forum

Camellia - Introduction / NEURO-CLOUD-9

posted
Total Posts
3
Topic Starter
Zel
This beatmap was submitted using in-game submission on Friday, April 7, 2017 at 12:47:28 PM

Artist: Camellia
Title: Introduction / NEURO-CLOUD-9
Tags: edm camellia jumps technical
BPM: 172
Filesize: 12420kb
Play Time: 06:51
Difficulties Available:
  1. Neurological Downpour (6.07 stars, 1605 notes)
Download: Camellia - Introduction / NEURO-CLOUD-9
Information: Scores/Beatmap Listing
---------------
Kaifin

cloudy

  1. 00:11:141 (1,2,3,4) - nice slider art, please fix the blanket to align with at least one of these notes in this stack though LOL
  2. 00:15:328 (4) - shouldn't the nc be here, with no NC on 00:15:676 (1)?
  3. 00:27:536 (5) - this might sound like a weird suggestion, but NCing this based on your current NC structure would make sense and also would look cool!
  4. 00:41:839 (1,2) - looooooool this spacing is not the same as the other notes in the stack, don't ask how i noticed
  5. 00:52:304 (4,5,6) - this flow is kind of weird to me, if you're going to do the square structure with 00:51:432 (1,2,3) - wouldn't it make sense to just stack 00:52:478 (5) - on the slider end, letting the flow emphasize this difference of sound on 00:52:478 - rather than your current flow, then flip the bottom slider for a satisfying flow with the sound? the square shaping gives the sound distinction, just my suggestion of course but the current pattern looks a little sloppy since you chose to use square structure then betrayed your own choice with the overlap seconds later, screenshot to show what i mean
  6. 00:53:699 (5,7,1) - hey man if ur gonna make lines can you make this even, if not even then just straight will do!
  7. 00:53:699 (5,6,7,1) - i also wanna point out that you keep almost making hexagons, not sure if it's on purpose or not but if you make these kind of objects into proper hexagons or give them more distinction so that they're further from hexagons, it would look nicer, cause rn it looks like you tried and failed to make hexagons
  8. 00:54:222 (1,3) -
  9. 00:55:443 (6) - is there any reason this needs so many slider points, the white ticks make it look super ugly to me D:
  10. 00:59:804 (1) - imo having this slider end on the blue tick and making 01:00:153 - clickable would be a nice distinction because 01:00:153 - is the note of biggest emphasis, it would give a nice distinction from the rhythms/patterns before it since those rhythms in the song don't have huge emphasis on that note
  11. 01:12:536 - imo making this whole thing kiai is kind of overkill, the music isn't really as intense here as it is later
  12. 01:19:687 (1) - no NC here, to fit your NC structure further into this segment
  13. 01:28:932 (7,8,1,2,3) - this flow is quite awkward to me, from 8 to 1 is fine but continuing in the same direction seems like a straight decision, also i'm surprised this isn't straight given the structure up to this point
  14. 01:56:490 (3) - NC this, for consistency + readability
  15. 01:57:187 (1,2) - nice slider art, can you structure this 2 in a better spot so it has a clean overlap with the slider? there are like a million places you could and it just kinda looks sloppy since it was just dropped there in the middle of the slider
  16. 02:02:769 (1,1) - grr
  17. 02:05:560 (1,1) - GRR PART 2
  18. 02:11:141 (1) - i wonder if this red tick goes over enough to count as burai? i doubt but meh
  19. 02:29:629 - incorrectly snapped, this rhythm is 1/3 listen on 50% here's the correct rhythm
  20. 02:32:071 - these are 1/6, i understand wanting to simplify but it just doesn't really follow the rhythm with 1/4 kicks
  21. 02:40:443 - all of these notes are 1/3, starting here until 02:41:664: notice that with your current wrongly snapped rhythm there is a click missing in the song, thats cause it's 1/3 and you missed a beat since you used 1/4
  22. 02:43:234 - same 1/6
  23. 03:29:280 - no complaints with this stream section, i like your stream shapes so far throughout the map
  24. 03:30:589 (6,1,1) - i get that this overlap is even, but to me it is still quite ugly >:( you could very easily just separate them a bit more and have it look way better
  25. 03:34:862 (1) - make this shape more defined? the sound supports a more defined slider shape, also there are two white ticks in this slider on the same spot which i assume is a mistake
  26. 03:46:025 (1,2) - these aren't stacked
  27. 03:54:222 (1) - no NC, for consistency
  28. 03:59:804 (6,2) - unrankable slider overlap, not enough space between them on the timeline though i appreciate the idea
  29. 04:17:071 (1,2,1,2) - idk what to say about these other than they come completely out of nowhere, you need to prep the player for this kind of flow ahead of time or else it's just unfair, this is the first hanzer jump in the whole map and its 4 minutes in, there is no way you can expect the player to fairly hit this
  30. 04:18:118 (1) - can you make the loop of this more defined?
  31. 04:28:234 - why are these the only ones that aren't hanzer doubles? there's no real distinction or difference in the sound, these are just randomly patterned differently with no consistency :?
  32. 04:32:769 - i'm not sure if these are unrankable overlaps or not, but this is super cool: you could make them expanding slowly in slider velocity to avoid the unrankable aspect while still keeping them super cool? this applies to all the overlapping sliders in this segment
  33. 04:40:355 (4,1) - really not a fan of this flow, the stream jump is so big that this should be ergonomic, not anti flow (i'm talking about the direction of 04:40:443 (1,2,3,4) ) a fix would be to flip 04:40:443 (1,2,3,4) for a lot better of flow into both objects
  34. 04:57:275 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - lol your stream starts a beat late here, cool shape though just add a note at the end/start and move to 04:57:187 -
  35. 05:39:047 - i dont really care since you buffered the 1/16, but people are gonna bitch about you not buffering here
  36. 05:58:931 (2) - NC here for consistency
  37. 06:09:047 (4) - this note should be 06:08:960 - here, fix spacing accordingly
  38. 06:37:652 (1,1) - holy shit im so happy this is correctly blanketed

its ok

good luck!
Topic Starter
Zel

Kaifin wrote:

cloudy

  1. 00:11:141 (1,2,3,4) - nice slider art, please fix the blanket to align with at least one of these notes in this stack though LOL fixed
  2. 00:15:328 (4) - shouldn't the nc be here, with no NC on 00:15:676 (1)? fixed
  3. 00:27:536 (5) - this might sound like a weird suggestion, but NCing this based on your current NC structure would make sense and also would look cool! fixed
  4. 00:41:839 (1,2) - looooooool this spacing is not the same as the other notes in the stack, don't ask how i noticed fixed
  5. 00:52:304 (4,5,6) - this flow is kind of weird to me, if you're going to do the square structure with 00:51:432 (1,2,3) - wouldn't it make sense to just stack 00:52:478 (5) - on the slider end, letting the flow emphasize this difference of sound on 00:52:478 - rather than your current flow, then flip the bottom slider for a satisfying flow with the sound? the square shaping gives the sound distinction, just my suggestion of course but the current pattern looks a little sloppy since you chose to use square structure then betrayed your own choice with the overlap seconds later, screenshot to show what i mean i agree, i think it was accidentally messed up (the note) fixed
  6. 00:53:699 (5,7,1) - hey man if ur gonna make lines can you make this even, if not even then just straight will do! fixed
  7. 00:53:699 (5,6,7,1) - i also wanna point out that you keep almost making hexagons, not sure if it's on purpose or not but if you make these kind of objects into proper hexagons or give them more distinction so that they're further from hexagons, it would look nicer, cause rn it looks like you tried and failed to make hexagons i wasnt trying to make hexagons but fixed i think
  8. 00:54:222 (1,3) - fixed
  9. 00:55:443 (6) - is there any reason this needs so many slider points, the white ticks make it look super ugly to me D: its supposed to be ugly to reflect the distinct guitar noise
  10. 00:59:804 (1) - imo having this slider end on the blue tick and making 01:00:153 - clickable would be a nice distinction because 01:00:153 - is the note of biggest emphasis, it would give a nice distinction from the rhythms/patterns before it since those rhythms in the song don't have huge emphasis on that note fixed
  11. 01:12:536 - imo making this whole thing kiai is kind of overkill, the music isn't really as intense here as it is later i agree it is overkill, but the whole song are two seperate songs and this is the most intense part of the first song, so leave for now
  12. 01:19:687 (1) - no NC here, to fit your NC structure further into this segment fixed
  13. 01:28:932 (7,8,1,2,3) - this flow is quite awkward to me, from 8 to 1 is fine but continuing in the same direction seems like a straight decision, also i'm surprised this isn't straight given the structure up to this point changed to straight line
  14. 01:56:490 (3) - NC this, for consistency + readability good call
  15. 01:57:187 (1,2) - nice slider art, can you structure this 2 in a better spot so it has a clean overlap with the slider? there are like a million places you could and it just kinda looks sloppy since it was just dropped there in the middle of the slider fixed
  16. 02:02:769 (1,1) - grr
  17. 02:05:560 (1,1) - GRR PART 2 double fixed
  18. 02:11:141 (1) - i wonder if this red tick goes over enough to count as burai? i doubt but meh nah its good
  19. 02:29:629 - incorrectly snapped, this rhythm is 1/3 listen on 50% here's the correct rhythm thank
  20. 02:32:071 - these are 1/6, i understand wanting to simplify but it just doesn't really follow the rhythm with 1/4 kicks ok changed :(
  21. 02:40:443 - all of these notes are 1/3, starting here until 02:41:664: notice that with your current wrongly snapped rhythm there is a click missing in the song, thats cause it's 1/3 and you missed a beat since you used 1/4 fixed
  22. 02:43:234 - same 1/6 fixed
  23. 03:29:280 - no complaints with this stream section, i like your stream shapes so far throughout the map ty
  24. 03:30:589 (6,1,1) - i get that this overlap is even, but to me it is still quite ugly >:( you could very easily just separate them a bit more and have it look way better fixed
  25. 03:34:862 (1) - make this shape more defined? the sound supports a more defined slider shape, also there are two white ticks in this slider on the same spot which i assume is a mistake fixed
  26. 03:46:025 (1,2) - these aren't stacked fixed
  27. 03:54:222 (1) - no NC, for consistency fixed
  28. 03:59:804 (6,2) - unrankable slider overlap, not enough space between them on the timeline though i appreciate the idea fuck
  29. 04:17:071 (1,2,1,2) - idk what to say about these other than they come completely out of nowhere, you need to prep the player for this kind of flow ahead of time or else it's just unfair, this is the first hanzer jump in the whole map and its 4 minutes in, there is no way you can expect the player to fairly hit this reduced spacing on first pattern
  30. 04:18:118 (1) - can you make the loop of this more defined? k
  31. 04:28:234 - why are these the only ones that aren't hanzer doubles? there's no real distinction or difference in the sound, these are just randomly patterned differently with no consistency :? changed one of the patterns before it to have the same hanzer double thing, i didnt even know that was his thing btw lol
  32. 04:32:769 - i'm not sure if these are unrankable overlaps or not, but this is super cool: you could make them expanding slowly in slider velocity to avoid the unrankable aspect while still keeping them super cool? this applies to all the overlapping sliders in this segment it should not be unrankable,
    the sliders do all fade out slightly
  33. 04:40:355 (4,1) - really not a fan of this flow, the stream jump is so big that this should be ergonomic, not anti flow (i'm talking about the direction of 04:40:443 (1,2,3,4) ) a fix would be to flip 04:40:443 (1,2,3,4) for a lot better of flow into both objects agree
  34. 04:57:275 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - lol your stream starts a beat late here, cool shape though just add a note at the end/start and move to 04:57:187 - lmao how did that even happen
  35. 05:39:047 - i dont really care since you buffered the 1/16, but people are gonna bitch about you not buffering here its too weird sounding with buffer, this isnt even hard to they shouldnt bitch
  36. 05:58:931 (2) - NC here for consistency fixed
  37. 06:09:047 (4) - this note should be 06:08:960 - here, fix spacing accordingly changed
  38. 06:37:652 (1,1) - holy shit im so happy this is correctly blanketed fixed

its ok

good luck!
thank u so much for mod <3
Please sign in to reply.

New reply