I found nothing technically wrong in this map.
I'll just go with few suggestions, and remarks about the map (you Really don't need to apply them)
The mapset is pretty "simple", no particular jumps, very constant spacing, which is not very high/low. However sometimes, it feels a little packed ^^ but nothing very alarming.
[Insane]
The major things I'd like to suggest would be for design.
Some slider could be redone for the map to look pwetty. for example :
00:11:266 (4) -
Could be like this :
Another Example :
00:34:561 (1) - The slider really can be improved, be nicer, and the three following notes can be moved slightly different so the slider doesn't overlap. something like this :
00:58:031 (11,1,2,3,4,5,6,7,8,9) - I find that these triples feel out of place, coupled with the kick normal-hitnormal, they feel really random.
[Hard]
00:18:502 (4) - How about making it symetric ?
00:24:502 (1,2,3,4,5) - I'm not against jump at all. But considering the way all the map is done, these jumps feel quite lonely :3 this might surprise some people, combined with the following pattern which has the same form but completely different way to do it.
00:34:561 (1) - Maybe break the distance spacing a little for it to look less ugly? The distance spacing here is greatly changed because of the slow timing section, but in that case, activating it just make it ugly/not intuitive.
[Normal]
00:52:737 (1) - The end of this spinners sounds quite wrong, but, it is mainly because of the hitsound itself. You could try to put a finish or a whistle for it to sound better
01:01:208 (1,2,3) - Can you space them evenly? that would look prettier~
01:14:619 (1,2) - space them a little, it would look prettier too !
[Easy]
Nothing special to say, else it would be some unnecessary slider nazi modding :U
[Hitsounds]
I just wanted to say that having such a bassdrum as hitnormal feels a little overpowered for a song which is quite "calm". Having it as a separate hitsound would mean a hitsound rework (and switches with other sets) but it would sound better, imo. You're free to think about it or not.
I'll just go with few suggestions, and remarks about the map (you Really don't need to apply them)
The mapset is pretty "simple", no particular jumps, very constant spacing, which is not very high/low. However sometimes, it feels a little packed ^^ but nothing very alarming.
[Insane]
The major things I'd like to suggest would be for design.
Some slider could be redone for the map to look pwetty. for example :
00:11:266 (4) -
Could be like this :
Another Example :
00:34:561 (1) - The slider really can be improved, be nicer, and the three following notes can be moved slightly different so the slider doesn't overlap. something like this :
00:58:031 (11,1,2,3,4,5,6,7,8,9) - I find that these triples feel out of place, coupled with the kick normal-hitnormal, they feel really random.
[Hard]
00:18:502 (4) - How about making it symetric ?
00:24:502 (1,2,3,4,5) - I'm not against jump at all. But considering the way all the map is done, these jumps feel quite lonely :3 this might surprise some people, combined with the following pattern which has the same form but completely different way to do it.
00:34:561 (1) - Maybe break the distance spacing a little for it to look less ugly? The distance spacing here is greatly changed because of the slow timing section, but in that case, activating it just make it ugly/not intuitive.
[Normal]
00:52:737 (1) - The end of this spinners sounds quite wrong, but, it is mainly because of the hitsound itself. You could try to put a finish or a whistle for it to sound better
01:01:208 (1,2,3) - Can you space them evenly? that would look prettier~
01:14:619 (1,2) - space them a little, it would look prettier too !
[Easy]
Nothing special to say, else it would be some unnecessary slider nazi modding :U
[Hitsounds]
I just wanted to say that having such a bassdrum as hitnormal feels a little overpowered for a song which is quite "calm". Having it as a separate hitsound would mean a hitsound rework (and switches with other sets) but it would sound better, imo. You're free to think about it or not.