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Victoria Justice & Liz Gillies - Take a Hint (Speed Up Ver.)

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Topic Starter
mantasu
This beatmap was submitted using in-game submission on 2017 m. gegužės 13 d., šeštadienis at 18:23:59

Artist: Victoria Justice & Liz Gillies
Title: Take a Hint (Speed Up Ver.)
Source: Victorious
Tags: nickelodeon speed up version nightcore
BPM: 164,08
Filesize: 2398kb
Play Time: 02:04
Difficulties Available:
  1. Hard (3,35 stars, 329 notes)
  2. Insane (4,33 stars, 419 notes)
  3. Light insane (3,73 stars, 349 notes)
  4. Normal (2,13 stars, 213 notes)
Download: Victoria Justice & Liz Gillies - Take a Hint (Speed Up Ver.)
Information: Scores/Beatmap Listing
---------------
#4
Big thanks for all mods and testplays :D
twemax
insane:
00:20:723 (1,2,3,4,1,2,3,4) - set volume lower
k you know what you win bro:v
Topic Starter
mantasu

twemax wrote:

insane:
00:20:723 (1,2,3,4,1,2,3,4) - set volume lower
k you know what you win bro:v
:?: :lol:
AllieBork
Here you go, friend.

In-game Logs of modding Hard Difficulty
15:39 AllieBork: What you should work on is aesthetics mostly
15:40 seselis1: i know...
15:40 AllieBork: 00:06:644 (2,3,4) - for instance here you could make a triangle
15:40 AllieBork: the rest is good but basically, blanketing and geometry
15:40 AllieBork: 00:09:569 (2,3,4,1) - here same (same pattern even)
15:40 AllieBork: 00:11:946 (1,2) - could easily be blanketed
15:41 AllieBork: Wait, do you know what blanketing is?
15:41 seselis1: yes :)
15:41 AllieBork: okay good
15:42 AllieBork: 00:12:678 (3,4,1,2) - this looks good (as a positive example)
15:42 AllieBork: 00:14:872 (1) - blanket
15:42 seselis1: but if I blanket then it wouldn't have a righ ds
15:43 seselis1: right*
15:43 seselis1: so should I still blanket?
15:43 AllieBork: I managed to blanket it and keep DS roughly the same
15:44 AllieBork: https://gyazo.com/e1462a560603b730a1c920b72bcd98c1
15:44 AllieBork: and in hard, for sure. slight distance snap variations in hard is absolutely no problem
15:45 AllieBork: 00:20:723 (1) - IMO would look better if you put the sliderend up a little, so it'd stay roughly the same distance from the previous slider
15:45 AllieBork: https://gyazo.com/b7e12e559774348cabe5f0c988fcd1b6
15:45 AllieBork: a bit like this
15:46 AllieBork: 00:26:574 (1) - I think it'd look a lot better parallel to the previous slider
15:47 AllieBork: 00:30:231 (3) - blanket this better
15:47 AllieBork: 00:32:242 (4,1,2,3) - I don't really like the slowdown here in each difficulty, it's too sudden and not justified enough IMO
15:48 AllieBork: 00:33:887 (1) - blanket
15:48 AllieBork: 00:35:716 (2) - blanket
15:48 AllieBork: 00:38:276 (1) - blanket
15:49 AllieBork: 00:39:007 (3) - this could be blanketed slightly better (nitpick)
15:49 AllieBork: 00:40:104 (2,3,4,5,6,1) - wouldn't it follow the music better to have (2,3) and (5,6) stacked, rather than (3,4) and (6,1)?
15:50 AllieBork: 00:44:127 (1) - blanket better
15:50 AllieBork: 00:47:052 (1) - blanket this just like you did with the previous slider
15:51 AllieBork: 00:49:246 (3) - blanket
15:51 AllieBork: 00:49:978 (1) - blanket
15:51 AllieBork: 00:55:280 (4) - make this parallel with the previous slider
15:51 AllieBork: 00:55:828 (1) - blanket
15:52 AllieBork: I almost forgot to mention all of this is for Hard
15:52 AllieBork: (I'll post logs in the thread if you don't want to go through it now)
15:52 seselis1: wait if i make parallel
15:52 seselis1: will it be comfortable to play?
15:53 AllieBork: you could either make it parallel with 00:54:731 (2) or with 00:54:366 (1). Either would be fine
15:53 AllieBork: Since it's a very small return slider either is comfortable
15:53 AllieBork: 00:55:828 (1) - blanket
15:53 AllieBork: 00:58:754 (1) - ^
15:53 AllieBork: 00:59:485 (3) - ^
15:54 AllieBork: 01:01:679 (1) - could be blanketed slightly better, if you line up the sliderpoints with the approach circle of (5)
15:54 seselis1: ok, but what about last parallel?
15:55 AllieBork: 01:02:411 (1) - definitely blanket it around the (5)
15:55 AllieBork: can you tell me where you're talking about?
15:55 AllieBork: 01:04:971 (2) - blanket
15:55 seselis1: 00:26:574 (1) -
15:55 AllieBork: 01:06:068 (1) - blanket
15:55 AllieBork: ok checking
15:56 AllieBork: What's the problem there? it looks fine to me when made parallel
15:56 AllieBork: 01:11:187 (3) - blanket
15:56 seselis1: oh ok it seemed a bit uncomfortable to play idk :D
15:57 AllieBork: having it parallel or having a curvy slider plays almost the same
15:57 AllieBork: if you want to alleviate it, move the slider slightly down (also restores distance snap)
15:58 AllieBork: https://gyazo.com/2bece059f445020a928b96606d232cc7 like this
15:59 AllieBork: 01:16:307 (1) - blanket better
15:59 AllieBork: 01:19:232 (1) - ^
15:59 AllieBork: 01:42:636 (1) - ^
16:00 AllieBork: 01:41:539 (2,3) - I think it'd look a lot better like this https://gyazo.com/20784a486eb496d4dd6530ce397b6354
16:01 AllieBork: but really I think there shouldn't be that long a slider there to begin with, since there's sounds in the middle of it
16:01 AllieBork: important sounds*
16:01 AllieBork: 01:44:099 (1) - blanket
16:02 AllieBork: this looks weird, but blanketing doesn't really fix it as it messes up distance snap
16:02 AllieBork: 01:49:218 (4) - (forgot this ^)
16:03 AllieBork: 01:49:950 (1,4) - make these sliders fit together better by blanketing. You might have to adjust (3) to stay symmetrical with (4)
16:04 AllieBork: 01:54:338 (1) - semi-blanket this around these two 01:55:069 (3,4)
16:04 AllieBork: 02:00:920 (3) - could blanket this too
16:05 AllieBork: and that's about it for Hard. It's a lot but it's basically all blanketing ^^
Mir
mod
18:25 seselis1: wait nm is closed?
18:25 Mir: hm
18:25 Mir: i'm free atm so what do you need modded i might have a look
18:26 seselis1: mb insane
18:26 Mir: youuur insane?
18:27 seselis1: yeah, can you help me with my insane?
18:27 Mir: can try
18:27 seselis1: ty
18:28 Mir: do you want it irc
18:28 Mir: or do you want it as a forum post
18:28 seselis1: irc is fine
18:29 Mir: 00:09:569 (2,3,4,5) - same rhythm as 00:06:644 (2,3,4) - but you mapped different click emphasis
18:29 Mir: should stick to one or the other to be consistent especially if it only happens twice there's no need to do variation
18:30 seselis1: ok
18:31 Mir: 00:14:689 (8,1,2,3,4) - could make a nicer star https://imgur-archive.ppy.sh/glNvshp.png
18:31 Mir: 00:15:969 (6,7,1) - could make stuff like this trianges if you wanted to https://imgur-archive.ppy.sh/FLq4VRS.png
18:32 Mir: 00:29:499 (1,2,3,4) - can arrange jumps to make nicer patterns such as https://imgur-archive.ppy.sh/s70HC5k.png or https://imgur-archive.ppy.sh/VvEw6bH.png
18:34 Mir: 00:42:664 (1,2) - try not to space 1/4 the same as 1/2 00:42:298 (6,7) -
18:35 Mir: 00:58:754 (1,2,3,4) - also can be a nicer star
18:35 Mir: 01:00:948 (4,5,6,7) - ^ generally try to make your stars equal lol
18:36 Mir: 01:39:711 - hitsound volume provides no feedback and should be raised
18:36 Mir: 01:48:303 (7,1) - 1 is a different phrase in the music due to key change and you can reflect this through a flow change or pattern change
18:37 Mir: yeah the rest is fine but work on visual consistency and structure a bit more
Daoski
Nightcore :pogchamp: :)

hi friend, small mod4mod normals from #memehelp
in general:
perfect all your blankets >O: ( 00:13:775 (5,1) - and 00:18:529 (3,6,7,8) - for example is close but not nearly perfect)
pretty solid and consistent mapping overall, it feels good to play as it matches the main queues of the music pretty nicely

suggestions:

*gameplay*

00:47:601 - i feel that you might need to put a circle here (and only this tick, but for every time the same music repeats) to try and fit with the change in music with your doubles here 00:49:063 (5,6) - to stay consistent with the "lalala" in the vocals (do this for every instance in the song, i feel it might be better despite adding more circles and increasing the star rating)

to visualize, i am suggesting something like this starting at 01:16:307 - https://osu.ppy.sh/ss/7797375, and doing it in the same fashion every time the same music repeats and adding more doubles like these wont make 1/2 doubles like 01:21:243 (5,6) - seem abrupt because double 1/2's on normal is pretty quick for that skill level

to sum up in 3 words: add a circle luls omg that was wordy as heck rip me

*aesthetics*

01:04:971 (2,3,4) - i feel like this should be blanketed around 01:04:605 (1) - for aesthetics :D

01:55:801 (1,2) - maybe possible blanket? seems kinda cringe since u do try and blanket the circles around nicely throughout the map

00:30:231 (3,4) - i feel like u should change the slider shape here... because that blanket does not look nice ;(

*00:54:731 (5) - just gonna say for your curved sliders it might make your map cleaner to use the same curve for each time you want to place one of these because changing slider shapes like these 01:08:262 (4) - make your diff look sloppier overall (applies to only all the curved sliders)

01:35:322 (1,2,3,4,1) - hit circles here seem lazy, pls whip out some creative slider shapes to fill this in ;D

really just keep your blanketing aesthetics in check and this diff might be good to go 8-)

GL!
Topic Starter
mantasu
Oki applied all changes; thanks ^^
Dubturt
from #modreqs

(bpm is 164)

[Normal]

pls check AiMod
https://puu.sh/viV2C/863a1c1a83.PNG

and also your distance spacings (i recommend you use distance snap)
https://puu.sh/viV5L/8da5011851.PNG

00:27:305 (3) - make this slider neater
00:28:768 (6) - ^
00:47:783 (3) - bring it down a bit for a circular motion, instead of making it straight
00:50:709 (3) - ^
01:51:412 (3) - make the shape simpler but with the same shape


one diff only sorry

pm me if you want more feedback
Topic Starter
mantasu

Dubturt wrote:

from #modreqs

(bpm is 164)

[Normal]

pls check AiMod
https://puu.sh/viV2C/863a1c1a83.PNG -fixed

and also your distance spacings (i recommend you use distance snap)
https://puu.sh/viV5L/8da5011851.PNG -o.O but i can't fix bc when i try it shows fixed only then when I put objects really close, that can be my problem bc i scaled all my map by 0.9?? and mb it's bc of that. But i guess it won't make a big deal since that spacing difference is very tiny

00:27:305 (3) - make this slider neater -fixed hopefully
00:28:768 (6) - ^ -^
00:47:783 (3) - bring it down a bit for a circular motion, instead of making it straight -fixed
00:50:709 (3) - ^ -^
01:51:412 (3) - make the shape simpler but with the same shape -fixed


one diff only sorry

pm me if you want more feedback
Thank you very much :)
A1caida
Hi! #modreqs

[Insane]
00:06:461 - missing note
00:07:924 - ^
00:09:387 - ^
00:10:849 - ^
00:32:425 (1) - Why did you slow down the slider? They get out of the rhythm (I think so)
00:33:156 (3) - ^
01:01:679 (1,3) - ^
01:18:867 (5,6) - plz dont stack 1/2 like 1/4
01:43:733 (6,7) - ^
02:00:554 (3,4) - ^
01:45:836 (2,3,4,5,6,1,2,3,4,5) - Try to do this stream like http://www.screencapture.ru/file/d2F4797f


Good luck!
Topic Starter
mantasu

-Alcaida wrote:

Hi! #modreqs

Insane
00:06:461 - missing note - fixed
00:07:924 - ^
00:09:387 - ^
00:10:849 - ^
00:32:425 (1) - Why did you slow down the slider? They get out of the rhythm (I think so) - but vocals match the rhythm (with slower intensity)
00:33:156 (3) - ^
01:01:679 (1,3) - ^
01:18:867 (5,6) - plz dont stack 1/2 like 1/4 - ok ill try
01:43:733 (6,7) - ^
02:00:554 (3,4) - ^
01:45:836 (2,3,4,5,6,1,2,3,4,5) - Try to do this stream like http://www.screencapture.ru/file/d2F4797f - fixed
Good luck!
Thanks! ^^
garvanturr
Insane
11:57 CyberiaGD: Let's see
11:57 CyberiaGD: 00:15:420 (4,5) -
11:58 CyberiaGD: The spacing between these too could be a bit closer to each other if you compare to the other jumps
11:58 CyberiaGD: doesn't get that intense
11:58 CyberiaGD: 00:19:809 (4,5) - And maybe make these a bit further apart
11:59 CyberiaGD: 00:36:082 (4,5) -
11:59 CyberiaGD: Here place the 5th note to the end of the slider, it would be much better and comfortable for the player to sightread
12:00 CyberiaGD: It doesn't fit a 4.5* map
12:00 seselis1: ok
12:01 seselis1: but there are many places like these
12:01 seselis1: should i fix it everywhere
12:01 seselis1: ?
12:01 CyberiaGD: I'm checking
12:01 CyberiaGD: yes
12:01 CyberiaGD: 00:43:212 (3,4) - Make the spacing between these a bit closer, doesn't make sense how they are so further apart
12:02 CyberiaGD: 00:45:041 (5,6,7) - The spacing between 6 and 7 is too little, try making that bigger
12:03 CyberiaGD: 00:47:052 (1,2) - It would be better if you put a slider here in place of those 2 circles
12:03 CyberiaGD: 00:47:601 (3,4) - Putting the 3rd note on top of the 4th slider makes it seem like it's a 1/4th beat
12:04 CyberiaGD: But it's a normal 1/2 beat
12:04 CyberiaGD: so try making them so it's a jump
12:04 CyberiaGD: 00:49:978 (1,2) - Same thing here as you said
12:05 CyberiaGD: 00:58:327 (1,2) - Seems overmapped here, just make the slider longer
12:05 seselis1: 00:45:955 (2) - there too?
12:05 CyberiaGD: Yeah
12:05 CyberiaGD: missed that
12:06 CyberiaGD: 01:03:874 (3,4) - Try making the spacing between these bigger, it would make more sense because the vocal is hitting it's limit
12:06 seselis1: 01:07:896 (2) - what about this one?
12:07 CyberiaGD: Also that
12:07 CyberiaGD: 01:09:724 (4,5) -
12:07 CyberiaGD: and these
12:07 CyberiaGD: 01:10:456 (1,2) -
12:07 seselis1: ok so everywhere ill fix those
12:07 CyberiaGD: 01:14:844 (1,2) -
12:07 CyberiaGD: Yeah you check them
12:07 CyberiaGD: I'll check the other parts
12:08 CyberiaGD: 01:21:609 (5,6) - Make the spacing between them so it becomes a normal jump
12:09 CyberiaGD: 01:47:024 (1,2) - ^
1
Topic Starter
mantasu
Thx, changes have been applied lol
[MTF] Wolfette
Light insane
Should be ar 8.6-9
Kiai time is toggled on for less than 15 seconds. 01:04:605

00:11:581 (5) - Move to (128, 224)
00:12:678 (4) - Move to (288, 160)
00:13:409 (1,2,3,4,5,6) - Inconsistent flow in this pattern
00:15:969 (5,6) - These should be spaced the same as notes 3 & 4
00:17:432 (5) - NC
00:17:797 (1) - Remove NC
00:26:025 (5) - This would work better as a stream
00:34:985 (5,1) - This should all be a slider
00:39:738 (1) - Slider to the red tick
00:58:023 (5) - Slider to white tick
01:01:131 (5,6,7) - Make this a slider
01:04:239 (8) - This should be a slider to match the vocals
01:41:173 (1) - Remove NC
01:40:442 (4) - NC
Topic Starter
mantasu

AsrielDr33murr wrote:

Light insane
Should be ar 8.6-9 - as for hard it should be 8 max but idk is this hard or insane so fixed
Kiai time is toggled on for less than 15 seconds. 01:04:605 - I have no idea why; it's the same length as the first kiai, so it's magic

00:11:581 (5) - Move to (128, 224) - fixed
00:12:678 (4) - Move to (288, 160) -^
00:13:409 (1,2,3,4,5,6) - Inconsistent flow in this pattern - fixed
00:15:969 (5,6) - These should be spaced the same as notes 3 & 4 - ^
00:17:432 (5) - NC -no.
00:17:797 (1) - Remove NC -I put every nc on every big white tick where the vocals get stronger (along with the rhythm)
00:26:025 (5) - This would work better as a stream -yeah
00:34:985 (5,1) - This should all be a slider -ok
00:39:738 (1) - Slider to the red tick -let's just say I wanted to emphasize that Hey=Tits
00:58:023 (5) - Slider to white tick -it's some kind of glitch in the song, besides STOP means STOP, it's not bad for a little break here :3
01:01:131 (5,6,7) - Make this a slider -idk but ok
01:04:239 (8) - This should be a slider to match the vocals -ok
01:41:173 (1) - Remove NC - reason above
01:40:442 (4) - NC -^
TY! :)
[MTF] Wolfette


This play was done with touchscreen :3
Topic Starter
mantasu
Howtf :O
Suissie
Hello o/

This is going to be pretty short since already a bunch of mods are here.
Insane
00:32:973 (2,3) - Make the transition between 2 and 3 more straight by rotating 3 a bit I guess.
00:33:887 (1,2,3) - make those more a line and spacing equally. Like this http://puu.sh/vDkct/802cacc7b1.jpg
00:39:007 (4,6) - copy those from 00:39:190 (5,7) -
00:43:395 (4,5,6,7,1) - more squary maybe ? move 00:43:395 (4,5) - to x:484 y:142
00:44:675 (3,4,5,6) - same thing like before.
00:48:149 (4) - move 4 evenly between 1 and 3.
00:48:332 (5,5) - overlap
01:00:034 (7,4) - overlap again
would recommend you to check aestetics on the whole mapset again.
01:22:158 - sad that you made a pause there.
02:00:189 (1) - I guess a 1/2 slider fits better there and would be also more consistent imo.
light Insane
00:14:415 - 1/4 note maybe ?
00:21:454 (3,4) - same spacing like on 00:20:723 (1,2) -
00:26:574 (1) - maybe start there on a slider to give more contrast.
00:43:212 (2,3,4,5,6) - fix square
00:57:291 (1,2,3,4) - fix square again.
01:19:964 (3) - curve would be nicer imo.
02:02:383 (3) - rotate that slider a bit to the left.

I won't mod the lower diffs because I don't have much experience with it.

I hope I could help. Good luck with your mapset o/
Topic Starter
mantasu

Suissie wrote:

Hello o/

This is going to be pretty short since already a bunch of mods are here. - but ur the first one that im getting the mod from a forum .-.
Insane
00:32:973 (2,3) - Make the transition between 2 and 3 more straight by rotating 3 a bit I guess. -I was waiting for that
00:33:887 (1,2,3) - make those more a line and spacing equally. Like this http://puu.sh/vDkct/802cacc7b1.jpg -fixed
00:39:007 (4,6) - copy those from 00:39:190 (5,7) - ^
00:43:395 (4,5,6,7,1) - more squary maybe ? move 00:43:395 (4,5) - to x:484 y:142 ^
00:44:675 (3,4,5,6) - same thing like before. ^
00:48:149 (4) - move 4 evenly between 1 and 3. ^
00:48:332 (5,5) - overlap ^
01:00:034 (7,4) - overlap again ^
would recommend you to check aestetics on the whole mapset again. im bad at it
01:22:158 - sad that you made a pause there. too lazy to map xd. me 2 though...
02:00:189 (1) - I guess a 1/2 slider fits better there and would be also more consistent imo. well, yeah mb, but it's too late for that. Besides I used it in the same place of every chorus so ill leave it
light Insane
00:14:415 - 1/4 note maybe ? -there didn't supposed to be any 1/4s bc i was making a hard diff at first (and for the first time) but it turned to light insane. Who cares; fixed
00:21:454 (3,4) - same spacing like on 00:20:723 (1,2) - fixed
00:26:574 (1) - maybe start there on a slider to give more contrast. -well ok
00:43:212 (2,3,4,5,6) - fix square fixed
00:57:291 (1,2,3,4) - fix square again. fixed
01:19:964 (3) - curve would be nicer imo. fixed
02:02:383 (3) - rotate that slider a bit to the left. fixed

I won't mod the lower diffs because I don't have much experience with it.

I hope I could help. Good luck with your mapset o/
After 10 days i got a mod. THANK YOU!
Bokkie
Hi!

Normal

  1. 01:14:844 (5) - nc
  2. 01:35:322 (1,2,3,4) - I don't understand why lower(Normal and Hard) diffs have this part dynamic but higher ones don't

Hard

  1. 00:11:946 (1,2) - this blanket could be better
  2. 00:14:872 (1,2) - same tbh
  3. 00:46:321 (3,1) - I'm not sure if it's okay to have overlap like this in Hard diff
  4. 00:51:440 (1) - this note should be emphasised, but instead it has even spacing as the rest of circles(or actually a bit less); also 00:50:526 (2,3,4,5,6,1) - shape of this is kind of weird
  5. 00:51:806 - missing note here
  6. 01:18:135 - and here
  7. 01:19:232 (1,2) - fix blanket
  8. 01:35:322 (1,2,3,4) - see Normal
  9. 02:03:663 (2,3,4,5) - again weird shape and no emphasis on last note

Light Insane

  1. 00:19:077 (5,5) - stack these two
  2. 00:20:723 (1,2) - blanket this
  3. 00:41:201 (1,2) - and this
  4. 00:41:750 (2,3,4) - make spacing between each note equal
  5. 00:49:064 (2,3,4,5) - this pattern's shape is kinda ugly

Insane

  1. 00:16:700 (2,3) - stack them and lift reverse up so it doesn't colide with 00:16:883 (3) -
  2. 00:18:529 (5) - this is the only 3/4 slider you're using in that pattern; get rid of it to keep consistency
  3. 00:28:584 (4,2) - stack them
  4. 00:30:231 (5) -same thing with 3/4 slider
  5. 00:58:327 (1) - it's snaped to 1/6 :/ snap it to the white tick and delete 00:58:571 (2) -
  6. 02:02:383 (4,5) - fix blanket

Good luck c:
Topic Starter
mantasu

Catshy wrote:

Hi!

Normal

  1. 01:14:844 (5) - nc -I think NC on every big white tic would be too common
  2. 01:35:322 (1,2,3,4) - I don't understand why lower(Normal and Hard) diffs have this part dynamic but higher ones don't -mapped this part :D

Hard

  1. 00:11:946 (1,2) - this blanket could be better fixed
  2. 00:14:872 (1,2) - same tbh fixed
  3. 00:46:321 (3,1) - I'm not sure if it's okay to have overlap like this in Hard diff fixed
  4. 00:51:440 (1) - this note should be emphasised, but instead it has even spacing as the rest of circles(or actually a bit less); also 00:50:526 (2,3,4,5,6,1) - shape of this is kind of weird fixed
  5. 00:51:806 - missing note here I wanted to map only "lalala"
  6. 01:18:135 - and here same, I wanted to map only the vocals
  7. 01:19:232 (1,2) - fix blanket fixed
  8. 01:35:322 (1,2,3,4) - see Normal fixed
  9. 02:03:663 (2,3,4,5) - again weird shape and no emphasis on last note fixed kinda

Light Insane

  1. 00:19:077 (5,5) - stack these two fixed
  2. 00:20:723 (1,2) - blanket this fixed
  3. 00:41:201 (1,2) - and this fixed
  4. 00:41:750 (2,3,4) - make spacing between each note equal fixed
  5. 00:49:064 (2,3,4,5) - this pattern's shape is kinda ugly fixed

Insane

  1. 00:16:700 (2,3) - stack them and lift reverse up so it doesn't colide with 00:16:883 (3) - i fixed it in some other way
  2. 00:18:529 (5) - this is the only 3/4 slider you're using in that pattern; get rid of it to keep consistency orly :D
  3. 00:28:584 (4,2) - stack them hmm.. alright i guess
  4. 00:30:231 (5) -same thing with 3/4 slider see :D? it's not the only one; i made them 3/4 bc it's like a little bit less intense part
  5. 00:58:327 (1) - it's snaped to 1/6 :/ snap it to the white tick and delete 00:58:571 (2) - well, yea it's overmapped but idk what to do bc it plays well
  6. 02:02:383 (4,5) - fix blanketfixed

Good luck c:
ALL diffs :O? THANK YOU VERY MUCH!
BanchoBot
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