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ARForest - Life

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Topic Starter
LeQuack
This beatmap was submitted using in-game submission on Thursday, 18 May 2017 at 1:37:01 PM

Artist: ARForest
Title: Life
BPM: 128
Filesize: 2478kb
Play Time: 00:31
Difficulties Available:
  1. Beginner (0.89 stars, 20 notes)
  2. Easy (1.27 stars, 31 notes)
  3. Hard (2.83 stars, 94 notes)
  4. Intermediate (2.31 stars, 78 notes)
  5. Journey (3.52 stars, 146 notes)
  6. Normal (1.51 stars, 47 notes)
Download: ARForest - Life
Information: Scores/Beatmap Listing
---------------
SB is me just dickin around with Storybrew
elena2705
Hi~
M4M

Beginner

00:31:056 (3) - X: 136, Y:144;
00:24:025 (1) - put dot in the center of slider.

Easy

Everithing is cool)

Normal

00:02:228 (2,3) - in one line;
00:05:978 (2,3) - ^
00:24:728 (2,3) - ^
Why normal so easy)))

Intermediate

00:11:954 (3) - delete sound of clap, here not sound in the song at all, but in previous red stick there is sound of bell. But per clock here is very well)
00:26:954 (3) - ^
To the point, why did you not do sound clap in all place with bells?

Hard

00:04:454 - also, how in intermediate;
00:08:204 - ^
00:19:454 - ^
00:08:321 (2,3,4) - i think do this so... bad? If you put them not on each other, but one after another will better)
00:23:321 (2,3,4) - ^

Journey

00:16:056 (6) - here i can't see this slider, at all, maybe because it;s white or maybe something another, but fact is that it's invisible. So think about it)
00:30:587 (5,6) - these two sliders 'a little~' bit far)
And also i want to tell, that strims far from each other, and it's complicated for 3.34* Users that can play it, because it has low diff, will not play it, but users that think that can play it, can't play. So try to increse stars (maybe slider velosity increase), or make it appropriate for 3.34*

If you don't understand me, please ask)
Good luck :)
Topic Starter
LeQuack

elena2705 wrote:

Hi~
M4M

Beginner

00:31:056 (3) - X: 136, Y:144; Didn't move exactly there but made the Distance spacing consistent
00:24:025 (1) - put dot in the center of slider. If you mean a slider tick, then i have noi control over that, it happens on every beat after the slider start (which in this case isn't in the middle of this slider

Easy

Everithing is cool)

Normal

00:02:228 (2,3) - in one line; I think movement is more exciting the way i have it now
00:05:978 (2,3) - ^
00:24:728 (2,3) - ^
Why normal so easy)))

Intermediate

00:11:954 (3) - delete sound of clap, here not sound in the song at all, but in previous red stick there is sound of bell. But per clock here is very well)
00:26:954 (3) - ^ For both this is where the snare drum is playing and the claps are following that
To the point, why did you not do sound clap in all place with bells? Reason given above

Hard

00:04:454 - also, how in intermediate;
00:08:204 - ^
00:19:454 - ^ All i mentioned reason why in intermediate
00:08:321 (2,3,4) - i think do this so... bad? If you put them not on each other, but one after another will better) Did this toi differentiate it from 00:07:501 (2,3) - which is only two notes after the slider
00:23:321 (2,3,4) - ^

Journey

00:16:056 (6) - here i can't see this slider, at all, maybe because it;s white or maybe something another, but fact is that it's invisible. So think about it) Changed to be more easier to see
00:30:587 (5,6) - these two sliders 'a little~' bit far) If they were any close the overlap would not look good so thats why they are where they are
And also i want to tell, that strims far from each other, and it's complicated for 3.34* Users that can play it, because it has low diff, will not play it, but users that think that can play it, can't play. So try to increse stars (maybe slider velosity increase), or make it appropriate for 3.34* I'll get more feedback from other modders about this, but because i already have a hard diff i think i can do that for this diff (as it's meant to be an insane) also the low BPM makes it easir for players to play

If you don't understand me, please ask)
Good luck :)
Thank you for the mod :)
[ Lilu ]
hi, from queue again.
c:

Journey
00:01:993 (4,5) - has smaller spacing compared to 00:02:696 (8,9) - even though they are mapped to the same sound
00:06:681 (9,10) - breaks flow, though i fiddled with the notes, and you'd need to remap that whole 5 second section around it to properly fix the issue. Up to you.
00:15:353 (4,2,3,4) - fix overlap
00:16:290 (7,6,7,8) - fix overlap
00:27:540 (7,6,7,8) - fix overlap
00:28:478 (5,1,2,3) - fix overlap
00:30:587 (5,6) - maybe take one reverse off the 5?

If you see this before your mod on future candy, then i also modded future candy :P
also, nice map! Good luck~
Topic Starter
LeQuack

[ Lilu ] wrote:

hi, from queue again.
c:

Journey
00:01:993 (4,5) - has smaller spacing compared to 00:02:696 (8,9) - even though they are mapped to the same sound
00:06:681 (9,10) - breaks flow, though i fiddled with the notes, and you'd need to remap that whole 5 second section around it to properly fix the issue. Up to you.
00:15:353 (4,2,3,4) - fix overlap
00:16:290 (7,6,7,8) - fix overlap
00:27:540 (7,6,7,8) - fix overlap
00:28:478 (5,1,2,3) - fix overlap
00:30:587 (5,6) - maybe take one reverse off the 5? No break in sound so i'll keep it as is

If you see this before your mod on future candy, then i also modded future candy :P
also, nice map! Good luck~
Thanks for mods on both maps :D No reply=Fixed
Ora
General:
I said this in Journey diff, but consider giving each diff a spinner at the end (possibly end them at 00:34:337 - or 00:33:400 - ) just so all the scores don't end up being the same on the leaderboards
Easy
00:07:150 (2,3) - Picky blanket http://puu.sh/vM1Fr/8904e0e02a.jpg
00:22:150 (2,3) - I would just give these better symmetry and move 00:22:150 (2) - to x205 y111
00:07:150 (1,2) - again if you are trying to make a pattern symmetric, just do ittt move 00:08:087 (2) - to x405 y189 and adjust the following objects for spacing

The other diffs look nice, I don't have any issues with rhythm choices you made. There is some subjective stuff like choices of sliders you used that I would have done differently but I don't want to get too picky and in the end it's your mapping style

Journey
00:12:775 (1) - I feel like this circle needs to be emphasized more. Maybe go with a 1/4 slider before, something like this: http://puu.sh/vM1a0/7de0361732.jpg similar to 00:16:290 (7,1) -
00:20:275 (1) - here too, this is more subjective but I feel like more emphasis on these parts would play better. You do it at 00:23:790 (5,1) -
00:30:587 (5,6) - careful with these 1/8 jumps. I would just change these to end on 1/4, it will play better and it still fits the rhythm (and also maybe add another circle at 00:31:525 - like this: http://puu.sh/vM0Wt/b9c09f3fb5.jpg)
spinner at the end!

Since this is was short mod (for a short song) I might take a look at your other set :^)
Topic Starter
LeQuack

Ora wrote:

General:
I said this in Journey diff, but consider giving each diff a spinner at the end (possibly end them at 00:34:337 - or 00:33:400 - ) just so all the scores don't end up being the same on the leaderboards Will change if i really have to but right now i think its fine (Plus map is exactly 30 seconds so there's that meme
Easy
00:07:150 (2,3) - Picky blanket http://puu.sh/vM1Fr/8904e0e02a.jpg
00:22:150 (2,3) - I would just give these better symmetry and move 00:22:150 (2) - to x205 y111
00:07:150 (1,2) - again if you are trying to make a pattern symmetric, just do ittt move 00:08:087 (2) - to x405 y189 and adjust the following objects for spacing Maybe i fixed, but i think the like you gave is wrong

The other diffs look nice, I don't have any issues with rhythm choices you made. There is some subjective stuff like choices of sliders you used that I would have done differently but I don't want to get too picky and in the end it's your mapping style

Journey
00:12:775 (1) - I feel like this circle needs to be emphasized more. Maybe go with a 1/4 slider before, something like this: http://puu.sh/vM1a0/7de0361732.jpg similar to 00:16:290 (7,1) -
00:20:275 (1) - here too, this is more subjective but I feel like more emphasis on these parts would play better. You do it at 00:23:790 (5,1) -
00:30:587 (5,6) - careful with these 1/8 jumps. I would just change these to end on 1/4, it will play better and it still fits the rhythm (and also maybe add another circle at 00:31:525 - like this: http://puu.sh/vM0Wt/b9c09f3fb5.jpg)
spinner at the end!

Since this is was short mod (for a short song) I might take a look at your other set :^)
Thank you for the mod :D No Reply=Fixed
FiddleBlue
Hi!
Why would you crop such lovely song?
Also, I'm very busy, so I'm sorry if I can only mod two difficulties.
General
I don't know about colors. But I think they're too bright. Perhaps making them less bright?
The hitsounds seem to be too subtle. Perhaps raising them by 10%?
A suggestion for the SB, but perhaps you could add a sudden fading out gradient white to transparent for the strong drum sound?
Hard
00:06:681 (5) - This sharp slider seems out of place. What about making it a curve as well?
A lot of the strong sounds are being downgraded by having the same spacing. I think you can space them a little bit more to make them more stand out than the rest.
Journey
00:02:228 (5,9) - I think these should be hitsounded with finish instead of whistle. I think it's more appropriate. Same goes to other similar patterns. Some could go to other difficulties, too.
00:10:431 (9) - I think it needs more spacing from the last triplet, or make it lesser spacing to the next one. Because the spacing looks identical, the individual circle feels not special.
00:14:181 (9) - ^
00:16:290 (7) - I think this one should be hitsounded as the last slider.
00:31:525 (1) - Ended with a great sound. So I think this should be hitsounded.
Sorry for the short mod.
Good luck with your mapset!
Topic Starter
LeQuack

FiddleBlue wrote:

Hi!
Why would you crop such lovely song? I know i love the song but the rest of the song would be super boring if mapped
Also, I'm very busy, so I'm sorry if I can only mod two difficulties. It's all good, the fact you repayed me at all is more than you needed to do
General
I don't know about colors. But I think they're too bright. Perhaps making them less bright? Will get a BN's opinion
The hitsounds seem to be too subtle. Perhaps raising them by 10%?
A suggestion for the SB, but perhaps you could add a sudden fading out gradient white to transparent for the strong drum sound? This SB was me just learning to use storybrew, so i might try and do this (if i figure it out lol)
Hard
00:06:681 (5) - This sharp slider seems out of place. What about making it a curve as well?
A lot of the strong sounds are being downgraded by having the same spacing. I think you can space them a little bit more to make them more stand out than the rest. You don't want too much variation in spacing in low diffs plus big sounds have 1.7 spacing whilst other places have 1.5 spacing so i think its fine
Journey
00:02:228 (5,9) - I think these should be hitsounded with finish instead of whistle. I think it's more appropriate. Same goes to other similar patterns. Some could go to other difficulties, too.I think tehe hitfinish sound is too long to be used so often, i think used as sparingly as it is now is fine
00:10:431 (9) - I think it needs more spacing from the last triplet, or make it lesser spacing to the next one. Because the spacing looks identical, the individual circle feels not special.
00:14:181 (9) - ^
00:16:290 (7) - I think this one should be hitsounded as the last slider. Last slider is following snare drum whilst this is following bass drum so i will keep hitsound as is
00:31:525 (1) - Ended with a great sound. So I think this should be hitsounded.
Sorry for the short mod.
Good luck with your mapset!
Thank you for the mod No Reply=Fixed
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