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osu! Opening Animation

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AyooxPsycho
I could try making a rmx i have peepz tht can help out but ill work on it when vacation is over :P
pixeldesu

AyooxPsycho wrote:

I could try making a rmx i have peepz tht can help out but ill work on it when vacation is over :P
nice , but now we need an idea that is easy to make , but also good :D
Loginer
Okay, so here's what I have in mind. Pippi enters a gray and empty locale wearing something generic, like a warm jacket and jeans. She flips a switch, and the lights in the roof turn on, one section at a time. She walks/dances through the building, doing things like adjusting spotlights, switching costumes and messing with dials on a mixing console. Subtle references to gameplay mechanics could be sneaked into these parts, such as buttons shaped like hit circles and hand cranks resembling spinners.

Every action Pippi performs affects the environment in some way, making it more lively and colorful. Every sound and every footstep follows a specific rhythm, and once she plugs a bass guitar into an amp and a bass track is added to the mix, it becomes obvious that this is the intro to some sort of osu! theme song.

Once everything is ready, the music stops for a few beats. Awaiting the audience, Pippi sits down on the edge of the stage, puts on a pair of headphones, and shuts her eyes. The camera moves back, and the main menu materializes from the smoke of a nearby smoke machine as the first verse begins. In the background, the osu! logo is pulsing to the beat on a huge concert screen. The overall length of the opening video would be something like 20-30 seconds.

The genre most closely associated with osu! is J-pop, so that's the kind of sound we'd want for this song. Some of the MIDI files in this thread might come in handy as far as composing the song goes. Hit sounds could be used in the drum track to give the song a distinctive osu! feel. A remix of the tutorial theme is an absolute no-no; the song sounds less like J-pop material and more like something a Final Fantasy marching band would play.
Reunilu
What's next, a commercial for osu?
pixeldesu

Loginer wrote:

Okay, so here's what I have in mind. Pippi enters a gray and empty locale wearing something generic, like a warm jacket and jeans. She flips a switch, and the lights in the roof turn on, one section at a time. She walks/dances through the building, doing things like adjusting spotlights, switching costumes and messing with dials on a mixing console. Subtle references to gameplay mechanics could be sneaked into these parts, such as buttons shaped like hit circles and hand cranks resembling spinners.

Every action Pippi performs affects the environment in some way, making it more lively and colorful. Every sound and every footstep follows a specific rhythm, and once she plugs a bass guitar into an amp and a bass track is added to the mix, it becomes obvious that this is the intro to some sort of osu! theme song.

Once everything is ready, the music stops for a few beats. Awaiting the audience, Pippi sits down on the edge of the stage, puts on a pair of headphones, and shuts her eyes. The camera moves back, and the main menu materializes from the smoke of a nearby smoke machine as the first verse begins. In the background, the osu! logo is pulsing to the beat on a huge concert screen. The overall length of the opening video would be something like 20-30 seconds.

The genre most closely associated with osu! is J-pop, so that's the kind of sound we'd want for this song. Some of the MIDI files in this thread might come in handy as far as composing the song goes. Hit sounds could be used in the drum track to give the song a distinctive osu! feel. A remix of the tutorial theme is an absolute no-no; the song sounds less like J-pop material and more like something a Final Fantasy marching band would play.
This is also an nice idea , but a single person will need years to do something like this :)
Minty Gum
I think this is a great idea. Maybe one of those things that plays when you open up osu/when you're on the menu for more than 30 seconds...Seems awfully complex, I definitely can't do anything in this project, but I wish you guys luck xD
Topic Starter
Daru

Loginer wrote:

Okay, so here's what I have in mind. Pippi enters a gray and empty locale wearing something generic, like a warm jacket and jeans. She flips a switch, and the lights in the roof turn on, one section at a time. She walks/dances through the building, doing things like adjusting spotlights, switching costumes and messing with dials on a mixing console. Subtle references to gameplay mechanics could be sneaked into these parts, such as buttons shaped like hit circles and hand cranks resembling spinners.

Every action Pippi performs affects the environment in some way, making it more lively and colorful. Every sound and every footstep follows a specific rhythm, and once she plugs a bass guitar into an amp and a bass track is added to the mix, it becomes obvious that this is the intro to some sort of osu! theme song.

Once everything is ready, the music stops for a few beats. Awaiting the audience, Pippi sits down on the edge of the stage, puts on a pair of headphones, and shuts her eyes. The camera moves back, and the main menu materializes from the smoke of a nearby smoke machine as the first verse begins. In the background, the osu! logo is pulsing to the beat on a huge concert screen. The overall length of the opening video would be something like 20-30 seconds.

The genre most closely associated with osu! is J-pop, so that's the kind of sound we'd want for this song. Some of the MIDI files in this thread might come in handy as far as composing the song goes. Hit sounds could be used in the drum track to give the song a distinctive osu! feel. A remix of the tutorial theme is an absolute no-no; the song sounds less like J-pop material and more like something a Final Fantasy marching band would play.
This sounds great, and admittedly sounds easier to animate than my idea is.
The biggest thing at this point, I believe, would be to get a song to actually animate to. I can draw up some storyboards regarding this idea, too, and those would be synced to the song once it is willed into being.
foulcoon

TraXXed22 wrote:

Roga-don wrote:

you shoud better use some remix of the osu! tutorial song ! ;)
nice idea , but who would remix the osu! tutorial song... :shock:
just stop fucking posting

Every time you post you include the word but, and have a negative connotation. The people interested in working on this project know that it will be very time consuming, and you're just cutting ideas down.
SparkNorkx
osu! OP? That's quite interesting and will be looking forward to this fan made OP.
Nekoroll

foulcoon wrote:

TraXXed22 wrote:

nice idea , but who would remix the osu! tutorial song... :shock:
just stop fucking posting

Every time you post you include the word but, and have a negative connotation. The people interested in working on this project know that it will be very time consuming, and you're just cutting ideas down.
^

Like Daru said, the song is the biggest point.

As for a more detailed outline, I think storyboards would be the first step since it would give whoever would take up the duty of song composer cues for how to prep and set up his song. It could be done the other way around but I think if it were done with song first and storyboarding second, it would be more likely to cause scenes in the animation to either be rushed or have to be dragged out.
Topic Starter
Daru


A sketch of Pippi's "casual" clothing. Suggest stuff for it.
Storyboards to come soon, when I'm done with all my packing.

For now, I'm going to draw them out as follows:

> Pippi entering dark room.
- Crosses arms, holds chin.
- Grins.

> Starts setting up stuff. The order to be determined.
- sweeping the stage
- raising curtains
- turning on/setting up spotlights
- Placing down equipment (smoke machines, teleprompter, etc.)
- painting (stuff)
- opening boxes

- amps
- piano
- drums
- bass/guitar plugs
- computers

> Pippi putting on headphones.
- smiling, pan up or zoom out
- osu! logo

From here, a gameplay trailer could be made by extending the song and putting gameplay footage after this point, inturrepted by pippi performing on stage, with possible references to gameplay (virtual sliders she runs her finger across, etc.).

Also, an extended opening could have her standing, facing the stage (in the pit or somewhere close), with the camera facing her, the swing around to show the stage, which would cut to her performing a verse or two, then panning up into the stage lights and showing the osu! logo.

3D models would be of enormous help by providing references for the various poses or actions that Pippi would perform.
The animation itself would follow a few stages:

> Storyboard
> 3D modelling references
> Proof/rough animation
> Lineart
> Solid colors
> Backgrounds
> Detailing

The music would have to be developed and finalized during the proof/rough animation stage, and cannot be altered significantly after that. Furthermore, we need more people if this is to be done in a timely manner. Even if you don't consider yourself an artist, helping to fill in solid colors and cels would be of great help. We also need people experienced in After Effects or other compositing software to help with the actual putting together of the animation.
akrolsmir
Even if you don't consider yourself an artist, helping to fill in solid colors and cels would be of great help.
Does this mean people who don't know the first thing about animation can pitch in? If so, sign me up!
Topic Starter
Daru

akrolsmir wrote:

Does this mean people who don't know the first thing about animation can pitch in? If so, sign me up!
If you know how to what is essentially "color inside the lines", then you can be of great help. :D

An update to the move-in thing: I am now officially moved into my dorm at college and everything is working (sorta) like I want it to.
akrolsmir

Daru wrote:

If you know how to what is essentially "color inside the lines"
My kindergarten teacher told me that my coloring needed improvement; that said, I'd like to think I've improved in the meantime :P
Nekoroll

Daru wrote:



A sketch of Pippi's "casual" clothing. Suggest stuff for it.
Cute casual clothes but I think Pippi's clothes should have some flare to it to create a more attractive appearance. Something like her jacket being a little less generic and having something like flared-out sleeves would be nice.
Topic Starter
Daru

Nekoroll wrote:

Daru wrote:

(image)

A sketch of Pippi's "casual" clothing. Suggest stuff for it.
Cute casual clothes but I think Pippi's clothes should have some flare to it to create a more attractive appearance. Something like her jacket being a little less generic and having something like flared-out sleeves would be nice.
Well, the point was to make it kinda generic - everyday clothing.
Here's a version with flared out sleeves, though - it looks kinda like a raincoat to me:


Here's a possible storyboard for the beginning portion:
Loginer
I don't get the third panel. If the switch is next to the left side of the door after entering, why would she turn around in the dark and flick it with her right arm?

As for the outfit, I prefer the first variant. And do you think you could elaborate on this:

Daru wrote:

3D models would be of enormous help by providing references for the various poses or actions that Pippi would perform.
Topic Starter
Daru

Loginer wrote:

I don't get the third panel. If the switch is next to the left side of the door after entering, why would she turn around in the dark and flick it with her right arm?

As for the outfit, I prefer the first variant. And do you think you could elaborate on this:

Daru wrote:

3D models would be of enormous help by providing references for the various poses or actions that Pippi would perform.
Oops, that was my mistake - the box in her left hand in the fourth panel is also something I randomly put in to vary the pose a bit.

As for the 3D modelling, I was hoping to do something similar to rotoscoping, except instead of directly tracing over them, they would be used as reference. For example, if you or anyone else could animate certain actions that require difficult camera angles, it would be easier, I believe, to do it in 3D instead of trying to film reference in real life. They wouldn't be used for every last scene, just ones that involve difficult camera angles that would be annoying to make stock reference for, like aerial or panning/rotating shots.
Drafura

Daru wrote:

The music would have to be developed and finalized during the proof/rough animation stage, and cannot be altered significantly after that. Furthermore, we need more people if this is to be done in a timely manner. Even if you don't consider yourself an artist, helping to fill in solid colors and cels would be of great help. We also need people experienced in After Effects or other compositing software to help with the actual putting together of the animation.
I can help for the music (i compose as amateur) don't know if i can compose like this (i mean in collaboration with the animation) but i can try and / or help with mixing/mastering if someone have to sing onto a music track. Just pm me when needed i'll keep an eye on the thread.
Haseo_old
Although off-topic, I think it'll be nice if osu! had its own menu theme, and the theme will be changed into a song at the Song Selection Screen.

About the Daru's ideas: It's preety good. I hope it'll go into full motion and get added to the game :3
Blaziken

Daru wrote:

My idea for the animation is that Pippi is sitting in her room listening to music or maybe playing osu!, then puts down her headphones and steps outside. She's walking in regular clothes, but then sees a pulsating osu! logo on a wall. She looks at it for a while, then presses it, and the music starts (or the music is all tinny like you'd hear from headphones, but it becomes full once she presses the logo). From there, she sees hitcircles start popping up, and she proceeds to run around pressing them. Every now and then there will be a cut to a shot of her performing the song with a band on stage, and toward the end, Pippi will press a hitcircle and look up, to see that she's on a stage, and is given a microphone. From there, and the song's last verse or something is sung in this context.

Sounds like the opening of project diva 2nd
palion
nice bump
nrl

Haseo wrote:

Although off-topic, I think it'll be nice if osu! had its own menu theme, and the theme will be changed into a song at the Song Selection Screen.
Aye, it would give osu! a theme song, rather than having the menu play a random beatmap. peppy might have to change a bit of code to make this work.

But I love the idea, and all the proposed storyboards sound great :D

palion wrote:

nice bump
Someone had to do it, we can't let an awesome idea like this go to waste.
SonicFan344
Great idea! Storyboard so moe!
Vish024
How ''bout just peppy's facial expression slowly evolving into a demented grin as he gets the idea for osu!.
Aoko
^ good idea. That could be a good part of it, though I also love the previous storyboard with pippi. ♥
RBRat3
Well I lend you my caffeine ridden hand if you need help.
I specialize in 2d reproductions, derivatives, Line rework and shading as a lazy hobby not very active with it but its here if you need it...
Last good pieces I did http://goo.gl/sfnMH and http://goo.gl/vqNI9
Cristian
opening needed to be with 3D or nothing.
RBRat3

Kurisuchianu wrote:

opening needed to be with 3D or nothing.
Bah... With the abundance of anime themes on OSU its only natural to have an opening done in limited frame animation, 3d for cheating on elements and BG's. Having it all 3d just wouldn't sit right...
Topic Starter
Daru
Just posting to let you guys know that I still have interest in this project. :)
(Since it seems to have been bumped up recently...)
Roga-don
2D or nothing. 3D is almost the opposite as Osu!
I mean, Osu! will never have anything in relation with 3D, so why should we use 3D ?

Also, our beloved pippi's 100x cutter in 2D :)
Topic Starter
Daru

Roga-don wrote:

2D or nothing. 3D is almost the opposite as Osu!
I mean, Osu! will never have anything in relation with 3D, so why should we use 3D ?

Also, our beloved pippi's 100x cutter in 2D :)
There is a (very old) project going on for a 3D dancer, DDR style, that featured Pippi.
RBRat3
I always thought an opening for osu would just be a bunch of random eye candy scenes with no actual plot like most rhythm games have. Heres a nice one like that

http://www.youtube.com/watch?v=RzR0WASkXcc

Its an idea to possibly aim for, Alot faster in production time XD

BTW was there any estimate you came up with on its run time?
Topic Starter
Daru

RBRat3 wrote:

I always thought an opening for osu would just be a bunch of random eye candy scenes with no actual plot like most rhythm games have. Heres a nice one like that

http://www.youtube.com/watch?v=RzR0WASkXcc

Its an idea to possibly aim for, Alot faster in production time XD

BTW was there any estimate you came up with on its run time?
I was actually thinking about the Project Diva or DJMAX Portable openings originally, so yeah. :P
Still needs some kind of coherent "There's stuff happening", even if it's not a proper "plot", per se.

As far as runtime, anywhere from 45 seconds to around a minute and a half - basically an anime OP size.
What's really needed though is the song to start from, composed with the storyboard in the first post in mind.
Aoriki
This really seems to be an interesting project. I can't wait for it to be done.
Also, using other rhythm game's opening as a reference can help. Just not take the whole idea...
Roga-don
I'm gonna try to do something for the music, but I'm not sure... What kind of music should we do ?
PROGUY
Hm, maybe we could make it showing a gameplay with a storyboard, showing both the goods (300) and bads (100 and worse).
Or using the similar idea with failure at the start and as the movie progresses it gets better.

Maybe we can use this beatmap as an example: http://osu.ppy.sh/s/5381
Aoko
Maybe you could use the song behind the tutorial scene xD Well, it's the start of osu! anyway.
RBRat3
If someone knows there way around FL studio or garage band tear that tutorial BGM up for a remix.
Topic Starter
Daru

Aoko wrote:

Maybe you could use the song behind the tutorial scene xD Well, it's the start of osu! anyway.
The thing is, the tutorial music was... well, it sounds like tutorial music, not an opening theme. I'm no music theory expert, so I don't know how to describe it, but I feel as though it just wouldn't fit.

Remixing it sounds like a place to start, I suppose, but I'd prefer an entirely new composition.
RBRat3

Daru wrote:

Aoko wrote:

Maybe you could use the song behind the tutorial scene xD Well, it's the start of osu! anyway.
The thing is, the tutorial music was... well, it sounds like tutorial music, not an opening theme. I'm no music theory expert, so I don't know how to describe it, but I feel as though it just wouldn't fit.

Remixing it sounds like a place to start, I suppose, but I'd prefer an entirely new composition.
I know what you mean, I never intended the word remixing as modifying it but bringing elements from that song into a new composistion XD
Aoko
Somewhat... agree lol. Suggestions then?
Topic Starter
Daru

Aoko wrote:

Somewhat... agree lol. Suggestions then?
Like I said, we need someone to actually make a song, which can be tweaked from there. As far what kind of song, I think it was generally agreed upon earlier in the thread to have a "dance-able" song that roughly followed the generic anime OP structure.

I also need to get on making more storyboards, but that's independent of the song at this stage.
akrolsmir
Maybe put a message in the thread title, a call out to the musically-minded, like "Recruiting Composer(s) for osu! OP". And pm anyone who's known to be able to compose pieces (Natteke?).

Idk. I just feel like this project isn't getting very much love, and I really want to see it successfully executed.
Aoko

Daru wrote:

Aoko wrote:

Somewhat... agree lol. Suggestions then?
Like I said, we need someone to actually make a song, which can be tweaked from there. As far what kind of song, I think it was generally agreed upon earlier in the thread to have a "dance-able" song that roughly followed the generic anime OP structure.

I also need to get on making more storyboards, but that's independent of the song at this stage.
Dance-able song yes, it's a rhythm game after all ^^
pippi is part of the anime OP structure?
MMzz
I know a thing or two about music production, depending on what kind of tune you want, I can give it a shot.
HashishKabob
Mitten in the house.

I'd love to see this done too, I don't really have anything I contribute since I'm not that great at anything you guys need, but I'm rooting for you all. :3
Topic Starter
Daru

ScarletSky wrote:

Mitten in the house.

I'd love to see this done too, I don't really have anything I contribute since I'm not that great at anything you guys need, but I'm rooting for you all. :3
You can help even if you don't consider yourself skilled at art. :)
Right now, you can give your thoughts on what you think the OP should contain or sound like, and later on there will be things like filling in cels - they aren't particularly hard to do.
ztrot
a j-pop remix of gameplay basics ofc
HeatKai
gonna stalk this forum :D
RBRat3
Oops, that was my mistake - the box in her left hand in the fourth panel is also something I randomly put in to vary the pose a bit.

As for the 3D modelling, I was hoping to do something similar to rotoscoping, except instead of directly tracing over them, they would be used as reference. For example, if you or anyone else could animate certain actions that require difficult camera angles, it would be easier, I believe, to do it in 3D instead of trying to film reference in real life. They wouldn't be used for every last scene, just ones that involve difficult camera angles that would be annoying to make stock reference for, like aerial or panning/rotating shots.
You mean like using a biped model for referencing animation sequences?


Well while its easier to do that kind of thing in theroy its kinda not, the thing is that it's NOT real life and it takes a skilled person to do life like motion tweens. I know my way around max but I haven't been able to do any sort of realistic human like movement through it. you can see this effect by looking at MMD videos how some things move like a stiff board... Not saying it cant be done I just think its just gonna take more improvisation without the aid of mocap equipment than it would filming a sequence.

But hell I could always give it a go XD
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