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Nightwish - Escapist

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TheFlofper
hard
- 04:26:161 (1,1,1,1) - you should fill the spinners with sliders / have 2 spinners with one really short
- 04:14:286 (3,4,5,1) - this slider interaction is really intresting (i liked it)
Amertin's insane
- 02:14:703 (5,6,7,8,1) - and this 02:28:036 (5,6,7,8,1) - should be matching
- 04:24:495 (4,5,6,7,8,1) - this stream is not symetrical
- the jumps are really deceiving
Extrication
- 00:00:120 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4) - a really good intro but the other difficulties need intro too
- 00:11:786 (1,1) - those sliders really aren't necessary
- 00:37:411 (1) - 00:43:870 (1) - this sliders should be split in 2
- 01:28:245 (4,5,1,2,3,4) - having sliders overlap like this is not recommended
- 03:03:453 (1,2,3,4,5,6,7,8) - i don't like this spacing
04:25:536 (1,2,1,1,1,1,1,2,3,1,1,1,1) - this is too much spinners

overall an easy and fun mapset and i really like the song
Ametrin

CraEZy wrote:

ok

amertuns isane

01:15:140 (1) - https://puu.sh/wAegT/c04c2c8586.png i feel like this shape works much better aesthetically

01:27:848 (7,8) - was expecting ctrl g then the ds between 8 and 1 turns to be too large

01:29:098 (5,6) - ok so here you have a 1/2 stack, but in the same section you have a 1/4 stack ( 01:30:869 (3,4) - ) and this is confusing to the player to have the same stack visually, but different rhthym, same for others with same pattern man this is not hard... these pattern is ok in insane

01:45:140 (1) - same as 1st thing said

02:16:806 (1,2,3) - why not make a perfect triangle? will make a new pattern

04:24:723 (5,6,7,8,1) - pretty ugly stream

04:26:077 (1,1,1,2,1,1,1) - 15 seconds of spinners is really boring and it looks like this was done out of laziness tbh, for the sake of players pls map lol no

TheFlofper wrote:

Amertin's insane
- 02:14:703 (5,6,7,8,1) - and this 02:28:036 (5,6,7,8,1) - should be matching
- 04:24:495 (4,5,6,7,8,1) - this stream is not symetrical
- the jumps are really deceiving that's wat i want lol

overall an easy and fun mapset and i really like the song
no reply = fixed


我更新了想不到吧
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 128140
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Escapist
TitleUnicode:Escapist
Artist:Nightwish
ArtistUnicode:Nightwish
Creator:pw384
Version:Ametrin's Insane
Source:
Tags:Dark Passion Play symphonic metal speechless t-mac tm1209 ametrin 384059043
BeatmapID:1298386
BeatmapSetID:604273

[Difficulty]
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CircleSize:4
OverallDifficulty:7.5
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365,112,211786,1,8,0:0:0:0:
315,90,218453,6,0,P|362:35|431:51,1,127.500004863739
507,170,219286,2,0,P|485:245|477:309,1,127.500004863739
414,365,219911,1,0,0:0:0:0:
357,287,220120,2,0,P|320:284|275:269,1,63.7500024318696
230,334,220536,2,0,P|205:305|184:263,1,63.7500024318696
109,268,220953,2,0,P|112:231|127:186,1,63.7500024318696
60,140,221370,2,0,P|88:115|130:94,1,63.7500024318696
264,185,221786,6,0,P|338:188|408:164,1,127.500004863739
435,90,222411,1,0,0:0:0:0:
289,32,222620,2,0,L|297:114,1,63.7500024318696
382,236,223036,2,0,L|390:154,1,63.7500024318696
145,121,223453,5,0,0:0:0:0:
122,216,223661,1,0,0:0:0:0:
171,300,223869,1,0,0:0:0:0:
265,328,224078,1,0,0:0:0:0:
352,284,224286,1,0,0:0:0:0:
385,192,224494,1,0,0:0:0:0:
346,102,224703,1,0,0:0:0:0:
256,64,224911,1,0,0:0:0:0:
352,283,225120,6,0,B|430:257|486:254|486:254|442:244|417:210,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
357,118,225745,1,0,0:0:0:0:
500,6,225953,2,0,L|512:123,1,101.999996887207
429,222,226265,1,0,0:0:0:0:
429,222,226370,2,0,L|440:324,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
357,118,226786,5,0,0:0:0:0:
512,106,226995,1,0,0:0:0:0:
334,209,227203,2,0,P|279:196|217:191,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
111,152,227620,1,0,0:0:0:0:
277,38,227828,1,0,0:0:0:0:
277,38,227932,1,0,0:0:0:0:
277,38,228036,1,8,0:0:0:0:
150,0,228245,1,0,0:0:0:0:
233,191,228453,6,0,P|234:256|238:317,1,101.999996887207
44,346,228870,1,8,0:0:0:0:
148,253,229078,1,0,0:0:0:0:
0,109,229286,2,0,P|45:125|102:132,1,101.999996887207
277,38,229703,1,8,0:0:0:0:
146,0,229911,1,0,0:0:0:0:
233,191,230120,6,0,P|270:157|340:144,1,101.999996887207
473,95,230536,2,0,P|422:83|382:40,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
512,14,230953,1,0,0:0:0:0:
318,143,231161,1,0,0:0:0:0:
487,208,231370,1,8,0:0:0:0:
508,248,231474,1,0,0:0:0:0:
511,293,231578,1,0,0:0:0:0:
495,336,231682,1,0,0:0:0:0:
460,363,231786,6,0,P|411:346|343:337,1,101.999996887207
304,227,232203,1,8,0:0:0:0:
487,208,232411,1,0,0:0:0:0:
335,31,232620,2,0,L|323:148,1,101.999996887207
231,203,232932,1,0,0:0:0:0:
231,203,233036,2,0,L|219:320,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
64,379,233453,5,0,0:0:0:0:
221,305,233661,1,0,0:0:0:0:
36,155,233870,1,8,0:0:0:0:
115,271,234078,1,0,0:0:0:0:
115,271,234182,1,0,0:0:0:0:
115,271,234286,1,0,0:0:0:0:
182,150,234495,1,0,0:0:0:0:
100,40,234703,2,0,P|49:55|-9:57,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
204,0,235120,6,0,P|190:62|183:178,1,152.999995330811
138,231,235536,2,0,B|189:263|232:205|291:240,1,152.999995330811,8|0,0:0|0:0,0:0:0:0:
390,95,235953,2,0,P|341:101|296:131,1,101.999996887207
388,203,236265,1,0,0:0:0:0:
388,203,236370,2,0,P|402:253|406:317,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
484,222,236786,5,0,0:0:0:0:
338,368,236994,1,0,0:0:0:0:
151,275,237203,1,8,0:0:0:0:
297,129,237411,1,0,0:0:0:0:
297,129,237515,1,0,0:0:0:0:
297,129,237620,1,0,0:0:0:0:
151,275,237828,1,0,0:0:0:0:
301,255,238036,1,8,0:0:0:0:
110,151,238245,1,0,0:0:0:0:
60,383,238453,6,0,P|130:357|261:340,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
348,363,239078,1,0,0:0:0:0:
416,246,239286,2,0,P|363:250|302:242,1,101.999996887207
222,163,239599,1,0,0:0:0:0:
222,163,239703,2,0,P|169:167|108:159,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
60,13,240120,5,0,0:0:0:0:
196,58,240328,1,0,0:0:0:0:
0,137,240536,2,0,P|12:188|17:245,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
0,374,240953,2,0,P|46:349|97:335,1,101.999996887207
276,324,241370,1,8,0:0:0:0:
118,176,241578,1,0,0:0:0:0:
118,176,241682,1,0,0:0:0:0:
118,176,241786,5,0,0:0:0:0:
168,297,241995,1,0,0:0:0:0:
302,151,242203,2,0,P|353:130|406:130,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
505,204,242620,1,0,0:0:0:0:
361,270,242828,1,0,0:0:0:0:
313,35,243036,1,8,0:0:0:0:
404,132,243245,1,0,0:0:0:0:
219,179,243453,6,0,P|168:174|117:175,1,101.999996887207
40,13,243870,2,0,P|90:18|140:56,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
117,174,244286,1,0,0:0:0:0:
20,302,244495,1,0,0:0:0:0:
20,302,244599,1,0,0:0:0:0:
20,302,244703,2,0,P|14:350|13:362,1,50.9999984436036
123,224,244911,2,0,P|120:198|116:173,1,50.9999984436036
247,282,245120,6,0,P|259:336|258:383,1,101.999996887207
105,313,245536,1,8,0:0:0:0:
259,200,245745,1,0,0:0:0:0:
148,106,245953,2,0,P|213:107|259:96,1,101.999996887207
348,161,246265,1,0,0:0:0:0:
348,161,246370,2,0,P|413:162|459:151,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
512,30,246786,5,0,0:0:0:0:
451,256,246995,1,0,0:0:0:0:
366,67,247203,1,8,0:0:0:0:
366,67,247307,1,0,0:0:0:0:
366,67,247411,1,0,0:0:0:0:
448,154,247620,1,0,0:0:0:0:
279,265,247828,1,0,0:0:0:0:
152,131,248036,2,0,P|211:130|268:146,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
58,210,248453,6,0,B|40:284|74:301|56:364,1,152.999995330811
278,264,248870,2,0,P|206:240|131:248,1,152.999995330811,8|0,0:0|0:0,0:0:0:0:
252,139,249286,2,0,P|299:141|355:121,1,101.999996887207
452,50,249599,1,0,0:0:0:0:
452,50,249703,2,0,L|436:166,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
500,257,250120,5,0,0:0:0:0:
288,270,250328,1,0,0:0:0:0:
438,151,250536,1,8,0:0:0:0:
476,357,250745,1,0,0:0:0:0:
476,357,250849,1,0,0:0:0:0:
476,357,250953,5,0,0:0:0:0:
436,380,251057,1,0,0:0:0:0:
390,384,251161,1,0,0:0:0:0:
347,365,251265,1,0,0:0:0:0:
315,330,251370,1,8,0:0:0:0:
276,305,251474,1,0,0:0:0:0:
230,301,251578,1,0,0:0:0:0:
189,323,251682,1,0,0:0:0:0:
165,362,251786,6,0,P|112:353|62:349,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
0,232,252099,1,0,0:0:0:0:
0,232,252203,2,0,P|55:227|113:216,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
22,0,252620,2,0,P|28:53|32:116,1,101.999996887207
101,218,253036,1,8,0:0:0:0:
194,80,253245,1,0,0:0:0:0:
331,231,253453,6,0,P|281:229|220:214,1,101.999996887207
386,347,253870,2,0,P|443:313|501:312,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
331,231,254286,1,0,0:0:0:0:
500,174,254495,1,0,0:0:0:0:
500,174,254599,1,0,0:0:0:0:
500,174,254703,1,8,0:0:0:0:
448,0,254911,1,0,0:0:0:0:
448,0,255015,1,0,0:0:0:0:
448,0,255120,6,0,P|432:56|425:117,1,101.999996887207
270,189,255536,1,8,0:0:0:0:
423,212,255745,1,0,0:0:0:0:
267,61,255953,1,0,0:0:0:0:
228,35,256057,1,0,0:0:0:0:
182,29,256161,1,0,0:0:0:0:
138,43,256265,1,0,0:0:0:0:
113,82,256370,2,0,P|105:132|106:158,3,50.9999984436036,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
27,175,256786,6,0,L|39:294,1,101.999996887207
208,180,257203,1,8,0:0:0:0:
37,276,257411,1,8,0:0:0:0:
214,353,257620,1,8,0:0:0:0:
391,251,257828,2,0,P|349:241|323:239,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
208,180,258036,2,0,P|250:170|276:168,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
224,303,258245,2,0,P|214:345|212:371,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
111,250,258453,6,0,P|96:219|87:149,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
234,29,258765,1,0,0:0:0:0:
234,29,258870,2,0,L|220:143,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
11,62,259286,2,0,L|112:60,1,101.999996887207
221,130,259599,1,0,0:0:0:0:
221,130,259703,2,0,L|330:126,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
449,40,260120,5,0,0:0:0:0:
269,16,260328,1,0,0:0:0:0:
381,193,260536,1,8,0:0:0:0:
196,291,260745,1,0,0:0:0:0:
196,291,260849,1,0,0:0:0:0:
196,291,260953,2,0,P|195:231|214:178,1,101.999996887207
307,102,261370,2,0,P|241:100|176:77,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
411,16,261786,6,0,P|461:13|520:24,1,101.999996887207
416,209,262203,1,8,0:0:0:0:
459,102,262411,1,0,0:0:0:0:
488,297,262620,1,0,0:0:0:0:
452,325,262724,1,0,0:0:0:0:
406,327,262828,1,0,0:0:0:0:
363,310,262932,1,0,0:0:0:0:
328,280,263036,2,0,P|303:273|263:271,3,50.9999984436036,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
201,329,263453,6,0,P|136:316|76:316,1,101.999996887207
32,111,263870,2,0,P|67:119|149:126,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
297,43,264286,1,8,0:0:0:0:
222,235,264495,2,0,P|213:274|209:302,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
318,217,264703,1,8,0:0:0:0:
355,245,264807,1,0,0:0:0:0:
400,256,264911,1,8,0:0:0:0:
446,252,265015,1,0,0:0:0:0:
485,227,265120,5,4,0:0:0:0:
263,159,265328,1,0,0:0:0:0:
408,345,265536,1,0,0:0:0:0:
403,116,265745,1,0,0:0:0:0:
262,299,265953,1,0,0:0:0:0:
256,192,266057,12,0,268245,0:0:0:0:
256,192,268453,12,0,270953,0:0:0:0:
256,192,271370,5,0,0:0:0:0:
256,192,271578,1,0,0:0:0:0:
256,192,271786,12,0,273245,0:0:0:0:
256,192,273453,12,0,274911,0:0:0:0:
256,192,275120,12,0,278453,0:0:0:0:
19,39,285120,6,0,P|48:11|97:6,1,85
177,85,285536,2,0,L|201:267,1,170
153,346,286161,2,0,P|114:334|59:337,1,85
284,314,286578,6,0,P|334:336|452:345,1,170
505,241,287203,1,0,0:0:0:0:
361,250,287411,1,0,0:0:0:0:
431,96,287620,2,0,P|438:147|430:201,1,85
361,250,288036,1,0,0:0:0:0:
164,157,288245,6,0,B|117:156|80:176|80:176|42:154|-11:156,1,170
125,0,288870,2,0,P|177:26|184:72,1,85
164,157,289286,1,0,0:0:0:0:
197,281,289495,1,0,0:0:0:0:
53,312,289703,1,0,0:0:0:0:
198,366,289911,6,0,P|195:299|202:256,1,85
256,192,290328,1,0,0:0:0:0:
427,167,290536,6,0,P|371:203|330:218,1,85
256,192,290953,1,0,0:0:0:0:
150,56,291161,6,0,P|209:87|243:115,1,85

现在感觉这图真鸡儿丑
找时间改一波
Yahuri
NM from my q

Ametrin's Insane
00:51:682 - 00:58:349 - 01:05:015 - 01:11:682 - 01:31:682 - silence these slidertails theres a lot of them so i wont point out more
00:49:703 (4) - 00:56:370 (4) - 00:59:703 (4) - 01:03:036 (5) - 01:06:370 (4) - change into 2 circles for guitar emphasis?
00:57:203 (2,3) - should be a 1/2 slider imo, 3 isnt that strong of a note
01:27:203 - 01:53:870 - 01:54:703 (3) - 01:54:911 (4,5) - add clap?
01:30:849 (3) - 01:37:099 (2) - 02:03:349 (6) - 02:04:182 (4) - 02:06:786 (1) - 02:08:140 (2) - overmapped, remove circles
01:39:286 - add finish?
01:40:745 (2) - 01:41:161 (2) - 02:06:995 (2) - remove claps? theres only kick drum here
01:57:620 (3,1) - fix stack
03:14:703 - 03:29:703 - add clap
03:43:453 (1,2,3,4,5,6,7,8) - add some hitsounds here, the drums are doing interesting stuff
04:07:828 (7,1,2) - isnt this jump kinda big?
04:28:245 - 04:33:245 - 04:34:911 - hitsound sounds really bad here, silence spinners
04:26:057 - 04:38:453 - about 12s work of spinning time, which is a lot. u could map it out instead
nothing really bothers me except overmapping and objects which should be silenced. everything else is fine.

Extrication
like ametrin's diff, theres a lot of overmapping
00:47:620 (1) - got caught off guard here, this is significantly slower than the previous sliders in this section
02:06:370 (1) - ^ using the same SV as 02:05:745 (3) should be fine, the music doesn't start buildup until this 02:06:995 (1) note

good luck
Silence1020
01:30:120 (1,2,3,4) - The circle (3) doesn't seem to be representative of the music as there's no sound on the blue tick so maybe remove it. What I don't like about these three sliders though, is their flow; to me, the heads of the sliders land on sounds that are so distinct/sharp-sounding that they could be represented by circles alone. Due to this, I feel like the angles between the sliders should be sharp instead of this circularly-flowing motion. (By sharp-sounding I mean that the sounds are more similar to a drum hit- short, distinct- than to a piano key press- a sound that continues or doesn't stop near instantaneously.) I feel like this has been done well here 01:56:786 (1,2,3).

01:31:370 (5) - This seems to be a strong sound yet the spacing doesn't really show that- the distance between this and the previous sliders is comparable even though this seems to be a stronger, more important sound.

01:33:349 (5) - This circle doesn't land on a sound and I don't know whether it adds anything of value here. This sounds very similar to 01:32:411 (2,3) and here you used a 1/2 beat gap, not a 1/4 beat gap on a tick that's without sound.

01:33:453 (1,2) - I don't feel like this jump is justified- 2 isn't a strong sound, quite the contrary actually, so I feel like a slider would be a better fit here. Also, as the sound on the white tick (where you have circle 1) is a strong sound, I'd recommend reflecting that with large spacing instead.

01:34:703 (5,6) - A slider seems more appropriate here as these two sounds seem to be following a similar rhythm style to the previous two sliders ( 01:33:870 (3,4) ).

01:33:870 (3,4) - If you changed the four circles into two sliders as I suggested above, I would suggest creating sharp angles between these sliders as again (as was in 01:30:120 (1,2,3,4) ) the sounds seem sharp (being able to be represented by circles alone) so I feel like sharp angles would reflect that appropriately.

01:35:536 (2,3) - I feel like (3) would be better stacked on (2) rather than the slider. Also, a thing to note here is the fact here you used two circles whilst at 01:33:036 (4) you used a slider. Personally, I feel like the two circles are more representative as the sounds seem distinct, sharp.

01:37:099 (2) - this circle again isn't representative of the music as there's no sound here.

01:53:453 (4,5) - I feel that a slider would be more fitting here. Both the 'in' that's being sang and the bass guitar make a sound that
starts and ends between these two circles so I feel that dividing this sound between two circles isn't appropriate.

01:56:370 (5) - This seems to be a hard-hitting sounds, an important sound, so I feel like larger spacing between this circle and the previous
slider would be appropriate.

01:58:036 (4) - This again seems like a strong sound so larger spacing would be quite representative.

01:58:453 (1,2,3) - I feel like the (2) is the stronger sound here yet little spacing emphasis occurs- the space between (2) and (3) is actually bigger than between (1) and (2)! As such, I would suggest a larger distance between (1) and (2).

02:08:453 (1,2) - I think two sliders would be more appropriate here, especially considering the fact that two strong drum sounds occur
(one of which is mapped onto a slider tail).

02:09:703 (4,5) - I feel like the spacing emphasis should be placed upon (4), not (5), as (4) is the stronger sound.
02:18:036 (6,7) - I feel like the spacing emphasis should be placed upon (6), not (7), as (6) is the stronger sound.
02:21:370 (8,9) - These feel like they should be stacked- they represent very similar sounds.
Shohei Ohtani
One of the things that's sucked since I got unbanned was that a lot of good mappers have either stopped mapping or just quit entirely, so I'm glad that good mappers are still active.

Tryna see more linkin park tho B)

Extrication:
00:00:120 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1) - I've never ever been a fan of these long gapped beginnings.
02:28:036 (1) - You could probably adjust this so that there's not such an uneven overlap. If you HAVE to overlap, I'd rather have both (1) and (2) overlapping the sliderbody of (3) rather than having (1) really covered and (2) sort of in the open.
04:11:786 - lmao classic tbh. Since you already have a storyboard running, it may be helpful to have SOME sort of flash or SOMETHING to make this REALLY stand out, since this is SUCH an intense style change.
04:26:057 (1,1,1,1) - thumbs down on this one, try something else.
04:31:370 (1,2,3,1,1,1,1,1) - ^

I really love the creativity of this diff, especially the sliders, and I'm glad that your style has developed so much in the past few years.

Insane:
04:26:057 (1,1,1,2,1,1,1) - Thumbs down on this one too. You can do way more.

Hard:
00:00:120 - uhhh idk if unused green lines are still unrankable since I haven't given a shit since like 2014. Even if they aren't, it may be a good idea just to clean it up a little bit here lol.
04:26:161 (1,1,1,1) - :(
04:45:120 (1,2,1,2,1,2,3,1,2,3,4,5,6) - This is a little bit underwhelming considering how intense the previous part is. I know diff spread and all but you could probably elaborate on this a little more.

Normal:
04:25:953 (2,3,1,2,3,4,1,2,3,1,2,3,1,1) - Something like this would work REALLY well on all of the diffs.

Easy:
It works but it's very 1/1 which is like ehhhhh

Overall it's a wonderful mapset and the only qualm I have about it is just that spinner stuff. I remember sometime in like 2011-2012 people used to do that a lot and eventually it just kinda fell out of fashion because people were like "oh man spinning is really fun I guess??" plus I think some people had issues with reading it since they'd finish spinning and the other spinner would be like "a"
Topic Starter
pw384

TheFlofper wrote:

hard
- 04:26:161 (1,1,1,1) - you should fill the spinners with sliders / have 2 spinners with one really short :arrow: redo those
- 04:14:286 (3,4,5,1) - this slider interaction is really intresting (i liked it)
Extrication
- 00:00:120 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4) - a really good intro but the other difficulties need intro too :arrow: well it is allowed and I think only the highest diff deserve the intro
- 00:11:786 (1,1) - those sliders really aren't necessary :arrow: I used them to suggest the crescendo violin
- 00:37:411 (1) - 00:43:870 (1) - this sliders should be split in 2 :arrow: I don't think so
- 01:28:245 (4,5,1,2,3,4) - having sliders overlap like this is not recommended :arrow: on purpose
- 03:03:453 (1,2,3,4,5,6,7,8) - i don't like this spacing :arrow: on purpose
04:25:536 (1,2,1,1,1,1,1,2,3,1,1,1,1) - this is too much spinners :arrow: redo those
thank you!!

Yahuri wrote:

NM from my q
Extrication
like ametrin's diff, theres a lot of overmapping :arrow: ok I guess? since the song itself is intensive and i want hitsounds to amplify it
00:47:620 (1) - got caught off guard here, this is significantly slower than the previous sliders in this section :arrow: should be fine I think
02:06:370 (1) - ^ using the same SV as 02:05:745 (3) should be fine, the music doesn't start buildup until this 02:06:995 (1) note :arrow: I still find a slower slider is better, but to make a compromise I change the velocity to 0.512 (= 0.8 x 0.8 x 0.8)

good luck
thank you!!!

CDFA wrote:

One of the things that's sucked since I got unbanned was that a lot of good mappers have either stopped mapping or just quit entirely, so I'm glad that good mappers are still active.

Tryna see more linkin park tho B) :arrow: sure of course

Extrication:
00:00:120 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1) - I've never ever been a fan of these long gapped beginnings.
02:28:036 (1) - You could probably adjust this so that there's not such an uneven overlap. If you HAVE to overlap, I'd rather have both (1) and (2) overlapping the sliderbody of (3) rather than having (1) really covered and (2) sort of in the open. :arrow: finally I realized it is not a good idea to have overlap here, so I move 1 a bit to get rid of the overlap
04:11:786 - lmao classic tbh. Since you already have a storyboard running, it may be helpful to have SOME sort of flash or SOMETHING to make this REALLY stand out, since this is SUCH an intense style change. :arrow: good idea but this time i'd like the storyboard to be simple. anyway I'll consider this
04:26:057 (1,1,1,1) - thumbs down on this one, try something else. :arrow: ok since too much criticism has been addressed on this, I changed them to sliderarts
04:31:370 (1,2,3,1,1,1,1,1) - ^

I really love the creativity of this diff, especially the sliders, and I'm glad that your style has developed so much in the past few years.

Hard:
00:00:120 - uhhh idk if unused green lines are still unrankable since I haven't given a shit since like 2014. Even if they aren't, it may be a good idea just to clean it up a little bit here lol. :arrow: it's rankable now but I cleaned it up anyway
04:26:161 (1,1,1,1) - :(
04:45:120 (1,2,1,2,1,2,3,1,2,3,4,5,6) - This is a little bit underwhelming considering how intense the previous part is. I know diff spread and all but you could probably elaborate on this a little more. :arrow: make it a bit harder

Normal:
04:25:953 (2,3,1,2,3,4,1,2,3,1,2,3,1,1) - Something like this would work REALLY well on all of the diffs.


Overall it's a wonderful mapset and the only qualm I have about it is just that spinner stuff. I remember sometime in like 2011-2012 people used to do that a lot and eventually it just kinda fell out of fashion because people were like "oh man spinning is really fun I guess??" plus I think some people had issues with reading it since they'd finish spinning and the other spinner would be like "a" :arrow: actually I neta'd mashley's what I've done lol
thank you cdfa!!!!
Ametrin

Yahuri wrote:

NM from my q

Ametrin's Insane
00:51:682 - 00:58:349 - 01:05:015 - 01:11:682 - 01:31:682 - silence these slidertails theres a lot of them so i wont point out more my bad. will fix them all
00:49:703 (4) - 00:56:370 (4) - 00:59:703 (4) - 01:03:036 (5) - 01:06:370 (4) - change into 2 circles for guitar emphasis? i think it's not necessary... wanna make everything easy at beginning
00:57:203 (2,3) - should be a 1/2 slider imo, 3 isnt that strong of a note 2 has higher tune than 1&4 so that's the way i want to show ya... should be find imo
01:27:203 - 01:53:870 - 01:54:703 (3) - 01:54:911 (4,5) - add clap? cool
01:30:849 (3) - 01:37:099 (2) - 02:03:349 (6) - 02:04:182 (4) - 02:06:786 (1) - 02:08:140 (2) - overmapped, remove circles k
01:39:286 - add finish?k
01:40:745 (2) - 01:41:161 (2) - 02:06:995 (2) - remove claps? theres only kick drum here nope. these jumps deserve more feedback
01:57:620 (3,1) - fix stack k
03:14:703 - 03:29:703 - add clap k
03:43:453 (1,2,3,4,5,6,7,8) - add some hitsounds here, the drums are doing interesting stuff k
04:07:828 (7,1,2) - isnt this jump kinda big? nerfed somehow
04:28:245 - 04:33:245 - 04:34:911 - hitsound sounds really bad here, silence spinners
04:26:057 - 04:38:453 - about 12s work of spinning time, which is a lot. u could map it out instead wtf 384 changed his spinners to slider now i have to map extra 12 seconds ;w;
nothing really bothers me except overmapping and objects which should be silenced. everything else is fine.

good luck

Silence1020 wrote:

01:30:120 (1,2,3,4) - The circle (3) doesn't seem to be representative of the music as there's no sound on the blue tick so maybe remove it. What I don't like about these three sliders though, is their flow; to me, the heads of the sliders land on sounds that are so distinct/sharp-sounding that they could be represented by circles alone. Due to this, I feel like the angles between the sliders should be sharp instead of this circularly-flowing motion. (By sharp-sounding I mean that the sounds are more similar to a drum hit- short, distinct- than to a piano key press- a sound that continues or doesn't stop near instantaneously.) I feel like this has been done well here 01:56:786 (1,2,3). overmap thing has been wiped out

01:31:370 (5) - This seems to be a strong sound yet the spacing doesn't really show that- the distance between this and the previous sliders is comparable even though this seems to be a stronger, more important sound. ds here is actually larger than former

01:33:349 (5) - This circle doesn't land on a sound and I don't know whether it adds anything of value here. This sounds very similar to 01:32:411 (2,3) and here you used a 1/2 beat gap, not a 1/4 beat gap on a tick that's without sound. god these little overmap will kill me

01:33:453 (1,2) - I don't feel like this jump is justified- 2 isn't a strong sound, quite the contrary actually, so I feel like a slider would be a better fit here. Also, as the sound on the white tick (where you have circle 1) is a strong sound, I'd recommend reflecting that with large spacing instead. as long as 3 getting further, this should be ok

01:34:703 (5,6) - A slider seems more appropriate here as these two sounds seem to be following a similar rhythm style to the previous two sliders ( 01:33:870 (3,4) ). jumo here make more sense

01:33:870 (3,4) - If you changed the four circles into two sliders as I suggested above, I would suggest creating sharp angles between these sliders as again (as was in 01:30:120 (1,2,3,4) ) the sounds seem sharp (being able to be represented by circles alone) so I feel like sharp angles would reflect that appropriately. wilder angle is crying cuz nobody like them

01:35:536 (2,3) - I feel like (3) would be better stacked on (2) rather than the slider. Also, a thing to note here is the fact here you used two circles whilst at 01:33:036 (4) you used a slider. Personally, I feel like the two circles are more representative as the sounds seem distinct, sharp. i'll think about that

01:37:099 (2) - this circle again isn't representative of the music as there's no sound here. ummm

01:53:453 (4,5) - I feel that a slider would be more fitting here. Both the 'in' that's being sang and the bass guitar make a sound that
starts and ends between these two circles so I feel that dividing this sound between two circles isn't appropriate. previous are fine

01:56:370 (5) - This seems to be a hard-hitting sounds, an important sound, so I feel like larger spacing between this circle and the previous
slider would be appropriate. ds 2.0x isn't enough for you uhhh?

01:58:036 (4) - This again seems like a strong sound so larger spacing would be quite representative. you could treat 4&5 as a whole part then you'll see its fine

01:58:453 (1,2,3) - I feel like the (2) is the stronger sound here yet little spacing emphasis occurs- the space between (2) and (3) is actually bigger than between (1) and (2)! As such, I would suggest a larger distance between (1) and (2).

02:08:453 (1,2) - I think two sliders would be more appropriate here, especially considering the fact that two strong drum sounds occur
(one of which is mapped onto a slider tail). ^

02:09:703 (4,5) - I feel like the spacing emphasis should be placed upon (4), not (5), as (4) is the stronger sound. ^
02:18:036 (6,7) - I feel like the spacing emphasis should be placed upon (6), not (7), as (6) is the stronger sound. ^
02:21:370 (8,9) - These feel like they should be stacked- they represent very similar sounds. then you lowered intensity here

CDFA wrote:

One of the things that's sucked since I got unbanned was that a lot of good mappers have either stopped mapping or just quit entirely, so I'm glad that good mappers are still active.

Tryna see more linkin park tho B)

Insane:
04:26:057 (1,1,1,2,1,1,1) - Thumbs down on this one too. You can do way more. blame 384 plz

Overall it's a wonderful mapset and the only qualm I have about it is just that spinner stuff. I remember sometime in like 2011-2012 people used to do that a lot and eventually it just kinda fell out of fashion because people were like "oh man spinning is really fun I guess??" plus I think some people had issues with reading it since they'd finish spinning and the other spinner would be like "a"
I'm gonna remap some parts since this gd is kinda old lol
will update here when i finished
Ametrin
https://puu.sh/za4Qt/09468b44b6.osu
hello hello
hello hello
I walked away
I walked away
Topic Starter
pw384
uploaded
fieryrage
o/

general
  1. offset 130 seems to be better than the current offset rn, it sounds really delayed as it is
extrication
  1. 00:34:703 (2) - should be snapped to 1/4, 1/6 snapping makes it land too early
  2. 00:36:578 (1,2,3,4) - really nitpicky but this square is uneven in terms of spacing xd
  3. 00:43:453 (1) - nc isn't necessary here since the new rhythm starts 00:43:870 (1) - here anyways
  4. 01:01:370 (2,3) - this is really tiny in spacing compared to even stuff like 01:02:203 (2,3) - this despite being a lot stronger in the rhythm, buff spacing here?
  5. 01:41:265 - pretty noticeable triple here in the song, any particular reason you left it out?
  6. 03:15:120 (1,2,3) - spacing on this is a lot higher than any other triple in the song, i'd reduce this or revamp the pattern (goes for this section plus the next one that's similar)
  7. 03:23:453 (1) - make this two circles for the vocals?
  8. 03:38:245 - mapping the vocal here would make more sense since you map vocals in this section heavily
  9. 04:50:328 (1,2) - spacing on this is really low compared to the patterns before it and it being more intense, buff spacing here?
other insane
  • would relook at hitsounds here, the sliderends seem to be hitsounded differently than the top diff
  1. 01:11:370 (4,1) - spacing here and the parts before it are in contrast with the rest of the map, buff spacing here
  2. 01:40:120 (1) - unnecessary nc considering you nc the jumps after
  3. 04:25:120 (1) - beyond this point you should hitsound the claps and whatnot here like you did with the rest of the map
gl o/
Topic Starter
pw384

fieryrage wrote:

o/

general
  1. offset 130 seems to be better than the current offset rn, it sounds really delayed as it is :arrow: yah i'll try to get some more opinions on it since 130 is too late I think
extrication
  1. 00:34:703 (2) - should be snapped to 1/4, 1/6 snapping makes it land too early :arrow: yes
  2. 00:36:578 (1,2,3,4) - really nitpicky but this square is uneven in terms of spacing xd :arrow: lol
  3. 00:43:453 (1) - nc isn't necessary here since the new rhythm starts 00:43:870 (1) - here anyways :arrow: make sense
  4. 01:01:370 (2,3) - this is really tiny in spacing compared to even stuff like 01:02:203 (2,3) - this despite being a lot stronger in the rhythm, buff spacing here? :arrow: ahh yeah I forgot about that. fixed
  5. 01:41:265 - pretty noticeable triple here in the song, any particular reason you left it out? :arrow: i'd emphasize the quaver rhythm here so following triplets here weakens the atmosphere
  6. 03:15:120 (1,2,3) - spacing on this is a lot higher than any other triple in the song, i'd reduce this or revamp the pattern (goes for this section plus the next one that's similar) :arrow: right, fixed
  7. 03:23:453 (1) - make this two circles for the vocals? :arrow: hmm it would break the pattern
  8. 03:38:245 - mapping the vocal here would make more sense since you map vocals in this section heavily :arrow: make sense
  9. 04:50:328 (1,2) - spacing on this is really low compared to the patterns before it and it being more intense, buff spacing here? :arrow: well the spacing of the last 3 circle-slider tuples is monotonically increasing
gl o/
thank you so much for modding!!! :D
dsco
you have a duplicated osb file (Nightwish - Escapist (384059043).osb) that you need to delete
you cannot have silent hitnormals (soft-hitnormal.wav) you must manually change the volume of slider tails if you wish to silence them, and they cannot be perfectly silent, 5% is the minimum. for difficulties below hard you should not go to 5% anyways, as removing feedback for new players is not a good idea. examples of where this occurs and is 100% unrankable: 01:30:120 (1,2,3,4) - in the hard or 02:45:120 (1,2,1,2) - in the normal, and ESPECIALLY not at 04:15:849 (3) - in the hard where you click on something that is completely inaudible

tm's easy
could you add some light hitsounding during the verses? having no hitsounding is really dull. something as simple as whistles on 01:18:036 - 01:21:370 - etc.. would be a vast improvement
02:11:786 (1,2) - would be better as two 1/1 sliders imo, less monotonous and more energetic (also 02:18:453 (1,2) - etc..). otherwise you have same 2/1 slider + circle repeating through the entire chorus and verse which is pretty boring to play. it'd also help make the kiais more difficult

normal
01:18:661 (1,2) - stack 1/2 like you do elsewhere (see 01:45:327 (1,2) - too)
01:27:620 (2) - would resolve this section better ctrl+g imo
02:14:078 (2,3) - would make more sense to stack here (see 02:27:412 (2,3) - also) since you only use consecutive spaced 1/2 when it is circle -> slider
02:34:703 (4,1) - fix this stack by manually moving 02:35:953 (1,2) - down and right 4px so that 1 stacks on 4 and not 2. (you can do this with ctrl+arrow keys with grid snap off if you didn't know)
03:46:787 (1,2) - don't think this rhythm is great (see 04:00:120 (1,2) - also)
04:36:161 (2,3) - fix blanket

hard
01:14:078 (3,4) - this is confusing since you establish that when there is no circle in the middle, this is a 1/1 gap (01:10:120 (1,2) - 01:06:787 (1,2) - etc.)
01:15:953 (1) - remove NC
01:45:536 (2,3) - you don't stack these anywhere else so you shouldnt here
02:20:120 (1,2,3) - unstack 2 so this doesnt read like a triple since you stack triples in the kiai. putting it on 02:20:953 (4) - 's head would be cool (see 02:33:453 (1,2,3) - also)
02:45:120 (1,2,1,2) - 0.5x is a little drastic SV change for a hard diff. maybe instead of 0.5x to 0.75x to 1.0x, you could do 0.7x to 0.85x to 1.0x? (and change 02:58:453 (1,2,1,2) - these too)
03:13:453 (1,2,3,4,5,6) - this could be nerfed some, this is a pretty big spike. stacking 2,3 and 5,6 might be ok. (03:26:786 (1,2,3,4,5,6) - )
03:38:453 (2,3) - you can make these look nicer (03:41:786 (1,3) - )
03:56:995 (2) - stands out as being much harder than the rest of the map, maybe if you move it to x:256 y:112 so its 1.0x spacing it would fit more (04:10:329 (2) - )
04:34:703 (4,1) - blanket slightly off

almetrin's insane
can you make the spacing for 3/4 slider -> slider consistent between 00:48:453 - 01:28:453 - these two sections? compare 00:51:370 (4,1) - and 01:31:370 (4,1) - etc..
02:03:349 (6,1) - if you're going to use this pattern i think its fine but you need to make it distinct in someway so it doesn't read like 1/2 which you stack in many places in the map, and you use it pretty rarely so it feels "random"
02:26:786 (1) - would be better as two circles imo
03:16:995 (2) - nazi move right 1px to fix stack (osu stacks objects on slider tails incorrectly sometimes)
03:43:453 (1,2,3,4,5,6,7,8) - fix octagon (just ctrl+shift+d) since its currently unbalanced and you can get the perfect symmetry this way
04:23:453 (1) - two circles would be more climactic
04:50:536 (1,1) - remove NCs to match 03:01:786 (1,2,3,4,5) -

extrication
00:14:703 (1) - i think the shape would look better flipped horizontally (same start placement though)
00:26:370 (1,1) - fix stack
00:31:578 (7) - don't think a slider is necessary here
00:36:995 (3,1) - fix stack
00:45:120 (2,3) - fix blanket
02:03:245 (5,1) - these shapes dont look great imo
02:06:370 (1) - 02:07:203 (2,3) - manual stack so 2 stacks on 1, not 3
02:20:536 (3) - make this a circle like 02:13:870 (3) - and 02:33:870 (3) - . i think its much more powerful this way.
02:10:120 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3) - using this many circles in a row works and is pretty powerful as pattern, but you have to use more circles or all circles 02:23:453 (1,2,3,4,5,1,2,3,1,2,3,4,1) - here or in other places, otherwise it doesn't feel very balanced and somewhat "random"
02:36:786 (1,3,4) - manual stack
02:41:370 (2) - ctrl+g fits much better
02:44:078 (3,4) - should be a jump like 02:40:745 (3,1) - (or both stacks)
03:23:453 (1) - could be cool to slider to stream with 1/2 so that it matches the vocal rhythm but has the same shape so the pattern is conserved like you said you wanted
03:38:453 (2,3) - again i dont think these look great
04:11:683 (8,1) - weird to start using slider streams so late into the map
EncoreW

dsco wrote:

tm's easy
could you add some light hitsounding during the verses? having no hitsounding is really dull. something as simple as whistles on 01:18:036 - 01:21:370 - etc.. would be a vast improvement
02:11:786 (1,2) - would be better as two 1/1 sliders imo, less monotonous and more energetic (also 02:18:453 (1,2) - etc..). otherwise you have same 2/1 slider + circle repeating through the entire chorus and verse which is pretty boring to play. it'd also help make the kiais more difficult
all fixed ty
Ametrin

dsco wrote:

almetrin's insane
can you make the spacing for 3/4 slider -> slider consistent between 00:48:453 - 01:28:453 - these two sections? compare 00:51:370 (4,1) - and 01:31:370 (4,1) - etc.. done
02:03:349 (6,1) - if you're going to use this pattern i think its fine but you need to make it distinct in someway so it doesn't read like 1/2 which you stack in many places in the map, and you use it pretty rarely so it feels "random" removed all these 1/4
02:26:786 (1) - would be better as two circles imo k
03:16:995 (2) - nazi move right 1px to fix stack (osu stacks objects on slider tails incorrectly sometimes) k (it's weird indeed lol)
03:43:453 (1,2,3,4,5,6,7,8) - fix octagon (just ctrl+shift+d) since its currently unbalanced and you can get the perfect symmetry this way k
04:23:453 (1) - two circles would be more climactic k
04:50:536 (1,1) - remove NCs to match 03:01:786 (1,2,3,4,5) - k
I should say "all fixed" directly
osu file format v14

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AudioLeadIn: 0
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TitleUnicode:Escapist
Artist:Nightwish
ArtistUnicode:Nightwish
Creator:pw384
Version:Ametrin's Insane
Source:
Tags:Dark Passion Play symphonic metal tm1209 encorew ametrin 384059043
BeatmapID:1298386
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118,176,241786,5,0,0:0:0:0:
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313,35,243036,1,8,0:0:0:0:
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20,302,244495,1,0,0:0:0:0:
20,302,244599,1,0,0:0:0:0:
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448,0,255015,1,0,0:0:0:0:
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14,355,274703,1,0,0:0:0:0:
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449,133,276370,1,0,0:0:0:0:
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61,129,277203,1,0,0:0:0:0:
198,33,277411,1,0,0:0:0:0:
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53,312,289703,1,0,0:0:0:0:
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256,192,290953,1,0,0:0:0:0:
150,56,291161,2,0,P|209:87|243:115,1,85
Topic Starter
pw384

dsco wrote:

you have a duplicated osb file (Nightwish - Escapist (384059043).osb) that you need to delete :arrow: deleted
you cannot have silent hitnormals (soft-hitnormal.wav) you must manually change the volume of slider tails if you wish to silence them, and they cannot be perfectly silent, 5% is the minimum. for difficulties below hard you should not go to 5% anyways, as removing feedback for new players is not a good idea. examples of where this occurs and is 100% unrankable: 01:30:120 (1,2,3,4) - in the hard or 02:45:120 (1,2,1,2) - in the normal, and ESPECIALLY not at 04:15:849 (3) - in the hard where you click on something that is completely inaudible :arrow: fixed by using soft-normal.wav whose volume is 75% of the default one

normal
01:18:661 (1,2) - stack 1/2 like you do elsewhere (see 01:45:327 (1,2) - too) :arrow: fixed
01:27:620 (2) - would resolve this section better ctrl+g imo :arrow: I thought an outward slider is quite better taking the song's theme into consideration
02:14:078 (2,3) - would make more sense to stack here (see 02:27:412 (2,3) - also) since you only use consecutive spaced 1/2 when it is circle -> slider :arrow: you're right, and fixed
02:34:703 (4,1) - fix this stack by manually moving 02:35:953 (1,2) - down and right 4px so that 1 stacks on 4 and not 2. (you can do this with ctrl+arrow keys with grid snap off if you didn't know) :arrow: fixed
03:46:787 (1,2) - don't think this rhythm is great (see 04:00:120 (1,2) - also) :arrow: adopt another better rhythm
04:36:161 (2,3) - fix blanket :arrow: ok

hard
01:14:078 (3,4) - this is confusing since you establish that when there is no circle in the middle, this is a 1/1 gap (01:10:120 (1,2) - 01:06:787 (1,2) - etc.) :arrow: umm make sense anyway, fixed (though I like the original one. what if it is not a Hard!)
01:15:953 (1) - remove NC :arrow: fixed
01:45:536 (2,3) - you don't stack these anywhere else so you shouldnt here :arrow: fixed
02:20:120 (1,2,3) - unstack 2 so this doesnt read like a triple since you stack triples in the kiai. putting it on 02:20:953 (4) - 's head would be cool (see 02:33:453 (1,2,3) - also) :arrow: I altered it into another pattern
02:45:120 (1,2,1,2) - 0.5x is a little drastic SV change for a hard diff. maybe instead of 0.5x to 0.75x to 1.0x, you could do 0.7x to 0.85x to 1.0x? (and change 02:58:453 (1,2,1,2) - these too) :arrow: 0.7~0.85~1.0 is not apparent to be noticed I think, so I changed it into 0.64~0.8~1.0
03:13:453 (1,2,3,4,5,6) - this could be nerfed some, this is a pretty big spike. stacking 2,3 and 5,6 might be ok. (03:26:786 (1,2,3,4,5,6) - ) :arrow: nerfed
03:38:453 (2,3) - you can make these look nicer (03:41:786 (1,3) - ) :arrow: adjust a bit, though actually the shape is contorted on purpose to indicate the change in vocal
03:56:995 (2) - stands out as being much harder than the rest of the map, maybe if you move it to x:256 y:112 so its 1.0x spacing it would fit more (04:10:329 (2) - ) :arrow: great idea!!!!!!!
04:34:703 (4,1) - blanket slightly off :arrow: fixed

extrication
00:14:703 (1) - i think the shape would look better flipped horizontally (same start placement though) :arrow: I like the current one more
00:26:370 (1,1) - fix stack :arrow: fixed
00:31:578 (7) - don't think a slider is necessary here :arrow: should be okay I think? the sound on both tail and head are worth indicated imo
00:36:995 (3,1) - fix stack :arrow: fixed
00:45:120 (2,3) - fix blanket :arrow: fixed
02:03:245 (5,1) - these shapes dont look great imo :arrow: hmm I found no problem with them
02:06:370 (1) - 02:07:203 (2,3) - manual stack so 2 stacks on 1, not 3 :arrow: fixed
02:20:536 (3) - make this a circle like 02:13:870 (3) - and 02:33:870 (3) - . i think its much more powerful this way. :arrow: yes!
02:10:120 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3) - using this many circles in a row works and is pretty powerful as pattern, but you have to use more circles or all circles 02:23:453 (1,2,3,4,5,1,2,3,1,2,3,4,1) - here or in other places, otherwise it doesn't feel very balanced and somewhat "random" :arrow: remapped this section
02:36:786 (1,3,4) - manual stack :arrow: fixed
02:41:370 (2) - ctrl+g fits much better :arrow: great idea again!!!
02:44:078 (3,4) - should be a jump like 02:40:745 (3,1) - (or both stacks) :arrow: fixed
03:23:453 (1) - could be cool to slider to stream with 1/2 so that it matches the vocal rhythm but has the same shape so the pattern is conserved like you said you wanted :arrow: ok since many have pointed this out
03:38:453 (2,3) - again i dont think these look great :arrow: done on purpose as mentioned above
04:11:683 (8,1) - weird to start using slider streams so late into the map :arrow: this section features stronger violin and is different from other choruses to the degree of emotion etc. thus I used such patterns only here to indicate this
really helpful mod!!! thank you very much

edit: update all diffs
dsco
02:13:453 (1) - remove NC on easy and i can bubble! :D (probably don't need to ask EncoreW since he doesn't NC this elsewhere but yeah)
Zero__wind
quick stuff before bubled
how about hiding the black bar (for lyrics) when there's no vocal? it currently looks quite unpleasant during the interludes

这年代没多少图值得射几个星了 ☆
Topic Starter
pw384
fixed both issues mentioned above, and thank you zero_wind for your generous stars!
dsco
thanks for mention on storyboard bar ^

bubbled!
Topic Starter
pw384
<3

also thank you all for your support!
Retalyx
I admit i enjoyed it, but i'm too noobish to finish last difficulty :D
Voli
Extrication
  1. 01:13:453 (1,2,3,4) - move these a bit closer to each other please, it looks too much like a 1/2 atm and causes easy breaks.
  2. 04:31:161 - missing note here i think
  3. 04:37:203 (1) - , 04:30:120 (1) - , 04:35:120 (1) - strong hitsounds on the sliderends!!
can i qualify? rly cool mapset and awesome song choice!
Topic Starter
pw384

Voli wrote:

Extrication
  1. 01:13:453 (1,2,3,4) - move these a bit closer to each other please, it looks too much like a 1/2 atm and causes easy breaks. :arrow: yeah, fixed!
  2. 04:31:161 - missing note here i think :arrow: I follow vocal here
  3. 04:37:203 (1) - , 04:30:120 (1) - , 04:35:120 (1) - strong hitsounds on the sliderends!! :arrow: no need for the first two I think. Add claps on 04:35:120's end
can i qualify? rly cool mapset and awesome song choice!
of course!!! thank you in advance!!!
mancuso_JM_
Hi there! I'm a bit late due the bubbled but I'd like to check it anyway. Modding from my queue.. such a long time we don't see man c:


[Extrication]

  1. 00:00:120 (1,2,3,4,5,1,2,3,4) - 00:05:953 (1,2,3,4,5,1,2,3,4) - In both patterns, I would add some whistle at least, they sound really empty without anyone and after all you're following the same sound you followed in 00:17:620 (1,2,3,4,5) - for example, I know there are less instrumental but you're basically follow the same instrument. To make it a bit different due the quite section you can maybe add whistles in the following objects: 00:00:328 (2,3) - / 00:01:578 (1,2) - / 00:06:162 (2,3) - / 00:07:411 (1,2) - . You can reduce a bit the volume if you think they sound loud.
  2. 00:30:745 (x) - I feel a note here pretty necessary, you followed the same sound in 00:33:661 (6) - for example and I don't see a reason to don't follow it here. Make sure to use a similar spacing that you used in the pattern mentioned.
  3. 01:13:245 (4,1,2,3,4) - The spacing between 01:13:245 (4,1) - can be higher here due the change in the music, you can make a great spacing increasing as you did in the two previous combo patterns. In addition, I think the spacing between (1,2,3,4) is a bit excessive, especially because there isn't a really high pitch that justify that. In general, I recommend you to increase the spacing between (4,1) and reduce it in the stream.
  4. 01:21:370 - 01:24:703 - 01:44:703 - 01:48:036 (x) - A cymbal sounds appears in all these points, so I find it interesting to add notes there because in some way they are following the instrumental that you pretended to follow in both sections. What do you think?
  5. 01:28:453 ~ 01:41:786 - Why did you decided to don't use any 3/4 in this section except for the common ones such as 01:28:453 (1,2) - ? I mean, in all this section: 00:48:453 ~ 01:11:786 - you decided to use other varities of 3/4 sliders such as 00:51:370 (2,1) - and rhythmically those sections are the same. If you like this idea, would be better to implement it in both sections, if not just remove it but would be better to be consistent in this aspect.
  6. 02:18:036 (6) - There is no need to make this a 3/4 slider. You're losing a great opportunity to follow vocals in 02:18:245 - at least with a slider end. This phrase is always singed in 1/2.
  7. 02:26:369 (3,4) - Definitely (4) is completely unnecesary here, there is no need to emphasize this beat with active mapping. I can understand a bit more if you want to extend (3) in 1/4 to follow the long vocal section ("Reeeeality") and start with the active mapping afterwards, but I would really prefer to don't see (4) here.
  8. 02:31:370 (5) - Once again, you're losing a good oportunity to follow vocals in 02:31:578 - as I mentioned you in 02:18:036 (6) - . Try reducing this slider in 1/2 please.
  9. 03:23:453 (1,2) - Increase the spacing between these objects to emphasize "Paradise Seeker" that definitely sounds much higher than other sections.
  10. 03:29:286 (4,5) - Try to emphasize rhythm in a better way please. The note (5) doesn't play a good role here, it's completely different if you compare that with 03:28:765 (2) - for example. Make sure to remove (5), if you want a beat there just extend (4) in 1/4 please.
  11. 03:46:265 (6) - This note give me more information that I need listening to the song. Just remove it and you'll notice how good is this song, if you want you can increase the spacing between the sliders in this section.
  12. 03:47:932 (x) - You can add a note here to emphasize "That's" in vocals, you usually used a beat there.
  13. 04:11:786 ~ 04:24:703 - Why did you mapped this great song in this way? Seriously, I love this song but I didn't enjoy this section. I can understand patterns like 04:13:453 (1,2,3,4) - and similar ones in general because the music let you use them, but other rhytmical patterns sounds pretty much excessive, the music doesn't represent that. You don't need to add objects without sense to make a difficulty more difficult. I could give you some suggestions here if you want, but I'd like to listen your opinions, you can maybe make some changes by yourself here and there.
  14. 04:45:120 (1,2) - I didn't understand this 3/4 pattern a lot, the music is pretty similar in all this section and using a 3/4 for variety is not the best form imo.
  15. 04:48:245 (2,1) - You can maybe use some variety here due a new sound in the music, you can maybe use a 3/4 slider + a note here or maybe a single note in 04:48:349 (3) - . This section become quite repetitive and using similar patterns at the end of the map will never produce the best effect imo.
- I have to say that technically this is rankable (seeing at today standards), in addition in term of composition the difficulty works but I don't agree with a lot of rhythms you decided to use. I don't find sense in adding objects in 1/4 ticks when they don't follow the song, why are you doing that? I'm looking for a lot of answers in this difficulty.

[Hard]

  1. 04:15:849 (3) - All notes in 1/4 are audible in this difficulty, except this one. If you want to place it there, just make it audible or remove this object, there is no need to have active mapping in a note that it's almost inaudible during the gameplay.
- Just that.. Cool difficulty.

In general, the set is cool except for the top difficulty. You have great ideas here and there, but some of them are not applied in the best way.
I'm looking for some answer in this difficulty, if you consider this stuff you can call me back for a rebubble (so Voli can qualify it afterwards).
See you then!
Voli
^ just to be clear, is this a pop/veto or? because you didn't specify it in your post nor used a bubble pop icon
Topic Starter
pw384
(updating)

mancuso_JM_ wrote:

Hi there! I'm a bit late due the bubbled but I'd like to check it anyway. Modding from my queue.. such a long time we don't see man c:


[Extrication]

  1. 00:00:120 (1,2,3,4,5,1,2,3,4) - 00:05:953 (1,2,3,4,5,1,2,3,4) - In both patterns, I would add some whistle at least, they sound really empty without anyone and after all you're following the same sound you followed in 00:17:620 (1,2,3,4,5) - for example, I know there are less instrumental but you're basically follow the same instrument. To make it a bit different due the quite section you can maybe add whistles in the following objects: 00:00:328 (2,3) - / 00:01:578 (1,2) - / 00:06:162 (2,3) - / 00:07:411 (1,2) - . You can reduce a bit the volume if you think they sound loud.
  2. 00:30:745 (x) - I feel a note here pretty necessary, you followed the same sound in 00:33:661 (6) - for example and I don't see a reason to don't follow it here. Make sure to use a similar spacing that you used in the pattern mentioned. :arrow: well i used a slider tail to indicate the beat, since it is not as strong as the latter one
  3. 01:13:245 (4,1,2,3,4) - The spacing between 01:13:245 (4,1) - can be higher here due the change in the music, you can make a great spacing increasing as you did in the two previous combo patterns. In addition, I think the spacing between (1,2,3,4) is a bit excessive, especially because there isn't a really high pitch that justify that. In general, I recommend you to increase the spacing between (4,1) and reduce it in the stream.
  4. 01:21:370 - 01:24:703 - 01:44:703 - 01:48:036 (x) - A cymbal sounds appears in all these points, so I find it interesting to add notes there because in some way they are following the instrumental that you pretended to follow in both sections. What do you think? :arrow: In this section I purely arranged the rhythm to follow bass only, and I think it is cool to let players concentrate on bass in calm sections, thus I gave up following cymbols since the rhythm could be a bit weird from my perspective
  5. 01:28:453 ~ 01:41:786 - Why did you decided to don't use any 3/4 in this section except for the common ones such as 01:28:453 (1,2) - ? I mean, in all this section: 00:48:453 ~ 01:11:786 - you decided to use other varities of 3/4 sliders such as 00:51:370 (2,1) - and rhythmically those sections are the same. If you like this idea, would be better to implement it in both sections, if not just remove it but would be better to be consistent in this aspect. :arrow: hmm I found the two sections functioning differently on scale of the whole song. the section 00:48:453 - is the intro to metal, while 01:28:453 - is the joint of two verse, and owing to this I arranged the second section differently. Notes like 01:30:120 (1,2,1,2) - etc ensures explicit and constant quaver rhythm which can set more tension for players to enjoy as the song goes into darker night.
  6. 02:18:036 (6) - There is no need to make this a 3/4 slider. You're losing a great opportunity to follow vocals in 02:18:245 - at least with a slider end. This phrase is always singed in 1/2.
  7. 02:26:369 (3,4) - Definitely (4) is completely unnecesary here, there is no need to emphasize this beat with active mapping. I can understand a bit more if you want to extend (3) in 1/4 to follow the long vocal section ("Reeeeality") and start with the active mapping afterwards, but I would really prefer to don't see (4) here.
  8. 02:31:370 (5) - Once again, you're losing a good oportunity to follow vocals in 02:31:578 - as I mentioned you in 02:18:036 (6) - . Try reducing this slider in 1/2 please.
  9. 03:23:453 (1,2) - Increase the spacing between these objects to emphasize "Paradise Seeker" that definitely sounds much higher than other sections.
  10. 03:29:286 (4,5) - Try to emphasize rhythm in a better way please. The note (5) doesn't play a good role here, it's completely different if you compare that with 03:28:765 (2) - for example. Make sure to remove (5), if you want a beat there just extend (4) in 1/4 please.
  11. 03:46:265 (6) - This note give me more information that I need listening to the song. Just remove it and you'll notice how good is this song, if you want you can increase the spacing between the sliders in this section.
  12. 03:47:932 (x) - You can add a note here to emphasize "That's" in vocals, you usually used a beat there. :arrow: it will break the pattern here i think
  13. 04:11:786 ~ 04:24:703 - Why did you mapped this great song in this way? Seriously, I love this song but I didn't enjoy this section. I can understand patterns like 04:13:453 (1,2,3,4) - and similar ones in general because the music let you use them, but other rhytmical patterns sounds pretty much excessive, the music doesn't represent that. You don't need to add objects without sense to make a difficulty more difficult. I could give you some suggestions here if you want, but I'd like to listen your opinions, you can maybe make some changes by yourself here and there.
    :arrow: the initial intention is to indicate the difference of this section, which features strong violins etc; also, i'd like to see this part emotionally impressive so i mapped it in a denser way. but since you point out that some notes poorly coordinate with the song itself, i checked through this section and deleted some notes that i also think useless. (i am glad you understand 04:13:453 (1,2,3,4) - , which is the most pattern i want for this song!!)
  14. 04:45:120 (1,2) - I didn't understand this 3/4 pattern a lot, the music is pretty similar in all this section and using a 3/4 for variety is not the best form imo.
  15. 04:48:245 (2,1) - You can maybe use some variety here due a new sound in the music, you can maybe use a 3/4 slider + a note here or maybe a single note in 04:48:349 (3) - . This section become quite repetitive and using similar patterns at the end of the map will never produce the best effect imo. :arrow: quite difficult to find a better way to arrange the rhythm while taking many factors into consideration (3/4s don't work well to me for this section), thus i suppose that 1/2s are the best choice for me. and to produce impressive effect I've already employed things like 04:49:911 (1,1,2,1,2) - which involves increasing spacing and a nice slider indicating "extrication" (outward flow, wing-shaped, high speed). so should be fine to keep as it is now i think
- I have to say that technically this is rankable (seeing at today standards), in addition in term of composition the difficulty works but I don't agree with a lot of rhythms you decided to use. I don't find sense in adding objects in 1/4 ticks when they don't follow the song, why are you doing that? I'm looking for a lot of answers in this difficulty.

[Hard]

  1. 04:15:849 (3) - All notes in 1/4 are audible in this difficulty, except this one. If you want to place it there, just make it audible or remove this object, there is no need to have active mapping in a note that it's almost inaudible during the gameplay.
- Just that.. Cool difficulty.

In general, the set is cool except for the top difficulty. You have great ideas here and there, but some of them are not applied in the best way.
I'm looking for some answer in this difficulty, if you consider this stuff you can call me back for a rebubble (so Voli can qualify it afterwards).
See you then!
no reply == fixed!
thank you for bringing up excellent suggestions!
mancuso_JM_

Voli wrote:

^ just to be clear, is this a pop/veto or? because you didn't specify it in your post nor used a bubble pop icon
I forgot to state that in my post :facepalm: . I was going to use the bubble pop icon, but since the map was self-popped I completely forgot to state that in my post.

Yeah.. Consider this set popped for now, that's why I said that I'd like to rebubble it myself before the qualify (so you can qualify it, if you feel so).

I'll be back later for a recheck or a bubble icon if I don't find anything else wrong. I suppose you contacted me via PM because you've updated your map but sadly I was afk.

[]

Edit: Things work much better now, let me discuss a little bit about a section in my mod.

pw384 wrote:

  1. 01:28:453 ~ 01:41:786 - Why did you decided to don't use any 3/4 in this section except for the common ones such as 01:28:453 (1,2) - ? I mean, in all this section: 00:48:453 ~ 01:11:786 - you decided to use other varities of 3/4 sliders such as 00:51:370 (2,1) - and rhythmically those sections are the same. If you like this idea, would be better to implement it in both sections, if not just remove it but would be better to be consistent in this aspect.
:arrow: hmm I found the two sections functioning differently on scale of the whole song. the section 00:48:453 - is the intro to metal, while 01:28:453 - is the joint of two verse, and owing to this I arranged the second section differently. Notes like 01:30:120 (1,2,1,2) - etc ensures explicit and constant quaver rhythm which can set more tension for players to enjoy as the song goes into darker night.
I find the spacing mapped in both sections pretty similar, so your decission in this section looks more inconsistent than innovative, the only thing you decided to change are those 3/4 sliders. I think you don't have to focus that much in previous sections, just in both sections that you're trying to compare and you'll notice the emphasis is the same. Of course, that you can make it a bit harder than before by increasing some spaces here and there to show players more interesting patterns.

Taking the same example that you gave me, 00:50:120 (1,2,1,2,1) - vs. 01:30:120 (1,2,1,2,1) - , yeah the only difference here are the 3/4 in the first pattern (compressed) between (2,1) and the jump between (2,1) in the second one, but.. How about the rest of the pattern? They are using similar spacing, you're not setting tension in players that always play that kind of difficulties, because patterns are basically the same, in addition you used compressed 3/4 in all the second section as you did in the first one.

After saying that, my recommendation here is to use 3/4 in the following sliders: 01:31:369 (2) - & 01:38:036 (2) - and you can maybe use some little jumps between these 3/4 and the following objects if you want to make the difficulty more interesting and make this more enjoyable.

I won't bother much more about these sections, but I want to have everything clear before to move this map on.

[]

As an additional thing, I'd like to know why Ametrin's Insane is using different combo colours. I know it's a guest difficulty, but the background and the storyboard are the same in all difficulties and as you can notice tm's Easy is using the same combo colours as you even if it's a guest difficulty, so would be better to make that consistent.

[]

That's should be all. I have to say that this section 04:11:786 ~ 04:24:703 - works much better now, good job! c:
Reply to these points and feel free to contact me (via forum PM or in-game PM, as you want)
Topic Starter
pw384
should be fine this time, since I made the two mentioned into 3/4 sliders (and they work well in another way). also the combo color is unified, thank you!
also I fixed a missing NC on 01:29:286 -
Ametrin
about color: I can't recall the reason too lul
Prof.384 can u fix it for me plz

Edit: uh already fixed
mancuso_JM_
Everything works much better here, definitely main problems were fixed.

Enjoy my first nomination in v1 after 4 years!

Rebubbled!
Voli
gimme a poke when you want the <3 (in irc or inbox)
Topic Starter
pw384
a post avoiding double-posting
↓ incoming qualification post i guess :D
Voli
incoming qualification post →
Topic Starter
pw384
↑arrived qualification post

thank you all for support!! <3
Ametrin
Professor 384 brings me fly
Sieg

Ametrin wrote:

Professor 384 brings me fly
Shmiklak
Hey guys, why the last difficulty doesn't have Widescreen support enabled while all others difficulties have it? As far as I see you have storyboard so it's actually a problem.

also in hard difficulty this slider 01:41:371 (4) - is snapped for 1 ms wrongly, it doesn't make much sense tho. The same thing about this circle in the last difficulty 02:57:621 -
In easy this one 03:57:621 (4) - as well.

Enjoyed the song tho!
Topic Starter
pw384
oh why aimod failed to check widescreen support D:
btw, the 1ms-bug is a long existing bug of the editor, and seems that many people just let it go as it is never warned by the editor lol. but since you mentioned that, i'll fix it

↓incoming disqualification post
pishifat
as req

lemme know when you want it requalified
Topic Starter
pw384
done
pishifat
Wide
LowAccuracySS
Long
ZekeyHache
L A R G E
sahuang
gratz!
Shmiklak
congratulations!
Topic Starter
pw384
finally ranked and thank you all for testing, modding, nominating and playing!
and I moved metadata reference to here from creator's words
killer23fire
nice map and i love it but when i was playing it the map deleted the background great map though :? could be my my computer :shock:
MakuragiWood
https://osu.ppy.sh/ss/10308509
nice
finally this map get ranked
终于rank了,撒花
Garden
最后一天骑车when
Topic Starter
pw384

Garden wrote:

最后一天骑车when
素质不at狗币
Chloe
优秀
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