I could try making a rmx i have peepz tht can help out but ill work on it when vacation is over ![Razz :P](https://osu.ppy.sh/forum/images/smilies/58.gif)
![Razz :P](https://osu.ppy.sh/forum/images/smilies/58.gif)
nice , but now we need an idea that is easy to make , but also goodAyooxPsycho wrote:
I could try making a rmx i have peepz tht can help out but ill work on it when vacation is over
This is also an nice idea , but a single person will need years to do something like thisLoginer wrote:
Okay, so here's what I have in mind. Pippi enters a gray and empty locale wearing something generic, like a warm jacket and jeans. She flips a switch, and the lights in the roof turn on, one section at a time. She walks/dances through the building, doing things like adjusting spotlights, switching costumes and messing with dials on a mixing console. Subtle references to gameplay mechanics could be sneaked into these parts, such as buttons shaped like hit circles and hand cranks resembling spinners.
Every action Pippi performs affects the environment in some way, making it more lively and colorful. Every sound and every footstep follows a specific rhythm, and once she plugs a bass guitar into an amp and a bass track is added to the mix, it becomes obvious that this is the intro to some sort of osu! theme song.
Once everything is ready, the music stops for a few beats. Awaiting the audience, Pippi sits down on the edge of the stage, puts on a pair of headphones, and shuts her eyes. The camera moves back, and the main menu materializes from the smoke of a nearby smoke machine as the first verse begins. In the background, the osu! logo is pulsing to the beat on a huge concert screen. The overall length of the opening video would be something like 20-30 seconds.
The genre most closely associated with osu! is J-pop, so that's the kind of sound we'd want for this song. Some of the MIDI files in this thread might come in handy as far as composing the song goes. Hit sounds could be used in the drum track to give the song a distinctive osu! feel. A remix of the tutorial theme is an absolute no-no; the song sounds less like J-pop material and more like something a Final Fantasy marching band would play.
This sounds great, and admittedly sounds easier to animate than my idea is.Loginer wrote:
Okay, so here's what I have in mind. Pippi enters a gray and empty locale wearing something generic, like a warm jacket and jeans. She flips a switch, and the lights in the roof turn on, one section at a time. She walks/dances through the building, doing things like adjusting spotlights, switching costumes and messing with dials on a mixing console. Subtle references to gameplay mechanics could be sneaked into these parts, such as buttons shaped like hit circles and hand cranks resembling spinners.
Every action Pippi performs affects the environment in some way, making it more lively and colorful. Every sound and every footstep follows a specific rhythm, and once she plugs a bass guitar into an amp and a bass track is added to the mix, it becomes obvious that this is the intro to some sort of osu! theme song.
Once everything is ready, the music stops for a few beats. Awaiting the audience, Pippi sits down on the edge of the stage, puts on a pair of headphones, and shuts her eyes. The camera moves back, and the main menu materializes from the smoke of a nearby smoke machine as the first verse begins. In the background, the osu! logo is pulsing to the beat on a huge concert screen. The overall length of the opening video would be something like 20-30 seconds.
The genre most closely associated with osu! is J-pop, so that's the kind of sound we'd want for this song. Some of the MIDI files in this thread might come in handy as far as composing the song goes. Hit sounds could be used in the drum track to give the song a distinctive osu! feel. A remix of the tutorial theme is an absolute no-no; the song sounds less like J-pop material and more like something a Final Fantasy marching band would play.
just stop fucking postingTraXXed22 wrote:
nice idea , but who would remix the osu! tutorial song...Roga-don wrote:
you shoud better use some remix of the osu! tutorial song !
^foulcoon wrote:
just stop fucking postingTraXXed22 wrote:
nice idea , but who would remix the osu! tutorial song...
Every time you post you include the word but, and have a negative connotation. The people interested in working on this project know that it will be very time consuming, and you're just cutting ideas down.
Even if you don't consider yourself an artist, helping to fill in solid colors and cels would be of great help.Does this mean people who don't know the first thing about animation can pitch in? If so, sign me up!
If you know how to what is essentially "color inside the lines", then you can be of great help.akrolsmir wrote:
Does this mean people who don't know the first thing about animation can pitch in? If so, sign me up!
My kindergarten teacher told me that my coloring needed improvement; that said, I'd like to think I've improved in the meantimeDaru wrote:
If you know how to what is essentially "color inside the lines"
Cute casual clothes but I think Pippi's clothes should have some flare to it to create a more attractive appearance. Something like her jacket being a little less generic and having something like flared-out sleeves would be nice.Daru wrote:
A sketch of Pippi's "casual" clothing. Suggest stuff for it.
Well, the point was to make it kinda generic - everyday clothing.Nekoroll wrote:
Cute casual clothes but I think Pippi's clothes should have some flare to it to create a more attractive appearance. Something like her jacket being a little less generic and having something like flared-out sleeves would be nice.Daru wrote:
(image)
A sketch of Pippi's "casual" clothing. Suggest stuff for it.
Daru wrote:
3D models would be of enormous help by providing references for the various poses or actions that Pippi would perform.
Oops, that was my mistake - the box in her left hand in the fourth panel is also something I randomly put in to vary the pose a bit.Loginer wrote:
I don't get the third panel. If the switch is next to the left side of the door after entering, why would she turn around in the dark and flick it with her right arm?
As for the outfit, I prefer the first variant. And do you think you could elaborate on this:Daru wrote:
3D models would be of enormous help by providing references for the various poses or actions that Pippi would perform.
I can help for the music (i compose as amateur) don't know if i can compose like this (i mean in collaboration with the animation) but i can try and / or help with mixing/mastering if someone have to sing onto a music track. Just pm me when needed i'll keep an eye on the thread.Daru wrote:
The music would have to be developed and finalized during the proof/rough animation stage, and cannot be altered significantly after that. Furthermore, we need more people if this is to be done in a timely manner. Even if you don't consider yourself an artist, helping to fill in solid colors and cels would be of great help. We also need people experienced in After Effects or other compositing software to help with the actual putting together of the animation.
Daru wrote:
My idea for the animation is that Pippi is sitting in her room listening to music or maybe playing osu!, then puts down her headphones and steps outside. She's walking in regular clothes, but then sees a pulsating osu! logo on a wall. She looks at it for a while, then presses it, and the music starts (or the music is all tinny like you'd hear from headphones, but it becomes full once she presses the logo). From there, she sees hitcircles start popping up, and she proceeds to run around pressing them. Every now and then there will be a cut to a shot of her performing the song with a band on stage, and toward the end, Pippi will press a hitcircle and look up, to see that she's on a stage, and is given a microphone. From there, and the song's last verse or something is sung in this context.
Aye, it would give osu! a theme song, rather than having the menu play a random beatmap. peppy might have to change a bit of code to make this work.Haseo wrote:
Although off-topic, I think it'll be nice if osu! had its own menu theme, and the theme will be changed into a song at the Song Selection Screen.
Someone had to do it, we can't let an awesome idea like this go to waste.palion wrote:
nice bump
Bah... With the abundance of anime themes on OSU its only natural to have an opening done in limited frame animation, 3d for cheating on elements and BG's. Having it all 3d just wouldn't sit right...Kurisuchianu wrote:
opening needed to be with 3D or nothing.
There is a (very old) project going on for a 3D dancer, DDR style, that featured Pippi.Roga-don wrote:
2D or nothing. 3D is almost the opposite as Osu!
I mean, Osu! will never have anything in relation with 3D, so why should we use 3D ?
Also, our beloved pippi's 100x cutter in 2D
I was actually thinking about the Project Diva or DJMAX Portable openings originally, so yeah.RBRat3 wrote:
I always thought an opening for osu would just be a bunch of random eye candy scenes with no actual plot like most rhythm games have. Heres a nice one like that
http://www.youtube.com/watch?v=RzR0WASkXcc
Its an idea to possibly aim for, Alot faster in production time XD
BTW was there any estimate you came up with on its run time?
The thing is, the tutorial music was... well, it sounds like tutorial music, not an opening theme. I'm no music theory expert, so I don't know how to describe it, but I feel as though it just wouldn't fit.Aoko wrote:
Maybe you could use the song behind the tutorial scene xD Well, it's the start of osu! anyway.
I know what you mean, I never intended the word remixing as modifying it but bringing elements from that song into a new composistion XDDaru wrote:
The thing is, the tutorial music was... well, it sounds like tutorial music, not an opening theme. I'm no music theory expert, so I don't know how to describe it, but I feel as though it just wouldn't fit.Aoko wrote:
Maybe you could use the song behind the tutorial scene xD Well, it's the start of osu! anyway.
Remixing it sounds like a place to start, I suppose, but I'd prefer an entirely new composition.
Like I said, we need someone to actually make a song, which can be tweaked from there. As far what kind of song, I think it was generally agreed upon earlier in the thread to have a "dance-able" song that roughly followed the generic anime OP structure.Aoko wrote:
Somewhat... agree lol. Suggestions then?
Dance-able song yes, it's a rhythm game after all ^^Daru wrote:
Like I said, we need someone to actually make a song, which can be tweaked from there. As far what kind of song, I think it was generally agreed upon earlier in the thread to have a "dance-able" song that roughly followed the generic anime OP structure.Aoko wrote:
Somewhat... agree lol. Suggestions then?
I also need to get on making more storyboards, but that's independent of the song at this stage.
You can help even if you don't consider yourself skilled at art.ScarletSky wrote:
Mitten in the house.
I'd love to see this done too, I don't really have anything I contribute since I'm not that great at anything you guys need, but I'm rooting for you all. :3
Oops, that was my mistake - the box in her left hand in the fourth panel is also something I randomly put in to vary the pose a bit.You mean like using a biped model for referencing animation sequences?
As for the 3D modelling, I was hoping to do something similar to rotoscoping, except instead of directly tracing over them, they would be used as reference. For example, if you or anyone else could animate certain actions that require difficult camera angles, it would be easier, I believe, to do it in 3D instead of trying to film reference in real life. They wouldn't be used for every last scene, just ones that involve difficult camera angles that would be annoying to make stock reference for, like aerial or panning/rotating shots.