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Sota Fujimori - DANCE ALL NIGHT

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Kibbleru
b
milr_
d
Kawashiro
Qualified!!
Doormat
i have trouble keeping to my time commitments

[Easy]
  1. 01:13:651 - might want to insert a break here, this is quite a long time without having any notes in play
    SPOILER
    ps: drag the break to start on the downbeat
[6006]
  1. 00:15:985 - 5% volume on repeat; delete timing point here
  2. 00:53:651 (4,4,4) - i feel that the 1/4 density is a bit too high here coming off of the Normal, especially since the Insane above this is less dense in some areas. i recommend changing the sliders i highlighted here into 1/2 sliders to help balance out the density
[KawaMilr]
  1. 00:01:651 (2) - looks like a snapping error? shouldn't this be 1/6 like the other diffs? played back on slower speeds just to confirm and it does sound more like 1/6 than 1/8 here
  2. 00:36:762 (3,4) - i kind of expected the patterning here to be similar to 00:36:318 (1,2) - and 00:37:207 (1,2) - , so why is it stacked? stacking it breaks the patterning emphasis
  3. 01:52:540 (5) - there's barely a sound here, let alone one that would imply a clickable point. circle here feels inappropriate as a result; would recommend deleting it
[Nowa]
  1. 00:15:985 (5) - delete the timing point here; circle is at 5% volume here
[Pho]
  1. 00:02:874 (2) - 01:18:874 (2) - 01:20:651 (2) - 01:25:985 (2) - 01:27:762 (5) - hi yes it's the hitsound police you have violated the law with your circle at 5% volume at multiple points
  2. 00:04:762 (3,1) - ok so i know that there's like this faint bass sound here, but i still think that the point at 00:04:985 - should be clickable instead due to how much more louder it is, and especially when the rest of the rhythm setup you use follows that melody. same with 00:11:874 (3,1) -
popping for now because of weird/inconsistent snap in KawaMilr's collab diff, but call me and kibb back when everything is addressed~

proud of you bby
Topic Starter
Yoshimaro

Doormat wrote:

i have trouble keeping to my time commitments i feel ya LOL

[Easy]
  1. 01:13:651 - might want to insert a break here, this is quite a long time without having any notes in play for sure
    SPOILER
    ps: drag the break to start on the downbeat
applying for 6006 as well
[6006]
  1. 00:15:985 - 5% volume on repeat; delete timing point here y e s
  2. 00:53:651 (4,4,4) - i feel that the 1/4 density is a bit too high here coming off of the Normal, especially since the Insane above this is less dense in some areas. i recommend changing the sliders i highlighted here into 1/2 sliders to help balance out the density imo its fine because the kawamilr diff features more rhythmic complexity (and the flow is a notably faster paced), which in turn leads into nowas diff adding more technical complexity too. i think the repeat sliders are pretty average for what you'd expect from a hard diff density. if anything, i think it would damage the spread if i changed to 1/2 because then the transition of not using 1/4 rhythm in this section from the normal diff to diverse use of 1/4 in the milr diff would be a bit too much of a gap in the spread.
proud of you bby i l o v e y o u g u y s
Topic Starter
Yoshimaro
*updated because nowa diff is being used in OTC this weekend and they need to notify players. also, fixed the hitsounding in all the diffs
Topic Starter
Yoshimaro
pho did changes

kawamilr did changes: but the regarding 01:52:540 - , there is a noise there which is the synth, but i agree that it shouldn't be clickable. instead, just extended the slider duration, similar to nowa's diff

all diffs updated w
Kibbleru
okay
milr_
ogay
Topic Starter
Yoshimaro
imgay
Doormat
luv u bby so proud of u
_orange
gratssss
-Zeraora
congrats!!!!!!!!!
Topic Starter
Yoshimaro
hoyl fuc i am so gay right now
Lince Cosmico
i love when ur gay
hehe
why are there like 600 broken stacks on fanzhen's diff liek bro

00:03:429 (1,2,3) - 00:06:985 (1,2,3) - 00:10:540 (1,2,3) - 00:14:096 (1,2,3) - 00:41:651 (1,3) - 01:17:651 (3,1) - 01:25:207 (1,2,3) - 01:27:874 (1,2,3,1,2,3) - 01:42:096 (1,2,3,1,2,3) -
Topic Starter
Yoshimaro

handsome wrote:

why are there like 600 broken stacks on fanzhen's diff liek bro

00:03:429 (1,2,3) - 00:06:985 (1,2,3) - 00:10:540 (1,2,3) - 00:14:096 (1,2,3) - 00:41:651 (1,3) - 01:17:651 (3,1) - 01:25:207 (1,2,3) - 01:27:874 (1,2,3,1,2,3) - 01:42:096 (1,2,3,1,2,3) -


i mean i can go and stack them a little better but not all of them come out perfect anyway he's using 7 stack leniency lol, and ontop of that i only just now realized because you pointed it out. playing it doesnt stand out to me tbh i feel like you kinda have to be looking for it in order to find this while playing
Monstrata


Stack leniency doesn't affect slider-tails, only circles and heads, so even with SL 10 it looks like this...


They look kinda bad, but eh not everyone cares about stacks.
_Meep_
my deek is hard for this set
-Mo-
Hi, responding to a report we received.

The map looks fine to me, including the slider in Pho's diff since I believe the path of the slider is still readable despite the overlap.

Do you mind writing a quick summary of what was/wasn't changed from -Vanilla's mod from a while back though?
Topic Starter
Yoshimaro

-Mo- wrote:

Hi, responding to a report we received.

The map looks fine to me, including the slider in Pho's diff since I believe the path of the slider is still readable despite the overlap.

Do you mind writing a quick summary of what was/wasn't changed from -Vanilla's mod from a while back though?
sure, he applied the mod in the doormat mod

-Vanilla wrote:

random mod


Pho


  1. 00:04:762 (3,1) - I see no reason to start the 1 slider on the blue tick, as more emphasis comes from the 1/2 beat red tick before it
    00:08:540 (4) - you even did it here where it starts on the emphasized sound.
    00:11:874 (3,1) - also be sure to fix this

    *the sliders no longer start on a blue tick, and instead uniformly fall on a 1/2 beat
  2. 00:32:985 (1,2,3) - Aesthetically this doesn't seem right, for one, the 2 slider isn't of the same shape as 1 and 3. But I feel like they could have more cohesion, perhaps by aligning them in a symmetrical triangle? Not sure, but compared to 00:40:096 (1,2,3) - the pattern here doesn't seem very tight.

    *these actually used to look pretty goofy honestly lol, he changed their shapes to be uniform
  3. 00:58:985 (3) - I'm not good with rankable stuff, but since this slider goes back into itself, isnt that unrankable? i think i saw something on rrtyui's exit this earth's atomosphere that had the same issue.

    *wasn't a reading issue so he left it
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