Thanks for the mod and for putting up with my first serious attemptnewton- wrote:
hi, from queue
[ kamikakushi]good luck!
- 00:29:416 (1,2,3) - could be 1/4 reverse instead for consistency with 00:26:082 (1,2,3,4,1) - and the other reverses Done
- 00:35:582 (8) - slider ends on stronger sound than it starts, which makes for bad rhythm (this happens at 00:36:916 (8) - and lots of other places in the map too, so find and fix them) Roger that - I'll get started with these once I've finished the rest of the changes! Forgive my crappiness
- 00:48:082 (1,2,3) - i feel like flow here is too sharp, maybe ctrl+g 3 to give spacing emphasis to 4 and to make flow more circular That feels a lot better, done
- 00:48:582 (3,1) - this just looks ugly imo Ended up changing this as a natural consequence of the previous change, looks better now or so I think
- 00:52:749 (3,4,5,6,7,8,9,10,11) - would be better as a moving stream imo, to carry over all the movement in the previous section Agreed, done
- 01:03:082 (2,3,4,5,6,7,8) - kinda uncomfortable I see what you mean, changed to three 1/2 beat sliders followed by a triplet stream rather than 5 note stream
- 01:25:082 - should be clickable Done
- 01:26:082 (3) - maybe ctrl+g for more comfortable flow? Still not 100% certain. By no means do I disagree, but I'm still weighing it up -
I can definitely appreciate where you're coming from- 01:29:082 (6) - the golden rule of mapping is "never end sliders on downbeats unless the downbeat doesnt have a strong sound". it does, so dont end your slider on the downbeat and make it clickable. Gotcha - again, please forgive me being trash
- 01:34:416 (8,9,10) - could have stacked on 01:33:416 (1) - instead Yeah, looks nicer that way - might change this section still but I prefer it with your suggestion compared to before
- 01:56:249 (1,2,3,4) - why is spacing here so small compared to the rest of the section Intended for this to work somewhat like a break akin to the slider parts but I agree, it doesn't really.. do anything, lol. Changed
- 02:02:749 (1,2,3) - right now people are gonna aim for 3 first since 1 is tilted towards it, maybe make a pattern like this for equidistance and to solve that other problem From my perspective as the mapper I never really considered it, since I instinctively knew where to click, but thanks for your input - I appreciate this is a better design
- 02:07:082 (2,3,4,5,1) - spacing Roger that
- 02:09:082 (2,3,4,1) - angle is a bit too wide + the small spacing kills momentum from the jumps, would be better to have 1 blanketed by 2 and 3 imo I agree, changed
- 04:08:082 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - looks messily placed imo, consider arranging them a bit better Done
- 04:40:582 (3) - ctrl+g for flowStill not sure how I feel on this, sorry. Again, however, I can see your point.
- 05:28:082 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - arrange into stuff, this looks messy af Yes sir
As you can see, I've implemented the vast majority of your proposed changes and feel better about the map as a whole already. Again, thanks!
I tried to explain my responses except for where there wasn't much to debate but if you want to ask me anything in particular relating to my feedback let me know!