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Suzuki Konomi - Blow out

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Chloe
时隔多年 马上又要飞图 美滋滋 :) :)
xxdeathx

Bubblun wrote:

xxdeath's Insane
  1. 00:17:182 (3,4,5,6) - I feel this rhythm might come as a shock because it sounds similar to 00:15:932 (2) - yet has 2 distinct clicks which I feel would be surprising to play. https://puu.sh/zKpmD/58f99a5946.png I think this variation would play more intuitively I don't quite follow the issue here:
    how would it come as a shock? It's following the melody of the song, and can't be compared to 00:15:932 (2) - since they are cover different parts of the song that don't correspond to each other. 01:21:088 (4,5) - is the corresponding part of the song for this pattern, and they are mapped equivalently.
  2. 00:19:995 (5,6,7) - Personal suggestion, I think it would be more interesting to map these as kick sliders. These beats feel more intense and sharper than 00:12:338 (3,4,5,6) - so I feel it fits xp 1/4 sliders don't fit single strong 1/2 notes at all. I don't know why they've gotten popular to map over notes that should be circle jumps instead -_
ThanXX~
Hollow Delta
@xxdeathx

For my second point, 00:19:995 (5,6,7) - is there another way besides kick sliders to contrast the stronger jumps from 00:12:495 (4,5,6) - ? They share a similar shape despite being mapped to different cues. I feel kick sliders would 'highlight' the notes creating more contrast. When you silence the tails they play similarly to circles.
xxdeathx

Bubblun wrote:

@xxdeathx

For my second point, 00:19:995 (5,6,7) - is there another way besides kick sliders to contrast the stronger jumps from 00:12:495 (4,5,6) - ? They share a similar shape despite being mapped to different cues. I feel kick sliders would 'highlight' the notes creating more contrast. When you silence the tails they play similarly to circles.
They are different patterns. 00:12:495 (4,5) - is a stack, and I do put larger jumps on the strong notes: 00:12:495 (4) - and 00:12:807 (6) - and 00:12:963 (1) - . Circles are by far the best representation of strong 1/2 beat notes especially when there is no 1/4 sound between them and no need to overdo with 1/4 sliders whose tails you even need to silence. Furthermore, 1/4 sliders must be placed closer together due to 1/4 distance spacing and despite the slider leniency, which is counterintuitive given that strong sounds warrant larger spacing. For these reasons, I strongly disagree with the relatively recent trend to use 1/4 sliders to "highlight" strong 1/2 beat sounds.
smallboat
[General]

Wave hitsounds with possible delay > 5ms:
normal-hitfinish65.wav
and normal-hitfinish70.wav

[Normal]

00:39:682 (4,1) - 感覺這overlap不改的話其他BN又要挑了。

[VINXIS's Insane]

01:21:401 (4) - Seems missed a whistle here? (Check 00:17:651 (4) - you will know it)

[Karen's Expert]

00:50:463 (7,1) - 有點坑的stream stack

[Chloe's Extra]

00:31:713 (1,2) - 這串子是不是沒放好
00:50:932 (5) - 最好加個NC來區別串子的間距變化

[Extra]

00:01:088 (3,6) - 放中間點應該比較好看,距離也挺合理
Warpyc
Just a couple of things that stood out to me in nolds diff

00:05:541 (1) - the guitar here fades in gradually which makes the relatively strong hitsound here feel very jarring and out of place


00:17:885 (2) - hitsound here also feels out of place since the music doesn't really support it at least from what I could hear, I think it would be better by either using lower volume here or using another sample

same with 01:21:635 (2) -

hope I didn't repeat stuff that has been said 10000 times
Topic Starter
Rizia

smallboat wrote:

[General]

Wave hitsounds with possible delay > 5ms:
normal-hitfinish65.wav
and normal-hitfinish70.wav these should no problem

[Normal]

00:39:682 (4,1) - 感覺這overlap不改的話其他BN又要挑了。改了改排版

[VINXIS's Insane]

01:21:401 (4) - Seems missed a whistle here? (Check 00:17:651 (4) - you will know it) fixed

[Karen's Expert]

00:50:463 (7,1) - 有點坑的stream stack 00:49:682 (2,3,4,5,6,7) - 前面這裡也是差不多的擺法 所以我猜這裡也是故意的

[Chloe's Extra]

00:31:713 (1,2) - 這串子是不是沒放好 我理解的是利用人聲來做個比較不同的做法
00:50:932 (5) - 最好加個NC來區別串子的間距變化 這裡NC不NC差不了太多 而且不NC美感比較好imo

[Extra]

00:01:088 (3,6) - 放中間點應該比較好看,距離也挺合理 改了
sorry for i cant take too much time on this mapset, but i will try my best to make it success
Ulysses

Rizia wrote:

smallboat wrote:

[General]

Wave hitsounds with possible delay > 5ms:
normal-hitfinish65.wav
and normal-hitfinish70.wav
finish70:
https://drive.google.com/open?id=1WCOXL ... eVpDcHBwAe
finish65:
https://drive.google.com/open?id=1dYUfB ... DtmQz-aZlq


Warpyc wrote:

Just a couple of things that stood out to me in nolds diff

00:05:541 (1) - the guitar here fades in gradually which makes the relatively strong hitsound here feel very jarring and out of place


00:17:885 (2) - hitsound here also feels out of place since the music doesn't really support it at least from what I could hear, I think it would be better by either using lower volume here or using another sample

same with 01:21:635 (2) -
Although I understand where are you coming from, I find the hitsounds in question quite suitable (well, pardon my weird taste of hitsounds).
Topic Starter
Rizia
updated
smallboat
Rebubbled
Hollow Delta
Call me after 24 hours xp
Ulysses
Wow
Topic Starter
Rizia
ok yeaa
Hollow Delta
gl in ranking everyone
Topic Starter
Rizia
dream come true
thank you!
Kalibe
wow its happening
Logic Agent
blobsweat
Meyrink
Oho Finally ! Gratz Rizia-chan
one in a billion rank when
Cris-
Finally~
Grats :3/
pw384
omg awesome mapset
Chloe
#50 niubia!
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