Hi there. Return m4m via modreqs.
Note that I am a bit rusty in terms of modding since I haven't modded in a while. I apologize in advance if the mod is not good enough.
Note that the lowest difficulty in the set has to be 2.0 stars. If the normal comes and it is above 2.0 stars, it either has to be nerfed to under 2.0 stars, or you (or GDer) have to make a difficulty under 2.0 stars.
HardAI Mod: 00:50:112 Object is not snapped. Please fix!
1) Kiai time: Try adding kiai times during the chorus. Since the chorus is usually the more exciting part of the song, I recommend using it there. Try adding it between: 00:54:993 - 01:06:198, 01:06:560 - 01:18:126, 02:53:909 - 03:04:752 and 03:05:114 - 03:16:680
2) 00:13:427 (4,5,6) - Space 5 and 6 more. Compared to 4 and 5 they look the same distance apart yet the gap between 5 and 6 is longer. Some people may mistime and hit early.
3) 00:15:776 (1,2) - Have to say it: If you were trying to create a blanket, it is not done correctly. Please fix it if you were trying to make a blanket slider.
4) 00:40:174 (7,1,2,3) - Did you do the stacks manually? If so I am not a fan of them as the stacks do not look good imo. Small thing but I wanted to point it out.
5) 00:41:620 (5) - I recommend removing this beat. The reason is that as of now there is no beat in that area, and by keeping that beat, you remove the emphasis between 00:41:439 (4) and 00:41:801 (6).
6) 00:46:319 (5,6,7,1) - Why are 5 6 and 7 different shapes? Just copy 1 of the sliders so it looks better. Applies to 00:49:210 (7,8,1) - as well.
7) 01:28:246 (5,6,7,1) - Currently this looks pretty messy. Try arranging them like this:
http://osu.ppy.sh/ss/8425020. It looks a little better compared to the current one, but feel free to experiment and see if you can come up with a better pattern.
8) 01:56:801 (1,2,3,4,5) - This part tripped me up; 1 and 2 and 3 are fine, but I hit 4 too late, because I thought the gap between 3 and 4 would be a 1/1 beat, not a 1/2 beat. I recommend reducing the distance between 3 and 4 so it would be easier to distinguish.
9) 02:02:403 (3) - It is better to change this into 2 circles, 1/1 apart. See point 5 for my reasoning behind it.
10) 02:05:205 This break area. It would be nice to map it imo because it is a really cool section of the music.
11) 02:27:162 (5) - Split the slider into 2 circles, to represent 2 strong beats. But I have to say 02:26:258 (2,3,4,5,6,7,8,1) - looks really fun to play.
12) 02:28:969 - 02:40:536. Suggestion - Do you notice how in this section the music is a lot more calmer? I recommend lowering the slider velocity from 0.9x to something like 0.8 or 0.7 so the change is more noticeable. Then from 02:40:536 you can start increasing the slider velocity again.
13) 02:46:319 (3,4,5) - Ctrl+G, because it is a lot better to play and represents the music a lot better.
14) 03:04:752 The timing point is unsnapped. It is recommended you resnap the timing point.
15) 03:04:752 (3,4) - I like this
16) 03:29:441 Any reason why you have a break here?
17) 03:36:831 (1) - Move the spinner to 03:37:011 (keep ending time the same) and add a note at 03:36:921.
18) 03:53:909 (1) - Move the spinner to 03:54:270 and add a note at 03:54:090.
Overall, when playing the hard diff, there are some nice sections of the map but some of the other sections do not look good and that brings the difficulty down. I looked a bit at the insane diff and there was a lot more work done on that compared to the hard, so I assume that hard is still WIP in terms of hitsounds and kiai and whatnot.
If there is a tip I can give you, it is to be consistent in terms of patterns. Some look really nice like this back and forth pattern at 00:51:017 (3,4,5,6). However this 01:28:246 (5,6,7,1) is just messy.
Good luck!