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Etsuko Yakushimaru Metropolitan Orchestra - Noruniru

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Topic Starter
Kuma-san

Wiinter wrote:

Heya~

General
Some of your combo colours look a bit odd D: aka don't match the bg really much. Look for some better ones? (If you want some suggestion, feel free to call me)
aand this custom hitsounds didn't flow really natural IMO, buut i guess that's just me.A lot of people said what they pretty good

Skin
Hmm.. so:
So, yeah.. your hitcircle.png is pink atm :v dunno if that's something you reeeally need to change, though.
Some other thing, on spinner-metre.png file, there's a pink border on the penguin on the center D: and on most of the spinner files, the border stuff aren't smooth and symmetrical ;~; Considering the other skin elements, such as the section-fail, scorebarstuff, you can make them look better :v But in case you want some help with that, you can poke me in IRC. change spinner files and hitcircle

[Toxizy]
00:23:796 (4) - instead of this note, place a slider at 00:23:443? sounds better imo
00:31:208 (1,2,3) - use distance snap D:
00:47:090 (1) - hmm.. maybe replace this note for a slider? - that finishes at 00:47:443 -

[GeNormal]
00:39:502 (1) - remove the hitsounds on the end of it? (or at least the finish one)
01:02:619 (3) - consider to put it a bit downer to stay on the same line of 01:01:208 (1)
01:03:678 (5) - this slider sounds quite weird imo.. maybe extend it to 01:05:443

Well.. that's lmostly all. I found it a bit weird that the SV on Hard and Insane is the same, but ehh :v
Nice mapset~
All Fixed.Thanks
lovhin456
Hi! It finally opened! I just took like 5 min. to load on osu! D:

General;
- I suggest using this colors
Combo1 : 249,207,43
Combo2 : 169,230,252
Combo3 : 252,167,192
Combo4 : 237,54,54
- Make audio lead-in the same for all diffs, not that important but still

Skin;
- Shouldn't the spinner-background be all grayed ? I mean the bottom of it has color which looks weird when filling the spinner in the game
- The section-pass and section-fail aren't needed since you don't have any breaks
- Could you make hit100 and hit100k a bit different ? The same for hit300, hit300k and hit300g

Easy;
- 00:21:325 >> Do something like this ?

- 00:43:913 >> New combo then remove new combo on next note, also add finish but not custom one, default normal finish
- 00:47:090 >> New combo
- 00:48:502 >> Here and on 00:48:855 claps
- 00:49:560 >> Add finish but default soft finish
- 00:50:972 >> Shorten to 00:51:502 and add a repeat
- 00:52:384 >> Add finish
- 00:52:384 >> Shorten to 00:53:090 and add a repeat
- 00:55:208 >> Add a note here, the new combo should start here as well as the kiai time, add a normal finish
- 00:56:619 >> Move (2) here and add a repeat
- 01:00:855 >> Add a note with soft default finish
- 01:04:560 >> Don't end the kiai time in the middle of a spinner :/
- 01:27:590 >> Switch to soft default

GeNormal;
- 00:29:796 >> I suggest lowering to 35%
- 00:43:913 >> I suggest you to use normal finish instead of the custom one
- 00:54:502 >> End the spinner here
- 00:55:208 >> Add a note with normal finish and start the kiai here
- 01:03:678 >> Ugly, also don't end kiai at the middle of a slider
- 01:27:590 >> Switch to soft default

Hard;
- 00:34:560 (3,4,5,6) >> New combo for slowdown, also none of them are perfectly stacked, solve this by using grid level 4
- 00:37:208 (1,2,3,4) >> Not well stacked
- 00:43:913 >> I suggest normal finish
- 00:55:208 >> Add note with normal finish and start kiai here
- 01:22:560 >> Eh, why you use only here this kind of slider ?

Insane;
- 00:53:266 >> Make it more symmetrical ?
- 00:55:208 >> Kiai should start here instead imo, also change to normal finish ?

* Umm, starred
Topic Starter
Kuma-san

lovhin456 wrote:

Hi! It finally opened! I just took like 5 min. to load on osu! D:

General;
- I suggest using this colors
Combo1 : 249,207,43
Combo2 : 169,230,252
Combo3 : 252,167,192
Combo4 : 237,54,54
- Make audio lead-in the same for all diffs, not that important but still

Skin;
- Shouldn't the spinner-background be all grayed ? I mean the bottom of it has color which looks weird when filling the spinner in the game
- The section-pass and section-fail aren't needed since you don't have any breaks
- Could you make hit100 and hit100k a bit different ? The same for hit300, hit300k and hit300g

Easy;
- 00:21:325 >> Do something like this ?

- 00:43:913 >> New combo then remove new combo on next note, also add finish but not custom one, default normal finish
- 00:47:090 >> New combo
- 00:48:502 >> Here and on 00:48:855 claps
- 00:49:560 >> Add finish but default soft finish
- 00:50:972 >> Shorten to 00:51:502 and add a repeat
- 00:52:384 >> Add finish
- 00:52:384 >> Shorten to 00:53:090 and add a repeat
- 00:55:208 >> Add a note here, the new combo should start here as well as the kiai time, add a normal finish
- 00:56:619 >> Move (2) here and add a repeat
- 01:00:855 >> Add a note with soft default finish
- 01:04:560 >> Don't end the kiai time in the middle of a spinner :/
- 01:27:590 >> Switch to soft default

GeNormal;
- 00:29:796 >> I suggest lowering to 35%
- 00:43:913 >> I suggest you to use normal finish instead of the custom one
- 00:54:502 >> End the spinner here
- 00:55:208 >> Add a note with normal finish and start the kiai here
- 01:03:678 >> Ugly, also don't end kiai at the middle of a slider
- 01:27:590 >> Switch to soft default

Hard;
- 00:34:560 (3,4,5,6) >> New combo for slowdown, also none of them are perfectly stacked, solve this by using grid level 4
- 00:37:208 (1,2,3,4) >> Not well stacked
- 00:43:913 >> I suggest normal finish
- 00:55:208 >> Add note with normal finish and start kiai here
- 01:22:560 >> Eh, why you use only here this kind of slider ?

Insane;
- 00:53:266 >> Make it more symmetrical ?
- 00:55:208 >> Kiai should start here instead imo, also change to normal finish ?

* Umm, starred
Not all but fixed.Thanks
winber1
the offset seems a tiny bit early, or maybe i'm just stupid.

Insane

00:30:149 (2) - add clap
00:39:502 (1) - i would go back to the original SV right here.

Hard


00:16:031 (2) - add clap
00:23:266 (1,2,3,4,5) - could be a little more interesting imo if you tried to follow vocals to give it some variety i guess
00:25:560 (6) - new combo?
00:28:384 (5) - ^
00:34:561 (1,2,3,4,5,1,2,3,4) - a little awkward imo. I don't mind the SV change, but i feel that this part doesn't follow the music as well as it could have


GeNormal

00:01:561 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I know you're putting new combos for the patterns, but the pattern don't really follow vocals at all >_>. I would rather have a new combo at 00:04:384 imo, but that just messes up your patterns.
00:12:855 (1,2,3,4) - make into a more symmetrical diamond?
00:28:384 (7) - I would change this into a slider that starts on 00:28:384 and ends at 00:28:737.
00:45:678 (5) - try something like this?
00:50:619 (3,4,5) - you may want to try something similar to the above.
00:57:325 (1) - imo, i wouldn't increase spacing...
00:57:325 (1) - this note is placed weirdly
00:57:678 (x) - add note
01:12:502 (1) - if you keep that spacing change, I would definitely revert to the original spacing here.

Easy

--The SV is basically twice the spacing... I don't like using that especially in an easy diff, but that's still up to you to decide. edit: yea im exaggerating, but the SV is still alittle fast imo

00:04:031 (4,1) - Spacing
00:34:031 (4) - new combo?
01:01:560 (x) - add note
Topic Starter
Kuma-san

winber1 wrote:

the offset seems a tiny bit early, or maybe i'm just stupid.

Insane

00:30:149 (2) - add clap
00:39:502 (1) - i would go back to the original SV right here. Nope

Hard


00:16:031 (2) - add clap
00:23:266 (1,2,3,4,5) - could be a little more interesting imo if you tried to follow vocals to give it some variety i guess Not change
00:25:560 (6) - new combo?
00:28:384 (5) - ^
00:34:561 (1,2,3,4,5,1,2,3,4) - a little awkward imo. I don't mind the SV change, but i feel that this part doesn't follow the music as well as it could have Not change


GeNormal

00:01:561 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I know you're putting new combos for the patterns, but the pattern don't really follow vocals at all >_>. I would rather have a new combo at 00:04:384 imo, but that just messes up your patterns. Not change
00:12:855 (1,2,3,4) - make into a more symmetrical diamond?
00:28:384 (7) - I would change this into a slider that starts on 00:28:384 and ends at 00:28:737. Not change
00:45:678 (5) - try something like this?
SPOILER
[attachment=0:7d9b9]screenshot106.jpg[/attachment:7d9b9]
00:50:619 (3,4,5) - you may want to try something similar to the above. Not change
00:57:325 (1) - imo, i wouldn't increase spacing... Lolwut? Not change
00:57:325 (1) - this note is placed weirdlyimo, i wouldn't increase spacing...
00:57:678 (x) - add Not change
01:12:502 (1) - if you keep that spacing change, I would definitely revert to the original spacing here. Lolwut? Not change

Easy

--The SV is basically twice the spacing... I don't like using that especially in an easy diff, but that's still up to you to decide. Lolwut?

00:04:031 (4,1) - Spacing
00:34:031 (4) - new combo?
01:01:560 (x) - add note Not change
Fixed
Raging Bull
Hi.

General:
Eh not a big deal, but can you change your video to 800x600?

Easy:
Seems okay

Normal:
00:42:502 (1) - Mind if you remove this spinner and use a slider? The current spinner seems rather short for normal. Or I guess you can do this http://osu.ppy.sh/ss/141977
Remove 4,5,6, then move spinner to 00:41:090 and end it at 00:43:208. Then just add a note where kiai time starts.
00:47:796 (2) - I'm picky, but can you move this slider so it doesn't overlap with 00:46:208 (6) ?

Hard:
00:34:561 (1,2,3,4) - I kinda disagree with the hitsound/slowdown you used here. Instead of 4 slow sliders, I think you should combine it into one slider for the held note.
00:37:208 (1,2,3,4) - ^

Insane:
00:10:031 (2) - Err...are you trying to make a wave slider? Go read this
00:11:090 (3) - Personally I would just disable distant snap and place this in the middle of the arc a lot better.
00:35:796 (2,3,4) - Can you move these so it doesn't overlap with 1?
00:37:384 (3) - Yeah, loop slider. Read the topic.
00:39:502 (1,2,3) - And it'd be nice to get rid of this overlap with the loop slider too.
Topic Starter
Kuma-san
okay.without change
Your message is too short.

Raging Bull wrote:

Hi.

General:
Eh not a big deal, but can you change your video to 800x600?
its not rule so...no
Leorda
Hello

General
* Remove section-fail.png and section-pass.png, it's not appear in gameplay (since it has no break on each diff)

-----------------------------------------------------------------------

Easy

* Since you have a little high SV, try increase the distance spacing to 0,8x or 0,9x to make better flow (just suggestion >.<)

00:36:502 (1) - Move to 00:36:855 for following long vocal and put the circle note at 00:36:502 for following a vocal
00:48:149 (3) - Remove the clap sound at repeating slider?
00:59:443 (x) - Actually, I was expecting this place has a circle notes, since it has a vocal on the song....

-----------------------------------------------------------------------

GeNormal
00:09:325 (4) - Replace this note into slider and end it at 00:09:678? For me, it's feel empty or dry (dunno why o_o)
00:10:031 (1,2) - Try make a pattern like this one? It's a blanket combos and it's pretty (lol) http://osu.ppy.sh/ss/143291
00:18:502 (1) - End it at 00:19:737? I think this place is good for placing the end of spinner here, since it's following a vocal (idk, if this a stupid reason ;_;)
00:36:502 (2,3) - Move 1 grid up to make a pattern is symetric (Nazi)
01:14:619 (1) - I think it's weird having a clap hitsound in head slider~

-----------------------------------------------------------------------

Hard
00:18:502 (4) - Having a whistle hitsound in tail slider is kinda weird for me, though
00:25:913 (2) - I think it's boring because this have a 3 repeating slider.... Try create some interesting pattern, like 00:24:502 (1,2,3,4,5)
00:39:325 (x) - Add note here for following violin?
01:15:855 (6,7) - Replace this notes into slider?

-----------------------------------------------------------------------

Insane
00:37:384 (3) - End it at 00:39:325 for following violin?
00:41:090 (1,2,3,4,5) - I think this streams are make no sense
00:49:031 (1,2,3,4,5,6,7) - ^

-----------------------------------------------------------------------

Sorry for long mod :cry:
Topic Starter
Kuma-san

Leorda wrote:

Hello

General
* Remove section-fail.png and section-pass.png, it's not appear in gameplay (since it has no break on each diff)

-----------------------------------------------------------------------

Easy

* Since you have a little high SV, try increase the distance spacing to 0,8x or 0,9x to make better flow (just suggestion >.<)

00:36:502 (1) - Move to 00:36:855 for following long vocal and put the circle note at 00:36:502 for following a vocal
00:48:149 (3) - Remove the clap sound at repeating slider?
00:59:443 (x) - Actually, I was expecting this place has a circle notes, since it has a vocal on the song....

-----------------------------------------------------------------------

GeNormal
00:09:325 (4) - Replace this note into slider and end it at 00:09:678? For me, it's feel empty or dry (dunno why o_o)
00:10:031 (1,2) - Try make a pattern like this one? It's a blanket combos and it's pretty (lol) http://osu.ppy.sh/ss/143291 I don't want >_< its normal sladers
00:18:502 (1) - End it at 00:19:737? I think this place is good for placing the end of spinner here, since it's following a vocal (idk, if this a stupid reason ;_;)
00:36:502 (2,3) - Move 1 grid up to make a pattern is symetric (Nazi)
01:14:619 (1) - I think it's weird having a clap hitsound in head slider~

-----------------------------------------------------------------------

Hard
00:18:502 (4) - Having a whistle hitsound in tail slider is kinda weird for me, though
00:25:913 (2) - I think it's boring because this have a 3 repeating slider.... Try create some interesting pattern, like 00:24:502 (1,2,3,4,5)
00:39:325 (x) - Add note here for following violin?
01:15:855 (6,7) - Replace this notes into slider?

-----------------------------------------------------------------------

Insane
00:37:384 (3) - End it at 00:39:325 for following violin?
00:41:090 (1,2,3,4,5) - I think this streams are make no sense
00:49:031 (1,2,3,4,5,6,7) - ^ without change because i like this stream

-----------------------------------------------------------------------

Sorry for long mod :cry:
FINALY!!FINALY PROFESSIONAL MOD.Thanks.All Fixed
Sushi
I found nothing technically wrong in this map.

I'll just go with few suggestions, and remarks about the map (you Really don't need to apply them)

The mapset is pretty "simple", no particular jumps, very constant spacing, which is not very high/low. However sometimes, it feels a little packed ^^ but nothing very alarming.

[Insane]
The major things I'd like to suggest would be for design.
Some slider could be redone for the map to look pwetty. for example :
00:11:266 (4) -


Could be like this :


Another Example :
00:34:561 (1) - The slider really can be improved, be nicer, and the three following notes can be moved slightly different so the slider doesn't overlap. something like this :


00:58:031 (11,1,2,3,4,5,6,7,8,9) - I find that these triples feel out of place, coupled with the kick normal-hitnormal, they feel really random.


[Hard]
00:18:502 (4) - How about making it symetric ?
00:24:502 (1,2,3,4,5) - I'm not against jump at all. But considering the way all the map is done, these jumps feel quite lonely :3 this might surprise some people, combined with the following pattern which has the same form but completely different way to do it.
00:34:561 (1) - Maybe break the distance spacing a little for it to look less ugly? The distance spacing here is greatly changed because of the slow timing section, but in that case, activating it just make it ugly/not intuitive.

[Normal]
00:52:737 (1) - The end of this spinners sounds quite wrong, but, it is mainly because of the hitsound itself. You could try to put a finish or a whistle for it to sound better ;)
01:01:208 (1,2,3) - Can you space them evenly? that would look prettier~
01:14:619 (1,2) - space them a little, it would look prettier too !

[Easy]
Nothing special to say, else it would be some unnecessary slider nazi modding :U


[Hitsounds]
I just wanted to say that having such a bassdrum as hitnormal feels a little overpowered for a song which is quite "calm". Having it as a separate hitsound would mean a hitsound rework (and switches with other sets) but it would sound better, imo. You're free to think about it or not.
Topic Starter
Kuma-san

Sushi wrote:

I found nothing technically wrong in this map.

I'll just go with few suggestions, and remarks about the map (you Really don't need to apply them)

The mapset is pretty "simple", no particular jumps, very constant spacing, which is not very high/low. However sometimes, it feels a little packed ^^ but nothing very alarming.

[Insane]
The major things I'd like to suggest would be for design.
Some slider could be redone for the map to look pwetty. for example :
00:11:266 (4) -


Could be like this :


Another Example :
00:34:561 (1) - The slider really can be improved, be nicer, and the three following notes can be moved slightly different so the slider doesn't overlap. something like this :


00:58:031 (11,1,2,3,4,5,6,7,8,9) - I find that these triples feel out of place, coupled with the kick normal-hitnormal, they feel really random.


[Hard]
00:18:502 (4) - How about making it symetric ?
00:24:502 (1,2,3,4,5) - I'm not against jump at all. But considering the way all the map is done, these jumps feel quite lonely :3 this might surprise some people, combined with the following pattern which has the same form but completely different way to do it.
00:34:561 (1) - Maybe break the distance spacing a little for it to look less ugly? The distance spacing here is greatly changed because of the slow timing section, but in that case, activating it just make it ugly/not intuitive.

[Normal]
00:52:737 (1) - The end of this spinners sounds quite wrong, but, it is mainly because of the hitsound itself. You could try to put a finish or a whistle for it to sound better ;)
01:01:208 (1,2,3) - Can you space them evenly? that would look prettier~
01:14:619 (1,2) - space them a little, it would look prettier too !

[Easy]
Nothing special to say, else it would be some unnecessary slider nazi modding :U


[Hitsounds]
I just wanted to say that having such a bassdrum as hitnormal feels a little overpowered for a song which is quite "calm". Having it as a separate hitsound would mean a hitsound rework (and switches with other sets) but it would sound better, imo. You're free to think about it or not.
Okay.Thanks.Fixed
Kiiwa
Hi~

General
Your combo colours feel a little strange, try to use colous baised from the background as this is what most players will be seeing.
Nice skin! Would be nicer if I could see the hit.n images better...

Insane
00:02:443 (1) - If you want to use new combo here, then you should continue the pattern and add one here 00:03:149 (4) -
00:06:855 (2) - add custom clap
00:09:678 (1) - ^
00:13:913 (2) - 00:14:619 (5) - why no claps o.o?
00:43:913 (1) - delete note!! (just because its begining of kiai dosen't mean you need a note, it dosen't suit to have one here.
00:45:678 (5,6,7,8,9) - could you make this shape better?
01:23:266 (6) - place note in center?

Hard
00:12:502 (9) - there is no note here in [Insane], i'd suggest delete
00:41:972 (4) - completly hidden slider, im not sure if this is allowed, best to move it
01:13:208 - is the point here meant to be snapped? if so, then this note should be a N.hit

Normal
00:17:972 (4) - end this slider here 00:18:149 -
00:19:737 - bad place to end spinner, id say extend to large white tick

Really, there aren't any major problems with your maps.
Good luck~
Topic Starter
Kuma-san

Kiiwa wrote:

Hi~

General
Your combo colours feel a little strange, try to use colous baised from the background as this is what most players will be seeing.
Nice skin! Would be nicer if I could see the hit.n images better...

Insane
00:02:443 (1) - If you want to use new combo here, then you should continue the pattern and add one here 00:03:149 (4) -
00:06:855 (2) - add custom clap
00:09:678 (1) - ^
00:13:913 (2) - 00:14:619 (5) - why no claps o.o?
00:43:913 (1) - delete note!! (just because its begining of kiai dosen't mean you need a note, it dosen't suit to have one here. No
00:45:678 (5,6,7,8,9) - could you make this shape better?
01:23:266 (6) - place note in center?

Hard
00:12:502 (9) - there is no note here in [Insane], i'd suggest delete
00:41:972 (4) - completly hidden slider, im not sure if this is allowed, best to move it
01:13:208 - is the point here meant to be snapped? if so, then this note should be a N.hit

Normal
00:17:972 (4) - end this slider here 00:18:149 - no
00:19:737 - bad place to end spinner, id say extend to large white tick no

Really, there aren't any major problems with your maps.
Good luck~
Thx.Fixed
HellDawn
Normal
00:36:149- Whistle
00:38:972- Finish

Hard
00:17:972- 2 grid left
00:18:149- ^
01:22:384- Finish ?
01:22:560- ^ ?
01:23:443- Whistle

Thats all
Good luck.
Topic Starter
Kuma-san

HellDawn wrote:

Normal
00:36:149- Whistle
00:38:972- Finish

Hard
00:17:972- 2 grid left
00:18:149- ^
01:22:384- Finish ?
01:22:560- ^ ?
01:23:443- Whistle

Thats all
Good luck.
Thx
phonic
Please delete the osb file.
Because it is a file not to need as far as there is not an SB

kudosu plz
Topic Starter
Kuma-san

phonic wrote:

Please delete the osb file.
Because it is a file not to need as far as there is not an SB

kudosu plz
Nope :D
Xgor
Random mod because I'm cool like that.

[General]
I think you should raise the hitsound volume, especially at the chorus, I can barely hear them there.

[Easy]
I really think a higher distance snap would be good here, as it is right now it's quite cluttered at parts and isn't that fun.

00:28:737 (1) - Please remove this, It feels quite out of place compared to the rest due to that this doesn't really follow the vocals.
00:45:325 (4,5) - (Suggestion) Remove (4) and move (5) where (4) was before and make (5) 1/2 longer. That way you follow the vocals better.
00:49:561 (1,2) - Why does this part has so much less beats than the rest of the chorus, it's not like there is less to follow to on this part :?


Also some silly new combo modding.
00:55:208 (5) - Add new combo
00:55:560 (1) - Remove new combo
00:58:384 (3) - Add new combo
00:59:796 (1) - Remove new combo
01:00:855 (4) - Add new combo
01:01:208 (1) - Remove new combo

[Normal]
The rhythm feels like it using 1/1 in a stale fashion during a big part of the map, rhythms like 00:15:678 (1,2,3,4) and 00:45:678 (5,6) shows that you could use 1/2 work without any problem so it feels boring that you don't use rhythms like that more in this difficulty.

I think having a higher slider velocity would be nice here.

01:23:443 (4) - Move down a grid to make a line with (3) perhaps?


[Hard]
00:10:384 (3) - Align with (4) perhaps.
00:23:972 (5) - Align with the earlier parts in the combo.
00:24:502 (1,2,3,4,5,1,1,2,3,4,5,1,2,3,4,1,2,3,4) - No... These star pattern and rythms is just ridiculously forced. First of all, this is the only jump's in this map and it's not a strong part in the song so it doesn't really fit and half of the beats is not following anything. Please just make the rhythms more like Insane that's for some reason is much much easier at this part.
00:34:561 (1,2,3,4,5,1,2,3,4,5) - This rhythm doesn't follow anything and is just plain awkward to play.

[Insane]
This is really close to Hard in difficulty (Sometimes even easier) and that is not exactly a Insane should be (Unless you are going for the EBA/Oudean approach and I don't think you are going for that.
I suggest you follow some of the drums and piano more and raise the slider velocity a bit.

There is a lot of parts that could be aligned with each other, I'm not sure how intentional considering the amount of it but I suggest you look over it and change the parts that wasn't intentional.

00:29:972 (1,2,3) - These beats feels really out of place to the song, I think you should just remove them.
00:41:090 (4,5,6,1,2,3,1,2,3) - This fit's absolutely nothing in the song, just remove them. They are just weird.
00:49:031 (1,2,3,4,5,6,7) - This feels a lot more like an insane than the rest of the song, but if you want to have the difficulty just as hard as you have right now I suggest you remove this stream.


Also new combo stuff.
00:44:266 (1) - Remove new combo
00:48:149 (1) - ^
00:49:031 (1) - ^
00:50:972 (1) - ^
00:59:443 (1) - ^
01:02:796 (1) - ^
01:03:502 (2) - Add new combo?
01:17:443 (1) - Remove new combo
01:21:855 (1) - ^

Pretty decent, pretty standard map for a new mapper, not bad but not that much that stand out.
Topic Starter
Kuma-san

Xgor wrote:

Random mod because I'm cool like that.

[General]
I think you should raise the hitsound volume, especially at the chorus, I can barely hear them there.

[Easy]
I really think a higher distance snap would be good here, as it is right now it's quite cluttered at parts and isn't that fun.

00:28:737 (1) - Please remove this, It feels quite out of place compared to the rest due to that this doesn't really follow the vocals.
00:45:325 (4,5) - (Suggestion) Remove (4) and move (5) where (4) was before and make (5) 1/2 longer. That way you follow the vocals better.
00:49:561 (1,2) - Why does this part has so much less beats than the rest of the chorus, it's not like there is less to follow to on this part :?


Also some silly new combo modding.
00:55:208 (5) - Add new combo
00:55:560 (1) - Remove new combo
00:58:384 (3) - Add new combo
00:59:796 (1) - Remove new combo
01:00:855 (4) - Add new combo
01:01:208 (1) - Remove new combo

[Normal]
The rhythm feels like it using 1/1 in a stale fashion during a big part of the map, rhythms like 00:15:678 (1,2,3,4) and 00:45:678 (5,6) shows that you could use 1/2 work without any problem so it feels boring that you don't use rhythms like that more in this difficulty.

I think having a higher slider velocity would be nice here.

01:23:443 (4) - Move down a grid to make a line with (3) perhaps?


[Hard]
00:10:384 (3) - Align with (4) perhaps.
00:23:972 (5) - Align with the earlier parts in the combo.
00:24:502 (1,2,3,4,5,1,1,2,3,4,5,1,2,3,4,1,2,3,4) - No... These star pattern and rythms is just ridiculously forced. First of all, this is the only jump's in this map and it's not a strong part in the song so it doesn't really fit and half of the beats is not following anything. Please just make the rhythms more like Insane that's for some reason is much much easier at this part.
00:34:561 (1,2,3,4,5,1,2,3,4,5) - This rhythm doesn't follow anything and is just plain awkward to play.

[Insane]
This is really close to Hard in difficulty (Sometimes even easier) and that is not exactly a Insane should be (Unless you are going for the EBA/Oudean approach and I don't think you are going for that.
I suggest you follow some of the drums and piano more and raise the slider velocity a bit.

There is a lot of parts that could be aligned with each other, I'm not sure how intentional considering the amount of it but I suggest you look over it and change the parts that wasn't intentional.

00:29:972 (1,2,3) - These beats feels really out of place to the song, I think you should just remove them.
00:41:090 (4,5,6,1,2,3,1,2,3) - This fit's absolutely nothing in the song, just remove them. They are just weird.
00:49:031 (1,2,3,4,5,6,7) - This feels a lot more like an insane than the rest of the song, but if you want to have the difficulty just as hard as you have right now I suggest you remove this stream.


Also new combo stuff.
00:44:266 (1) - Remove new combo
00:48:149 (1) - ^
00:49:031 (1) - ^
00:50:972 (1) - ^
00:59:443 (1) - ^
01:02:796 (1) - ^
01:03:502 (2) - Add new combo?
01:17:443 (1) - Remove new combo
01:21:855 (1) - ^

Pretty decent, pretty standard map for a new mapper, not bad but not that much that stand out.
Fixed.Thx ^^
Kytoxid
[General]

Could you make the hitbursts a bit larger? They're a bit too small and hard to read right now.
Same thing for the text that shows up for the spinners (Spin! and Clear!).

How about tick rate 2? It makes a lot of the sliders look nicer imo, with symmetrical ticks, and sounds good too.

[Easy]

00:07:208 (1,2) - Could you make these sliders look neater?
00:21:325 (1,2) - This offbeat felt a bit sudden for a novice player.
00:34:031 (1,2,3) - Space this evenly please.
00:36:502 (1,2) - Don't stack this; it's hard to read the timing.
00:52:384 (1,2,3,4,1) - The 4 in here might be too hard to read for Easy.

[GeNormal]

00:11:443 (2) - I think this sounds better ending 1/2 later.
00:18:502 (1) - This is a bit hard for a Normal.
00:28:384 (7,1) - Point the tail of 7 elsewhere, because this looks like it's 2-repeats with the note right after. I'm also a bit concerned that the 1 has a different number of repeats than the 7.

[Hard]

00:25:208 (2,3,4,5) - Move the 5 down a bit so that 2-3 is parallel with 4-5?
01:13:913 (6) - Same as GeNormal, could you rotate this a bit so that it doesn't look like a 2-repeat slider?

[Insane]

00:28:031 (2,3,4,5) - This uneven spacing looks kinda meh.
00:38:972 (4,5) - Hard to predict these 2 notes.
00:40:561 (1,2,3,4) - Really strange jump here, imo.
00:53:266 (2) - Could be made to be actually symmetrical.

In fact, a lot of the sliders on all diffs could be tightened up a bit. Good luck!
mochi
[Insane]
00:11:090 (4,5) - Make the slider wrap around (4) more nicely using the approach circle as reference


00:15:502 (3,4) - Fix spacing between these notes
00:28:031 (2,3) - ^
00:40:913 (3,4) - Is this the only jump in this difficulty? I don't like it.
01:13:208 (4,5) - Not properly stacked

edit: ok wtf, just realized this map switches from 0.8 to 1.0 distance spacing and vice versa whenever it feels like it
Topic Starter
Kuma-san

qilliam wrote:

[Insane]
00:11:090 (4,5) - Make the slider wrap around (4) more nicely using the approach circle as reference not fixed


00:15:502 (3,4) - Fix spacing between these notes
00:28:031 (2,3) - ^
00:40:913 (3,4) - Is this the only jump in this difficulty? I don't like it.
01:13:208 (4,5) - Not properly stacked

edit: ok wtf, just realized this map switches from 0.8 to 1.0 distance spacing and vice versa whenever it feels like it
Thnaks you an Thanks Kyto.
MoodyRPG
Easy
00:17:443 (3) - Align with (2)
00:18:149 (4) - Align with (1)
00:36:502 (1) - Remove new combo and put new combo in 00:36:855
01:23:443 (3) - Move to center

GeNormal
00:18:678 (1) - I don't like this spinner, map here

Hard
OK

Insane
OK

Good map :)
Topic Starter
Kuma-san

MoodyRPG wrote:

Easy
00:17:443 (3) - Align with (2)
00:18:149 (4) - Align with (1)
00:36:502 (1) - Remove new combo and put new combo in 00:36:855 without change
01:23:443 (3) - Move to center

GeNormal
00:18:678 (1) - I don't like this spinner, map here

Hard
OK

Insane
OK

Good map :)
Fixed
Kawayi Rika
hi ~ :) Kuma-san

My some tips.

[General]

If you do not use SB, please delete the OSB file.


[Insane]

00:19:560 (7) - add NC.
00:25:560 (3) - ^
00:32:443 (8) - Overlap (7).
00:45:678 (6) - add NC.
00:51:855 (9) - ^
00:56:619 (6) - ^
01:03:855 (2,3) - Overlap.
01:04:561 (1) - Start from here 01:04:384 .
01:17:266 - add note.
01:17:443 (10) - add NC.
01:21:855 (7) - ^
01:23:443 (1) - Here suggest add a few green line, turn the volume down.


[Hard]

00:15:678 (2,3) - Remove note and add reentrant.
00:18:502 (4) - Moves to the left of a lattice.
00:25:560 (3) - add NC.
00:32:619 - add note.
00:40:561 (1) - change 1/2 slider.
00:57:502 (6) - add NC.
00:59:443 (4) - ^


[GeNormal]

00:18:678 (1) - move to 00:18:502.
00:19:208 - add note.


[Easy]

01:01:913 (3) - add NC.

nice job~ :)

good luck~
Topic Starter
Kuma-san

Kawayi Rika wrote:

hi ~ :) Kuma-san

My some tips.

[General]

If you do not use SB, please delete the OSB file.


[Insane]

00:19:560 (7) - add NC.
00:25:560 (3) - ^
00:32:443 (8) - Overlap (7).
00:45:678 (6) - add NC.
00:51:855 (9) - ^
00:56:619 (6) - ^
01:03:855 (2,3) - Overlap.
01:04:561 (1) - Start from here 01:04:384 .
01:17:266 - add note.
01:17:443 (10) - add NC.
01:21:855 (7) - ^
01:23:443 (1) - Here suggest add a few green line, turn the volume down.


[Hard]

00:15:678 (2,3) - Remove note and add reentrant.
00:18:502 (4) - Moves to the left of a lattice.
00:25:560 (3) - add NC.
00:32:619 - add note.
00:40:561 (1) - change 1/2 slider.
00:57:502 (6) - add NC.
00:59:443 (4) - ^


[GeNormal]

00:18:678 (1) - move to 00:18:502.
00:19:208 - add note.


[Easy]

01:01:913 (3) - add NC.

nice job~ :)

good luck~
Kay.Fixed.Thanks
Zelos
As per your request in #modreqs

Folder:
Clean in here.

General:
You should keep the tick rate the same on all difficulties.

Easy:
01:02:619 (3) - move this down 1 grid point so it forms a perfect triangle with the previous notes?
01:06:502 (1,2,3) - you should all of these notes to the right till note 2 is centered at (0,0) it would look much nicer.

GeNormal:
00:42:502 (1,1) - there may not be enough time for Normal players to re-adjust there arm between this spinner and this note. you should increase the timing space between these 2 objects to give the normal players a chance to re-adjust.
00:47:090 (1,2,3,4) - the staircase slider here is unsymmsetrical and un-even. maybe fix this?
01:07:384 (1,1) - there may not be enough time for Normal players to re-adjust there arm between this spinner and this note. you should increase the timing space between these 2 objects to give the normal players a chance to re-adjust.

Hard:
00:22:208 (4,5,6) - the spacing here is inconsistent, you should fix this please.
00:23:266 (1,2,3,4,5) - the spacing her is also inconsistent, you should fix this please.

Nice mapset.
I would think its safe to bubble.
Star.
Topic Starter
Kuma-san

Zelos wrote:

As per your request in #modreqs

Folder:
Clean in here.

General:
You should keep the tick rate the same on all difficulties.

Easy:
01:02:619 (3) - move this down 1 grid point so it forms a perfect triangle with the previous notes?
01:06:502 (1,2,3) - you should all of these notes to the right till note 2 is centered at (0,0) it would look much nicer.

GeNormal:
00:42:502 (1,1) - there may not be enough time for Normal players to re-adjust there arm between this spinner and this note. you should increase the timing space between these 2 objects to give the normal players a chance to re-adjust.
00:47:090 (1,2,3,4) - the staircase slider here is unsymmsetrical and un-even. maybe fix this?
01:07:384 (1,1) - there may not be enough time for Normal players to re-adjust there arm between this spinner and this note. you should increase the timing space between these 2 objects to give the normal players a chance to re-adjust.

Hard:
00:22:208 (4,5,6) - the spacing here is inconsistent, you should fix this please.
00:23:266 (1,2,3,4,5) - the spacing her is also inconsistent, you should fix this please.

Nice mapset.
I would think its safe to bubble.
Star.
Fixed.Thanks ^^
Aleks719
irc mod (fail usual mod)
23:04 <Kuma-san> : кароч да мне нужен речек D:
23:04 <Aleks719> : да понял я
23:07 <Aleks719> : ща посмотрим
00:32 <Aleks719> : ой, я окнео закрыл
00:32 <Aleks719> : да чтоб
00:32 <Kuma-san> : D:
00:32 <Aleks719> : вот говно
00:33 <Aleks719> : аж слов нет
00:33 <Aleks719> : ладно, ща тогда
00:33 <Aleks719> : быстро
00:33 <Aleks719> : скажу
00:33 <Aleks719> : чо было
00:33 <Aleks719> : в изи
00:33 <Aleks719> : клэпов нет на сильных тиках, хоть ноты есть
00:33 <Aleks719> : т.е. непонятно почему их нет
00:34 <Aleks719> : расстановка звуков в изи не понравилась, а остальных диффах - на хорошем уровне
00:34 <Aleks719> : в изи ещё :
00:34 <Aleks719> : 01:20:619 (2,1) - оверлап
00:35 <Aleks719> : 01:22:737 (2,3) - антиджамп, т.е. кривой спейсинг
00:35 <Aleks719> : 00:38:266 (3) - прямой слайдер выглядит тут как уг
00:35 <Aleks719> : закругли
00:36 <Aleks719> : по папке :
00:36 <Aleks719> : обрезать бы циферки (50, 100,300)
00:36 <Aleks719> : т.к. у них туча ненужной прозрачности
00:37 <Aleks719> : также сделать оба комбоберста шириной 390
00:37 <Aleks719> : (один из них 394, в правилах сказано про 393)
00:37 <Aleks719> : и осб бы удалить, если будешь чо-нить обрезать и делать фулл сабмит
00:37 <Aleks719> : по Генералу :
00:38 <Aleks719> : в мапах с видео не включают леттербоксы
00:38 <Kuma-san> : осб мне гарвен сказал не удалять т.к. он автоматом появляется
00:38 <Aleks719> : поэтому лучше вырубить на всех диффах
00:38 <Aleks719> : ок
00:38 <Aleks719> : дальше
00:38 <Aleks719> : я хз что такое Нормир в тагах
00:38 <Aleks719> : и можно добавить опенинг/эндинг
00:39 <Aleks719> : в зависимости от того, что это
00:39 <Kuma-san> : мне сакура сказала удалить оп из тегов
00:39 <Aleks719> : ок, но странно
00:40 <Aleks719> : в изи
00:40 <Aleks719> : статы я бы все поставил на 2
00:40 <Aleks719> : в нормале ар-1
00:40 <Aleks719> : в харде хп+1
00:40 <Aleks719> : в харде были только хитсаунды
00:40 <Aleks719> : т.е. некоторые моменты улучшить можно
00:41 <Aleks719> : ниче серьёзного
00:41 <Aleks719> : в нормале тоже в основном хитсаунды, но ещё вот что
00:41 <Aleks719> : 00:34:031 (1,2,3) - выглядит лопоухо
00:41 <Aleks719> : лучше бы круги вместо овалов
00:42 <Aleks719> : 00:18:678 (1) - у этого слайдера надо начало сдвинуть на 1/2 раньше
00:42 <Aleks719> : конец оставить как есть(это нормал)
00:42 <Aleks719> : ну и хрен с хитсаундами
00:43 <Aleks719> : что вспомнил, то написал
00:43 <Aleks719> : обидно, да
00:43 <Kuma-san> : спс.насчет тех странных слайдеров я подумаю
00:44 <Aleks719> : надеюсь, ты успел за полетом моей памяти
00:44 <Aleks719> : ах да, вспомнил ещё
00:44 <Aleks719> : в харде
00:45 <Aleks719> : во
00:45 <Aleks719> : 00:57:678 (2,3,4) -
00:45 <Aleks719> : эти трипл финиши
00:46 <Aleks719> : 00:57:502 (1) - сюда добавь финиш
00:46 <Aleks719> : 00:57:855 (3) - а отсюда убери
00:46 <Aleks719> : 00:59:972 (4) - добать сюда финиш
00:46 <Aleks719> : *вь
00:46 <Aleks719> : 01:00:149 (5) - сюда финиш в начало
00:46 <Aleks719> : 01:00:502 (6) - а тут убрать финиш из начала
00:47 <Aleks719> : это место мне просто особенно не понравилось
00:47 <Kuma-san> : D:
00:48 <Aleks719> : разобрался?
00:48 <Kuma-san> : да
00:48 <Kuma-san> : пасиба.если на этом все то я заливаю и спать
00:49 <Aleks719> : ща
00:50 <Aleks719> : в нормале : http://osu.ppy.sh/ss/153778 01:03:678 (5,6,7,1,2) -
00:50 <Aleks719> : ссылки поменять местами :D
00:50 <Aleks719> : имхо будет всяки интересней тех квадратов
00:53 <Aleks719> : всё
00:53 <Kuma-san> : спасиб еще раз и спокойной ночи
00:54 <Aleks719> : ок, старку нать?
00:54 <Kuma-san> : можешь ^^ и отишись я те кудоску дам
00:54 <Aleks719> : а, ну если с кд, то дам две, ок
Roddie
Hi.

Easy
  1. 00:44:266-You know, It's better to start off kiai time on 00:43:913.
  2. 00:55:560-It's better to start off kiai time on 00:55:208.
  3. 00:56:619 (3)-Add a finish on the end?
  4. 01:06:149-It's better to end the kiai time on 01:06:502.
  5. 01:23:796-Add a whistle. :D It would sound better if you do that.

GeNormal
  1. 00:07:208 (1)-Forgot to add a clap on the end?
  2. 00:09:325 (4)-^?
  3. 00:44:266-You know, It's better to start off kiai time on 00:43:913. And add a note maybe??
  4. 00:55:560-It's better to start off kiai time on 00:55:208. And add a note??
  5. 01:06:149-It's better to end the kiai time on 01:06:502.
  6. 01:23:796-Add a whistle. :D It would sound better if you do that.

Hard
  1. 00:42:502 (1)-Forgot to add a finish?
  2. 00:44:266You know, It's better to start off kiai time on 00:43:913.
  3. 00:55:560-It's better to start off kiai time on 00:55:208. And add a note? :D
  4. 00:56:619 (3)-Add a finish on the end?
  5. 01:06:149-It's better to end the kiai time on 01:06:502.
  6. 01:23:443-Add a whistle. :D It would sound better if you do that.

And that's it. Good luck!
Topic Starter
Kuma-san
fixed.Thanks
fdgdfgdgfdfgdfgdfg
dsfdsfsfsdfdsfdsffsffd
oWingz
Just suggestions

Easy
00:36:502 - Remove Circle

Normal
00:11:266 -

Hard
00:08:443 -

Good luck
Topic Starter
Kuma-san

oWingz wrote:

Just suggestions

Easy
00:36:502 - Remove Circle

Normal
00:11:266 -

Hard
00:08:443 -

Good luck
Fixed
HakuNoKaemi
suggestions :D

[General]
Maybe, no Hitnormal in the 00:29:796 - 00:39:502 part ? it feel heavy...

[Easy]
-Rhythmn
00:01:561 (1) - Make this follow voice?
00:13:384 (x) - Add a Note (stacked under 00:12:855 (1) end)
00:21:325 (1,2,3,4) - make that part like this ? I do think it is more nice...
00:31:208 (1,2,3) - nbicer like this
00:34:031 (1,2,3) - nicer like this
00:39:678 (1,2) - nicer like this
01:01:208 (2) - A slider starting here and ending in 01:01:913 (1) - is better
01:01:208 (2,1,2,3,4) - nicer like this
01:06:502 (1,2,3) - A slider long from (1) to (2) with a repeat... is ... better
01:20:443 (x) - Add a Note
-Graphic
00:02:619 (2,3,4) - A trinagle like this with
00:04:031 (4) - blanketing 00:04:737 (1) like this
00:04:737 (1,2,3,4) - A partial Pentagon like this (adapt the part after :D, just angle Snap 00:07:208 (1,2) - under it )
00:12:855 (1) - Make this blanket 00:13:913 like this
00:13:913 (3,4,5,1) - triangle with (3,4,5) and blanket (5) to (1) like this
00:16:031 (1,2,3,4) - A partial Shape like this (adapt the part after :D, just angle Snap 00:07:208 (1,2) - under it )
00:29:090 (1,2) - try to position them like this
00:44:266 (2,3,4) - Blanket (2) and (4) to (3) like this
Continue making patterns more curvy, using blankets and similiar
-Combo
01:00:855 (1) - Remove NC
01:01:208 (2) - Add NC
00:36:855 (4,5) - Move them as it feel more a circle like this

Fast way :D
Just download
Download: Etsuko Yakushimaru and the Metro Orchestra - Noruniru (TV Size) (Kuma-san) [Easy].osu
i did anyway apply all the mod there. (minus General part)

Will continue by some time :D

Good Skin, the map is actually good for a first ranked :D
Topic Starter
Kuma-san

HakuNoKaemi wrote:

suggestions :D

[General]
Maybe, no Hitnormal in the 00:29:796 - 00:39:502 part ? it feel heavy... I don't thing so

[Easy]
-Rhythmn
00:01:561 (1) - Make this follow voice?
00:13:384 (x) - Add a Note (stacked under 00:12:855 (1) end)
00:21:325 (1,2,3,4) - make that part like this ? I do think it is more nice...
00:31:208 (1,2,3) - nbicer like this
00:34:031 (1,2,3) - nicer like this
00:39:678 (1,2) - nicer like this
01:01:208 (2) - A slider starting here and ending in 01:01:913 (1) - is better
01:01:208 (2,1,2,3,4) - nicer like this
01:06:502 (1,2,3) - A slider long from (1) to (2) with a repeat... is ... better
01:20:443 (x) - Add a Note
-Graphic
00:02:619 (2,3,4) - A trinagle like this with
00:04:031 (4) - blanketing 00:04:737 (1) like this
00:04:737 (1,2,3,4) - A partial Pentagon like this (adapt the part after :D, just angle Snap 00:07:208 (1,2) - under it )
00:12:855 (1) - Make this blanket 00:13:913 like this
00:13:913 (3,4,5,1) - triangle with (3,4,5) and blanket (5) to (1) like this
00:16:031 (1,2,3,4) - A partial Shape like this (adapt the part after :D, just angle Snap 00:07:208 (1,2) - under it )
00:29:090 (1,2) - try to position them like this
00:44:266 (2,3,4) - Blanket (2) and (4) to (3) like this
Continue making patterns more curvy, using blankets and similiar
-Combo
01:00:855 (1) - Remove NC
01:01:208 (2) - Add NC
00:36:855 (4,5) - Move them as it feel more a circle like this

Fast way :D
Just download
[attachment=0:12362]Etsuko Yakushimaru and the Metro Orchestra - Noruniru (TV Size) (Kuma-san) [Easy].osu[/attachment:12362]
i did anyway apply all the mod there. (minus General part)

Will continue by some time :D

Good Skin, the map is actually good for a first ranked :D
Thx.Fixed
NotShinta
Hello. Modding by request, of course.

General:
- Good hitsounds, I found. The placement of the notes is also fun to play.
- Video appeared good to go. (It doesn't appear in my screenshots because I find videos often slow down my modding, so I removed the video after checking it.)

Hard:
- Perhaps AR -1, to match with the other difficulty settings? Or the other way round, if you want.
- 00:34:561 (1,2) - The ticks on this aren't visible, so the slowdowns might briefly trip some players up. The only way to fix this would be by making a slider at least longer than 2 beats, but that would be hard to work in. Just something to consider.
- 00:36:855 (5) - I'd recommend spacing this further away; despite the spacing decrease, it can still be read as coming 1/2 after the previous object, and you use the exact same spacing to indicate just that at 00:39:325 (5). If you prefer it that way, you can change the second one rather than the first.

Normal:
- In the first kiai section, usually meant to be more emphasised, and therefore harder, it feels weird to use lesser spacing, and slider speed, than the rest of the map. It's not unrankable, it just would make more sense to use the normal slider speed there. This does mean remapping that part, however.
- Like Kuma's difficulties, I think using the custom clap more often sounds good.
- 00:19:560 (2) - This could come off as 1/2 after the slider for some players, because sliderend stacking can be difficult to read, and because the slider itself came 1/2 after its previous object.
- 00:41:972 (6) - Maybe move this downward so it does not overlap with 4?

Easy:
- Perhaps AR -1, to match with the other difficulty settings? I think that works.
- Spinners immediately 1/1 after other objects (e.g. 00:24:149 (1), 01:08:266 (1)) might shock some new players at a high-ish BPM like this. A 2/1 wait should be enough most of the time, with the spinners ending in the same places.
- 00:13:384 (2) - I often find stacking on slider ends can be confusing for Easy players, as it's hard to see whether this comes earlier or later. Spacing this away from the previous slider might be a better option as a general rule. See what you think.
- 00:39:678 (1) - Nitpicking, but this looks slightly better if the redpoint is 'blanketed' by 00:38:266 (5) more, like so.
- 01:03:678 (1) - I'd personally replace this with some quick mapping. Spinners can be tiring for Easy players.
- 01:20:443 (2,3) - This isn't really a 'spacing decrease', but it can be quite surprising within the context of the rest of the map. Placing this around about here isn't as pretty but makes more sense spacing-wise.

Good job.
Topic Starter
Kuma-san

NotShinta wrote:

Hello. Modding by request, of course.

General:
- Good hitsounds, I found. The placement of the notes is also fun to play.
- Video appeared good to go. (It doesn't appear in my screenshots because I find videos often slow down my modding, so I removed the video after checking it.)

Hard:
- Perhaps AR -1, to match with the other difficulty settings? Or the other way round, if you want.
- 00:34:561 (1,2) - The ticks on this aren't visible, so the slowdowns might briefly trip some players up. The only way to fix this would be by making a slider at least longer than 2 beats, but that would be hard to work in. Just something to consider.
- 00:36:855 (5) - I'd recommend spacing this further away; despite the spacing decrease, it can still be read as coming 1/2 after the previous object, and you use the exact same spacing to indicate just that at 00:39:325 (5). If you prefer it that way, you can change the second one rather than the first.

Normal:
- In the first kiai section, usually meant to be more emphasised, and therefore harder, it feels weird to use lesser spacing, and slider speed, than the rest of the map. It's not unrankable, it just would make more sense to use the normal slider speed there. This does mean remapping that part, however.
- Like Kuma's difficulties, I think using the custom clap more often sounds good.
- 00:19:560 (2) - This could come off as 1/2 after the slider for some players, because sliderend stacking can be difficult to read, and because the slider itself came 1/2 after its previous object.
- 00:41:972 (6) - Maybe move this downward so it does not overlap with 4?

Easy:
- Perhaps AR -1, to match with the other difficulty settings? I think that works.
- Spinners immediately 1/1 after other objects (e.g. 00:24:149 (1), 01:08:266 (1)) might shock some new players at a high-ish BPM like this. A 2/1 wait should be enough most of the time, with the spinners ending in the same places.
- 00:13:384 (2) - I often find stacking on slider ends can be confusing for Easy players, as it's hard to see whether this comes earlier or later. Spacing this away from the previous slider might be a better option as a general rule. See what you think.
- 00:39:678 (1) - Nitpicking, but this looks slightly better if the redpoint is 'blanketed' by 00:38:266 (5) more, like so.
- 01:03:678 (1) - I'd personally replace this with some quick mapping. Spinners can be tiring for Easy players.
- 01:20:443 (2,3) - This isn't really a 'spacing decrease', but it can be quite surprising within the context of the rest of the map. Placing this around about here isn't as pretty but makes more sense spacing-wise.

Good job.
I think all fixed.Thanks
HakuNoKaemi
[General]
for the hitsound volume... is nicer to lower it during lighter parts, and heavier during more heavy parts: like this
Start - 00:29:266 -> 50%
00:29:266 - 00:34:553 -> 30%
00:34:553 - 00:39:316 -> 50%
00:39:316 - 00:43:913 -> 70%
00:43:913 - 00:52:384 -> 80%
00:52:384 - 00:55:208 -> 70%
00:55:208 - 01:06:502 -> 80%
01:06:502 - 01:13:226 -> 70%
01:13:226 - 01:27:590 -> 40%
01:27:590 - End -> 5%

just copypaste
[TimingPoints]
1561,352.941176470588,4,2,1,70,1,0
29266,-100,4,2,1,30,0,0
34553,-100,4,2,1,50,0,0
39316,-100,4,2,1,70,0,0
43913,-100,4,2,1,80,0,1
52384,-100,4,2,1,70,0,0
55208,-100,4,2,1,80,0,1
66502,-100,4,2,1,70,0,0
72132,-100,4,2,0,70,0,0
73226,-100,4,2,1,40,0,0
87590,-100,4,2,1,5,0,0
to the diffs osb if you want to see how it sounds with volume changing ( you should search that section first )

[GeNormal]
00:01:561 (1,2,3,4,5) - How about a more curvy pattern? like this
00:03:678 (1,2,3,4,5) - And as you're there do a diamond ;D with the last slider blanketing (4) like this
00:13:913 (4,5) - one grid down, 5 grid right, it's to have a diamond like this
00:17:972 (4) - Make it 1/2 shorter and add a circle at 00:18:325 (x)
00:20:619 (5) - one grid let and 3 up, to complete the triangle
00:23:443 (5,1) - Make (5) blanket (1) like this
00:29:266 (1) - Move to 00:29:090 and add one repeat
00:48:502 (3,4) - doing like this is better, maybe fix like that?
00:50:619 (3,4,5) - doing like that is better, fix like this, maybe?
00:55:208 (1,2,3,4,5,6,7) - make the pattern more graphically better? like this?
00:58:384 (1,2) - I don't feel the antijump stay really that good... make it like this?
01:20:619 (1,1) - Well... do something like that?
01:23:090 (2,3) - Stack them in the center

(all applied, minus the one you modded while i was modding :D)
EDIT: Download: Etsuko Yakushimaru and the Metro Orchestra - Noruniru (TV Size) (Kuma-san) [GeNormal].osu

[Hard]
00:46:208 (7,8) - Well, i do not like how the slider os pverlapped by some hitburst... so, move those like this?
01:07:913 (5,6,7) - Anglesnap (5) under the precedent, so it will be less overlapped overlapped
Topic Starter
Kuma-san

HakuNoKaemi wrote:

[General]
for the hitsound volume... is nicer to lower it during lighter parts, and heavier during more heavy parts: like this
Start - 00:29:266 -> 50%
00:29:266 - 00:34:553 -> 30%
00:34:553 - 00:39:316 -> 50%
00:39:316 - 00:43:913 -> 70%
00:43:913 - 00:52:384 -> 80%
00:52:384 - 00:55:208 -> 70%
00:55:208 - 01:06:502 -> 80%
01:06:502 - 01:13:226 -> 70%
01:13:226 - 01:27:590 -> 40%
01:27:590 - End -> 5%

just copypaste
[TimingPoints]
1561,352.941176470588,4,2,1,70,1,0
29266,-100,4,2,1,30,0,0
34553,-100,4,2,1,50,0,0
39316,-100,4,2,1,70,0,0
43913,-100,4,2,1,80,0,1
52384,-100,4,2,1,70,0,0
55208,-100,4,2,1,80,0,1
66502,-100,4,2,1,70,0,0
72132,-100,4,2,0,70,0,0
73226,-100,4,2,1,40,0,0
87590,-100,4,2,1,5,0,0
to the diffs osb if you want to see how it sounds with volume changing ( you should search that section first )

[GeNormal]
00:01:561 (1,2,3,4,5) - How about a more curvy pattern? like this
00:03:678 (1,2,3,4,5) - And as you're there do a diamond ;D with the last slider blanketing (4) like this
00:13:913 (4,5) - one grid down, 5 grid right, it's to have a diamond like this
00:17:972 (4) - Make it 1/2 shorter and add a circle at 00:18:325 (x)
00:20:619 (5) - one grid let and 3 up, to complete the triangle
00:23:443 (5,1) - Make (5) blanket (1) like this
00:29:266 (1) - Move to 00:29:090 and add one repeat
00:48:502 (3,4) - doing like this is better, maybe fix like that?
00:50:619 (3,4,5) - doing like that is better, fix like this, maybe?
00:55:208 (1,2,3,4,5,6,7) - make the pattern more graphically better? like this?
00:58:384 (1,2) - I don't feel the antijump stay really that good... make it like this?
01:20:619 (1,1) - Well... do something like that?
01:23:090 (2,3) - Stack them in the center

(all applied, minus the one you modded while i was modding :D)
EDIT: [attachment=0:096a0]Etsuko Yakushimaru and the Metro Orchestra - Noruniru (TV Size) (Kuma-san) [GeNormal].osu[/attachment:096a0]

[Hard]
00:46:208 (7,8) - Well, i do not like how the slider os pverlapped by some hitburst... so, move those like this?
01:07:913 (5,6,7) - Anglesnap (5) under the precedent, so it will be less overlapped overlapped
Change only hard
NotShinta
Okay, then. Sorry for the wait, bubbled!

EDIT: Timing sections, derp
Topic Starter
Kuma-san
Yay
Breeze
oops, I'm late
I'm just cleared my queue ;~;
Good luck then
RandomJibberish
Hard
00:33:855 (1,2,1) - This spacing is somewhat confusing - I'd move the red combo up and to the right, like this
01:12:149 (1,2) - I'd recommend leaving at least a 1/1 gap between this kick slider and the next beat - shorten the slider by a couple of repeats and move it down for spacing, like this

I'll pop for now, but stuff's pretty minor - If this is fixed up properly we might be able to go straight to ranking or whatever

EDIT: And it's all good now. Great job on your first map!
biwako
grats :)
Kawayi Rika
Congratulations Kuma-san :)
Hellzero
Сам ты лох ;[
IkkiMinami
8-)
Topic Starter
Kuma-san

Hellzero wrote:

Сам ты лох ;[
неа это ты лох :D
Aleks719
Да вы тут оба :D
Грац с ранком :3
HakuNoKaemi
Gratz!
Anshi_old
congratulations!!!

i like the anime 0 0 :)
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