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Flite - Be Still

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Topic Starter
Fursum
This map has been deleted on the request of its creator. It is no longer available.
AlphaDude95
Hello! I´m finally here for the mod back!


The overall difficulty is pretty low considering the star difficulty, maybe change it to 6,5 or 7?

00:10:981 - I think replacing this with a return slider for the first time the player encounters this pattern so they can get used to it
00:12:188 - I recommend swapping the circles around for more variety, maybe like this? https://osu.ppy.sh/ss/7918918
00:34:257 - ^
00:44:429 - a preview point could be set here since the map does not have one
01:03:793 - move the circle closer to the slider tail for better readability
01:08:050 - NC
01:31:153 - raise the slider tail so they´re parallel like this https://osu.ppy.sh/ss/7919054
01:42:877 same change here, here´s an example http://osu.ppy.sh/ss/7919063
01:50:981 - all the sliders in this section need to be either mapped to 1/2 or made into 1/4 reverse slider (like in 01:55:291) as they skip an important sound on the white tick
01:52:877 - the slider ends on a blue tick, same for all the other sliders in this section
02:07:360 - the map ends with the song still going, either map the song fully or edit it to fade out throughout or after the spinner

Generally speaking, the map itself is good, although I´d try to play around with it to see if there´s a way to make it less repeatite.
Topic Starter
Fursum

AlphaDude95 wrote:

00:12:188 - I recommend swapping the circles around for more variety, maybe like this? https://osu.ppy.sh/ss/7918918
Couldn't find a way to make it different without breaking the flow. I'll tinker with it later.

01:52:877 - the slider ends on a blue tick, same for all the other sliders in this section
This was intended. I just added a circle at their end, but then the difficulty curve got even worse :c

02:07:360 - the map ends with the song still going, either map the song fully or edit it to fade out throughout or after the spinner
I couldn't find a different pattern to fit here. Its either copy paste the previous pattern or end :p
Thank you very much for the mod!
-Helix-
hi m4m from modreq(i use google translate)
insane
00:05:464 (1,2,3,4) - Make the distance the same.
00:16:498 (1,2,3,4,5) - ^
00:24:601 (4,5,6,7) - Make it a rhombus shape.
00:33:739 (2,3,4) - Do the same slide in the behind like this00:37:532 (2) -
00:44:601 - ~~01:06:670 - sound is big and Change the sound pattern.
00:45:291 (1,2) - change like this
00:44:601 - ~~01:06:670 - Pattern repeats too much.
00:44:601 - I think you made a mistake. kiai time
01:08:395 (3) - change like this
01:24:601 (1,2,3,4,5) - Do not overlap.
01:25:291 (2,3,4,5,6,7,8,9,1) - use Ctrl Shift F
01:28:739 - sound is big
01:29:429 (1,2) - change like What I said above.
01:40:464 (1,2) - ^
02:04:085 (2,3,4) - its unbalanceThe same goes for other places.


m4m my map please
https://osu.ppy.sh/s/616706
good luck ^^
Amos
hello, come from my queue
[Insane]
00:19:084 (7,8,9,10) - overlapping upwards doesn't look good, at least make it a jump or stack
00:22:532 (1,2,3) - stacking 2 and 3 will be easier to hit than stacking 1 and 2, just saying
00:44:601 (1,2,3,4) - inconsistent spacing
00:45:981 (1,2,3,4) - ^
00:50:119 (1,2,3,4) - ^^
i know you wanna make it look symmetrical, but these part is too much
00:49:429 (1,2) - bad overlap
wait, are you just copypasting and rotating after this point? i recommend smoke your brain more and get creativity
i know mapping repetitive song is hard, my first repetitive map doesn't turn out good too, but you'll get used to it and map variety of pattern out of repetitive song
and last point is, not all people can hit wide angle jump easily, consider reducing the angle below 90°
i think that's all from me, gl with your map
Topic Starter
Fursum

wkdalstn29 wrote:

00:05:464 (1,2,3,4) - Make the distance the same.
00:16:498 (1,2,3,4,5) - ^

Regarding these two, I emphasized on the farther note, it should be easy to read.


00:24:601 (4,5,6,7) - Make it a rhombus shape. Did something a bit different.


00:33:739 (2,3,4) - Do the same slide in the behind like this00:37:532 (2) It was originally like that, but when playtesting it felt a bit hard to read.


00:44:601 - ~~01:06:670 - sound is big and Change the sound pattern. Coudn't really work out what you meant, but for the sound change, I switched samples, upped the volume and made a kiai burst there.

00:44:601 - I think you made a mistake. kiai time ^

01:25:291 (2,3,4,5,6,7,8,9,1) - use Ctrl Shift F I already used it. There are 2 sliders, but I'll change it to one curve.


01:28:739 - sound is big I don't know what I'm supposed to do here, so I added a Kiai burst.

Amos wrote:

00:22:532 (1,2,3) - stacking 2 and 3 will be easier to hit than stacking 1 and 2, just saying Then I lose emphasis on 3, but I guess I'll go with your way.


not all people can hit wide angle jump easily, consider reducing the angle below 90° I have so many wide angles at this point, I can't even change them without breaking the flow :c

Thanks for the mods. I'll work on the copy pasted patterns, probably redo them.
CucumberCuc
Hi
M4M

[Hard]
00:00:464 (1,2) this slider and circle different from 00:05:981 (1,2) - maybe make them similar for distance?
00:01:670 (3,4) better do like on picture for distance
00:02:360 (6,1) do far
00:02:705 (1,2) do slightly close
00:07:360 (4,5) there is a difference in distance between the previous 2,3 (there are different distance)
00:08:567 (3,1) do far
00:08:739 (1,2) > 00:03:222 (1,2) also, like on 00:00:464 (1,2)
00:09:084 (2,1) far
00:10:119 (4,5) there is a difference in distance between the previous 2,3 (there are different distance)
00:10:981 (1,2) remove this slider and put circles + stack with 2 circle
00:22:015 (1,2) ^ (but can do little stream or leave)
00:12:877 (4,5) there is a difference in distance between the previous 2,3 (there are different distance)
00:14:084 (3,1) do far
00:14:601 (2,1) this distance differs from the others when you do it 3 arrows a difference (i use default skin, so there will be arrows)
00:14:946 (1,2,3,4,5,6) why here do them on 4 arrows far?You have in previous times had 3 arrows (i use default skin, so there will be arrows)
00:16:843 (3,1) do far
00:17:705 (1,2,3,4,5,6) in different distance for 2,3 and 4,5
00:19:257 (1,2) do close
00:20:636 (2,3) do far
00:22:532 (1,2) don't overlap
00:24:774 to 00:32:705 It's not a note, but try all those mistakes that I pointed out above, to do almost the same distance (unless you particularly no want to take something I've written)
00:33:395 (3,1) it's slightly far
00:39:774 (1,2,3,4,5,6) also, like on 00:14:601
00:42:532 (1,2,3,4,5,6) ^ (It is of course possible and leave as is, but it is better to change)
00:43:567 (4,6,1) overlap
00:44:601 (1,2) do far
00:45:981 (1,2) don't overlap
00:48:222 (2,4) overlap
00:49:084 (1,2,3) different range
00:49:946 (4,1) 7 arrows = it's very far
00:50:464 (2,1) 6 arrows = far too
00:51:498 (4,4) overlap
00:51:843 (1,2,3) different range
00:52:705 (4,1) 6 arrows = far
00:53:222 (2,1) 5 arrows = far too
00:54:257 (4,1) 6 arrows = far too
00:54:601 (1,2,3,4) different range
00:55:464 (6,1) 6 arrows = far
00:55:981 (2,1) 5 arrows = far too
00:56:326 (1,2) do close or 2,3,4 far
00:57:360 (1) end slider up
00:58:222 (4,1) 6 arrows = far too etc. on this moment to end first kiai - check all DS with default skin and NC remove
00:59:601 (3) move right
01:06:153 (4,5) also, like on 00:10:981 (1,2)
01:06:670 (1,2,3,4,5,6,7,8,9,10,11,12) - 01:10:119 (1,2,3,4,5,6,7,8,9) - 01:12:360 (1,2,3,4,5,6,7,8,9,10,11) long combo
01:07:877 (6,7,10,11) do far
01:11:326 (6,7,8) ^
01:12:877 (3,4) - 01:13:395 (5,6,7,10,11) do far
01:15:636 (1,2,3,4,5,6) different range
01:18:050 (2,2) not overlap, but 01:19:429 (2,2) and 01:20:808 (2,2) overlap - why?
01:21:843 (1) remove Clap sound
01:32:532 (2,3,4) overlap
01:33:567 (1,1,2) ^
01:33:395 (4) - 01:34:257 (1) stack?
01:51:498 (4) add return
01:54:257 (4) ^
02:01:843 (1) maybe better if he end on 02:04:257 + put on 02:04:601 and end on 02:07:015 (with Clap sound) + put on 02:07:360 and end on 02:09:774 (with Clap sound) ?
02:11:153 (1,2) do far and overlap with 5
02:11:843 (4) move on this place
JierYagtama

CucumberCuc wrote:

Hi
M4M

[Hard]
00:00:464 (1,2) this slider and circle different from 00:05:981 (1,2) - maybe make them similar for distance?
00:01:670 (3,4) better do like on picture for distance
00:02:360 (6,1) do far
00:02:705 (1,2) do slightly close
00:07:360 (4,5) there is a difference in distance between the previous 2,3 (there are different distance)
00:08:567 (3,1) do far
00:08:739 (1,2) > 00:03:222 (1,2) also, like on 00:00:464 (1,2)
00:09:084 (2,1) far
00:10:119 (4,5) there is a difference in distance between the previous 2,3 (there are different distance)
00:10:981 (1,2) remove this slider and put circles + stack with 2 circle
00:22:015 (1,2) ^ (but can do little stream or leave)
00:12:877 (4,5) there is a difference in distance between the previous 2,3 (there are different distance)
00:14:084 (3,1) do far
00:14:601 (2,1) this distance differs from the others when you do it 3 arrows a difference (i use default skin, so there will be arrows)
00:14:946 (1,2,3,4,5,6) why here do them on 4 arrows far?You have in previous times had 3 arrows (i use default skin, so there will be arrows)
00:16:843 (3,1) do far
00:17:705 (1,2,3,4,5,6) in different distance for 2,3 and 4,5
00:19:257 (1,2) do close
00:20:636 (2,3) do far
00:22:532 (1,2) don't overlap
00:24:774 to 00:32:705 It's not a note, but try all those mistakes that I pointed out above, to do almost the same distance (unless you particularly no want to take something I've written)
00:33:395 (3,1) it's slightly far
00:39:774 (1,2,3,4,5,6) also, like on 00:14:601
00:42:532 (1,2,3,4,5,6) ^ (It is of course possible and leave as is, but it is better to change)
00:43:567 (4,6,1) overlap
00:44:601 (1,2) do far
00:45:981 (1,2) don't overlap
00:48:222 (2,4) overlap
00:49:084 (1,2,3) different range
00:49:946 (4,1) 7 arrows = it's very far
00:50:464 (2,1) 6 arrows = far too
00:51:498 (4,4) overlap
00:51:843 (1,2,3) different range
00:52:705 (4,1) 6 arrows = far
00:53:222 (2,1) 5 arrows = far too
00:54:257 (4,1) 6 arrows = far too
00:54:601 (1,2,3,4) different range
00:55:464 (6,1) 6 arrows = far
00:55:981 (2,1) 5 arrows = far too
00:56:326 (1,2) do close or 2,3,4 far
00:57:360 (1) end slider up
00:58:222 (4,1) 6 arrows = far too etc. on this moment to end first kiai - check all DS with default skin and NC remove
00:59:601 (3) move right
01:06:153 (4,5) also, like on 00:10:981 (1,2)
01:06:670 (1,2,3,4,5,6,7,8,9,10,11,12) - 01:10:119 (1,2,3,4,5,6,7,8,9) - 01:12:360 (1,2,3,4,5,6,7,8,9,10,11) long combo
01:07:877 (6,7,10,11) do far
01:11:326 (6,7,8) ^
01:12:877 (3,4) - 01:13:395 (5,6,7,10,11) do far
01:15:636 (1,2,3,4,5,6) different range
01:18:050 (2,2) not overlap, but 01:19:429 (2,2) and 01:20:808 (2,2) overlap - why?
01:21:843 (1) remove Clap sound
01:32:532 (2,3,4) overlap
01:33:567 (1,1,2) ^
01:33:395 (4) - 01:34:257 (1) stack?
01:51:498 (4) add return
01:54:257 (4) ^
02:01:843 (1) maybe better if he end on 02:04:257 + put on 02:04:601 and end on 02:07:015 (with Clap sound) + put on 02:07:360 and end on 02:09:774 (with Clap sound) ?
02:11:153 (1,2) do far and overlap with 5
02:11:843 (4) move on this place
You do know that large spacing means its a loud sound right xd
Fu Xuan

JeirYagtama wrote:

You do know that large spacing means its a loud sound right xd
What the fuck
CucumberCuc

JeirYagtama wrote:

You do know that large spacing means its a loud sound right xd
But that does not mean that can do that when he comes to pass as many ticks as you had in previous times (okay, 5 arrows - can good for new sound)
CucumberCuc

JeirYagtama wrote:

You do know that large spacing means its a loud sound right xd
But that does not mean that can do that when he comes to pass as many ticks as you had in previous times (5 arrows - can good for new sound)
CucumberCuc
oops, sry for this
Silicon-Based
Some random thoughts: (Insane)

00:33:222 (3) - This slider disrupts the flow, consider changing its direction or placement.

00:34:774 (2,3,1) - I really dislike that pattern, it's hard to hit it as the spacing is inconsistent with the rhythm. Consider changing the spacing, e.g. let the first circle after the slider overlap the slider slightly (possibly at an angle).
00:36:498 (2,3,1) - ^
01:54:774 (2,3,1) - ^ etc.

01:23:912 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - I suggest increasing the spacing between the notes within subsequent streams to emphasize the buildup in the music (at least turn the stack into another stream). Also, I suggest using straight streams as opposed to curved ones. This would be more consistent with the overall design of your map.

00:44:601 (1) and 01:28:739 (1) - The kiai sections should start here imo, not at 01:06:670 (1).

01:36:153 (4,1) - It's difficult to reverse the momentum of your cursor by 180deg. Consider placing the jumps differently, like in 01:37:533 (4,1).
01:44:602 (1,2) - ^
01:47:188 (4,1) - ^
00:22:188 (5,6,1) - ^ etc.

Overall, the diagonality of the map does not please me in an aesthetical way. Consider tilting the patterns at a lower angle (5-10deg) to the horizontal or vertical, like in 01:08:050 (1,2,3,1,2).

Also, the general spacing between jumps is inconsistent, it should be set in accordance to the beats in the song.

I'd also suggest using triplets of short spacing rather than stacks as they impact the flow. They may be used to direct the momentum of the cursor to an incoming jump.

The song gets more intense later on, while your jumps get generally shorter imo. That's a major flaw. This would be fixed if you'd more consistent with the jumps in general.

To not be purely negative about your map, let me also say that I enjoyed the flow towards the end of the map.
Topic Starter
Fursum
I fixed most of the things CucumberCuc wrote. But there were some link errors as you linked notes from an older version, so I couldn't work out some things.

I polished spacing a lot though.
Topic Starter
Fursum
Whats happening up there :o
CucumberCuc

Fursum012 wrote:

I fixed most of the things CucumberCuc wrote. But there were some link errors as you linked notes from an older version, so I couldn't work out some things.

I polished spacing a lot though.
you can tell me what you not understand and i'll try post
Topic Starter
Fursum

Silicon-Based wrote:

Some random thoughts: (Insane)

00:44:601 (1) and 01:28:739 (1) - The kiai sections should start here imo, not at 01:06:670 (1). It would make Kiai too long, and my Kiai part sounds more juicy to me.

01:44:602 (1,2) - It's difficult to reverse the momentum of your cursor by 180deg. Thats not that bad compared to your other examples, I'll leave this pattern as it is.

Overall, the diagonality of the map does not please me in an aesthetical way. Consider tilting the patterns at a lower angle (5-10deg) to the horizontal or vertical, like in 01:08:050 (1,2,3,1,2). Yeah it looks bland but I'm out of brain juice to do that :c

Also, the general spacing between jumps is inconsistent, it should be set in accordance to the beats in the song. Yeah thats my fault for giving up and copy pasting patterns, RIP

I'd also suggest using triplets of short spacing rather than stacks as they impact the flow. They may be used to direct the momentum of the cursor to an incoming jump. I can't really fit triplets right now, I'll try it when I decide to do a big revamp.

To not be purely negative about your map, let me also say that I enjoyed the flow towards the end of the map. Jokes on you, those parts are copy pasted too haha
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