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Inspector K - Disconnected Hardkore (CanBlaster Remix)

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Total Posts
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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Tuesday, August 02, 2011 at 6:04:04 PM

Artist: Inspector K
Title: Disconnected Hardkore (CanBlaster Remix)
BPM: 139
Filesize: 1991kb
Play Time: 01:50
Difficulties Available:
  1. Unconnected (5 stars, 494 notes)
Download: Inspector K - Disconnected Hardkore (CanBlaster Remix)
Information: Scores/Beatmap Listing
---------------
This map is dedicated to the people that don't understand exactly how painful their words can be. You know who you are.

Check out 7odoa's going-for-ranked version here! Although the name might need to be changed now...

Warning: impossible to fc ctb
Warning: stupid hard on taiko
CMP
:)

--------------

http://osu.ppy.sh/s/31388<-my pending map
Charles445
HP Drain 5 or 6 or I will poop on you
Copter-kun
Tiny tiny modding done, Don't give kudosu if it wasn't helpful (I doubt it was)
Starred for nice streams and pattern
Zelos
Folder:
Increase the quality of your mp3 possibly? Just a suggestion.

Errr saw nothing wrong here.

I think Doomsday could probably mouse it.

Star + pink
lolcubes
Here we go. I will write some suggestions as well on how to make it slightly harder if you want, since atm the map isn't that ridiculous haha.

00:26:459 (1) - This slider's position is awkward. Kinda difficult to notice there is a circle on it, you should just move it a bit further somehow so you can see the last note in the stream. (quite possible if you change the angle of the stream a little)
00:31:316 - If you wanted your map a little harder, this is the spot you should do it. These linear sliders are kinda boring for too long and they are just easy to hit. The first note is slightly tricky but everyone who can play maps like this should have no problems reading it. Lots of moments where stuff can be streamy. Since the map is supposed to be quite hard and ridiculous, I think it's a good idea to do just that.
00:33:459 (4) - Instead of this slider map a stream (starting at 00:33:316)?
00:35:173 (2) - Similarly to the above, a triplet should be here.
00:38:030 (4) - Pretty much the same as 2 lines above. I won't point these out anymore because they should be obvious and if you decide to drop these suggestions I don't waste some writing space.
00:50:887 (1) - I know you like symmetry here, but maybe split this slider? End it at 00:51:030 and map 2 notes after it for a ministream.
00:55:459 (4) - ^

01:11:744 (2) - A triplet instead?
01:25:030 (2) - Reverse it. Looks and plays better.
01:28:154 (4) - Make a triplet here, add 2 more notes at 01:28:223 and 01:28:293.
01:32:135 (3,4) - Increase the spacing between these 2 and make them repeat. They sound really weird as they are now, repeat sounds much better. Bigger spacing for better play as you have to jump after the slider (4).
01:48:707 (2,4) - Combo break for sure. Can't suggest anything better for this though. :|
01:50:054 (1,2,3) - As the bpm and SV reached ridiculous levels, I suggest something like this. My version is ugly and I'm pretty sure you can make it more pretty, but this should be more reasonable as the sliders won't 100 because of the speed and the position. Up to you though, this is just a suggestion.derp
There are no spinners on the map so the scores might be a bit too static. Maybe try placing a spinner at 00:12:763 (1,2,3,4,5,6,7,8,9) instead of these (these are cool btw, but heh)? Sounds like a good spot. Also a suggestion.

Hope this was somewhat useful lol, can't really mod this properly because all crazy stuff like this is allowed for approval. The timings looked alright to me atleast.
val0108
good.bubbled
Topic Starter
Shiirn

val0108 wrote:

good.bubbled
ircmod, he suggested some really mean patterns i mostly denied cuz i'm not mean ;3;
Saten
dat speedup

00:14:598 - feels kinda empty here~
00:29:530 (4) - remove?
00:50:459 (3) - feels better if this is mirrored
01:29:247 (4) - 2 grids down?
01:38:074 (1) - NC?
01:41:503 (5) - ^
01:42:462 - snap this kiai section? dunno about the other ones

pomf =3
Weez
I'm not good with maps going for approval D:

00:13:627 (9) - Try stacking this with (3)
thats all :T
I told you I wasn't good at maps like this D:

star for this damn messed up map :U
Andrea
Modded on IRC.

- Fixed a stack.
- Fixed 2 confusing spacings.


Pretty good, have a star /o/
dkun
I'm sure many players will cringe over this map for a very long time.
Take a star.
Waryas
crazy lol
I have no words to describe my need to star this except ...
I love this map!!!! very big big very big this map's fan!!! Big Big yeah!!!!
yeahyeahyeahhh
Unconnected:
- 00:12:763 (1,2,3,4,5,6,7,8,9) - Based upon how the volume is in the song, I would think it would make more sense to space these closer imo.
- 00:44:887 (5) - Not really hidden, but its kinda is with the speed of the song, maybe not stack this under the slider. Would just play better in general.
- 00:51:887 (1) - I think this is better with the slider reserved for two reason: the start isn't hidden under a slider and it plays the same like 00:50:887 (1,3) - , just a bit of a jump.
- 00:52:744 (1) - ^
- 01:05:459 (6) - Again not really hidden, but could just be placed better for this BPM.
01:39:768 (3) - Reserve? I think again looks better and this one specially flows better as the whole pattern from 01:39:278 (1) - until 01:40:135 (4) - kinda makes a continued figure 8 and flows together well.
- 01:48:707 (2) - Reserve this? That jump seems dickish, and again, I think it flows better this way. Don't think the jump to 3 is that bad since its smaller than 1 to 2, IMO.

Ok hopefully I didn't seem harsh. Some of the slider could look better imo, but eh I guess its kinda hard with this BPM. GL
Topic Starter
Shiirn
pretty much all done @yyy, some things not done but many thanks for mod
Sakura
Holy fricken hell, what is this i dont even...


At leas tthis is more passable than DeltaMAX i dont think i can do much for this map but imma ask for a playtester since i cant play this X_X

Ok offset is late at least the 210 bpm one

After lots and lots and lots of testing i feel safe with this so let's try
Bubble #1~
lolcubes
Hurray.
Also it's very passable and much easier than delta. \:D/
Derekku
[General]
*I'm not too comfortable with the artist... "remixed by" is a bit awkward to use, so perhaps go with something like "CanBlaster - Disconnected Hardkore" with "Inspector K" in the tags or "Inspector K - Disconnected Hardkore (CanBlaster Remix).
*You said that the bpm changes on white ticks, but nearly half of the uninherited sections are off by ~5ms. A few are also off by 1-2ms, so you should start from the beginning and double check that all sections are correct.

[Unconnected]
00:14:274 (3,4,5) - The large spacing is a bit unexpected; could you space these a little bit closer together?
00:14:706 (6) - Also, this looks nearly identical to the above spacing, which makes it looks like it's also a 1/4 note. :/
00:28:311 (2,3,4) - Uhh... spacing? 2,3 look like 1/4 notes
00:29:668 (6,7,8) - Similar to above
00:43:311 (3,4,5) - Overlap is a bit ugly and confusing
00:44:454 (3,4,5) - Perhaps move 4 closer to 3 so that 5 is a further distance from 4.
00:59:311 (5,6) - I'd like to see this spaced like 00:59:025 (2,3).
00:59:597 (7,8,1) - spacing?
01:00:525 (3) - I almost didn't see this note under the sliders...
01:01:025 (1,2,3,4,5) - I'd like to see more consistent spacing on the streams (and more visibility of the single notes)
01:03:597 (2,3,4) - 3 is a bit confusing since it's in the middle of slider 2 instead of at the end of it...
01:06:097 (4) - Spacing between the previous and next sliders is different from that of 01:05:811 (2).
01:08:882 (4) - too close to 5; looks like 1/4 notes which is incorrect
01:10:168 (1) - I expected this to be down quite a bit (near the bottom of the screen) to follow the previous pattern of increasing spacing; also, the current position puts it too close to the next stream
01:13:025 (3,4) - the overlap on 1/2 doesn't look that great imo
01:17:025 (1,2,3,4) - spacing isn't very consistent; I'd like to see the mini jumps like 1/2 used better
01:18:168 (1,2,3,4) - more mini-jumps instead of tight spacing please :p
01:19:311 (1) - and move this further from the last pattern to match
01:22:168 (4,1) - expected this spacing to match that of 01:23:311 (4,1).
01:25:025 (2) - flip this so that it ends towards the center of the screen
01:25:454 (3) - same as above since it's part of the following stream...
01:35:355 (4,1) - I don't care for this overlap
01:42:212 (8,1) - ^
01:50:049 (1,2,3) - now that's just evil spacing...
01:48:702 (2,4) - I love these shapes
*Thank god these fast sliders have 0 ticks xp
yeahyeahyeahhh
'remixed by' has been used many times on osu! already and its written that way on the album itself.. I dont see the problem with that

Yuzeyun
I see no problem putting only CanBlaster because of this :


I know that the Disconnected Series are from Inspector K (I like the Hazard one) but in the stepfile itself it's written CanBlaster.

Still good luck \:D/
Topic Starter
Shiirn

Derekku wrote:

[General]
*I'm not too comfortable with the artist... "remixed by" is a bit awkward to use, so perhaps go with something like "CanBlaster - Disconnected Hardkore" with "Inspector K" in the tags or "Inspector K - Disconnected Hardkore (CanBlaster Remix).
*You said that the bpm changes on white ticks, but nearly half of the uninherited sections are off by ~5ms. A few are also off by 1-2ms, so you should start from the beginning and double check that all sections are correct.

[Unconnected]
SPOILER
00:14:274 (3,4,5) - The large spacing is a bit unexpected; could you space these a little bit closer together?
00:14:706 (6) - Also, this looks nearly identical to the above spacing, which makes it looks like it's also a 1/4 note. :/
00:28:311 (2,3,4) - Uhh... spacing? 2,3 look like 1/4 notes
00:29:668 (6,7,8) - Similar to above

00:43:311 (3,4,5) - Overlap is a bit ugly and confusing
00:44:454 (3,4,5) - Perhaps move 4 closer to 3 so that 5 is a further distance from 4.
00:59:311 (5,6) - I'd like to see this spaced like 00:59:025 (2,3).
00:59:597 (7,8,1) - spacing?
01:00:525 (3) - I almost didn't see this note under the sliders...
01:01:025 (1,2,3,4,5) - I'd like to see more consistent spacing on the streams (and more visibility of the single notes)
01:03:597 (2,3,4) - 3 is a bit confusing since it's in the middle of slider 2 instead of at the end of it...
01:06:097 (4) - Spacing between the previous and next sliders is different from that of 01:05:811 (2).
01:08:882 (4) - too close to 5; looks like 1/4 notes which is incorrect
01:10:168 (1) - I expected this to be down quite a bit (near the bottom of the screen) to follow the previous pattern of increasing spacing; also, the current position puts it too close to the next stream

01:13:025 (3,4) - the overlap on 1/2 doesn't look that great imo

01:17:025 (1,2,3,4) - spacing isn't very consistent; I'd like to see the mini jumps like 1/2 used better
01:18:168 (1,2,3,4) - more mini-jumps instead of tight spacing please :p

01:19:311 (1) - and move this further from the last pattern to match
01:22:168 (4,1) - expected this spacing to match that of 01:23:311 (4,1).
01:25:025 (2) - flip this so that it ends towards the center of the screen
01:25:454 (3) - same as above since it's part of the following stream...

01:35:355 (4,1) - I don't care for this overlap

01:42:212 (8,1) - ^
01:50:049 (1,2,3) - now that's just evil spacing...
01:48:702 (2,4) - I love these shapes
*Thank god these fast sliders have 0 ticks xp
red = changed
Derekku
00:29:018 (1) - screwed up because the inherited section is late
00:42:732 (1) - ^ (might wanna recheck your inherited sections for other problems, but I think these are the only ones)
00:43:311 (3,4,5) - I mentioned this last time, but at least try and make the spacing between the two sliders consistent
01:22:947 (2) - move back to the purple tick

*checking timing*

EDIT:
*00:38:304 (1) - can't tell that this is a slider under the previous hitbursts :/
*01:22:447 (1,2) - There's 2/3 space between these, but the distance spacing is the same as other 1/3 notes like 01:23:304 (4,1). Very little of the entire 1/3 section is consistent, but at least make this gap correct. The easiest (and possibly best) solution would be to move 01:22:447 (1) waaay to the left like this: http://puu.sh/3WMh

Also, had Shiirn +5 the entire map.
Topic Starter
Shiirn
STUFF
Derekku
Aaaaand that should finally be it! Here's your Bubble #1 back!
Sakura
fixed some timing sections and a slider end that unsnapped

Bubble #2~
James2250
Welcome to DeltaMax #2

Approved~

(I feel like a pro, then I see I have half time on :( )

Also fastest approved map ever!!
Topic Starter
Shiirn
And the funny thing is, I randomly decided to re-map it entirely and go for actually approving it 5 days ago ┐( ̄ヘ ̄)┌
Derekku

James2250 wrote:

Also fastest approved map ever!!
Only because it's <2 minutes and only one difficulty (and no skin or SB). xp

I blame you :V
Sakura
Now go upload DeltaMAX Shiirn o/
Charles445


Aw yeah someone is mad
Faust
Congratulations.

This is good fun on CtB, really. No complants...as for osu!...........well I wouldn't see why I would touch this.
Charles445
Half time?
Cmon people that's no fun
OzzyOzrock
POURQUOI
NatsumeRin
I'm just wondering, 7odoa has a mapset for the same song but aiming for ranked. It's ready for MAT/BAT check for >1 month. Compared to bubble #1 bubble #2 and approved in 1 hour, hey.

The map is not bad but what's the point of that fast approve? Don't tell me what's done is done.
DeeN
sprosive's map is the best
but.........who care about it


EDIT2:this map really easy

put the crazy map link to all pro player
welcom to sp's darkness

Inspector K remixed by CanBlaster - Disconnected Hardkore

and i checked the song info in his blog Inspector K remixed by CanBlaste is ture imo
yeahyeahyeahhh
hmmm, Shiirn can you teach me your ways I wanna get my maps ranked fast too
OzzyOzrock
If it wasn't for the ridiculous speed-ups and my laziness I could S this on taiko with halftime and easymod.
Andrea
You really got it ranked before I'm back, congratulations :P
Zelos

yeahyeahyeahhh wrote:

hmmm, Shiirn can you teach me your ways I wanna get my maps ranked fast too
Ha. Like he would share that.
val0108
!?

really fast ranke \o/

congratz
lolcubes
Grats!

I see lots of people are mad though. ;x;
Hika
:( Impossible to pass imo.
yeahyeahyeahhh
Its prob just me talking out the ass but this is one of the most amazing examples of tag bubbling.. but happens all the time.. whatever :roll:

Also, can someone clarify for me or not... but if I recall this map doesn't fit the approval category.. I thought the general criteria for an approval map was:

1.) Map length is too long. Over 5 minutes I believe?
2.) The map max score is too high. I think 18,000,000+ is what it is now?

This map fits neither 1 or 2... The map length is 1:50, and 9,000,000 something max score. I thought tagging a map for approval just for the sake of difficulty wasn't allowed? It seems that the mapper just wanted to make a hard map and tag approval on it just to skip out of making Hard, Normal, Easy or whatever. Something I thought was heavily disapproved by modding teams?
Ibuki Suika
等蛋疼三角app了就可以删游戏了 :)
Topic Starter
Shiirn
yyy discussed in pm hurpadurp
Shael_old
no offence to shiirn, but i think tag bubbling or w.e you call it is really not fair towards the mappers who don't have BAt/MAT as friends
Waryas
teach me how to get fast approval.
Hyguys
nice shit
ziin

JesusYamato wrote:

teach me how to get fast approval.
viewtopic.php?p=856002#p856002
Hika
why everyone so mad, just map like a pro & you're done mannnnnnn
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