no. Delete this thread or something. It was stupid.
Yes, it's the same thing actually.SapphireGhost wrote:
Why not just make half a slider and then have a key command to mirror the points? I think that's the same idea but could work too.
But this could actually be helpful and time-saving.SapphireGhost wrote:
Why not just make half a slider and then have a key command to mirror the points? I think that's the same idea but could work too.
I didn't spend much time on these sliders, that's why they're so crappy. They're just examples.mm201 wrote:
I like how your examples are better than his joined sliders.
This feature request is time saving. You'll be able to make the sliders you just showed me TWICE or THREE times as fast! And what he said is almost the same thing.OzzyOzrock wrote:
SORRY BROBut this could actually be helpful and time-saving.SapphireGhost wrote:
Why not just make half a slider and then have a key command to mirror the points? I think that's the same idea but could work too.
No, without them it's harder and it won't be easy to make it perfect.mm201 wrote:
Even your tilde example is better created without redpoints.
I LOL'd XDOzzyOzrock wrote:
Might as well add connecting posts as well with the triple-posting you're doing.
Sakura Hana wrote:
I LOL'd XDOzzyOzrock wrote:
Might as well add connecting posts as well with the triple-posting you're doing.
but yeah, next time edit your post instead of triple posting
That ^theowest wrote:
I was posting them at different times... so.. I didn't bother to edit it into one.OzzyOzrock wrote:
Might as well add connecting posts as well with the triple-posting you're doing.
Indeed! or.. do you mean, not to add it..? ;_;OzzyOzrock wrote:
It would be time-saving to add it too!
mm201 wrote:
No, this isn't true. When using red points, there's an inconsistent second derivative right at the joining point. This creates a less smooth appearance than if it was made without red points.
This is CONNECTING sliders. ANY slider. Just connecting. Copy points in sliders, whatever. It has nothing to do with auto circle making or whatever you're saying. It's up to the big boss who'll approve this, if they find it any good.mm201 wrote:
Those are the afforementioned gimmicky sliders. That's just one kind of shape!
Why not add an auto circle maker? An auto tilde maker? An auto wiggle maker? Auto spiral?
Having a tool to make every kind of slider shape just isn't practical, and encourages mappers to just use those same shapes all the time.
True.mm201 wrote:
I never use red points in my sliders, unless they are elbows, which wouldn't benefit from this.
The only use you can justify is making sliders with cusps, which is only one kind of shape.
You did saymm201 wrote:
No I didn't. I said sliders don't look smooth at redpoints, and that tildes are better created without. Read it again.
Even your tilde example is better created without redpoints.It wasn't created any better without the redpoints. It would look like this without them:
Nope, but since you said "without the red points", I thought, the example there is the ONLY one with red points so there can't be any other one.mm201 wrote:
Do you not know what a tilde is?
^ that doesn't work on the sliders I made. It looks like crap without the red points.Sakura Hana wrote:
Ohai
Edit also: ~ <- tilde
You said it would look better if I didn't have any. I didn't!mm201 wrote:
/me headdesk
http://en.wikipedia.org/wiki/Tilde
Which is why, when this is applied, it should be one point when it will be connected. So two points = one point when connecting.Luna wrote:
Yes, but connecting sliders would add a red point.
And that would be ugly.
I never said I wanted to join them with a redpoint.mm201 wrote:
You said you wanted this feature to join two arcs with a redpoint.
I say this is a bad way to do it. The only "legit usage" is creating those funny squiggles which are just one kind of shape and don't fit most kinds of maps.
okay sure.. but when it comes to this kind of stuff:Luna wrote:
The shape of the slider will change completely if it's not a red point.
It's not as noticable with the tilde slider, but try that really complicated slider from your first post and joint it with a normal waypoint. It will look awful.
Just how many maps are there where sliders like that would fit xDtheowest wrote:
lol, imagine creating something like this
and then wanting to make it symmetrical. THAT would take a very long time, but not if this request was accepted.
you guys are right... .___________. Sorry for wasting your time.mm201 wrote:
Your method isn't any more efficient. What happens when you need to make an adjustment to one of the control points? You demolish half the slider, re-paste, and re-join? Much easier to just move the other control point. It can be extremely difficult to tell if the slider's end will line up just perfectly until it's complete, so you WILL need to adjust control points quite a bit after it's created.
Also:
Nope.OzzyOzrock wrote:
To think that a conclusion would've been reached 2 pages faster if he had known what a tilde was...
No, because I didn't realize till he showed me the example picture I made. I thought he meant the one.. that wasn't a tilde.. oh god.. you're right.. ._______________.OzzyOzrock wrote:
Yes, because then no red endpoint conversation would have existed.