m4m from ur queue!
reminder: my map
also sorry for taking 2 days, i meant to get to it yesterday but rip internet :9
i keep failing the ending: the map
00:27:782 (1) - wave slider isn't looking too good. make the nodes look more like this & tweak it as you feel necessary to make both sides of the "wave" look as circular as possible.
00:28:873 (1,1) - ^, and more. if you don't known already, use ctrl + shift + s to change the length of copy/pasted sliders so you don't have to make a wave slider for every different length of slider ha ha.
00:27:782 (1,1) - although i'm pretty sure you're using distance spacing to space the sliders, i'd say either make the ends & starts of the sliders stack on top of eachother, or make them overlap more. having them stack would look much better than an extremely small spacing difference, and it's clear that these sliders focus on aesthetics. this goes for all the sliders in this section & other sections like it.
00:28:873 (1,1) - i suggest you work on your sliderart skills for this whole section & sections like it. something i'd recommend is having a circle to blanket to make sure the sliders create a perfect circle, or as perfect of a circle as possible. you can see how it's definitely not a perfect circle. goes for all the sliders in this section & other sections like it.
00:31:055 (1,1) - ^, and more
00:37:600 (1) - this loop doesn't look that great, either. it's much easier to make a loop when it's nodes are perfectly symmetrical.
00:55:055 (1) - ^, and more
00:41:419 (1) - make both curves of this even
01:03:782 (1,2,3,4) - it's very awkward going from emphasizing the violin(?) to emphasizing the vocals(or whatever it's called xd), i'd suggest emphasizing both at the same time by having the sliders continue to follow the violin, but with a large increase in slider velocity whenever the vocals play.
you use very different slidershapes in the section from 01:38:117 (1) - onwards. for example, 01:38:402 (3) - has a different curve than 01:39:831 (2) - & 01:40:402 (1) - , they have different curves than 01:42:402 (1) - , etc. i'd suggest copy & pasting just one of these sliders and rotating them and increasing their length (ctrl + shift + s) as needed. atm having varying slidershapes just doesn't fit the song, is hard to make look nice, and destroys consistency in a section of the song that stays consistent.
01:49:259 (1,2,3,4,5,6,1) - make this look like 01:47:545 (1,2,3,4,5,6,1) - this. same sounds with different intensities, so, same pattern with different spacing.
01:50:974 (1,2,3,4,5,6) - ^
02:12:114 (1) - should be a repeating slider like 02:10:397 (5) - , because you do the same thing every time the violin plays, like 02:09:252 (1,2,3,4,5) - and such.
02:17:545 (6) - should be a stream instead of a slider, like 02:10:110 (1,2,3,4,5,1,2,3,4)
03:05:755 (2) - new combo to signify different rhythm than normal.
03:26:256 (2,4) - ^
03:06:965 (1) - offscreen slider, or more like slider beyond where it's supposed to go. i check this by placing a circle and looking to see if the slider goes past where i can place a circle, as you can see in the screenshot.
03:43:828 (1,2,1,2,1,2,1) - i really like the idea but it looks bad. idk how you'd make it look good, tho. maybe overlap the heads of the sliders perfectly, by stacking them? so that theres less movement in the individual sliders, but only movement in the curvature of the slider.
03:50:685 (1,2,1,2,1,2,1,2,1) - ^
04:20:399 (1,1) - increase the spacing between the sliderend and the circle, atm it's a bit hard to notice that there's a stream coming. either that or stack it under the sliderend.
04:32:545 (2,3,4,1) - what are these sliders emphasizing? i don't really hear anything to warrant them.
04:30:687 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - why are you ignoring the guitar here? it increases in intensity, i'd replace the jump section with more streams.
04:40:116 (1) - why such a sharp turn here? i hear nothing that warrants it.
05:20:974 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i'd decrease the spacing of these streams (ctrl + shift + s is the easy way to go), because they reach the same spacing as the ending streams (aka 05:44:973 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - and further), and the ending streams should be emphasized the most, as it's the most intense part of the song. either increase the spacing of the ending streams (altho that might make it too hard for your liking) or decrease the spacing of the stream i mentioned.
05:55:259 (1,2,1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2) - i'd make these streams as they're basically the most intense part of the most intense part of the song; reducing it to sliders really doesn't do the song justice. not to mention the drums don't stop in the song. it may be extremely hard, but it really would fit the song imo :9
sorry for short mod lol, there's not much to mod because it's pretty hard to go wrong with streams compared to jumps.
some of what i said can be applied throughout the whole map.
hope this helped, and good luck with rank!
if you rank this, or even any map, you should totally work on painters of the tempest again haha
reminder: my map
also sorry for taking 2 days, i meant to get to it yesterday but rip internet :9
00:27:782 (1) - wave slider isn't looking too good. make the nodes look more like this & tweak it as you feel necessary to make both sides of the "wave" look as circular as possible.
00:28:873 (1,1) - ^, and more. if you don't known already, use ctrl + shift + s to change the length of copy/pasted sliders so you don't have to make a wave slider for every different length of slider ha ha.
00:27:782 (1,1) - although i'm pretty sure you're using distance spacing to space the sliders, i'd say either make the ends & starts of the sliders stack on top of eachother, or make them overlap more. having them stack would look much better than an extremely small spacing difference, and it's clear that these sliders focus on aesthetics. this goes for all the sliders in this section & other sections like it.
00:28:873 (1,1) - i suggest you work on your sliderart skills for this whole section & sections like it. something i'd recommend is having a circle to blanket to make sure the sliders create a perfect circle, or as perfect of a circle as possible. you can see how it's definitely not a perfect circle. goes for all the sliders in this section & other sections like it.
00:31:055 (1,1) - ^, and more
00:37:600 (1) - this loop doesn't look that great, either. it's much easier to make a loop when it's nodes are perfectly symmetrical.
00:55:055 (1) - ^, and more
00:41:419 (1) - make both curves of this even
01:03:782 (1,2,3,4) - it's very awkward going from emphasizing the violin(?) to emphasizing the vocals(or whatever it's called xd), i'd suggest emphasizing both at the same time by having the sliders continue to follow the violin, but with a large increase in slider velocity whenever the vocals play.
you use very different slidershapes in the section from 01:38:117 (1) - onwards. for example, 01:38:402 (3) - has a different curve than 01:39:831 (2) - & 01:40:402 (1) - , they have different curves than 01:42:402 (1) - , etc. i'd suggest copy & pasting just one of these sliders and rotating them and increasing their length (ctrl + shift + s) as needed. atm having varying slidershapes just doesn't fit the song, is hard to make look nice, and destroys consistency in a section of the song that stays consistent.
01:49:259 (1,2,3,4,5,6,1) - make this look like 01:47:545 (1,2,3,4,5,6,1) - this. same sounds with different intensities, so, same pattern with different spacing.
01:50:974 (1,2,3,4,5,6) - ^
02:12:114 (1) - should be a repeating slider like 02:10:397 (5) - , because you do the same thing every time the violin plays, like 02:09:252 (1,2,3,4,5) - and such.
02:17:545 (6) - should be a stream instead of a slider, like 02:10:110 (1,2,3,4,5,1,2,3,4)
03:05:755 (2) - new combo to signify different rhythm than normal.
03:26:256 (2,4) - ^
03:06:965 (1) - offscreen slider, or more like slider beyond where it's supposed to go. i check this by placing a circle and looking to see if the slider goes past where i can place a circle, as you can see in the screenshot.
03:43:828 (1,2,1,2,1,2,1) - i really like the idea but it looks bad. idk how you'd make it look good, tho. maybe overlap the heads of the sliders perfectly, by stacking them? so that theres less movement in the individual sliders, but only movement in the curvature of the slider.
03:50:685 (1,2,1,2,1,2,1,2,1) - ^
04:20:399 (1,1) - increase the spacing between the sliderend and the circle, atm it's a bit hard to notice that there's a stream coming. either that or stack it under the sliderend.
04:32:545 (2,3,4,1) - what are these sliders emphasizing? i don't really hear anything to warrant them.
04:30:687 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - why are you ignoring the guitar here? it increases in intensity, i'd replace the jump section with more streams.
04:40:116 (1) - why such a sharp turn here? i hear nothing that warrants it.
05:20:974 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i'd decrease the spacing of these streams (ctrl + shift + s is the easy way to go), because they reach the same spacing as the ending streams (aka 05:44:973 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - and further), and the ending streams should be emphasized the most, as it's the most intense part of the song. either increase the spacing of the ending streams (altho that might make it too hard for your liking) or decrease the spacing of the stream i mentioned.
05:55:259 (1,2,1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2) - i'd make these streams as they're basically the most intense part of the most intense part of the song; reducing it to sliders really doesn't do the song justice. not to mention the drums don't stop in the song. it may be extremely hard, but it really would fit the song imo :9
some of what i said can be applied throughout the whole map.
hope this helped, and good luck with rank!
if you rank this, or even any map, you should totally work on painters of the tempest again haha