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M2U - Marigold (feat. Guriri) [CatchTheBeat]

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Total Posts
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Topic Starter
Spectator
updated all!
Topic Starter
Spectator
fixed metadata
Ascendance
1 month ago
autofanboy
Recheck

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • AIMod
  1. You still haven't check them. Fix the issues with regard to metadata inconsistencies and audio preview time conflicts.

    Title
  2. According to the metadata help from IamKwaN, the unicode title should be changed to either Marigold (feat. グリリ) or Marigold (feat. 구리리). If you go for either one, remember to add the another original name as the tag. For instance, if you chose Marigold (feat. グリリ) as the song title, go for 구리리 as the tag.

    Tags
  3. As above-mentioned.
  4. Also, add: Rayark (Founding company of Deemo)

[ Cup]

  • Gameplay
  1. 01:33:759 (3,1) - Distance can be much smaller. Also the flow doesn't favor beginners, how about this: *Screenshot
  2. 02:19:509 (1,2,3,4) - Weird to have this part denser than 02:16:509 (1,2,3,4) - in terms of notes. It is because the song is going to be progressively calmer since 02:16:509 - . You may try such note pattern to make it calm while different from the circle movements: *Screenshot

[ Ascendance's Salad]

  • Gameplay
  1. 00:11:259 (2,3,4) - Reduce the distances between (2,3) and (3,4) by moving (3) to the right slightly. The distances would be at optimum if they are the same as that at 00:10:509 (1,2) - .
  2. 00:20:259 (4,1) - Ambiguous distance. Hard to judge whether dash or not.
  3. 00:28:790 (4,5,6) - Reduce the distances between (4,5) and (5,6) slightly by moving (5) a bit to the right, probably a few value of x would suffice. The current one features some quick movements which may be too hard for beginners.
  4. 00:46:509 (1,2) - Ah, should have reduced the distance here... I think it is too difficult because the movement at 00:45:759 (4,1,2) - makes (1) a very sharp turning point. Beginners would find troubles here as they have to change the direction real quick. You can fix this by changing the pattern of 00:45:759 (4,1) - , maybe incline (4) a bit and keep the same distance (4,1) while remain the same for (2), then the distance here would be reduced.
  5. 00:52:509 (1,2) - ^, reduce by moving (2) slightly closer to (1).
  6. 01:04:884 (2,3) - ^, slant (2) slightly.
  7. 01:11:634 (5,1) - Ambiguous distance, maybe reduce the distance?
  8. 01:25:134 (4,1,2) - Pesky pattern especially for beginners. Don't use anti-flow jump pattern please, in fact this is a 1/2 quick turning so it is really difficult for them.
  9. 01:26:821 (6,1,2) - Inconsistent with the dashing pattern, shouldn't it be dash at 01:26:821 (6,1) - instead? Like what you did at 01:25:134 (4,1) - .
  10. 01:28:134 (7,1) - Ambiguous distance, maybe keep the same distance like 01:28:884 (2,3) - .
  11. 01:31:509 (3,1,2) - :facepalm:

    Ranking Criteria wrote:

    Difficulties may make use of basic (1/1, 1/2) regular dashing, although no type of dash can be used more than twice consecutively.
  12. 01:35:071 (4,5,6,7) - This is really complicated, I would suggest having the dash direction the same as (5,6). So something like this would do: *Screenshot Modify the distances as well so (6,7) would not be that ambiguous.
  13. 02:05:259 (2,3,4) - Same as 00:11:259 (2,3,4) - .
  14. 02:16:509 (1) - , 02:18:759 (4) - How about inclining them a bit more? So the pattern at 02:16:509 (1,2,3,4) - looks more diverse and interesting. You may also reduce the distances among them to make (4) easier to incline.

[ Platter]

  • Gameplay
  1. 00:10:509 (1,2,3,1,2,3,1) - This part is hard for players to distinguish whether they should dash or not at particular parts. Consider increasing the distances for dashing to make sure they dash at certain points and reduce the ones that you intend to put a walk there. Also, it would be more interesting if you place at least 1 dash there, I anticipate a dash coming around 00:11:259 (3,1) - if you don't want to have double dashing at 00:12:759 (2,3) - .
  2. 00:11:259 (3) - A bit strange here as the rhythm is same as 00:10:509 (1,2) - but it is mapped in a different way.
  3. 00:14:821 (8,1,2,1) - Same as 00:10:509 (1,2,3,1,2,3,1) - , some jumps there are actually walkable.
  4. 00:28:884 (2,3,1) - ^, move (3) to the right for a little bit more.
  5. 00:30:759 (3,4,1,2,3) - ^
  6. 00:32:821 (6,1) - ^, move 00:33:009 (1,2,3,4) - this whole part altogether to the right.
  7. 00:37:509 - 00:47:821 - This entire part just after the spinner is FC'able without dashing. Consider adding a few obvious dashes to it, probably at the prominent beats such as 00:43:134 (6,1) - . Also, it is sensible to put dash at 00:47:071 (4,5) - so maybe you can move 00:46:509 (1,2,3,4) - a little further to the left, while maintaining an obvious walk distance at 00:45:759 (3,1) - .
  8. 00:48:009 - 00:51:571 - Same here, FC'able without dashing. Would be great to put dash at 00:49:321 (4,1) - and 00:49:884 (2,3) - .
  9. 00:52:509 (5,6) - How about a dash here as well? You can do it without ruining the later-on patterns by moving 00:52:884 (6,7) - altogether to the left. x:155 would be fine here.
  10. 00:55:509 (1,2,3,4,1) - I recommend reducing the distances of (1,2) and (3,4) here, so players know they have to dash exactly at 00:55:884 (2,3) - and 00:56:634 (4,1) - which are stronger beats. Currently the distances are very similar so players may dash suddenly and lose track of the rhythm.
  11. 00:59:259 (6,1) - Why not having a hyperdash here? Also refer to the next point which I also include some possible solutions there.
  12. 01:00:009 - 01:05:634 - Again, this whole part has no dashes, which can be really easy and plain. Since 00:59:259 (6,1) - would be a perfect spot to capitalize a hyperdash, and if you place a hyperdash there, 01:00:009 (1) - should be in a curved shape instead of horizontal one so over-shooting is less likely to happen. One possible pattern here would be this: *Screenshot. Next, 01:01:321 (4,1) - would be a good place to put dash, same for 01:01:509 (1,2) - . So, to combine two things up, try moving 01:01:509 (1) - to the left. Lastly, I think 01:03:384 (2,3,4,5) - can put 2 dashes as well, one at 01:03:384 (2,3) - and the another at 01:04:134 (4,5) - . You can achieve this by simply moving 01:03:759 (3,4) - to the left.
  13. 01:06:009 - 01:08:821 - Not enough dashes. How about two at 01:07:134 (4,1) - and 01:07:884 (2,3) - ? So you can move 01:07:509 (1,2) - to the left.
  14. 01:22:134 (6,1) - I think this is a good place to put hyperdash but the current pattern overshadows it. Try this: *Screenshot
  15. 01:22:884 (3) - Feels strange to put whistle on the tail, it fits more at the head.
  16. 01:23:634 (2,1) - Still possible to catch without dashing, try moving (2) a bit more to the left.
  17. 01:37:134 (4,1) - Where is the hyperdash :C
  18. 01:54:759 (8) - Flip this horizontally and place at the original position. The flow would be better in my opinion.
  19. 02:00:009 (1,2,3,4,1) - Same thing as 00:55:509 (1,2,3,4,1) - .
  20. 02:10:884 (2,3) - Hyperdash? To be consistent with 02:05:071 (2,3) - .

[ Sinnoh's Rain]

  • Gameplay
  1. 01:10:509 (1) - Ayy the slider is out of the grid range
  2. 01:20:196 (8,1,2) - Not targeting on rankability but the timing for hyperdash seems to be a bit early, I think it would be better if the hyperdash starts at 01:20:259 (1,2) - so to emphasize the prominent beat at 01:20:446 - (which is also put with a strong cymbal Finish hitsound).
  3. 01:26:446 (2,3,4) - Quite tricky after the hyperdash because (3) makes players stop there, how about changing it to this: *Screenshot
  4. 01:32:134 (11,1,2) - Same as 01:20:196 (8,1,2) - .

[ Overdose]

  • Gameplay
  1. 00:43:884 (2,3,4) - Shouldn't this pattern be like this? *Screenshot
  2. 01:15:009 (1,2,3,4,1) - I think hyperdash can be placed at 01:15:384 (2,3) - so it would be nice if you move 01:15:384 (2) - slightly to the left.

[ Alice]

  • Gameplay
  1. 02:26:821 (1) - Are there any points to put the circle here? I don't find it matching any bit of the song and rhythm.
Xinnoh
applied all

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 78009
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Marigold (feat. Guriri)
TitleUnicode:Marigold (feat. 구리리)
Artist:M2U
ArtistUnicode:M2U
Creator:Spectator
Version:Sinnoh's Rain
Source:Deemo
Tags:Ascendance Sinnoh NICODE SQUAR SQUARE MUSIQ Guriri Narae Alice Hans
BeatmapID:1282659
BeatmapSetID:605710

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Spectator

alienflybot wrote:

Recheck

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • AIMod
  1. You still haven't check them. Fix the issues with regard to metadata inconsistencies and audio preview time conflicts.

    Title
  2. According to the metadata help from IamKwaN, the unicode title should be changed to either Marigold (feat. グリリ) or Marigold (feat. 구리리). If you go for either one, remember to add the another original name as the tag. For instance, if you chose Marigold (feat. グリリ) as the song title, go for 구리리 as the tag. Already fixed this before, but thanks!

    Tags
  3. As above-mentioned.
  4. Also, add: Rayark (Founding company of Deemo) Sure

[ Cup]

  • Gameplay
  1. 01:33:759 (3,1) - Distance can be much smaller. Also the flow doesn't favor beginners, how about this: *Screenshot fixed
  2. 02:19:509 (1,2,3,4) - Weird to have this part denser than 02:16:509 (1,2,3,4) - in terms of notes. It is because the song is going to be progressively calmer since 02:16:509 - . You may try such note pattern to make it calm while different from the circle movements: *Screenshot fixed

[ Platter]

  • Gameplay
  1. 00:10:509 (1,2,3,1,2,3,1) - This part is hard for players to distinguish whether they should dash or not at particular parts. Consider increasing the distances for dashing to make sure they dash at certain points and reduce the ones that you intend to put a walk there. Also, it would be more interesting if you place at least 1 dash there, I anticipate a dash coming around 00:11:259 (3,1) - if you don't want to have double dashing at 00:12:759 (2,3) - . fixed
  2. 00:11:259 (3) - A bit strange here as the rhythm is same as 00:10:509 (1,2) - but it is mapped in a different way. fixed
  3. 00:14:821 (8,1,2,1) - Same as 00:10:509 (1,2,3,1,2,3,1) - , some jumps there are actually walkable. fixed
  4. 00:28:884 (2,3,1) - ^, move (3) to the right for a little bit more. fixed
  5. 00:30:759 (3,4,1,2,3) - ^ fixed
  6. 00:32:821 (6,1) - ^, move 00:33:009 (1,2,3,4) - this whole part altogether to the right. fixed
  7. 00:37:509 - 00:47:821 - This entire part just after the spinner is FC'able without dashing. Consider adding a few obvious dashes to it, probably at the prominent beats such as 00:43:134 (6,1) - . Also, it is sensible to put dash at 00:47:071 (4,5) - so maybe you can move 00:46:509 (1,2,3,4) - a little further to the left, while maintaining an obvious walk distance at 00:45:759 (3,1) - . added some jumps!
  8. 00:48:009 - 00:51:571 - Same here, FC'able without dashing. Would be great to put dash at 00:49:321 (4,1) - and 00:49:884 (2,3) - . ya same
  9. 00:52:509 (5,6) - How about a dash here as well? You can do it without ruining the later-on patterns by moving 00:52:884 (6,7) - altogether to the left. x:155 would be fine here. added
  10. 00:55:509 (1,2,3,4,1) - I recommend reducing the distances of (1,2) and (3,4) here, so players know they have to dash exactly at 00:55:884 (2,3) - and 00:56:634 (4,1) - which are stronger beats. Currently the distances are very similar so players may dash suddenly and lose track of the rhythm. fixed
  11. 00:59:259 (6,1) - Why not having a hyperdash here? Also refer to the next point which I also include some possible solutions there. added
  12. 01:00:009 - 01:05:634 - Again, this whole part has no dashes, which can be really easy and plain. Since 00:59:259 (6,1) - would be a perfect spot to capitalize a hyperdash, and if you place a hyperdash there, 01:00:009 (1) - should be in a curved shape instead of horizontal one so over-shooting is less likely to happen. One possible pattern here would be this: *Screenshot. Next, 01:01:321 (4,1) - would be a good place to put dash, same for 01:01:509 (1,2) - . So, to combine two things up, try moving 01:01:509 (1) - to the left. Lastly, I think 01:03:384 (2,3,4,5) - can put 2 dashes as well, one at 01:03:384 (2,3) - and the another at 01:04:134 (4,5) - . You can achieve this by simply moving 01:03:759 (3,4) - to the left. all fixed, thanks!
  13. 01:06:009 - 01:08:821 - Not enough dashes. How about two at 01:07:134 (4,1) - and 01:07:884 (2,3) - ? So you can move 01:07:509 (1,2) - to the left. okay
  14. 01:22:134 (6,1) - I think this is a good place to put hyperdash but the current pattern overshadows it. Try this:
    *Screenshot fixed!
  15. 01:22:884 (3) - Feels strange to put whistle on the tail, it fits more at the head. sure
  16. 01:23:634 (2,1) - Still possible to catch without dashing, try moving (2) a bit more to the left. done
  17. 01:37:134 (4,1) - Where is the hyperdash :C
  18. 01:54:759 (8) - Flip this horizontally and place at the original position. The flow would be better in my opinion.kk
  19. 02:00:009 (1,2,3,4,1) - Same thing as 00:55:509 (1,2,3,4,1) - . okaok
  20. 02:10:884 (2,3) - Hyperdash? To be consistent with 02:05:071 (2,3) - . the sound feels weaker here so I want to keep it as it is


[ Overdose]

  • Gameplay
  1. 00:43:884 (2,3,4) - Shouldn't this pattern be like this? *Screenshot fixed!
  2. 01:15:009 (1,2,3,4,1) - I think hyperdash can be placed at 01:15:384 (2,3) - so it would be nice if you move 01:15:384 (2) - slightly to the left. sure

[ Alice]

  • Gameplay
  1. 02:26:821 (1) - Are there any points to put the circle here? I don't find it matching any bit of the song and rhythm. moved it to match with the song
Ascendance

alienflybot wrote:

Recheck

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Ascendance's Salad]

  • Gameplay
  1. 00:11:259 (2,3,4) - Reduce the distances between (2,3) and (3,4) by moving (3) to the right slightly. The distances would be at optimum if they are the same as that at 00:10:509 (1,2) - . The higher distance is intended here because of the downbeat :P
  2. 00:20:259 (4,1) - Ambiguous distance. Hard to judge whether dash or not. Increased
  3. 00:28:790 (4,5,6) - Reduce the distances between (4,5) and (5,6) slightly by moving (5) a bit to the right, probably a few value of x would suffice. The current one features some quick movements which may be too hard for beginners. Okay
  4. 00:46:509 (1,2) - Ah, should have reduced the distance here... I think it is too difficult because the movement at 00:45:759 (4,1,2) - makes (1) a very sharp turning point. Beginners would find troubles here as they have to change the direction real quick. You can fix this by changing the pattern of 00:45:759 (4,1) - , maybe incline (4) a bit and keep the same distance (4,1) while remain the same for (2), then the distance here would be reduced. Reduced it a bit differently
  5. 00:52:509 (1,2) - ^, reduce by moving (2) slightly closer to (1). Sure
  6. 01:04:884 (2,3) - ^, slant (2) slightly. Just did some different reduction
  7. 01:11:634 (5,1) - Ambiguous distance, maybe reduce the distance? okay
  8. 01:25:134 (4,1,2) - Pesky pattern especially for beginners. Don't use anti-flow jump pattern please, in fact this is a 1/2 quick turning so it is really difficult for them. reduced the distance but the pattern seems fine to me in the kiai section
  9. 01:26:821 (6,1,2) - Inconsistent with the dashing pattern, shouldn't it be dash at 01:26:821 (6,1) - instead? Like what you did at 01:25:134 (4,1) - . In this case, 01:27:196 - has a more powerful sound to it, which I want to emphasize with the dash.
  10. 01:28:134 (7,1) - Ambiguous distance, maybe keep the same distance like 01:28:884 (2,3) - . Increased
  11. 01:31:509 (3,1,2) - :facepalm: Not unrankable since it's exactly 2 dashes, it does not go over 2 dashes.
    Gonna keep it.

    Ranking Criteria wrote:

    Difficulties may make use of basic (1/1, 1/2) regular dashing, although no type of dash can be used more than twice consecutively.
  12. 01:35:071 (4,5,6,7) - This is really complicated, I would suggest having the dash direction the same as (5,6). So something like this would do: *Screenshot Modify the distances as well so (6,7) would not be that ambiguous. changed some distances to make it a bit more simple, but kept the general concept.
  13. 02:05:259 (2,3,4) - Same as 00:11:259 (2,3,4) - . Same as the previous intention
  14. 02:16:509 (1) - , 02:18:759 (4) - How about inclining them a bit more? So the pattern at 02:16:509 (1,2,3,4) - looks more diverse and interesting. You may also reduce the distances among them to make (4) easier to incline. Cool
Thanks~

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77259
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 94134
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Marigold (feat. Guriri)
TitleUnicode:Marigold (feat. 구리리)
Artist:M2U
ArtistUnicode:M2U
Creator:Spectator
Version:Ascendance's Salad
Source:Deemo
Tags:Ascendance Sinnoh グリリ NICODE Rayark SQUAR SQUARE MUSIQ Narae Hans Diversity.
BeatmapID:1349503
BeatmapSetID:605710

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"marigold_.png",0,0
//Break Periods
2,103709,111609
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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220,326,133509,5,2,1:0:0:0:
393,254,134071,2,0,L|412:154,1,77.999997619629,0|4,0:0|2:0,0:0:0:0:
229,136,134821,2,0,L|215:49,1,77.999997619629,0|2,0:0|2:0,0:0:0:0:
393,254,135571,2,0,L|412:154,1,77.999997619629,2|2,0:0|0:0,0:0:0:0:
229,136,136134,1,2,0:0:0:0:
56,288,136509,6,0,L|6:204,2,71.5000021820069,2|0|0,0:0|0:0|0:0,0:0:0:0:
207,166,137259,2,0,L|220:73,2,71.5000021820069,2|0|0,0:0|0:0|0:0,0:0:0:0:
358,300,138009,2,0,L|346:207,2,71.5000021820069,2|0|0,0:0|0:0|0:0,0:0:0:0:
472,165,138759,2,0,L|519:79,2,71.5000021820069,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,89,139509,6,0,L|109:69,1,195,2|2,0:0|0:0,0:0:0:0:
221,118,140259,1,2,0:0:0:0:
69,274,140821,2,0,L|61:195,1,65,2|0,0:0|0:0,0:0:0:0:
256,344,141571,2,0,L|266:273,1,65,2|2,0:0|0:0,0:0:0:0:
256,192,142134,12,2,145509,0:0:0:0:
Ascendance
double post cause i irc modded the top diff with spec:

2017-12-05 22:45 Ascendance: asdfhgs
2017-12-05 22:45 Spectator: asdfasdf
2017-12-05 22:46 Ascendance: ready
2017-12-05 22:46 Spectator: go
2017-12-05 22:46 Ascendance: 00:35:446 (2,1) -
2017-12-05 22:46 Ascendance: feels too edge dashy to me
2017-12-05 22:47 Ascendance: moving 00:35:634 (1,2) - to x130 feels much nicer
2017-12-05 22:48 Spectator: reduced
2017-12-05 22:49 Ascendance: 00:39:571 - probably should add a circle here since you emphasize the syllables in places like 00:45:571 (2) -
2017-12-05 22:49 Spectator: u r right
2017-12-05 22:49 Spectator: fixed
2017-12-05 22:50 Ascendance: 01:00:571 (2,3) - no hdash here but hdash 01:02:071 (2,3) - on same sound
2017-12-05 22:50 Ascendance: and 01:02:821 (4,1) - , etc
2017-12-05 22:50 Ascendance: should probably add hdash to make it consistent
2017-12-05 22:50 Ascendance: same case with 01:06:571 (2,3) -
2017-12-05 22:51 Spectator: yeah fixed
2017-12-05 22:51 Ascendance: 01:20:259 (9) - super super strong sound on 01:20:446 - , i'd suggest this https://osu.ppy.sh/ss/9700307
2017-12-05 22:52 Spectator: ah wait i think i'm gonna keep 01:06:009 (1,2,3,4) - because it's hard to put hdash with current pattern
2017-12-05 22:53 Ascendance: then for that one, you should probably remove hdash between 01:08:071 (2,3) -
2017-12-05 22:54 Spectator: sure
2017-12-05 22:54 Ascendance: did you do the one at 1:20?
2017-12-05 22:55 Spectator: https://osu.ppy.sh/ss/9700318
2017-12-05 22:55 Ascendance: cool
2017-12-05 22:55 Ascendance: 01:24:477 - skipping sound here
2017-12-05 22:56 Ascendance: (and 01:28:040 - )
2017-12-05 22:58 Spectator: okay done
2017-12-05 22:58 Ascendance: last thing
2017-12-05 22:58 Ascendance: 01:32:259 (1) - same case as before
2017-12-05 22:58 Ascendance: (strong sound on 01:32:446 - )
2017-12-05 22:59 Ascendance: also maybe an hdash between 01:33:571 (4,5) - would be nice since there's a pretty big hit there
2017-12-05 22:59 Spectator: hmm
2017-12-05 22:59 Spectator: yeah but I actually want to keep it
2017-12-05 22:59 Spectator: even the one at 01:19:946 (4,5,6,7,8,9,10) -
2017-12-05 22:59 Spectator: i know it has strong sound but as it comes right after the 1/6 lol
2017-12-05 23:00 Ascendance: just sounds so bad being on a slider end to me lol
2017-12-05 23:00 Spectator: ya but still i feel fine with it
2017-12-05 23:02 Spectator: http://puu.sh/yAluO/26313dac93.jpg
2017-12-05 23:02 Spectator: how about this?
2017-12-05 23:02 Ascendance: whats this one from
2017-12-05 23:02 Spectator: 01:33:571 (4,5) -
2017-12-05 23:02 Ascendance: ah yea sure
2017-12-05 23:03 Ascendance: for 01:20:259 (9) - and stuff
2017-12-05 23:03 Spectator: nice
2017-12-05 23:03 Ascendance: i think it would be better if it was seperated rather than a slider
2017-12-05 23:03 Ascendance: like 2 circles instead
2017-12-05 23:03 Spectator: yeah same
2017-12-05 23:03 Ascendance: that way the sound is on an active note instead of a sliderend
2017-12-05 23:03 Spectator: I'll fix it
2017-12-05 23:03 Ascendance: okay
2017-12-05 23:03 Ascendance: good compromise
2017-12-05 23:05 Spectator: gonna upload it now
2017-12-05 23:05 Ascendance: now i post for my free kd
2017-12-05 23:05 Spectator: owo
2017-12-05 23:05 Spectator: kd farmer
Topic Starter
Spectator
all updated!
autofanboy
One last thing

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Cup]
  1. 02:20:071 (2,3,4,5,6,7) - Maybe change it to this for better flow: *Screenshot

[ Sinnoh's Rain]
  1. 01:18:009 (1,2,3,4,5,6,1,2,3,4,5,6) - Why is this part mapped with stream but 01:30:009 (1,2,3,4) - this with simple slider patterns? They are inconsistent to each other (and I think streams don't match the song there)
  2. 01:26:633 (1) - Remove NC.

[ Alice]
  1. 01:24:196 (2,3,4,5,6) - How about this: *Screenshot
  2. 01:40:134 (7) - Move to x:16 because:

Call me after this
Topic Starter
Spectator

alienflybot wrote:

One last thing

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Cup]
  1. 02:20:071 (2,3,4,5,6,7) - Maybe change it to this for better flow: *Screenshot fixed!

[ Sinnoh's Rain]
  1. 01:18:009 (1,2,3,4,5,6,1,2,3,4,5,6) - Why is this part mapped with stream but 01:30:009 (1,2,3,4) - this with simple slider patterns? They are inconsistent to each other (and I think streams don't match the song there)
  2. 01:26:633 (1) - Remove NC.

[ Alice]
  1. 01:24:196 (2,3,4,5,6) - How about this: *Screenshot fixed
  2. 01:40:134 (7) - Move to x:16 because: fixed

Call me after this
Xinnoh

alienflybot wrote:

  1. 01:18:009 (1,2,3,4,5,6,1,2,3,4,5,6) - Why is this part mapped with stream but 01:30:009 (1,2,3,4) - this with simple slider patterns? They are inconsistent to each other (and I think streams don't match the song there) The first time this pattern plays, the song's stream is much more prominent in the music, there's very little going on besides that. On the second time, the piano becomes less prominent and violins are added. I'm following how the song changes structure with new rhythms for new sounds.
  2. 01:26:633 (1) - Remove NC ya
@spec remove the nc
Topic Starter
Spectator
Updated!
autofanboy
Shine out!
Topic Starter
Spectator

alienflybot wrote:

Shine out!
Thank you!!
MBomb
hello

[Cup]

00:03:759 (3) - Distancing on this feels a little small given the pitches here, maybe increase it a bit to x:240? Even for an intro it's a bit too weak for my taste.
00:09:009 (3) - Pitch on this is the start of the strength increase, so a higher distance to match this would be nice. Try x:280.
00:13:509 (1) - More emphasis on the instrument change would be cool. Maybe try x:168 on it.
00:17:163 (3) - Considering the strength and pitch on this note, it feels really weak right now. May be nice to move it to x:163. This also stacks it with the note after the short break, which I think is cool.
00:24:009 (1) - Feels really underemphasised by the current distancing following the line change here, and also the pitch on the next note feels a little uncompensated for. Trying x:352 would feel good.
00:46:509 (1) - The sudden instrument addition here feels really ignored by the current distancing. Maybe move it to x:288 and try a curve like this?
01:02:259 (2) - This feels really awkward to play for a cup player currently, as there is a slowdown into the sliderhead, followed by a speedup for the start of the slider, and then a slowdown again for the slider body. Would be nicer to have it as a constant slowdown by increasing this to x:248.
01:30:009 (1) - Feels really underemphasised to have the movement into this so weak, especially considering the similar vocal at 01:18:009 (1) - had such a stronger distancing to it. Maybe try increasing the ds on this to be around 1.1x as well?
01:56:259 (2) - Similar instance of a really weird slowdown. Increase it to x:256 to avoid that.
02:00:009 (1) - The addition of a new instrument feels quite underemphasised here. Try x:320 on it and then a shape similar to this?

Nice cup.

[Salad]

00:04:509 (1,2) - Maybe a little too strong of a non-dash to this considering it's in the intro. Try x:296.
00:09:759 (4) - Another quite ambiguous distancing to it. Maybe make it slightly more comfortable with a ctrl+g and moving it to x:408?
00:12:009 (3,4) - Not really any reason to make 3 such a high distance considering the intensity is decreasing. Maybe try just having the distancing decrease to match that by moving 3 to x:352 and 4 to x:472.
00:23:259 (5) - I understand your reasoning behind making this a dash for the strong pitch change, however I feel just having it as a strong movement would be fitting considering the rest of the dashes you've used here. I also feel the movement to the next note would be nice if it was higher to emphasise the line change, so maybe try moving this to x:168 with a slider shape like this.
01:30:009 (1) - Hmm, dash to this would be nice considering the strong vocal here that's emphasised by the kiai reset. x:352 with a slider like this.
01:31:509 (3) - Here would be better to do a 1/1 slider to be consistent with the first kiai, and also to avoid that double dash which feels kinda forced here considering the sudden spike.
01:41:071 (2) - Firstly, I'd recommend making this a 1/2 repeat slider to better represent the piano in the middle of this slider, and secondly I'd recommend an increase in distance to fit the dash patterns followed throughout this kiais with the strong piano. Try making it on x:248 and move 3 to x:432.
02:01:509 (1) - Really strong movement for a non-dash here. Try Ctrl+G on it and move it to x:344.
02:03:009 (3) - Distancing to this one is also pretty strong for a non-dash here, could throw a salad player off. Try starting it at x:384 with a shape like this.

Masterpiece salad, honestly.

[Platter]

00:19:509 - to 00:30:009 - feels a bit weird to have such an intense part of the song have no HDashes at all, even though I understand your reasoning behind it, it's just super weird to me.
00:48:009 (1) - First HDash and it feels super strongly forced against the wall, would definitely recommend reducing this to x:480.
01:01:509 (1) - Quite strong distancing to this given the direction change just before the jump to it, maybe reduce it slightly to x:112?
01:07:134 (4) - Distancing here is quite strong especially considering other dash distances. Try x:216.

Really unsure about the inconsistency of distances in this, and the ambiguity of a lot of distances. Will try to get someone else to look at this.

[Rain]

01:06:009 (1) - Pretty strong HDash which feels quite forced against the wall as it is now (and breaks the guideline which doesn't really seem to have a reason to be broken here), maybe try reducing it to x:480.
01:19:509 (1,2,3,4,5,6,7,8,9,1) - HDash to 01:20:446 (1) - is literally to x:512, really highly not recommended to have a HDash against the wall like this, try x:456 on this section.
01:26:447 (2,3) - A 1/4 antiflow wiggle after a HDash is a huge difficulty spike here, especially considering this is just a rain, would very highly suggest making this triple flow by making 2 horizontal to the right and doing ctrl+g on 3.
01:28:697 (2,3,4,1,2) - This is a ridiculous difficulty spike for a rain, hyper densities like that are simply too weird to read for an average Rain player. Also, I would highly suggest doing a HDash to 01:28:697 (2) - if anywhere, since that's when the huge instrument change comes in, so not having a HDash to that feels very underemphasised.
01:32:446 (2) - Such a strong HDash to antiflow may be a little difficult here, try reducing the HDash strength slightly by moving it to x:464 and doing a shape like this.
01:37:509 (1) - I really feel this should have a HDash to it, fits very well with your current HDash structure, which makes it feel very strange that there isn't one here.
01:42:009 (1) - HDash to this could be nice to emphasise the strong pitch and end of section there.
02:06:009 (1) - Could be nice to have a HDash to this for the bass and vocal, similar to 02:04:509 (1) - ?

I actually really love this rain, but where there are issues, they're very glaring ones that really require fixing.

[Overdose]

00:03:759 (4) - Would really be nice to have a higher distancing to this, considering the pitch is definitely stronger than 00:03:009 (3) - , yet the distancing to it is weaker currently.
00:39:009 (1) - Normal dash to this would be nice considering the strength of the vocal, try x:176 on it?
00:45:009 (5) - Try it on x:400 for the same reason as above. (Also shouldn't this be an NC for consistency instead of the next note?)
01:00:009 (1) - Quite difficult to catch this after the previous movement, maybe try x:136 just to make it slightly less unexpected after the antiflow?
01:00:759 (3) - Pretty strong HDash really close to the wall here, would highly suggest a reduction to x:496 both to fit with the guidline and reduce the strength slightly.
01:07:509 (1) - Very strong dash into this considering the antiflow just before it, maybe reduce it a tiny bit to x:88.
01:24:946 (2) - Hmm, strange slowdown into speedup into slowdown here because of the slider end being a shorter distance than the next note. Maybe move the slider a bit to the right, like x:328, to make the flow a little neater?
01:32:821 (3) - x:488 would be a lot nicer here to fit the guideline, not necessary of course but I see no reason to really break it here since this keeps the HDashes.
01:43:509 (1) - Whilst I understand the reasoning for the decreasing distance here, the piano note here is particularly strong, a normal dash would suit nicely here, especially considering you used a HDash in the next diff. x:160?
02:26:868 (1) - Fuck this note. (Nothing wrong with it, you don't need to change it, but it baited me :( )

[Alice]

00:03:759 (3) - Again same as overdose, stronger distancing for the stronger pitch on this would be nice.
00:12:759 (3) - Pitch is decreasing here, so why is this a HDash when the jump to 00:12:009 (1) - is a normal dash? Would be best to make it a normal dash to this too.
00:39:009 (1) - Would be nice to have a dash to this, the vocal pitch is strong enough to imply one.
01:18:009 (1,2,3,4,5,6) - Really feel like it'd be nice to map the 1/4s in this section considering this is the highest difficulty and that 1/4 is strong enough to at least be mapped here in my opinion.
01:42:009 (1,2,3,4,1,2,1,2,1) - I feel the strength into the HDash into this slowdown causes far too fast of a velocity change here, would greatly recommend reducing the HDash strength quite a bit by moving to this to the right, try x:160 on this section.

Alright done! Will call someone to look at the platter myself, so don't worry about that.
Xinnoh
Topic Starter
Spectator

MBomb wrote:

hello

[Cup]

00:03:759 (3) - Distancing on this feels a little small given the pitches here, maybe increase it a bit to x:240? Even for an intro it's a bit too weak for my taste.
00:09:009 (3) - Pitch on this is the start of the strength increase, so a higher distance to match this would be nice. Try x:280.
00:13:509 (1) - More emphasis on the instrument change would be cool. Maybe try x:168 on it.
00:17:163 (3) - Considering the strength and pitch on this note, it feels really weak right now. May be nice to move it to x:163. This also stacks it with the note after the short break, which I think is cool.
00:24:009 (1) - Feels really underemphasised by the current distancing following the line change here, and also the pitch on the next note feels a little uncompensated for. Trying x:352 would feel good.
00:46:509 (1) - The sudden instrument addition here feels really ignored by the current distancing. Maybe move it to x:288 and try a curve like this?
01:02:259 (2) - This feels really awkward to play for a cup player currently, as there is a slowdown into the sliderhead, followed by a speedup for the start of the slider, and then a slowdown again for the slider body. Would be nicer to have it as a constant slowdown by increasing this to x:248.
01:30:009 (1) - Feels really underemphasised to have the movement into this so weak, especially considering the similar vocal at 01:18:009 (1) - had such a stronger distancing to it. Maybe try increasing the ds on this to be around 1.1x as well?
01:56:259 (2) - Similar instance of a really weird slowdown. Increase it to x:256 to avoid that.
02:00:009 (1) - The addition of a new instrument feels quite underemphasised here. Try x:320 on it and then a shape similar to this?

Nice cup. Thank you, all fixed.

[Platter]

00:19:509 - to 00:30:009 - feels a bit weird to have such an intense part of the song have no HDashes at all, even though I understand your reasoning behind it, it's just super weird to me. added some HDashes, must be way better now
00:48:009 (1) - First HDash and it feels super strongly forced against the wall, would definitely recommend reducing this to x:480.
01:01:509 (1) - Quite strong distancing to this given the direction change just before the jump to it, maybe reduce it slightly to x:112?
01:07:134 (4) - Distancing here is quite strong especially considering other dash distances. Try x:216.

Really unsure about the inconsistency of distances in this, and the ambiguity of a lot of distances. Will try to get someone else to look at this. Sure, all fixed as well

[Overdose]

00:03:759 (4) - Would really be nice to have a higher distancing to this, considering the pitch is definitely stronger than 00:03:009 (3) - , yet the distancing to it is weaker currently.
00:39:009 (1) - Normal dash to this would be nice considering the strength of the vocal, try x:176 on it?
00:45:009 (5) - Try it on x:400 for the same reason as above. (Also shouldn't this be an NC for consistency instead of the next note?)
01:00:009 (1) - Quite difficult to catch this after the previous movement, maybe try x:136 just to make it slightly less unexpected after the antiflow?
01:00:759 (3) - Pretty strong HDash really close to the wall here, would highly suggest a reduction to x:496 both to fit with the guidline and reduce the strength slightly.
01:07:509 (1) - Very strong dash into this considering the antiflow just before it, maybe reduce it a tiny bit to x:88.
01:24:946 (2) - Hmm, strange slowdown into speedup into slowdown here because of the slider end being a shorter distance than the next note. Maybe move the slider a bit to the right, like x:328, to make the flow a little neater? imo current one feels fine
01:32:821 (3) - x:488 would be a lot nicer here to fit the guideline, not necessary of course but I see no reason to really break it here since this keeps the HDashes.
01:43:509 (1) - Whilst I understand the reasoning for the decreasing distance here, the piano note here is particularly strong, a normal dash would suit nicely here, especially considering you used a HDash in the next diff. x:160? yeah but for this diff I'd love to keep it as it is because it's my attempt to express the 'Flowers fall'
02:26:868 (1) - Fuck this note. (Nothing wrong with it, you don't need to change it, but it baited me :( ) :P

No comment means fixed, thanks!

[Alice]

00:03:759 (3) - Again same as overdose, stronger distancing for the stronger pitch on this would be nice.
00:12:759 (3) - Pitch is decreasing here, so why is this a HDash when the jump to 00:12:009 (1) - is a normal dash? Would be best to make it a normal dash to this too.
00:39:009 (1) - Would be nice to have a dash to this, the vocal pitch is strong enough to imply one.
01:18:009 (1,2,3,4,5,6) - Really feel like it'd be nice to map the 1/4s in this section considering this is the highest difficulty and that 1/4 is strong enough to at least be mapped here in my opinion.
01:42:009 (1,2,3,4,1,2,1,2,1) - I feel the strength into the HDash into this slowdown causes far too fast of a velocity change here, would greatly recommend reducing the HDash strength quite a bit by moving to this to the right, try x:160 on this section.

Alright done! Will call someone to look at the platter myself, so don't worry about that. All fixed
Thanks for the mod!!
Ascendance

MBomb wrote:

hello

[Salad]

00:04:509 (1,2) - Maybe a little too strong of a non-dash to this considering it's in the intro. Try x:296. sure
00:09:759 (4) - Another quite ambiguous distancing to it. Maybe make it slightly more comfortable with a ctrl+g and moving it to x:408? hmm I wanted it to be a little farther than normal, and I don't find it to be too ambiguous here. I think I'll leave it as is
00:12:009 (3,4) - Not really any reason to make 3 such a high distance considering the intensity is decreasing. Maybe try just having the distancing decrease to match that by moving 3 to x:352 and 4 to x:472. yeah as I said in earlier replies, I want to emphasize the important bass sound here,
as well as the transition between the two levels of intensity, so I feel it's okay!

00:23:259 (5) - I understand your reasoning behind making this a dash for the strong pitch change, however I feel just having it as a strong movement would be fitting considering the rest of the dashes you've used here. I also feel the movement to the next note would be nice if it was higher to emphasise the line change, so maybe try moving this to x:168 with a slider shape like this. different coordinate but same idea
01:30:009 (1) - Hmm, dash to this would be nice considering the strong vocal here that's emphasised by the kiai reset. x:352 with a slider like this. felt a bit too far to me so it's a tiny bit lower but yeah changed
01:31:509 (3) - Here would be better to do a 1/1 slider to be consistent with the first kiai, and also to avoid that double dash which feels kinda forced here considering the sudden spike. hm okay
01:41:071 (2) - Firstly, I'd recommend making this a 1/2 repeat slider to better represent the piano in the middle of this slider, and secondly I'd recommend an increase in distance to fit the dash patterns followed throughout this kiais with the strong piano. Try making it on x:248 and move 3 to x:432. sure
02:01:509 (1) - Really strong movement for a non-dash here. Try Ctrl+G on it and move it to x:344. sure
02:03:009 (3) - Distancing to this one is also pretty strong for a non-dash here, could throw a salad player off. Try starting it at x:384 with a shape like this. this is an intended dash, so i increased it to make that more apparent.

Masterpiece salad, honestly. practice makes perfect <:

Alright done! Will call someone to look at the platter myself, so don't worry about that.
Thanks for modding~

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77259
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 94134
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Marigold (feat. Guriri)
TitleUnicode:Marigold (feat. 구리리)
Artist:M2U
ArtistUnicode:M2U
Creator:Spectator
Version:Ascendance's Salad
Source:Deemo
Tags:Ascendance Sinnoh グリリ NICODE Rayark SQUAR SQUARE MUSIQ Narae Hans Diversity.
BeatmapID:1349503
BeatmapSetID:605710

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"marigold_.png",0,0
//Break Periods
2,103709,111609
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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198,41,123759,2,0,P|158:105|263:231,1,233.999992858887,2|0,0:0|0:0,0:0:0:0:
391,292,124509,6,0,L|142:320,1,233.999992858887,2|2,1:0|0:0,0:0:0:0:
61,269,125259,2,0,P|25:198|117:79,1,233.999992858887,4|2,2:0|0:0,0:0:0:0:
248,32,126009,2,0,P|292:95|209:215,1,233.999992858887,2|2,1:0|0:0,0:0:0:0:
96,241,126759,2,0,L|341:267,1,233.999992858887,4|0,2:0|0:0,0:0:0:0:
434,327,127509,5,2,1:0:0:0:
237,358,127884,1,2,0:0:0:0:
434,327,128259,2,0,L|445:155,1,155.999995239258,4|4,2:0|0:0,0:0:0:0:
286,100,129009,2,0,P|214:88|63:152,1,233.999992858887,4|2,2:0|0:0,0:0:0:0:
161,220,129759,2,0,L|331:202,1,155.999995239258,2|2,1:0|2:0,0:0:0:0:
87,338,130509,6,0,P|48:270|144:155,1,233.999992858887,2|0,1:0|0:0,0:0:0:0:
236,236,131259,2,0,P|272:171|170:61,1,233.999992858887,4|2,2:0|0:0,0:0:0:0:
63,67,132009,2,0,L|320:48,1,233.999992858887,2|0,1:0|0:0,0:0:0:0:
399,66,132759,2,0,L|422:231,1,155.999995239258,4|2,0:0|0:0,0:0:0:0:
220,326,133509,5,2,1:0:0:0:
393,254,134071,2,0,L|412:154,1,77.999997619629,0|4,0:0|2:0,0:0:0:0:
229,136,134821,2,0,L|215:49,1,77.999997619629,0|2,0:0|2:0,0:0:0:0:
393,254,135571,2,0,L|412:154,1,77.999997619629,2|2,0:0|0:0,0:0:0:0:
229,136,136134,1,2,0:0:0:0:
56,288,136509,6,0,L|6:204,2,71.5000021820069,2|0|0,0:0|0:0|0:0,0:0:0:0:
207,166,137259,2,0,L|220:73,2,71.5000021820069,2|0|0,0:0|0:0|0:0,0:0:0:0:
358,300,138009,2,0,L|346:207,2,71.5000021820069,2|0|0,0:0|0:0|0:0,0:0:0:0:
472,165,138759,2,0,L|519:79,2,71.5000021820069,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,89,139509,6,0,L|109:69,1,195,2|2,0:0|0:0,0:0:0:0:
221,118,140259,1,2,0:0:0:0:
69,274,140821,2,0,L|61:195,1,65,2|0,0:0|0:0,0:0:0:0:
256,344,141571,2,0,L|266:273,1,65,2|2,0:0|0:0,0:0:0:0:
256,192,142134,12,2,145509,0:0:0:0:
Topic Starter
Spectator
All updated
Nokashi
Got asked by Mbomb to give the platter a check!

Platter
  1. 00:01:509 (1,2,3,4,5,6) - Potientially in order to offer more emphasis on higher pitched violin sounds here 00:01:884 (2,3) - and here 00:03:384 (5,6) - you could increase the distancing by 0.10-0.20x and offer a bit more gradually in spacing since 00:03:759 (6) - as pitch is definitely stronger than 00:02:259 (3) -
  2. 00:07:509 (1) - Ideally in order to fully group the piano sounds here, I would recommend going for a 1/2 slider here as well to map the piano tick here
  3. 00:12:009 (1,2) - Not the ideal place for a dash, definitely. The pace isnt fluctuating, as it is continuous from the beginning of (1) so it seems awkward to place a lot of emphasis here and not place in stronger sounds in the past. Alternatively you can move the dash here 00:13:134 (3,1) - as this tick marks the new stanza
  4. 00:14:821 (8,1) - Inconsistent spacing with 00:14:071 (4,5) - even though the first one is definitely stronger. Keeping a healthy 2.30x DS here too seems like the best option!
  5. 00:20:071 (2,3) - Snare deserves the dash here, 00:21:571 (2,3) - as this snare got a nice dash distance as well. Since i think the snare present here needs more emphasis, I'd suggest both having that dash
  6. 00:22:134 (4,1) - the osu!catch RC states that, on a Platter Difficulty : Hypers combined with antiflow patterns must not be used.. Therefore i'd reckon this is an unrankable issue
  7. 00:26:634 (7,1) - Similar point as above ^
  8. 00:31:884 (2,3) - Suprisingly underwhelming spacing, when similar sounds here 00:30:384 (2,3) - 00:31:134 (4,1) - . Even if your intention was to gradually reduce spacing, you need to soften it up as this being a totally walkable distance gives awkward feedback to me
  9. 00:45:009 (4,5,6) - You could play around with more sliders here in order to emphasise the held vocals more. Here's the rhythm I recommend. Ticker starting on 00:45:009 -
  10. 00:49:321 (4,1) - Ambiguous dash distancing, imo it really needs the dash, and Therefore should be made more clear
  11. 00:52:321 (4,5) - Inconsistent in a sense that the previous vocal was a HDash and this was a mere walk, I'd reckon this is missing its needed emphasis
  12. 00:54:009 (1,2,3) - Rythm here seems a bit too filler as it gets really dense for something not so prominent, the vocals only get choppier on 00:54:946 - . Consequently, Here's what im potentially recommending. Ticker starting on 00:54:009 -
  13. 00:55:134 (4,1) - Would like to see more emphasis here since the vocal is a bit stronger than the rest, yet it gets pretty linear movement
  14. 00:58:134 (4) - Vocal is a bit more continuous here so I would have liked to see a 1/2 slider instead of circle to emphasize that
  15. 01:00:009 (1,2,3,4,1,2,3,1) - About this section:
    1. I find that that minimal emphasis is presented in the vocal transitions 01:00:571 (2,3) - 01:01:321 (4,1) - 01:01:509 (1,2) - 01:02:821 (3,1) - As not enough spacing is implemented to bring out this vocal strength
    2. 01:01:509 (1,2) - Would have been neater if (1) went up to here 01:01:884 - followed by a circle here 01:02:071 - to better reflect the song
    3. Considering dash/HDash structure, 01:01:321 (4,1) - This should be a HDash, while 01:00:571 (2,3) - and 01:02:071 (2,3) - ( the (2) here is from the previous suggestion, the circle at 01:02:071 ) should be more apparent dashes
  16. 01:06:009 (1,2,3,4,1,2) - , Even though this measure is exactly the same musically as the previous section i discussed above, it used a pretty linear rhythm composition consisting of only 1/2 sliders when the rhythm is a bit more complex than that. Making it like the previous measure will be more rhythmically corrent. Same points as that section ( ones stated above ) apply
  17. 01:18:384 (2,3) - HDash could fit here to account for the snare. Also 01:18:759 (3,4) - distancing here is minimal, make sure to rearrange this
  18. 01:22:509 (2) - I Would turn this into a 1/4 reverse as well, similar to 01:22:884 (3) - to better reflect the 1/4 sounds here. Also this is literally on the edge of the playfield sitting on x:0 . If you could at least move it to x:16, would be nice
  19. 01:23:634 (2,1) - Also a beat in need of a HDash
  20. 01:23:259 (4) - Unecessary NC
  21. 01:24:009 (1,2) - Ideally, you could move the 1/4 reverse a 1/2 behind, forming a new rhythm like this, and offering more emphasis on the more prominent triple sound here
  22. 01:25:509 (1,2,3,4,5,6,7,8) - Overall the current rhythm fails to represent the song the way i see it :( . Considering this rhythm instead! the 1/4 thats mapped here is more prominent. Spacing is up to you, taking into consideration the stronger sounds.
  23. 01:29:071 (2,3) - HDash here to better reflect the snare
  24. 01:34:509 (1,2,3,4,5) - This can definitely become a more interesting pattern with more spacing and maybe a HDash or two
  25. 01:41:446 (6,7) - Definitely deserves more of a dash/HDash here
  26. 01:54:009 (6,7,8) - You can try something denser like this
  27. 02:03:759 (1,1) - Uninteresting standstill here considering theres no emphasis to get to the next downbeat
These are my mains concerns with the diff. overall the rhythm is mostly ok for a platter, distancing can be wonky at times as there is inconsistency in Dash/HDash structures and sometimes theres fluctuation in sounds chosen to be dashes to or Hyperdashed to.

Thats it, Good Luck~!
Topic Starter
Spectator

Nokashi wrote:

Got asked by Mbomb to give the platter a check!

Platter
  1. 00:01:509 (1,2,3,4,5,6) - Potientially in order to offer more emphasis on higher pitched violin sounds here 00:01:884 (2,3) - and here 00:03:384 (5,6) - you could increase the distancing by 0.10-0.20x and offer a bit more gradually in spacing since 00:03:759 (6) - as pitch is definitely stronger than 00:02:259 (3) -
  2. 00:07:509 (1) - Ideally in order to fully group the piano sounds here, I would recommend going for a 1/2 slider here as well to map the piano tick here
  3. 00:12:009 (1,2) - Not the ideal place for a dash, definitely. The pace isnt fluctuating, as it is continuous from the beginning of (1) so it seems awkward to place a lot of emphasis here and not place in stronger sounds in the past. Alternatively you can move the dash here 00:13:134 (3,1) - as this tick marks the new stanza
  4. 00:14:821 (8,1) - Inconsistent spacing with 00:14:071 (4,5) - even though the first one is definitely stronger. Keeping a healthy 2.30x DS here too seems like the best option! I think it's fine as it is because the pitch is actually lower
  5. 00:20:071 (2,3) - Snare deserves the dash here, 00:21:571 (2,3) - as this snare got a nice dash distance as well. Since i think the snare present here needs more emphasis, I'd suggest both having that dash
  6. 00:22:134 (4,1) - the osu!catch RC states that, on a Platter Difficulty : Hypers combined with antiflow patterns must not be used.. Therefore i'd reckon this is an unrankable issue
  7. 00:26:634 (7,1) - Similar point as above ^
  8. 00:31:884 (2,3) - Suprisingly underwhelming spacing, when similar sounds here 00:30:384 (2,3) - 00:31:134 (4,1) - . Even if your intention was to gradually reduce spacing, you need to soften it up as this being a totally walkable distance gives awkward feedback to me
  9. 00:45:009 (4,5,6) - You could play around with more sliders here in order to emphasise the held vocals more. Here's the rhythm I recommend. Ticker starting on 00:45:009 - I want to follow the background sound here so gonna keep this
  10. 00:49:321 (4,1) - Ambiguous dash distancing, imo it really needs the dash, and Therefore should be made more clear
  11. 00:52:321 (4,5) - Inconsistent in a sense that the previous vocal was a HDash and this was a mere walk, I'd reckon this is missing its needed emphasis
  12. 00:54:009 (1,2,3) - Rythm here seems a bit too filler as it gets really dense for something not so prominent, the vocals only get choppier on 00:54:946 - . Consequently, Here's what im potentially recommending. Ticker starting on 00:54:009 -
  13. 00:55:134 (4,1) - Would like to see more emphasis here since the vocal is a bit stronger than the rest, yet it gets pretty linear movement
  14. 00:58:134 (4) - Vocal is a bit more continuous here so I would have liked to see a 1/2 slider instead of circle to emphasize that
  15. 01:00:009 (1,2,3,4,1,2,3,1) - About this section:
    1. I find that that minimal emphasis is presented in the vocal transitions 01:00:571 (2,3) - 01:01:321 (4,1) - 01:01:509 (1,2) - 01:02:821 (3,1) - As not enough spacing is implemented to bring out this vocal strength
    2. 01:01:509 (1,2) - Would have been neater if (1) went up to here 01:01:884 - followed by a circle here 01:02:071 - to better reflect the song I prefer the current ;w;
    3. Considering dash/HDash structure, 01:01:321 (4,1) - This should be a HDash, while 01:00:571 (2,3) - and 01:02:071 (2,3) - ( the (2) here is from the previous suggestion, the circle at 01:02:071 ) should be more apparent dashes
  16. 01:06:009 (1,2,3,4,1,2) - , Even though this measure is exactly the same musically as the previous section i discussed above, it used a pretty linear rhythm composition consisting of only 1/2 sliders when the rhythm is a bit more complex than that. Making it like the previous measure will be more rhythmically corrent. Same points as that section ( ones stated above ) apply yeah but I wanna keep this as a type of emphasizing
  17. 01:18:384 (2,3) - HDash could fit here to account for the snare. Also 01:18:759 (3,4) - distancing here is minimal, make sure to rearrange this
  18. 01:22:509 (2) - I Would turn this into a 1/4 reverse as well, similar to 01:22:884 (3) - to better reflect the 1/4 sounds here. Also this is literally on the edge of the playfield sitting on x:0 . If you could at least move it to x:16, would be nice fixed the only placement here because I don't want to let two 1/4s come in a row
  19. 01:23:634 (2,1) - Also a beat in need of a HDash
  20. 01:23:259 (4) - Unecessary NC
  21. 01:24:009 (1,2) - Ideally, you could move the 1/4 reverse a 1/2 behind, forming a new rhythm like this, and offering more emphasis on the more prominent triple sound here current one feels so comfortable tho
  22. 01:25:509 (1,2,3,4,5,6,7,8) - Overall the current rhythm fails to represent the song the way i see it :( . Considering this rhythm instead! the 1/4 thats mapped here is more prominent. Spacing is up to you, taking into consideration the stronger sounds. fixed in a bit different way but it feels better now
  23. 01:29:071 (2,3) - HDash here to better reflect the snare normal dash is enough imo
  24. 01:34:509 (1,2,3,4,5) - This can definitely become a more interesting pattern with more spacing and maybe a HDash or two
  25. 01:41:446 (6,7) - Definitely deserves more of a dash/HDash here
  26. 01:54:009 (6,7,8) - You can try something denser like this sure but didn't add note
  27. 02:03:759 (1,1) - Uninteresting standstill here considering theres no emphasis to get to the next downbeat
These are my mains concerns with the diff. overall the rhythm is mostly ok for a platter, distancing can be wonky at times as there is inconsistency in Dash/HDash structures and sometimes theres fluctuation in sounds chosen to be dashes to or Hyperdashed to.

Thats it, Good Luck~!
Others are all fixed
Thanks for mod!
MBomb
Sorry for long wait, christmas leaves me unable to come on osu very much at all so whenever I came on I was awful :cry:

Qualified <3
Topic Starter
Spectator

MBomb wrote:

Sorry for long wait, christmas leaves me unable to come on osu very much at all so whenever I came on I was awful :cry:

Qualified <3
:idea: :idea: :idea:

Thank you!! <3
Kyouren
Congratulations!
Kimitakari
Holy Spec great map once again
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