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BRIGHT - Kirai... Demo Suki ~Aishiteru~

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Total Posts
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Topic Starter
Modem
This beatmap was submitted using in-game submission on Senin, 14 Agustus 2017 at 18.45.58

Artist: BRIGHT
Title: Kirai... Demo Suki ~Aishiteru~
Tags: Bright Best Rhythm Zone
BPM: 107
Filesize: 31710kb
Play Time: 04:01
Difficulties Available:
  1. Hard (2,54 stars, 515 notes)
  2. Insane (2,77 stars, 547 notes)
  3. Love (3,37 stars, 645 notes)
  4. Normal (1,66 stars, 361 notes)
Download: BRIGHT - Kirai... Demo Suki ~Aishiteru~
Download: BRIGHT - Kirai... Demo Suki ~Aishiteru~ (no video)
Information: Scores/Beatmap Listing
---------------
Love
Has
No
Gender

♡♡♡♡♡♡♡♡♡






Source
https://web.archive.org/web/20111120050407/http://www.bright-online.net/movie/

Special Thanks :
Sidetail for helping me with the keysounding and for being too precious for this world
happy30 for giving me permission to use his adorable hitsounds~ He is really awesome :D
blissfulyoshi for his help in editing the video~ <3
KittyAdventure
JeirYagtama
-Kazuto
My Angel RangE
Fursum012
_sponez
- Frontier -
mathew1123
LimePixel
PolkaMocha
Aximes
Kaifin
CucumberCuc
Einja
Noffy
Neoskylove
Chriz
elena2705
-Harpuia-
Ellyu
- Yoshimaro -
ByBy-senpai <3
Arphimigon
- titan
Yahuri
Reynolduh
IamKwaN for the metadata~ <3
Regraz
Natsu


Kyouren
Ayyy <3

Placeholder! >w</
Topic Starter
Modem

KittyAdventure wrote:

Ayyy <3

Placeholder! >w</
owo ♡♡♡♡♡

Thank you KittyKitty
JierYagtama
the hitsounds at the end sounds off to me idk
Welp cant find any other mistakes in the lower diffs rip sooo clean wew
Hard
00:46:121 (6,1) - hmm atleast align this with six to look symmetrical with 00:45:280 (4,5) -
01:37:710 (1,1) - hmmm atleast move this to the center? to make it a little bit neat like? xd
02:08:270 (2) - start the new NC here instead because a new strong sound kicks in
literally cant find any other mistakes than those rip Maybe cos I suk
Goodluck!
-Kazuto
Dari modding kue
Normal
00:38:551 (3) - spacing suddenly so low
01:04:065 (4) - spacing suddenly so high
01:57:056 (3) - ^
Nothing to comment again, clean diff tho (HSnya Dewa yaolo owo)
Advanced
Clean diff, Gud, but sth like 1.55 and 1.46 should be either lower or higher it, cuz i even don't know what is your consistent spacing
Hard
clean, super clean, i think ,(karna gue gak bisa map hard T___T)

Nice job, with the hs and the skin. Good Luck
My Angel RangE
Hello~

Nomal

00:26:214 (1) - basket
00:31:822 (3) - ^ too
00:34:065 (3,4) - Ds error
00:48:644 (1) - basket
00:50:887 (1) - ^
01:00:981 (3) - It would have been better if I had made basket even more flat.
01:08:831 (1,2) - Ds error
01:57:056 (3) - basket
02:10:513 (3,4) - Ds error too.
02:18:364 (1,2) - ^

Advanced

00:07:990 (5,1) - Ds error
00:13:598 (2,3) - ^
01:09:953 (4) - basket
01:50:607 (4,5) - Ds error
02:03:784 (4) - Would not it be a little confusing?
02:49:766 (1) - basket
02:55:373 (3) - ^
02:58:738 (1) - ^
03:14:859 (2,3) - DS error

GL~
Sieg
huh... wish i wasn't so lazy to mod and normal wasn't so rhythm-repetitive
a bit later, maybe
Topic Starter
Modem

Sieg wrote:

huh... wish i wasn't so lazy to mod and normal wasn't so rhythm-repetitive
a bit later, maybe
Wow
Thanks Sieg :3
Fursum
Hello from my mod queue.

[General]

Combo colors doesn't contrast on the background well without the custom skin.

[Normal]

00:43:037 (3) - Could be used for blanketing too.

00:58:738 (3,1) - Isn't completely symmetrical, thus looking bad.

[Advanced]

02:14:999 (4) - I suggest avoiding weird slider shapes like this. There are a couple other examples.

02:56:495 (1,2,3) - Does a weird angle, looks bad.

03:39:953 (2,3,4,5,6) - Stream breaks like this could be too hard for lower difficulties.



[Hard]

01:54:813 (4) - This slider overlaps with itself in a weird way.

02:03:784 (4) - Looks ugly, could be made rounder.

03:57:336 (1) - Spinner is a bit too long.
_sponez
Hello!

  • [Normal]
  1. 01:17:803 (1,2,3,4) - It's look bad. For example, https://osu.ppy.sh/ss/7909583 will be better.
  2. 01:27:897 (3) - Similary.
  3. 02:49:766 (1) - https://osu.ppy.sh/ss/7909599.

    [Advanced]
  4. 01:04:345 (1,2,3) - It seems to me that here elements have different spacing, but I'm not sure.
  5. 01:26:775 (1,2,3) - It's look bad.
  6. 02:53:691 (4,1) - https://osu.ppy.sh/ss/7909635.

    [Hard]
  7. 00:15:280 (2,3,4) - It's look bad.
  8. 03:05:467 (1) - https://osu.ppy.sh/ss/7909665.
Very good map :)
Good luck!
CircleFairy
Sorry I couldn't find anything to mod, beautiful set though, good luck! :-)
Topic Starter
Modem

CircleFairy wrote:

Sorry I couldn't find anything to mod, beautiful set though, good luck! :-)
Thank you very muuuch />w</
- Pika
I can't find anything wrong with this!

Amazing! I can't find absolutely anything wrong. Great job! :D
Kensuke
AYYY~ That mad amv! (ノ≧ڡ≦)ノ☆

[General]
  1. Add "Bright Best" in tags because it's an album name.
    1. https://en.wikipedia.org/wiki/Bright_Best
    2. https://www.amazon.co.jp/gp/product/B008US18X2/ref=dm_ws_sp_ps_dp
    3. https://www.amazon.co.jp/BRIGHT-BEST-ALBUM-DVD/dp/B0089F2RUY
  2. Add "Rhythm Zone" in tags too because it's a label (i saw korean maps add this)
  3. Unused Hitsounds:
    1. soft-hitclap51.wav
    2. soft-hitclap56.wav
    3. soft-hitnormal61.wav
    4. soft-hitnormal62.wav
    5. soft-sliderslide51.wav
  4. Wave hitsounds with possible delay > 5ms:
    hs
    drum-hitclap52.wav
    soft-hitfinish52.wav
    soft-hitfinish53.wav
    soft-hitfinish54.wav
    soft-hitfinish55.wav
    soft-hitfinish56.wav
    soft-hitfinish57.wav
    soft-hitfinish58.wav
    soft-hitfinish59.wav
    soft-hitfinish60.wav
  5. Your video's dimensions is 854x450.
  6. I think you could tick "Display epilepsy warning" because the video is kinda meh
[Skin]
  1. comboburst.png looks big for me. And it overlaps notes sometimes. :o (like this) Maybe crop the picture or find new one. :|
Aaahhh This map is very niceee. xP I really like the piano hitsound. How long did you make this?
I'll mod this later if I find any issue. :3
GL~
Topic Starter
Modem

-AsrieLx- wrote:

I can't find anything wrong with this!

Amazing! I can't find absolutely anything wrong. Great job! :D
Thank youuuu >v<
Topic Starter
Modem
Thanks for the mod guyssss <333

I'll definitely reply to all of your mods after I find some free time owo/

Luv u all~ ^3^
mathew1123
[Normal]
01:08:831 (1) - make this slider easier to read as it is normal? :3
02:29:579 (1) - ^
03:24:252 (2,4) - 4 don't overlap with 2 ?
[Advanced]
00:47:663 (5) - pretty hard to read here move it to the red tick and shorten it ? :3
WoW It is a good map not much thing to mod :v
LimePixel
Hi :)
Mod queue NM request:
Advanced

  1. 00:02:102 (2) - Slider ends on strong sound whereas slider head is close to silent.
  2. 00:11:074 (2) - ^
  3. 03:41:915 (2) - In this case as well but I think it would be better to use this layout 03:44:439 (2,3) . So hitcircle before the slider to make the prominent sound more emphasized
Hard

  1. 00:01:541 (1) - Why is there a new combo here?
  2. 00:47:523 (4,5) - Place the hitcircle somewhere else. The skin makes it hard to see, adding onto that the slider in the opposite direction (#3). Maybe rearrange these 2 objects like this?
  3. 01:05:467 (4,5) - If you choose to use the above suggestion, this is another instance where it occurs.
  4. 01:23:831 (5) - This hitcircle ruins the rhythm that was set with the previous notes. Here: 01:15:560 (1,2,3,4,5) , 01:20:046 (1,2,3,4,5) .
  5. 01:37:990 (1) - In my opinion there's no need of a new combo here. But it's your call
  6. 01:46:401 (5) - Slider ends too late, so there's only a 1/8th gap between it and the next one. Maybe end it on the red note
  7. 02:54:252 (1) - This slider creates errors in osu? Maybe make it 1/4 of a beat long and repeat only once. If it repeats as often as it does now it doesn't compliment the music in the background
  8. 03:49:766 (4) - Same with this one. Doesn't compliment the song and it's better if it's 1/4 of a beat and doesn't repeat
Hopefully this can help. Feel free to leave out any notes you disagree with.
Also great song choice and amazing skin! :)
polka


[General:]
  • Keysunding is very overpowering..
[Normal:]
  • 00:55:093 (4) - Scoot to left for better flow with the circular sliders.
    01:49:205 - This part should be less dense because the song intensity drops.
    [list:1337]02:45:280 - ^
03:03:224 (1) - omfg this is so hoooooot
03:05:467 - Ahhh ur keysounding is offkeyyyy
  • 03:41:355 - ^
[Advanced:]
  • 00:11:074 (2) - Change to wave slider to improve flow from the last object to this one and from this one to the next.
    01:18:224 (2,3) - I do this a lot too so Im kind of being hypocritical when I say that maybe you should scoot them down to fix your flow.
    01:25:654 (4) - Putting a curve on the part before the red anchor would make for a cool fix to flow and blanket opp.
    01:33:504 - Teeny manual break here is that on purpose?
    02:14:299 (2,3) - Ugh I do this a lot also... But maybe you could flip this slider to improve the flow curve?
    02:55:373 (3,4) - Blanket could be improved.
    [list:1337]03:36:869 (1) - ^
[Hard:]
  • 00:45:280 (4,5) - no linear flow? ono
    01:22:289 (1) - Reverse slider curve.
    01:37:990 (1) - Remove NC
    02:03:784 (4) - I would make this more circular, imo its a little unsightly.
    02:19:485 (4) - BREAD
    02:54:252 (1) - and 03:49:766 (4) - ?
    03:38:551 (5,6) - Only stack in the whole thing lol I would unstack.
[Afteword:]
  • Warm map!
    Fix those keysounds and you're gucci!
Topic Starter
Modem

JeirYagtama wrote:

the hitsounds at the end sounds off to me idk Fixed~!
Welp cant find any other mistakes in the lower diffs rip sooo clean wew Thank you~! >w<
Hard
00:46:121 (6,1) - hmm atleast align this with six to look symmetrical with 00:45:280 (4,5) - Fixed~!
01:37:710 (1,1) - hmmm atleast move this to the center? to make it a little bit neat like? xd Nope sorry >.< I wanna make an indirect stack with the previous note -> 01:33:504 (1)
02:08:270 (2) - start the new NC here instead because a new strong sound kicks in Fixed~!
literally cant find any other mistakes than those rip Maybe cos I suk No, you're awesome owo
Goodluck!
Thanks for the mod~! >w</
Topic Starter
Modem

-Kazuto wrote:

Dari modding kue
Normal
00:38:551 (3) - spacing suddenly so low But I placed it according to the distance snap >.<
01:04:065 (4) - spacing suddenly so high Fixed~!
01:57:056 (3) - ^ I placed it according to the distance snap >.<
Nothing to comment again, clean diff tho (HSnya Dewa yaolo owo) OMG Thank you XD
Advanced
Clean diff, Gud, but sth like 1.55 and 1.46 should be either lower or higher it, cuz i even don't know what is your consistent spacing Thanks ^w^. I used exactly 1.5 distance snap
Hard
clean, super clean, i think ,(karna gue gak bisa map hard T___T) Thanks >w<

Nice job, with the hs and the skin. Good Luck
Thanks for the mod~! >w</
Topic Starter
Modem

My Angel RangE wrote:

Hello~

Nomal

00:26:214 (1) - basket Fixed~!
00:31:822 (3) - ^ too Fixed~!
00:34:065 (3,4) - Ds error Fixed~!
00:48:644 (1) - basket Fixed~!
00:50:887 (1) - ^ Fixed~!
01:00:981 (3) - It would have been better if I had made basket even more flat. Nope sorry ;w; I prefer it to be more curvy
01:08:831 (1,2) - Ds error No it is not ;)
01:57:056 (3) - basket Fixed~!
02:10:513 (3,4) - Ds error too. No it is not ;)
02:18:364 (1,2) - ^ Fixed~!

Advanced

00:07:990 (5,1) - Ds error No it is not ;)
00:13:598 (2,3) - ^ Fixed~!
01:09:953 (4) - basket Fixed~!
01:50:607 (4,5) - Ds error Fixed~!
02:03:784 (4) - Would not it be a little confusing? I guess the shape isn't that confusing since the head and the tail of this slider along with its sharp angle are very obvious ;)
02:49:766 (1) - basket Fixed~!
02:55:373 (3) - ^ Fixed~!
02:58:738 (1) - ^ Fixed~!
03:14:859 (2,3) - DS error No it is not ;)

GL~
Thanks for the mod~! >w</
Topic Starter
Modem

Fursum012 wrote:

Hello from my mod queue.

[General]

Combo colors doesn't contrast on the background well without the custom skin. I guess the combo colors contrast very well with the background since I set it according to the color of their gakuran (school uniform)'s color and the shading of orange color around them. So I guess it would be fine ;)

[Normal]

00:43:037 (3) - Could be used for blanketing too. Nope sorry ;w; I don't plan on making that slider into the blanket owo

00:58:738 (3,1) - Isn't completely symmetrical, thus looking bad. Fixed~!

[Advanced]

02:14:999 (4) - I suggest avoiding weird slider shapes like this. There are a couple other examples. Nope sorry ;w;. Because that slider emphasize the voice nicely and the shape is very obvious since the slider ball path from its head into its tail is very obvious owo

02:56:495 (1,2,3) - Does a weird angle, looks bad. No it doesn't. I guess the flow formed by those objects' placements is pretty smooth ;)

03:39:953 (2,3,4,5,6) - Stream breaks like this could be too hard for lower difficulties. Hm, I guess it wasn't that hard, but more to 'a little bit challenging' for the players, so that it fulfills the purpose of this difficulty being called as 'Advanced' diff ;)



[Hard]

01:54:813 (4) - This slider overlaps with itself in a weird way. Sorry.... I like this kind of slider xd

02:03:784 (4) - Looks ugly, could be made rounder. Nope sorry >.<. I purposely made that slider as a rounded-rectangle-shaped slider in order to put more variations of slider arts in this difficulty

03:57:336 (1) - Spinner is a bit too long. No it wasn't. Since the main music itself (the violin at the end) ended exactly at 04:01:542

Thanks for the mod~! >w</
Topic Starter
Modem

_sponez wrote:

Hello!

  • [Normal]
  1. 01:17:803 (1,2,3,4) - It's look bad. For example, https://osu.ppy.sh/ss/7909583 will be better. Nope sorry ;w; I prefer mine
  2. 01:27:897 (3) - Similary. ^
  3. 02:49:766 (1) - https://osu.ppy.sh/ss/7909599. Nope sorry ;w; I wanna keep it since I purposely made it curvy so that it would form an indirect blanket with 02:48:364 (2)

    [Advanced]
  4. 01:04:345 (1,2,3) - It seems to me that here elements have different spacing, but I'm not sure. It doesn't ;)
  5. 01:26:775 (1,2,3) - It's look bad. Nope sorry I wanna keep ;w;
  6. 02:53:691 (4,1) - https://osu.ppy.sh/ss/7909635. Nope sorry ;w; That is nice, but I want to keep mine since its placement now would make the flow a little bit challenging owo/

    [Hard]
  7. 00:15:280 (2,3,4) - It's look bad. I wanna keep it sorry ;w;
  8. 03:05:467 (1) - https://osu.ppy.sh/ss/7909665. ^
Very good map :) Thank youuu owo
Good luck!
Thanks for the mod~! >w</
Topic Starter
Modem

- Frontier - wrote:

AYYY~ That mad amv! (ノ≧ڡ≦)ノ☆ XD XD XD Thanks for the star~!

[General]
  1. Add "Bright Best" in tags because it's an album name. Fixed~!
    1. https://en.wikipedia.org/wiki/Bright_Best
    2. https://www.amazon.co.jp/gp/product/B008US18X2/ref=dm_ws_sp_ps_dp
    3. https://www.amazon.co.jp/BRIGHT-BEST-ALBUM-DVD/dp/B0089F2RUY
  2. Add "Rhythm Zone" in tags too because it's a label (i saw korean maps add this) Fixed~!
  3. Unused Hitsounds:
    1. soft-hitclap51.wav Okay
    2. soft-hitclap56.wav Okay
    3. soft-hitnormal61.wav Okay
    4. soft-hitnormal62.wav Okay
    5. soft-sliderslide51.wav Okay
  4. Wave hitsounds with possible delay > 5ms:
    hs
    drum-hitclap52.wav
    soft-hitfinish52.wav
    soft-hitfinish53.wav
    soft-hitfinish54.wav
    soft-hitfinish55.wav
    soft-hitfinish56.wav
    soft-hitfinish57.wav
    soft-hitfinish58.wav
    soft-hitfinish59.wav
    soft-hitfinish60.wav
    Fixed all~!
  5. Your video's dimensions is 854x450. I guess that dimension is fine since I asked a professional osu video editor blissfulyoshi to edit it >w<
  6. I think you could tick "Display epilepsy warning" because the video is kinda meh Fixed~!
[Skin]
  1. comboburst.png looks big for me. And it overlaps notes sometimes. :o (like this) Maybe crop the picture or find new one. :| Hm, I'll think about it
Aaahhh This map is very niceee. xP I really like the piano hitsound. How long did you make this? Actually, happy30 is the one who made these piano hitsounds. I asked his permission to use it and he allowed it as long as I put his name in the credit. He is so awesome :) :) :) :)
I'll mod this later if I find any issue. :3 Wow thank youuu >w<
GL~
Thanks for the mod and the star~! >w</
Topic Starter
Modem

mathew1123 wrote:

[Normal]
01:08:831 (1) - make this slider easier to read as it is normal? :3 Nope sorry >w< Since this is the easiest diff in this mapset, I purposely map that part using a 1/1 slider instead of 1/2 repeated slider owo/
02:29:579 (1) - ^ ^
03:24:252 (2,4) - 4 don't overlap with 2 ? Nope sorry >w< I wanna keep it
[Advanced]
00:47:663 (5) - pretty hard to read here move it to the red tick and shorten it ? :3 Nope sorry >w< I map it like that in order to emphasize the drum from the main music owo
WoW It is a good map not much thing to mod :v Thanks~ >///<
Thanks for the mod~! >w</
Topic Starter
Modem

LimePixel wrote:

Hi :)
Mod queue NM request:
Advanced

  1. 00:02:102 (2) - Slider ends on strong sound whereas slider head is close to silent. Yup, I wanna make the rhythm around this part different by the other diff >w<
  2. 00:11:074 (2) - ^ ^
  3. 03:41:915 (2) - In this case as well but I think it would be better to use this layout 03:44:439 (2,3) . So hitcircle before the slider to make the prominent sound more emphasized That is nice but I wanna keep mine sorry ;w;
Hard

  1. 00:01:541 (1) - Why is there a new combo here? Because of the timing points. The timing points are changing twice around this part, and this change has made the beat for each changing offset became the downbeat, so in this case, I should put the new combo color over there ;)
  2. 00:47:523 (4,5) - Place the hitcircle somewhere else. The skin makes it hard to see, adding onto that the slider in the opposite direction (#3). Maybe rearrange these 2 objects like this?
    Nice, but I want to keep mine sorry ;w;. It is true that the placement of (4) was indirectly stacked with this note -> 00:46:822 (2) . But there is a 1/1 gap after (2) was clicked, so that I'm sure that (4) would be clearly visible for the players afterwards
  3. 01:05:467 (4,5) - If you choose to use the above suggestion, this is another instance where it occurs. Nope sorry >.<
  4. 01:23:831 (5) - This hitcircle ruins the rhythm that was set with the previous notes. Here: 01:15:560 (1,2,3,4,5) , 01:20:046 (1,2,3,4,5) . Even so, I still need to add it, since not adding that note would automatically skipping the strong drum beat from the main music ;)
  5. 01:37:990 (1) - In my opinion there's no need of a new combo here. But it's your call But that is a downbeat owo
  6. 01:46:401 (5) - Slider ends too late, so there's only a 1/8th gap between it and the next one. Maybe end it on the red note I purposely made it like that, because I wanna make some sort of small impact to emphasize the next downbeat, and I also did it at 00:52:570 , so that they were bound to be consistent. Moreover, even if I made them into 1/8 slider, there is no vocal or music that was being skipped so I guess it is okay ;)
  7. 02:54:252 (1) - This slider creates errors in osu? Maybe make it 1/4 of a beat long and repeat only once. If it repeats as often as it does now it doesn't compliment the music in the background It emphasizes the piano from the main music and it wouldn't create any error at osu since I used 1/16 Beat Snap Divisor, so that slider was perfectly snapped
  8. 03:49:766 (4) - Same with this one. Doesn't compliment the song and it's better if it's 1/4 of a beat and doesn't repeat ^
Hopefully this can help. Feel free to leave out any notes you disagree with. Okay owo
Also great song choice and amazing skin! :) Thanks~ >///<
Thanks for the mod~! >w</
Topic Starter
Modem

PolkaMocha wrote:



[General:]
  • Keysunding is very overpowering.. Fixed some XD
[Normal:]
  • 00:55:093 (4) - Scoot to left for better flow with the circular sliders. Nope sorry >w< I wanna make it symmetrical with 00:54:252 (3)
    01:49:205 - This part should be less dense because the song intensity drops. Yups, that's why I put a 1/1 slider instead of 1/2 repeated slider over there ;)
    [list:1337]02:45:280 - ^ ^
03:03:224 (1) - omfg this is so hoooooot Thanks XD XD XD
03:05:467 - Ahhh ur keysounding is offkeyyyy Aboouuut thaaaat, hmmmmm how should I say this. When I put a keysounding over there, somehow it ruins the intensity of the bass from the main music and it would make the following hitsounds sound bad, soooo.........
  • 03:41:355 - ^ But I've already put a keysound over there uwu
[Advanced:]
  • 00:11:074 (2) - Change to wave slider to improve flow from the last object to this one and from this one to the next. Nope sorry >.< I prefer the flow to be like that
    01:18:224 (2,3) - I do this a lot too so Im kind of being hypocritical when I say that maybe you should scoot them down to fix your flow. Nope sorry ;w; this kind of flow is nice as well
    01:25:654 (4) - Putting a curve on the part before the red anchor would make for a cool fix to flow and blanket opp. Nice owo but I wanna keep mine sorry ;w; since I don't plan on making a blanket over there
    01:33:504 - Teeny manual break here is that on purpose? Yup. I put a break over there according to the start of the next vocal so....
    02:14:299 (2,3) - Ugh I do this a lot also... But maybe you could flip this slider to improve the flow curve? But but but that flow is nice uwu
    02:55:373 (3,4) - Blanket could be improved. Fixed~!
    [list:1337]03:36:869 (1) - ^ ^
[Hard:]
  • 00:45:280 (4,5) - no linear flow? ono Nope >v<
    01:22:289 (1) - Reverse slider curve. Nope sorry ;w;
    01:37:990 (1) - Remove NC But that is a downbeat o3o
    02:03:784 (4) - I would make this more circular, imo its a little unsightly. I wanna make something different xd
    02:19:485 (4) - BREAD Oh wow you figured out
    02:54:252 (1) - and 03:49:766 (4) - ? Piano :v
    03:38:551 (5,6) - Only stack in the whole thing lol I would unstack. But stack is nice
[Afteword:]
  • Warm map! Thank youuu >///<
    Fix those keysounds and you're gucci! \>w</
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~! >w</
Aximes
Hello from the Moddingqueue. :)

You wanted me to mod your insane (love)

General: Your custom hitsounds are great and I can see that you worked alot on the map in general. I'm just not sure, if the Hitsounds give Players the Feedback they need. Especially because I just watched the beatmap 2 times, before I even noticed it.

00:01:261 (1) - Is there a reason, theres a seconds Timingpoint with the exact same settings as 00:01:542 (1) - just 0.3 seconds later? ^^

00:54:252 (4) - Beats should be clickable. Sliderend is on whitetick.

02:01:542 (4) - ^

02:03:784 (6) - ^

02:26:775 (5) - Maybe move it a bit closer to the stream or do a NC because it has the same beat and could be misread.

03:22:850 (5) - ^


Its a pretty short mod but I could'nt find much. You did well on this map overall. Good luck! :)
Kaifin
from mod queue, sorry for the delay

Normal

  1. 00:31:822 (3) - this isn't not the right piano note, it should be a note higher, it sounds super super off as is
  2. 01:08:831 (1) - this slider shape is misleading + difficult for new player to understand the movement, since there is no real movement to the slider but they have to hold
  3. 01:25:654 (3) - not right note here as well, should be a note higher as well
  4. 01:55:934 (1,2,3) - to me this flow is a little weird, since you do this non linear kind of awkward flow after you use linear flow for all of 01:51:448 (1,2,3,4,1,2,3,4,1) -
  5. 02:19:485 (3) - off piano hitsound here
  6. 02:29:579 (1) - have the same opinion of this slider of the one earlier
  7. 02:55:373 (3) - piano hitsound
  8. 03:03:224 (1) - this heart is super uneven D: can you make slider points even on both sides??
  9. 03:06:588 - your hitsounds for this entire kiai time are off by a note because there is a key change D: it sounds super super off
  10. 03:15:560 (3) - ironically, this note that has been wrong the other times is correct here lol
  11. 03:44:439 (2,3,4) - not the right piano notes here
  12. okay so the majority of the notes at the end of the map are off so you should take a second look or get a check from someone who is good with tone to make sure they are the right notes

the hitsounding applies to all diffs: this is the major issue here

sorry for not modding more diffs but this is a pretty crucial issue and i cant really listen to the song with the hitsounds like this :o

good luck!
CucumberCuc
Hi
you wrote: "It only needs mod for the last diff >w<", okay, last diff mod

yaoi :'( don't like it, but I'll try to master...

[Love]
00:13:317 (2,5) 1 times down
00:21:027 (1,2) better to make them closer
00:28:177 (6,1) ^
01:10:794 (7) 2 times up
01:14:439 (1) maybe stack with 01:11:074 (1)?
01:32:943 (5,1) better to make them closer
02:01:542 (4) I think that the end of the slider can be done a little different
02:11:074 (6,7,1) i think its slightly far
03:02:663 (7,8,1) ^
03:03:925 (2,3) not good, fix
03:22:850 (5,1) better to make them closer

Well, I mastered this video....
Einja
only modding last diff because that was what was requested


[Love]

Not sure if this was intentional, but most of the hitsounds in the map are a key higher than what the song is suggesting. I think you should fix that, because it didn't sound nice when I played it with hitsounds :c


This is just a suggestion, but I think AR 8.5 would suit the song better since it is lower than 3.5*, and the song is quite calm + romantic.
OD8 is also a little too much, tone it down around 7


01:02:102 (1,2) - Line these 2 up together for a e s t h e t i c s

01:23:411 (4,5,6) - this part should be exactly like 01:18:925 (4,5,6,7) - or 01:16:682 (4,5,6,7) - because the vocals match the same rhythm in the scenario. You also did this in the same song where you tend to not match the vocals with the clickable beats please fix the notes to line up with them!

01:32:943 (5) - NC?
01:37:990 (1) - and remove this NC because the beats are exactly the same as the previous one



That's all I have to say, good luck! o/
Noffy
Modding the top diff as requested in my queue!

[General]
Please remove the following skin elements:
  1. play-warningarrow.png does not work in beatmap skins, making this an unused file. (The wiki is a liar, you can double-check for yourself.)
  2. spinner-osu.png will not actually appear in game as well, this element is obsolete.
I've also seen several people mention off-pitch hitsounds in this, I reccomend trying to find someone with a good ear for pitch to get help on this.. because sometimes it fits, and other times it made the hitsounds really jarring to hear.
especially for the last kiai *shivers*

[Love]
  1. 00:39:112 (1) - Eh this slider, the start of it is incredibly harsh looking for how warm the song is. Maybe adjust the start like this? image
  2. 01:07:149 (3,4) - So it feels like (4) is supposed to follow the held vocal, even though said vocal starts at 01:07:429 ? image of a possibility?
    02:00:981 (3,4) - ^ same for this one.
  3. 01:23:831 (5,6) - Pointing out this blanket because I noticed it while playing. The end of (6) is closer to (5) than the head is ;~;
  4. 02:26:775 (5) - This slider too looked a bit odd since most of your other ones had curves. Is this supposed to be a heartbeat monitor shape o:?
  5. 03:03:223 (1,2,3,4,1,2,3,4,1,2,3) - I'd adjust this stream. There's currently a bit of a jump between 03:03:924 (2,3) - these notes even though the song doesn't suggest it. And, that the heart is missing its point reduces the resemblance to a heart.
    I suggest this. Delete 03:03:223 (1) - , shift 03:03:364 (2,3,4,1,2) - these forward 1/4 on the timeline, and add a hitcircle to make the point of the heart at 03:03:925 .
Affirmation
Q

[love]
01:30:420 - 01:30:560 - I suggest you adding a beat here.
01:32:943 (5) - NC because of DS
01:38:551 - start a break here?
02:01:542 (4) - this slider can be hard to read,
02:12:756 (4,5,6,7) - too overlapped, so looks messy
02:54:252 (1) - Just put a circle here, looks overmapping

GL
Chris Jasorka
i wont say anything to hitsounds as i dont know a lot about it, but it sounded wrong at the end

Love:
00:34:065 (4) - why does this have a red sliderpoint? makes the pattern inconsistent, you havent used it here 01:18:925 (4,5,6,7) -
00:34:906 (7) - turn it around by 180° and ctrl + g, you might wanna adjust previous slider aswell
00:39:112 (1) - sound doesnt end on the yellow tick but on the blue one
00:46:401 (1) - 00:48:644 (1) - 00:53:130 (1) - i would use the snapped slider on these since you use it on the same hitsound as the other snapped slider in the same part
01:16:121 (3) - why does this use a red sliderpoint? 01:20:607 (3) - this does not have it
01:32:943 (5) - sound doesnt end on the yellow tick but on the blue one
01:37:710 (1,1) - dont you think this is inconvinient for Hard diff players? after a break the cursor of a player normally snaps back to the middle of the map, making this hard to hit ( even tho its under the last circle )
02:12:756 (4,5,6,7) - might be too hard(?)
02:54:252 (1) - this is wrong, no repetetive sound here. make it a circle
03:03:924 (2,3) - the space between those 2 is higher than in the rest of the pattern
03:04:906 (5) - make this a special shape as you did for the others in this pattern formation
03:10:513 (3) - you could make this round to match the upcoming slider for aesthetic reasons
03:22:850 (5) - doesnt end on the yellow tick but on the blue one
03:27:897 (1) - ctrl+j at back at same position?
03:39:112 (7) - NC and 03:39:252 (1) - remove NC
03:39:672 (4,1) - ^
03:40:233 (4,1) - ^
03:40:793 (4) - NC
03:49:766 (4) - watch 02:54:252 (1) -


On most of the map, i didnt understand your usage of sliderbodies ( i tried to understand and therefore making the mod somewhat ok ), so i couldnt really say a lot about slider positions. But you should keep consistency in your usage of sliderbodies ( as you did for the slider that end on the yellow ticks or as you didnt do on 00:34:065 (4) - ).

Keep up the good work!=)
Topic Starter
Modem
Thanks for the mod again guys~! >w<

I'll reply to all of your mods once I find another free time uwu

Luv u all~ <3
elena2705
Hi~
I was going to write the mod, but I played all diffs and could not find something special >_<

Hard

00:16:121 (5) - The sound of the whistle is not in harmony with the music, so i think if you reduce sound here, it will be OK)
00:05:467 (5) - delete sound of whistle;
01:59:299 (4) - move this circle to (in, on) the next slider.

Atmospheric song!!!!!!!!!!!!!!! :) :) :) :) :) :) :)
Good luck ;)
Topic Starter
Modem

Neoskylove wrote:

Q

[love]
01:30:420 - 01:30:560 - I suggest you adding a beat here. But I don't hear anything over there owo
01:32:943 (5) - NC because of DS Fixed~!
01:38:551 - start a break here? Nope sorry >w< I think it would lessen the tension of the players if I split the break into those two sessions owo/
02:01:542 (4) - this slider can be hard to read, I guess it isn't, since the shape is pretty obvious >w<
02:12:756 (4,5,6,7) - too overlapped, so looks messy Hmmmm Okay, I'll take this into a consideration of changing them owo/
02:54:252 (1) - Just put a circle here, looks overmapping But I mapped the piano from the main music uwu

GL
Thanks for the mod~! >w</
Topic Starter
Modem

elena2705 wrote:

Hi~
I was going to write the mod, but I played all diffs and could not find something special >_<

Hard

00:16:121 (5) - The sound of the whistle is not in harmony with the music, so i think if you reduce sound here, it will be OK) Um, but there is no whistle over there >w<. It was from the main music
00:05:467 (5) - delete sound of whistle; ^
01:59:299 (4) - move this circle to (in, on) the next slider. Sorry... But I'm not planning on stacking it with the next slider ;w;

Atmospheric song!!!!!!!!!!!!!!! :) :) :) :) :) :) :) />w</
Good luck ;)
Thanks for the mod~! >w</
Topic Starter
Modem

CucumberCuc wrote:

Hi
you wrote: "It only needs mod for the last diff >w<", okay, last diff mod Yay~!

yaoi :'( don't like it, but I'll try to master... Good luck uwu

[Love]
00:13:317 (2,5) 1 times down I guess they've been stacked pretty well >w<
00:21:027 (1,2) better to make them closer Nope sorry ;w; I put it like that in order to emphasize the upbeat drum from the main music owo/
00:28:177 (6,1) ^ And for this one, I want to make some kind of an impact in order to emphasize the downbeat owo/
01:10:794 (7) 2 times up Nope sorry ;w; I guess the placement is already nice as it is owo/
01:14:439 (1) maybe stack with 01:11:074 (1)? Nope sorry ;w; I prefer my placement owo/
01:32:943 (5,1) better to make them closer Nope sorry ;w; I increase the DS over there in order to emphasize the change of the rhythm (from the stream into the voice)
02:01:542 (4) I think that the end of the slider can be done a little different Nope sorry ;w; I'm pretty fond of that slider's shape as for now ^w^
02:11:074 (6,7,1) i think its slightly far Yup ^w^ I increase the DS over there as the rhythm of the vocal goes by
03:02:663 (7,8,1) ^ ^
03:03:925 (2,3) not good, fix Nope sorry ;w; That kind of DS is essential in order to make a symmetrical heart-shaped stream >w< And I'm suck at making a nice heart-shaped stream, sorry ;w;
03:22:850 (5,1) better to make them closer Same reason as above owo/

Well, I mastered this video.... OMG Congratulations~ />w</
Thanks for the mod~! >w</
Topic Starter
Modem

Aximes wrote:

Hello from the Moddingqueue. :)

You wanted me to mod your insane (love) Yup ^w^

General: Your custom hitsounds are great and I can see that you worked alot on the map in general. I'm just not sure, if the Hitsounds give Players the Feedback they need. Especially because I just watched the beatmap 2 times, before I even noticed it. Fixed~!

00:01:261 (1) - Is there a reason, theres a seconds Timingpoint with the exact same settings as 00:01:542 (1) - just 0.3 seconds later? ^^ Yups. Because there's a rhythm change from the main music at the beginning of the song, which resulted on the two separated downbeats, so I should add it >w<. Moreover, if I don't add it, then it would result as an error at the timing point sooo.....

00:54:252 (4) - Beats should be clickable. Sliderend is on whitetick. It is fine, because that white tick is an upbeat. Not a downbeat. Moreover, mapping that part with 1/1 slider would result on a pretty nice emphasization *is dis even a word ;w;* of the vocal from the main music ^w^. Moreover, a constant use of 1/2 and 1/4 sliders would definitely tire the players out. That's why the use of 1/1 slider to emphasize the vocal without skipping any music beats would be a nice change of pace for the players >w<

02:01:542 (4) - ^ ^

02:03:784 (6) - ^ ^

02:26:775 (5) - Maybe move it a bit closer to the stream or do a NC because it has the same beat and could be misread. Fixed~!

03:22:850 (5) - ^ Fixed~!


Its a pretty short mod but I could'nt find much. You did well on this map overall. Good luck! :) Thanks owo
Thanks for the mod~! >w</
Topic Starter
Modem

Einja wrote:

only modding last diff because that was what was requested Yayay~


[Love]

Not sure if this was intentional, but most of the hitsounds in the map are a key higher than what the song is suggesting. I think you should fix that, because it didn't sound nice when I played it with hitsounds :c Fixed all~!


This is just a suggestion, but I think AR 8.5 would suit the song better since it is lower than 3.5*, and the song is quite calm + romantic. Fixed~!
OD8 is also a little too much, tone it down around 7 Wow nice <3 Fixed~!


01:02:102 (1,2) - Line these 2 up together for a e s t h e t i c s Nope sorry ;w; I prefer a backwards flow

01:23:411 (4,5,6) - this part should be exactly like 01:18:925 (4,5,6,7) - or 01:16:682 (4,5,6,7) - because the vocals match the same rhythm in the scenario. You also did this in the same song where you tend to not match the vocals with the clickable beats please fix the notes to line up with them! Nope sorry ;w; Because the rhythm at 01:23:411 (4,5,6) is obviously different than 01:18:925 (4,5,6,7) and 01:16:682 (4,5,6,7). Besides, if I overuse the 1/8 rhythm at kiai time, it would make the song seems too intense than I originally planned, so nope sorry >w<

01:32:943 (5) - NC? Fixed~!
01:37:990 (1) - and remove this NC because the beats are exactly the same as the previous one But, but, but, that's a downbeat o3o



That's all I have to say, good luck! o/
Thanks for the mod~! >w</
Topic Starter
Modem

Noffy wrote:

Modding the top diff as requested in my queue! <3

[General]
Please remove the following skin elements:
  1. play-warningarrow.png does not work in beatmap skins, making this an unused file. (The wiki is a liar, you can double-check for yourself.) Okay fixed~!
  2. spinner-osu.png will not actually appear in game as well, this element is obsolete. But it does appear after the spinner
I've also seen several people mention off-pitch hitsounds in this, I reccomend trying to find someone with a good ear for pitch to get help on this.. because sometimes it fits, and other times it made the hitsounds really jarring to hear.
especially for the last kiai *shivers* XD Fixed all~!

[Love]
  1. 00:39:112 (1) - Eh this slider, the start of it is incredibly harsh looking for how warm the song is. Maybe adjust the start like this? image Nice~ But I prefer the slider's shape that I made sorry ;w;
  2. 01:07:149 (3,4) - So it feels like (4) is supposed to follow the held vocal, even though said vocal starts at 01:07:429 ? image of a possibility? Yes, but I want to map the voice along with the drum from the main music, which is why I choose to start that slider at the white tick rather than at the red tick. Because, as much as I also wanted to only map the vocal at the red tick, but I don't want to skip the strong drum beat at the white tick, 'cuz somehow that would make the rhythm a little bit awkward >w<
    02:00:981 (3,4) - ^ same for this one. Yup. Same reason as above ^
  3. 01:23:831 (5,6) - Pointing out this blanket because I noticed it while playing. The end of (6) is closer to (5) than the head is ;~; Oh wow, you test played it? Thank you~ <333 Anyway, fixed~!
  4. 02:26:775 (5) - This slider too looked a bit odd since most of your other ones had curves. Is this supposed to be a heartbeat monitor shape o:? Finally, someone notices /;w;/ *happiness*
  5. 03:03:223 (1,2,3,4,1,2,3,4,1,2,3) - I'd adjust this stream. There's currently a bit of a jump between 03:03:924 (2,3) - these notes even though the song doesn't suggest it. And, that the heart is missing its point reduces the resemblance to a heart. Uuuuh.... You're right ;w;
    I suggest this. Delete 03:03:223 (1) - , shift 03:03:364 (2,3,4,1,2) - these forward 1/4 on the timeline, and add a hitcircle to make the point of the heart at 03:03:925 . OMG YOU'RE AWESOME THANK YOU VERY MUCH <333
Thanks for the mod~! >w</
Topic Starter
Modem

Chriz wrote:

i wont say anything to hitsounds as i dont know a lot about it, but it sounded wrong at the end Fixed~!

Love:
00:34:065 (4) - why does this have a red sliderpoint? makes the pattern inconsistent, you havent used it here 01:18:925 (4,5,6,7) - Well, I didn't plan on making the shape consistent, but instead, I wanted them to have many variations that is fun to play with
00:34:906 (7) - turn it around by 180° and ctrl + g, you might wanna adjust previous slider aswell Nope sorry ;w; I guess that slider's placement now already makes the flow pretty nice to be played by the players
00:39:112 (1) - sound doesnt end on the yellow tick but on the blue one Yup. I made that slider ended at the yellow tick (1/8 slider) instead of the blue tick in order to make some kind of 'impact' before the rhythm of the music changes at the next downbeat ;)
00:46:401 (1) - 00:48:644 (1) - 00:53:130 (1) - i would use the snapped slider on these since you use it on the same hitsound as the other snapped slider in the same part Nope sorry ;w; I mapped those part according to the main music, so.....
01:16:121 (3) - why does this use a red sliderpoint? 01:20:607 (3) - this does not have it Same reason as 00:34:065 (4) >w<
01:32:943 (5) - sound doesnt end on the yellow tick but on the blue one Same reason as 00:39:112 (1)
01:37:710 (1,1) - dont you think this is inconvinient for Hard diff players? after a break the cursor of a player normally snaps back to the middle of the map, making this hard to hit ( even tho its under the last circle ) Well, moving those into the middle of the map would make them even harder to hit even if there's a break gap before them, which is why I would rather make them into an indirect stack with 01:33:504 (1) ;)
02:12:756 (4,5,6,7) - might be too hard(?) I guess not, since I test played it a couple times and came to the conclusion that the players won't miss them even if they only move their cursor slightly in order to follow those rounded flow :D
02:54:252 (1) - this is wrong, no repetetive sound here. make it a circle There is. It is the piano from the main music. That's why I mapped that part by using a 1/16 repeated slider ;)
03:03:924 (2,3) - the space between those 2 is higher than in the rest of the pattern Fixed~!
03:04:906 (5) - make this a special shape as you did for the others in this pattern formation Wellllllll......... Honestly speaking, I've run out of ideas ;v;
03:10:513 (3) - you could make this round to match the upcoming slider for aesthetic reasons Nice >w< But I've already made too many blanket already. That's why I prefer to use a straight slider instead of a rounded slider xd
03:22:850 (5) - doesnt end on the yellow tick but on the blue one Same reason as 00:39:112 (1)
03:27:897 (1) - ctrl+j at back at same position? Nope sorry ;w;
03:39:112 (7) - NC and 03:39:252 (1) - remove NC OMG I didn't notice that XD Fixed~!
03:39:672 (4,1) - ^ Fixed~!
03:40:233 (4,1) - ^ Fixed~!
03:40:793 (4) - NC Fixed~!
03:49:766 (4) - watch 02:54:252 (1) - Same reason as 02:54:252 (1)


On most of the map, i didnt understand your usage of sliderbodies ( i tried to understand and therefore making the mod somewhat ok ), so i couldnt really say a lot about slider positions. But you should keep consistency in your usage of sliderbodies ( as you did for the slider that end on the yellow ticks or as you didnt do on 00:34:065 (4) - ).

Keep up the good work!=)
Thanks for the mod~! >w</
Topic Starter
Modem

Kaifin wrote:

from mod queue, sorry for the delay

Normal

  1. 00:31:822 (3) - this isn't not the right piano note, it should be a note higher, it sounds super super off as is Fixed~!
  2. 01:08:831 (1) - this slider shape is misleading + difficult for new player to understand the movement, since there is no real movement to the slider but they have to hold Hm, I'll think about it
  3. 01:25:654 (3) - not right note here as well, should be a note higher as well Fixed~!
  4. 01:55:934 (1,2,3) - to me this flow is a little weird, since you do this non linear kind of awkward flow after you use linear flow for all of 01:51:448 (1,2,3,4,1,2,3,4,1) - Sorry, I wanna keep it ;w; I guess the flow isn't that awkward
  5. 02:19:485 (3) - off piano hitsound here Fixed~!
  6. 02:29:579 (1) - have the same opinion of this slider of the one earlier No change sorry ;w;
  7. 02:55:373 (3) - piano hitsound Fixed~!
  8. 03:03:224 (1) - this heart is super uneven D: can you make slider points even on both sides?? Fixed~!
  9. 03:06:588 - your hitsounds for this entire kiai time are off by a note because there is a key change D: it sounds super super off Fixed~!
  10. 03:15:560 (3) - ironically, this note that has been wrong the other times is correct here lol XD
  11. 03:44:439 (2,3,4) - not the right piano notes here Fixed~!
  12. okay so the majority of the notes at the end of the map are off so you should take a second look or get a check from someone who is good with tone to make sure they are the right notes Solved~!

the hitsounding applies to all diffs: this is the major issue here Fixed all of them~ XD

sorry for not modding more diffs but this is a pretty crucial issue and i cant really listen to the song with the hitsounds like this :o Sure >v<. I've already more than grateful that you mod my map owo/

good luck!
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~! >w</
-Zeraora
I extended my NM slots so here you go~!

[General]
  1. Unused Hitsounds:
    1. normal-hitwhistle52.wav
    2. soft-sliderslide60.wav

[Love]
  1. 00:08:270 (1,2,3,4) - I'm guessing these are mapped to the chime sounds in the background. Okay, seems fine. But I just find it odd to not restart mapping the vocals at 00:09:392 (3) - , considering the hitsounding in this part too. I feel like 00:09:672 - should at least be hittable instead of being mapped passively.
  2. 00:39:112 (1) - I don't really have much problem with the slider. Although I would suggest for it to be more spaced-out. The first two strokes look compressed.
  3. 00:51:448 (3,4) - The structure / pattern of the notes here seems weird. This part seem to focus heavily on vocals, so I think a nice thing that could be done here is having a slider mapped at 00:51:728 - instead of 00:52:009 (4) - which I don't know where it's mapped D:
  4. 01:16:682 (4,5,6,7) - + 02:10:794 (5,6,7) - ... - Emphases here feel more apparent than 00:23:130 (5,6,7) - which is strongly similar as the other.
  5. 01:17:803 (1,2) - Hm... These 1/4 sliders seem a bit new, considering the kiai prior. I think it'd be better to introduce these 1/4s early on 00:23:971 (1,2) - . Also for consistency.
  6. 01:31:822 (1,4) - Turning points are different. If you were to follow the already established pattern (00:37:429 (1,2,3,4,1,2,3,4,1,2,3,4) - ), 01:31:681 (4) - should be the point where the stream changes direction. Although I agree that 01:31:822 (1) - should be the turning point, consistency is needed so yeah.
  7. 02:01:542 (4) - Too compressed at the end part. Consider moving the tail lower for a clearer path.
  8. 02:12:756 (4,5,6,7) - Why not do it like 00:25:093 (4,5,6,7) - 01:18:925 (4,5,6,7) - where there can be more movement :( . imo the sliders would be "felt" more if these were to be like the others.
  9. 02:26:775 (1) - Too compressed D:
  10. 02:54:252 (1) - I reaaaally don't think a repeating slider is necessary. Nothing much is in the song that would correspond to one.
  11. 03:03:784 (1,2,3) - No need for a sharp angle here. This makes it seem there's a really strong sound at 03:03:925 (2) - , which there isn't.
  12. 03:21:027 (1) - 03:22:710 (4) - You know the drill xd. Though in this case 03:22:710 (4) - is a turning point thus so should be 03:21:588 (4) - , I think.
  13. 03:45:841 (1,2,3,4,5,6) - The hitsounds here... Sound... Weird. But I can't put my finger on it.
  14. 03:57:056 (1) - Would be nice to have a low chime sound here.

The map is really good and same goes for the skin. I hope you get this ranked soon! :D
Ellyu
From my q. sorry being late ;w;

[hitsound]
great one! I love that key sound :D
soft-hitfinish52.wav
soft-hitfinish53.wav
soft-hitfinish54.wav
soft-hitfinish58.wav
soft-hitfinish59.wav
soft-hitfinish61.wav
...etc. U can check by urself
most of ur .wav file are shorter than 100ms which is unrankable.

[Love]
00:21:027 (1,2) - space too large?
00:30:420 - make this clickable to emphasize the strong beat here
00:31:822 (4,5,1) - space could be larger imo. cuz the pitch obvious enhanced there.
00:52:570 (5,1) - to keep consistence with 00:43:598 (5,1) - .so better not overlap them
01:46:401 (5,1) - same as^
00:59:859 (1,2,3,4,5) - space too small compare with those doublet. and u know small spaced stream with low bpm is not that fun to play
01:08:831 (1,2,3,4) - 01:53:691 (1,2,3,4) - 02:34:065 (1,2,3,4) - 03:25:654 (1,2,3,4) - 03:30:139 (1,2,3,4) - same as^. or you can groupe each 2 note to make a oo oo jumping stream. but that will be a little hard.
01:03:784 (6) - a reversed 1/4 slider? to fit the vocal
02:04:626 (7,1) - add a triple here
02:37:289 (3,4) - the only one stacked doublet here. better to change it to keep consistence
03:03:224 (1,2,3,4,1,2,3,4,1,2,3,4) - turn it upside down plz. this reversed heart look like a butt instead of a heart.
03:40:793 (1,2) - suddenly stop here plays really weird
Yoshimaro
hi im modder

General

  1. normal-hitwhistle52.wav and soft-sliderslide60.wav are unused.

Love

  1. 00:02:102 (2,3) - 00:03:224 (5,6) - 00:04:345 (2,3) - I have no problem with there being spacing between these notes, but I think your current level of emphasis for these gaps is to the detriment of your map quality. Compare any of those to 01:20:607 (3,4) - ... 01:21:168 (4) - not only is this in kiai but it's on a downbeat and you even emphasized it with heavier emphasis and on top of it all it's 1/2 gap just like 00:02:102 (2,3) - , basically just nerf the jumps in the intro lol.
  2. 00:28:457 (1,2) - Blanket lol
  3. 00:34:906 (7) - All other instances like this in the difficulty lead into the next note, while this one leads away from it
  4. 00:38:411 (4) - Why does the turn occur here? 00:38:551 (1) - The directional impact should occur in unison with the downbeat. Or, if you want it to follow the vocals, 00:38:270 (3) - .
  5. 01:18:925 (4) - BTW can we NC every instance of this in the map? I should've mentioned earlier but you use this rhythm type throughout the map, so as a fundamental constituent of the map, I think you can NC it to further emphasize this rhythm type.
  6. 01:31:822 (1) - A good example of where you emphasized the stream flow nicely, note that the emphasis in flow occurs on the downbeat along with vocals.
  7. 01:32:383 (1) - A bad example of where you emphasized the stream flow. Note that the directional emphasis actually occurs during the transition between 01:32:242 (4,1) - , not like how you have here on 01:31:822 (1,2) - .
  8. 02:01:542 (4) - I think you know of nicer looking alternatives to this haha, maybe something like this?
    It's less cramped and has a clearer slider path on top of being more consistent with your previous sliders.
  9. 02:25:093 (1,2,3,4,1,2,3,4,1,2,3,4) - Stream speech again.
  10. 02:26:775 (1) - Slider speech again, I'm positive you have better looking sliders to come up with hahaha...
  11. 02:45:841 (2,3) - DS emphasis speech again.
  12. 02:54:252 (1) - I think this is uncalled for considering it's 70% through the map and you just now introduce this element.
  13. 03:03:224 (1,2,3,4,1,2,3,4,1,2,3,4) - Cute heart but I actually didn't know it was a heart until I looked at in editor because it was upside down as well as it plays really goofy because of 03:04:625 (3,4,5) - and is also really inconsistent with your other streams :c
  14. 03:21:729 (1) - Good emphasis during the stream here, but to help make the stream more readable, you should unstack 03:21:588 (4,2) - (especially considering the skin makes it REEEAALLY hard to read).
  15. 03:39:112 (1,2,3,4,1,2,3,4,1,2,3,4,1) - The best stream in the map tbh.
  16. 03:41:074 - The hitsounds are off key starting here :c
  17. 03:41:915 (2,3) - DS emphasis speech again.
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