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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Hytex
Update for Normal:

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui (CV: M.A.O.)
ArtistUnicode:Hanasaka Yui (CV: M.A.O.)
Creator:[[Pika]]
Version:Hytex's Normal
Source:OneRoom
Tags:M.A.O. Harumachi Clover
BeatmapID:1255343
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3.3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

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//Background and Video events
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Advanced diff:

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[Metadata]
Title:Harumachi Clover
TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui (CV: M.A.O.)
ArtistUnicode:Hanasaka Yui (CV: M.A.O.)
Creator:[[Pika]]
Version:Hytex's Advanced
Source:OneRoom
Tags:M.A.O. Harumachi Clover
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3.6
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ApproachRate:6.5
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Ashton
NO MORE OF THESE ANNOYING ASS SONGS FOR FUCKING SAKES
Topic Starter
Weedy
im gonna use the Advanced for the normal because it fits better =w=
nextplay
Okay that's not funny anymore it's enough why nobody maps the 1:30 Version it exists like 2million Ranked Maps from the 0:30 Second Version.
Stop it.
Get some help.
Metaku
More 30s harumachi clover smh... I'll mod this a bit later
Ashton
xd
Voli
[Easy]

00:13:172 (1,2,3,4) - four notes in succession might be too intense for an easy since normal has less dense rhythms, idk

[Hytex's Normal]

00:00:284 (1) - why does it start on red tick? Just start it on the next white tick instead please starting the first object on an offbeat feels really weird esp in a normal

00:09:580 (4,1) - vs 00:11:270 (1) - , are you mapping these vocals or not? follow one rhythm please in both instances, feels better

[Hytex's Advanced]

00:03:665 (2,3,4,1) - maybe abit better movement+aesthetics https://voli.s-ul.eu/B99h9bgP.png

00:05:989 (4,1) - fix blanket pls bend the slider end more outwards and ctrl+down a few times xd nazi123

00:12:960 (5,1) - i feel like the stack is kinda counterintuitive there since you hold momentum while 00:13:172 (1) - has emphasis (should be a spaced object imo)

00:27:115 (2,3) - same^

[Hard]

00:13:594 (2) - ctrlg maybe better flow

00:13:172 (1,2,3,4,5) - can u revamp this pattern a bit maybe like this https://voli.s-ul.eu/Lj6kLwFN.png cuz 00:14:439 (5) - feels kinda forced in the corner there and weird movement ye also ctrlg on 00:13:594 (2) -

[Voli's Insane]

Wow such a perfect map really! Nothing to say! EXCELLENT! too bad to mod

[Too long diffname]

00:01:763 (2,4) - hey yo can we not ok ugly overlap make pattern sth like https://voli.s-ul.eu/WEjXbHy9.png so 00:02:608 (5) - has most emphasis aswell

00:03:665 (3,5) - u can blanket i guess idk]

00:23:101 (1) - mb rotate around 40 degrees so it plays less clunky asd https://voli.s-ul.eu/t9f8jYyv.png

00:27:960 (4,5) - jump is kinda unjustified since nothing warranting a big ass jump is on (5) maybe this https://voli.s-ul.eu/h5NNR9g9.png
Senko-san
ITS TIME TO STOP
Topic Starter
Weedy

Voli wrote:

[Easy]

00:13:172 (1,2,3,4) - four notes in succession might be too intense for an easy since normal has less dense rhythms, idk GDs are different ¯\_(ツ)_/¯ its how i emphasize shit

[Hard]

00:13:594 (2) - ctrlg maybe better flow emphasis no

00:13:172 (1,2,3,4,5) - can u revamp this pattern a bit maybe like this https://voli.s-ul.eu/Lj6kLwFN.png cuz 00:14:439 (5) - feels kinda forced in the corner there and weird movement ye also ctrlg on 00:13:594 (2) - revamped it but im not ctrl g (2) because emphasis

[Too long diffname]

00:01:763 (2,4) - hey yo can we not ok ugly overlap make pattern sth like https://voli.s-ul.eu/WEjXbHy9.png so 00:02:608 (5) - has most emphasis aswell
I don think it's ugly :( if i change it the star aesthetic gets ruined ;(
00:03:665 (3,5) - u can blanket i guess idk]
did something else
00:23:101 (1) - mb rotate around 40 degrees so it plays less clunky asd https://voli.s-ul.eu/t9f8jYyv.png
did something similar
00:27:960 (4,5) - jump is kinda unjustified since nothing warranting a big ass jump is on (5) maybe this https://voli.s-ul.eu/h5NNR9g9.png
moved clover thing closer by a little ¯\_(ツ)_/¯
Mir
Hi M4M return (apparently)

[ General]
  1. Your top diff doesn't match the 30 second drain minimum for rankability. Map from the first sound and make a spinner or extend the clover slider until the 30 second mark and you should be good.
  2. You.. don't have a preview point... for any difficulties.
  3. soft-hitfinish.wav might have an unrankable delay on it. Check it in Audacity.

[ Some meme diffname]
  1. Your OD is ridiculously high. It shouldn't be any higher than 8.5 for a 4.5* without streams.
  2. 00:00:284 (1,2,4) - Could make a nicer triangle out of this. http://i.imgur.com/b4KhvdF.png
  3. 00:03:665 (3,5) - Possible blanket or something
  4. 00:07:045 (4,5) - Ctrl+g this rhythm would make more sense because the vocal is held starting on the red assuming you want to follow it.
  5. 00:09:791 (1,3) - Overlap isn't too nice behind the slider body, move it away from under there.
  6. 00:14:439 (1,2,3,4,1) - More intense sound but lower spacing than all of your triples so far lol.
  7. 00:15:918 (4,6,7,1) - Firstly it's not straight, secondly the spacing of the triple now decreases when before it was higher which makes no sense to me at least. Should keep it the same spacing. // 00:25:636 (3,4,5) -
  8. 00:20:143 (2,4,5,6) - Can you tidy this up a bit, as in make it linear like so: http://i.imgur.com/hzhdlRY.png
  9. 00:22:256 (1,2,3) - NC isn't necessary for this pattern.

[ Voli's Insane]
  1. Hi it's technical mapper here. (referring to me don't get the wrong idea)
  2. 00:08:946 (4) - Two distinct vocals you could map with circles instead of a slider, which would yes break your pattern but is more rhythmically correct.
  3. 00:11:481 (2) - NC?
Rest looks okay.

[ Hard]
  1. 00:14:017 (3,4,5,1) - Please can you make this look nicer? The diff so far is relatively clean but this spacing and curve looks so forced and unnatural.
  2. 00:30:073 - Silence spinner end?
^

[ Hytex's Advanced]
  1. This difficulty is fundamentally flawed because it goes in a circular clockwise motion for the entire 30 seconds. There's no direction change at all so there isn't any movement emphasis - along with the fact that the players will likely have to readjust their mouse/pen after going in circles so much. Implement some flow changes please.

[ Hytex's Normal]
  1. Base spacing is too high imo and should be lowered. The objects look like they should be overlapped but are only barely touching and it looks really bad imo. Using 0.8x looks fine to me but it's up to you really.
  2. Also I recommend NC every two downbeats because some of your combos only hit 3 objects long lol.
  3. 00:14:017 (2,1,2,3,4,1) - Could tidy up this hexagon like this: http://i.imgur.com/iMB3Lif.jpg
Rest seems okay.

[ Easy]
  1. 00:21:622 (1,2,3,1) - Whatever this is supposed to be part of a shape of (pentagon/hexagon) you could tidy it up either way and make it look nicer. http://i.imgur.com/AaBIpGC.jpg
  2. 00:27:960 - Might as well map this, there's no need to skip it for the spinner's sake. Since if you place a circle it's just a click and be done with it as a newbie.
  3. Same thing about comboing as the Normal.
Nothing else to say.

I tried. It's 30 seconds what do you want me to say lol

Good luck.~

EDIT: fuck modding at 5am
Vivyanne
[ General]
  1. almost no diffs in the set reach 30sec in drain time so unrankable. map some more or simply add a spinner to make up for it
  2. soft-hitfinish.wav possibly has too much delay for it to be rankable. would recheck in audacity
  3. set a preview point for fuk sake !
  4. tags repeat what's already in the title and artist, remove pls

[ Easy]
  1. i feel like there's a lack of consistency regarding slider shapes. i see you are mixing them up all the time in the same combo, but constantly changing the shape makes the map look messy and unpleasant. eventhough they might play the same, having consistent slidershapes overall is way better aesthetically-wise
  2. 00:14:439 (4) - more could be done with this note instead of following the rest of the jumping pattern as a musical change happens on this note. doing something else for movement would be a better way to emphasise that.
  3. 00:22:467 (2,2,2) - claps feel a bit overdone compared to what u did beforehand pls dont spam them ):

[ Hytex's Normal]
  1. remove countdown
  2. i am not really sure about the DS you decided to use in the map. i mean since you're using this DS you get ugly pixel overlaps which isnt much preferred. tbh it'd be better to tune down the DS a bit so that the overlap for 1/2 gaps could be a bit more reasonable or increase it to avoid the overlap (2nd one not recommended cuz spread things)
  3. 00:01:341 (1) - so you map a slider here but on 00:14:862 (1,2) - you decide not to? seems inconsistent
  4. 00:01:341 (1,2,3,1) - looks a bit messy since there is no symmetry. [url]try to do something like this[/url] to make sure the symmetry is right w
  5. 00:13:172 (1,2) - yaknow seeing that you are using a 1/1 slider rythm here for the most intense drums in the song makes me kinda sad, you used such heavy 1/2 rythms before but when the drums actually ask for it you decide to simply, not? doesnt fit song ;w; (all in all i think the sudden change to 1/2s without any stacks to compensate for the reading is already kinda a no-go, but w/e)
  6. 00:14:862 (1,2,3,4,1) - make this a perfect pentagon?
  7. 00:23:735 (2,3) - inconsistent rythm usage, should be circle-repeat slider like all other situations beforehand

[ Hytex's Advanced]
  1. 00:00:284 (1,2,3) - pretty counter-intuative rythm you use here. starting the sliders here on the red tick but almost all others on white makes the beginning feel off, rythm wise, i would prefer having a circle first and then 2 sliders to compensate for the odd beginning as for the timing
  2. 00:07:045 (2,3) - same here, a circle first would help the player read this better. also, the stronger beat is in the white tick so i dont see why you are underemphasising it
  3. 00:15:707 (3,4) - weren't this two 1/2 sliders before :thonk
  4. 00:19:932 (1) - slidershape feels extremely off with the rest of the map. it's the only not-generic

[ Hard]
  1. idk if most are intented but if not check ai-mod for places that are of DS-wise
  2. 00:03:665 (3,4) - why are these notes stacked? i dont see why (4) has to be stacked emphasis-wise as the beats of equal strength are just spaced out as normal
  3. 00:11:270 (6,7,1) - why is this triple so spaced compared to all triples before? it's still a hard diff so having consistency for your 1/4 would be p nice to have ya
  4. 00:25:636 (3) - when this is the only triple thats unclickable ): (same for the triple later on, i dont see why you wouldnt make these clickable as you did make them for the biggest part clickable before so intensity-wise it doesnt make much sense)

[ Voli's Insane]
  1. 00:23:101 (1,2) - such a hightec blanket ew
  2. 00:27:327 (4,1) - dont get why this spacing is so low when (1) is a p strong beat. i would understand that you want the 1/4 gaps equal but from a kickslider a normal jump would be better.
    voli is pro

[ Top diff]
  1. wait why is this ar lower than voli's diff? decrease voli ar or increase this ar pls, it doesnt make much sense for the diffs (also decrease od it's clearly overdone)
  2. mir summed up my stuff p much so take a look at what he said lo

good luck
Hytex
just goign to copy the mods

for hightec mod: no reply =fixe
im too lazy to type anything

HighTec wrote:

[ Hytex's Normal]
  1. remove countdown blame pika 2017
  2. i am not really sure about the DS you decided to use in the map. i mean since you're using this DS you get ugly pixel overlaps which isnt much preferred. tbh it'd be better to tune down the DS a bit so that the overlap for 1/2 gaps could be a bit more reasonable or increase it to avoid the overlap (2nd one not recommended cuz spread things) im p sure its okay
  3. 00:01:341 (1) - so you map a slider here but on 00:14:862 (1,2) - you decide not to? seems inconsistent
  4. 00:01:341 (1,2,3,1) - looks a bit messy since there is no symmetry. [url]try to do something like this[/url] to make sure the symmetry is right w boi you forgot your link
  5. 00:13:172 (1,2) - yaknow seeing that you are using a 1/1 slider rythm here for the most intense drums in the song makes me kinda sad, you used such heavy 1/2 rythms before but when the drums actually ask for it you decide to simply, not? doesnt fit song ;w; (all in all i think the sudden change to 1/2s without any stacks to compensate for the reading is already kinda a no-go, but w/e)
  6. 00:14:862 (1,2,3,4,1) - make this a perfect pentagon?
  7. 00:23:735 (2,3) - inconsistent rythm usage, should be circle-repeat slider like all other situations beforehand

[ Hytex's Advanced]
  1. 00:00:284 (1,2,3) - pretty counter-intuative rythm you use here. starting the sliders here on the red tick but almost all others on white makes the beginning feel off, rythm wise, i would prefer having a circle first and then 2 sliders to compensate for the odd beginning as for the timing
  2. 00:07:045 (2,3) - same here, a circle first would help the player read this better. also, the stronger beat is in the white tick so i dont see why you are underemphasising it
  3. 00:15:707 (3,4) - weren't this two 1/2 sliders before :thonk
  4. 00:19:932 (1) - slidershape feels extremely off with the rest of the map. it's the only not-generic

Mir wrote:

[Hytex's Advanced]
This difficulty is fundamentally flawed because it goes in a circular clockwise motion for the entire 30 seconds. There's no direction change at all so there isn't any movement emphasis - along with the fact that the players will likely have to readjust their mouse/pen after going in circles so much. Implement some flow changes please. lol ok


[Hytex's Normal]
Base spacing is too high imo and should be lowered. The objects look like they should be overlapped but are only barely touching and it looks really bad imo. Using 0.8x looks fine to me but it's up to you really. but easy is 0.9
Also I recommend NC every two downbeats because some of your combos only hit 3 objects long lol. sure
00:14:017 (2,1,2,3,4,1) - Could tidy up this hexagon like this: http://i.imgur.com/iMB3Lif.jpg mm okay
Rest seems okay. yay

Voli wrote:

[Hytex's Normal]

00:00:284 (1) - why does it start on red tick? Just start it on the next white tick instead please starting the first object on an offbeat feels really weird esp in a normal m8 that is where the vocals start

00:09:580 (4,1) - vs 00:11:270 (1) - , are you mapping these vocals or not? follow one rhythm please in both instances, feels better lol ok

[Hytex's Advanced]

00:03:665 (2,3,4,1) - maybe abit better movement+aesthetics https://voli.s-ul.eu/B99h9bgP.png mm ok

00:05:989 (4,1) - fix blanket pls bend the slider end more outwards and ctrl+down a few times xd nazi123 omgh im so blind xd23321

00:12:960 (5,1) - i feel like the stack is kinda counterintuitive there since you hold momentum while 00:13:172 (1) - has emphasis (should be a spaced object imo) lo k

00:27:115 (2,3) - same^ o k
thanks for moddu

update owo

normal
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Artist:Hanasaka Yui(CV: M.A.O)
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Topic Starter
Weedy

Mir wrote:

Hi M4M return (apparently) I thought I mod serendipity now :confoos:

[ General]
  1. Your top diff doesn't match the 30 second drain minimum for rankability. Map from the first sound and make a spinner or extend the clover slider until the 30 second mark and you should be good. accidentally deleted an SV point zzz
  2. You.. don't have a preview point... for any difficulties. my bad
  3. soft-hitfinish.wav might have an unrankable delay on it. Check it in Audacity.il check

[ Some meme diffname]
  1. Your OD is ridiculously high. It shouldn't be any higher than 8.5 for a 4.5* without streams. made it AR9 OD9 zz
  2. 00:00:284 (1,2,4) - Could make a nicer triangle out of this. http://i.imgur.com/b4KhvdF.png don but it kinda breaks the semicircle pattern
  3. 00:03:665 (3,5) - Possible blanket or something breaks pattern aesthetic no
  4. 00:07:045 (4,5) - Ctrl+g this rhythm would make more sense because the vocal is held starting on the red assuming you want to follow it. feelsweirdman
  5. 00:09:791 (1,3) - Overlap isn't too nice behind the slider body, move it away from under there. don
  6. 00:14:439 (1,2,3,4,1) - More intense sound but lower spacing than all of your triples so far lol. fix
  7. 00:15:918 (4,6,7,1) - Firstly it's not straight, secondly the spacing of the triple now decreases when before it was higher which makes no sense to me at least. Should keep it the same spacing. // 00:25:636 (3,4,5) - fix
  8. 00:20:143 (2,4,5,6) - Can you tidy this up a bit, as in make it linear like so: http://i.imgur.com/hzhdlRY.png adjust
  9. 00:22:256 (1,2,3) - NC isn't necessary for this pattern.don

[ Hard]
  1. 00:14:017 (3,4,5,1) - Please can you make this look nicer? The diff so far is relatively clean but this spacing and curve looks so forced and unnatural. ye i tried
  2. 00:30:073 - Silence spinner end?ye
^

[ Easy]
  1. 00:21:622 (1,2,3,1) - Whatever this is supposed to be part of a shape of (pentagon/hexagon) you could tidy it up either way and make it look nicer. http://i.imgur.com/AaBIpGC.jpg fix
  2. 00:27:960 - Might as well map this, there's no need to skip it for the spinner's sake. Since if you place a circle it's just a click and be done with it as a newbie. ¯\_(ツ)_/¯
  3. Same thing about comboing as the Normal.fixed
Nothing else to say.

I tried. It's 30 seconds what do you want me to say lol "It's a great map rank it!!!" no jk i suck

Good luck.~ ~

EDIT: fuck modding at 5am
EDIT: fuck applying at 11am
Topic Starter
Weedy

HighTec wrote:

[ General]
  1. almost no diffs in the set reach 30sec in drain time so unrankable. map some more or simply add a spinner to make up for it
  2. soft-hitfinish.wav possibly has too much delay for it to be rankable. would recheck in audacity
  3. set a preview point for fuk sake !
  4. tags repeat what's already in the title and artist, remove pls

[ Easy]
  1. i feel like there's a lack of consistency regarding slider shapes. i see you are mixing them up all the time in the same combo, but constantly changing the shape makes the map look messy and unpleasant. eventhough they might play the same, having consistent slidershapes overall is way better aesthetically-wise remapped 60% of it but it's just my thing z
  2. 00:14:439 (4) - more could be done with this note instead of following the rest of the jumping pattern as a musical change happens on this note. doing something else for movement would be a better way to emphasise that. remapped this and everything after
  3. 00:22:467 (2,2,2) - claps feel a bit overdone compared to what u did beforehand pls dont spam them ):[hs copier is stoopit/*:m:1337]

[ Hard]
  1. idk if most are intented but if not check ai-mod for places that are of DS-wise
  2. 00:03:665 (3,4) - why are these notes stacked? i dont see why (4) has to be stacked emphasis-wise as the beats of equal strength are just spaced out as normal not vocal so not move (logic)
  3. 00:11:270 (6,7,1) - why is this triple so spaced compared to all triples before? it's still a hard diff so having consistency for your 1/4 would be p nice to have ya voice pitch
  4. 00:25:636 (3) - when this is the only triple thats unclickable ): (same for the triple later on, i dont see why you wouldnt make these clickable as you did make them for the biggest part clickable before so intensity-wise it doesnt make much sense) fixed but second triple is unclicked because vocal emphasis (click vocals not background shit thank)

[ Top diff]
  1. wait why is this ar lower than voli's diff? decrease voli ar or increase this ar pls, it doesnt make much sense for the diffs (also decrease od it's clearly overdone) what are you talking about ( ͡° ͜ʖ ͡°)
  2. mir summed up my stuff p much so take a look at what he said lo zzzz

good luck
Vivyanne
jas
q

accidently started modding ez lol, well i found this so:

00:18:348 (1) - uhm exquese me


voli is better than pika xdd

if you dont map the beginning of the song, then the map wouldnt be 30 seconds, it would be 29

00:03:665 (3) - ik youre prioritizing vocals but there is still a sound in the middle of this slider

00:04:298 (4,1) - there is a tiny sound in between these y dont you map them

00:05:566 (4,5,6) - i would prefer if these made a triangle (or at least a better one)

00:07:045 (3) - same as 00:03:665 (3) -

00:14:017 (1,2,3,4) - these look like 1/2 sliders, you should slow them down as they could confuse players

00:14:862 (1) - this is a pretty strong sound, you should space it mroe

00:18:031 (5,1) - why doesnt this repeat the other patterns like 00:16:341 (7,8,1) -

00:19:827 (7) - there is no sound here

00:20:566 (3) - same as 00:03:665 (3) -

00:21:200 (4,5,6,7) - the stream doesnt really support the song

00:23:101 (1) - nice random slider shape. keyword: random. just make it like the other sliders xd

00:23:735 (2) - nc as people wouldnt be jure whether or not its the same speed as the previous slider

00:23:735 (2,3,4) - why is the spacing big, i would think most people would read it as a 1/2 jump

00:24:791 (1) - was kind of expecting it to be ctrl+ g, also maybe have this imply that it's going to the next circle

00:25:425 (2) - nc as people wouldnt be sure whether or not the next slider is the same speed as the previous slider

00:26:481 (1,2) - people would probably read the gap as a 1/2 jump not a 1/4

00:27:327 (4,1) - why is the spacing big, i would think most people would read it as a 1/2 jump



p e p p y

00:02:397 (4) - why doesnt this just go on the tail of 00:01:763 (2) -

00:04:510 (6,1) - there is a sound in between these why dont you map dem

00:05:143 (2) - why dont you have this blanket 00:04:298 (5) - like it does with 00:04:087 (4,1) -

00:07:256 (5) - i dont really like these slightly curved sliders, maybe make them like 00:05:143 (2) - this also applies for all the other slightly curved sliders

00:15:284 (2) - i would have this directly on top of 00:14:862 (1) -

00:24:369 (5) - maybe stack this at the end of 00:24:791 (1) -

00:28:383 (1) - umm i think this is unrankable since you have no clear direction of where to go, and the sliderhead overlaps every part of the slider. also the song ends at the 3rd white tick, not the downbeat

end~

kool 30 second mapset that has been ranked like 3 times already. glhf getting this ranked!
Topic Starter
Weedy

CraEZy wrote:

q

accidently started modding ez lol, well i found this so:

00:18:348 (1) - uhm exquese me asd

p e p p y

00:02:397 (4) - why doesnt this just go on the tail of 00:01:763 (2) - star

00:04:510 (6,1) - there is a sound in between these why dont you map dem you're deaf

00:05:143 (2) - why dont you have this blanket 00:04:298 (5) - like it does with 00:04:087 (4,1) - fixed a little

00:07:256 (5) - i dont really like these slightly curved sliders, maybe make them like 00:05:143 (2) - this also applies for all the other slightly curved sliders that's a you problem

00:15:284 (2) - i would have this directly on top of 00:14:862 (1) - no im good

00:24:369 (5) - maybe stack this at the end of 00:24:791 (1) - no stack but i moved closer to sliderend

00:28:383 (1) - umm i think this is unrankable since you have no clear direction of where to go, and the sliderhead overlaps every part of the slider. also the song ends at the 3rd white tick, not the downbeat bleh

end~ moo

kool 30 second mapset that has been ranked like 3 times already. glhf getting this ranked!
Voli
no reply is fixed sorry im lazy and fk bbcode

mir

Mir wrote:

Hi M4M return (apparently)

[ Voli's Insane]
  1. Hi it's technical mapper here. (referring to me don't get the wrong idea) hello!!!
  2. 00:08:946 (4) - Two distinct vocals you could map with circles instead of a slider, which would yes break your pattern but is more rhythmically correct. idk das kinda boring tho, all my patterns are like this on these vocals so ye
  3. 00:11:481 (2) - NC?
Rest looks okay.


hightec

HighTec wrote:

[ Voli's Insane]
  1. 00:23:101 (1,2) - such a hightec blanket ew
  2. 00:27:327 (4,1) - dont get why this spacing is so low when (1) is a p strong beat. i would understand that you want the 1/4 gaps equal but from a kickslider a normal jump would be better. fixed all btw
    voli is pro

craezy

CraEZy wrote:

voli is better than pika xdd

if you dont map the beginning of the song, then the map wouldnt be 30 seconds, it would be 29

00:03:665 (3) - ik youre prioritizing vocals but there is still a sound in the middle of this slider its my style

00:04:298 (4,1) - there is a tiny sound in between these y dont you map them i prefer not mapping weird sounds here when i didnt do it anywhere else

00:05:566 (4,5,6) - i would prefer if these made a triangle (or at least a better one) well i adjusted it a bit but 00:05:989 (6) - is a clap thus spaced more

00:07:045 (3) - same as 00:03:665 (3) - its my style

00:14:017 (1,2,3,4) - these look like 1/2 sliders, you should slow them down as they could confuse players its literally most intense part of the song so i dont see why they should be slower

00:14:862 (1) - this is a pretty strong sound, you should space it mroe its already spaced quite a bit for 1/4 jump i prefer not overkilling it

00:18:031 (5,1) - why doesnt this repeat the other patterns like 00:16:341 (7,8,1) - theres a high pitched sound on 00:18:242 (1) - which i thought warrants a jump

00:19:827 (7) - there is no sound here

00:20:566 (3) - same as 00:03:665 (3) - its my style

00:21:200 (4,5,6,7) - the stream doesnt really support the song but it does fit the rhythm

00:23:101 (1) - nice random slider shape. keyword: random. just make it like the other sliders xd why i like the shape its nice and smooth :(

00:23:735 (2) - nc as people wouldnt be jure whether or not its the same speed as the previous slider

00:23:735 (2,3,4) - why is the spacing big, i would think most people would read it as a 1/2 jump the difference between my 1/2 jumps in this map is very big though, so that should be quite obvious, check 00:24:158 (3,4) - for example

00:24:791 (1) - was kind of expecting it to be ctrl+ g, also maybe have this imply that it's going to the next circle

00:25:425 (2) - nc as people wouldnt be sure whether or not the next slider is the same speed as the previous slider

00:26:481 (1,2) - people would probably read the gap as a 1/2 jump not a 1/4 same as b4

00:27:327 (4,1) - why is the spacing big, i would think most people would read it as a 1/2 jump same as b4


wow thanks GUISE!

diff here: https://voli.s-ul.eu/2hyuvrQl.osu
Broly
Mod for your last diff
00:05:143 (2) - You could make this have the same design as 00:04:721 (1) - since they have pretty much the same sound ( I know that they look very identical but, https://puu.sh/vdTRA/e983d8c0fc.png - 1 has this design, but the 2 has https://puu.sh/vdTSX/0a90120c03.png this).
00:14:862 (1,2) - ^ Same could be said about here.

00:20:566 (4,5,6) - You could try make this a repeated slider, that way it'd prepare the player for the triples afterwards (Your choice on this part tho), plus it sorta felt a little bit over mapped with all the jumps to have a triple there (Imo)

Sry if this was a bad mod ;w; I'm not a gud modder, the mapset is pretty gud tho.
Topic Starter
Weedy

Broly wrote:

Mod for your last diff
00:05:143 (2) - You could make this have the same design as 00:04:721 (1) - since they have pretty much the same sound ( I know that they look very identical but, https://puu.sh/vdTRA/e983d8c0fc.png - 1 has this design, but the 2 has https://puu.sh/vdTSX/0a90120c03.png this). It's the same slider except flipped horizontally only
00:14:862 (1,2) - ^ Same could be said about here. Same except vertically + I have a really kool overlap system where everything kinda juts out into one another so eh

00:20:566 (4,5,6) - You could try make this a repeated slider, that way it'd prepare the player for the triples afterwards (Your choice on this part tho), plus it sorta felt a little bit over mapped with all the jumps to have a triple there pp, triples are fine because top diff ¯\_(ツ)_/¯ (Imo)

Sry if this was a bad mod ;w; I'm not a gud modder, the mapset is pretty gud tho.experience es mas importante
Bergy
m4m from my queue
fUK ur placeholder dude
imma mod anyways

btu frist we fnedd talk pepePOYE POIENTS
  1. 00:09:580 (6,7,1) - aesthetics could be improved here i think
  2. 00:14:439 (1,2,3,4,1) - this seems rly far spaced from the rest for not rly any reason xd
  3. 00:21:834 (2,3,4) - why is there a triple here when its not in the music
  4. 00:27:115 (2,3,4,5) - you're missing a loooooot of drum sounds here that could be mapped
  5. 00:28:383 (1) - this slider's shape is slightly ambiguous, it's cool but i'm not sure if it's rankable
  6. 00:14:862 (1) - this looks rly weird being at the same spacing but slightly out - if you make this slight jump from the rest of the stream i would increase spacing slightly so it doesn't look as weird
  7. in general, some of the spacings for the triples seem inconsistent. for example, most of them seem like it's between .75 and .85 for the spacing, but at 00:16:341 (6,7,1) - its like .55. just watch out for consistency. jumps having different ds is ok, but when you establish a visual pattern (like with these triples) try to keep it consistent.
tin voil's insane
  1. 00:09:791 - i think this should be clickable, or at least represented somehow in the map
  2. 00:14:017 (1) - i don't think the SV needs to be this high but that's just my opinion. maybe you can do something with 00:14:439 (3,4) - and make that a slider to map the synth/string sound in the background.
hrad .
  1. 00:03:665 (3) - this would look better curved more imo
  2. 00:04:298 (4) - i don't like how this 1/2 gap is stacked directly on the slider before
  3. 00:14:439 (5) - i would buffer this, especially considering the slider tail isn't leading directly into the next note
  4. 00:27:960 (5,6,7) - 1/4 repeating slider for the drum beat?
hytecks advance !
  1. 00:19:932 (1) - this slider seems out of place to me, you didn't use any other weird shape sliders in the entire diff
hyttexck normall
  1. 00:09:580 (4) - make this consistent with how you mapped 00:11:270 (1) - , or vice versa.
  2. why did you decide to do slider-circle-circle at 00:01:341 (1,2,3) - and 00:04:721 (1,2,3) - , yet different at 00:14:862 (1,2,3,4) - and 00:18:242 (1,2) - ?
ezpz
  • dude idk its an easy diff what can u screw up
this drain time is cheese
gl famalam

i would feel bad if you modded every diff of mikasa so just mod as much of it as you want tbh
Topic Starter
Weedy

Bergy wrote:

m4m from my queue
fUK ur placeholder dude
imma mod anyways

btu frist we fnedd talk pepePOYE POIENTS
  1. 00:09:580 (6,7,1) - aesthetics could be improved here i think adjusted
  2. 00:14:439 (1,2,3,4,1) - this seems rly far spaced from the rest for not rly any reason xd eh
  3. 00:21:834 (2,3,4) - why is there a triple here when its not in the music fixd
  4. 00:27:115 (2,3,4,5) - you're missing a loooooot of drum sounds here that could be mapped fixed
  5. 00:28:383 (1) - this slider's shape is slightly ambiguous, it's cool but i'm not sure if it's rankable doesnt require a lot of movement, should be fine
  6. 00:14:862 (1) - this looks rly weird being at the same spacing but slightly out - if you make this slight jump from the rest of the stream i would increase spacing slightly so it doesn't look as weird fix
  7. in general, some of the spacings for the triples seem inconsistent. for example, most of them seem like it's between .75 and .85 for the spacing, but at 00:16:341 (6,7,1) - its like .55. just watch out for consistency. jumps having different ds is ok, but when you establish a visual pattern (like with these triples) try to keep it consistent. tried but that triple has tight space =/
hrad .
  1. 00:03:665 (3) - this would look better curved more imo i tried
  2. 00:04:298 (4) - i don't like how this 1/2 gap is stacked directly on the slider before but no vocal ;A;
  3. 00:14:439 (5) - i would buffer this, especially considering the slider tail isn't leading directly into the next note fixd
  4. 00:27:960 (5,6,7) - 1/4 repeating slider for the drum bet? k
ezpz
[list]dude idk its an easy diff what can u screw up[kek/list]

this drain time is cheese
gl famalam

i would feel bad if you modded every diff of mikasa so just mod as much of it as you want tbh
Hytex
applied all

normal
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thanks for mod
-Keitaro
m4m

Another one

[Easy]
00:11:481 (1) - x:392 y:340?

[Normal]
00:21:200 (3) - x:192 y:352? :thinking:
00:24:580 (4,1,2,3) - Before these you're not using stacks, but now you're using stacks, kinda be more consistent about it, imo.

[Advanced]
00:04:298 (3,4,1) - Fix spacing plz
00:05:989 (4,1) - Fix blanket tho, not perfect imo xd
00:14:439 (4,1) - ^

[Hard]
00:04:298 (4) - Anti jump might not work here imo
00:07:679 (4) - ^
00:14:334 (4,5) - Stack them might be better :3
00:17:820 (4) - Same as above

[Insane]
00:07:679 (4) - Something around x:384 y:128 might work
00:08:946 (4,1) - not a perfect blanket imo
00:23:101 (1,1) - Are you trying to blanket? If yes move 00:23:101 (1) - a bit right
00:24:369 (4,1) - Nice one, but unperfect, kinda move 00:24:369 (4) - a lil bit up

[pp]
00:10:848 (5,6,7) - Are you trying to create a triangle?
00:28:383 (1) - good slider :3


sorry for my bad mod ;-; I seriously cant mod jump diff lmao no kds if not helpful
good map, gl!
Hytex

Error- wrote:

[Normal]
00:21:200 (3) - x:192 y:352? :thinking: why? :thinking:
00:24:580 (4,1,2,3) - Before these you're not using stacks, but now you're using stacks, kinda be more consistent about it, imo. this part is a bit different than the others so I decided to stack it

[Advanced]
00:04:298 (3,4,1) - Fix spacing plz the spacing is alright. :?: :?: :?:
00:05:989 (4,1) - Fix blanket tho, not perfect imo xd oopsfpa
00:14:439 (4,1) - ^ changed with something instead
thanks fo modzu

did some minor things to normal
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TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
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advanced
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Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:[[Pika]]
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291,53,24791,6,0,L|408:56,1,110,4|0,0:0|0:0,0:0:0:0:
457,115,25425,2,0,L|461:171,1,55,8|0,0:0|0:0,0:0:0:0:
422,243,25848,1,8,0:0:0:0:
384,316,26059,2,0,L|317:315,1,55,0|8,0:0|0:0,0:0:0:0:
260,269,26481,6,0,L|138:275,1,110,4|0,0:0|0:0,0:0:0:0:
67,282,27115,1,8,0:0:0:0:
67,282,27327,2,0,B|48:224|48:224|59:160,1,110,4|0,0:0|0:0,0:0:0:0:
116,119,27960,2,0,L|181:124,1,55,12|0,0:0|0:0,0:0:0:0:
252,111,28383,5,12,0:0:0:0:
256,192,28489,12,0,30073,0:0:0:0:
Topic Starter
Weedy

Error- wrote:

m4m

Another one

[Easy]
00:11:481 (1) - x:392 y:340? im good, breaks flow and looks weird connecting to the next slider

[Hard]
00:04:298 (4) - Anti jump might not work here imo the vocals stop here though
00:07:679 (4) - ^ that i fixed because leading into triple
00:14:334 (4,5) - Stack them might be better :3 eh no, harder to read and people might break there
00:17:820 (4) - Same as above same as above

[pp]
00:10:848 (5,6,7) - Are you trying to create a triangle? adjusted things a little
00:28:383 (1) - good slider :3 kek


sorry for my bad mod ;-; I seriously cant mod jump diff lmao no kds if not helpful
good map, gl!
lit120
when are u going to mod my ignite?

and this again...?

[general]
  1. 2 optionals. lemme just do that on a different color text... 00:29:651 - is the timeline where u have to set a 5% volume here use the mp3 from kurante's map for an extended ver. of this 30 sec map
  2. the hitsounds are rly missing from both diffs. could do some check on that
[why is this even a long diff name?]
  1. 00:04:298 (5,2) - i love how u tried to stack it, but it didn't stack so well :^)
  2. 00:08:101 (1) - 00:09:791 (1) - wow, u missed 2 finishes here
  3. 00:18:242 (1) - ^
  4. 00:19:932 (1) - ^
  5. 00:21:622 (1) - ^
  6. 00:26:481 (1) - ^
  7. 00:28:383 (1) - ^
  8. 00:23:946 (3) - looks unstacked from 00:22:467 (6) -
  9. 00:24:052 (4) - *cough* missing note *cough*
[/me tosses voli on the air]
  1. 00:12:749 (1,2) - i failed to understand why u used 2 1/4 sliders, even that they don't even have any beat from those blue ticks
  2. 00:14:017 (1) - uh, a note is enough, since the blue tick isn't audible sound beat
[hard]
  1. 00:27:960 (5,6) - well this looks no fun for a rhythm choice u made there. extend that slider reverse from (5) to the second blue tick there .-.
[hytex Adv]
  1. 00:00:284 (1,2,3) - this is a weird rhythm choice to start. would just go with this instead http://puu.sh/vDdGi/c10b3da8c1.jpg for a good start of the vocal rhythm choice there
  2. 00:26:059 (4) - the only weird is the emphasize beat is right at that white tick, but u started at a red tick first, which makes no sense from my rhythm taste .-.
[hytex N]
  1. 00:09:580 (1) - nice wrong hitsound choice on that tail
  2. 00:25:848 (3) - intended slider whistle?
[easy]
  1. 00:13:172 (3,4,5,6) - how's this an easy diff? would just go with http://puu.sh/vDdVE/f9533ff3a8.jpg this instead
Topic Starter
Weedy

lit120 wrote:

when are u going to mod my ignite? now

and this again...? hell yeah

[general]
  1. 2 optionals. lemme just do that on a different color text... 00:29:651 - is the timeline where u have to set a 5% volume here use the mp3 from kurante's map for an extended ver. of this 30 sec map
  2. the hitsounds are rly missing from both diffs. could do some check on that
[why is this even a long diff name? why is this entire mod a finish hitsound mod lol]
  1. 00:04:298 (5,2) - i love how u tried to stack it, but it didn't stack so well :^)
  2. 00:08:101 (1) - 00:09:791 (1) - wow, u missed 2 finishes here fine
  3. 00:18:242 (1) - ^ im not finish spamming no thanks
  4. 00:19:932 (1) - ^ w
  5. 00:21:622 (1) - ^ w
  6. 00:26:481 (1) - ^ w
  7. 00:28:383 (1) - ^ w
  8. 00:23:946 (3) - looks unstacked from 00:22:467 (6) - fix
  9. 00:24:052 (4) - *cough* missing note *cough* i dun hear it i must be def
[hard]
  1. 00:27:960 (5,6) - well this looks no fun for a rhythm choice u made there. extend that slider reverse from (5) to the second blue tick there .-.
[hytex Adv]
  1. 00:00:284 (1,2,3) - this is a weird rhythm choice to start. would just go with this instead http://puu.sh/vDdGi/c10b3da8c1.jpg for a good start of the vocal rhythm choice there
  2. 00:26:059 (4) - the only weird is the emphasize beat is right at that white tick, but u started at a red tick first, which makes no sense from my rhythm taste .-. no thx, previous slider is 1 reverse so it might trip people or something idek (and doing 2 reverses makes DS mapping look weird so no thank
[hytex N]
  1. 00:09:580 (1) - nice wrong hitsound choice on that tail
  2. 00:25:848 (3) - intended slider whistle? lemme just run HS copier again real quick
[easy]
  1. 00:13:172 (3,4,5,6) - how's this an easy diff? would just go with http://puu.sh/vDdVE/f9533ff3a8.jpg this instead k
zev
NM MY MOD
SPOILER
general 00:30:179 - is this kiai blast intentional? i don't see why u would.

drain time is 00:29:789, extend the spinners

But First, We Need To Talk About Parallel Peppy Points
diff name is not related to the song or anything change
can you stay more consistent with your sliderdesigns i can't understand for what reasons when they are bowed or red anchor ones?


voli
00:03:453 (2,3) - stack sliderend
00:14:017 (1,2,3,4) - personal, but i think these should be curved sliders
00:24:791 (2) - fix blanket

gl i rly enjoy it :)
Topic Starter
Weedy

zev wrote:

NM MY MOD wOW thx zev free mod1!!
[spoilerbox]general 00:30:179 - is this kiai blast intentional? i don't see why u would. [b]idk xd remove
[/b]
drain time is 00:29:789, extend the spinners i did, osu is being huge shithead

But First, We Need To Talk About Parallel Peppy Points
diff name is not related to the song or anything change ahueno
can you stay more consistent with your sliderdesigns i can't understand for what reasons when they are bowed or red anchor ones? v ariation
gl i rly enjoy it hue meme map :) :)
jas
You still haven't m4m

https://osu.ppy.sh/s/571750
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