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TO-MAS feat. Chima - FLIP FLAP FLIP FLAP

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Natsu
General

  1. You need to change the diff names, the top one would be fine as long it's related to the song, the lower diff would need to use a standard diff name. I read your explain in the beatmap description, but still with the current rules you can't have 2 custom names and even if they have some sense of scale, people who don't know the anime wouldn't understand them.
  2. Combo colors are inconsistent and tbh you're using the same BG in both diffs, so there is not justification for it, I guess? , btw both pink combo colors at the lower diff are too similar as well https://osu.ppy.sh/ss/8127817
  3. Unused hitsound normal-hitclap.wav
Papika

  1. I'm wonder that you complained a lot about my jumps and this calm song and your high spacing don't fit IMO, anyways that's your interpretation, so should be fine as long you explain things properly.
  2. 00:00:998 (1,2,3,4,5,6) - The slider-slider sounds really annoying, you should consider adding a silenced slider slide or reduce the volume.
  3. 00:06:895 (3,4,5) - This sounds super inconsistent with the before rhythms, just remove 3 and make 4 and 5 a slider, even if there is a new instrument following both things doesn't sounds nice
  4. 00:21:510 (1,2) - why the huge spacing here, while other similar parts use different spacing, for example 00:25:613 (1,2) - , just compare 00:25:613 (1,2,3,4,5) - vs 00:21:510 (1,2,3,4,5) -
  5. 00:22:536 (5,1,2,3) - this also bother me a lot, the 1/4 spacing is really big, also I think the slider should be a 1/2 one according to the music, specially when other similar parts uses 1/2s 02:39:972 (5,6,7,8) - , I really think you should be more consistent
  6. 00:28:690 (4,1,2,3) - same, if you decide to keep them for w/e reason, then can you atleast add more spacing at the blanket? it almost overlap with the slider and in some skins it will.
  7. 00:35:356 (1) - nazi, the wave slider looks really weird, I'm sure you can improve it, more symmetrycal
  8. 01:06:639 (1,2,3) - the music is increasing at each slider, would be nice to have some SV changes there, or atleast different slider shapes, same for 03:07:664 (1,2,3,4) -
  9. 01:39:715 (2,3,4) - this is totally too much for what the song offer and also the previous 1/4 jumps were a lot smaller compared with this ones, 03:41:766 (2,3,4,2,3,4) - etc
  10. 01:50:100 (2) - something went wrong here, shouldn't the circle be placed at the red tick?, nvm 01:58:305 (2) - I think is on purpose,
    but still doesn't fit the music, since the previous red tick is a lot louder than the bluetick that barely can be heared at 100% speed
  11. 02:06:126 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - ok, you switched to 1/2s and 1/4 rhythms instead of the 1/3s, it's cool, but 02:09:715 (5) - should be 1/4 as well, btw the beats at that part sounds a bit off o.o.
  12. 02:20:869 - 02:24:587 (1,2) - 1 blanket is super off and I don't get that spacing it's too shoort
  13. 03:53:305 (5) - this is touching the HP bar and according to the RC, you need to avoid overlapping it
  14. both spinners in the end are too loud, consider reducing the volume
    mmm I don't like the diff too much, sliders could looks better and what bother me a lot is that regular beats as 04:25:612 (4,5,6,7) - has the same spacing as special moments such as 04:27:664 (5,6,7,8) - , the 1/4 jumps are also too much IMO, anyways remember that these are only my personal points of view.

Cocona
  1. really simple map and patterns, didn't find anything to point out
  2. oh there is a thing, reduce the volume at the 2 last spinners, specially at the last one, it's too loud.
good luck!
Topic Starter
Vivyanne

Natsu wrote:

General

  1. You need to change the diff names, the top one would be fine as long it's related to the song, the lower diff would need to use a standard diff name. I read your explain in the beatmap description, but still with the current rules you can't have 2 custom names and even if they have some sense of scale, people who don't know the anime wouldn't understand them.
  2. Combo colors are inconsistent and tbh you're using the same BG in both diffs, so there is not justification for it, I guess? , btw both pink combo colors at the lower diff are too similar as well https://osu.ppy.sh/ss/8127817 for all those mentioned things,
    im trying to get a QAT on the case.
    diffnames: i have my doubts of it being needed due to it being a 2 diff approval map but now im unsure LOL
    combo colours: they are moreso related to the girls, just like the mapping themselves. that's why they are devided up. will get to look into the pink tho
  3. Unused hitsound normal-hitclap.wav oops
Papika

  1. I'm wonder that you complained a lot about my jumps and this calm song and your high spacing don't fit IMO, anyways that's your interpretation, so should be fine as long you explain things properly. @ending
  2. 00:00:998 (1,2,3,4,5,6) - The slider-slider sounds really annoying, you should consider adding a silenced slider slide or reduce the volume. silenced slider bodies that will be
  3. 00:06:895 (3,4,5) - This sounds super inconsistent with the before rhythms, just remove 3 and make 4 and 5 a slider, even if there is a new instrument following both things doesn't sounds nice repeat slider it is
  4. 00:21:510 (1,2) - why the huge spacing here, while other similar parts use different spacing, for example 00:25:613 (1,2) - , just compare 00:25:613 (1,2,3,4,5) - vs 00:21:510 (1,2,3,4,5) - My intention was to have the shape like this to introduce the theme of the map however i agree it doesnt fit so i'll see if i wanna change it. (it are the highest pitched vocals too so i mean ww)
  5. 00:22:536 (5,1,2,3) - this also bother me a lot, the 1/4 spacing is really big, also I think the slider should be a 1/2 one according to the music, specially when other similar parts uses 1/2s 02:39:972 (5,6,7,8) - , I really think you should be more consistent rhythm changes are there cause the song isnt the exact same as the background noices are different. neither do i think the 1/4 gaps are that much of an issue,
    the bpm is low and slider leniency combined with the low OD should make it easily possible
  6. 00:28:690 (4,1,2,3) - same, if you decide to keep them for w/e reason, then can you atleast add more spacing at the blanket? it almost overlap with the slider and in some skins it will.
  7. 00:35:356 (1) - nazi, the wave slider looks really weird, I'm sure you can improve it, more symmetrycal yea ur right, improved blanket too
  8. 01:06:639 (1,2,3) - the music is increasing at each slider, would be nice to have some SV changes there, or atleast different slider shapes, same for 03:07:664 (1,2,3,4) - 01:07:664 (3) - changed this one but didnt change anything in the other occation to keep this effect
  9. 01:39:715 (2,3,4) - this is totally too much for what the song offer and also the previous 1/4 jumps were a lot smaller compared with this ones, 03:41:766 (2,3,4,2,3,4) - etc
  10. 01:50:100 (2) - something went wrong here, shouldn't the circle be placed at the red tick?, nvm 01:58:305 (2) - I think is on purpose,
    but still doesn't fit the music, since the previous red tick is a lot louder than the bluetick that barely can be heared at 100% speed
    i am damn sure that i hear a drum there but will ask around anyways, to be sure. would then remove the blue tick notes
  11. 02:06:126 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - ok, you switched to 1/2s and 1/4 rhythms instead of the 1/3s, it's cool, but 02:09:715 (5) - should be 1/4 as well, btw the beats at that part sounds a bit off o.o. 02:09:715 (5) - is in 1/3 due to the original drum sound not being there anymore, and thus the main beat became far more dominant so i decided to follow that instead, if that makes any sense. will see if i wanna change the 1/2 stuff cuz it doesnt feel all too right yea
  12. 02:20:869 - 02:24:587 (1,2) - 1 blanket is super off and I don't get that spacing it's too shoort wanted to create a pattern like this instead of a blanket~
  13. 03:53:305 (5) - this is touching the HP bar and according to the RC, you need to avoid overlapping it i tried to fix this but well, i still have no idea how i wanna fix it without ruining the pattern
  14. both spinners in the end are too loud, consider reducing the volume reduced to 50%
    mmm I don't like the diff too much, sliders could looks better and what bother me a lot is that regular beats as 04:25:612 (4,5,6,7) - has the same spacing as special moments such as 04:27:664 (5,6,7,8) - , the 1/4 jumps are also too much IMO, anyways remember that these are only my personal points of view.

Cocona
  1. really simple map and patterns, didn't find anything to point out
  2. oh there is a thing, reduce the volume at the 2 last spinners, specially at the last one, it's too loud.
good luck!
I can understand your concerns about the spacing; I know it's not ideal to keep such a ridiculous concept for patterning over the whole map. However, I did try to compensate for the lack of emphasis with spacing through the other methods that emphasis can be given and make it notable for the player: by mixing up the movement direction and slight changes in the patterning themselves and angle changes. Let's pick the notes that you selected to show your point. 04:25:612 (4,5,6,7) - for as far as I hope you can see, is one of the more generic patterns in the map, with squares occuring legit everywhere in the map. 04:27:664 (5,6,7,8) - on the other hand, is a lot more rare in the map. Due to it being different with a lot harsher movement and changes in spacing within the pattern itself, it should be a lot more noticable when playing the map, since you're not accustomed to having these kind of things. That's what's going on in the map as a whole, with the high amount of switching between squares and triangles. In that sense, spacing is made for the overall feeling of a certain section as opposed to making certain sounds screen jumps and is instead handled with movement instead. I understand your concern about the spacing, but these are the intentions that I initially had while mapping it, which I hope is visible on the VODs too :^>

Thanks for your input, fixed all stuff for Mir btw
Natsu
fair enough about the spacing :o, I still don't get the blue tick rhythms and the pink colors that looks super similar
Topic Starter
Vivyanne

Natsu wrote:

fair enough about the spacing :o, I still don't get the blue tick rhythms and the pink colors that looks super similar
asked around, removing blue tick and changing the pink (i thought i did but fuk LOL)



again many thanks! i'll be waiting for QAT repsonses

edit: did some irc stuff with C00L, noticed that 03:53:305 (5) - was actually offscreen when playing HR so changed that
C00L

Also you didnt notice becuz u didnt play it on hr, i told u x to the d
Topic Starter
Vivyanne


changed diff names accordingly. combo colours may differ from diff to diff so that's gonna stay different for now ww
Nao Tomori
shdnt u make it insane and insane cuz 1 is super overrated cuz its only jumps lol
Topic Starter
Vivyanne
imma just go by the icons to be safe, also papika diff according to testplays is by far harder than cocona lo
Izzywing
Mir's diff is rather solid but I feel like the top diff is pretty over-spaced for what the song provides, like Natsu said. I read your justification, and it feels like a case where we just kinda disagree on it so rip, sorry :(
Topic Starter
Vivyanne
Unlucky :(
Are you still open for further discussion tho?
Topic Starter
Vivyanne
Reviving, reworked a lot of patterns for their spacing. Map should have way better emphasis on the song now.
Nokashi
We discussed some spacing and emphasis issues as well as reworking flow on some squares

IRC Log
2017-08-09 09:58 HighTec: also can u recheck my flip flap later today
2017-08-09 09:58 HighTec: gonna do some Remaps on some patterns
2017-08-09 10:00 Nokashi: lol
2017-08-09 10:00 Nokashi: uhh
2017-08-09 10:00 Nokashi: i dont think i can mod efficiently
2017-08-09 10:00 Nokashi: im on a shitty laptop
2017-08-09 10:01 HighTec: just check
2017-08-09 10:01 HighTec: a few patterns
2017-08-09 10:01 HighTec: w
2017-08-09 10:01 Nokashi: ok
2017-08-09 10:01 Nokashi: can we do it through irc?
2017-08-09 10:02 HighTec: yea o
2017-08-09 10:02 HighTec: lemme just do a few adjustments real quick
2017-08-09 10:04 Nokashi: alright mlk
2017-08-09 10:04 Nokashi: lmk*
2017-08-09 10:11 HighTec: https://gabepower.s-ul.eu/qO9yj7MP
2017-08-09 10:11 HighTec: papika diff
2017-08-09 10:11 HighTec: imma send u a few timestamps
2017-08-09 10:11 HighTec: if u can give opinion
2017-08-09 10:12 HighTec: that'd be rly appreciated
2017-08-09 10:13 Nokashi: Alright one moment
2017-08-09 10:15 HighTec: pm me when ready
2017-08-09 10:18 HighTec: and if u do anything
2017-08-09 10:18 HighTec: do not update the map
2017-08-09 10:18 Nokashi: ok
2017-08-09 10:18 Nokashi: one second man doing some things
2017-08-09 10:25 Nokashi: ok dling
2017-08-09 10:27 Nokashi: ready
2017-08-09 10:27 HighTec: o shit
2017-08-09 10:27 HighTec: i already see a fuckup LOL
2017-08-09 10:28 Nokashi: 00:21:510 (1,2,1,2) -
2017-08-09 10:28 Nokashi: uh
2017-08-09 10:28 Nokashi: `uhh
2017-08-09 10:28 HighTec: ye
2017-08-09 10:28 HighTec: it was supposed to be
2017-08-09 10:28 HighTec: https://gabepower.s-ul.eu/mZCrBXnA
2017-08-09 10:28 HighTec: all 1/2 gaps
2017-08-09 10:29 Nokashi: oh
2017-08-09 10:29 HighTec: 00:45:613 (5,6,1,2,3,4) -
2017-08-09 10:29 HighTec: 01:16:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) -
2017-08-09 10:29 HighTec: 01:34:331 (1,2,3,4,5,1,2,3,4,5,6) -
2017-08-09 10:29 HighTec: 02:46:639 (5,6,1,2,3,4) -
2017-08-09 10:31 HighTec: 03:59:202 (6,7,8) -
2017-08-09 10:31 HighTec: thats sorta it lol
2017-08-09 10:31 Nokashi: even though the square plays fine and stuff
2017-08-09 10:31 Nokashi: in the first stamp
2017-08-09 10:31 Nokashi: 00:46:382 (2) - this one does have a tad weak vocal
2017-08-09 10:32 Nokashi: maybe slider one 1?
2017-08-09 10:32 Nokashi: you can make the slider so as a square movement is achieved
2017-08-09 10:32 HighTec: hm
2017-08-09 10:32 Nokashi: still keeping the effec
2017-08-09 10:32 Nokashi: t
2017-08-09 10:32 HighTec: i dont think a slider would work tbh cuz i made all pieces of vocal clickable at all time
2017-08-09 10:32 Nokashi: hmm
2017-08-09 10:33 Nokashi: well
2017-08-09 10:33 Nokashi: i find the angle entering the square a bit harsh
2017-08-09 10:33 Nokashi: when u had all those closely angled jumps \
2017-08-09 10:33 Nokashi: and then a borderline 90 degree one
2017-08-09 10:33 HighTec: was sorta intentional haha
2017-08-09 10:33 HighTec: to have the feeling through it
2017-08-09 10:33 HighTec: but i was actually concerned about
2017-08-09 10:33 HighTec: spacing
2017-08-09 10:33 Nokashi: hmm
2017-08-09 10:33 Nokashi: hm
2017-08-09 10:34 Nokashi: spacing eh
2017-08-09 10:34 Nokashi: spacing is fine here
2017-08-09 10:34 Nokashi: vocal is prominent
2017-08-09 10:34 Nokashi: its expressed imo
2017-08-09 10:34 Nokashi: 00:47:151 (5,6) -
2017-08-09 10:34 Nokashi: although i would expect an angle here
2017-08-09 10:34 Nokashi: and a bit more spacing
2017-08-09 10:34 HighTec: hm
2017-08-09 10:34 HighTec: ur right
2017-08-09 10:34 Nokashi: feels too linear of a movement
2017-08-09 10:34 HighTec: doing something
2017-08-09 10:35 Nokashi: ok let me know when u are ready
2017-08-09 10:35 HighTec: tho the slider was a legit copypaste of 00:45:100 (4) -
2017-08-09 10:35 HighTec: LOL
2017-08-09 10:35 Nokashi: yes
2017-08-09 10:35 Nokashi: i noticed
2017-08-09 10:36 Nokashi: is hobbes interested?
2017-08-09 10:36 HighTec: he was
2017-08-09 10:36 Nokashi: read the thread
2017-08-09 10:36 HighTec: but he said to me that some patterns were too much
2017-08-09 10:36 Nokashi: hmm
2017-08-09 10:36 HighTec: so i looked through
2017-08-09 10:36 HighTec: and did some changes to some patterns
2017-08-09 10:36 HighTec: i linked them
2017-08-09 10:36 HighTec: so u can check :w
2017-08-09 10:37 Nokashi: ok w
2017-08-09 10:37 Nokashi: 01:18:690 (8,1) -
2017-08-09 10:37 Nokashi: no triple here?
2017-08-09 10:37 Nokashi: 01:16:639 (8,9,1) - 01:20:741 (8,9,1) -
2017-08-09 10:37 Nokashi: same sound
2017-08-09 10:38 HighTec: hm
2017-08-09 10:38 HighTec: idk how i would fix the triple there tbh :X
2017-08-09 10:38 Nokashi: would also serve as a resting spot
2017-08-09 10:38 Nokashi: cause this chain of jumps is rather strainful
2017-08-09 10:38 HighTec: tbh i like the fact that it keeps goin on
2017-08-09 10:38 HighTec: thats the theme anyways
2017-08-09 10:38 HighTec: but ye problem is what do i do then
2017-08-09 10:38 Nokashi: then maybe
2017-08-09 10:39 HighTec: cause itd fuck up the rotation of the square coming up
2017-08-09 10:39 Nokashi: 1/4 slider?
2017-08-09 10:39 Nokashi: 1/4 -> circle?
2017-08-09 10:39 HighTec: na no kickslider
2017-08-09 10:39 HighTec: cause those are used for different sounds already
2017-08-09 10:39 Nokashi: yeah true
2017-08-09 10:39 Nokashi: to be honest
2017-08-09 10:39 Nokashi: i think the square formed a bit too early
2017-08-09 10:40 HighTec: vocal impact on red tick i know
2017-08-09 10:40 Nokashi: 01:19:203 (2,3,4,5) -
2017-08-09 10:40 HighTec: but then the instrument impact on white tick
2017-08-09 10:40 Nokashi: this should have been the start imo
2017-08-09 10:40 HighTec: its so annoying that it makes me doubt a lot of stuff
2017-08-09 10:40 Nokashi: yeah but the previous square was based on vocal impact
2017-08-09 10:40 HighTec: hm
2017-08-09 10:40 HighTec: ill do something that follows vocals better
2017-08-09 10:42 Nokashi: brb
2017-08-09 10:44 HighTec: ok
2017-08-09 11:39 Nokashi: yeah i was needed
2017-08-09 11:39 Nokashi: somewhere
2017-08-09 11:39 Nokashi: sorry i was afk :(
2017-08-09 11:43 HighTec: is fine
2017-08-09 11:43 HighTec: continue?
2017-08-09 11:43 Nokashi: yes
2017-08-09 11:43 Nokashi: third square is fine imo
2017-08-09 11:43 Nokashi: transition is ok
2017-08-09 11:44 Nokashi: spacing could be reduced but thats up to you
2017-08-09 11:44 HighTec: hm
2017-08-09 11:44 HighTec: i guess i should keep it explosive as a finisher for the kiai
2017-08-09 11:45 Nokashi: next square is a tad bit too overspaced
2017-08-09 11:46 HighTec: 02:46:639 (5,6,1,2,3,4) - this you mean right
2017-08-09 11:46 Nokashi: hell its kinda similar in spacing as the finisher to the kiai u proposed
2017-08-09 11:46 Nokashi: yes
2017-08-09 11:46 HighTec: how would u fix it
2017-08-09 11:46 HighTec: if i wanted to keep the square
2017-08-09 11:46 HighTec: and triangle beforehand
2017-08-09 11:47 HighTec: wait
2017-08-09 11:47 HighTec: ok
2017-08-09 11:47 HighTec: i think i got a fix
2017-08-09 11:47 HighTec: a rly ez one
2017-08-09 11:48 Nokashi: awesome
2017-08-09 11:48 HighTec: thatll make the spacing
2017-08-09 11:48 HighTec: 1,7x
2017-08-09 11:48 HighTec: is that better
2017-08-09 11:49 Nokashi: definitely
2017-08-09 11:49 Nokashi: last one
2017-08-09 11:49 Nokashi: before i make any commnet
2017-08-09 11:49 Nokashi: to what are u basing the current spacing
2017-08-09 11:49 Nokashi: ?
2017-08-09 11:49 Nokashi: so i know
2017-08-09 11:50 HighTec: it was more of a fail LOL
2017-08-09 11:50 HighTec: but idk how to fix it
2017-08-09 11:51 HighTec: cuz in sense of patterning it makes sense
2017-08-09 11:51 Nokashi: link it again
2017-08-09 11:51 HighTec: in sense of emphasis it doesnt at all
2017-08-09 11:51 HighTec: 03:59:202 (6,7,8) -
2017-08-09 11:51 Nokashi: im bored of scrolling up
2017-08-09 11:51 HighTec: like i betya can see what i tried with patterning
2017-08-09 11:52 Nokashi: yes
2017-08-09 11:52 Nokashi: but holy shit the spacing
2017-08-09 11:52 HighTec: idk how to fix LOL
2017-08-09 11:52 HighTec: wait what if i
2017-08-09 11:52 HighTec: just place 8
2017-08-09 11:52 HighTec: at
2017-08-09 11:53 HighTec: 03:58:689 (4) -
2017-08-09 11:53 Nokashi: 03:59:715 (8) - 432 x 48 y
2017-08-09 11:53 Nokashi: try it
2017-08-09 11:53 Nokashi: the more vertical movement compliments the pattern nicely
2017-08-09 11:53 HighTec: idk man
2017-08-09 11:54 Nokashi: and u get that snap to the downbeat which is nice
2017-08-09 11:54 HighTec: it makes it look rly off with the rest of the map
2017-08-09 11:54 HighTec: as the rest is literally
2017-08-09 11:54 HighTec: square or triangle
2017-08-09 11:54 Nokashi: then try stacking with 4
2017-08-09 11:54 Nokashi: as u proposed
2017-08-09 11:54 HighTec: yea
2017-08-09 11:54 HighTec: ill do that then
2017-08-09 11:54 HighTec: (also ur suggestion had like bordercircle overlap with 4 and thats ugly!! ! 1 !)
2017-08-09 11:54 HighTec: if you wanna look through the map to see other things
2017-08-09 11:54 HighTec: be my guest
2017-08-09 11:55 HighTec: my ending spacing
2017-08-09 11:55 HighTec: will stay tho
2017-08-09 11:55 Nokashi: yeah i noticed !11!11
2017-08-09 11:56 HighTec: i remember thinking
2017-08-09 11:56 HighTec: this was a good map
2017-08-09 11:57 Nokashi: if only my laptop can handle this game
2017-08-09 11:57 Nokashi: i have 30 fps atm
2017-08-09 11:57 Nokashi: god damn
2017-08-09 11:57 HighTec: rippp
2017-08-09 11:58 HighTec: 01:28:177 (5,6,7) - o nerfed this too
2017-08-09 11:58 HighTec: cuz 7 is so broken rn
2017-08-09 11:59 Nokashi: just do like an overall slight pseudonerf
2017-08-09 11:59 Nokashi: and call hobbes
2017-08-09 11:59 HighTec: i dont rly wanna
2017-08-09 11:59 HighTec: nerf most things
2017-08-09 11:59 HighTec: especially ending
2017-08-09 11:59 HighTec: cuz the theme of the map is tha
2017-08-09 11:59 HighTec: t
2017-08-09 11:59 HighTec: jumps
2017-08-09 11:59 HighTec: but there were some obv mistakes
lcfc
stuff

thing
12:23 HighTec: Yes
12:23 LowComboFC: Yes
12:23 *HighTec is listening to [https://osu.ppy.sh/b/1254208 TO-MAS feat. Chima - FLIP FLAP FLIP FLAP]
12:24 HighTec: 01:16:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) -
12:24 HighTec: mostly need opinion on spacing
12:24 HighTec: 00:45:613 (5,6,1,2,3,4,5) -
12:25 HighTec: 00:59:459 (5,6,7,1) -
12:25 LowComboFC: 00:46:639 (3) - dat flowbreak tho
12:26 HighTec: was on purpose D
12:26 LowComboFC: idk what to say about spacing
12:26 HighTec: emphatits
12:26 LowComboFC: it's consistent Stuf
12:26 HighTec: is it
12:26 HighTec: too big
12:26 HighTec: for what the song provides
12:26 HighTec: 01:02:536 (1,2,3,4,1,2,3,4) -
12:26 LowComboFC: first pattern is fine
12:26 LowComboFC: wait
12:26 LowComboFC: 00:59:459 (5,6) - this could be spaced more
12:27 LowComboFC: 00:59:972 (6,7) - same sounds
12:27 LowComboFC: so both should have big spacing
12:27 HighTec: if i had an idea how :x
12:27 LowComboFC: move it more to the left idk
12:27 HighTec: 00:58:946 (4,5,6,7) - creates double triangle now
12:27 HighTec: tho
12:27 LowComboFC: shieet
12:28 HighTec: https://gabepower.s-ul.eu/MFXUtaoU
12:28 HighTec: proofe
12:29 LowComboFC: ik
12:29 LowComboFC: not that big of an issue
12:30 HighTec: i wouldve done bigger spacing if i knew how
12:30 LowComboFC: 01:03:562 (1,2,3,4) - plz have equal spacing from previous pattern : d
12:30 LowComboFC: yea it's fine
12:30 HighTec: but vocals intensify
12:30 HighTec: why hav same spacing
12:30 LowComboFC: i mean
12:30 LowComboFC: no no
12:30 LowComboFC: how do i explain this
12:31 LowComboFC: https://prnt.sc/g6q15q
12:31 HighTec: oo the overlaps are inconsistent
12:31 HighTec: tbh
12:31 HighTec: idk how that happened LOL
12:31 LowComboFC: ye that LO
12:32 LowComboFC: well make them consistent x d
12:32 LowComboFC: it's a hot pattern
12:33 HighTec: im legit
12:33 HighTec: watching back vod
12:33 HighTec: to see how it happened LOL
12:33 LowComboFC: gg
12:33 LowComboFC: can i suggest something cool
12:33 LowComboFC: on 01:16:895 (1) -
12:34 HighTec: do it
12:34 HighTec: if it fits the theme
12:34 HighTec: WAIT WTF
12:34 HighTec: THE OVERLAPS WERE CONSITENT BEFORE
12:34 LowComboFC: haskcsx
12:35 HighTec: asdf
12:35 LowComboFC: ok so
12:35 LowComboFC: 01:17:921 (5) - stronger vocal / measure in here
12:35 LowComboFC: what if it was moved to a new shape
12:35 LowComboFC: to emphasize the change
12:36 LowComboFC: and 01:17:921 (5,6,7,8) - would make a square instead
12:36 LowComboFC: or something
12:36 LowComboFC: can repeat in the next one too
12:36 HighTec: hm
12:36 HighTec: yea had the idea of
12:36 HighTec: "first a measure of triangles then a measure of squares"
12:36 HighTec: ill see what ill do with it
12:36 HighTec: is the spacing fine tho?
12:37 LowComboFC: yea because there's no vocal here 01:16:895 (1) - so it isnt in the shape (gj on doing it) but there is on 01:17:921 (5) - so it could belong in a shape
12:37 LowComboFC: yea spacing is fine
12:37 LowComboFC: its a climax section in the song so
12:38 HighTec: i guesss
12:38 HighTec: hows
12:38 HighTec: 01:34:331 (1,2,3,4,5,1,2,3,4,5,6) -
12:38 LowComboFC: thats the concept i was talking about
12:38 LowComboFC: xd
12:39 HighTec: yea but Spacing too lol
12:39 HighTec: i kinda feel like
12:39 HighTec: i overdid
12:39 HighTec: 01:36:639 (6) -
12:39 LowComboFC: hmm
12:39 LowComboFC: actually 01:39:459 (1) - this section is more intense so maybe reverse their spacings? :thinking:
12:39 HighTec: tho i guess it slike a big
12:40 HighTec: BOOM
12:40 LowComboFC: 01:43:562 (1,2,3) - this was done well
12:40 HighTec: tbh i had the ending like that
12:40 HighTec: so that i could just copy paste it to the other side LOL
12:41 LowComboFC: oh wtf
12:41 LowComboFC: WOOOW
12:41 HighTec: YOU DIDNT NOTICE?
12:41 HighTec: LOL
12:41 LowComboFC: ddddddddddddd
12:41 HighTec: 02:46:639 (5,6,1,2,3,4,5) -
12:42 LowComboFC: 02:49:715 (2,4) -
12:42 LowComboFC: d
12:42 HighTec: iknow
12:43 HighTec: but like
12:43 HighTec: 5 had to be in the middle
12:43 HighTec: i thought in original it wasnt even a 1/1 slider
12:43 HighTec: and 4 had to blanket
12:43 LowComboFC: it isnt even in the middle
12:43 HighTec: wot
12:44 HighTec: WTF
12:44 HighTec: fuk this shit
12:44 HighTec: im just rotating
12:44 LowComboFC: https://prnt.sc/g6q6ii
12:44 HighTec: 4
12:44 LowComboFC: LOL
12:44 LowComboFC: can u also
12:44 LowComboFC: fix 03:03:562 (1,2,3,4,1,2,3,4) -
12:44 LowComboFC: LMAO
12:44 HighTec: ok
12:44 HighTec: did someting beter
12:45 HighTec: HOW
12:45 HighTec: THE
12:45 HighTec: FUCK
12:45 HighTec: DID THAT HAPPEN
12:45 LowComboFC: LOOL
12:45 HighTec: MY CHILDREN
12:46 LowComboFC: 03:40:741 (5,6,7,1) - also this square isnt a square
12:46 LowComboFC: Not Perfect
12:46 HighTec: i know
12:46 HighTec: its forced LOL
12:46 HighTec: to be the same
12:46 LowComboFC: o w8
12:46 HighTec: as in other kiai
12:46 LowComboFC: u lazy fuk
12:46 LowComboFC: :^
12:46 HighTec: :'
12:47 HighTec: also the ending is i think
12:47 HighTec: my fav part of the map
12:47 LowComboFC: its cool that u combine shapes
12:47 LowComboFC: movement is great too
12:47 HighTec: just go watch spacing
12:47 HighTec: over the entire ending
12:48 LowComboFC: yea
12:48 HighTec: 04:04:074 (1) -
12:48 LowComboFC: i just did
12:48 HighTec: from here on out
12:48 LowComboFC: fits the intensity
12:48 HighTec: its gigantic tho LOL
12:48 HighTec: and increasing the entire time
12:49 HighTec: my biggest meme
12:49 LowComboFC: its justified
12:49 HighTec: [https://gabepower.s-ul.eu/WHD7bIU2 LOLLL]
12:49 HighTec: the spikes
12:49 LowComboFC: LO
12:50 HighTec: i just hope
12:50 HighTec: i can convince hobbes
12:50 HighTec: xd
12:50 LowComboFC: :eyes:
12:50 HighTec: cuz he was fine with ending
12:50 HighTec: but he said some patterns throughout the map were too spaced
12:50 HighTec: which i hope i cleared out now
12:51 LowComboFC: hmm idk
12:51 LowComboFC: nothing fell awkward or too sudden
12:51 HighTec: 04:25:612 (4,5,6,7,1,2,3,4,5,6,7,8) - :')
12:51 LowComboFC: and im like 69 digits
12:51 LowComboFC: xd
12:51 HighTec: the scary thing is
12:51 HighTec: that the map plays so well
12:51 HighTec: eventho most people hate 90 degrees
12:52 LowComboFC: better than 45 degrees
12:52 LowComboFC: hehehe
12:52 HighTec: :'
12:53 HighTec: i already have the 45 degrees meme map tho
12:53 LowComboFC: :Think:
12:54 HighTec: post log for Free kd
Topic Starter
Vivyanne
Sotarks
General
- Unused hitsounds: normal-hitclap.wav
- I compressed your BG a bit use /this

Paprika
00:29:203 (1,2,3) - maybe you could just adjust that pattern so it doesn't overlap with 00:28:690 (4) - like try smth like this looks better. same here 00:31:254 (1,2,3) -

02:53:818 (3,4) - This is a bit a weird rhythm tbh, i can suggest 2 alternative for this : 02:54:074 - you can map this 1/4 rhythm or you can make 02:53:818 (3,4) - just a regular 1/2 slider to follow vocals.

03:09:203 (4) - feels weird that this is less spaced then the previous one how about rearanging your pattern to make a spacing build up here according to the music intensity?

04:03:561 (1) - you know it feels weird to map this while you didn't map the previous ones, just safely delete it imo.
[]
Nothing to say on Hard, just call me back!
Topic Starter
Vivyanne

Sotarks wrote:

General
- Unused hitsounds: normal-hitclap.wav
- I compressed your BG a bit use /this

fix

Paprika
00:29:203 (1,2,3) - maybe you could just adjust that pattern so it doesn't overlap with 00:28:690 (4) - like try smth like this looks better. same here 00:31:254 (1,2,3) - fix

02:53:818 (3,4) - This is a bit a weird rhythm tbh, i can suggest 2 alternative for this : 02:54:074 - you can map this 1/4 rhythm or you can make 02:53:818 (3,4) - just a regular 1/2 slider to follow vocals. 02:54:074 (4) - kickslider

03:09:203 (4) - feels weird that this is less spaced then the previous one how about rearanging your pattern to make a spacing build up here according to the music intensity? wanna keep square structure here

04:03:561 (1) - you know it feels weird to map this while you didn't map the previous ones, just safely delete it imo. fix
[]
Nothing to say on Hard, just call me back!
ok! mir wanted to update his diff a little so ill be right back

edit ok we up
Mir
updated my diff a little but i actually wanted to remap madmadmadmadmadmad

should be good to go when updated!~
Sotarks
Flip flap
Lanturn
osu! needs more Flip Flappers.
Realazy
add full ver to tags i guess

[Cocona]

02:42:792 (7,1) - missed a triple i believe?
03:08:690 (3,1) - i don't think you should have a flow break here, 01:06:639 (1,2,3,1,2,3,4) - keeps the same circular motion and it fits better here imo
04:06:125 (1,2,3) - i'm not really sure what this is following ?_? i don't hear any blue tick rhythm here

[Papika]

this diff has the better polygons so it's objectively better

01:48:946 (5,6,7) - larger spacing would be coolio because of the strings that aren't on the previous triangle
02:03:049 (3,4,1,2) - spacing variation would be nice here because the decrease in pitch is probably the most noticeable thing in that section
02:09:715 (5) - disagree with this being 1/3 because you've been following the drums for the past 2 measures when the melody's been constantly playing 1/3, so switching here feels very sudden
02:10:228 (6) - could NC cuz unexpected bell and stuff
02:20:485 (1,2) - 02:24:587 (1,2) - why's the spacing so low? also visual spacing is dangerously close
04:14:330 (1,2,3) - would be nice to do something else here rather than follow the square cause it feels a bit lame to do the same movement when the instrument's pitch goes much higher

Topic Starter
Vivyanne

Realazy wrote:

add full ver to tags i guess dont think its needed cuz other vers dont have it too
[Papika]

this diff has the better polygons so it's objectively better

01:48:946 (5,6,7) - larger spacing would be coolio because of the strings that aren't on the previous triangle but all squares and triangles are constantly patterned like this in this section so making this different would be uncool
02:03:049 (3,4,1,2) - spacing variation would be nice here because the decrease in pitch is probably the most noticeable thing in that section not done on purpose to keep that simplicity aspect
02:09:715 (5) - disagree with this being 1/3 because you've been following the drums for the past 2 measures when the melody's been constantly playing 1/3, so switching here feels very sudden fix
02:10:228 (6) - could NC cuz unexpected bell and stuff fix
02:20:485 (1,2) - 02:24:587 (1,2) - why's the spacing so low? also visual spacing is dangerously close no look at this https://gabepower.s-ul.eu/A8qEqQBZ
04:14:330 (1,2,3) - would be nice to do something else here rather than follow the square cause it feels a bit lame to do the same movement when the instrument's pitch goes much higher 04:14:330 (1,2) - is consistent for the flip flap thing theyre singing

Mir

Realazy wrote:

add full ver to tags i guess

[Cocona]

02:42:792 (7,1) - missed a triple i believe? - i did the same as 02:45:100 (1,2,3,4,5,6) - now
03:08:690 (3,1) - i don't think you should have a flow break here, 01:06:639 (1,2,3,1,2,3,4) - keeps the same circular motion and it fits better here imo - firstly it's not that big a flow break and secondly it's slightly more movement to emphasize the break after cuz for some reason i see this note as stronger due to the pause after
04:06:125 (1,2,3) - i'm not really sure what this is following ?_? i don't hear any blue tick rhythm here - there is violin xd
thank!
Realazy
im so mad
Izzywing
im so bad
MaridiuS

Realazy wrote:

im so mad
Topic Starter
Vivyanne
stay mad
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