HardI've responded, thanks for checking .
00:04:872 (1,2) - why is the ds so small here? its bigger at all the other parts basically, doesnt make any sense to me I'm emphasizing only the high note of every set of two beats. 00:04:122 (3) - Higher pitch = jump, 00:04:497 (4) - Lower pitch = no jump, 00:04:872 (1) - Higher = jump, etc... If i made them all jumps it would be overkill on the Hard.
00:17:247 (2,3) - if these are 3x, why is 00:17:622 (4,5) - 2,5x? 00:17:622 (4,5) - is even much more intense, so should be the opposite imo This is just patterning. You can clearly see emphasis is being expressed on the white tick through sharp angles + jumps. That's what matters. Due to slider velocity, I can't position slider 5 in a way that would give it an equal jump as 2>3 without jeopardizing visuals, and the visual here are good.
00:18:560 (1) - this part is intense af. if you had such a high spacing at the previous parts i mentioned, why do you have it so low at other intense parts? This part is being exemplified through higher SV's. Spacing should be used sparingly in a Hard still. I don't want to introduce an Advanced difficulty.
01:14:060 (3) - i would read this like it is on the red tick, and the upcoming slider to be on the white tick, maybe do something about that? You should do something about your reading instead . Just because you can't read it doesn't mean I need to change it. I got a few opinions on this, and it's fine to read. The spacing of 2>3 suggests a 1/4 gap just because of how close 3 is from 2's slider-end. As well, you can see the spacing from 3>1 before the repeat slider finishes playing due to the AR so you can also extrapolate that 3>1 is probably a 1/2 rhythm. You should assume that it is, if you read the pattern properly ( and when you play, you'll confirm your assumption).
01:20:060 (1,2,1,2) - in my opinion these should be the same ds, i dont know if stuff like this are issues, its just stuff i disagree with Not an issue imo. The first jump is good because it creates an expectation for something more intense in the next section, and by then the player will be expecting more intense patterns overall.
this occurs at like every diff thats over hard
01:06:747 - and 01:07:497 - actually has claps, so why didnt you hitsound them? Because they're 1/1 sliders and hitsounding the slidertick would be wrong? Like, are you saying I should change my rhythm just to be consistent with other diffs? If you notice, the upper diffs are a lot denser. Here I want to emphasize the vocals with longer sliders
"normal-hitfinish2" sounds like something that would be used in a fort map, not in a medieval-themed anime opening. doesnt fit at all
also above 70% is a bit "ear-rape" with the default skin, especially with default hitsounds Disagree completely. Nothing much else to say. This is just your personal opinion anyways and I don't need to convince you that your opinion is wrong.
these are some stuff i found that i didnt really agree with. i dont know if its dq worthy and im sure youll deny everything if you even respond.