wow i haven't used mv1 in a while. similarly, i haven't seen an ono map being pushed for rank in a while -- okaeri!
also lol @ each of the difficulties being one diff icon up
also lol @ each of the difficulties being one diff icon up
[General]
re: spread - i kind of hesitate to call the muzu a muzu given its bpm and patterning in the kiais. if anything it leans on the side of being a "light oni." either way the oni is definitely an inner oni given the density and the length of some of the streams, especially at 220-240bpm
i hate to say this but i would suggest duplicating the current muzu, then buffing one and nerfing the other so that you have a proper muzu and oni for spread purposes
in the "new" muzu i'd also advise nerfing the sv changes, if not remove them entirely, since in their current state they're definitely pretty drastic for the lowest taiko diff in the set
[Ono's Muzukashii]
in general this diff feels like a lot of sparser drum-based mapping with a bunch of noticeably denser bars interspersed throughout the kiais. the disparity isn't *that* large but it's definitely there, so you could probably alleviate it by buffing some of the scarcer portions and evening things out
00:01:967 (1) - change to k since the melody's moving up in pitch @ 00:01:694 (1,1) - . the change would also allow the D on the guitar entrance to have more impact
00:38:376 (2,3,4) - changing this to kkk would make this bar more comfortable to play, especially for muzu-level players. it would also structurally make sense since you'd have two sections with kkk (00:38:376 (2,3,4) - and 00:40:558 (1,2,3) - ) and two sections with ddd (00:43:012 (1,2,3) - and 00:45:194 (1,2,3) - ) during this buildup
01:48:793 (2,3,4) - why are these three all 1/2 triplets in the muzu but 1/1 doublets in the oni? should probably get flipped
01:06:398 (2) - even though this pair of triplets is at the end of a phrase it still could be seen as a bit difficult, so consider deleting this note
01:16:217 (2) - this one probably warrants deletion a bit more though
02:39:140 - this passage needs a rest moment somewhere; probably easiest to delete 02:42:390 (1) -
03:05:765 - from a cursory glance, you don't seem to have a break longer than 1/1 from here to the end so that would be something to consider when revising the spread
[Ono's Oni]
this'll mostly be patterning things
00:18:876 (1,1,1) - having this as ddd would flow better since the pattern wouldn't be d k dkd k d (alternating colors with a snapping change)
general question about your sv usage: why is 00:20:785 - this section 1.20x when the build up to the kiai @ 00:38:239 - and the kiai itself @ 00:50:239 - are both 1.00x? you've got the section with the lowest density having the highest sv, and then when the buildup hits (the part with the highest density) your sv actually drops
00:40:217 (1,2) - delete these 2 notes and put a k @ 00:40:285 - instead; maintains the rhythmic buildup you have going on while also improving the flow
00:56:239 (2,3) - change these two to k - makes for variety with 00:55:694 (1,2,3,4,1) - and flows better
01:08:239 (5,6) - , 01:10:421 (5,6) - , 01:12:603 (5,6) - you could change these all to d to follow the drums. if your goal with having them all be ks was to emphasize the held vocal, the consecutive 1/2 already has that effect. alternatively if you wanted to have some variation, only change note 5 to a d @ 01:10:421 -
01:15:739 (1,1) - ctrl+g these two to highlight vocal entrance @ 01:15:876 -
01:22:421 (1,2) - these notes are definitely less impactful than the kiai that just finished so they don't really need to be Ks (although i guess if you wanted it to forecast what's to come then it makes sense)
01:59:814 (1) - 02:00:206 (1) - 02:00:597 (1) - 02:00:858 (1) - (i can't highlight these all at the same time bc of your combo system LOL) - changing these two k would make this part play a bit better bc the patterns would have more forward momentum
02:03:271 (3,4) - change to d maybe? would feel less spammy and sort of align with how the vocals are shaped
02:10:314 (2) - similar to a suggestion from before - change this to d and both 02:10:445 (1,2) - to k
02:11:227 (3) - make this k to go with the drums, then change 02:11:619 (2,3) - to d. makes it flow better and be a little less monocolor
02:12:010 - to 02:20:358 - you seem to really like ddddk here, i'd suggest diversifying it a bit
02:20:358 - same point from 00:56:239 - applies here, and 02:28:053 (1,1) - ctrl+g this for the same reason as 01:15:739 -
02:46:390 - i'd change the sv multiplier here to be 0.50x so that the "ninja" finisher effect isn't as drastic
02:51:140 - you could do a smooth sv transition up to 0.75x here, since with the addition of the held guitar note the pace of the song picks up here
03:00:640 (2,3) - change these two to k for the same reason as before
03:09:515 (2,1,2) - same suggestion as before: change first highlighted note to a d and latter two to ks
03:14:702 (1,1) - ctrl+g these so that the pattern is ddkkd because dkdkd at 240bpm does not play too nicely
03:22:640 - similarly i'd suggest doing kkddkkk here instead of dkdkddk
03:27:140 - also refer to the point from 00:56:239 here
call me back and i can look at stuff again, glre: spread - i kind of hesitate to call the muzu a muzu given its bpm and patterning in the kiais. if anything it leans on the side of being a "light oni." either way the oni is definitely an inner oni given the density and the length of some of the streams, especially at 220-240bpm
i hate to say this but i would suggest duplicating the current muzu, then buffing one and nerfing the other so that you have a proper muzu and oni for spread purposes
in the "new" muzu i'd also advise nerfing the sv changes, if not remove them entirely, since in their current state they're definitely pretty drastic for the lowest taiko diff in the set
[Ono's Muzukashii]
in general this diff feels like a lot of sparser drum-based mapping with a bunch of noticeably denser bars interspersed throughout the kiais. the disparity isn't *that* large but it's definitely there, so you could probably alleviate it by buffing some of the scarcer portions and evening things out
00:01:967 (1) - change to k since the melody's moving up in pitch @ 00:01:694 (1,1) - . the change would also allow the D on the guitar entrance to have more impact
00:38:376 (2,3,4) - changing this to kkk would make this bar more comfortable to play, especially for muzu-level players. it would also structurally make sense since you'd have two sections with kkk (00:38:376 (2,3,4) - and 00:40:558 (1,2,3) - ) and two sections with ddd (00:43:012 (1,2,3) - and 00:45:194 (1,2,3) - ) during this buildup
01:48:793 (2,3,4) - why are these three all 1/2 triplets in the muzu but 1/1 doublets in the oni? should probably get flipped
01:06:398 (2) - even though this pair of triplets is at the end of a phrase it still could be seen as a bit difficult, so consider deleting this note
01:16:217 (2) - this one probably warrants deletion a bit more though
02:39:140 - this passage needs a rest moment somewhere; probably easiest to delete 02:42:390 (1) -
03:05:765 - from a cursory glance, you don't seem to have a break longer than 1/1 from here to the end so that would be something to consider when revising the spread
[Ono's Oni]
this'll mostly be patterning things
00:18:876 (1,1,1) - having this as ddd would flow better since the pattern wouldn't be d k dkd k d (alternating colors with a snapping change)
general question about your sv usage: why is 00:20:785 - this section 1.20x when the build up to the kiai @ 00:38:239 - and the kiai itself @ 00:50:239 - are both 1.00x? you've got the section with the lowest density having the highest sv, and then when the buildup hits (the part with the highest density) your sv actually drops
00:40:217 (1,2) - delete these 2 notes and put a k @ 00:40:285 - instead; maintains the rhythmic buildup you have going on while also improving the flow
00:56:239 (2,3) - change these two to k - makes for variety with 00:55:694 (1,2,3,4,1) - and flows better
01:08:239 (5,6) - , 01:10:421 (5,6) - , 01:12:603 (5,6) - you could change these all to d to follow the drums. if your goal with having them all be ks was to emphasize the held vocal, the consecutive 1/2 already has that effect. alternatively if you wanted to have some variation, only change note 5 to a d @ 01:10:421 -
01:15:739 (1,1) - ctrl+g these two to highlight vocal entrance @ 01:15:876 -
01:22:421 (1,2) - these notes are definitely less impactful than the kiai that just finished so they don't really need to be Ks (although i guess if you wanted it to forecast what's to come then it makes sense)
01:59:814 (1) - 02:00:206 (1) - 02:00:597 (1) - 02:00:858 (1) - (i can't highlight these all at the same time bc of your combo system LOL) - changing these two k would make this part play a bit better bc the patterns would have more forward momentum
02:03:271 (3,4) - change to d maybe? would feel less spammy and sort of align with how the vocals are shaped
02:10:314 (2) - similar to a suggestion from before - change this to d and both 02:10:445 (1,2) - to k
02:11:227 (3) - make this k to go with the drums, then change 02:11:619 (2,3) - to d. makes it flow better and be a little less monocolor
02:12:010 - to 02:20:358 - you seem to really like ddddk here, i'd suggest diversifying it a bit
02:20:358 - same point from 00:56:239 - applies here, and 02:28:053 (1,1) - ctrl+g this for the same reason as 01:15:739 -
02:46:390 - i'd change the sv multiplier here to be 0.50x so that the "ninja" finisher effect isn't as drastic
02:51:140 - you could do a smooth sv transition up to 0.75x here, since with the addition of the held guitar note the pace of the song picks up here
03:00:640 (2,3) - change these two to k for the same reason as before
03:09:515 (2,1,2) - same suggestion as before: change first highlighted note to a d and latter two to ks
03:14:702 (1,1) - ctrl+g these so that the pattern is ddkkd because dkdkd at 240bpm does not play too nicely
03:22:640 - similarly i'd suggest doing kkddkkk here instead of dkdkddk
03:27:140 - also refer to the point from 00:56:239 here