no fix
thanks tho ^^
thanks tho ^^
[ Space ] wrote:
[Akitoshi's Hard]
- 00:09:348 (4,5) - I tried changing these into a slider and in my opinion it plays much better vocals
thanksAstarte wrote:
Hard
- 00:04:700 (1) - deserves a finish hs no? nah
- 00:14:841 (1) - doesn't have to be so close, space it out a bit to make it looks and read better imo only a bit
- 00:20:122 - I noted that you followed vocals quite strictly and didn't skipped any, except for this one and only. I'm not sure why, can elaborate? higher vocals, i did the same thing on 00:23:080 (1) - 00:24:770 (1) - 00:26:460 (1) -
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Astarte wrote:
Hi, from my queue
Seems like it's under 30s, but since there're 5 ranked maps it's probably fine I guessEasy
- 00:13:996 (3,4) - I kinda get that this is an intense part and leads to the downbeat well, but thats a bit too much continuously clickable objects for an easy. maybe these could be a 1/2 slider, especially that (4) doesn't have a strong vocal on it and no hs sure
- 00:18:221 (1) - probably do something to get rid of this ugly overlap ok
- 00:28:573 (1) - not sure about this spinner as it's really short for an easy i dont think so sorry
_DT3 wrote:
Ok modding \w/
[A r M i N's Easy]
- 00:14:841 (1,2) - This transition from slider -> circle is the only instance where it's kinda obvious that the slider doesn't directly lead into a hitcircle, which feels a bit inconsistent with the rest and probably plays a bit different for beginners too. You might have run out of space but if you move all objects a bit to the left, you can easily move the hitcircle into a position like this (if you move the following sliders too) ich finds so nicht schlimm ^^
- 00:17:376 (4,1) - Please fix this overlap, it doesn't look good and also it's like one of the only instances where there is an overlap in the map (excluding stacks ofc) so please fix this x) fixed in astrate mod
Thank you all ^^Lami wrote:
m4m
Easy
00:13:150 (1,2,3,4) - should be make bulid down volume, as music.
might be copied hitsound from highest diff, i think highest diff is fine. for hitsounding i have to ask toma
but these 4 notes just expressed these finish only, so should be follow music.
00:11:460 (1,1) - not fan of this NC-ing at lowest diff. looks like spam I NC 00:13:150 (1) - because its the buildup to kiai
00:14:841 (1,2,3) - highly weird partten about flow. its not really uncomfortable to me
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Astarte wrote:
Hi, from my queue
Seems like it's under 30s, but since there're 5 ranked maps it's probably fine I guessNormal
- 00:00:263 (1,2) - kinda dense given that the first downbeat haven't started yet. imo these could be a 1/2 reversed slider done^^
- 00:02:165 (3) - this could be 2 1/2-sliders like you have afterwards. Otherwise it feels weird to ignore those vocals and kinda inconsistent for a lower diff
- 00:12:939 - feel like this offbeat is even more emphasized than the downbeat as vocal is extremely strong here. imo you could start a 1/1 slider here instead heard it many times now, changed it
- 00:13:996 (3) - ds error fixxed
- 00:19:066 (3,4,5) - kinda disagree with these as they can be hard to read for a beginner. imo space them out 00:16:742 (4,5,6) - like here is a bit easier
dont too^^- 00:27:939 (4) - also not sure why this sliderend isn't clickable. this can be a 1/2 slider and a circle afterwards as the song is kinda building up the intensity at the end i think i did as I understood it
Insane
- 00:04:594 (7,1) - dont really agree with this spacing tho. It's very sudden as it's a 1/2 tier spacing but actually 1/4 instead. pretty sure this will cause reading problems and make players miss this had to remap the rhythm here but still fixxed it
- 00:07:974 (7,1) - aesthetics and spacing error? otherwise they look weird I dont understand what you mean here lol
- 00:05:545 (3,4,5,6) - can you explain why you placed anti-jumps here? they're of the same intensity and should deserve jumps like everywhere else
- 00:22:446 (3,4) - same with this. i can understand about 00:23:714 (2,3) - however I fixxed the one's before but Imma keep the one's here since i think they fit more
- 00:27:305 (3,4,1) - probably avoid the ugly overlap here ???
- 00:28:362 (1) - feel like this deserves to be space out as a small jump for emphasis Did a triple and a lil jump haha
That'd be all I have. Apologies if its a bad mod Dont worry the mod was great, thanks!
Good Luck!
Thanks for mod dt!!_DT3 wrote:
Ok modding \w/
[Normal]Pretty much changed everthing!!
- 00:02:165 (3) - This 1/1 rhythm feels rather inconsistent in the diff since the diff looks like it focuses on following the vocals but this 1/1 slider skips a vocal. If you want to keep only that note clickable, what about using a 1/2 repeat slider instead of the 1/1 slider instead? Keep in mind that you would need to implement 1/2 repeat sliders in other places though if you accept this so that 00:02:165 (3) - (as a 1/2 repeat slider) won't stick out in the map.
- 00:04:277 (3,1) - Minor, but you could improve this blanket a bit imo, it looks pretty uneven if you check again with the approach circle of the previous (ctrl+g) slider xd
- 00:08:925 (2,2) - Whether you accepted the first suggestion or not, I feel like these 1/1 sliders could work better as 1/2 repeat sliders. It would make the clickable notes stay the same as you have now while indicating a change in the music by using objects here that barely have or haven't been used before in the map.
- 00:12:728 (2,1) - Something should be added here 00:12:939 - imo to emphasize strong vocal, by leaving out this note it seems like you're ignoring it. My suggestion would to add a circle here to represent the intensity of the part here by adding another object like so for example
- 00:14:841 - to 00:21:601 - While I get that you wanted to mix up rhythm in this part, it feels way too inconsistent combined with the rhythm you used in the start: This part 00:14:841 - to 00:21:601 - and this part 00:01:320 - to 00:08:080 - feel incredibly similar and the vocals even land on the same ticks in the individual parts but this rhythm 00:01:320 (1,2,3,4) - that repeats three more times (00:04:700 (1,2,3,4) - 00:14:841 (1,2,3) - 00:18:221 (1,2,3,4,5) - ) and you can see that the rhythm has been mapped different every single time. Like this different things get prioritized although the rhythms feel almost the same next to the different lyrics. It should be (as I said) more consistent usage imo. If you want some variety, then using the same rhythm here 00:01:320 (1,2,3,4) - 00:14:841 (1,2,3) - and a different rhythm for 00:04:700 (1,2,3,4) - 00:18:221 (1,2,3,4,5) - could work better.
- 00:14:841 (1,2,3) - Also about this pattern specifically, by using this rhythm you make rhythm for 00:16:742 (4,5,6) - inconsistent because every other time you use this rhythm 00:20:967 (2,3) - for this part, so please also fix this inconsistency.
- 00:27:939 (4) - About this slider, since you use this slider in other places too, it feels like it is an ordinary note and doesn't stick out as much, which doesn't fit here for the special lyric imo at the end of the song. By using a 1/2 repeat slider here (like this for example), it sticks out more because it uses different rhythm than usual, so it feels better like that here imo.
[Lucky?]No answer= fixxed too just wanted to clear things where I answered
- Nope I'm not lol
- 00:02:587 (5) - This is the largest emphasis you use in the entire diff and also feels like it's the biggest jump of all (compared to the rest of the diff) but the only time you use similar spacing is here 00:06:390 (1) - which is a more intense sound but it has the same emphasis as 00:02:587 (5) - . You should lower the distance there imo that it's more similar to 00:16:108 (5) - .
- 00:03:010 (1,2,3,4,5,6) - Concerning rhythm inconsistency again, this is the only time for parts similar to this (00:06:390 (1,2,3) - 00:16:531 (1,2,3,4) - 00:19:911 (1,2,3) - ) where you focus on different instead of focusing on the vocals completely. Because it stands out like this from the other rhythms (although it really shouldn't), changing the rhythm here to be more similar to 00:16:531 (1,2,3,4,5) - would make it more consistent.
- 00:04:277 (6,7,1) - Can't say that I really agree with this 1/4 spacing, especially since it's stacked with 00:03:855 (5) - , it seems to be confusing to read for the players this is directed to and it looks almost just like a 1/2 stack which players at that level might not be able to tell the difference from yet. Changing rhythm as suggested up top could fix this since you have a triple instead of the 1/4 slider jump. Already fixxed in last mod!
- 00:08:925 (3,4) - maybe you could stack these so that it's maybe more consistent with 00:22:446 (3,4) - since it's a similarly intense section but it's your call imma keep it^^
- 00:16:531 (1,2,3) - Since you seem to be mapping the vocals, why make 00:16:953 (3) - have more emphasis than 00:16:531 (1) - although 00:16:531 (1) - the stronger note? (3) does get more emphasis because it gets placed above (1) so it sticks out that it has more distance. Maybe ctrl+g 00:16:531 (1,3) - could work? dude I've got not no idea, Armin suggested me to do this and i thought it'd fit but I chnaged it now! (why armin -_-)
Nice set, I feel like it seems to be decent but some things could be cleared up before this gets pushed imo, if you have any questions, feel free to ask.
GL!
thanks for mod <3Lami wrote:
m4m
Normal
00:11:460 (1,1) - would like to avoid overlap partten
00:14:629 - soft-hitsound, since this slider didn't follow drum at all. fixxed, blame aki
00:17:165 (6) - this slider pretty off-ed for me, since you mapping is based on drum. v
this slider only ignore drum, so weird feeling. v
00:19:911 - why you suddenly increase basic DS in this section? (from x1.4 -> to x1.5) v
00:19:066 (3,4,5) - triple stacking isn't good imo, if there isn't good purpose. I remapped this whole part already^^
Lucky
00:04:277 (6,7) - plz no 1/4 jump, i think it's not usual partten for clam song. Alright!
00:14:418 (5) - NC done
00:07:974 (7,1) - there is jump but not here (00:21:496 (7,1) - ) . thinking I don't get what you mean with this tbh ;_;
00:27:517 (1) - remove NC. i don't think this NC work for something as well. looks weird yea sure
good luck!!
i mean " https://puu.sh/vGsEH.png => https://puu.sh/vGsEu.png " (make more smaller DS 00:07:974 (7,1) - )Lami wrote:
00:07:974 (7,1) - there is jump but not here (00:21:496 (7,1) - ) . thinking I don't get what you mean with this tbh ;_;
good luck!!
oh i see!!!Lami wrote:
i mean " https://puu.sh/vGsEH.png => https://puu.sh/vGsEu.png " (make more smaller DS 00:07:974 (7,1) - )Lami wrote:
00:07:974 (7,1) - there is jump but not here (00:21:496 (7,1) - ) . thinking I don't get what you mean with this tbh ;_;
good luck!!
because 00:07:974 (7,1) - is pretty similar music with 00:21:496 (7,1) - . but you use different partten at here, so i mention it.
btw, this isn't big problem, just depend on you, whether you decide to fix or not.
CucumberCuc wrote:
Hi :3
maybe try add video opening? Meh, Imo the op is pretty boring^^
[Normal]
00:00:897 (2) 1 times left
00:01:953 (2) 1 times up
00:08:080 (1,2) are close
00:16:742 (4,5) slightly are close
00:24:136 (5) 1 times left
00:25:827 (3,4) slightly are close
I don't get what you mean with this mod lol
Nice song ^~^
Thanks for modding tho^^-Nitrous wrote:
Hi! came from my modding queue. 2nd Harumachi Clover I modded.
NormalMeh it looks good but the other sliders are kinda hard to place them, Ill keep trying to fix that
- 00:21:601 (1) - Move this to x: 28, y: 208 to make it parallel with the other slider
Good luck in ranking!
CucumberCuc wrote:
Hi :3
maybe try add video opening?
[Easy]
00:00:474 (1,1) slightly are close nah
00:13:150 (1,2,3,4) i think it's little long, maybe remove circles and add 2 sliders? fixed in other mod
00:18:221 (1) Maybe try to shorten the slider to the previous white teak and add a circle? nah
00:26:640 (3,4) slightly are close sure
-Nitrous wrote:
Hi! came from my modding queue. 2nd Harumachi Clover I modded.
[notice]A r M i N's Easy
- 00:00:474 (1) - Move back 1 red tick and extend slider to where it used to. Sound starts there and may confuse the player where it actually starts. Another note, it actually makes this difficulty unrankable due to drain times not being greater than or equal to 30 seconds. Oh wow right thanks ^^
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Thanks for the mod!!-Harpuia- wrote:
Ok wow, this is a really good set.[N]So, I kinda remapped that whole part just because of that sliderend which starts at the vocal, Thanks!
- 00:11:249 (4,1) - For consistency, imo these two should be stacked (Reference: 00:09:559 (4,1) - ). Got it
- 00:15:686 (3) - I don't think a reverse slider would be the best here. Right now it just kinda misses the vocal at 00:16:531 - which I think is a really significant sound. The slider just makes it... "passive"... I guess.
- 00:16:742 (4,5,6,7) - Hm... I guess you were mapping the instrumental in the background, considering the slider placement in the timeline. But as for this part, 00:20:122 (4,5,6,7) - , the instrumental hits at 00:20:545 - . I would suggest changing the part in 00:20:545 - to have a slider start there, but that would hurt the consistency visually. Incidentally the vocals hit at 00:20:545 - too so I think you could apply it to 00:17:165 - as well. Making the sliders mapped to the vocals instead.
[I]
- 00:03:643 (4,5) - This jump is too large compared to 00:17:165 (4,5) - . Consider decreasing the distance.
- 00:10:193 (2) - Being just a small raise in vocals, I think the jump here is overdone.
- 00:12:728 (5) - imo, DS here should be switched with 00:12:939 (6,7,1) - , which has the highest sound in the section.
- 00:18:010 (6,7,1) - 00:04:700 (1) - Consider observing consistency here in terms of distance pattern.
Changed everything here!
It's hard to mod this D:
Good luck!
_DT3 wrote:
[Akitoshi's Hard]
- Helo o/ yo
- 00:07:024 (3) - 00:24:770 (1) - These edgy slider feels incredibly weird amidst lots of curved and straight sliders, I feel like there could be another way of emphasizing the vocal without having to use edgy wave sliders, what about a normal curvy wave slider? dont h8 zigzag it's my visual preference
- 00:22:869 (6,1) - The emphasis on this downbeat feels a bit lackluster considering that you emphasize these downbeats 00:24:559 (6,1,6,1) - which have the same sound on them as 00:22:869 (6,1) - , maybe move 00:22:869 (6) - a bit further away from 00:23:080 (1) - so that the DS gets raised to 1.6? whoops
Lami wrote:
Hard
00:01:320 - ~ 00:14:841 - (and) 00:14:841 - ~ 00:26:249 (6) - .
compare with these section. second section have so many triplet than first section.
so my concern is how to use triplet rhythm usage, since there isn't big difference. actually it's intentional to making it a bit harder on late part cuz it's very short and repetitive, might nerf if necessary tho
-Nitrous wrote:
Hi! came from my modding queue. 2nd Harumachi Clover I modded.Akitoshi's Hard
- This isn't a Normal diff. gago
- 00:13:150 (1,2,3) - Used 2.0x spacing for emphasis here, yes? Kinda unfair with other sections of the song where it needed emphasis too. Such as 00:23:080 (1) - for instance. Atleast you tried on 00:24:770 (1) - but still lacks emphasis distance-wise. used 2x cuz of its cymbals and vocals pitch so yes
-Harpuia- wrote:
[H]
- 00:24:559 (6,1) - The sounds here being similar with the ones on 00:11:038 (4,5,6,1) - , I think it would be nice to have consistency between these two parts, DS-wise. had no choice on aesthetic matter on 00:10:615 (3,1) - w gonna change soon i guess
- 00:26:460 (1) - I feel like there should be more emphasis here. Like, 00:13:150 (1) - , maybe. nah, 00:13:150 (1) - have 3 cymbals in a row
- teach pl im suc
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Thanks for the Mod !!Pennek wrote:
hi from modqueue o/
[Normal]
00:02:587 (4) - Ugly stack with 00:00:897 (2) - can move again to fix ah oops
00:02:587 (4,2,3) - You sure you want these overlaps? I'm unsure if these are okay, and I'm not even sure about how you would fix it either. You can probably keep them as they are. I just wanted to make you aware of them in case you wanted to fix them https://puu.sh/vPqc7/9bacf34443.jpg
00:08:080 (1,1) - ^ i already noticed it, but ill probably keep it. I mean its not like it's that horrible
[Lucky?]
00:24:136 (4,1) - You don't use slideroverlaps in the same way. Compared to here 00:22:658 (4,1) - it is way more inside the sliderbody. Sorry if I'm nitpicking. It's because I couldn't find much else. Feel free to ignore if you think it's unnecessary. moved it a bit out \o/
I hope this mod helps a tiny bit, as you already have a really nice mapset! Good luck with the rankingprocess!
Thanks for the Mod !!Pennek wrote:
hi from modqueue o/
[Normal]
00:02:587 (4) - Ugly stack with 00:00:897 (2) - can move again to fix ah oops
00:02:587 (4,2,3) - You sure you want these overlaps? I'm unsure if these are okay, and I'm not even sure about how you would fix it either. You can probably keep them as they are. I just wanted to make you aware of them in case you wanted to fix them https://puu.sh/vPqc7/9bacf34443.jpg
00:08:080 (1,1) - ^ i already noticed it, but ill probably keep it. I mean its not like it's that horrible
[Lucky?]
00:24:136 (4,1) - You don't use slideroverlaps in the same way. Compared to here 00:22:658 (4,1) - it is way more inside the sliderbody. Sorry if I'm nitpicking. It's because I couldn't find much else. Feel free to ignore if you think it's unnecessary. moved it a bit out \o/
I hope this mod helps a tiny bit, as you already have a really nice mapset! Good luck with the rankingprocess! [/notice]