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Renge Miyauchi, Hotaru Ichijou, Natsumi Koshigaya, Komari Ko

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Topic Starter
aotti
This beatmap was submitted using in-game submission on Sunday, September 03, 2017 at 7:41:35 AM

Artist: Renge Miyauchi, Hotaru Ichijou, Natsumi Koshigaya, Komari Koshigaya
Title: Evergreen Summer
Source: のんのんびより
Tags: Non Non Biyori Repeat Renge Miyauchi, Hotaru Ichijou, Natsumi Koshigaya, Komari Koshigaya
BPM: 166
Filesize: 7405kb
Play Time: 04:00
Difficulties Available:
  1. Non~Hard (3.24 stars, 488 notes)
  2. Non~Insane (4.31 stars, 696 notes)
Download: Renge Miyauchi, Hotaru Ichijou, Natsumi Koshigaya, Komari Koshigaya - Evergreen Summer
Information: Scores/Beatmap Listing
---------------
#2 Map

"NM/M4M, thanks" (pelit anjeng :v)
**Map structure : ###//###
Note : every mods that dont get a reply like RVMathew mods is actually already used, why i dont reply like RVMathew is cuz bfore im still a nub....
#sryforsickenglish

[Redownload]
New Background for Hard diff. 23-05-2017
Hitsound added for Insane 30-07-2017

Normal > shivernoire (R.I.P gone forever) Normal/Easy GD plz.... =,=''
*Hard
*Insane
NeiroYT
Add Normal or Easy cause this map never be ranked without this

1.Look at AIMod
2.Offset and BPM is "Ok"
3.Cut the audio to the desired area
4.Use spacing better
5.See that the sliders are at the end of the tick
Kaniken
I've attempted to mod but shit happens so... didn't get to post the corrections..

[box=][/General Problemsbox]
  • Flow
    Mapping Aesthetics
    The ability to visualize how the players would play your map
    Rhythm Problems
    Slider Arts
    Kiai Time
    Stacking
    And many more...
See ztrot (osu!academy) and pishifat's youtube channel for you to understand and learn more about mapping. Also see Kibbleru's profile, his userpage could help you.

Remember be open-minded. Talent blooms not in one day but of thousand errors. You need more FRUSTRATIONS, CRITICISMS, and EXPERIENCE for you to improve... ;) Godspeed
-NeBu-
Non~Insane:

00:05:291 (1,2,3,4) - make it square by using ctrl+shift+d
00:08:724 (1) - kinda ugly
00:09:989 (4) - put it under slider
00:19:568 (5,6,1) - you probably wanted to keep it symetric but its not, 00:20:291 (1) - delete this, copy 00:19:568 (5) - and ctrl+h it
00:31:857 (1,3) - unnecessary overlap
00:37:279 (3) - put slider on the middle of them
00:52:911 - make spinner here
00:59:507 (3,4,5,6,1) - it doesn't fit the rhythm
01:09:809 (3) - make such short sliders simple like straight or rounded

Non~Hard looks much better, polished and you used simple stuff, gl!
Kotori-Chan
Hello there~ !!
From modreqs#

General stuff

Fix this http://puu.sh/vWnvZ/05e62b79b6.png unsnapped object
And you should also add non non biyori to the tags since i was searching for the map and it didnt come up D:

Non~Insane

Before i'm gunna point out them out everytime, are stacks like these done on purpose ? https://osu.ppy.sh/ss/8138205 because i dont really like how they look ;w;
but anyway~

00:01:495 (2) - x-2 for perfect stack or is that done on purpose too
00:02:580 (4) - same goes for that one and actually most other ones, but i'm sure you can point them out by yourself, i dont want to make a wall of +xx for perfect stack D:
00:04:568 (9,1,2,3,4) - all these could be one combo, 9 is big sound~
00:12:610 (2) - actually you can delete this note since that sound (idk how to call that sound...) is starting on 00:12:700 - i know its just one note overmap....but some people are really nazi about that and will annoy you with that
00:17:038 - here maybe a 1/2 reverse slider ?
00:18:664 - why you having such a strong sound on slider end, should definitely be clickable ;w; all you need to do is put a slider here 00:18:664 -
00:21:736 (5) - how about moving the very first slider anchor to x340 y109 i'm probably just saying that because am a symmetrical mapper ><
00:23:182 - again~ why ignoring such a strong sound ;w; maybe just add two 1/2 slider here 00:23:182 -
00:35:291 - how about adding a longer slider here ? would suit the vocals pretty well
00:40:893 (5,6,7,1,2,3) - i think these jumps are really overmapped, just mapping the big cymbal sounds is totally enough ;w;
00:48:845 (2,3,4,1,2,3,4) - same like above ^^^^^^^;w;
00:46:857 - adding a slider here and 00:47:218 - really suits ALOT better to vocals
00:49:387 (1,2,3,4) - again overmapping jumps >.<

But well, i dont really think i need to actually mod the whole rest
I see you're still a beginner~
You understood the rhyhtm of the song on the most parts ofc some things could be better done here and there like i said in that short mod, but that map really lacks kind of structure ;w;
All i can actually recommend is to have a look at pishi's https://osu.ppy.sh/u/3178418 mapping videos, they really help alot and explain everything from rhyhtm to strucuture very well :3
I btw have a non non biyori map aswell https://osu.ppy.sh/s/601442 check it out if you want :>
Hotaru is best <3

Good luck and happy mapping <3
Topic Starter
aotti

-NeBu- wrote:

Non~Insane:

00:05:291 (1,2,3,4) - make it square by using ctrl+shift+d
00:08:724 (1) - kinda ugly
00:09:989 (4) - put it under slider
00:19:568 (5,6,1) - you probably wanted to keep it symetric but its not, 00:20:291 (1) - delete this, copy 00:19:568 (5) - and ctrl+h it
00:31:857 (1,3) - unnecessary overlap
00:37:279 (3) - put slider on the middle of them
00:52:911 - make spinner here
00:59:507 (3,4,5,6,1) - it doesn't fit the rhythm
01:09:809 (3) - make such short sliders simple like straight or rounded

Non~Hard looks much better, polished and you used simple stuff, gl!
Oh, im so sorry.....
dont know if someone give me a mods... cuz my first map just got 1 respond so, i think i wouldnt get anymore....
Thanks very much~!!!!
Topic Starter
aotti

Kotori-Chan wrote:

Hello there~ !!
From modreqs#

General stuff

Fix this http://puu.sh/vWnvZ/05e62b79b6.png unsnapped object
And you should also add non non biyori to the tags since i was searching for the map and it didnt come up D:

Non~Insane

Before i'm gunna point out them out everytime, are stacks like these done on purpose ? https://osu.ppy.sh/ss/8138205 because i dont really like how they look ;w;
but anyway~

00:01:495 (2) - x-2 for perfect stack or is that done on purpose too
00:02:580 (4) - same goes for that one and actually most other ones, but i'm sure you can point them out by yourself, i dont want to make a wall of +xx for perfect stack D:
00:04:568 (9,1,2,3,4) - all these could be one combo, 9 is big sound~
00:12:610 (2) - actually you can delete this note since that sound (idk how to call that sound...) is starting on 00:12:700 - i know its just one note overmap....but some people are really nazi about that and will annoy you with that
00:17:038 - here maybe a 1/2 reverse slider ?
00:18:664 - why you having such a strong sound on slider end, should definitely be clickable ;w; all you need to do is put a slider here 00:18:664 -
00:21:736 (5) - how about moving the very first slider anchor to x340 y109 i'm probably just saying that because am a symmetrical mapper ><
00:23:182 - again~ why ignoring such a strong sound ;w; maybe just add two 1/2 slider here 00:23:182 -
00:35:291 - how about adding a longer slider here ? would suit the vocals pretty well
00:40:893 (5,6,7,1,2,3) - i think these jumps are really overmapped, just mapping the big cymbal sounds is totally enough ;w;
00:48:845 (2,3,4,1,2,3,4) - same like above ^^^^^^^;w;
00:46:857 - adding a slider here and 00:47:218 - really suits ALOT better to vocals
00:49:387 (1,2,3,4) - again overmapping jumps >.<

But well, i dont really think i need to actually mod the whole rest
I see you're still a beginner~
You understood the rhyhtm of the song on the most parts ofc some things could be better done here and there like i said in that short mod, but that map really lacks kind of structure ;w;
All i can actually recommend is to have a look at pishi's https://osu.ppy.sh/u/3178418 mapping videos, they really help alot and explain everything from rhyhtm to strucuture very well :3
I btw have a non non biyori map aswell https://osu.ppy.sh/s/601442 check it out if you want :>
Hotaru is best <3

Good luck and happy mapping <3

Oh...~~
Tyvm~!!!!
flake
Hi, i'm here to give a normal mod.

General
For your metadata, I don't think you have to put in the Japanese name of the series in the tags. What you should probably put there is the English translations, such as "Non Biyori" "ost" and stuff. Just don't repeat things that you already put.

I don't see the kiai in Hard difficulty.

Hard

00:01:857 (3) - There's no sound on 00:01:857 (3) - . If that's the case, move the slider to 00:02:218 - and remove 00:02:580 (4) - .

00:03:664 - A strong sound appeared! If you're following the vocals, I think that's fine. But I do think it's better if you at least add something to 00:03:664 - .

Also, if possible, place objects on the long white ticks. Most of the strong sounds follow them.

00:11:435 (7) - There isn't a sound here that follows the instrument you're following. But if this is for the sake of simplicity, keep it.

00:12:519 (2,3) - This is pretty confusing, There's nothing the same that happens on 00:12:519 (2) - to 00:13:242 (3) - .

00:19:568 (3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - In the verse you follow the drums and the vocals. I don't think that's a good thing to do. When it comes to verses the best thing to probably do is to follow the instruments and the drums, but I recommend you follow the drums.

00:31:857 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - I can't see if you're following the instruments or the vocals..

00:54:989 (7) - I think you should start here when it comes to the chorus.

00:56:797 (6,7,1) - This is random, it doesn't follow the instruments nor the vocals. Eh, you probably get what I mean by now.

01:09:266 (5) - um, what is this?

For most of the part, it's the same thing. If you find something similar to what I mentioned above, apply it and see if it works better.

Good luck.

Edit: rip box
Shishou
hi .

[insane]
00:01:857 (3,4) - i think this rhythm is weird there's significant sounds here . i suggest following the vocals at this part 00:01:857 (3,4)
00:04:568 (1,2) - don't overlap this. it's weird
00:08:724 (1,2,3,4,5,6,1) - if you're going to follow the instrumentals here. move this slider 00:10:351 (6) - here 00:09:989 (4) - and remove this 00:10:170 (5) -
00:10:893 (1) - remove nc
00:10:532 (5) - nc
00:11:616 (5) - nc
00:12:158 (1) - remove nc
00:12:700 (5) - nc
00:14:507 (1) - i think it would be better if you make this a 1/2 reversed slider like this 00:17:038 (3) -
00:16:495 (1) - remove nc
00:17:038 (8) - nc
00:18:393 (3) - 00:18:483 (4) - notes here?
00:20:291 (9) - nc
00:20:833 (1) - remove nc
00:34:748 (4,5) - fix overlap
00:36:736 (2) - it would be great if you follow the vocals here
00:37:459 (4) - move this slider here ? 00:37:640 (4) -
00:40:351 (4) - match the vocals here?
00:46:495 (3,1) - stack this two
00:56:797 (1) - remove nc
00:57:158 (9) - nc
00:58:242 (5) - nc
00:59:688 (4,5,6,7,1) - fix this stream
01:04:568 (2) - make this a triple?
01:28:785 (5) - make this a 1/1 slider?

that's all
too lazy to continue
i will continue this mod through irc
it's hard to explain things through nm
Topic Starter
aotti

crystalinfusion wrote:

Hi, i'm here to give a normal mod.

General
For your metadata, I don't think you have to put in the Japanese name of the series in the tags. What you should probably put there is the English translations, such as "Non Biyori" "ost" and stuff. Just don't repeat things that you already put.

I don't see the kiai in Hard difficulty.

Hard

00:01:857 (3) - There's no sound on 00:01:857 (3) - . If that's the case, move the slider to 00:02:218 - and remove 00:02:580 (4) - .

00:03:664 - A strong sound appeared! If you're following the vocals, I think that's fine. But I do think it's better if you at least add something to 00:03:664 - .

Also, if possible, place objects on the long white ticks. Most of the strong sounds follow them.

00:11:435 (7) - There isn't a sound here that follows the instrument you're following. But if this is for the sake of simplicity, keep it.

00:12:519 (2,3) - This is pretty confusing, There's nothing the same that happens on 00:12:519 (2) - to 00:13:242 (3) - .

00:19:568 (3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - In the verse you follow the drums and the vocals. I don't think that's a good thing to do. When it comes to verses the best thing to probably do is to follow the instruments and the drums, but I recommend you follow the drums.

00:31:857 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - I can't see if you're following the instruments or the vocals..

00:54:989 (7) - I think you should start here when it comes to the chorus.

00:56:797 (6,7,1) - This is random, it doesn't follow the instruments nor the vocals. Eh, you probably get what I mean by now.

01:09:266 (5) - um, what is this?

For most of the part, it's the same thing. If you find something similar to what I mentioned above, apply it and see if it works better.

Good luck.

Edit: rip box
Tyvm for the mods, actually i got some confuse with ur mods...
but, at last i realized it and ur mods is faking useful XD
Topic Starter
aotti

Shishou wrote:

hi .

[insane]
00:01:857 (3,4) - i think this rhythm is weird there's significant sounds here . i suggest following the vocals at this part 00:01:857 (3,4)
00:04:568 (1,2) - don't overlap this. it's weird
00:08:724 (1,2,3,4,5,6,1) - if you're going to follow the instrumentals here. move this slider 00:10:351 (6) - here 00:09:989 (4) - and remove this 00:10:170 (5) -
00:10:893 (1) - remove nc
00:10:532 (5) - nc
00:11:616 (5) - nc
00:12:158 (1) - remove nc
00:12:700 (5) - nc
00:14:507 (1) - i think it would be better if you make this a 1/2 reversed slider like this 00:17:038 (3) -
00:16:495 (1) - remove nc
00:17:038 (8) - nc
00:18:393 (3) - 00:18:483 (4) - notes here?
00:20:291 (9) - nc
00:20:833 (1) - remove nc
00:34:748 (4,5) - fix overlap
00:36:736 (2) - it would be great if you follow the vocals here
00:37:459 (4) - move this slider here ? 00:37:640 (4) -
00:40:351 (4) - match the vocals here?
00:46:495 (3,1) - stack this two
00:56:797 (1) - remove nc
00:57:158 (9) - nc
00:58:242 (5) - nc
00:59:688 (4,5,6,7,1) - fix this stream
01:04:568 (2) - make this a triple?
01:28:785 (5) - make this a 1/1 slider?

that's all
too lazy to continue
i will continue this mod through irc
it's hard to explain things through nm
well, i will ask more through irc :x
Dewott
[Hard]
00:04:210 (1,2) - either make slider face circle
00:09:270 (2,3,4) - spacing. recommended to make a proper triangle with it
00:14:511 (5,6,7,1) - move circle to overlap with 1st slider to make a triangle (like this: https://osu.ppy.sh/ss/8257750)
00:17:042 (4,5,6,7) - equal spacing, it's weird tbh
00:23:909 (1,2,3,4) - move a little to the left, the reverse slider it touching the previous circles. You can also stack.
00:29:692 (4,5) - perfect stack
00:30:596 (6,7,1) - same here...
00:33:668 (5,6,7) - and here...
00:38:186 (3,4,5) - move circle a little up, so it doesn't touch the slider.
IM DONE FOR NOW, I ADD MORE LATER.
Topic Starter
aotti

Creminite wrote:

[Hard]
00:04:210 (1,2) - either make slider face circle
00:09:270 (2,3,4) - spacing. recommended to make a proper triangle with it
00:14:511 (5,6,7,1) - move circle to overlap with 1st slider to make a triangle (like this: https://osu.ppy.sh/ss/8257750)
00:17:042 (4,5,6,7) - equal spacing, it's weird tbh
00:23:909 (1,2,3,4) - move a little to the left, the reverse slider it touching the previous circles. You can also stack.
00:29:692 (4,5) - perfect stack
00:30:596 (6,7,1) - same here...
00:33:668 (5,6,7) - and here...
00:38:186 (3,4,5) - move circle a little up, so it doesn't touch the slider.
IM DONE FOR NOW, I ADD MORE LATER.
tyvm sir :x
Sidetail
hi

[hard]
please use sampleset soft since normal is bit overbearing for this song. (go open your timing, ctrl+a (to select all points) -> audio tab -> choose soft. (or soft with custom 1 and add soft-sliderslide.wav to mute the slider noise which doesn't go well with this song) )
00:05:837 (1) - use clickable there and start the spinner at 00:05:927 because it doesn't feel right when there is no feedback (spinner doesnt give initial feedback)
00:09:632 (3,4) - doesn't look particularly nice looking when it is unintentionally touching 00:08:728 (1) -
00:09:813 - there is prominent snare hit sound here in the song and it is covered by slider body. please use clickable object there so it doesn't feel weird
00:10:536 - ^
00:26:801 (6,7,8) - if you're going to follow strictly to voice, something like https://puu.sh/wc9eU/693f4d07a9.jpg fits better. I have no idea what current one is mapped to tbh
00:34:572 (7,8) - stacks undersliders. they do not look great when they are almost stacked like that. either you go with option of half stacking or full stacking it. same goes with 00:35:475 (1,2) - and 00:33:668 (5,6) - , etc
00:38:186 (3,5) - not great looking with it touches not on purposely
00:41:801 (6) - after onwards, you left it blank :l you should atleast put spinner or just map it.
00:47:403 (1) - ^
00:49:030 (3) - there is emphasis in the end of slider, to fix this move 00:49:030 (3,4,1) - to white tick in timeline and place a note where it originally started. https://puu.sh/wc9qq/251331a724.jpg . It should feel much better
01:17:584 - there is a tom drum sound (place a note on top of 01:17:764 (3) - )
01:17:674 - there is another tom drum sound (place another note on top of 01:17:764 (3) - )
01:23:186 (5,6,7) - this is example of anti-jump, you never had this close of a distance with objects that are spaced evenly in timeline. space them apart so it's easier to read for players (etc for other parts well)
^ better example of anti-jump: 01:30:054 (3,4,5,6) - 3 and 4 is closer in timeline thus player will expect object to be closer to each other while 4 and 5 is pretty far from timeline. so as a result, players will think opposite (so place them further apart in the edit field)
01:30:596 (5,6,7) - ^ as a practice, if you understood that, you might understand what's wrong with this

those are few examples i can show you for now. hope that helps
Topic Starter
aotti

Sidetail wrote:

hi

[hard]
please use sampleset soft since normal is bit overbearing for this song. (go open your timing, ctrl+a (to select all points) -> audio tab -> choose soft. (or soft with custom 1 and add soft-sliderslide.wav to mute the slider noise which doesn't go well with this song) )
00:05:837 (1) - use clickable there and start the spinner at 00:05:927 because it doesn't feel right when there is no feedback (spinner doesnt give initial feedback)
00:09:632 (3,4) - doesn't look particularly nice looking when it is unintentionally touching 00:08:728 (1) -
00:09:813 - there is prominent snare hit sound here in the song and it is covered by slider body. please use clickable object there so it doesn't feel weird
00:10:536 - ^
00:26:801 (6,7,8) - if you're going to follow strictly to voice, something like https://puu.sh/wc9eU/693f4d07a9.jpg fits better. I have no idea what current one is mapped to tbh
00:34:572 (7,8) - stacks undersliders. they do not look great when they are almost stacked like that. either you go with option of half stacking or full stacking it. same goes with 00:35:475 (1,2) - and 00:33:668 (5,6) - , etc
00:38:186 (3,5) - not great looking with it touches not on purposely
00:41:801 (6) - after onwards, you left it blank :l you should atleast put spinner or just map it.
00:47:403 (1) - ^
00:49:030 (3) - there is emphasis in the end of slider, to fix this move 00:49:030 (3,4,1) - to white tick in timeline and place a note where it originally started. https://puu.sh/wc9qq/251331a724.jpg . It should feel much better
01:17:584 - there is a tom drum sound (place a note on top of 01:17:764 (3) - )
01:17:674 - there is another tom drum sound (place another note on top of 01:17:764 (3) - )
01:23:186 (5,6,7) - this is example of anti-jump, you never had this close of a distance with objects that are spaced evenly in timeline. space them apart so it's easier to read for players (etc for other parts well)
^ better example of anti-jump: 01:30:054 (3,4,5,6) - 3 and 4 is closer in timeline thus player will expect object to be closer to each other while 4 and 5 is pretty far from timeline. so as a result, players will think opposite (so place them further apart in the edit field)
01:30:596 (5,6,7) - ^ as a practice, if you understood that, you might understand what's wrong with this

those are few examples i can show you for now. hope that helps
tyvm for the spacing tutorial :x :)
Sidetail
Just as a side note, some modders look back to maps that they modded to improve their modding skills, so it would be nice if you can show if you fixed it at all or reasoning behind each fix/not fix. (as an example, like p/6017821) ^^

good luck with your map
Topic Starter
aotti

Sidetail wrote:

Just as a side note, some modders look back to maps that they modded to improve their modding skills, so it would be nice if you can show if you fixed it at all or reasoning behind each fix/not fix. (as an example, like p/6017821) ^^

good luck with your map
lol, im just curious about kudos XD
Sidetail

lucciachan wrote:

lol, im just curious about kudos XD
ahh, please dont kds on posts that arent strictly related to mapping, i have to go deny this kuds which makes me sad ;w;

good way to think about giving kudosu is one kudosu per person (simply speaking)
Topic Starter
aotti

Sidetail wrote:

lucciachan wrote:

lol, im just curious about kudos XD
ahh, please dont kds on posts that arent strictly related to mapping, i have to go deny this kuds which makes me sad ;w;

good way to think about giving kudosu is one kudosu per person (simply speaking)
kk sir XD
RVMathew
Hi there. Return m4m via modreqs.

Note that I am a bit rusty in terms of modding since I haven't modded in a while. I apologize in advance if the mod is not good enough.

Note that the lowest difficulty in the set has to be 2.0 stars. If the normal comes and it is above 2.0 stars, it either has to be nerfed to under 2.0 stars, or you (or GDer) have to make a difficulty under 2.0 stars.

Hard
AI Mod: 00:50:112 Object is not snapped. Please fix!

1) Kiai time: Try adding kiai times during the chorus. Since the chorus is usually the more exciting part of the song, I recommend using it there. Try adding it between: 00:54:993 - 01:06:198, 01:06:560 - 01:18:126, 02:53:909 - 03:04:752 and 03:05:114 - 03:16:680
2) 00:13:427 (4,5,6) - Space 5 and 6 more. Compared to 4 and 5 they look the same distance apart yet the gap between 5 and 6 is longer. Some people may mistime and hit early.
3) 00:15:776 (1,2) - Have to say it: If you were trying to create a blanket, it is not done correctly. Please fix it if you were trying to make a blanket slider.
4) 00:40:174 (7,1,2,3) - Did you do the stacks manually? If so I am not a fan of them as the stacks do not look good imo. Small thing but I wanted to point it out.
5) 00:41:620 (5) - I recommend removing this beat. The reason is that as of now there is no beat in that area, and by keeping that beat, you remove the emphasis between 00:41:439 (4) and 00:41:801 (6).
6) 00:46:319 (5,6,7,1) - Why are 5 6 and 7 different shapes? Just copy 1 of the sliders so it looks better. Applies to 00:49:210 (7,8,1) - as well.
7) 01:28:246 (5,6,7,1) - Currently this looks pretty messy. Try arranging them like this: http://osu.ppy.sh/ss/8425020. It looks a little better compared to the current one, but feel free to experiment and see if you can come up with a better pattern.
8) 01:56:801 (1,2,3,4,5) - This part tripped me up; 1 and 2 and 3 are fine, but I hit 4 too late, because I thought the gap between 3 and 4 would be a 1/1 beat, not a 1/2 beat. I recommend reducing the distance between 3 and 4 so it would be easier to distinguish.
9) 02:02:403 (3) - It is better to change this into 2 circles, 1/1 apart. See point 5 for my reasoning behind it.
10) 02:05:205 This break area. It would be nice to map it imo because it is a really cool section of the music.
11) 02:27:162 (5) - Split the slider into 2 circles, to represent 2 strong beats. But I have to say 02:26:258 (2,3,4,5,6,7,8,1) - looks really fun to play.
12) 02:28:969 - 02:40:536. Suggestion - Do you notice how in this section the music is a lot more calmer? I recommend lowering the slider velocity from 0.9x to something like 0.8 or 0.7 so the change is more noticeable. Then from 02:40:536 you can start increasing the slider velocity again.
13) 02:46:319 (3,4,5) - Ctrl+G, because it is a lot better to play and represents the music a lot better.
14) 03:04:752 The timing point is unsnapped. It is recommended you resnap the timing point.
15) 03:04:752 (3,4) - I like this :)
16) 03:29:441 Any reason why you have a break here?
17) 03:36:831 (1) - Move the spinner to 03:37:011 (keep ending time the same) and add a note at 03:36:921.
18) 03:53:909 (1) - Move the spinner to 03:54:270 and add a note at 03:54:090.


Overall, when playing the hard diff, there are some nice sections of the map but some of the other sections do not look good and that brings the difficulty down. I looked a bit at the insane diff and there was a lot more work done on that compared to the hard, so I assume that hard is still WIP in terms of hitsounds and kiai and whatnot.

If there is a tip I can give you, it is to be consistent in terms of patterns. Some look really nice like this back and forth pattern at 00:51:017 (3,4,5,6). However this 01:28:246 (5,6,7,1) is just messy.

Good luck!
Topic Starter
aotti

RVMathew wrote:

Hi there. Return m4m via modreqs.

Note that I am a bit rusty in terms of modding since I haven't modded in a while. I apologize in advance if the mod is not good enough.

Note that the lowest difficulty in the set has to be 2.0 stars. If the normal comes and it is above 2.0 stars, it either has to be nerfed to under 2.0 stars, or you (or GDer) have to make a difficulty under 2.0 stars.

Hard
AI Mod: 00:50:112 Object is not snapped. Please fix!// done

1) Kiai time: Try adding kiai times during the chorus. Since the chorus is usually the more exciting part of the song, I recommend using it there. Try adding it between: 00:54:993 - 01:06:198 + 01:06:560 - 01:18:126 + 02:53:909 - 03:04:752 and 03:05:114 - 03:16:680// done
2) 00:13:427 (4,5,6) - Space 5 and 6 more. Compared to 4 and 5 they look the same distance apart yet the gap between 5 and 6 is longer. Some people may mistime and hit early.// done
3) 00:15:776 (1,2) - Have to say it: If you were trying to create a blanket, it is not done correctly. Please fix it if you were trying to make a blanket slider.// done
4) 00:40:174 (7,1,2,3) - Did you do the stacks manually? If so I am not a fan of them as the stacks do not look good imo. Small thing but I wanted to point it out.// done
5) 00:41:620 (5) - I recommend removing this beat. The reason is that as of now there is no beat in that area, and by keeping that beat, you remove the emphasis between 00:41:439 (4) and 00:41:801 (6).// done
6) 00:46:319 (5,6,7,1) - Why are 5 6 and 7 different shapes? Just copy 1 of the sliders so it looks better. Applies to 00:49:210 (7,8,1) - as well.// done
7) 01:28:246 (5,6,7,1) - Currently this looks pretty messy. Try arranging them like this: http://osu.ppy.sh/ss/8425020. It looks a little better compared to the current one, but feel free to experiment and see if you can come up with a better pattern.// done
8) 01:56:801 (1,2,3,4,5) - This part tripped me up; 1 and 2 and 3 are fine, but I hit 4 too late, because I thought the gap between 3 and 4 would be a 1/1 beat, not a 1/2 beat. I recommend reducing the distance between 3 and 4 so it would be easier to distinguish.// done
9) 02:02:403 (3) - It is better to change this into 2 circles, 1/1 apart. See point 5 for my reasoning behind it. // done
10) 02:05:205 This break area. It would be nice to map it imo because it is a really cool section of the music. // im rekt here
11) 02:27:162 (5) - Split the slider into 2 circles, to represent 2 strong beats. But I have to say 02:26:258 (2,3,4,5,6,7,8,1) - looks really fun to play. //should i split the slider if dat part is fun?
12) 02:28:969 - 02:40:536. Suggestion - Do you notice how in this section the music is a lot more calmer? I recommend lowering the slider velocity from 0.9x to something like 0.8 or 0.7 so the change is more noticeable. Then from 02:40:536 you can start increasing the slider velocity again.// done
13) 02:46:319 (3,4,5) - Ctrl+G, because it is a lot better to play and represents the music a lot better. // done
14) 03:04:752 The timing point is unsnapped. It is recommended you resnap the timing point.// done
15) 03:04:752 (3,4) - I like this :) // :) :) :) :)
16) 03:29:441 Any reason why you have a break here? //its feel like good time for break :D
17) 03:36:831 (1) - Move the spinner to 03:37:011 (keep ending time the same) and add a note at 03:36:921.// done
18) 03:53:909 (1) - Move the spinner to 03:54:270 and add a note at 03:54:090.// done


Overall, when playing the hard diff, there are some nice sections of the map but some of the other sections do not look good and that brings the difficulty down. I looked a bit at the insane diff and there was a lot more work done on that compared to the hard, so I assume that hard is still WIP in terms of hitsounds and kiai and whatnot.

If there is a tip I can give you, it is to be consistent in terms of patterns. Some look really nice like this back and forth pattern at 00:51:017 (3,4,5,6). However this 01:28:246 (5,6,7,1) is just messy.

Good luck!
sry for long response, just back from somewhere....
dont worry, ur mods is op
Topic Starter
aotti
Note : every mods that dont get a reply like RVMathew mods is actually already used, why i dont reply like RVMathew is cuz bfore im still a nub....
#sryforsickenglish
Jonis221
Hard:
00:11:439 (9,1) - 00:32:584 (2,3) - 00:44:511 (1,2) - Try to stack notes properly like you did here 00:16:861 (3,4) - And there's a more like this in the rest of the map.
00:16:138 (2,4) - Try to make sliders more similar
00:26:801 (6,7,8) - Spacing between objects is different.
00:35:475 (1,2,3) - ^
00:40:355 (1,3) - you can use less sliders points for sure.
00:51:017 (3,4,5,6) - feels like you trying to hide note 5, try something like here 03:06:921 (2,3,4,5) -
00:51:921 (1,2) - Try to blanket these.
01:14:692 (5,1) - Make a usual distance between or stack them.
01:37:825 (1,2) - You can also make them similar.
01:40:536 (1,2) - ^
01:42:704 (4,5) - ^
02:30:415 (4,5) - ^
02:36:560 (2) - maybe try to make repeat slider here.
03:20:656 - 00:18:126 - 00:36:560 - Feels like empty gap with strong sound, which should have be mapped and there's a lot in this map, I hope you'll find them :)
03:36:560 (5,6,7) - Try to make this pattern more like triangle.
03:41:258 (1) - 03:42:704 (1) - I hope you can improve this wave. Here's a amazing guide about sliders t/2085966 and you'll find there about slidervawes.

Insane:
I Think you can use same "Stack leniency" like in hard difficulty.
00:10:897 (3,4) - 00:16:861 (7,1) - 00:38:728 (5,6) - Also look for same stack problems.
00:09:993 (5) - 03:18:487 (1) - Try to make symmetrical looking slider (for example: http://i.imgur.com/o0IoELc.png)
00:15:596 - 00:16:319 - 01:22:102 - 01:27:885 - 01:36:198 - 02:49:572 - 03:26:439 - 03:26:258 - 03:26:620 - I think these gaps should have be mapped.
00:41:439 (8,9,10) - how about this rhythm? http://i.imgur.com/uJEiLCs.png
02:36:740 (4) - make this slider 1/4 from 02:36:740 - to 02:36:831 -

Hope this was a bit helpful mod, there's a lots of things still to improve here. And don't forget to check AiMod.
Good luck and try to not give up on mapping ;)
Topic Starter
aotti

EggsGone wrote:

Hard:
00:11:439 (9,1) - 00:32:584 (2,3) - 00:44:511 (1,2) - Try to stack notes properly like you did here 00:16:861 (3,4) - And there's a more like this in the rest of the map.// done
00:16:138 (2,4) - Try to make sliders more similar// done
00:26:801 (6,7,8) - Spacing between objects is different.// done
00:35:475 (1,2,3) - ^// fixed
00:40:355 (1,3) - you can use less sliders points for sure.// fixed
00:51:017 (3,4,5,6) - feels like you trying to hide note 5, try something like here 03:06:921 (2,3,4,5) - // done
00:51:921 (1,2) - Try to blanket these.// done
01:14:692 (5,1) - Make a usual distance between or stack them.// fixed
01:37:825 (1,2) - You can also make them similar.// done
01:40:536 (1,2) - ^// done
01:42:704 (4,5) - ^// done
02:30:415 (4,5) - ^// done
02:36:560 (2) - maybe try to make repeat slider here.// done
03:20:656 - 00:18:126 - 00:36:560 - Feels like empty gap with strong sound, which should have be mapped and there's a lot in this map, I hope you'll find them :)// u,u sry
03:36:560 (5,6,7) - Try to make this pattern more like triangle.// done
03:41:258 (1) - 03:42:704 (1) - I hope you can improve this wave. Here's a amazing guide about sliders t/2085966 and you'll find there about slidervawes.// fixed

Insane:
I Think you can use same "Stack leniency" like in hard difficulty.
00:10:897 (3,4) - 00:16:861 (7,1) - 00:38:728 (5,6) - Also look for same stack problems.
00:09:993 (5) - 03:18:487 (1) - Try to make symmetrical looking slider (for example: http://i.imgur.com/o0IoELc.png)
00:15:596 - 00:16:319 - 01:22:102 - 01:27:885 - 01:36:198 - 02:49:572 - 03:26:439 - 03:26:258 - 03:26:620 - I think these gaps should have be mapped.
00:41:439 (8,9,10) - how about this rhythm? http://i.imgur.com/uJEiLCs.png
02:36:740 (4) - make this slider 1/4 from 02:36:740 - to 02:36:831 -

Hope this was a bit helpful mod, there's a lots of things still to improve here. And don't forget to check AiMod.
Good luck and try to not give up on mapping ;)
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