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posted
This beatmap was submitted using in-game submission on Monday, October 16, 2017 at 2:37:16 PM

Artist: Kensho Ono
Title: STORY (TV Size)
Source: ラクエンロジック
Tags: luck & logic anime xr a_r_m_i_n armin sotarks syph borborygmos akitoshi Hobbes2 and milkshake _83
BPM: 188
Filesize: 26671kb
Play Time: 01:29
Difficulties Available:
  1. A r M i N's Extreme (5.94 stars, 388 notes)
  2. Akitoshi's Hard (3.35 stars, 245 notes)
  3. borshake's Insane (4.51 stars, 359 notes)
  4. Hobbes2's Advanced (2.47 stars, 202 notes)
  5. Normal (1.95 stars, 143 notes)
  6. Sotarks' Expert (5.52 stars, 405 notes)
  7. Syph's Extra (5.45 stars, 384 notes)
  8. Tetraheaven (6.45 stars, 410 notes)


Download: Kensho Ono - STORY (TV Size)
Download: Kensho Ono - STORY (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
The most anime anime set of all anime. (apparently this anime is mega ass)

Tetraheaven: Xexxar
Expert: A r M i N
Expert: Sotarks
Extra: Syph
Insane: bor & milkshake
Hard: Akitoshi
Advanced: Hobbes2
Normal: Xexxar
posted
Normal
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 41252
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:STORY (TV Size)
TitleUnicode:STORY (TV Size)
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Xexxar
Version:nilia's Normal
Source:ラクエンロジック
Tags:luck & logic anime xr
BeatmapID:0
BeatmapSetID:-1

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posted
are you ok for me to gd, i do insane and lower (not too fan of hard diff though)

gl in this set!
posted
Are you still accepting a Extra GD? I'd loove u no homo the rhythm on this map sound sooo dang fun

Just PM me and say if u delcine or accept(<- do this one :^)

Have a nice day man ^^
posted
asking gd on thread is really lame guys
posted

Sotarks wrote:

asking gd on thread is really lame guys


sorry i am lame and you dont need to comment on it ty
posted

Sotarks wrote:

asking gd on thread is really lame guys


not asking and just gding is lamer
posted
normal
osu file format v14

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[Metadata]
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TitleUnicode:STORY (TV Size)
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:Xexxar
Version:stwi's Normal
Source:ラクエンロジック
Tags:luck & logic anime xr
BeatmapID:0
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66,318,52944,1,0,0:0:0:0:
126,214,53263,1,0,0:0:0:0:
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158,105,53742,5,0,0:0:0:0:
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385,46,54540,1,0,0:0:0:0:
460,139,54859,1,0,0:0:0:0:
460,139,55019,6,0,L|454:259,1,120
416,305,55497,2,0,B|357:315|357:315|283:296,1,120
193,241,56136,2,0,L|133:243,1,60
79,271,56455,2,0,B|94:212|94:212|84:153,1,120
58,99,56933,1,0,0:0:0:0:
158,32,57253,1,0,0:0:0:0:
223,132,57572,5,0,0:0:0:0:
256,192,57731,12,0,59167,0:0:0:0:
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340,183,61082,1,0,0:0:0:0:
235,122,61402,1,0,0:0:0:0:
319,36,61721,2,0,L|483:25,1,120
507,125,62359,1,0,0:0:0:0:
449,230,62678,6,0,L|460:394,2,120
340,183,63636,1,0,0:0:0:0:
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102,148,64593,2,0,L|221:156,1,120
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365,199,66189,1,0,0:0:0:0:
441,107,66508,1,0,0:0:0:0:
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351,245,68742,1,0,0:0:0:0:
259,167,69061,2,0,L|157:174,1,60
139,178,69380,1,0,0:0:0:0:
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448,111,71455,1,0,0:0:0:0:
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386,328,72253,1,0,0:0:0:0:
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47,307,81827,6,0,L|56:188,1,120
63,127,82306,1,0,0:0:0:0:
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259,133,83090,6,0,L|268:252,1,120
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393,331,83887,1,0,0:0:0:0:
393,331,84047,2,0,L|384:212,1,120
394,152,84526,1,0,0:0:0:0:
452,47,84845,1,0,0:0:0:0:
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256,192,88036,12,0,89313,0:0:0:0:
posted
[Tetraheaven]
00:06:029 (3,1) - This has one main issue I want to focus on which is that this doesn't follow the song's tension in a way that I feel would be necessary for feeling like you're playing the song instead of something alienated from the song (which isn't this map, just this part). The flow and distance together make this a very big tense jump for the player. Tension peaks usually are expected to follow with release, which doesn't really happen. You follow with more tension by creating SV changes, which the song has created, but tension doesn't lead up to tension. Alright enough about that

01:00:125 (1,2,3,4,1,2,3,4) - Personally, I would make these sliders and the next measure hitcircles like this, for tension release reasons again, but the spacing here is small, so whatever you choose is fine.

Also my gosh this diff is so underrated in SR jeez

[A r M I N'S e X t R E M E]
00:57:731 (2,1,1,1,2) - This section should be tense, as the chorus is coming soon which is a waterfall of release. But it's not tense at all, in fact the flow is quite circular between sliders, making it easy flowing and really sparse rhythm density. Please change this.


Other diffs are fine from wading through, so.. yeah. I mean honestly do you expect people to find much at this point xd
posted

Sotarks wrote:

asking gd on thread is really lame guys


shut up your maps suck and so do your mods
posted

pyroflayer wrote:

Sotarks wrote:

asking gd on thread is really lame guys


shut up your maps suck and so do your mods
:shock:
posted
:^)
posted

pyroflayer wrote:

Sotarks wrote:

asking gd on thread is really lame guys


shut up your maps suck and so do your mods
posted

pyroflayer wrote:

Sotarks wrote:

asking gd on thread is really lame guys


shut up your maps suck and so do your mods


yeah but i'm 1000 times better than xexxar
posted

Sotarks wrote:



yeah but i'm 1000 times better than xexxar


1000 X -1 = -1000
posted

pyroflayer wrote:

Sotarks wrote:



yeah but i'm 1000 times better than xexxar


1000 X -1 = -1000
posted
posted

pyroflayer wrote:

Sotarks wrote:



yeah but i'm 1000 times better than xexxar


1000 X -1 = -1000

it's actually 1000x0 is still 0, please learn your classics thanks.
posted
I was thinking of that, but it was pretty unoriginal. anyways ironic considering how I thought of to write that .
posted
heyHey :)

here are my suggestions for your mapset.
collapsed text
General:
01:23:090 - thats not clean timing, because u reset the metronome within a beat
u should do a Bpm reset before, at 1:22:784 to make it clean.

Normal

00:03:955 (1) - curve it slightly and rotate it a bit toward the bottom
00:23:423 (4,1) - a blanket would fit here better
00:34:593 (1,2) - make them parallel

Normal Advance

1402,-133.333333333333,4,2,1,75,0,0
21827,-117.647058823529,4,2,1,75,0,0
got random slider velos

00:03:795 (1,2) - what are you mapping there? the guitar?^^
in general i dont get what u are trying to reflect.
from 00:11:614 (1) - to 00:21:508 (7) - i guess your rhythm choice is ok!
after that you should focus on the singer and drums instead of guitar and keys.

00:20:710 (4,5) - - u should rly get rid of that double stacked patterns, u overdone it kinda^^
its not beginner friendly, doesnt flow good and doesnt reflect the music properly
00:17:519 (2,3) - here for example your stacks work fine!

visualy your map is fine but your rhythm and and song reflection needs improvement in my opinion.

Hard

00:13:529 (1,2) - they are too close togheter in contrast to other objects in your map

yeah thats it i guess lel

Insane

00:31:402 (6,7,8,9) - i mean its not forbidden but it doesnt make sense in my opinion. that jump from 7 to 8 is random u should fix atleast this if u keep this pattern.
01:09:699 (1,2,3,4,1,2,3,4,1) - well fix the Nc and maybe get rid of the curve within the stream

Extra Syph

00:08:742 (4,1) - blanket
00:16:721 (1,4) - ^
00:43:848 (3,5) - ^
00:55:497 (2,2,3) - ^
01:01:721 (2,4) - they are too close together so it doesnt look that good
01:08:104 (3,5) - blanket

Expert Sotarks

00:30:444 (5,6) - blanket
00:39:699 (1,2) - i guess that break in movement doesnt fit there very well, even the singer is changing his tone
00:54:540 (8,1) - blanket
01:11:933 (2,4) - ^

did u check your NCs? i dont get them^^


Tetraheaven

00:03:636 (5,6) - that jump is kinda random
00:23:902 (4,5,6,1) - i guess your placed the jumps a bit wrong. The snare hits are on 4 and 6 but the jumps are on 5 and 1
00:35:550 (3) - copy mirror 00:34:593 (1) - and replace it
00:57:253 (4,5,6) - that jumps have no reason to be that big i guess^^

i hope its atleast a bit useful ;)
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