Looking at leaderboards, some people are able to pass the map, so it's completable, but my game keeps crashing. Any advice what do I need to do, in order to complete it? Stronger PC? Some special requirements are needed?
I think that it crashes around 02:03:373. Game freeze, while music keeps playing, then it crashes. It freezes on this:
https://puu.sh/v9Vl4/445eb7590a.pngIt crashes, because of "System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index"
crash logSystem.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at #=q_jZmM7qPheJqy8cuylNZbK1fgXPlXNgMosi4Xm_QkUg_05LY_cGZMZDeVUfgOI4t.#=qAeZePPh7UiutZk2yEK_kjQ==()
at #=qjFgvOh84se_iesn_ccCQ3Z4ggE5yM1q2kk14plGPFzQ=.#=qJWAjt4OQB5IK4zRSRmSEgg==()
at #=qMw8LiPupVoWNwu91fYCU0qYt5h7EqBPd3VSkDwTBPdRWZDtJN5jem$aOdhU5Kv2s.#=qJWAjt4OQB5IK4zRSRmSEgg==()
at #=qSGXC_YyUOS2TWN5YaPu3Qg==.#=qxbaWy74nh89FHDb3cnAqEQ==.#=qIWzPltlqAqzILHnZ9e_BeriAskxDDA3x5n6qzfK4mGw=(#=qJZTmjZw_nYU1dM3dydY3Qv_oaLRE8Qos5jAM7YH2swM= #=qNK6x742BbN52U6LUHBooBg==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qSGXC_YyUOS2TWN5YaPu3Qg==.#=qX2A7$1qfWsqYS5BrvZy8AG8XSSShJFrsnovhTFzqBF8=()
at #=qbIaKrcjQ_LKzrSr$A8D97Kautq0QIGu6eZfnJ$Y7p7M=.#=qiZQJ9R9KPLZIC9W2VEeP9Q==(#=qq0PKPxhgOfF3q5ZPbTpDP1TGQ4mJBZAAH78UmrazllaFWMw96MPW5MEQJcQ5s758 #=ql92LngXljQ8DFX1XUS_iGA==)
at #=qSGXC_YyUOS2TWN5YaPu3Qg==.#=qJWAjt4OQB5IK4zRSRmSEgg==()
at #=qpypaiRXbzxcP6RsBIPOGjdEcclp7h6$2CZrbX1mpJJA=.#=qgO$fglxoAATB$u5IVVm9qw==(Object #=q$GO5hB9OwfxbXn3sFWmkBQ==, EventArgs #=qcQDIHPF162VKp_fqrpvaTA==)
at #=q2JXM$5KnuNGVPSa7Dk48QEV$cy_MnKSLZsianQLKWHc=.#=qqouazQjyj0Ug14Kz62VO1w==(Object #=q$GO5hB9OwfxbXn3sFWmkBQ==, EventArgs #=qbiMjoFMsf0T$JywPjMJx5Q==)
at #=qkMNysnGUDcbezlZ8fHPlxBAHj3QAWnLzyhTgKjKyxKo=.#=q1k1I9hM$FE5gA$YmB8VuiG_SSkIx4tSUJkWFgpj0xEY=(Object #=q$GO5hB9OwfxbXn3sFWmkBQ==, EventArgs #=qcQDIHPF162VKp_fqrpvaTA==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qkMNysnGUDcbezlZ8fHPlxBAHj3QAWnLzyhTgKjKyxKo=.#=q32X9ZCAjWV22WhjD3j6rMw==()
at #=qpypaiRXbzxcP6RsBIPOGjdEcclp7h6$2CZrbX1mpJJA=.#=q32X9ZCAjWV22WhjD3j6rMw==()
at #=q5K_NPxJwLwDwK1K$zkjBNQ==.#=qkPRRvsLUYetdEDxE2Sv8OQ==(String #=q$pLmVia8eEA3mlDbkX2VpA==, Boolean #=qfXjWdJXSPXGDqH4LY0mKEAIspPY7UWJATmJTa8hTQQw=, Boolean #=qXD5weQdi_cwtmFnkzSp6vw==)
I was wondering, if maybe my PC is too weak, so I tried to play it on +HD, or to slow or speed it up while watching Auto, then I tried using Playback bug, both with HT and DT, to watch Auto playing it both on x0.1875 and x6 speed and some other speeds
(you quickly change playback speed with F key at the beginning of the map and osu! things that it's a normal speed, for example: if 2x plays map at normal speed, then by changing to x0.5 you are able to watch it on 1/4 speed), but it always seems to crash at the same place.
Now, if I open map in editor, then it goes through this point, but then starts "lagging" greatly for a number of seconds.
If I set time before mentioned 2 minutes 03 seconds, then trying to test play map from editor results in 2 different effects, depending on whether I am logged or not:
> If I am logged in, game simply crashes xD
> If I am not logged, it freezes there (music keeps playing), after few seconds it keeps playing again, but clicking Escape key shows this error:
https://puu.sh/v9VFV/d200e538dd.png After clicking Escape again I go back to editor and can keep using osu! (unless I am logged in, then it's instant Out Of Range crash).
No idea, why it crashes depending on whether you are logged in or not, but it's kind of unusual ;D
Also, while playing, it always crashes for me. I didn't checked on Beta and changing to Fallback always corrupts my database, so I tested only on Stable and CuttingEdge - playing always crashes the game there. Any advice what I can do, to play the map? Especially, why some people can, while some other can't?