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m-flo loves melody. & yamamoto ryohei - miss you (DJ SEVEN P

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Topic Starter
Seto Kousuke
This beatmap was submitted using in-game submission on domingo, 9 de julho de 2017 at 09:24:35

Artist: m-flo loves melody. & yamamoto ryohei
Title: miss you (DJ SEVEN PnB Refix)
Tags: DnB drum and bass W87ES Astromantic rhythm zone
BPM: 175
Filesize: 6981kb
Play Time: 06:39
Difficulties Available:
  1. Koishii (5,09 stars, 1489 notes)
Download: m-flo loves melody. & yamamoto ryohei - miss you (DJ SEVEN PnB Refix)
Information: Scores/Beatmap Listing
---------------
Linada is so cute missing someone

Using the timing from Liiraye's map (with few additional points), which I like a lot, give it a try!

shooting a star myself for every huge self-mod I make

for modders: No, I won't map the intro neither the ending unless ''really necessary''. And no, it's not ''lazyness'' haha~
Roger06150
Hey ! M4M :3

Insane

  1. 01:59:838 (3,4,5) - Not very good, the white tick should be clicked, what do you think of that ? -->
  2. 02:03:267 - Circle here ?

  3. 02:51:695 (2,3) - Not very good also, I think it's better like that -->

  4. 02:54:181 (1,2,3) - You should change like this -->

  5. 02:58:809 (2,3) - A reverse slider started on the red tick would be better I think
  6. 03:02:238 (7,1) - It's a little hard no ?
  7. 03:02:667 (1) - Put this circle on the red tick
  8. 03:02:752 - Circle here ?
  9. 03:07:894 (1,2,3,4,5,6,7,8) - You should deplaced the 1 to a better place (closer to the end of the reverse slider) and what do you think of that ?

  10. 03:10:467 (7,1) - A little hard
  11. 03:38:581 (4,1) - The same
  12. 04:24:524 (3) - The same here xD
  13. 04:24:695 (1,2,3) - Ugly, better like that -->

  14. 04:26:752 (1,2,3) - The same, better like that also -->

  15. 04:28:124 (1,2,3) - THE SAME XD (Make the same pattern what I said above)
  16. 04:30:181 (1,2,3) - Same here.
  17. 04:31:552 (1,2,3) - Do that -->
  18. 04:32:238 (1,2) - The same
  19. 04:32:924 (1,2,3) - Make the same pattern what I said for 04:26:752 (1,2,3)
  20. 04:35:924 (1) - Put this circle on the red tick
  21. 04:35:924 (1) - Circle here
  22. 04:37:038 (1) - Move it closer to the slider
  23. 04:37:295 (2) - Put it on the red tick.
  24. 04:37:381 - Circle here
  25. 04:37:724 (1,1,2) - You should a little better place them than like this, and do the same pattern what I said for 04:26:752 (1,2,3)
  26. 04:41:152 (1,2,3) - Do the same pattern what I said for 04:26:752 (1,2,3)
  27. 04:42:524 (1,2,3) - Same pattern what I said for 04:31:552 (1,2,3)
  28. 04:43:209 (1,2,3) - Do the same pattern what I said for 04:26:752 (1,2,3)

  29. 05:47:152 (2) - Better like that ? -->

Retains well the patterns I told you, I hope my mod helped you, good luck for the ranking ! :)
Topic Starter
Seto Kousuke
roger's mod

Roger06150 wrote:

Hey ! M4M :3

Insane

  1. 01:59:838 (3,4,5) - Not very good, the white tick should be clicked, what do you think of that ? - I think that this is not a rule, specially because there is a change in the rythm here which makes a nice transition :p
  2. 02:03:267 - Circle here ? - no

  3. 02:51:695 (2,3) - Not very good also, I think it's better like that - But I don't. the impact sounds are 02:51:438 - , 02:51:695 - and 02:51:952 - . So, for a wubwub part this feels better making all the strong sounds clickable with gimmick

  4. 02:54:181 (1,2,3) - You should change like this - sorry, I don't understand the rythm you tried to make here...(also, it does entirely wrong according to the previous point you just wrote LOL)
  5. 02:58:809 (2,3) - A reverse slider started on the red tick would be better I think - ohhh indeed, I liked this one, changed and adjusted
  6. 03:02:238 (7,1) - It's a little hard no ? - not really, maybe hard to read at first, but it's easy once you recognize the pattern
  7. 03:02:667 (1) - Put this circle on the red tick - no, the strong sound is on the blue tick, just like I taught the player with the other slider patterns since the start of the wubwub
  8. 03:02:752 - Circle here ? - nop
  9. 03:07:894 (1,2,3,4,5,6,7,8) - You should deplaced the 1 to a better place (closer to the end of the reverse slider) and what do you think of that ? - didn't like the rythm suggestion, too normal and common for a wubwub...but I changed somethings, pattern still the same, but with a different movement
  10. 03:10:467 (7,1) - A little hard - it's not
  11. 03:38:581 (4,1) - The same - it's not
  12. 04:24:524 (3) - The same here xD - it's not
  13. 04:24:695 (1,2,3) - Ugly, better like that - there is no such thing as ''ugly'' rythm, also, it's the same rythm you pointed before hehe...no again because I explained the reason already

  14. 04:26:752 (1,2,3) - The same, better like that also - no
  15. 04:28:124 (1,2,3) - THE SAME XD (Make the same pattern what I said above) - no
  16. 04:30:181 (1,2,3) - Same here. - no
  17. 04:31:552 (1,2,3) - Do that -no
  18. 04:32:238 (1,2) - The same - no
  19. 04:32:924 (1,2,3) - Make the same pattern what I said for 04:26:752 (1,2,3) - no
  20. 04:35:924 (1) - Put this circle on the red tick - no
  21. 04:35:924 (1) - Circle here - there is a circle there already
  22. 04:37:038 (1) - Move it closer to the slider - no
  23. 04:37:295 (2) - Put it on the red tick. - no
  24. 04:37:381 - Circle here - no
  25. 04:37:724 (1,1,2) - You should a little better place them than like this, and do the same pattern what I said for 04:26:752 (1,2,3) - no
  26. 04:41:152 (1,2,3) - Do the same pattern what I said for 04:26:752 (1,2,3) - no
  27. 04:42:524 (1,2,3) - Same pattern what I said for 04:31:552 (1,2,3) - no
  28. 04:43:209 (1,2,3) - Do the same pattern what I said for 04:26:752 (1,2,3) - no

  29. 05:47:152 (2) - Better like that ? - no

Retains well the patterns I told you, I hope my mod helped you, good luck for the ranking ! :) - just an advice my friend...do not repeat over and over again the same thing you pointed before but in different places, show your opinion, explain, give a suggestion and that's it...pointing it over and over again only wastes your time and the mapper's time...if you point once, people will recognize it other times...your mod doesn't have to be ''big''...it have to be usefull
thanks for the mod in any case <3
AzureMist
Hey hey! Here's my mod :^)

Overall:
You should change the yellow combo colour to a "colder" colour that fits the bg. (up to you)
You should put tags

The map:
02:49:895 (4,5,1) - This triple doesn't feel right. It should be better if you changed the 4 and 5 to another kickslider and fit the angles whichever way you like.

04:28:638 (3) - This is making it too difficult for no reason. Try to stack it at the beginning of 04:28:809 (1) - then adjust the slider for the pattern to be more "playable".

04:36:524 (1,2,1,2,3) - I can understard what you're trying to make here, but the map itself is not based on gimmicks like this, so it kinda seems out of place.

Nice map overall, really easy to read and pretty fun. Good luck ;)
Topic Starter
Seto Kousuke
applied all changes mentioned by azure mist, it was really helpfull, thanks! :)
Deneb
hello there

>00:58:638 (5) - replace this with a 1/2 slider and delete 00:58:809 (6), would fit in with the song more
>01:00:695 (1,2) - would suggest not doing jumps when not necessary, that or I don't know what you're trying to emphasize here
>01:10:638 (3,4) - this jump actually makes sense
>01:21:609 (4) - would make sense if you made into this since it would play better than that awkward flow before

>01:59:838 (3,4,5,6) - highly a suggestion, but it imo it would look and play better if you made it into something like this, since after playing this part seemed really awkward to jump from note to note



I'm surprised that apart from that, I don't have much complaint since the rest are decently-mapped (apart from a few minor flow problems and some weird jumps but I'm sure you'll figure those out if you playtest your map)

Good luck with your map.
Topic Starter
Seto Kousuke
Deneb's mod

Deneb wrote:

>00:58:638 (5) - replace this with a 1/2 slider and delete 00:58:809 (6), would fit in with the song more - Yeah, I think so too, adjusted
>01:00:695 (1,2) - would suggest not doing jumps when not necessary, that or I don't know what you're trying to emphasize here yeah, I guess you didn't get it xD basically it was the wubwub sound, trust me, it fits :P
>01:10:638 (3,4) - this jump actually makes sense - yeah
>01:21:609 (4) - would make sense if you made into this since it would play better than that awkward flow before - I agree, adjusted
>01:59:838 (3,4,5,6) - highly a suggestion, but it imo it would look and play better if you made it into something like this, since after playing this part seemed really awkward to jump from note to note - Yes, I wanted to change it and didn't know how...based on your example I did something else but now it's way better, thanks!


I'm surprised that apart from that, I don't have much complaint since the rest are decently-mapped (apart from a few minor flow problems and some weird jumps but I'm sure you'll figure those out if you playtest your map)

Good luck with your map. - thanks

short but really helpfull mod, thanks!
ZUTOMAYO FANBOY
ok como prometido, also vai ser em inglês

Insane
  1. Well, this (00:53:673 (2,3,4) - ) should be stacked to follow the previous pattern 00:49:426 (1,1,1,2,3,1,1,1,1) - (boom> clap> boom po-po-poom, clap.)
  2. 00:56:924 (3,6) - eh.. stack this too my boy.
  3. 01:05:495 (3) - fix ds, in relation to pattern made 01:05:152 (1,2,4) -
  4. 01:06:867 (4,1) - eh.. same
  5. 01:12:695 (1) - thinking .. randomly this slider position, do you have any reason to put it there?
  6. 01:13:209 (1) - remove nc and put nc here lol 01:14:409 (3) - to make similiar patterns like these (01:14:067 (1,2,1,2) - )
  7. 01:21:609 (4,5) - u can make suchlike that > 01:00:352 (1,2) - ?
  8. u missing some notes on these pooints lol > 01:24:867 - 01:24:781 - , i know u follow vocal but, some parts u follow instrumental (01:26:924 (3,4,5) - ) say, for the rhythm does not get so vast, think it's best to put them right?
  9. 01:29:838 (5,3,4,5,6,7) - a bit overlap =q
  10. 01:33:267 (1,4) - ^
  11. well i think, 01:32:581 (5,6) - u can transform into two 2 3/4 slider because vocal goes at theses (points 01:32:867 - 01:33:209 - ) transforming into 3/4 we can make a great capture of vocal
  12. 01:43:895 (5,1) - aaa.. the transition to the next note is very confusing, how can you reformulate that?
  13. 01:52:124 (7) - this slider its not a good idea, i feeling this part (01:52:295 - ) need something more.. "clickable" i say because of vocal and occasionally u ignored another note here 01:52:381 -
  14. 01:54:867 (6) - same ^
  15. 02:31:552 (3,4) - It was to do the same/similar pattern here (02:28:809 (1,2,1,2) - ) i presume lol
  16. 02:43:381 (2) - hehe, overmap
  17. 02:44:752 - > 02:49:209 - wheres the cool session like these 00:49:426 (1,1,1,2,3,1,1,1,1) - (boom> clap> boom po-po-poom, clap.) sad =(
  18. 02:52:467 (3) - fix ds > 02:52:124 (1,2) -
  19. 03:08:753 (2,3,4) - why not stack like previous pattern (03:08:067 (2,3,4) - )?
  20. 03:53:067 - also u ignored another strong song
  21. 04:27:095 - aa need something clickable here too!
  22. 04:32:752 (1) - u can move i bit to down, make a blanket with 04:32:924 (1) - , then. the way it is, possibility of error on the first try is very high like 70%
  23. 04:43:038 (1,1) - ^
  24. 04:44:409 (4,1) - well, its a higher jump, on previous u did something .. not too different 04:31:381 (4,1) -
  25. 05:26:409 (1,2,3,4,5,6,7,8) - oh, i talked about nc who did here 01:14:067 (1,2,3,4,1,2) -
  26. 05:35:324 (1,2,1,2) - >>> 05:38:067 (3,4,5,6) -
  27. 06:03:095 (5,1) - 06:05:838 (5,1) - 06:11:324 (5,1) - I don't really know if they will accept the way it is, it sounds a lot like an big overlap
lool only that, for a while.. (suspense)
good luck my boy
Topic Starter
Seto Kousuke
mod do fofindraz

Kalindraz wrote:

ok como prometido, also vai ser em inglês - ok fofo mas vou responder em portugues porque minhas respostas são irrelevantes pro log além do fato de eu concordar ou não :P

Insane
  1. Well, this (00:53:673 (2,3,4) - ) should be stacked to follow the previous pattern 00:49:426 (1,1,1,2,3,1,1,1,1) - (boom> clap> boom po-po-poom, clap.) - é mesmo, eu achei que ia ficar ruim stackado, mas eu prefiro assim também, mas eu não stackei o 4 porque ja é a entrada da voz da mulher, então eu dexei onde ele tava mesmo :)
  2. 00:56:924 (3,6) - eh.. stack this too my boy. - nah
  3. 01:05:495 (3) - fix ds, in relation to pattern made 01:05:152 (1,2,4) - fix desu
  4. 01:06:867 (4,1) - eh.. same - fiz otra coisa
  5. 01:12:695 (1) - thinking .. randomly this slider position, do you have any reason to put it there? - AEHOUEAHUOEA é que assim...eu comecei o mapa trolando sabe? HEAOUHEUAO ai depois eu passei a gostar e levei ele a sério...esse slider é um troll que restou -Q ajeitei pra algo decente
  6. 01:13:209 (1) - remove nc and put nc here lol 01:14:409 (3) - to make similiar patterns like these (01:14:067 (1,2,1,2) - eu deixo aquele NC porque a SV é diferente e pra dar impacto no 1/1 anterior, botei NC nos single stackados com vc pediu
  7. 01:21:609 (4,5) - u can make suchlike that > 01:00:352 (1,2) - ? o instrumento do dj coisando lá não combina com 2 kick sliders :c ou é triplet ou é isso >3<
  8. u missing some notes on these pooints lol > 01:24:867 - 01:24:781 - , i know u follow vocal but, some parts u follow instrumental (01:26:924 (3,4,5) - ) say, for the rhythm does not get so vast, think it's best to put them right? - nope, 01:24:181 (4,5) - this 1/1 makes a really sexy pause with the clap on the 5. it's like a strong momentum from the 1/1 to -> ''CLAP'' and then pause. (I experimented a bit putting notes here, making 5 a slider but meh, didn't enjoyed as much >3< <- eu não sei porque eu respondi em ingles, foi instinto, ai como eu ja tava escrevendo eu terminei LUL
  9. 01:29:838 (5,3,4,5,6,7) - a bit overlap =q - da nem pra ver -q é irrelevante no gameplay e no editor até
  10. 01:33:267 (1,4) - ^ leia a de baixo
  11. well i think, 01:32:581 (5,6) - u can transform into two 2 3/4 slider because vocal goes at theses (points 01:32:867 - 01:33:209 - ) transforming into 3/4 we can make a great capture of vocal - caralho maluco eu te amo isso ficou lindo no ritmo, ai eu ajustei a pattern toda e algumas da que vinha depois, por consequencia saiu o overlap que você mencionou no ponto anterior :)
  12. 01:43:895 (5,1) - aaa.. the transition to the next note is very confusing, how can you reformulate that? - the way I uploaded now c: changed
  13. 01:52:124 (7) - this slider its not a good idea, i feeling this part (01:52:295 - ) need something more.. "clickable" i say because of vocal and occasionally u ignored another note here 01:52:381 - abaixo
  14. 01:54:867 (6) - same ^ - realmente, concordo plenamente, eu ajustei o primeiro slider+um pouco do DS + algo no slider seguinte e reformulei a sessão de jumps da vocalista feminina, agora tá show, bela observação!
  15. 02:31:552 (3,4) - It was to do the same/similar pattern here (02:28:809 (1,2,1,2) - ) i presume lol - Sim, mesmo que numa intensidade menor. Mas como ainda é o primeiro refrão do mapa eu não quis botar tanto estresse na aim do jogador então usei sliders, mas nos outros já tem jump :)
  16. 02:43:381 (2) - hehe, overmap - ou isso ou botar uma double ali, ia ficar meio dolorido de jogar, ai adicionei essa nota pra deixar mais friendly ;w;
  17. 02:44:752 - > 02:49:209 - wheres the cool session like these 00:49:426 (1,1,1,2,3,1,1,1,1) - (boom> clap> boom po-po-poom, clap.) sad =( - Timing :/ ja pedi pra alguem checar o timing do cara nessa parte, quando tiver eu adiciono :3
  18. 02:52:467 (3) - fix ds > 02:52:124 (1,2) - fix desu
  19. 03:08:753 (2,3,4) - why not stack like previous pattern (03:08:067 (2,3,4) - )? - tentei adicionar variedade, mas prefiro stackado tambem, ajustei essas notas
  20. 03:53:067 - also u ignored another strong song - ???
  21. 04:27:095 - aa need something clickable here too! - not really, o som forte dai é outra construção de ritmo vindo de outro instrumento :c se eu fosse usar esse som ai eu teria que fazer outro padrão de ritmo, para o que eu escolhi (que só tem nessa segunda sessão) ele não funciona
  22. 04:32:752 (1) - u can move i bit to down, make a blanket with 04:32:924 (1) - , then. the way it is, possibility of error on the first try is very high like 70% - sim isso tava me incomodando tambem mas não achava um lugar bom pra botar, boa ideia, fiz como você sugeriu
  23. 04:43:038 (1,1) - ^ - ''corrigi'' mas fiz diferente essa parte
  24. 04:44:409 (4,1) - well, its a higher jump, on previous u did something .. not too different 04:31:381 (4,1) - adjusted
  25. 05:26:409 (1,2,3,4,5,6,7,8) - oh, i talked about nc who did here 01:14:067 (1,2,3,4,1,2) - indeed
  26. 05:35:324 (1,2,1,2) - >>> 05:38:067 (3,4,5,6) - fixu
  27. 06:03:095 (5,1) - 06:05:838 (5,1) - 06:11:324 (5,1) - I don't really know if they will accept the way it is, it sounds a lot like an big overlap - similar stuff was used before, i think it's completly fine and readable, also it makes this part ''unique'', i hope they accept LOL
lool only that, for a while.. (suspense)
good luck my boy - love you sweetie :oops:

<3 <3
Trynna
im gay tbh

  1. 00:54:015 (4) - move NC from 00:54:187 (1) - to this circle, the vocal justifies it, while nothing justifies 00:54:187 - rip
  2. 01:12:695 (5) - NC cuz consistency with 01:11:324 (1) - and SV change
  3. 01:14:067 (1,1,1) - remove NCs since you avoided them on the kiais
  4. 01:18:695 (4) - caution with this kind of slider, though it follows the vocal pretty well, the tail has such a strong sound that turns it into random shit and you don't really need to put a slider here anyway (01:21:438 (3,3) -), people might piss you off about it, 3/4 is an option too, but idk
  5. 01:48:867 - the triplet sound starts here such as this pattern (01:49:209 (1,2,3) -) does, put it on a slider tail is kinda sad imo
  6. 01:37:809 (3) - I'm pretty sure the vocal supports it on 01:37:724 -, but nothing supports it on 01:37:809 - tbh
  7. 01:52:295 (8,9,1) - not a nice rhythm choice in my point of view. While it fits the male vocal, when it swap to the female one (which starts here 01:52:638 -) the transition is kinda weird ? and the same happens when it swap back to the male one, as 01:55:209 (1) - ignore 01:55:381 - as a whole
  8. 01:55:724 (2,3,4) - vocal turns into nothing, so it may be nice to give the instrumental some emphasis, i'd recommend 01:55:895 - circle 01:56:067 - 1/2 slider 01:56:409 - circle (as the vocal section starts here tho)
  9. 01:57:781 - as i commented before, on this section the vocal starts on red shit so maybe u would like to make it clickable as looks like you are focusing them
    -- ok we discussed it irc actually lol
  10. 02:22:124 (2,3) - actually the spacing with 02:21:952 (1,2) - is pretty similar, do you mind increase it a bit so the whole pattern looks like growing up?
  11. 02:27:952 (8,1) - kinda disagree with this spacing choice, notes are not even related here
  12. 02:39:267 (2,3) - 02:40:638 (2,3) - make them consistent
  13. 02:49:724 (1,2) - i'd swap the sliders here, a back and forth movement looks really work better here lmao, 02:49:552 (2,1) - is just weird, but maybe just me tho
  14. 02:52:124 (1) - 1/2 slider 02:52:381 - circle 02:52:467 - idk how you should cover this cancer fuk
  15. 02:55:209 (2) - 2 kicks would work pretty well with the song here
  16. 02:58:638 (1) - maybe this one as a 1/3 reverse would work well tho, but as a kick this is pretty poor, 02:58:638 (1,2) - covers nothing actually
  17. 02:59:495 (5,1) - unsnapped 03:10:467 (1) - snapped
  18. 03:14:752 (1,2,3,4,3) - arrange it better and your aesthetic will be delicious, it may not destroy your movement tho, so don't worry lo
  19. 03:15:952 (1) - why not 2 1/2?
  20. 03:39:096 (3) - same as comented before
  21. 03:49:552 - don't :((((((((((((((((((((((((((((((((((((((((((((((
  22. 04:25:638 - don't ignore. 04:26:067 (1,2,3,4) - should work similar to 04:24:695 (1,2,3,4) -, a lot of sounds are just being ignored here. Same goes to 04:31:209 (3,4) - being different when compared to the previous streams, idon't think any of those work as kicks anyway. 04:41:838 (4,5) - kick would fit better cuz 04:41:838 - should be clickable and 04:41:924 - has a weak sound, so shouldn't be related to the stream starting on 04:42:009 -
  23. 05:06:524 (1,2,3,4) - i'd move 05:06:867 (3) - a bit to the right, actually the spacing between 05:06:695 (2,3) - and 05:06:524 (1,2) - is pretty similar

I'm gonna stop from here im shit at hitsounding
always hard to mod something ur not really used to see all around
Topic Starter
Seto Kousuke
trino

Trynna wrote:

im gay tbh

  1. 00:54:015 (4) - move NC from 00:54:187 (1) - to this circle, the vocal justifies it, while nothing justifies 00:54:187 - rip indeed
  2. 01:12:695 (5) - NC cuz consistency with 01:11:324 (1) - and SV change - tinha um NC aqui, não sei o que rolou
  3. 01:14:067 (1,1,1) - remove NCs since you avoided them on the kiais - ja adicionei nos kiais
  4. 01:18:695 (4) - caution with this kind of slider, though it follows the vocal pretty well, the tail has such a strong sound that turns it into random shit and you don't really need to put a slider here anyway (01:21:438 (3,3) -), people might piss you off about it, 3/4 is an option too, but idk - o som da tail é um som de apoio pra clap que vem em seguida, essa jogada de flow com o 1/1 dá moh gg
  5. 01:48:867 - the triplet sound starts here such as this pattern (01:49:209 (1,2,3) -) does, put it on a slider tail is kinda sad imo - nah, tá de boa por causa da prolongação 1/2 do 01:48:695 (3) - que tá na musica, e a double adiciona variedade e é instintiva no gameplay
  6. 01:37:809 (3) - I'm pretty sure the vocal supports it on 01:37:724 -, but nothing supports it on 01:37:809 - tbh - transição da drums explica
  7. 01:52:295 (8,9,1) - not a nice rhythm choice in my point of view. While it fits the male vocal, when it swap to the female one (which starts here 01:52:638 -) the transition is kinda weird ? and the same happens when it swap back to the male one, as 01:55:209 (1) - ignore 01:55:381 - as a whole - nah, it's fine. it also helps recovery from the stress of the jumps
  8. 01:55:724 (2,3,4) - vocal turns into nothing, so it may be nice to give the instrumental some emphasis, i'd recommend 01:55:895 - circle 01:56:067 - 1/2 slider 01:56:409 - circle (as the vocal section starts here tho) - não porque tem um ''everything'' prolongado do cara, e uma mudança assim usando um 1/2 em red tick em cima disso quebra toda a estrutura e deixa o ritmo inconsistente e ainda zoa os hitsounds fazendo cair na tail, o que tornaria unrankable porque os BN iam pedir pra ajeitar -qqqq só daria certo se eu construisse essa sessão inteira usando ritmo que suporte isso
  9. 01:57:781 - as i commented before, on this section the vocal starts on red shit so maybe u would like to make it clickable as looks like you are focusing them - below
    -- ok we discussed it irc actually lol - yeah and I fixed this and some other thing on transition
  10. 02:22:124 (2,3) - actually the spacing with 02:21:952 (1,2) - is pretty similar, do you mind increase it a bit so the whole pattern looks like growing up? - eu não ''aumentei'' aquela, mas eu diminui a outra...ou algo assim, no fim é exatamente a tua sugestão, vou ajustar as outras tambem
  11. 02:27:952 (8,1) - kinda disagree with this spacing choice, notes are not even related here - ta bom aumentei um pouco
  12. 02:39:267 (2,3) - 02:40:638 (2,3) - make them consistent - uh
  13. 02:49:724 (1,2) - i'd swap the sliders here, a back and forth movement looks really work better here lmao, 02:49:552 (2,1) - is just weird, but maybe just me tho - looks fine
  14. 02:52:124 (1) - 1/2 slider 02:52:381 - circle 02:52:467 - idk how you should cover this cancer fuk - a bit of cancer is fine, it flows well
  15. 02:55:209 (2) - 2 kicks would work pretty well with the song here - sim, mas não sei como montar, então vou deixar assim mesmo, futuramente talvez eu ajuste
  16. 02:58:638 (1) - maybe this one as a 1/3 reverse would work well tho, but as a kick this is pretty poor, 02:58:638 (1,2) - covers nothing actually - ele cobre o disco arranhado do DJ e é um bom momentum pro ''WOO'' do cara no 02:58:981 (3) -
  17. 02:59:495 (5,1) - unsnapped 03:10:467 (1) - snapped - fix
  18. 03:14:752 (1,2,3,4,3) - arrange it better and your aesthetic will be delicious, it may not destroy your movement tho, so don't worry lo - i guess it's ok now ?
  19. 03:15:952 (1) - why not 2 1/2? - why not 1/1 ?
  20. 03:39:096 (3) - same as comented before -
  21. 03:49:552 - don't :(((((((((((((((((((((((((((((((((((((((((((((( - tá de boa a sílaba é fraca, calma o.o não é porque a mina tá falando que tem que ser click LOL relaxa aheouhaeuo
  22. 04:25:638 - don't ignore. 04:26:067 (1,2,3,4) - should work similar to 04:24:695 (1,2,3,4) -, a lot of sounds are just being ignored here. Same goes to 04:31:209 (3,4) - being different when compared to the previous streams, idon't think any of those work as kicks anyway. 04:41:838 (4,5) - kick would fit better cuz 04:41:838 - should be clickable and 04:41:924 - has a weak sound, so shouldn't be related to the stream starting on 04:42:009 - err..todos os sons são os mesmos, tanto os kick sliders quanto as streams, por isso ambos dão certos...porque é o mesmo som e o kick slider é uma simulação de stream só que jogada com single tap hauheau quanto ao ritmo tá de boa assim mas valeu por apontar
  23. 05:06:524 (1,2,3,4) - i'd move 05:06:867 (3) - a bit to the right, actually the spacing between 05:06:695 (2,3) - and 05:06:524 (1,2) - is pretty similar -

I'm gonna stop from here im shit at hitsounding
always hard to mod something ur not really used to see all around

algumas coisas quando eu tava no final eu mudei de ideia, voltei e ajeitei, mas eu não vou procurar no texto o que era e re-escrever porque já tá bem tarde DSADSAD valeu o mod abigo ajudou pra cacete o/
Atalanta
Hi Hi ! M4M :3

General
  1. No tags rip

Insane
  1. 00:58:981 (1,2,3) - Spacing could be the same between (2)-(3) as (1)-(2)
  2. 01:10:467 (2,3) - Could be better blanketed
  3. 01:11:838 (1,2) - ^ (idk if I'm should point every blanket, but I'm gonna point those that look weird for me)
  4. 01:33:781 (2,3,4) - You could polish this pattern by making a perfect symmetry and spacing between (2)-(3) and (2)-(4) and also by blanketing a bit
  5. 01:50:067 (2,4) - Blanket
  6. 01:52:981 (3,4,5) - It'll look better if (5) was perfectly alligned with (3) and (4)
  7. 01:55:552 (2,4) - Blanket
  8. 02:00:009 - Feel weird to ignore the vocal here, maybe make 01:59:924 (4) as a slider so you'll still have the double
  9. 02:18:524 (1,2,3,4,5,6) - Why using such a symetrical pattern ? I don't feel like the song changes that much here to change "mapping style"
  10. 02:28:296 (2,3) - Blanket can be improved
  11. 03:01:038 (1,2) - I think you can blanket (3) with the curve of (1) to make it look better
  12. 03:20:238 (1,2,3) - Could make a better triangle
  13. 03:38:581 (4,1,2) - ^
  14. 04:05:152 (4,1) - You could blanket (1) with (4) to make it look better
  15. 04:12:867 (2,3) - Blanket
  16. 04:15:781 (3,4) - Blanket (4) with (3)
  17. 04:28:809 (1,3) - Blanket can be improved
  18. 05:46:295 (4,5,6,7) - This pattern is pretty different from the rest of the map, it suprised me when playing, maybe change it ?

I'm not use to mod the technical part so I can't say stuff, I hope this mod was useful !
Have a Nice Day and Good Luck ! :3
Topic Starter
Seto Kousuke

Toshino Kyoko wrote:

Hi Hi ! M4M :3

General
  1. No tags rip - yah rip. already sent a cute person to possibly get them for me

Insane
  1. 00:58:981 (1,2,3) - Spacing could be the same between (2)-(3) as (1)-(2) - oh yeah you're right. fixed ^^
  2. 01:10:467 (2,3) - Could be better blanketed - not the purpose >3< keeping it this way
  3. 01:11:838 (1,2) - ^ (idk if I'm should point every blanket, but I'm gonna point those that look weird for me) - again, not the purpose hehe
  4. 01:33:781 (2,3,4) - You could polish this pattern by making a perfect symmetry and spacing between (2)-(3) and (2)-(4) and also by blanketing a bit - yeah you're right, i adjusted the symmetry but didn't made any changes to blanketing
  5. 01:50:067 (2,4) - Blanket - good the way it is
  6. 01:52:981 (3,4,5) - It'll look better if (5) was perfectly alligned with (3) and (4) - oh yah, adjusted
  7. 01:55:552 (2,4) - Blanket - it's fine
  8. 02:00:009 - Feel weird to ignore the vocal here, maybe make 01:59:924 (4) as a slider so you'll still have the double - oh okie, added slider and adjusted pattern
  9. 02:18:524 (1,2,3,4,5,6) - Why using such a symetrical pattern ? I don't feel like the song changes that much here to change "mapping style" - I kinda agree with you, i don't really have a reason for that, the movement would be the same if I just placed 2 1/2 sliders or something, i'm gonna keep it but if more people point out I'll try something more ''consistent'' (?) ^^
  10. 02:28:296 (2,3) - Blanket can be improved - seems good enough, players won't even care/notice a 2mm change
  11. 03:01:038 (1,2) - I think you can blanket (3) with the curve of (1) to make it look better - never wanted to blanket it, but since many people pointed it out, i'm changing, fixed ^^
  12. 03:20:238 (1,2,3) - Could make a better triangle - seems perfect enough, but idk, i changed it a bit, I hope it's ok now
  13. 03:38:581 (4,1,2) - ^ - agree, fixed
  14. 04:05:152 (4,1) - You could blanket (1) with (4) to make it look better - I didn't ''blanket'' it, but I adjusted a bit their positions, should look better now
  15. 04:12:867 (2,3) - Blanket - perfect enough >3<
  16. 04:15:781 (3,4) - Blanket (4) with (3) - didn't ''blanketed'' like you meant, but I adjusted
  17. 04:28:809 (1,3) - Blanket can be improved - adjusted a bit
  18. 05:46:295 (4,5,6,7) - This pattern is pretty different from the rest of the map, it suprised me when playing, maybe change it ? - yes sure, not it's more consistent. Pattern changed

I'm not use to mod the technical part so I can't say stuff, I hope this mod was useful ! - np, it was good enough :3 map should be more consistent now besides the fact I don't really want something ''100% perfect aesthetics blankets mostrata like'', that wasn't the intention xD
Have a Nice Day and Good Luck ! :3 - thank you c:
thank you very much <3
-NeBu-
nm

00:54:701 (5) - dont you think you should keep same ds as 00:54:015 (1,3) - ?
01:05:324 (2,3) - ctrl+g
01:21:609 (1) - round to the left?
01:53:324 (5) - maybe put this on slider end of 01:52:467 (1) - for me it fits better
02:28:296 (2,3) - blanket
03:04:809 (5) - round it better so it will fit 03:04:467 (4) - better
05:32:495 (4,5,6,7) - not perfectly snapped to slider? not sure if on purpose
05:47:152 (2,3) - blanket
05:56:238 (6) - ctrl+g
06:12:181 (3,4,5,6,7) - seems weird, maybe just straight burst?

damn good quality map, gj. good luck!
Topic Starter
Seto Kousuke

-NeBu- wrote:

nm - thank you c:

00:54:701 (5) - dont you think you should keep same ds as 00:54:015 (1,3) - ? - yeah, adjusted
01:05:324 (2,3) - ctrl+g - nice, fixed
01:21:609 (1) - round to the left? - sure why not
01:53:324 (5) - maybe put this on slider end of 01:52:467 (1) - for me it fits better - hmm, the motion to 6 would be too straight, going to leave like that but keep an eye c:
02:28:296 (2,3) - blanket - done
03:04:809 (5) - round it better so it will fit 03:04:467 (4) - better - fixed ^^
05:32:495 (4,5,6,7) - not perfectly snapped to slider? not sure if on purpose - yup, on purpose
05:47:152 (2,3) - blanket - done i guess
05:56:238 (6) - ctrl+g - indeed plays better
06:12:181 (3,4,5,6,7) - seems weird, maybe just straight burst? - yeah i think so too, done ^^

damn good quality map, gj. good luck! - thank you very much! :)
<3
Dilectus
00:43:884 (1) - Idk, but place it in the middle? Current placement feels random.
00:54:867 (1) - How about blanketing with 00:54:187 (2) - to polish the aestetics of this pattern https://osu.ppy.sh/ss/7755780
00:56:924 (3,4) - Maybe you should use the same spacing here as you did previously on the same sound?
00:57:267 (5,6) - ^
01:05:324 (2,3) - ^
01:07:895 (3,4) - ^
01:08:238 (5,6) - ^
00:57:952 (2,3,4) - Since you put heavy emphasize on female vocals in the intro. Change to this for better rhythm https://puu.sh/vbEVj/7e5568317f.jpg
01:09:438 (5,6,7) - Shouldnt 6 have bigger spacing compared to 7 since 6 is a heavy vocal beat?
01:24:867 - Add note? missing vocal beat
02:05:152 (2,3,4) - Massive spacing compared to 02:02:409 (2,3,4) - . Maybe nerf jump or make it consistent?
02:52:809 (1,2,3) - Massive spacing increase on no important sound.
03:14:752 (1,2,3,4,3) - Star pattern is off
03:22:981 (1) - Strong vocal beat so I think you can increase spacing on this one
03:28:467 (1) - ^
03:49:724 (3,4,5,6) - Diamond pattern looks like its a bit off
05:00:867 (3,4,5,6,7,1) - This heptagon is off
05:45:781 (2,3) - Ctrl+g (for proper rhythm) and 2 should have bigger spacing than 3 for good emphasize

Fun map to play. But theres alot of ugly aestetics and random rhythms that doesn't follow the music very well. Especually this part with the male vocals 04:06:867 - . Instead of following the vocals (which is what the song mainly priorities here), you decided to follow the musics general rhythm, ignoring the vocals. These issues can simply be polished. But that's up to you of course.

Good luck!
Topic Starter
Seto Kousuke
david mod

DavidEd wrote:

00:43:884 (1) - Idk, but place it in the middle? Current placement feels random. - but actually it's not hahaha putting a circle here makes the movement to the next spinner smoother, when people start making circles it's easier and smoother to start the movement from the borders instead of the centre. Since I don't really had any pattern before or any structure at all, I'd rather place it here just for a smoother spin
00:54:867 (1) - How about blanketing with 00:54:187 (2) - to polish the aestetics of this pattern not necessary, but i'll keep an eye
00:56:924 (3,4) - Maybe you should use the same spacing here as you did previously on the same sound?
00:57:267 (5,6) - ^
01:05:324 (2,3) - ^
01:07:895 (3,4) - ^
01:08:238 (5,6) - ^ made the first one consistent with the others and adjusted their logic
00:57:952 (2,3,4) - Since you put heavy emphasize on female vocals in the intro. Change to this for better rhythm - indeed, good one,
adjusted

01:09:438 (5,6,7) - Shouldnt 6 have bigger spacing compared to 7 since 6 is a heavy vocal beat? - yes, fix
01:24:867 - Add note? missing vocal beat - I liked that pause, but it was pointed many times, added a note
02:05:152 (2,3,4) - Massive spacing compared to 02:02:409 (2,3,4) - . Maybe nerf jump or make it consistent? - nerfed
02:52:809 (1,2,3) - Massive spacing increase on no important sound. - fixed
03:14:752 (1,2,3,4,3) - Star pattern is off - fixed
03:22:981 (1) - Strong vocal beat so I think you can increase spacing on this one - pointed many times, okay
03:28:467 (1) - ^ - adjusted
03:49:724 (3,4,5,6) - Diamond pattern looks like its a bit off - adjusted
05:00:867 (3,4,5,6,7,1) - This heptagon is off - okay stacked and adjusted
05:45:781 (2,3) - Ctrl+g (for proper rhythm) and 2 should have bigger spacing than 3 for good emphasize - good point

Fun map to play. But theres alot of ugly aestetics and random rhythms that doesn't follow the music very well. Especually this part with the male vocals 04:06:867 - . Instead of following the vocals (which is what the song mainly priorities here), you decided to follow the musics general rhythm, ignoring the vocals. These issues can simply be polished. But that's up to you of course. - indeed, Remaking similar sections as well

Good luck! - <3


thankss
Reywateil
Insane


Dont you think that you should do something from 00:00:000 - to 00:43:884 - ?
There's actually a really big missing part.
---
01:00:695 (1,2,3) - unconsistent spacing, why?
---
01:07:895 (3,4) - anti-jump.
---
01:08:924 (2,3,4,5,6,7,1) - change spacing between 01:09:781 (7,1) -
Like here:
01:00:695 (1,2,3) - unconsistent spacing, why?
---
01:15:524 (1) - spinner, i think, is too short, could you rework it?
---
01:16:467 (1,1) - remove stacking, kinda unreadable.
---
01:17:152 (3,4,5,6) - again and again, increase the spacing between 01:17:324 (4,5) -
---
01:17:667 (4) - put it a bit far away from previous note, because of THAT
---
01:21:952 (3,1) - unnecessary overlap.
---
01:32:581 (5,6) - ugly overlap, rework it pls.
---
01:49:724 (1,2,3) - again?
---
02:25:895 (2,3,4,5,6) - ^
---
02:49:895 (2,1) - why did you place that unreadable overlap? Can you move 1/1 slider a bit down?
---
02:51:267 (1,1) - again... WHY?
---
02:52:638 (4,1,2,3,1,2) - i'm not sure, but maybe you should make here consistent spacing?
---
03:02:238 (1,1) - kinda unreadable.
---
03:02:238 (1,1) - how am i supposed to read that spacing?
---
04:24:524 (1,1) - mhm...
03:02:238 (1,1) - kinda unreadable.
---
04:40:981 (1,1) - ^
---
04:43:038 (1) - rotate it a bit, make a slight overlap with previous slider end.
---
I think that's all i noticed weird...

Map was made very well, flow feels so good, interesting patterns and especially tricky sliders! :3

<3
Topic Starter
Seto Kousuke
StickAcc

stickAcc wrote:

Insane


Dont you think that you should do something from 00:00:000 - to 00:43:884 - ?
There's actually a really big missing part. - Yes and no. I have many reasons why I won't map that...and don't worry the map is fine without it
---
01:00:695 (1,2,3) - unconsistent spacing - it's not
---
01:07:895 (3,4) - anti-jump. - ?
---
01:08:924 (2,3,4,5,6,7,1) - change spacing between 01:09:781 (7,1) - 2 different intensities and sounds

01:15:524 (1) - spinner, i think, is too short, could you rework it? - it's not, it's fine
---
01:16:467 (1,1) - remove stacking, kinda unreadable. it is perfectly readable~ but ok i removed stack
---
01:17:152 (3,4,5,6) - again and again, increase the spacing between 01:17:324 (4,5) - this pattern is fine O.o
---
01:17:667 (4) - put it a bit far away from previous note, because of THAT - ??????????????
---
01:21:952 (3,1) - unnecessary overlap. - this is a 3/4 slider...how the hell would that be unecessary LOL
---
01:32:581 (5,6) - ugly overlap, rework it pls. - this 3/4 is also fine
---
01:49:724 (1,2,3) - again? - it flows well?!
---
02:25:895 (2,3,4,5,6) - ^ - ^
---
02:49:895 (2,1) - why did you place that unreadable overlap? Can you move 1/1 slider a bit down? - urh...this isn't unreadable...lol.
---
02:51:267 (1,1) - again... WHY? - because it PLAYS WELL?
---
02:52:638 (4,1,2,3,1,2) - i'm not sure, but maybe you should make here consistent spacing? - it is...check numbers. Also, there's something called ''intensity'' that's why there are jumps there
---
03:02:238 (1,1) - kinda unreadable. - kinda readable
---
03:02:238 (1,1) - how am i supposed to read that spacing? - you're only playing this game for 1-2 months, this map is meant for more experienced players, and yes, this is pretty much readable and intuitive~
---
04:24:524 (1,1) - mhm...
03:02:238 (1,1) - kinda unreadable.
-
kinda readable
---
04:40:981 (1,1) - ^ - ^
---
04:43:038 (1) - rotate it a bit, make a slight overlap with previous slider end. - no. that would be inconsistency with the entire structure I've used and it's arbitrary btw...

changed slightly small things....most not. but thanks for the mod :D
Reywateil
As you want, at least i tried ¯\_(ツ)_/¯
hohol454
Saw you do M4M with even when your queue is closed and I liked the song, so here's a ton of subjective suggestions.

Insane - why not some cool custom diff name?
01:19:209 (5) - curve it upwards instead?
01:31:552 (8) - same thing
02:19:209 (5) - move to x: 271
02:42:867 (5,6) - you could stack these
02:49:724 (1,2) - consider 02:52:809 (1,2,3) - stacking 1,2 instead is better I think
02:55:809 (2,3) - could rotate slightly to make the sliderstarts closer together
03:07:895 (1,2,3,4) - increase spacing
03:14:752 (1,2,3,4) - uneven spacing
03:15:438 (1,2,3,1) - maybe too, not sure here
03:27:780 (5,6) - really small spacing
03:38:581 (4,1) - repeat slider doesn't give any momentum, I would make the distance smaller since it's 1/6
04:23:324 (1) - not a fan of this slider
06:17:495 (3,4,5,6) - switching placement of the triple and single makes more sense imo

The map is really nice. I love dnb marathons
hohol454
accidentaly posted twice delet this
Topic Starter
Seto Kousuke
mod

hohol454 wrote:

Saw you do M4M with even when your queue is closed and I liked the song, so here's a ton of subjective suggestions. - yes

Insane - why not some cool custom diff name? - Don't feel like it for this map
01:19:209 (5) - curve it upwards instead? - okay
01:31:552 (8) - same thing - k
02:19:209 (5) - move to x: 271 - 1mm is irrelevant and arbitrary
02:42:867 (5,6) - you could stack these - nope, different sounds and purposes, if I stack it will feel hollow.
02:49:724 (1,2) - consider - slightly adjusted like the 2nd one
02:52:809 (1,2,3) - stacking 1,2 instead is better I think - nope, will break the pattern logic
02:55:809 (2,3) - could rotate slightly to make the sliderstarts closer together - adjusted
03:07:895 (1,2,3,4) - increase spacing - fixed
03:14:752 (1,2,3,4) - uneven spacing - fixed
03:15:438 (1,2,3,1) - maybe too, not sure here - fixed
03:27:780 (5,6) - really small spacing - fixed
03:38:581 (4,1) - repeat slider doesn't give any momentum, I would make the distance smaller since it's 1/6 - it's fine
04:23:324 (1) - not a fan of this slider - idk, will keep an eye
06:17:495 (3,4,5,6) - switching placement of the triple and single makes more sense imo - arbitrary

The map is really nice. I love dnb marathons - =D

Yes, I`ll be doing yours, thanks for the mod :)
-zilva-
m4m,

01:14:067 (1,2,1,2,1,2) - I would gradually space this more between 1,2 and 1,2. the music supports it and it (I personally) feels better. That or space less the intro (which I think its a little too overspaced compared to, lets say, the kiai sections. They are almost the same in terms of spacing.)

01:54:695 (6,7,8) - if you're mapping vocals, you should emphatize the last "forever" with another mapping element, a reverse slider could be an option. https://osu.ppy.sh/ss/7787495

02:43:724 (5,6,7) - not rotated enough imo. it still plays a bit uncomfortable, maybe rotating 10º from 02:43:381 (2,3,4) would be enough. https://osu.ppy.sh/ss/7787775

03:15:952 (1) - sounds bad. the two red sticks make strong sounds, so I don't think a single slider is good, https://osu.ppy.sh/ss/7787790 or https://osu.ppy.sh/ss/7787805 ideas only because I suck at composition xP (I prefer 1st one)

04:37:038 (1,2,3) - ok this is really consfusing. its impossible to know the correct timing in the first time. 04:38:409 (1,2,3) gives more time to adjust. so maybe making 04:36:867 (3) a single note could help.

sorry for the small mod, but the map is already so good I couldn't find more problems
also love the song :D
Topic Starter
Seto Kousuke
Math0 mod

marth0 wrote:

m4m,

01:14:067 (1,2,1,2,1,2) - I would gradually space this more between 1,2 and 1,2. the music supports it and it (I personally) feels better. That or space less the intro (which I think its a little too overspaced compared to, lets say, the kiai sections. They are almost the same in terms of spacing.) - increased the DS, it was feeling weird for me too, good point

01:54:695 (6,7,8) - if you're mapping vocals, you should emphatize the last "forever" with another mapping element, a reverse slider could be an option. the reverse arrow felt too weak in the entire pattern, it was a good observation, but I'll keep it like this

02:43:724 (5,6,7) - not rotated enough imo. it still plays a bit uncomfortable, maybe rotating 10º from 02:43:381 (2,3,4) would be enough. - too smal suggestion, it's arbitrary, so I'm going to keep the way it is

03:15:952 (1) - sounds bad. the two red sticks make strong sounds, so I don't think a single slider is good, https://osu.ppy.sh/ss/7787790 or https://osu.ppy.sh/ss/7787805 ideas only because I suck at composition xP (I prefer 1st one) - didn't follow your ideas but I changed it

04:37:038 (1,2,3) - ok this is really consfusing. its impossible to know the correct timing in the first time. 04:38:409 (1,2,3) gives more time to adjust. so maybe making 04:36:867 (3) a single note could help. - yes, you're right, did like you said

sorry for the small mod, but the map is already so good I couldn't find more problems - np, small mods sometimes are more usefull than wall of texts for example the mod from stickacc that was huge but pointless
also love the song :D - thanks for the mod :)
Lulu-
Yo, m4m from #modreqs!

[General]
Disable Countdown

You could give the map a better diff name, it's a single diff marathon after all. Insane feels a pretty bland

[Insane]
00:50:935 (2) - NC this, or else this would be pretty hard to read

00:53:673 (2) - ^

00:56:924 (3,4) - CTRL+G ing these would make this pattern more similar to the previous one

00:58:467 (5,6) - Not a big fan of these flow breaks, you could manage these better

01:11:324 (1) - Awkward flow again, a CTRL+G would help, but then you'd have to move the next objects a bit closer

01:17:495 (5,6) - aaaaaa the flow, you keep breaking it without any strong feedback from the song, your patterns should flow in one direction for most consistent results

01:31:038 (3,4,5,6,7) - This would feel much better if it was rotated by -90 or something similar and placed further to the left

01:33:952 (3,4) - CTRL+G these two (not at the same time)

01:37:809 (3,4,5,6) - CTRL+H and move up?

01:58:638 (5,6,1) - I would manage this part like this

02:10:809 (4,5) - Rotating these two by -50 and turning it into a cross pattern would make this more interesting

02:56:581 (1,2,3,4,5,6) - Why is the spacing so inconsistent here?

03:03:267 (3,4) - CTRL+G?

03:07:809 - You should add circles for the scratching sounds here

03:27:609 (4,5) - Same as above

03:43:038 (4,6) - CTRL+G?

04:28:124 (1) - Sliders like this one are a pain to read, because you can't really see where they end and can't read its direction from the sliderpath. You should change it

04:31:038 (2) - CTRL+G?

04:44:066 (2) - ^

06:39:438 - Map this part? Ending the map here makes the map feel unfinished, because there are still pretty strong drums playing for 20 seconds

The flow here could really use some work, but apart from that the map is pretty solid. The structure is not bad (wub parts were a bit lacking imo) and the pattern design was pretty ok as well.
If you don't know how to implement better flow in your map, simply play the map in the editor, take your mouse and follow the patterns with it with very loose and exaggerated movements. This way, you can't react as well as when you're actually playing and will feel weird parts much more than inexperienced testplayers or yourself would while playing.

Good luck with your map! (sorry for the short mod orz)
Topic Starter
Seto Kousuke
Lulu's mod

Lulu- wrote:

Yo, m4m from #modreqs!

[General]
Disable Countdown - done

You could give the map a better diff name, it's a single diff marathon after all. Insane feels a pretty bland - But I don't want to

[Insane]
00:50:935 (2) - NC this, or else this would be pretty hard to read - ok

00:53:673 (2) - ^ - ok

00:56:924 (3,4) - CTRL+G ing these would make this pattern more similar to the previous one - no it wouldn't. 00:54:015 (1,2,3) - V movement + 00:54:358 (3,4,5) - V movement that together make a pyramid 00:54:015 (1,2,3,4,5) - and where you pointed we have a 00:56:752 (2,3,4) -
V movement + 00:57:095 (4,5,6) - V movement that together with 00:57:609 (1) - makes a pyramid 00:56:924 (3,4,5,6,1) -. it's consistent


00:58:467 (5,6) - Not a big fan of these flow breaks, you could manage these better Ok, changed it

01:11:324 (1) - Awkward flow again, a CTRL+G would help, but then you'd have to move the next objects a bit closer - nah. But I adjusted it slightly, should trigger you less now since it have better angles now

01:17:495 (5,6) - aaaaaa the flow, you keep breaking it without any strong feedback from the song, your patterns should flow in one direction for most consistent results - no that's not true. Yes it is right within certain songs and certain structures, but singular direction flow don't work with dnb maps with this kind of structure with jumps, it gets really boring and ''hollow''. also, this isn't a flow-breaker pattern luls

01:31:038 (3,4,5,6,7) - This would feel much better if it was rotated by -90 or something similar and placed further to the left - yeah, it was triggering me too, adjusted pattern

01:33:952 (3,4) - CTRL+G these two (not at the same time) - nah, didn't like it on playing because of the bad movement of 01:33:781 (2,3) - and the whole pattern motions

01:37:809 (3,4,5,6) - CTRL+H and move up? - hmmm, no but I remade the rythm here

01:58:638 (5,6,1) - I would manage this part like this - arbitrary choice

02:10:809 (4,5) - Rotating these two by -50 and turning it into a cross pattern would make this more interesting - for the gameplay? yes.
But this ''lalalal'' moment is something unique in the song and I want it to be different...If I make a regular cross pattern, it would simply feel the same as any other pattern I've used in the map and I don't want that


02:56:581 (1,2,3,4,5,6) - Why is the spacing so inconsistent here? - I don't get it...02:56:581 (1,2,3) - 1 big jump and 1 small jump and then 02:57:095 (4,5,6) - another big jump (with same DS) and 1 small jump (with same ds) finishing with the jump on 6 that has the same DS from the other big jumps...whaat

03:03:267 (3,4) - CTRL+G? - I didn't want to, but okay, for the sake of gameplay~

03:07:809 - You should add circles for the scratching sounds here - revamped rythm here

03:27:609 (4,5) - Same as above - same answer

03:43:038 (4,6) - CTRL+G? - adjusted

04:28:124 (1) - Sliders like this one are a pain to read, because you can't really see where they end and can't read its direction from the sliderpath. You should change it - it's irrelevant because either direction is played the same, you just hold you aim there...any technical player knows that,
going to keep it unless I see a better argument


04:31:038 (2) - CTRL+G? -

04:44:066 (2) - ^ - hmm, okay

06:39:438 - Map this part? Ending the map here makes the map feel unfinished, because there are still pretty strong drums playing for 20 seconds - no. I won't map either this ending nor the beginning for similar reasons...i have both mapping reasons and personal ones (since I mapped it mostly as a tribute to liiraye's map that I don't think will ever be ranked and that collab didn't have the intro and the ending mapped, it's like a reference just like the first few notes)

The structure is not bad (wub parts were a bit lacking imo) and the pattern design was pretty ok as well. - I do agree, the wubwub part is the section I'm really not ''that'' confident since I was never good with wubwub and that was literally my first attempt at it I guess

Good luck with your map! (sorry for the short mod orz) - short but helpfull, I'd rather have those instead of wall of texts


thank you very much, your's will be ready by tomorrow c:
Plaudible
hihi late mod

m-flo, melody. & Yamamoto Ryohei - Miss you (DJ SEVEN PnB Re

Insane

  1. Could you call this difficulty something else maybe? "Insane" is pretty boring. Based on the lyrics, maybe a few suggestions would be, "Dawn, Together, Moonlight, Love,", etc.
  2. HP 6 instead? 7 is a bit taxing, especially on a marathon.
  3. I feel it'd be cool if you could map the intro and ending in this map, even if it is a pretty empty drum rhythm it'd help build into the melody better and then end the song better.
  4. 00:53:673 (1,2,1,2,3,4,5) - Not a fan of starting out the song with rhythms this dense. Maybe do a reverse slider and slider instead to ease in the vocals after the "boom clap" vocals?
  5. 01:14:067 (1,2,1,2,1,2) - The clickable circles here emphasize not.. much. Try a rhythm and placement like this maybe? http://puu.sh/wketV/afecaa51b2.jpg
  6. 01:20:238 (1,2,1,2) - Why emphasize these more compared to everything else? IMO this'd fit better as just a regular jump pattern.
  7. 01:27:781 (1) - Watch out for 5 stacks in this section, they should be a triple and circle based on the rhythm in the bg, for example 01:28:552 (5) - and 01:31:295 (6) - don't exist in the music.
  8. 01:31:895 (1) - Concerning that you only map 1 triple from there to 01:41:495 (1) - . Try to add 2 more or so.
  9. 02:01:466 (5) - These are fine since they seem to focus on the melody.
  10. 02:09:438 (2,3) - Incorporate the 5 bursts more regularly, maybe like once every two measures or so for that high pitched melody that comes around? Doing it consistently like that in a predictable pattern will be much better.
  11. 02:21:867 (4,1,2,3,4) - Make these jumps bigger! This is going into the chorus of the song
  12. The first half of your first kiai feels very weak in terms of difficulty, and I think it could be buffed. Compare it to second half.
  13. 03:27:095 (1,2,3,4,5) - Meant to include the other instance of this, mb. IMO these are really toxic in gameplay and can be weird to read, could you try something else? Just my opinion though.
  14. 03:38:752 (1,2,3,4) - Same thing here, jumps need more umph.
  15. 03:58:809 (2,1,2,1,2) - The 1-2 stacks here are honestly really underwhelming in terms of intensity, even small jumps or some developing patterns would really make this cool.
  16. 04:16:467 (1,2,3,4) - It felt like you were developing back and forth flow with the female vocals and rotational with the male, no? Let me know if I'm wrong. If you make this continue with that though I think that'd be better, my solution: http://puu.sh/wkf0r/70801fe11f.jpg
  17. I like your wubwub section again conceptually, but you should make it stand out more design wise - maybe use more aggressive slider shapes than the standard curves you are here.
  18. 04:37:724 (1,1) - There's a third wub, shouldn't there be a third loop? If you're set on emphasizing the bass, maybe make 04:38:238 (2) - a 1/4 slider.
  19. 04:45:267 (1) - Random suggestion, but I feel from here to 04:45:267 (1) - would be more fitting as a break. It's a long song and you're going into the last chorus, a break would be perfect.
  20. 05:00:867 (3,4,5,6,7,1) - Use Polygonal Circle Creation here please, this looks pretty bad.
  21. 05:06:524 (1,2,3,4) - Strengthen jumps a bit.
  22. 05:11:667 (3,4,5) - I'm curious as to why you started using this rhythm here. This is the chorus again, but you never use triples on sliderends like this. If you incorporate them, use them in the first and second kiais too, and I suggest spacing them more since their spacing is very close and it looks odd.
  23. 05:24:181 (2,2) - Stack
  24. 05:26:409 (1,2,1,2,1,2) - Same as before
  25. 05:48:352 (1,2,1,2,1,2,1,2) - ^
  26. 06:25:381 (1,2,1,2,1) - The song gets calmer here, surprised you're doubling down on density in comparison to the sliders before. Doesn't make sense in terms of emphasis, make this a slider pattern like you did before.

great song, cool map. good job!
Topic Starter
Seto Kousuke
mod

Plaudible wrote:

hihi late mod

m-flo, melody. & Yamamoto Ryohei - Miss you (DJ SEVEN PnB Re

Insane

  1. Could you call this difficulty something else maybe? "Insane" is pretty boring. Based on the lyrics, maybe a few suggestions would be, "Dawn, Together, Moonlight, Love,", etc.
  2. HP 6 instead? 7 is a bit taxing, especially on a marathon.
  3. I feel it'd be cool if you could map the intro and ending in this map, even if it is a pretty empty drum rhythm it'd help build into the melody better and then end the song better.
  4. 00:53:673 (1,2,1,2,3,4,5) - Not a fan of starting out the song with rhythms this dense. Maybe do a reverse slider and slider instead to ease in the vocals after the "boom clap" vocals?
  5. 01:14:067 (1,2,1,2,1,2) - The clickable circles here emphasize not.. much. Try a rhythm and placement like this maybe? http://puu.sh/wketV/afecaa51b2.jpg
  6. 01:20:238 (1,2,1,2) - Why emphasize these more compared to everything else? IMO this'd fit better as just a regular jump pattern.
  7. 01:27:781 (1) - Watch out for 5 stacks in this section, they should be a triple and circle based on the rhythm in the bg, for example 01:28:552 (5) - and 01:31:295 (6) - don't exist in the music.
  8. 01:31:895 (1) - Concerning that you only map 1 triple from there to 01:41:495 (1) - . Try to add 2 more or so.
  9. 02:01:466 (5) - These are fine since they seem to focus on the melody.
  10. 02:09:438 (2,3) - Incorporate the 5 bursts more regularly, maybe like once every two measures or so for that high pitched melody that comes around? Doing it consistently like that in a predictable pattern will be much better.
  11. 02:21:867 (4,1,2,3,4) - Make these jumps bigger! This is going into the chorus of the song
  12. The first half of your first kiai feels very weak in terms of difficulty, and I think it could be buffed. Compare it to second half.
  13. 03:27:095 (1,2,3,4,5) - Meant to include the other instance of this, mb. IMO these are really toxic in gameplay and can be weird to read, could you try something else? Just my opinion though.
  14. 03:38:752 (1,2,3,4) - Same thing here, jumps need more umph.
  15. 03:58:809 (2,1,2,1,2) - The 1-2 stacks here are honestly really underwhelming in terms of intensity, even small jumps or some developing patterns would really make this cool.
  16. 04:16:467 (1,2,3,4) - It felt like you were developing back and forth flow with the female vocals and rotational with the male, no? Let me know if I'm wrong. If you make this continue with that though I think that'd be better, my solution: http://puu.sh/wkf0r/70801fe11f.jpg
  17. I like your wubwub section again conceptually, but you should make it stand out more design wise - maybe use more aggressive slider shapes than the standard curves you are here.
  18. 04:37:724 (1,1) - There's a third wub, shouldn't there be a third loop? If you're set on emphasizing the bass, maybe make 04:38:238 (2) - a 1/4 slider.
  19. 04:45:267 (1) - Random suggestion, but I feel from here to 04:45:267 (1) - would be more fitting as a break. It's a long song and you're going into the last chorus, a break would be perfect.
  20. 05:00:867 (3,4,5,6,7,1) - Use Polygonal Circle Creation here please, this looks pretty bad.
  21. 05:06:524 (1,2,3,4) - Strengthen jumps a bit.
  22. 05:11:667 (3,4,5) - I'm curious as to why you started using this rhythm here. This is the chorus again, but you never use triples on sliderends like this. If you incorporate them, use them in the first and second kiais too, and I suggest spacing them more since their spacing is very close and it looks odd.
  23. 05:24:181 (2,2) - Stack
  24. 05:26:409 (1,2,1,2,1,2) - Same as before
  25. 05:48:352 (1,2,1,2,1,2,1,2) - ^
  26. 06:25:381 (1,2,1,2,1) - The song gets calmer here, surprised you're doubling down on density in comparison to the sliders before. Doesn't make sense in terms of emphasis, make this a slider pattern like you did before.

great song, cool map. good job!

I really wanted to answer your mod but when I made the changes I got problems with internet and forgot to save the answers >3< i did change some stuff, others not, but your mod was really helpfull at some moments thanks c: (btw, do I owe you a mod? i had to stay away from game a long time and forgot who are the people i owe a mod :o )

thanks


btw, you guys won, changed ''Insane'' to a custom name~
Plaudible
nope, it was nm :)
Ayana Hana

Hello, from metadata help queue.

Artist: m-flo loves melody. & 山本領平
Romanised Artist: m-flo loves melody. & yamamoto ryohei
Title: miss you (DJ SEVEN PnB Refix)
Tags: W87ES Astromantic rhythm zone
Source:
1) 1
2) 2
3) 3
Topic Starter
Seto Kousuke
Metadata from lama poluna

Lama Poluna wrote:


Hello, from metadata help queue.

Artist: m-flo loves melody. & 山本領平
Romanised Artist: m-flo loves melody. & yamamoto ryohei
Title: miss you (DJ SEVEN PnB Refix)
Tags: W87ES Astromantic rhythm zone
Source:
1) 1
2) 2
3) 3

Thanks poluny <3
Renumi
quikmod
nevo's q

[general]
  1. your whistle hitsounds are using a percussion which sounds more alike to the default drum sound, which means that your desired hitsounding is going to play differently to those that have custom hitsounds disabled, i'd've just changed every whistle to a drum sampleset but idk if you'd want to head that route as a marathon map :d
[something diffname name]
  1. 00:49:746 (2,4,5,2,4) - what the heck are these mapped to? these shouldn't warrant anything clickable
  2. 00:56:752 (2,3) - 3 should have more distance when you compare it to 00:56:238 (1,2) - since 00:56:924 (3) - lands on something stronger than the latter imo
  3. 01:13:209 (1) - why does this have so much distance, if anything it makes it look kinda contradictory to what you're giving emphasis to if you're applying that to the instruments and vocals
  4. 01:18:524 (3) - this should have more distance since strong sound
  5. 01:20:238 (1,2,1,2) - the nc and big spacing feels a tad unwarranted (if you don't want to nerf spacing then just get rid of the two nc's)
  6. 01:26:067 (5) - i thought this ended on a blue tick or something since it's pretty different compared to the other sliders (visual-wise) i'd swap this shape for something else
  7. 01:26:924 (3,4,5) - i'd be acreful using stacks again since you used them like so and so in earlier sections of the map, which breaks players' expectations
  8. 01:28:295 (2,3,4,5,6) - hi hats in the background don't seem that strong already to warrant a stream imo :/ (i would've replaced with a repeat cause even if the spacing is low you're still clicking things, despite not traveling a lot of distance to hit these)
  9. 01:33:267 (1,2,3,4,1) - this is neat!
  10. 01:35:152 (2) - you're giving spacing emphasis to nothing here, would've been better to have done so 01:35:324 (3) - here instead
  11. 01:41:495 (1,2,3,4,5,1) - cute pattern i like
  12. 01:51:095 (1,2,3,4,5,6,7) - bleh you're giving emphasis and mapping to the vocals here now while emphasizing instruments with hitsounds while switching off and mapping hi hats and stuff again 02:00:695 - here would've been better to go along with it and map vocals all the way until the next section but not much you can do about that now xd
  13. 02:19:895 (1) - forgot to add hitsound?
  14. 02:27:095 (2) - a bit too far?
  15. 02:28:809 (1,2,1,2) - not much too interesting is happening in the song at this point, i wouldn't nc and add big jumps here ;/
  16. 02:33:609 (1,2,3,4,5,6,7,1) - cute pattern owo
  17. 02:37:209 (5) - hitsound?
  18. 02:49:895 (2,1) - i understand the desired effect here but it overlaps just a teeny tiny bit too much
  19. 02:57:952 (1,2,3,4) - should've mapped the interesting 1/6 here instead of following the background o:
  20. 03:00:352 (4,5,6) - make these equally spaced (or add mroe distance to '6') at least
  21. 03:06:524 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - these should have some sort of hitsound to complement them other than the claps, now it just seems like theyre,, there because they fit the song, but lack feeling when played
  22. 03:15:952 (1) - if ytou wanted to be consistent you'd've spaced this out more like 03:14:752 (1,1) -
    i'll stop elaborating so much on future points as i think you get the point by now
  23. 03:38:581 (4) - overmapped
  24. 03:47:152 (4,5) - bad emphasis
  25. 03:48:352 (1,2,1,2) - i don't see the need of nc's
  26. 03:55:895 (1) - a bit overkill
  27. 04:02:067 (3) - i'd make this a 1/1 slider to keep consistenty witht the previous slider since the vocal lasts the same as 04:01:381 (1) -
  28. 04:04:809 (3) - here too ^
  29. 04:28:809 (1) - more distance so it flows better
since the rest is kinda the same i recommned looking over your diff with some of my suggestions in mind so you can see where to apply them maybe o:
i'll cut the mod here, good luck!
Topic Starter
Seto Kousuke
Renumi's mod

Renumi wrote:

quikmod
nevo's q

[general]
  1. your whistle hitsounds are using a percussion which sounds more alike to the default drum sound, which means that your desired hitsounding is going to play differently to those that have custom hitsounds disabled, i'd've just changed every whistle to a drum sampleset but idk if you'd want to head that route as a marathon map :d
[something diffname name]
  1. 00:49:746 (2,4,5,2,4) - what the heck are these mapped to? these shouldn't warrant anything clickable - He says ''boomP'' not ''boom'' so I placed those notes for that sound AND to make the rythm more easily recognizable. So I mapped it for those 2 reasons, rythm and playability
    :3
  2. 00:56:752 (2,3) - 3 should have more distance when you compare it to 00:56:238 (1,2) - since 00:56:924 (3) - lands on something stronger than the latter imo - yeah indeed, adjusted
  3. 01:13:209 (1) - why does this have so much distance, if anything it makes it look kinda contradictory to what you're giving emphasis to if you're applying that to the instruments and vocals - you're right, fixed
  4. 01:18:524 (3) - this should have more distance since strong sound - nope, the slider motion makes it fit :P
  5. 01:20:238 (1,2,1,2) - the nc and big spacing feels a tad unwarranted (if you don't want to nerf spacing then just get rid of the two nc's) - i nerfed a bit the DS and removed the NC
  6. 01:26:067 (5) - i thought this ended on a blue tick or something since it's pretty different compared to the other sliders (visual-wise) i'd swap this shape for something else - good point, I changed it's shape and adjusted this final section before the girl starts singing
  7. 01:26:924 (3,4,5) - i'd be acreful using stacks again since you used them like so and so in earlier sections of the map, which breaks players' expectations - I've changed this transition to look more similar to the others with same rythm. It still has ''kind of a stack'' but in a better way
  8. 01:28:295 (2,3,4,5,6) - hi hats in the background don't seem that strong already to warrant a stream imo :/ (i would've replaced with a repeat cause even if the spacing is low you're still clicking things, despite not traveling a lot of distance to hit these) - yeah shame on me. I remade the concept of this section, I think now it still has it's own ''type'' because of the girl but now makes more sense
  9. 01:33:267 (1,2,3,4,1) - this is neat! - :)
  10. 01:35:152 (2) - you're giving spacing emphasis to nothing here, would've been better to have done so 01:35:324 (3) - here instead - Agree. remade a bit the section
  11. 01:41:495 (1,2,3,4,5,1) - cute pattern i like - :oops:
  12. 01:51:095 (1,2,3,4,5,6,7) - bleh you're giving emphasis and mapping to the vocals here now while emphasizing instruments with hitsounds while switching off and mapping hi hats and stuff again 02:00:695 - here would've been better to go along with it and map vocals all the way until the next section but not much you can do about that now xd - I don't really understood aa x.x gonna leave it like that
  13. 02:19:895 (1) - forgot to add hitsound? - probs
  14. 02:27:095 (2) - a bit too far? - indeed, fixed
  15. 02:28:809 (1,2,1,2) - not much too interesting is happening in the song at this point, i wouldn't nc and add big jumps here ;/ - man's vocal allows it, and the NCs are for readability purposes
  16. 02:33:609 (1,2,3,4,5,6,7,1) - cute pattern owo - :)
  17. 02:37:209 (5) - hitsound?
  18. 02:49:895 (2,1) - i understand the desired effect here but it overlaps just a teeny tiny bit too much - okay, I tried to adjust it a tiny bit too, not too sure if now it's better, but i'll keep a better eye on this :)
  19. 02:57:952 (1,2,3,4) - should've mapped the interesting 1/6 here instead of following the background o: - i don't really got this, could you explain a bit better? hahaha I think I didn't notice this sound you say
  20. 03:00:352 (4,5,6) - make these equally spaced (or add mroe distance to '6') at least - done
  21. 03:06:524 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - these should have some sort of hitsound to complement them other than the claps, now it just seems like theyre,, there because they fit the song, but lack feeling when played - yeah i was feeling the same too, but after thinking a bit, I probably fixed it by making the 4th note being a kick slider, now it feels so much better :) (but i'll try to search for a good hs as you mentioned)
  22. 03:15:952 (1) - if ytou wanted to be consistent you'd've spaced this out more like 03:14:752 (1,1) - adjusted
    i'll stop elaborating so much on future points as i think you get the point by now - oks
  23. 03:38:581 (4) - overmapped - ok so...yeah, I do agree it is ''overmapped'', but that type of sound is only ''overmap'' when you stop to analyze him...during gameplay and during rythm analysis, it does feel and play good, so that's why I'm leaving it for a while...IF really a problem i'll adjust it :)
  24. 03:47:152 (4,5) - bad emphasis - indeed, adjusted pattern
  25. 03:48:352 (1,2,1,2) - i don't see the need of nc's - Readability and to make it consistent to the other times I did this
  26. 03:55:895 (1) - a bit overkill - adjusted pattern :)
  27. 04:02:067 (3) - i'd make this a 1/1 slider to keep consistenty witht the previous slider since the vocal lasts the same as 04:01:381 (1) - hmm, not really :c
  28. 04:04:809 (3) - here too ^
  29. 04:28:809 (1) - more distance so it flows better
since the rest is kinda the same i recommned looking over your diff with some of my suggestions in mind so you can see where to apply them maybe o:
i'll cut the mod here, good luck!

Thanks a lot o/ have a nice day :)
Pulse


[General]

  1. As dimensões do bg passam do permitido, converta para 1366x768;
  2. Converta o seu soft-hitclap para .wav

    [Koishii]
  3. 00:49:426 (1) - Double timing section com volume divergente;
  4. 00:53:840 (2) - Unsnapped
vai sereia
Topic Starter
Seto Kousuke
quejo

Pulse wrote:



[General]

  1. As dimensões do bg passam do permitido, converta para 1366x768;
  2. Converta o seu soft-hitclap para .wav

    [Koishii]
  3. 00:49:426 (1) - Double timing section com volume divergente;
  4. 00:53:840 (2) - Unsnapped
vai sereia

essa imagem DOSAKPFAPSDKFOPDASKFPOSADF

valeu queijinho <3
Saltssaumure
Hi from Salt's modding queue :)


I can't pass this map, though because it's the only diff I'll have a go at modding anyway. The short fast straight sliders are pretty cool, I got that on my 3rd try :D


[Koishii]
00:53:673 (1,2,1,2,3,4,5) - This part makes a nearly perfect triangle shape, you could tweak it to be a triangle for neatness.
00:57:609 (1,2,3,4,5) - I like this pattern, make sure the amount of rotation between each slider is the same.
01:11:152 (5,1) - Jump between these feels like too much distance when 1 doesn't have a particularly strong sound on the start.
01:16:467 (1,1,2) - Angle here is quite wide, it would be more comfortable as a sharper angle (unless it's supposed to be uncomfortable).
02:04:809 (1,2,3) - 3 could go in the same place as the start of 1.
02:24:009 (1,2,3,4,5,6,7,8) - Aesthetic thing, rotate 1,2,3,8 so that 1,3 is parallel with 4,5,6,7.
03:22:467 (4,5,6) - Is this tiny angle intentional? Other places where this pattern appears, all the circles are in a line.
03:24:009 (7,1) - Add blanketing.
04:23:324 (1) - The bends on this slider seem to be in random places. The first bend happens on 1/3 beat, but the 2nd bend isn't on anything in particular. Maybe put the 2nd bend on the slider tick?
05:05:838 (1,2,3,4) - 1 and 4 aren't quite parallel.
Topic Starter
Seto Kousuke
salt's mod

Saltssaumure wrote:

Hi from Salt's modding queue :)


I can't pass this map, though because it's the only diff I'll have a go at modding anyway. The short fast straight sliders are pretty cool, I got that on my 3rd try :D


[Koishii]
00:53:673 (1,2,1,2,3,4,5) - This part makes a nearly perfect triangle shape, you could tweak it to be a triangle for neatness. - fixed, i guess
00:57:609 (1,2,3,4,5) - I like this pattern, make sure the amount of rotation between each slider is the same. remade this pattern
01:11:152 (5,1) - Jump between these feels like too much distance when 1 doesn't have a particularly strong sound on the start. - indeed,
adjusted

01:16:467 (1,1,2) - Angle here is quite wide, it would be more comfortable as a sharper angle (unless it's supposed to be uncomfortable). - yup, good as it is, the angle is kinda irrelevant btw, because 1->1 is on a 1/1 gap so it doesn't affect much the 1/2 from 1->2
02:04:809 (1,2,3) - 3 could go in the same place as the start of 1. - yeah, it could, but I think this way it fits better the structure :P
02:24:009 (1,2,3,4,5,6,7,8) - Aesthetic thing, rotate 1,2,3,8 so that 1,3 is parallel with 4,5,6,7. - ohh good one
03:22:467 (4,5,6) - Is this tiny angle intentional? Other places where this pattern appears, all the circles are in a line. - Yes, i think it's a good feel for the next ''Oh!'' from the guy and it also matches nice with the instrumental :)
03:24:009 (7,1) - Add blanketing. - okie
04:23:324 (1) - The bends on this slider seem to be in random places. The first bend happens on 1/3 beat, but the 2nd bend isn't on anything in particular. Maybe put the 2nd bend on the slider tick? - his agressive and different shape compared to all the other i've done so far gives a nice feeling for the wubwub sound that appeared, his curves are also irrelevant because he plays in a way where his shape doesn't matter
05:05:838 (1,2,3,4) - 1 and 4 aren't quite parallel. fix

thank you very much :)
Battle



[General]
  1. lol your soft hitclap is an mp3 make it a .wav
  2. probably raise your volumes overall, I had to turn my volume all the way up for my headphones just to hear the hitsounds clearly
  3. you could utilize drum whistles a lot more tbh, since it's drum n bass it really helps add more feedback to streams
[Diff]
  1. 00:53:673 (1) - Removing NC would make a bit more sense imo, since it would be similar to the previous boom clap as well as putting more emphasis on 00:54:015 (1,2,3,4,5) - since 00:53:673 (1) - wouldn't be technically as emphasized due to no NC
  2. 01:18:695 (4) - You could change this to not be held for the full vocal, mostly cuz the expectation of the next time the vocal is held for 01:21:438 (3,1) - is kinda broken so it feels off to have it held in one instance and not another
  3. 01:26:752 (2,3,4) - mmm I don't really like how it's stacked for one 1/4 and not for the other, maybe just make them the way 3,4 is in term of distance?
  4. 02:43:381 (2,3,4,5,6,7) - a pattern like you do for 02:10:467 (2,3,4,5) - is more expected tbh since it's the chorus and the music is fairly intense
  5. 04:37:724 (1,1) - out of all the like 1/4 stuff this kinda just seemed the most confusing, a lot of the time you used visuals but stacking something like this kinda just felt off compared to everything else you did
mmm so like the main issues I have with the map are kind of the kiais, usage of 1/1 sliders take away from the intensity that the chorus is trying to achieve, but more importantly overall the kiais just don't really stand out in comparison to the rest of the map. I'll just go into different sections for these.

[Initial Vocals]
so let's take for example the first time the music gets less intense, around the female vocals ~01:29:152 -

  1. So going on from here you can notice that 01:29:152 (1,2,3,4,5) - basically has the same jump lengths as 01:19:552 (1,2,3,4,1,2,3,4) - , which kinda just doesn't create a contrast between the sections like the music does. This ofc applies to stuff such as 01:31:895 (1,2,3,4,5) - and so forth, it's difficult to really make a drum and bass map interesting because of it's repetitive nature, so trying to make the differences in the music noticeable when they do happen should be a priority imo
[Vocal Pickup]
Classifying this as 01:49:724 - onward to the chorus, ofc applies to similar places in the music
  1. In sections similar to 02:00:695 - , I don't really feel too much going on that's interesting gameplay-wise, you should try to mix up combinations of 1/4 sliders and streams for instances such as 02:01:209 (2,3,4,5,6) - , having to repeat the same sort of rhythm without any variances aside from visuals creates less engaging gameplay
  2. I don't really see the point in using 1/1 sliders in instances such as 02:03:438 (1) - since they just kind of go over drum n bass notes as well as not going along with vocals. This in turn kind of just leaves me lost as to what exactly you're following since the quiet hitsounds combined with some rhythm mixes kind of leaves things up in the air as to what I'm supposed to be following.
  3. A pattern like 02:08:924 (1,2,3) - ends up being somewhat lack luster to the fact that everything is pretty equally spaced visually which would let you believe that everything is equally stressed in the music when 3 has a stressed vocal on it
The chorus, like I've said, it fine, but it doesn't really create a contrast to what players were doing in previous sections, jumps such as 01:53:838 (1,2,3,4,5,6,7) - in the vocal pickup section really just blow anything out of the water because of the fact that large spacing has already been done, as well as usage of 1/1s in the chorus such as 03:42:181 (1) - just take away from the intensity as well. Having the choruses do something unique in comparison to the rest of the song would be nice, because as it stands the vocal pick up has had jumps that are far larger than any in the chorus, and has more unique variances on rising music intensity such as the pattern that 02:10:295 (1,2,3,4,5,6) - does for the triplets
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