forum

MergingMoon - Warring States Period

posted
Total Posts
29
show more
Topic Starter
nelly979

Nedsing wrote:

You should decrease the HP around 7 Done! I prefer it with 7, not having insta-death when messing up a stream lol - I might fiddle around with slightly higher, but 7 plays nicer than 8 I think
00:29:416 (1,2,3,4,5) - There are more sounds between the circles Noted, fixed!
00:42:082 (9) - New combo on 9 Fixed all of these, thanks!
00:55:082 (9) - ^
01:30:082 (9) - ^
02:23:416 (9,1) - Remove the new combo and set it on the 9 instead Done!
05:36:416 - I personally think you should continue place a few circles here or place spinner Yeah, I toned down the slider speed from this point a little bit and placed some circles which works out nicely

I couldn't find anything more! This map is fantastic and I would like to see it ranked! GOOD JOB!
Super super thank you for your mod and your kind words! :D
I can agree with all the changes you suggested!
emilia
mazzerin wannabe on 180 beepee em
[weebname]
  1. 00:21:416 (1) - in this whole section you mapped 5 note stream as 3 note wh Y?? do not skip over sounds that are BLATANTLy obvious imo
  2. 00:32:082 (1) - feels very weird playing the map against a very soft instrument in this entire kiai instead of the rather stronger drums? maybe just stream the whole thing i dont think anyone will care now that its 2017
  3. 00:55:416 (5) - just make this a stream
  4. 01:05:416 (1,2,3) - you probably have mapped some empty triplets along the way. as u can hear theres nothing in the music here that supports triplet (repeated)
  5. 01:05:832 - you probably have missed some actual triplets along the way. as u can hear theres something that indicates a triplet should be mapped here (repeated)
  6. 01:06:749 (1,1,1,2,1,2) - no harm making some of these stream
  7. 01:26:749 (1,2,3,4,5,6) - no triplet here
  8. 01:29:499 (2) - nothing here
  9. 01:31:832 - something here etc.....
  10. 04:52:416 (2,2) - theres nothing here

    i think what you have is enough for insane diff, so if you dont wanna smack on more streams its fine. but the occasional wrong stream mapped is kinda the main crux. your map is mostly rankable tho so it should get there with enough effort put into getting mods
gl
Topic Starter
nelly979

Emilia wrote:

mazzerin wannabe on 180 beepee em Tru
[weebname]
  1. 00:21:416 (1) - in this whole section you mapped 5 note stream as 3 note wh Y?? do not skip over sounds that are BLATANTLy obvious imo Converted these all to 5s. I held these as triples because I didn't want for a sharp difficulty spike which was more intense than the chorus,
    though, as per the rest of your advice I've no issue with this now.
  2. 00:32:082 (1) - feels very weird playing the map against a very soft instrument in this entire kiai instead of the rather stronger drums? maybe just stream the whole thing i dont think anyone will care now that its 2017 Made the chorus sections a lot more streamy but retained some of the previous rhythm - happier with it this way tbh
  3. 00:55:416 (5) - just make this a stream Done
  4. 01:05:416 (1,2,3) - you probably have mapped some empty triplets along the way. as u can hear theres nothing in the music here that supports triplet (repeated) Addressed these and missed triplets plus a few added streams to the best of my ability
  5. 01:05:832 - you probably have missed some actual triplets along the way. as u can hear theres something that indicates a triplet should be mapped here (repeated) As above
  6. 01:06:749 (1,1,1,2,1,2) - no harm making some of these stream I've tried putting streams into these combos in various ways but they always felt a little out of place since, at least to me, the sounds here are a little subdued
  7. 01:26:749 (1,2,3,4,5,6) - no triplet here Un-tripleted.
  8. 01:29:499 (2) - nothing here Gotcha. Deleted.
  9. 01:31:832 - something here etc..... Done
  10. 04:52:416 (2,2) - theres nothing here Noted. Didn't feel happy not having something for these two points though, so replaced these two with sliders with silent ends which feels better.

    i think what you have is enough for insane diff, so if you dont wanna smack on more streams its fine. but the occasional wrong stream mapped is kinda the main crux. your map is mostly rankable tho so it should get there with enough effort put into getting mods Nah it's cool - having more streams around the map is nice and I feel fits a lot better - having hit Extra territory with these I'm not too fussed about avoiding adding difficulty. Thank you!
gl
Thanks very much for your mod!! I appreciate your time! :D
LimePixel
Hi!
NM request from mod queue

Kamikakushi

  1. 00:08:082 (3) - Consider making it shorter, ending on a white tick. I would suggest adding a hitcircle next, to transition into the next slider. Like here:
  2. 01:23:582 (5,6) - Maybe recude spacing a bit between these 2? Your call
  3. 02:15:249 (7) - Slider seems too slow for this part. A triangle pattern of single hitcircles would suit this part of the song better
  4. 03:00:082 (4) - Slider doesn't match the sound. The sound starts 1/8th of a beat on the right from the current position of the sliderhead. Ends on the correct white tick though
  5. 03:37:416 (1) - Reverse this once because the player expects this slider to be equal to 03:34:749 (1)
  6. 03:40:082 (1) - Same with this one. Although you can just use the pattern that's already there, at 03:34:749 (1) to set the same rhythm.
  7. 04:49:416 (3,4,5,6,7) - Ctrl + J. So they lead into 04:50:082 (1), and also because 04:47:082 (1,2,3,4,5,6,7,8) has one-directional flow. More of a suggestion than an important needed change. :)
Had a lot of fun while playing this! Hope this helps, good luck :)
Topic Starter
nelly979

LimePixel wrote:

Hi!
NM request from mod queue

Kamikakushi

  1. 00:08:082 (3) - Consider making it shorter, ending on a white tick. I would suggest adding a hitcircle next, to transition into the next slider. Like here:
    I agree, the first slider plays better a little shorter - unfortunately I'm not too sure on the circle in between which feels a bit jarring at least to me so I've left that out
  2. 01:23:582 (5,6) - Maybe recude spacing a bit between these 2? Your call Done - changed the angle between 4,5 to match 2,3 which cuts it down a little bit
  3. 02:15:249 (7) - Slider seems too slow for this part. A triangle pattern of single hitcircles would suit this part of the song betterI've tried this with a few variations on spacing and hitsounding but I can't help but find it somewhat awkward to play so, at least for now, I'll keep this as is. Sorry!
  4. 03:00:082 (4) - Slider doesn't match the sound. The sound starts 1/8th of a beat on the right from the current position of the sliderhead. Ends on the correct white tick though Ah I see, nice spot! Fixed
  5. 03:37:416 (1) - Reverse this once because the player expects this slider to be equal to 03:34:749 (1)Done - I wanted to make the difficulty of this section escalate a bit through having those jumps but seeing your feedback instead changed the spacing after the reverse sliders. Thanks!
  6. 03:40:082 (1) - Same with this one. Although you can just use the pattern that's already there, at 03:34:749 (1) to set the same rhythm.Done
  7. 04:49:416 (3,4,5,6,7) - Ctrl + J. So they lead into 04:50:082 (1), and also because 04:47:082 (1,2,3,4,5,6,7,8) has one-directional flow. More of a suggestion than an important needed change. :)Simple but nice, I like it! Changed
Had a lot of fun while playing this! Hope this helps, good luck :)
Thanks very much for your feedback! Glad to hear you enjoyed it! :D
MBmasher
my mod queue

Kamikakushi
02:06:749 (4,1) - spacing could be larger
02:09:416 (4,1) - ^
02:58:749 (1,2,3,1,2,3,1,2,3) - These triples should be 5 note bursts, for 03:00:124 (4) - you can just simplify the rhythm and make it start on the downbeat.
04:10:749 (1) - don't you think adding a long spinner here doesn't fit the music, just map this part
shouldn't kiai end at 04:42:749

Nice map, good luck! :D
Topic Starter
nelly979

MBmasher wrote:

my mod queue

Kamikakushi
02:06:749 (4,1) - spacing could be larger Done
02:09:416 (4,1) - ^ Done
02:58:749 (1,2,3,1,2,3,1,2,3) - These triples should be 5 note bursts, for 03:00:124 (4) - you can just simplify the rhythm and make it start on the downbeat. Gotchu, thanks!
04:10:749 (1) - don't you think adding a long spinner here doesn't fit the music, just map this part Yeah I had a mod mention this previously -
I've mapped out this section focusing on the repetition while also increasing the intensity part way through to reflect the pitch of the vocals. Of course it's very much subject to change from here on out.

shouldn't kiai end at 04:42:749Yeah I'd been debating this with myself for a while - adjusted both this and the second chorus section to this.

Nice map, good luck! :D
Thanks for your mod! It's very much appreciated! As you can see, no disagreements from me - cheers
Twiggles
from my nm queue
someweirdwordidontunderstandlol
  • 00:07:749 (2) - ugly stack? if you were trying to only stack 00:08:082 (3) - , then maybe consider a different strategy
  • 00:23:916 (4,2,3) - keep this in a straight line, it's off by quite a bit
  • 00:24:416 (3,3) - overlap, maybe move 00:25:082 (1,2,3,4,5) - more to the top right
  • 00:29:416 (1) - remove nc and put nc 00:29:916 (4) -
  • 00:30:749 (1) - feels out of place, maybe just me tho ;/, it loses its calm-ness and it transitions immediately from hard to soft to immediately hard again,
    maybe map to the vocals with circles as a transition instead
  • 00:40:916 (7) - weird overlap
  • 00:53:416 (1,2) - these two sliders are different angles, if you wanted them different, then make it more noticeable
  • 01:03:666 (6) - ds inconsistent, maybe for the previous ones as well, but also it looks kinda off, maybe just adjusting the ds will help
  • 01:25:416 (1) - not stacked properly, you can place it directly on top of 01:24:749 (5) -
  • 01:28:749 (4,6) - touching
  • 01:31:749 (4,5,6) - stack on 01:30:749 (1) -
  • 02:02:666 (8) - ds inconsistent
  • 02:08:416 (3) - stack this or move this more to the bottom right
  • 02:24:082 (1) - i think this should start 02:24:249 - and the gap should be filled with 2 notes onto the stream
  • 02:40:082 (1) - i dont think this is allowed, just move the head a little to the left so people can distinguish the direction
  • 03:02:749 (1) - 's tail not stacked properly on 03:01:916 (4) - 's tail
  • 03:41:416 (1) - move this more to the left
  • 03:44:082 (13) - nc
  • 04:56:082 (1,1) - you're losing sound during the sliders; same 05:01:416 (1,1) - ,05:06:082 (2,1) - , 05:17:416 (1,1) - ,etc.
  • 05:12:082 (4) - fix blanket and also ^^ ;/
  • 05:36:749 (2) - move this more to the top-right
pretty yelly song
gl!
Topic Starter
nelly979

kookoo11 wrote:

from my nm queue
someweirdwordidontunderstandlol
  • 00:07:749 (2) - ugly stack? if you were trying to only stack 00:08:082 (3) - , then maybe consider a different strategy
Done -Added a small amount of spacing in to remedy this
  • 00:23:916 (4,2,3) - keep this in a straight line, it's off by quite a bit
Fixed
  • 00:24:416 (3,3) - overlap, maybe move 00:25:082 (1,2,3,4,5) - more to the top right
Done, sort of. I didn't want to move this too far so instead I placed 00:25:082 (1) over 00:23:916 (4)
  • 00:29:416 (1) - remove nc and put nc 00:29:916 (4) -
Done!
  • 00:30:749 (1) - feels out of place, maybe just me tho ;/, it loses its calm-ness and it transitions immediately from hard to soft to immediately hard again,
    maybe map to the vocals with circles as a transition instead
To me the spinner feels suitable for this part so I don't think I'll change this for now - however if future feedback brings up the same issue I'll revisit it.
  • 00:40:916 (7) - weird overlap
Slightly tweaked this and the following stream
  • 00:53:416 (1,2) - these two sliders are different angles, if you wanted them different, then make it more noticeable
Argh thank you for pointing this out -that's just inconsistency on my part during tweaking this bit - thanks
  • 01:03:666 (6) - ds inconsistent, maybe for the previous ones as well, but also it looks kinda off, maybe just adjusting the ds will help
I took a look at this and readjusted accordingly
  • 01:25:416 (1) - not stacked properly, you can place it directly on top of 01:24:749 (5) -
Re-stacked properly
  • 01:28:749 (4,6) - touching
Rearranged this slightly, further on from the slider
  • 01:31:749 (4,5,6) - stack on 01:30:749 (1) -
Done
  • 02:02:666 (8) - ds inconsistent
Done
  • 02:08:416 (3) - stack this or move this more to the bottom right
Reworked this whole combo since movement felt a bit awkward, made sure it was better stacked than previously
  • 02:24:082 (1) - i think this should start 02:24:249 - and the gap should be filled with 2 notes onto the stream
Yeah I can see where you're coming from, done
  • 02:40:082 (1) - i dont think this is allowed, just move the head a little to the left so people can distinguish the direction
Ah, gotcha, changed it slightly
  • 03:02:749 (1) - 's tail not stacked properly on 03:01:916 (4) - 's tail
Done
  • 03:41:416 (1) - move this more to the left
Done
  • 03:44:082 (13) - nc
  • 04:56:082 (1,1) - you're losing sound during the sliders; same 05:01:416 (1,1) - ,05:06:082 (2,1) - , 05:17:416 (1,1) - ,etc.
I see what you mean - I'll have a bit of an overhaul on this section in the coming week once my exams have finished.
  • 05:12:082 (4) - fix blanket and also ^^ ;/
  • 05:36:749 (2) - move this more to the top-right
Done
pretty yelly song
gl!
Nightsky
From my modding queue, nice song btw. :D

Kamikakushi

- 01:25:916 (2) - Maybe place this note somewhere else since you only used this note placement once, feels random.
- 02:24:166 (10) - This note doesn't really fit the stream, consider deleting it and placing the spinner there instead.
- 02:34:749 - You could add a final note here.
- 02:57:416 (1,2,3) - Note placement feels random too, try placing them in a triangle shape or placing the third note on top of the first.
- 03:16:082 (1) - Remove NC
- 03:16:748 (3) - NC
- 03:50:249 (1,2,3,4,5,6) - You can place these stacks further away from the previous ones.
- 03:52:916 (1,2,3,4,5,6) - ^
- 03:55:582 (1,2,3,4,5,6) - ^
- 03:58:249 (1,2,3,4,5,6) - ^
- 04:48:082 (4) - NC
- 04:49:416 (3) - ^
- 04:50:749 (3) - ^
- 05:46:416 (4) - Ctrl+g and placing it a bit further away?

Other than that nothing much I can spot. Very nice map!
Good luck! :D
Topic Starter
nelly979

Nightsky wrote:

From my modding queue, nice song btw. :D

Kamikakushi

- 01:25:916 (2) - Maybe place this note somewhere else since you only used this note placement once, feels random. Copied and Ctrl G'd the previous instance of the same rhythm and tinkered a bit with the previous notes for flow
- 02:24:166 (10) - This note doesn't really fit the stream, consider deleting it and placing the spinner there instead. Ouch, I've changed my skin to one with more distinct hitsounds since I last edited here and it stuck out baaad, fixed
- 02:34:749 - You could add a final note here. Done
- 02:57:416 (1,2,3) - Note placement feels random too, try placing them in a triangle shape or placing the third note on top of the first. Triangled and moved them on top the repeat slider just before
- 03:16:082 (1) - Remove NC
- 03:16:748 (3) - NC I think I agree with these two, so implemented and done the same to previous verses Still not 100% certain so there is a possibility of reverting but I'd say unlikely
- 03:50:249 (1,2,3,4,5,6) - You can place these stacks further away from the previous ones.
- 03:52:916 (1,2,3,4,5,6) - ^
- 03:55:582 (1,2,3,4,5,6) - ^
- 03:58:249 (1,2,3,4,5,6) - ^ Increased the spacing in the middle of each combo
- 04:48:082 (4) - NC Not sure whether I feel a new combo is needed here - that's not to say, however, I won't bear this in mind going forward. If anyone else makes a similar suggestion I'll come back to it
- 04:49:416 (3) - ^
- 04:50:749 (3) - ^
- 05:46:416 (4) - Ctrl+g and placing it a bit further away? Gotchu fam

Other than that nothing much I can spot. Very nice map!
Good luck! :D
Thank you for your help, your suggestions were all helpful! Glad you enjoyed the song - would highly recommend the rest of their stuff as well ;)
Pandano
Hi o/ from my queue

Metadata & General
  1. I don't think you need to add "180 bpm" to the tags
  2. Maybe decrease the HP drain down to 6 - 6.5? 7 is a bit too high
  3. Probably reduce the OD beneath 8 too. There are some spinners with quite short duration and players need like 350+ RPM to achieve 300
  4. Are you sure you've used the Ctrl + Shift + F function properly? It seems like some of your streams were made freehand. Make a perfect curve slider and convert it into stream using the above command. It will look nicer. I can't specifically pick out where the streams don't appear nice, it's you who decides.

Too much yell lol
  1. Nice slider arts right the beginning
  2. There are no distinct changes in sound, instrument, speed and pitch around 00:21:416 to 00:28:582 . So I suggest add NC every 5 notes (If you're too lazy, here are the time points where you need to NC: 00:21:916 - 00:22:916 - 00:24:582 - 00:25:582 - 00:27:249 - 00:28:249 )
  3. 00:28:249 - It stays quite near the (3) before and spaces out like 1/2 beat. Suggest arranging like so:
  4. 00:29:416 - Why a reverse slider here? Should there be 3 notes?
  5. The whole first kiai: Usually I'm not used to map streams much but let's just assume you followed the beat in the background rather than the main instrument. It's understandable that it's a metal song so why not lol. But I think there are still some parts you need to consider like 00:38:749 where 12 notes are placed over representable sounds. This is just my opinion.
  6. 00:40:082 (1,2,3,4,5) - They are placed quite far away
  7. 00:53:916 - You might wanna let this space out further. It spaces like 1/1 beat
  8. 01:01:582 (2,3,4) - Either go with the flow or opposite the flow:
  9. 01:24:749 (5,6) - Try to arrange them like so:
  10. 01:31:249 - Fix blanket with (1)'s slider head
  11. 01:32:082 (1,2,3,4) - Fix this section like so: (to avoid (2) and (4) overlapping and (1) blanketing (4) properly)
  12. 01:37:749 - Way too far from (1) and already slightly overlaps (4). Redo [(4) blankets (3); (2) evenly spaces (1) and (4) and stays on (8) which is coming up shortly afterwards]:
  13. 02:13:916 - Blanket (1)'s slider head
  14. 02:24:082 - NC
  15. 02:40:082 - (Just an aesthetic problem lol) Better curve:
  16. 02:56:082 - Strong beat. I think there should be 3 circles here. But their spacing should be smaller than 3 circles after that
  17. 03:30:082 - Could be further:
  18. The third kiai: Why did you choose to place 1/2 sliders here whereas, imo, being the hard part of the song?
  19. 03:50:249 (1,2,3) - Swap the time place of these 3 for these 3 - 03:50:582 (4,5,6)
  20. 04:01:416 - Blanket
  21. 04:18:082 - Quite overlap (1)
  22. 04:31:416 (1,2,3,4,5,6,7,8) - Not as circular as I expected. As I mentioned before, you could use Ctrl + Shift + F to make perfect curve stream. Also the slider (1) after (8) should follow the circular flow as well.
  23. From 04:53:416 to end: I think it should be fine for now but I think this part can be improved more. The spacing should be reasonable and try to make all of those 1/1 beats nice and neat.

Quite a hard song to map (for me) since it's hard to identify the main sound every section. Don't know why Mazzerin pulled these kinds of song off lol. Anyway, that's all from me. Good luck! :oops:
Topic Starter
nelly979

Pandano wrote:

Hi o/ from my queue

Metadata & General
  1. I don't think you need to add "180 bpm" to the tags Roger
  2. Maybe decrease the HP drain down to 6 - 6.5? 7 is a bit too high Dropped to 6.5
  3. Probably reduce the OD beneath 8 too. There are some spinners with quite short duration and players need like 350+ RPM to achieve 300 Not sure on this one, I've had this map on 7.5 before but a few friends who playtested agreed OD 8 was more appropriate - I've not had much trouble with spinners myself, so I'll keep as is for now, though I'll bear your feedback in mind!
  4. Are you sure you've used the Ctrl + Shift + F function properly? It seems like some of your streams were made freehand. Make a perfect curve slider and convert it into stream using the above command. It will look nicer. I can't specifically pick out where the streams don't appear nice, it's you who decides. Well, there's something I didn't know existed. Thanks! Redid the majority of the streams throughout the map

Too much yell lol
  1. Nice slider arts right the beginning :3
  2. There are no distinct changes in sound, instrument, speed and pitch around 00:21:416 to 00:28:582 . So I suggest add NC every 5 notes (If you're too lazy, here are the time points where you need to NC: 00:21:916 - 00:22:916 - 00:24:582 - 00:25:582 - 00:27:249 - 00:28:249 ) Done
  3. 00:28:249 - It stays quite near the (3) before and spaces out like 1/2 beat. Suggest arranging like so: Done
  4. 00:29:416 - Why a reverse slider here? Should there be 3 notes? I had a reverse slider here to match the timing of previous reverse sliders - however I ended up reworking the entire end section of this which now has three notes
  5. The whole first kiai: Usually I'm not used to map streams much but let's just assume you followed the beat in the background rather than the main instrument. It's understandable that it's a metal song so why not lol. But I think there are still some parts you need to consider like 00:38:749 where 12 notes are placed over representable sounds. This is just my opinion. While tweaking streams I reworked these sections, cheers
  6. 00:40:082 (1,2,3,4,5) - They are placed quite far away Had to completely change their position while reworking streams, so fixed
  7. 00:53:916 - You might wanna let this space out further. It spaces like 1/1 beat Changed these to five note sliders where the spacing is more appropriate
  8. 01:01:582 (2,3,4) - Either go with the flow or opposite the flow: Edited for more circular flow
  9. 01:24:749 (5,6) - Try to arrange them like so: Done
  10. 01:31:249 - Fix blanket with (1)'s slider head Done
  11. 01:32:082 (1,2,3,4) - Fix this section like so: (to avoid (2) and (4) overlapping and (1) blanketing (4) properly) Done
  12. 01:37:749 - Way too far from (1) and already slightly overlaps (4). Redo [(4) blankets (3); (2) evenly spaces (1) and (4) and stays on (8) which is coming up shortly afterwards]: Done
  13. 02:13:916 - Blanket (1)'s slider head Done
  14. 02:24:082 - NC Done
  15. 02:40:082 - (Just an aesthetic problem lol) Better curve: Can't disagree - changed
  16. 02:56:082 - Strong beat. I think there should be 3 circles here. But their spacing should be smaller than 3 circles after that Done
  17. 03:30:082 - Could be further: Done
  18. The third kiai: Why did you choose to place 1/2 sliders here whereas, imo, being the hard part of the song? I felt this section was fine difficulty wise with the jumps and streams but decided to rework it entirely and made it much more streamy and fast, hopefully should reflect the intensity
  19. 03:50:249 (1,2,3) - Swap the time place of these 3 for these 3 - 03:50:582 (4,5,6) With each of these, I made the second set of triplets start just off the line between the previous two, then move outward, if that makes any sense? So, the closest one first then the furthest, so kept the same for continuity
  20. 04:01:416 - Blanket Done
  21. 04:18:082 - Quite overlap (1) Moved
  22. 04:31:416 (1,2,3,4,5,6,7,8) - Not as circular as I expected. As I mentioned before, you could use Ctrl + Shift + F to make perfect curve stream. Also the slider (1) after (8) should follow the circular flow as well. Changed these sliders anyway plus made the slider flow out of it
  23. From 04:53:416 to end: I think it should be fine for now but I think this part can be improved more. The spacing should be reasonable and try to make all of those 1/1 beats nice and neat.I'll review this over time, wanted to make sure I got all the most important bits out of the way so haven't looked over this as comprehensively yet. Once my exams are out I can probably look more closely

Quite a hard song to map (for me) since it's hard to identify the main sound every section. Don't know why Mazzerin pulled these kinds of song off lol. Anyway, that's all from me. Good luck! :oops:
Thanks very much for your amazing mod! The screenshots were helpful and I'm really glad you took the time to go over some details - I can tell you put in a lot of effort!
(Mazzerin the dream :o )
[Nemesis]
Mod from my queue. (why no m4m tho ;-;)

Kamikakushi (ching chong pala wala ping li)

00:53:416 (1,2,1) - I feel like this lacks movement, The first two are fine but the third one just lazily returns to where the first one has been, I feel like this stale movement doesn't really express the song to its fullest
01:06:749 (1) - and 01:06:499 (7) - are touching a little, maybe you move 1 a little further to the left? besides the 1/4 gap allows for a bigger jump so you can freely move it to the left imo
01:10:249 (5) - maybe you'd stack it with 01:09:749 (2) - since that gimmick has been used so frequently before?
01:10:749 (1) - meh slider, you can do a better one (besides such an awesome map doesn't deserve meh sliderart)
01:29:416 (1) - how about a 1/4 slider instead? leaves an awkward gap that can be easily filled
01:57:582 (2,1) - they are touching even though they shouldn't which triggers me, leniency's fault or not
02:24:166 - I feel like sliders would be way better here, trust me
03:00:082 (5) - this slider ignores a lot of sounds, I suggest you remove it completely and just map all the sounds using circles
03:32:749 (1) - these sounds are way more distinct, maybe you can map them using a different patter (1/4 jumps, circles maybe?)
03:44:082 - circle?
04:02:416 (9,1,3,1,6,1) - TRIGGERED
04:06:582 (4,1,3,1) - TRIG- oh wait these ones are intentional
04:08:749 (5,1) - ARGHHH JUST WHEN I THOUGHT IT WAS OVER
04:09:916 (4,6) - ..
04:18:749 (1,2,3,4,5,6,1,2,3,4,5,6) - increase ds, the song is still growing in intensity yet you dropped the ds increase from there
04:53:416 - those ching chong hitsounds from before would fit here perfectly

All from me, good map.
Topic Starter
nelly979

[Nemesis] wrote:

Mod from my queue. (why no m4m tho ;-;) I suck big time at modding lul. I did take a look through your m4m map and felt it was a bit above the level where I could provide criticism :P

Kamikakushi (ching chong pala wala ping li)

00:53:416 (1,2,1) - I feel like this lacks movement, The first two are fine but the third one just lazily returns to where the first one has been, I feel like this stale movement doesn't really express the song to its fullest I getchu. I wanted to keep these close together because I felt it suited the drum-heavy break section, so I've tried to incorporate a bit more movement while retaining my original thought process
01:06:749 (1) - and 01:06:499 (7) - are touching a little, maybe you move 1 a little further to the left? besides the 1/4 gap allows for a bigger jump so you can freely move it to the left imo Increased the spacing between each kick slider to retain the cross shape and rotated to make room for the spacing.
01:10:249 (5) - maybe you'd stack it with 01:09:749 (2) - since that gimmick has been used so frequently before? I chose this placement to expand the triangle shape since I feel that this riff has a feeling of change towards a heavier sound
01:10:749 (1) - meh slider, you can do a better one (besides such an awesome aaaaaa map doesn't deserve meh sliderart) Roger. Remodeled this slider to be more "jagged" than simply zigzagging
01:29:416 (1) - how about a 1/4 slider instead? leaves an awkward gap that can be easily filledRolling with this
01:57:582 (2,1) - they are touching even though they shouldn't which triggers me, leniency's fault or not Moved 1
02:24:166 - I feel like sliders would be way better here, trust me HAd this suggested before so I'm trying it out - still not sure, but it's growing on me. Changed
03:00:082 (5) - this slider ignores a lot of sounds, I suggest you remove it completely and just map all the sounds using circles Placed circles to adhere to the drums
03:32:749 (1) - these sounds are way more distinct, maybe you can map them using a different patter (1/4 jumps, circles maybe?) I'm trying some 1/4th kick sliders here, which I think works better than the original
03:44:082 - circle?
04:02:416 (9,1,3,1,6,1) - TRIGGERED
04:06:582 (4,1,3,1) - TRIG- oh wait these ones are intentional
04:08:749 (5,1) - ARGHHH JUST WHEN I THOUGHT IT WAS OVER
04:09:916 (4,6) - .. I actually ended up remodelling this entire section - should be a trigger-free safe space now
04:18:749 (1,2,3,4,5,6,1,2,3,4,5,6) - increase ds, the song is still growing in intensity yet you dropped the ds increase from there Done
04:53:416 - those ching chong hitsounds from before would fit here perfectly Truuuuuuuuuuuu

All from me, good map.
Thanks for your mod and I'm sorry I took so long to get back to you! Dx
When I start actually modding I'll be sure to come visit your profile again and see what you've got going on!
Gokateigo
yo, from my q (wow this music is sex)

modderrino
  1. 00:40:748 (6,7,8,9) - looks bad
  2. 00:50:749 (1,2,3) - ^
  3. 00:55:416 (1,2,3,4,5,6,7,8,1) - looks bad again, there is something wrong in the stream
  4. 01:10:416 (6) - the jump looks bad, changing the rotation in the same jump is a bad idea in general
  5. 02:09:582 (1,2) - increase the spacing
  6. 02:16:749 (6,7,8,9) - looks bad
  7. 02:56:082 (1,2,3) - the spacing should be bigger
  8. 02:57:416 (1,2,3) - ^
  9. 03:34:749 (1) - space the streams in this part, startr here

good map, gl
Arphimigon
Lab Mod!
[Kamikakushi]
Note at 00:59:749 - should be placed at: [389, 342] currently at: [388, 339]
Note at 00:59:832 - should be placed at: [389, 342] currently at: [388, 339]
Note at 02:09:582 - should be placed at: [285, 217] currently at: [288, 212]
Note at 03:03:249 - should be placed at: [215, 100] currently at: [216, 104]
Note at 04:01:082 - should be placed at: [323, 163] currently at: [328, 160]
Your average distance off of a perfect blanket was 4!
Topic Starter
nelly979

Gokateigo wrote:

yo, from my q (wow this music is sex) I'd really recommend the rest of this album, they put in a lot of variety while keeping the signature sound *Q*

modderrino
  1. 00:40:748 (6,7,8,9) - looks bad Changed this around a little, made a more flowy jump pattern
  2. 00:50:749 (1,2,3) - ^ With this part I wanted to reflect the music having died down somewhat and being focused on a few key sounds so opted for some less intense angles. If other people bring it up as well, I'll try changing it around
  3. 00:55:416 (1,2,3,4,5,6,7,8,1) - looks bad again, there is something wrong in the stream How the hell did I miss this dammit, fixed
  4. 01:10:416 (6) - the jump looks bad, changing the rotation in the same jump is a bad idea in general Changed to maintain rotation
  5. 02:09:582 (1,2) - increase the spacing Increased this a little, my basic pattern is two mainly jump based combos followed by one not as jumpy so didn't go too hard on this
  6. 02:16:749 (6,7,8,9) - looks bad This serves as a less exaggerated version of the following combo - again, I'll change this if it's brought up again but keeping the same for now
  7. 02:56:082 (1,2,3) - the spacing should be bigger tru tbh
  8. 02:57:416 (1,2,3) - ^ gotchu
  9. 03:34:749 (1) - space the streams in this part, startr hereI went in and gradually increased the spacing but didn't make the streams fully spaced as I didn't want a ridiculous difficulty spike, but with them partially spaced I feel it's more appropriate

good map, gl
Thanks for your mod, it was helpful! Have some kudosu :3
Senery
Hi! from my queue :D

Kamikakushi
00:42:082 (1,2,3) - this part of the stream looks a bit weird
00:44:082 (1,2,3,4,5,6,7) - stack with 00:43:166 (2) -
00:45:749 (2) - you can stack this with 00:46:749 (1) -
00:47:749 (9,10,11) - maybe use a slider from the white tick (9) to the red one (11)
00:52:416 (2) - stack to 00:51:749 (5) -
00:55:416 (1,2,3,4,5,6,7,8,1) - this part is 1/6
00:58:082 (3,4,5,6) - maybe put these ones like so: https://puu.sh/wYWIj/28961fba63.PNG
01:10:749 (1) - stack with 01:09:749 (2) -
01:17:416 (1) - this one is not well aligned with the stream
02:12:832 (1,2,3,4,5,6,7) - maybe try to align this with the beginning of the curve
02:29:082 (6) - make this the same position as 02:28:749 (5) - just like you did with the previous ones
03:14:248 (4,5,6,7,8,9,1) - this looks a bit messy
03:25:582 (2) - stack this with 03:24:749 (3) -
03:34:749 (1) - stack with 03:34:082 (1) -
04:08:416 (3) - stack with 04:07:582 (1) -
04:47:749 (6) - make this the same position as well as 04:47:416 (5) -
05:20:082 (1) - maybe blanket this one with 05:20:749 (3) -

hope this helps :D
Topic Starter
nelly979

Senery wrote:

Hi! from my queue :D

Kamikakushi
00:42:082 (1,2,3) - this part of the stream looks a bit weird Adjusted this ever so slightly so makes a nicer curve
00:44:082 (1,2,3,4,5,6,7) - stack with 00:43:166 (2) - Done
00:45:749 (2) - you can stack this with 00:46:749 (1) - Done
00:47:749 (9,10,11) - maybe use a slider from the white tick (9) to the red one (11) Yeah I like that - done :3
00:52:416 (2) - stack to 00:51:749 (5) - Done
00:55:416 (1,2,3,4,5,6,7,8,1) - this part is 1/6 Yeah, I was always aware 1/4 streams were slightly off. Problem is I feel it's quite an inconsequential part of the song to adjust around since it doesn't come up again, at least to my knowledge, so I feel simplifying it to a regular 1/4 stream for the palyer's sake is the best way to go. Of course, I'll certainly bear this in mind.
00:58:082 (3,4,5,6) - maybe put these ones like so: https://puu.sh/wYWIj/28961fba63.PNG Done
01:10:749 (1) - stack with 01:09:749 (2) - Done
01:17:416 (1) - this one is not well aligned with the stream Changed rotation for a better fit
02:12:832 (1,2,3,4,5,6,7) - maybe try to align this with the beginning of the curve I changed the stream to better stack with itself, then redesigned the slider to maintain the curve, so while it's not *exactly* what you might have been suggesting, I feel the prior issue is gone
02:29:082 (6) - make this the same position as 02:28:749 (5) - just like you did with the previous ones Okay, done, plus later occurrences
03:14:248 (4,5,6,7,8,9,1) - this looks a bit messy Re-examined and fixed the curve
03:25:582 (2) - stack this with 03:24:749 (3) - Done
03:34:749 (1) - stack with 03:34:082 (1) - Done
04:08:416 (3) - stack with 04:07:582 (1) - I ended up changing this section's positioning slightly so this no longer became needed
04:47:749 (6) - make this the same position as well as 04:47:416 (5) - Done
05:20:082 (1) - maybe blanket this one with 05:20:749 (3) - Ended up stacking with the slider end instead

hope this helps :D
Thank you very much for your mod! Plenty of helpful pointers here :D If you had any questions or wanted to get further feedback let me know!
Amaikai
"Spirited away"
Double chimes ignored at 00:10:416 (4) - and 00:10:582 (5) - . Would make more sense to end slider with silenced end at 00:10:249 and not at strong chime sound. Or do same as you did earlier for 00:07:749 (2) - . end slider on first loud note muted and let song play the sound but then add note for 2nd.

Same chimes are ignored on this slider 00:11:416 (2) - and 00:14:749 (2) - .. which seems weird to me since chimes are the "irregular" sounds from main intro rhythm, easily discernable.

00:32:582 (7) - This slider is covering synth? sound at red tick, which is followed at 00:33:082 (8) - and 00:33:249 (9) - . Then at repeat you have sliderend at same sound but you map the next 2 same sounds with slider. Seemed pretty irregular to me when playing so I would give a try to rhythm and hitsounding like https://puu.sh/x7AGI/18da31a6ec.png (C=clap, F=finish)

If you do that change, might be wurf to hitsound 00:35:582 (7) - and 00:36:917 (7) - Slider end of 00:37:916 (7) - and 00:39:249 (7) - and finally note at 00:40:917 (7) - to claps too .

I feel like this 00:45:416 (1) - should be 2 notes instead to emphasize the squeaky sounds (violin? dunno).

This 00:47:249 (4) - note is irregular note in terms of rhythm and feels weird. Also mapping 2nd part 00:48:582 (7,8,9,1,2,3,1,2,3,4,5,6,7,1,2) - calmer so it felt like outro, compared to start of kiai felt weird too. I didn't really notice any highlight or "peak" in song where such calm part would fit as outro. Feel like this kiai should be bit more unified in terms of object density / rhythm / difficulty choices because currently it felt very irregular.

00:59:249 (4) - I identify "carrying" sound in this section to be the guitar riff in background, which goes at rhythm like https://puu.sh/x7C1p/2cf1873737.jpg . I cannot identify to what current rhythm is mapped to. This belongs to category "muh opinion" but I preferred rhythm choice at
01:10:749 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - over the earlier one, felt more regular. Or the 3rd similar section.

You mapped this section 02:14:749 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - with mirror at 02:17:082 (8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - But on 02:15:249 (7) - you have normal slightly curved slider and on matching 02:19:249 (7) - slider you instead map heavily curved slider which isn't part of "mirrored" part at 02:13:416 (1) - . Would see benefit in maintaining symmetry/consistency in aesthetic style too.

Not fan of flow to these 02:25:416 (3) - and 02:32:082 (3) - sliders. Rest of that section follows circular flow like 02:26:082 (1,2,3) - 02:30:082 (1,2,3) - . I see pattern of mirroring here again so that "end" and "start" of section are similar but that doesn't apply to 02:32:082 (3) - slider because on first case 02:25:082 (2) - points towards start of slider while 02:31:749 (2) - points more to slider. https://puu.sh/x7D65/a6cfc9e8b3.jpg you follow slider much more to end in 1st case than on 2nd so they don't really play the same.

02:58:749 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - HS drum hits.
03:00:416 (2,3,4) - same as above.

03:06:749 (1,2,3,4,5,6,1,2,3) - 3rd repeat of of rhythm on song but there are less objects to play. Feel like streams would fit for consistency.

03:53:749 (1,2,3) - Section around here right after streamy bit is using different hitsound set from earlier similar 01:57:082 (4) - section (in song), where you used bamboo style hitsounds. Feel like considering using bamboo style hitsounds on this section until 04:00:082 (1) - might be worthwhile.

04:00:082 (1) - Speaking of next section, soundscape on song is on creepy side and it is reflected on map... but hitsounds used are from normal bland set. Might be worth to give this section some love by adding custom hitsounds for this.

Just a thought but since creepy theme is back on outro and song keeps getting more chilling, it could be reflected on map either by aesthetics or hitsounds (or both) to make ending, well, a bit more interesting.

From my queue.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply