This map has been deleted on the request of its creator. It is no longer available.
Bibbity Bill wrote:
[general]
consider adding maybe a kiai time not needed tbh
and also maybe add custom combo colors yeah, done
also i would try to not spam the finish as much as you do since i know you like spots 00:03:010 (3,4,5,6) - in your normal which are literally all a finish sound i get if youre using custom hitsounds it would sound better but not everyone does try to make some a hitclap Ill get to the hitsounds maybe later since i want to finish the diffs themselves first
i also feel like you need a ~2.3* difficulty or so since it seems kinda big to jump from 1.7* to 3.6* stay tuned!
[easy]
00:01:320 (1,2,3,1,2,3) - i dont like these 2 patterns they just look kinda odd to me maybe redo them? tried something new
00:15:686 (3,4) - you can blanket this better i feel i think i changed it
00:22:446 (5,1) - same as earlier you can touch up the blanket a bit here
00:28:362 - i would have the spinner start here on this tick since 1/4th spinners just seem hard to react to on an easy difficulty try to make it a half beat gap or so is ok
[normal]
i would bump the od up to 4 on your normal done
00:14:841 (3) - you should definitely nc this since its such a strong sound changed some NC's, yeee
00:19:911 (1,2) - these 2 sliders look really close together when other sliders like 00:04:700 (1,2) - arnt i know they're kinda hard for new players but i still want to keep them like that
00:28:362 - same as what i pointed out in the easy, 1/4th spinners just seems like something a new player wouldnt be able to react to quick enough dw its ok like this, ranked maps have it too so ye
[lucky?]
i would reduce the ar to 8.2-8.5 or so since ar 9 seems overkill for a 3*
00:00:897 (1) - you forgot to snap it over 00:01:320 (1) - fixxed
00:02:165 (3,4) - these hitcircles are nearly covered by sliders i feel like they would be really hard to read so move them down a bit to be a bit more visible That's the thing about this diff, I want people to understand the map how it plays ~.~
00:11:249 (1) - you missed a triple I dont wanna use triples at all in this diff (wont reply to those anymore)
00:12:939 (1,2,3) - i feel you should definitely make these 2 notes stand out more since it's the climax of the song fixxed
00:18:010 (6) - missed a triple here
00:19:277 (4) - overlap with 1 since i feel it looks better IMO fixxed
00:20:545 (3) - missed a triple
00:22:024 (2) - missed a triple
00:25:615 (3) - missed a triple
thanks bae <3HighTec wrote:
i hate you for doing this
bold is main point of what i wanted to write
[ Easy]fixxed everything i think
- Drain time is under 30sec and thus unrankable d
- 00:06:390 (3,4) - DS inconsistency here!
- 00:08:080 (1,2) - judging from the rythm that was used before all this, the rythm here does not have the right density. seeing the drums get more intense but you decreasing density is not really good emphasis at all. would place a note on 00:09:348 - to match it up better
- 00:13:150 (1) - i cannot agree with the ending on of this slider. the end currently lands on a major change in the song and thus completely ruins the emphasis that should've been given at this point. given that a major downbeat is usually the biggest point worth emphasising in a song, i don't think it would be bad to remove a tick and just map something normal to compensate for it. major downbeats should be clickable!
- 00:15:686 (3,5) - why not stack this? it should be readable since (3) disappeared by the time (5) occurs
- 00:23:291 (1,3) - both missing whistle and finish on head?
- 00:24:981 (3) - same arguments as before with the other slider, though this should be mapped really dense as the song asks for it here with its drum patterns. song doesnt intensify for nothing so why would you make the map less intense?
[ Normal]
- no custom combo colours?
- 00:00:263 (1,2) - since its the first few notes of the song, a repeat slider wouldn't be bad to decrease tapping density a bit. song currently doesnt even have instruments so pressuring it hard isn't adviced on this type of diff yet
- 00:08:925 (2,3) - i think it's because of the stack that this spacing looks way too small. enable stacking and you'll see this overlap which isn't anywhere else on the map. advice would be to manually move the notes apart to be equal to the rest w/
- 00:13:996 (3,4) - to be fair i think this could really work well as 1/2 sliders as well.[b] the song gets really dense itself by having 1/4 so emphasising that with the map density wouldn't be a wrong thing to do imo
- 00:14:841 (1,2,3,4,5,6) - [b]why change the rythm from the rythm you had beforehand? doesnt make sense at all! song doesn't change much but why does your map ;w; I always do that. It's just that I feel like that the song changes (not rhythm-wise but in general) and that's why i do it (same for my clouds map) [fuck clouds]
- 00:19:066 (3,4,5,1) - o hhell yee im gonna be that guy to tell you that these notes are way too close together and thus most likely hard to read for a beginning player. avoiding the stacks would most likely be the best thing to do here I don't know what to do here, I'm still trying to change it but idk how...
- 00:21:179 (3,2) - fix stack thx LOL IT WON'T STACK WTF
- 00:27:094 (2,3) - funnily enough this is actually a DS inconsistency. would be cooler to have everything balanced yaknow
[ Unlucky]Added some more stacks ~
- no custom combo colours?
- since the beginning isnt mapped map doesnt reach 30 sec drain time so unrankable blah blah u know the deal
- 00:02:587 (5) - feels like it could easily have been part of a triangle. How to fix! (ye it was rotated 120 degrees
- 00:11:249 (1) - by putting the slider here you skip a really noticable triple. would try to map it for spread's sake since aki mapped it too
- 00:14:418 (5) - point of emphasis should be here and not on 00:14:524 (6) - cuz the big white tick is where the stronger sounds start to appear and not after that w/
- w/e not gonna point it out but try to catch as much as possible of the 1/4 to keep the spread a little balanced. your diff should kinda be a more spaced diff than aki's cuz the song doesnt offer much more rythm-wise as aki's diff so trying to map all the 1/4 is a real big recommendation
if u do this to me again ill get mazziv to nuke your house
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TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:Tomadoi
Version:Akitoshi's Hard
Source:OneRoom
Tags:akitoshi corinn
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15:52 A r M i N: 00:27:517 - da fehlt was
15:52 Tomadoi: wollte es so lassen
15:52 A r M i N: blanket des mal gescheit
15:52 Tomadoi: ka ;/
15:53 A r M i N: und dann mach das so oder ka http://puu.sh/voetS/024f884e84.jpg
15:53 Tomadoi: o.o
15:53 A r M i N: die leute werden sich safe beschweren wenn du des auslässt
15:54 A r M i N: hast du die hs gemacht ?
15:54 Tomadoi: nope
15:54 Tomadoi: aki
15:54 Tomadoi: ich mein
15:54 Tomadoi: ich hab vorher auch hs gehabt
15:54 Tomadoi: aber die waren furchtbar
15:54 Tomadoi: http://puu.sh/voexg/5ad55acc39.jpg
15:54 Tomadoi: besser?
15:55 A r M i N: ich würd die circles nehmen weil die sounds stärker sind aber wie du willst deins is jez auch nich so crap
15:56 A r M i N: lucky:
15:56 A r M i N: 00:13:150 - da sollte was sein
15:56 A r M i N: kannst ja pp jumps machen oder so
15:56 Tomadoi: gleich
15:56 Tomadoi: warte
15:57 A r M i N: das find ich immer ziemlich lw, http://puu.sh/voeEW/3a3a0bab7a.jpg machs so http://puu.sh/voeFN/15c7b9d9cd.jpg dann wird (3) auch betont 00:16:531 (1,2,3) -
15:58 A r M i N: 00:19:066 (3,4,5,6) - sehr confusing wenn du immer links rechts links rechts machst und dann auf einmal 2 kommen
15:59 A r M i N: mach so in der art http://puu.sh/voeM7/8bc5a15348.jpg
15:59 A r M i N: 00:25:827 (4,5) - ^
16:00 A r M i N: 00:25:721 - hier fehlt was
16:00 Tomadoi: den jump mach ich neu
16:00 Tomadoi: xD
16:01 A r M i N: du musst das mit der betonung noch lernen ein wenig immer 00:25:404 - und 00:26:249 - sind betont das heißt vllt sollte man auch was am spacing machen
16:01 A r M i N: 00:24:770 (1,2,3) - das heißt hier kann 2 nicht gleich weit weg sein wie 3
16:02 Tomadoi: ich weiß grad nicht was du meinst
16:02 A r M i N: 00:12:305 (4) - der hat n bisschen zu wenig spacing
16:02 A r M i N: bei welchem
16:02 Tomadoi: 24
16:03 A r M i N: http://puu.sh/voeVJ/2dbd992cb3.jpg ich find das immer interessanter wenn mans so macht (ctrl + H)00:18:221 (1,2) -
16:03 A r M i N: ehm
16:03 A r M i N: du hörst doch dass bei (2) n stärkerer sound is
16:03 A r M i N: so n kick halt
16:03 Tomadoi: ja
16:04 A r M i N: also sollten slider(1) und (2) mehr spacing haben als (2) und (3) oder nicht ?
16:04 A r M i N: weil man dann seinen stift weiter bewegen muss
16:05 Tomadoi: ok ich probier was
Thanks!![ Space ] wrote:
oh yay another map with this song DansGame
[General]I made them all slightly blue now
- I don't think your combo colors fit the diffs at alll- sure they are vibrant but I would have liked if they fit the background more
[Lucky?]Meh,
- 00:07:658 (4,5,6,7) - Not sure what you are doing here- There are no noticeable extra drum beats and the stream feels forced
In my opinion a slider or circles alone wont fit at all, so I decided to keep the stream. Yeah there arent any drum beats or something but it fits imo.
I struggled a lot with this mod because this map is really good. Good luck on ranking it!
[ Space ] wrote:
[Akitoshi's Hard]
- 00:09:348 (4,5) - I tried changing these into a slider and in my opinion it plays much better vocals
thanksAstarte wrote:
Hard
- 00:04:700 (1) - deserves a finish hs no? nah
- 00:14:841 (1) - doesn't have to be so close, space it out a bit to make it looks and read better imo only a bit
- 00:20:122 - I noted that you followed vocals quite strictly and didn't skipped any, except for this one and only. I'm not sure why, can elaborate? higher vocals, i did the same thing on 00:23:080 (1) - 00:24:770 (1) - 00:26:460 (1) -
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TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
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Creator:Tomadoi
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Astarte wrote:
Hi, from my queue
Seems like it's under 30s, but since there're 5 ranked maps it's probably fine I guessEasy
- 00:13:996 (3,4) - I kinda get that this is an intense part and leads to the downbeat well, but thats a bit too much continuously clickable objects for an easy. maybe these could be a 1/2 slider, especially that (4) doesn't have a strong vocal on it and no hs sure
- 00:18:221 (1) - probably do something to get rid of this ugly overlap ok
- 00:28:573 (1) - not sure about this spinner as it's really short for an easy i dont think so sorry
_DT3 wrote:
Ok modding \w/
[A r M i N's Easy]
- 00:14:841 (1,2) - This transition from slider -> circle is the only instance where it's kinda obvious that the slider doesn't directly lead into a hitcircle, which feels a bit inconsistent with the rest and probably plays a bit different for beginners too. You might have run out of space but if you move all objects a bit to the left, you can easily move the hitcircle into a position like this (if you move the following sliders too) ich finds so nicht schlimm ^^
- 00:17:376 (4,1) - Please fix this overlap, it doesn't look good and also it's like one of the only instances where there is an overlap in the map (excluding stacks ofc) so please fix this x) fixed in astrate mod
Thank you all ^^Lami wrote:
m4m
Easy
00:13:150 (1,2,3,4) - should be make bulid down volume, as music.
might be copied hitsound from highest diff, i think highest diff is fine. for hitsounding i have to ask toma
but these 4 notes just expressed these finish only, so should be follow music.
00:11:460 (1,1) - not fan of this NC-ing at lowest diff. looks like spam I NC 00:13:150 (1) - because its the buildup to kiai
00:14:841 (1,2,3) - highly weird partten about flow. its not really uncomfortable to me
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Artist:Hanasaka Yui(CV: M.A.O)
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Creator:Tomadoi
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Astarte wrote:
Hi, from my queue
Seems like it's under 30s, but since there're 5 ranked maps it's probably fine I guessNormal
- 00:00:263 (1,2) - kinda dense given that the first downbeat haven't started yet. imo these could be a 1/2 reversed slider done^^
- 00:02:165 (3) - this could be 2 1/2-sliders like you have afterwards. Otherwise it feels weird to ignore those vocals and kinda inconsistent for a lower diff
- 00:12:939 - feel like this offbeat is even more emphasized than the downbeat as vocal is extremely strong here. imo you could start a 1/1 slider here instead heard it many times now, changed it
- 00:13:996 (3) - ds error fixxed
- 00:19:066 (3,4,5) - kinda disagree with these as they can be hard to read for a beginner. imo space them out 00:16:742 (4,5,6) - like here is a bit easier
dont too^^- 00:27:939 (4) - also not sure why this sliderend isn't clickable. this can be a 1/2 slider and a circle afterwards as the song is kinda building up the intensity at the end i think i did as I understood it
Insane
- 00:04:594 (7,1) - dont really agree with this spacing tho. It's very sudden as it's a 1/2 tier spacing but actually 1/4 instead. pretty sure this will cause reading problems and make players miss this had to remap the rhythm here but still fixxed it
- 00:07:974 (7,1) - aesthetics and spacing error? otherwise they look weird I dont understand what you mean here lol
- 00:05:545 (3,4,5,6) - can you explain why you placed anti-jumps here? they're of the same intensity and should deserve jumps like everywhere else
- 00:22:446 (3,4) - same with this. i can understand about 00:23:714 (2,3) - however I fixxed the one's before but Imma keep the one's here since i think they fit more
- 00:27:305 (3,4,1) - probably avoid the ugly overlap here ???
- 00:28:362 (1) - feel like this deserves to be space out as a small jump for emphasis Did a triple and a lil jump haha
That'd be all I have. Apologies if its a bad mod Dont worry the mod was great, thanks!
Good Luck!
Thanks for mod dt!!_DT3 wrote:
Ok modding \w/
[Normal]Pretty much changed everthing!!
- 00:02:165 (3) - This 1/1 rhythm feels rather inconsistent in the diff since the diff looks like it focuses on following the vocals but this 1/1 slider skips a vocal. If you want to keep only that note clickable, what about using a 1/2 repeat slider instead of the 1/1 slider instead? Keep in mind that you would need to implement 1/2 repeat sliders in other places though if you accept this so that 00:02:165 (3) - (as a 1/2 repeat slider) won't stick out in the map.
- 00:04:277 (3,1) - Minor, but you could improve this blanket a bit imo, it looks pretty uneven if you check again with the approach circle of the previous (ctrl+g) slider xd
- 00:08:925 (2,2) - Whether you accepted the first suggestion or not, I feel like these 1/1 sliders could work better as 1/2 repeat sliders. It would make the clickable notes stay the same as you have now while indicating a change in the music by using objects here that barely have or haven't been used before in the map.
- 00:12:728 (2,1) - Something should be added here 00:12:939 - imo to emphasize strong vocal, by leaving out this note it seems like you're ignoring it. My suggestion would to add a circle here to represent the intensity of the part here by adding another object like so for example
- 00:14:841 - to 00:21:601 - While I get that you wanted to mix up rhythm in this part, it feels way too inconsistent combined with the rhythm you used in the start: This part 00:14:841 - to 00:21:601 - and this part 00:01:320 - to 00:08:080 - feel incredibly similar and the vocals even land on the same ticks in the individual parts but this rhythm 00:01:320 (1,2,3,4) - that repeats three more times (00:04:700 (1,2,3,4) - 00:14:841 (1,2,3) - 00:18:221 (1,2,3,4,5) - ) and you can see that the rhythm has been mapped different every single time. Like this different things get prioritized although the rhythms feel almost the same next to the different lyrics. It should be (as I said) more consistent usage imo. If you want some variety, then using the same rhythm here 00:01:320 (1,2,3,4) - 00:14:841 (1,2,3) - and a different rhythm for 00:04:700 (1,2,3,4) - 00:18:221 (1,2,3,4,5) - could work better.
- 00:14:841 (1,2,3) - Also about this pattern specifically, by using this rhythm you make rhythm for 00:16:742 (4,5,6) - inconsistent because every other time you use this rhythm 00:20:967 (2,3) - for this part, so please also fix this inconsistency.
- 00:27:939 (4) - About this slider, since you use this slider in other places too, it feels like it is an ordinary note and doesn't stick out as much, which doesn't fit here for the special lyric imo at the end of the song. By using a 1/2 repeat slider here (like this for example), it sticks out more because it uses different rhythm than usual, so it feels better like that here imo.
[Lucky?]No answer= fixxed too just wanted to clear things where I answered
- Nope I'm not lol
- 00:02:587 (5) - This is the largest emphasis you use in the entire diff and also feels like it's the biggest jump of all (compared to the rest of the diff) but the only time you use similar spacing is here 00:06:390 (1) - which is a more intense sound but it has the same emphasis as 00:02:587 (5) - . You should lower the distance there imo that it's more similar to 00:16:108 (5) - .
- 00:03:010 (1,2,3,4,5,6) - Concerning rhythm inconsistency again, this is the only time for parts similar to this (00:06:390 (1,2,3) - 00:16:531 (1,2,3,4) - 00:19:911 (1,2,3) - ) where you focus on different instead of focusing on the vocals completely. Because it stands out like this from the other rhythms (although it really shouldn't), changing the rhythm here to be more similar to 00:16:531 (1,2,3,4,5) - would make it more consistent.
- 00:04:277 (6,7,1) - Can't say that I really agree with this 1/4 spacing, especially since it's stacked with 00:03:855 (5) - , it seems to be confusing to read for the players this is directed to and it looks almost just like a 1/2 stack which players at that level might not be able to tell the difference from yet. Changing rhythm as suggested up top could fix this since you have a triple instead of the 1/4 slider jump. Already fixxed in last mod!
- 00:08:925 (3,4) - maybe you could stack these so that it's maybe more consistent with 00:22:446 (3,4) - since it's a similarly intense section but it's your call imma keep it^^
- 00:16:531 (1,2,3) - Since you seem to be mapping the vocals, why make 00:16:953 (3) - have more emphasis than 00:16:531 (1) - although 00:16:531 (1) - the stronger note? (3) does get more emphasis because it gets placed above (1) so it sticks out that it has more distance. Maybe ctrl+g 00:16:531 (1,3) - could work? dude I've got not no idea, Armin suggested me to do this and i thought it'd fit but I chnaged it now! (why armin -_-)
Nice set, I feel like it seems to be decent but some things could be cleared up before this gets pushed imo, if you have any questions, feel free to ask.
GL!
thanks for mod <3Lami wrote:
m4m
Normal
00:11:460 (1,1) - would like to avoid overlap partten
00:14:629 - soft-hitsound, since this slider didn't follow drum at all. fixxed, blame aki
00:17:165 (6) - this slider pretty off-ed for me, since you mapping is based on drum. v
this slider only ignore drum, so weird feeling. v
00:19:911 - why you suddenly increase basic DS in this section? (from x1.4 -> to x1.5) v
00:19:066 (3,4,5) - triple stacking isn't good imo, if there isn't good purpose. I remapped this whole part already^^
Lucky
00:04:277 (6,7) - plz no 1/4 jump, i think it's not usual partten for clam song. Alright!
00:14:418 (5) - NC done
00:07:974 (7,1) - there is jump but not here (00:21:496 (7,1) - ) . thinking I don't get what you mean with this tbh ;_;
00:27:517 (1) - remove NC. i don't think this NC work for something as well. looks weird yea sure
good luck!!
i mean " https://puu.sh/vGsEH.png => https://puu.sh/vGsEu.png " (make more smaller DS 00:07:974 (7,1) - )Lami wrote:
00:07:974 (7,1) - there is jump but not here (00:21:496 (7,1) - ) . thinking I don't get what you mean with this tbh ;_;
good luck!!
oh i see!!!Lami wrote:
i mean " https://puu.sh/vGsEH.png => https://puu.sh/vGsEu.png " (make more smaller DS 00:07:974 (7,1) - )Lami wrote:
00:07:974 (7,1) - there is jump but not here (00:21:496 (7,1) - ) . thinking I don't get what you mean with this tbh ;_;
good luck!!
because 00:07:974 (7,1) - is pretty similar music with 00:21:496 (7,1) - . but you use different partten at here, so i mention it.
btw, this isn't big problem, just depend on you, whether you decide to fix or not.
CucumberCuc wrote:
Hi :3
maybe try add video opening? Meh, Imo the op is pretty boring^^
[Normal]
00:00:897 (2) 1 times left
00:01:953 (2) 1 times up
00:08:080 (1,2) are close
00:16:742 (4,5) slightly are close
00:24:136 (5) 1 times left
00:25:827 (3,4) slightly are close
I don't get what you mean with this mod lol
Nice song ^~^
Thanks for modding tho^^-Nitrous wrote:
Hi! came from my modding queue. 2nd Harumachi Clover I modded.
NormalMeh it looks good but the other sliders are kinda hard to place them, Ill keep trying to fix that
- 00:21:601 (1) - Move this to x: 28, y: 208 to make it parallel with the other slider
Good luck in ranking!
CucumberCuc wrote:
Hi :3
maybe try add video opening?
[Easy]
00:00:474 (1,1) slightly are close nah
00:13:150 (1,2,3,4) i think it's little long, maybe remove circles and add 2 sliders? fixed in other mod
00:18:221 (1) Maybe try to shorten the slider to the previous white teak and add a circle? nah
00:26:640 (3,4) slightly are close sure
-Nitrous wrote:
Hi! came from my modding queue. 2nd Harumachi Clover I modded.
[notice]A r M i N's Easy
- 00:00:474 (1) - Move back 1 red tick and extend slider to where it used to. Sound starts there and may confuse the player where it actually starts. Another note, it actually makes this difficulty unrankable due to drain times not being greater than or equal to 30 seconds. Oh wow right thanks ^^
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Artist:Hanasaka Yui(CV: M.A.O)
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Thanks for the mod!!-Harpuia- wrote:
Ok wow, this is a really good set.[N]So, I kinda remapped that whole part just because of that sliderend which starts at the vocal, Thanks!
- 00:11:249 (4,1) - For consistency, imo these two should be stacked (Reference: 00:09:559 (4,1) - ). Got it
- 00:15:686 (3) - I don't think a reverse slider would be the best here. Right now it just kinda misses the vocal at 00:16:531 - which I think is a really significant sound. The slider just makes it... "passive"... I guess.
- 00:16:742 (4,5,6,7) - Hm... I guess you were mapping the instrumental in the background, considering the slider placement in the timeline. But as for this part, 00:20:122 (4,5,6,7) - , the instrumental hits at 00:20:545 - . I would suggest changing the part in 00:20:545 - to have a slider start there, but that would hurt the consistency visually. Incidentally the vocals hit at 00:20:545 - too so I think you could apply it to 00:17:165 - as well. Making the sliders mapped to the vocals instead.
[I]
- 00:03:643 (4,5) - This jump is too large compared to 00:17:165 (4,5) - . Consider decreasing the distance.
- 00:10:193 (2) - Being just a small raise in vocals, I think the jump here is overdone.
- 00:12:728 (5) - imo, DS here should be switched with 00:12:939 (6,7,1) - , which has the highest sound in the section.
- 00:18:010 (6,7,1) - 00:04:700 (1) - Consider observing consistency here in terms of distance pattern.
Changed everything here!
It's hard to mod this D:
Good luck!
_DT3 wrote:
[Akitoshi's Hard]
- Helo o/ yo
- 00:07:024 (3) - 00:24:770 (1) - These edgy slider feels incredibly weird amidst lots of curved and straight sliders, I feel like there could be another way of emphasizing the vocal without having to use edgy wave sliders, what about a normal curvy wave slider? dont h8 zigzag it's my visual preference
- 00:22:869 (6,1) - The emphasis on this downbeat feels a bit lackluster considering that you emphasize these downbeats 00:24:559 (6,1,6,1) - which have the same sound on them as 00:22:869 (6,1) - , maybe move 00:22:869 (6) - a bit further away from 00:23:080 (1) - so that the DS gets raised to 1.6? whoops
Lami wrote:
Hard
00:01:320 - ~ 00:14:841 - (and) 00:14:841 - ~ 00:26:249 (6) - .
compare with these section. second section have so many triplet than first section.
so my concern is how to use triplet rhythm usage, since there isn't big difference. actually it's intentional to making it a bit harder on late part cuz it's very short and repetitive, might nerf if necessary tho
-Nitrous wrote:
Hi! came from my modding queue. 2nd Harumachi Clover I modded.Akitoshi's Hard
- This isn't a Normal diff. gago
- 00:13:150 (1,2,3) - Used 2.0x spacing for emphasis here, yes? Kinda unfair with other sections of the song where it needed emphasis too. Such as 00:23:080 (1) - for instance. Atleast you tried on 00:24:770 (1) - but still lacks emphasis distance-wise. used 2x cuz of its cymbals and vocals pitch so yes
-Harpuia- wrote:
[H]
- 00:24:559 (6,1) - The sounds here being similar with the ones on 00:11:038 (4,5,6,1) - , I think it would be nice to have consistency between these two parts, DS-wise. had no choice on aesthetic matter on 00:10:615 (3,1) - w gonna change soon i guess
- 00:26:460 (1) - I feel like there should be more emphasis here. Like, 00:13:150 (1) - , maybe. nah, 00:13:150 (1) - have 3 cymbals in a row
- teach pl im suc
osu file format v14
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Title:Harumachi Clover
TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:Tomadoi
Version:Akitoshi's Hard
Source:OneRoom
Tags:akitoshi corinn a_r_m_i_n
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Thanks for the Mod !!Pennek wrote:
hi from modqueue o/
[Normal]
00:02:587 (4) - Ugly stack with 00:00:897 (2) - can move again to fix ah oops
00:02:587 (4,2,3) - You sure you want these overlaps? I'm unsure if these are okay, and I'm not even sure about how you would fix it either. You can probably keep them as they are. I just wanted to make you aware of them in case you wanted to fix them https://puu.sh/vPqc7/9bacf34443.jpg
00:08:080 (1,1) - ^ i already noticed it, but ill probably keep it. I mean its not like it's that horrible
[Lucky?]
00:24:136 (4,1) - You don't use slideroverlaps in the same way. Compared to here 00:22:658 (4,1) - it is way more inside the sliderbody. Sorry if I'm nitpicking. It's because I couldn't find much else. Feel free to ignore if you think it's unnecessary. moved it a bit out \o/
I hope this mod helps a tiny bit, as you already have a really nice mapset! Good luck with the rankingprocess!