Not too sure where this belongs so I'm just gonna drop it in here I guess.
Title was pretty long so had shorten it but the main question is,
How complex would it be to program a simplified version of Mania using Python/PyGame, starting computing project next week and it's the idea I have the most interest in doing but we've been told that leaning into more complex projects is a bad idea, so I'd like to know how complex programming a simplified mania would be in comparison to programming simple games like Noughts and Crosses, connect 4 ect. I'll likely go ahead with it if it's not too much of a complexity rise but I'm kinda abstain on it right now. By a simplified version I'm talking about removing acc, removing different scores for timings and focus on solely hits and misses, with those 2 things out I think it shouldn't be too much of a steep curve but I'd like to know what others think of that though.
This would be done using Python with PyGame installed with the time frame of starting next week and ending at Christmas 2017.
Title was pretty long so had shorten it but the main question is,
How complex would it be to program a simplified version of Mania using Python/PyGame, starting computing project next week and it's the idea I have the most interest in doing but we've been told that leaning into more complex projects is a bad idea, so I'd like to know how complex programming a simplified mania would be in comparison to programming simple games like Noughts and Crosses, connect 4 ect. I'll likely go ahead with it if it's not too much of a complexity rise but I'm kinda abstain on it right now. By a simplified version I'm talking about removing acc, removing different scores for timings and focus on solely hits and misses, with those 2 things out I think it shouldn't be too much of a steep curve but I'd like to know what others think of that though.
This would be done using Python with PyGame installed with the time frame of starting next week and ending at Christmas 2017.