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Thank you very much for the mod!AlphaDude95 wrote:
00:12:188 - I recommend swapping the circles around for more variety, maybe like this? https://osu.ppy.sh/ss/7918918
Couldn't find a way to make it different without breaking the flow. I'll tinker with it later.
01:52:877 - the slider ends on a blue tick, same for all the other sliders in this section
This was intended. I just added a circle at their end, but then the difficulty curve got even worse :c
02:07:360 - the map ends with the song still going, either map the song fully or edit it to fade out throughout or after the spinner
I couldn't find a different pattern to fit here. Its either copy paste the previous pattern or end :p
wkdalstn29 wrote:
00:05:464 (1,2,3,4) - Make the distance the same.
00:16:498 (1,2,3,4,5) - ^
Regarding these two, I emphasized on the farther note, it should be easy to read.
00:24:601 (4,5,6,7) - Make it a rhombus shape. Did something a bit different.
00:33:739 (2,3,4) - Do the same slide in the behind like this00:37:532 (2) It was originally like that, but when playtesting it felt a bit hard to read.
00:44:601 - ~~01:06:670 - sound is big and Change the sound pattern. Coudn't really work out what you meant, but for the sound change, I switched samples, upped the volume and made a kiai burst there.
00:44:601 - I think you made a mistake. kiai time ^
01:25:291 (2,3,4,5,6,7,8,9,1) - use Ctrl Shift F I already used it. There are 2 sliders, but I'll change it to one curve.
01:28:739 - sound is big I don't know what I'm supposed to do here, so I added a Kiai burst.
Amos wrote:
00:22:532 (1,2,3) - stacking 2 and 3 will be easier to hit than stacking 1 and 2, just saying Then I lose emphasis on 3, but I guess I'll go with your way.
not all people can hit wide angle jump easily, consider reducing the angle below 90° I have so many wide angles at this point, I can't even change them without breaking the flow :c
You do know that large spacing means its a loud sound right xdCucumberCuc wrote:
Hi
M4M
[Hard]
00:00:464 (1,2) this slider and circle different from 00:05:981 (1,2) - maybe make them similar for distance?
00:01:670 (3,4) better do like on picture for distance
00:02:360 (6,1) do far
00:02:705 (1,2) do slightly close
00:07:360 (4,5) there is a difference in distance between the previous 2,3 (there are different distance)
00:08:567 (3,1) do far
00:08:739 (1,2) > 00:03:222 (1,2) also, like on 00:00:464 (1,2)
00:09:084 (2,1) far
00:10:119 (4,5) there is a difference in distance between the previous 2,3 (there are different distance)
00:10:981 (1,2) remove this slider and put circles + stack with 2 circle
00:22:015 (1,2) ^ (but can do little stream or leave)
00:12:877 (4,5) there is a difference in distance between the previous 2,3 (there are different distance)
00:14:084 (3,1) do far
00:14:601 (2,1) this distance differs from the others when you do it 3 arrows a difference (i use default skin, so there will be arrows)
00:14:946 (1,2,3,4,5,6) why here do them on 4 arrows far?You have in previous times had 3 arrows (i use default skin, so there will be arrows)
00:16:843 (3,1) do far
00:17:705 (1,2,3,4,5,6) in different distance for 2,3 and 4,5
00:19:257 (1,2) do close
00:20:636 (2,3) do far
00:22:532 (1,2) don't overlap
00:24:774 to 00:32:705 It's not a note, but try all those mistakes that I pointed out above, to do almost the same distance (unless you particularly no want to take something I've written)
00:33:395 (3,1) it's slightly far
00:39:774 (1,2,3,4,5,6) also, like on 00:14:601
00:42:532 (1,2,3,4,5,6) ^ (It is of course possible and leave as is, but it is better to change)
00:43:567 (4,6,1) overlap
00:44:601 (1,2) do far
00:45:981 (1,2) don't overlap
00:48:222 (2,4) overlap
00:49:084 (1,2,3) different range
00:49:946 (4,1) 7 arrows = it's very far
00:50:464 (2,1) 6 arrows = far too
00:51:498 (4,4) overlap
00:51:843 (1,2,3) different range
00:52:705 (4,1) 6 arrows = far
00:53:222 (2,1) 5 arrows = far too
00:54:257 (4,1) 6 arrows = far too
00:54:601 (1,2,3,4) different range
00:55:464 (6,1) 6 arrows = far
00:55:981 (2,1) 5 arrows = far too
00:56:326 (1,2) do close or 2,3,4 far
00:57:360 (1) end slider up
00:58:222 (4,1) 6 arrows = far too etc. on this moment to end first kiai - check all DS with default skin and NC remove
00:59:601 (3) move right
01:06:153 (4,5) also, like on 00:10:981 (1,2)
01:06:670 (1,2,3,4,5,6,7,8,9,10,11,12) - 01:10:119 (1,2,3,4,5,6,7,8,9) - 01:12:360 (1,2,3,4,5,6,7,8,9,10,11) long combo
01:07:877 (6,7,10,11) do far
01:11:326 (6,7,8) ^
01:12:877 (3,4) - 01:13:395 (5,6,7,10,11) do far
01:15:636 (1,2,3,4,5,6) different range
01:18:050 (2,2) not overlap, but 01:19:429 (2,2) and 01:20:808 (2,2) overlap - why?
01:21:843 (1) remove Clap sound
01:32:532 (2,3,4) overlap
01:33:567 (1,1,2) ^
01:33:395 (4) - 01:34:257 (1) stack?
01:51:498 (4) add return
01:54:257 (4) ^
02:01:843 (1) maybe better if he end on 02:04:257 + put on 02:04:601 and end on 02:07:015 (with Clap sound) + put on 02:07:360 and end on 02:09:774 (with Clap sound) ?
02:11:153 (1,2) do far and overlap with 5
02:11:843 (4) move on this place
What the fuckJeirYagtama wrote:
You do know that large spacing means its a loud sound right xd
But that does not mean that can do that when he comes to pass as many ticks as you had in previous times (okay, 5 arrows - can good for new sound)JeirYagtama wrote:
You do know that large spacing means its a loud sound right xd
But that does not mean that can do that when he comes to pass as many ticks as you had in previous times (5 arrows - can good for new sound)JeirYagtama wrote:
You do know that large spacing means its a loud sound right xd
you can tell me what you not understand and i'll try postFursum012 wrote:
I fixed most of the things CucumberCuc wrote. But there were some link errors as you linked notes from an older version, so I couldn't work out some things.
I polished spacing a lot though.
Silicon-Based wrote:
Some random thoughts: (Insane)
00:44:601 (1) and 01:28:739 (1) - The kiai sections should start here imo, not at 01:06:670 (1). It would make Kiai too long, and my Kiai part sounds more juicy to me.
01:44:602 (1,2) - It's difficult to reverse the momentum of your cursor by 180deg. Thats not that bad compared to your other examples, I'll leave this pattern as it is.
Overall, the diagonality of the map does not please me in an aesthetical way. Consider tilting the patterns at a lower angle (5-10deg) to the horizontal or vertical, like in 01:08:050 (1,2,3,1,2). Yeah it looks bland but I'm out of brain juice to do that :c
Also, the general spacing between jumps is inconsistent, it should be set in accordance to the beats in the song. Yeah thats my fault for giving up and copy pasting patterns, RIP
I'd also suggest using triplets of short spacing rather than stacks as they impact the flow. They may be used to direct the momentum of the cursor to an incoming jump. I can't really fit triplets right now, I'll try it when I decide to do a big revamp.
To not be purely negative about your map, let me also say that I enjoyed the flow towards the end of the map. Jokes on you, those parts are copy pasted too haha