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May'n - Brain Diver (TV edit) [Taiko]

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Topic Starter
Snowy Heat
This beatmap was submitted using in-game submission on Wednesday, April 25, 2018 at 6:31:23 PM

Artist: May'n
Title: Brain Diver (TV edit)
Source: ファイ・ブレイン 神のパズル
Tags: Phi-Brain ~ Puzzle of God Phi Φ Brain: Kami no Puzzle HEAT Fujibayashi Shouko Yamada Tomokazu CHOKKAKU 藤林聖子 山田智和
BPM: 208
Filesize: 4585kb
Play Time: 01:29
Difficulties Available:
  1. Futsuu (2.17 stars, 158 notes)
  2. Kantan (1.48 stars, 109 notes)
  3. Muzukashii (2.96 stars, 388 notes)
  4. Oni (3.88 stars, 532 notes)
Download: May'n - Brain Diver (TV edit)
Information: Scores/Beatmap Listing
---------------

Project "Phi Brain: Puzzle of God" pt. 1

Gemu-
Heeey! >w< <3

M4M



d
k
D (Big d)
K (Big k)

  • [General]
  1. 01:14:169 - Remove the kiai, is not necessary. Also is very short.

  • [ Kantan]

    HP: 8
    OD: 2
  1. 00:11:861 (3,4) - Ctrl G, the note 4 have a sound similar to 00:10:130 (1,2) -
  2. 00:16:476 (8,9) - The same^ for consistency with the previous suggestion.
  3. 00:19:361 (11) - Change to d and move to 00:18:784 - to variate a bit and to keep much better the breaks.
  4. 00:21:669 (12) - Move to 00:21:092 - to keep the variation and the breaks with the previous suggestion.
  5. 00:23:976 (13) - Move to 00:23:399 - for consistency with 00:18:207 (10,11) -
  6. 00:26:284 (14) - Move to 00:25:707 - for consistency with 00:21:669 (12) -
  7. 01:00:322 - Add a d to emphasize the finish D 01:01:332 (59) -
  8. 01:09:553 - Add a d to emphasize the finish D 01:10:563 (69) - and to keep consistency with the previous suggestion.
  9. 01:16:476 (76,77) - Ctrl G to keep consistency with 00:11:284 (2,3,4) -
  10. 01:21:091 (81,82) - Ctrl G to keep consistency with 00:15:899 (7,8,9) -
  • [ Futsuu]

    HP: 7
    OD: 3
  1. 00:13:447 (10) - Remove to put a break and add a k 00:18:207 - to emphasize the finish 00:18:784 (20) - and the balance with 00:14:746 (12,13,14,15,16,17,18,19) -
  2. 00:40:130 (52) - Change to k, the sound is similar to 00:37:822 (49,50) - Also the sounds good with 00:40:707 (53,54,55) -
  3. 00:45:899 (64) - Change to k, the sound is similar to 00:44:746 (61,62) -
  4. 00:53:976 (77,78,79,80) - Put finish to keep the voice and the high drums.
  5. 01:13:015 (114,115,116) - Put finish too, to keep the high drums and the increases of the voice.
  6. 01:19:362 (12) - Change to k to keep consistency with 01:14:169 (1,2,3,4,5) -
  7. 01:22:103 (19) - The object is not set, please resnap the note.

  • [ Muzukashii]

    HP: 6
    OD: 4
  1. 00:02:919 (12,13) - Ctrl G and change to k those notes 00:03:351 (14,16) - sounds very good and is fine to variate the pattern.
  2. 00:42:871 (138,139) - Change to k, sounds good with 00:42:149 (134,135,136,141,142,143,144,145) -
  3. 00:47:774 (160) - Change to k for consistency with the previous suggestion (If you apply it)
  4. 00:52:101 (181) - Change to k, sounds goo with 00:51:380 (177,178,179,182,183,184) -
  5. 00:53:976 (188,190,194) - Put finish to keep the high drums and the increases of the voice.
  6. 00:55:274 (195) - Remove because the note is interfering with the finish of the note 194 00:55:130 (194) - Also, other reason is to keep a little break before the kiai 00:55:563 (196,197) -

  • [ Oni]

    HP: 5
    OD: 5
  1. 00:08:447 (37,38,39,40) - , 00:09:121 (42,43,44,45) - This can be unexpected and surprise for the players to the beginning- Is much better if you make 1/4 notes.
  2. 00:31:332 (174,176) - In the anothers difficultys you have D D, so for consistency and density in all the diffcultys change to D D these notes. Then change to k 00:31:188 (173,175,178) -
  3. 00:32:053 (179,180) - Ctrl G, sonds much better.
  4. 00:40:563 (227) - Maybe change to k can sounds much better.
  5. 00:42:871 (240,241) - Change to k and Ctrl G 00:43:159 (242,243) - to variate a bit.
  6. 00:49:794 (281) - Change to k, sounds very nice with 00:49:217 (277,278,279,280,281,282,283,284,285,286,287,288,289,290) -
  7. 00:53:544 (306,307,308,309,310,311,312) - From here the sound and the vocal is increases (low-high) so to manifest it please put finish 00:53:976 (309,313,317) - and remove 00:53:544 (306,308,310,312) - then remove 00:55:274 (318) - because is can cause interfering the finish 00:55:130 (317) -
  8. 01:13:159 (444,445) - Change to d to balance the stream kkddkkddk
  9. 01:28:303 (532,533,534,535) - How I said previously, this can be unexpected and surprise for the players, please make 1/4 or 1/2 notes.

Nice mapset and song! I hope my mod has been helpful you :3 < Cya >w<
Topic Starter
Snowy Heat

game rock wrote:

Heeey! >w< <3

M4M



d
k
D (Big d)
K (Big k)

  • [General]
  1. 01:14:169 - Remove the kiai, is not necessary. Also is very short. i think i forgot to remove it in one of my updates, thanks



  • [ Kantan]

    HP: 8
    OD: 2
    i put the same settings as in my nano map so i'll stick with them for now but thx!
  1. 00:11:861 (3,4) - Ctrl G, the note 4 have a sound similar to 00:10:130 (1,2) - i really wanted to stay out of my normal "emphasizing kicks and drums is obligatory" and tried to stick more with high-pitched electronic sounds there so i will leave it as it is
  2. 00:16:476 (8,9) - The same^ for consistency with the previous suggestion. then same for the description of rejection
  3. 00:19:361 (11) - Change to d and move to 00:18:784 - to variate a bit and to keep much better the breaks. fixed
  4. 00:21:669 (12) - Move to 00:21:092 - to keep the variation and the breaks with the previous suggestion. ^
  5. 00:23:976 (13) - Move to 00:23:399 - for consistency with 00:18:207 (10,11) - fixed
  6. 00:26:284 (14) - Move to 00:25:707 - for consistency with 00:21:669 (12) - fixed
  7. 01:00:322 - Add a d to emphasize the finish D 01:01:332 (59) - yeah, that's better
  8. 01:09:553 - Add a d to emphasize the finish D 01:10:563 (69) - and to keep consistency with the previous suggestion. fixed
  9. 01:16:476 (76,77) - Ctrl G to keep consistency with 00:11:284 (2,3,4) -
  10. 01:21:091 (81,82) - Ctrl G to keep consistency with 00:15:899 (7,8,9) -both rejected due to the same reasons as first two suggestions


  • [ Futsuu]

    HP: 7
    OD: 3
    same as previous
  1. 00:13:447 (10) - Remove to put a break and add a k 00:18:207 - to emphasize the finish 00:18:784 (20) - and the balance with 00:14:746 (12,13,14,15,16,17,18,19) - 00:18:784 (20) is not finisher but everything else applied
  2. 00:40:130 (52) - Change to k, the sound is similar to 00:37:822 (49,50) - Also the sounds good with 00:40:707 (53,54,55) - fixed
  3. 00:45:899 (64) - Change to k, the sound is similar to 00:44:746 (61,62) - nice one! fixed
  4. 00:53:976 (77,78,79,80) - Put finish to keep the voice and the high drums. i think i'll leave it like that for now because non of the difficulties has that finisher in it; for the sake of difficulty consistency or smth like that; also voice isn't that strong to make it finisher and cymbals are not very highlighted in there
  5. 01:13:015 (114,115,116) - Put finish too, to keep the high drums and the increases of the voice. i'll stick with it for the same reason as above
  6. 01:19:362 (12) - Change to k to keep consistency with 01:14:169 (1,2,3,4,5) - i think that note can use some variation because of high-pitched note before it so i will leave it as d
  7. 01:22:103 (19) - The object is not set, please resnap the note. lul thanks for noticing; fixed

  • [ Muzukashii]

    HP: 6
    OD: 4
    same as previous
  1. 00:02:919 (12,13) - Ctrl G and change to k those notes 00:03:351 (14,16) - sounds very good and is fine to variate the pattern. this part has well-built structure that repeats also in oni so i'll reject it
  2. 00:42:871 (138,139) - Change to k, sounds good with 00:42:149 (134,135,136,141,142,143,144,145) - there is no particular reason to do that, i followed both pitch of voice and kick-drum system in there so dons are fine
  3. 00:47:774 (160) - Change to k for consistency with the previous suggestion (If you apply it) same as above
  4. 00:52:101 (181) - Change to k, sounds goo with 00:51:380 (177,178,179,182,183,184) - yeah, voice is increasing there; fixed
  5. 00:53:976 (188,190,194) - Put finish to keep the high drums and the increases of the voice. same as in futsuu
  6. 00:55:274 (195) - Remove because the note is interfering with the finish of the note 194 00:55:130 (194) - Also, other reason is to keep a little break before the kiai 00:55:563 (196,197) - i didn't apply your suggestion for 194 00:55:130 (194) so it's fine though that note is not finisher so it doesn't interfer anything in there; putting break in there is breaking the flow of kick-drum rhythm that was built in that part

  • [ Oni]

    HP: 5
    OD: 5
    same as previous
  1. 00:08:447 (37,38,39,40) - , 00:09:121 (42,43,44,45) - This can be unexpected and surprise for the players to the beginning- Is much better if you make 1/4 notes. i will stick with that for now; it's fine because i completely follow the rhythm in there; also tried 1/4 and it didn't work quite well
  2. 00:31:332 (174,176) - In the anothers difficultys you have D D, so for consistency and density in all the diffcultшуs change to D D these notes. Then change to k 00:31:188 (173,175,178) - applied finishers and k only on 00:31:765 (177) to keep consistent voice pitch rhythm in there
  3. 00:32:053 (179,180) - Ctrl G, sonds much better. for now i'll just only set 00:32:342 (180) as k because previous note is drum
  4. 00:40:563 (227) - Maybe change to k can sounds much better. d is fine because i follow the voice there
  5. 00:42:871 (240,241) - Change to k and Ctrl G 00:43:159 (242,243) - to variate a bit. all notes there are set according to the drums and voice pitch so it's fine
  6. 00:49:794 (281) - Change to k, sounds very nice with 00:49:217 (277,278,279,280,281,282,283,284,285,286,287,288,289,290) - same as above
  7. 00:53:544 (306,307,308,309,310,311,312) - From here the sound and the vocal is increases (low-high) so to manifest it please put finish 00:53:976 (309,313,317) - and remove 00:53:544 (306,308,310,312) - then remove 00:55:274 (318) - because is can cause interfering the finish 00:55:130 (317) - all rejected because it will break the structure i've built; the sounds you suggested to remove are fine with me because they were put on 50% playback rate to hear if there are even sounds i want to emphasize; finisher is the same thing as in other diffs that you suggested; akso voice thing is fine with normal kats and it won't break anything that was built
  8. 01:13:159 (444,445) - Change to d to balance the stream kkddkkddk rejected because this stream was put on 25% playback rate to emphasize all pitch changes; also switched 01:13:447 (448) to k due to what ive written as i didn't notice that increasing in pitch note
  9. 01:28:303 (532,533,534,535) - How I said previously, this can be unexpected and surprise for the players, please make 1/4 or 1/2 notes. same as that i've written for this at the beginning

Nice mapset and song! I hope my mod has been helpful you :3 < Cya >w< thanks <3 wanted to map this for too long now but didn't even dl the song xD
thank you for your mod and star, friend :3
i mostly rejected your suggestions for harder diffs but kantan and futsuu really improved thanks to you
i'll do my part after two mods in my queue
i hope it will happen this week lul; at least i have partly done first and the second one is made by bn so i really hope it won't take much time

where are my freaking mods
Lumenite-
Hey there, NM from my queue.

[Oni]

  1. 00:10:563 (53) - This note should be a kat rather than a don due to it's relation to the sound at 00:01:332 (6) -. The pitch is higher than the 2 don notes before it as well, which is all the more reason to change it to a kat.
  2. 00:20:371 (110,111) - You should cut out note 111 because you map 109 and 110 to the vocal but connect it to notes mapped to the guitar strumming in the background. Give it some space between the vocal and the strumming to show the difference in what you're mapping. Also, you can change note 110 to a kat if you'd like.
  3. 01:28:303 (532,533,534,535) - I don't recommend ending with 1/6, I'd personally rather this be regular 1/4.
Surprisingly enough, that's really all I could find in this difficulty because I don't flood my mods with "change this to d/k" because imo it's not really necessary. However, I'll seperate those comments because I feel like a 2 comment mod isn't worth kudosu.

[Note Changes]
  1. 00:11:572 (59) - Change to k, sounds better according the guitar imo
  2. 00:12:726 (66) - Change to k, the note after it is of lower pitch and for relativity sake, making this note a kat would emphasize that lower pitch.
  3. 00:15:466 (82,83,84,85,86,87,88,89,90,91,92,93) - For consistency, this pattern matches up with the one at 00:10:851. Keep the two patterns the same.
  4. 00:19:938 (108) - There's vocal emphasis on this note, and I think in order to bring out that emphasis you can change this note to a k.
  5. 00:21:380 (117) - Changing this note to a k gives it some "kick," but this is definitely more of an opinion.
  6. 00:38:544 (217,218) - Changing these two notes to a k follow the vocals more than a don imo.
  7. 00:57:294 (331,332,333) - Changing this triplet to a kkd sounds better than a kdd imo.
  8. 00:58:447 (340,341,342) - Changing this triplet to a ddk instead of just a ddd brings out that vocal on note 342.
  9. 01:17:342 (474) - Just like the first comment, this note as a k sounds better to the guitar.
That's all for this map. Structurally I found it to have quite a bit of integrity, and the map seems to be pretty good on it's own. Good luck with rank.
Topic Starter
Snowy Heat

Taikocracy wrote:

Hey there, NM from my queue.

[Oni]

  1. 00:10:563 (53) - This note should be a kat rather than a don due to it's relation to the sound at 00:01:332 (6) -. The pitch is higher than the 2 don notes before it as well, which is all the more reason to change it to a kat. this note is d to make a contrast with 00:09:842 (49) which is quite higher than this
  2. 00:20:371 (110,111) - You should cut out note 111 because you map 109 and 110 to the vocal but connect it to notes mapped to the guitar strumming in the background. Give it some space between the vocal and the strumming to show the difference in what you're mapping. Also, you can change note 110 to a kat if you'd like. it emphasizes synth sound, not guitar; also feels like in it's place because i have some points with same sounds emphasized and they feel good too; changing 110 to k will break the structure since it's npt that high
  3. 01:28:303 (532,533,534,535) - I don't recommend ending with 1/6, I'd personally rather this be regular 1/4. it is clear 1/6 and plays much easier than 1/6 at the beginning that you didn't mention so i won't change
Surprisingly enough, that's really all I could find in this difficulty because I don't flood my mods with "change this to d/k" because imo it's not really necessary. However, I'll seperate those comments because I feel like a 2 comment mod isn't worth kudosu.

[Note Changes]
  1. 00:11:572 (59) - Change to k, sounds better according the guitar imo then i'd need to change 00:12:149 (63) too since they are the same
  2. 00:12:726 (66) - Change to k, the note after it is of lower pitch and for relativity sake, making this note a kat would emphasize that lower pitch. okay this seems fine
  3. 00:15:466 (82,83,84,85,86,87,88,89,90,91,92,93) - For consistency, this pattern matches up with the one at 00:10:851. Keep the two patterns the same. nice observation; will make both like second then
  4. 00:19:938 (108) - There's vocal emphasis on this note, and I think in order to bring out that emphasis you can change this note to a k. this really is not audible or something to me at any playback rate so i'll leave it
  5. 00:21:380 (117) - Changing this note to a k gives it some "kick," but this is definitely more of an opinion. i understand your position here but this will be really random
  6. 00:38:544 (217,218) - Changing these two notes to a k follow the vocals more than a don imo. changed only 00:38:544 (217) to k since next note is slightly decreasing it's pitch
  7. 00:57:294 (331,332,333) - Changing this triplet to a kkd sounds better than a kdd imo. yeah, true
  8. 00:58:447 (340,341,342) - Changing this triplet to a ddk instead of just a ddd brings out that vocal on note 342. this is not really audible on 100% playback rate and also for me it's just better to be ddd since having much of dkdk is annoying me
  9. 01:17:342 (474) - Just like the first comment, this note as a k sounds better to the guitar. yeah, that will also keep consistency with 00:12:726 (66) too
That's all for this map. Structurally I found it to have quite a bit of integrity, and the map seems to be pretty good on it's own. Good luck with rank.
thanks for your mod
streeteelf
From my SEE's Taiko M4M Queue

[General]
  1. Everything seems ok except HPs and ODs.
[Kantan]
  1. HP8 OD2
  2. 00:16:476 (8,9) - You can Ctrl+G them, both are ok and that will add a little variaty which isn't bad, depends on you
  3. 00:18:784 - You can fill these 8/1 breaks a little eg.
  4. 01:03:784 (63) - I'd use K if you have 4/1 break after it to emphesize end of 1st part of kiai which should be in 01:04:361
  5. 01:13:015 (74) - ^
[Futsuu]
  1. HP7 OD3
  2. 00:53:976 (76) - d?
  3. 01:04:649 - add d
  4. 01:13:880 - ^
Also change HP and OD in Muzu to HP6 and OD4 or 4.5 when Oni had 5.5 in both. In lower diffs in Taiko HP should be really high to not have full HP in middle of the song when having OD high makes lower players have like 80% acc on Kantan so... xD Good luck~ :3
Topic Starter
Snowy Heat

streeteelf wrote:

From my SEE's Taiko M4M Queue

[General]
  1. Everything seems ok except HPs and ODs.
[Kantan]
  1. HP8 OD2 copied hp/od from my previous map so i'll stick with what is now
  2. 00:16:476 (8,9) - You can Ctrl+G them, both are ok and that will add a little variaty which isn't bad, depends on you i don't think so, first is really-really higher then the second
  3. 00:18:784 - You can fill these 8/1 breaks a little eg. what you're showing is really harder and i like what it is now, simple and stylish, lol
  4. 01:03:784 (63) - I'd use K if you have 4/1 break after it to emphesize end of 1st part of kiai which should be in 01:04:361 pitch is slightly decreasing on it so d is better
  5. 01:13:015 (74) - ^ same
[Futsuu]
  1. HP7 OD3 same
  2. 00:53:976 (76) - d? nah, it's increasing, made 00:53:399 (75) D to fix this situation
  3. 01:04:649 - add d it's too much for futsuu
  4. 01:13:880 - ^ same
Also change HP and OD in Muzu to HP6 and OD4 or 4.5 when Oni had 5.5 in both. In lower diffs in Taiko HP should be really high to not have full HP in middle of the song when having OD high makes lower players have like 80% acc on Kantan so... xD Good luck~ :3 i just copied stats from my first map for rank,
they were suggested by Nofool so i think they're pretty accurate
thanks~
Kith190
Hi Hitsu, I'll try my best!!
[Kantan]
00:10:130 - i think that this note should be d because (to me) it seems to have with this sound 00:09:553 the same relation as those 2 notes 00:11:861 (3,4) so if this 00:09:553 was a note i would have placed here k and than d as I said before.
Here 00:14:169 and here 00:14:746 i think there is the same couple as 2 mentioned before but since it is a kantan i can't tell you to place a note here 00:14:169 but according to the sound i think that there 00:14:746 a d would suit better
00:18:207 (10,11) - same^
Here 00:41:284 and here 00:50:515 those notes sound weired to me, i think that those 3 k 00:37:822 (32,33,35) lose continuity with that d.
00:45:322 I think that this note breaks a bit the structure used untill now but honestly I would't know how to map it differently so, maybe think a bit more to this part pls. 00:54:555 - same
00:56:717 - this note sounds to me different from 00:56:284 , same thng for 00:59:024 -
01:04:938 (64,65,66) - why didn't you do as here 00:55:707 (53,54,55) ?
01:14:169 (75,76) , 01:19:361 here there is the same issue as the beginning
[Futsuu]
00:10:130 as for the kantan, here I suggest d, same here 00:12:438 but here I would better suggest to make control+g 00:12:149 (7,8) to mark more the difference.
00:14:746 same as before and same here 00:16:765 (16,17)
same hing that repeats here 01:14:169
[Muzukashii]
00:02:197 (9,10) to me there should be the opposite sound so control+g.
00:40:274 (127) I think that this placement could be a bit confusing so i thought about moving this note to here 00:40:419 to follow the same structure used here 00:38:111 - but then the sound gets weired so don't actually know what to do with this part but I think it needs a check.
[Oni]
I don't really think I've ever seen 1/6 patterns inside a Oni, even tho there are some 1/6 inside maps under 5 stars, they do all take the name of Inner Oni. I don't mean that they are placed wrongly but I'm not sure that they are legit.
00:02:197 (9,10) suggest conrol+g as muzu
I think that doing control+g here 00:24:986 (138,139) would improve the flow cause this part seems a bit too "static" but don't follow this tip if you think that this makes no sense.
Hope It was useful!!
Poii
why you dont use Normal(default) hitsound ?
Topic Starter
Snowy Heat

PoPoii wrote:

why you dont use Normal(default) hitsound ?
because i like hitsounding my beatmaps
why should all of the mods have custom hitsounding as a common thing and taiko not? feels like it is some kind of an outsider in that sense to me
is that a problem?
Poii

Hitsu wrote:

PoPoii wrote:

why you dont use Normal(default) hitsound ?
because i like hitsounding my beatmaps
why should all of the mods have custom hitsounding as a common thing and taiko not? feels like it is some kind of an outsider in that sense to me
is that a problem?
i dunno, cuz in taiko no tatsujin there are no hitsound, just use the normal sound
its ok if you dont use normal hitsound
Topic Starter
Snowy Heat

PoPoii wrote:

i dunno, cuz in taiko no tatsujin there are no hitsound, just use the normal sound
its ok if you dont use normal hitsound
this is not taiko no tatsujin, this is osu!taiko
also there are other hitsounds in that game with which you can find skin and stuff
Mir
So disclaimer, I have never modded taiko before, so this might end up getting redwalled lol.

General
- 01:13:015 - This drumroll is 1/3, so all of your 1/4 over this seems really overmapped and I'd suggest changing it as well to be 1/3.
Your OD gets higher the lower the diffs are? Is that fine? Shouldn't it be lower? https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!taiko Referring to this you should make the lower diffs wayyy easier in terms of OD.

Oni
  1. 00:03:495 (15) - I think you can change this to k to emphasis more the guitar lowering the pitch on 00:03:639 (16) - ?
  2. 00:10:563 (53) - Same as above probably
  3. 00:11:572 (59) - Could probably change this to k as well since there's emphasis on the guitar here and I assume you're trying to follow it? 00:11:861 (61) - If you do that maybe change this to d to keep rhythm contrast and still follow the guitar a bit.
  4. 00:13:447 (70) - Same same maybe this is intentional but perhaps you can consider to follow this guitar emphasis here with k
  5. 00:17:486 (95) - Maybe also change to k for the syncopation here xD
  6. 00:28:592 (159) - Mm not sure but you might be able to change to d to follow what the vocals are doing with the back-and-forth sounding phrase?
  7. 00:30:755 - There should probably be something here since there was for 00:28:447 - ?
  8. 00:40:563 (227,228,229,230,231,232) - this part and 00:38:255 (215,216,217,218,219,220) - sound very similar but they're mapped quite differently? Maybe some consistency in patterning here would be nice.
  9. 00:42:871 (240) - There's some emphasis on this note in the song with the vocal and guitar maybe would be nice to show that off? Maybe change to k?
  10. 00:51:957 (295) - Sounds a bit overmapped? You could probably remove this.
  11. 01:05:659 (392) - This as well sounds better if removed imo, gives more emphasis to the surrounding notes.
  12. 01:13:520 (449) - Same, remove this since the song puts heavy 1/2 emphasis here and this 1/4 note is killing that :(
  13. 01:14:313 (456) - ^ Except 1/1 this time
  14. 01:21:236 (498,499) - Maybe change 498 to k so 499 is emphasized like in the song?
Muzu
  1. 00:21:092 (53) - 00:23:399 (61) - Hm not sure why you put a k here if you were not following the vocal emphasis before with 00:18:784 (45) - or 00:25:707 (70) -
  2. 00:27:726 (77) - Changing this to k would give 00:28:015 (78,79) - more contrast and feel much stronger imo
  3. 00:37:390 (114) - Seems a bit unneeded for this part of the song since neither vocals nor drums actually hit on here.
  4. 00:38:255 (117) - If you're gonna ignore a vocal it might be better to move this to 00:37:967 - and ignore 00:38:255 - instead since it's considerably weaker.
  5. 00:40:707 (128,129) - I'd probably swap these since 128 seems stronger.
  6. 00:43:159 (138) - I think changing this to k would be nice to have instead of dd dd. You kinda did a similar thing here 00:47:342 (157,158,159,160) -
  7. 00:57:294 (203,204) - Perhaps swap these since vocal is stronger on 204 // 01:06:525 (248,249) -
  8. 00:58:159 (207) - Maybe change to d so contrast emphasizes 00:58:303 (208) - more?
  9. 01:04:505 (238,239) - Swapping this to go with the pitch of the guitar would be nice I think..
  10. 01:15:035 (292,293) - Changing 292 to k would help emphasize the strong note on 293 imo.
Futsuu
  1. 00:13:592 - Maybe you can plop a k down here since this gap seems a bit excessive for a Futsuu? It's like 4.5/1 lol. If you do, maybe change 00:14:169 (11) - to d as well. You did something similar later 00:15:178 (13,14,15) -
  2. 00:18:207 - 00:18:496 - Could have some notes since the song is fairly intense here?
  3. 00:38:399 - How come you ignore the vocals here yet map them at 00:40:707 (53,54,55) - ? Either map them or not x.x. You also skip them for 00:47:630 - and map them for 00:49:938 (70,71,72) - so ?_?
  4. 00:59:746 (90) - I would prefer to map 01:00:034 - instead so maybe move it there? 01:08:976 (108) - Same?
Kantan
  1. 00:11:861 (3,4) - Would swap these for rhythm contrast on the downbeat for emphasis.
  2. 00:14:169 - Maybe map this downbeat too? Ignoring this one and mapping most others seems kinda weird and could also facilitate unclear wonky rhythm that could be hard for new players to follow (trust me I know I can't play this mode)
  3. 00:18:784 - For this whole section I'm pretty sure you could put more notes, 4 4/1 notes seems wayy undermapped and might be a bit boring for what you can actually do here.
  4. 00:41:861 - Maybe add d? 37 has vocal so rhythm contrast into that would be nice. 00:51:092 - as well?
  5. 00:45:322 (41) - I'd move this to 00:45:322 (41) - since the vocal here is stronger and backed by a snare.
  6. 01:16:476 (78,79) - Swap for same reason as intro.
  7. 01:18:207 (80,81,82,83) - Having 4 ks in a row here is a bit stale over so long, maybe add some d or swap 01:21:092 (83,84) - again.
I tried as much as I could. Good luck~
Topic Starter
Snowy Heat

Kith190 wrote:

Hi Hitsu, I'll try my best!!
[Kantan]
00:10:130 - i think that this note should be d because (to me) it seems to have with this sound 00:09:553 the same relation as those 2 notes 00:11:861 (3,4) so if this 00:09:553 was a note i would have placed here k and than d as I said before. actually it's just the opposite of what you told here because if there was a note when the spinner is it would be d because of lower pitch
Here 00:14:169 and here 00:14:746 i think there is the same couple as 2 mentioned before but since it is a kantan i can't tell you to place a note here 00:14:169 but according to the sound i think that there 00:14:746 a d would suit better it's a different case because here pitch goes lower, nice observation
00:18:207 (10,11) - same^ i don't know why i wanted to keep second note as k due to vocals, it clearly is better as d, lol
Here 00:41:284 and here 00:50:515 those notes sound weired to me, i think that those 3 k 00:37:822 (32,33,35) lose continuity with that d. that d shows lowering vocals so it's fine
00:45:322 I think that this note breaks a bit the structure used untill now but honestly I would't know how to map it differently so, maybe think a bit more to this part pls. 00:54:555 - same well vocals there are strong as hell so that's ok to me
00:56:717 - this note sounds to me different from 00:56:284 , same thng for 00:59:024 - to simplify and keep pitch straight it's ok like this
01:04:938 (64,65,66) - why didn't you do as here 00:55:707 (53,54,55) ? lol i guess i missed the k on that finisher, dunno
01:14:169 (75,76) , 01:19:361 here there is the same issue as the beginning
[Futsuu]
00:10:130 as for the kantan, here I suggest d, same here 00:12:438 but here I would better suggest to make control+g 00:12:149 (7,8) to mark more the difference. same as earlier, notes match the pitch so it's ok
00:14:746 same as before and same here 00:16:765 (16,17)
same hing that repeats here 01:14:169 all of the above is still ok with pitch so i keep it as it is
[Muzukashii]
00:02:197 (9,10) to me there should be the opposite sound so control+g. if i was following guitar there then yes, but i follow the guitar+claps so i keep this
00:40:274 (127) I think that this placement could be a bit confusing so i thought about moving this note to here 00:40:419 to follow the same structure used here 00:38:111 - but then the sound gets weired so don't actually know what to do with this part but I think it needs a check. these two points are a bit different because: first section is following vocals straightly, so 2 and then 4 notes do that perfectly and if i move to make it 1-5 it will be more confusing because then vocals are getting torn by that mapping; second section should have 7 notes to follow all the vocals so i simplified it to 1-5 because there is a bit of a blank spot in vocals at the point where the second note should have been so it's ok too
[Oni]
I don't really think I've ever seen 1/6 patterns inside a Oni, even tho there are some 1/6 inside maps under 5 stars, they do all take the name of Inner Oni. I don't mean that they are placed wrongly but I'm not sure that they are legit. oni can be as hard as you can do, rc says that itself; inner oni is something of a "extra difficulty" but this is in set and it can be mapped in any way if it will fit the spread okayish; it does, so there's no need to change that for me
00:02:197 (9,10) suggest conrol+g as muzu same comment here as in muzu then
I think that doing control+g here 00:24:986 (138,139) would improve the flow cause this part seems a bit too "static" but don't follow this tip if you think that this makes no sense. actually i think it's a really good suggestion; i was too concentrated on synth sound t that part so i ignored that change in pitch of voice,
lol
Hope It was useful!!
i finally answered your mod, omg
thanks~
Topic Starter
Snowy Heat

Mir wrote:

So disclaimer, I have never modded taiko before, so this might end up getting redwalled lol. lol that's okay; there is first time for everything xd

General
- 01:13:015 - This drumroll is 1/3, so all of your 1/4 over this seems really overmapped and I'd suggest changing it as well to be 1/3. oh lol, thanks for noticing that, i was thinking a lot about why that part felt strange but didn't notice 1/3 instead of 1/4 there; huge thanks!
Your OD gets higher the lower the diffs are? Is that fine? Shouldn't it be lower? https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!taiko Referring to this you should make the lower diffs wayyy easier in terms of OD. yeah i mistakenly put HP numbers in OD and otherwise, it's fixed now

Oni
  1. 00:03:495 (15) - I think you can change this to k to emphasis more the guitar lowering the pitch on 00:03:639 (16) - ? that's a fair point to think of and i actually accept it, i think it's good enough
  2. 00:10:563 (53) - Same as above probably this will not work as previous, but i'll try making 00:10:274 (51) k for now instead
  3. 00:11:572 (59) - Could probably change this to k as well since there's emphasis on the guitar here and I assume you're trying to follow it? this is more of a synth to me then a guitar and it doesn't increase that much to make it k tbh 00:11:861 (61) - If you do that maybe change this to d to keep rhythm contrast and still follow the guitar a bit. and here pitch of this is really increasing so no for this too
  4. 00:13:447 (70) - Same same maybe this is intentional but perhaps you can consider to follow this guitar emphasis here with k yeah i was following drums there and think it's best for this part to do that
  5. 00:17:486 (95) - Maybe also change to k for the syncopation here xD will go with k here 00:17:341 (94) instead
  6. 00:28:592 (159) - Mm not sure but you might be able to change to d to follow what the vocals are doing with the back-and-forth sounding phrase? these two notes 00:28:447 (158,159) are identical to me so i'll reject
  7. 00:30:755 - There should probably be something here since there was for 00:28:447 - ? lol yeah
  8. 00:40:563 (227,228,229,230,231,232) - this part and 00:38:255 (215,216,217,218,219,220) - sound very similar but they're mapped quite differently? Maybe some consistency in patterning here would be nice. i changed a bit but they are still quite different (in song the are too tbh)
  9. 00:42:871 (240) - There's some emphasis on this note in the song with the vocal and guitar maybe would be nice to show that off? Maybe change to k? yeah, sounds fair
  10. 00:51:957 (295) - Sounds a bit overmapped? You could probably remove this. yeah, that is
  11. 01:05:659 (392) - This as well sounds better if removed imo, gives more emphasis to the surrounding notes. actually it pretty is, nice point
  12. 01:13:520 (449) - Same, remove this since the song puts heavy 1/2 emphasis here and this 1/4 note is killing that :( well i went with 1/3 so now it sound a lot different and plays too
  13. 01:14:313 (456) - ^ Except 1/1 this time i don't think so because it will break a consistency between this part and the same part at the beginning
  14. 01:21:236 (498,499) - Maybe change 498 to k so 499 is emphasized like in the song? lol will go with k for both tbh
Muzu
  1. 00:21:092 (53) - 00:23:399 (61) - Hm not sure why you put a k here if you were not following the vocal emphasis before with 00:18:784 (45) - or 00:25:707 (70) - i don't know if you refer for oni or smth but in this diff i emphasize a lot of different things in oni because i mapped it from scratch and it fells good as it is
  2. 00:27:726 (77) - Changing this to k would give 00:28:015 (78,79) - more contrast and feel much stronger imo let's try it lol
  3. 00:37:390 (114) - Seems a bit unneeded for this part of the song since neither vocals nor drums actually hit on here. for me it's a triple vocal thing so i'll keep it
  4. 00:38:255 (117) - If you're gonna ignore a vocal it might be better to move this to 00:37:967 - and ignore 00:38:255 - instead since it's considerably weaker. for me it seems dumb with all those triples :thinking:
  5. 00:40:707 (128,129) - I'd probably swap these since 128 seems stronger. they are both dons for me here, maybe i changed smth before your mod
  6. 00:43:159 (138) - I think changing this to k would be nice to have instead of dd dd. You kinda did a similar thing here 00:47:342 (157,158,159,160) - yeah, you're right here
  7. 00:57:294 (203,204) - Perhaps swap these since vocal is stronger on 204 // 01:06:525 (248,249) - done
  8. 00:58:159 (207) - Maybe change to d so contrast emphasizes 00:58:303 (208) - more? seems fair to me
  9. 01:04:505 (238,239) - Swapping this to go with the pitch of the guitar would be nice I think.. yeah it is
  10. 01:15:035 (292,293) - Changing 292 to k would help emphasize the strong note on 293 imo. i'll keep it to keep consistency with beginning
Futsuu
  1. 00:13:592 - Maybe you can plop a k down here since this gap seems a bit excessive for a Futsuu? It's like 4.5/1 lol. If you do, maybe change 00:14:169 (11) - to d as well. You did something similar later 00:15:178 (13,14,15) - i really don't feel much comfortable with buffing easier diffs because i suck at mapping them , meh; also i made first part easier because there is more tension after it so second is a bit harder
  2. 00:18:207 - 00:18:496 - Could have some notes since the song is fairly intense here? added some notes, maybe they will be fine lol
  3. 00:38:399 - How come you ignore the vocals here yet map them at 00:40:707 (53,54,55) - ? Either map them or not x.x. You also skip them for 00:47:630 - and map them for 00:49:938 (70,71,72) - so ?_? futsuu should have some breaks inside of a structures and patterns and i found those places suitable for them, i'll keep them as they are for now at least
  4. 00:59:746 (90) - I would prefer to map 01:00:034 - instead so maybe move it there? 01:08:976 (108) - Same? okay, i will try something here
Kantan
  1. 00:11:861 (3,4) - Would swap these for rhythm contrast on the downbeat for emphasis. okay, it seems more interesting
  2. 00:14:169 - Maybe map this downbeat too? Ignoring this one and mapping most others seems kinda weird and could also facilitate unclear wonky rhythm that could be hard for new players to follow (trust me I know I can't play this mode) lol i believe you xd will follow this suggestion
  3. 00:18:784 - For this whole section I'm pretty sure you could put more notes, 4 4/1 notes seems wayy undermapped and might be a bit boring for what you can actually do here. changed a bit
  4. 00:41:861 - Maybe add d? 37 has vocal so rhythm contrast into that would be nice. 00:51:092 - as well? changed these and some others too
  5. 00:45:322 (41) - I'd move this to 00:45:322 (41) - since the vocal here is stronger and backed by a snare. you marked the same time so i just changed as i thought was better lol
  6. 01:16:476 (78,79) - Swap for same reason as intro. done
  7. 01:18:207 (80,81,82,83) - Having 4 ks in a row here is a bit stale over so long, maybe add some d or swap 01:21:092 (83,84) - again. made 01:20:514 (89) d
I tried as much as I could. Good luck~
thanks for the mod, it was really helpful
veeeeeeeeeeeery nice work for a first taiko mod
Tomoka Rin
[Futsuu]

00:11:861 (6) - and 00:16:477 (15) - I think it can be d here to make it more variable and follow the rhythm, but if you follow another one it's ok.

00:54:553 (79,80,81) - how about use ddk here cause the vocal is getting higher at this part.

01:16:477 (6) - and 01:21:093 (16) - sames to 00:11:861 (6) -

[Oni]



There is so many Kiai Time here, maybe it need to be fixed

01:00:178 (352) - I think use k here, 01:00:034 (351,352,353) - this part the rhythm is from high to low.


---------
pretty good map :D
osu need more and more kindly taiko maps.
Topic Starter
Snowy Heat

Tomoka Rin wrote:

[Futsuu]

00:11:861 (6) - and 00:16:477 (15) - I think it can be d here to make it more variable and follow the rhythm, but if you follow another one it's ok. i will make a second one d bcz i think it won't ruin the structure but will give a bit a variation

00:54:553 (79,80,81) - how about use ddk here cause the vocal is getting higher at this part. sounds fair

01:16:477 (6) - and 01:21:093 (16) - sames to 00:11:861 (6) - same here as well then

[Oni]



There is so many Kiai Time here, maybe it need to be fixed well maybe i will remove that SV thing after, but now i like it and there's nothing i can do to make less kiai points meh

01:00:178 (352) - I think use k here, 01:00:034 (351,352,353) - this part the rhythm is from high to low. hm yep i like that


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pretty good map :D
osu need more and more kindly taiko maps. aww thanks, i think the same way
thank you
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