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posted
This beatmap was submitted using in-game submission on 4 марта 2018 г. at 18:06:44

Artist: HO-KAGO TEA TIME
Title: Gohan wa Okazu
Source: けいおん!!
Tags: K-ON! Light Music Rice is a Dish J-Pop bice TheMefisto Pata-Mon Karen vanucik wajinshu Fanteer Momochikun Underforest Armin A_r_M_i_N
BPM: 190
Filesize: 12205kb
Play Time: 01:03
Difficulties Available:
  1. A r M i N's Extra!! (5,21 stars, 267 notes)
  2. Easy!! (1,57 stars, 74 notes)
  3. Fanteer's Extra!! (5,47 stars, 264 notes)
  4. Forest's Hard!! (3,42 stars, 199 notes)
  5. Karen's Insane!! (4,36 stars, 251 notes)
  6. Mochi's Hard!! (3,22 stars, 191 notes)
  7. Pata-Mon's Hyper!! (3,62 stars, 213 notes)
  8. Tea Time!! (5,66 stars, 269 notes)
  9. TheMefisto's Normal!! (2,16 stars, 138 notes)
  10. vanucik's Expert!! (5,11 stars, 255 notes)
  11. vanucik's Insane!! (4,43 stars, 219 notes)
  12. wajinshu's Insane!! (4,55 stars, 240 notes)


Download: HO-KAGO TEA TIME - Gohan wa Okazu
Information: Scores/Beatmap Listing
---------------
K-On!! Strikes Back!
Mapset #4
(mapset by Me, A r M i N, TheMefisto, Momochikun, Underforest, Pata-Mon, Karen, vanucik, wajinshu and Fanteer)
Difficulties

Easy!! ~ by Me
Normal!! ~ by TheMefisto
Hard!! ~ by Momochikun
Hard!! ~ by Underforest
Hyper!! ~ by Pata-Mon
Insane!! ~ by Karen
Insane!! ~ by vanucik
Insane!! ~ by wajinshu
Insane!! ~ by Me
Expert!! ~ by vanucik
Extra!! ~ by A r M i N
Extra!! ~ by Fanteer
Extra!! ~ by Me
Hitsounds ~ by Me
Metadata ( p/5906920 ) ~ by Lama Poluna
Description ~ by A r M i N
MP3 ~ by A r M i N
posted
  1. Source: けいおん!
  2. Title:ごはんはおかず
  3. Romanised Title:Gohan wa Okazu
  4. Romanised Artist:HO-KAGO TEA TIME
  5. Artist:放課後ティータイム
  6. Tags:K-ON! Light Music Rice is a Dish J-Pop bice



<3 только кдс не давай, а то сожрут.
posted

Lama Poluna wrote:

  1. Source: けいおん!
  2. Title:ごはんはおかず
  3. Romanised Title:Gohan wa Okazu
  4. Romanised Artist:HO-KAGO TEA TIME
  5. Artist:放課後ティータイム
  6. Tags:K-ON! Light Music Rice is a Dish J-Pop



<3 только кдс не давай, а то сожрут.
Can you provide us anything what can proof this metadata?
posted

Shmiklak wrote:

Lama Poluna wrote:

  1. Source: けいおん!
  2. Title:ごはんはおかず
  3. Romanised Title:Gohan wa Okazu
  4. Romanised Artist:HO-KAGO TEA TIME
  5. Artist:放課後ティータイム
  6. Tags:K-ON! Light Music Rice is a Dish J-Pop



<3 только кдс не давай, а то сожрут.
Can you provide us anything what can proof this metadata?
ok
https://ja.wikipedia.org/wiki/ごはんはおかず/U%26I
http://k-on.wikia.com/wiki/Gohan_wa_Okazu_/_U%26I
http://www.oricon.co.jp/prof/489650/products/883878/1/
http://www.generasia.com/wiki/Gohan_wa_Okazu_/_U%26I
posted
отметился для гд
только я уже сделал его и кинул тебе 10 минут назад, но это никого не волнует
posted
diff
metadata might be wrong in my diff, pls check it owo
posted
posted

Pata-Mon wrote:

hyper
https://puu.sh/v7Oj6/05c4bdf368.rar
Nice diff and BG, like it, thanks!
posted
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45931
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Gohan wa Okazu
TitleUnicode:ごはんはおかず
Artist:HO-KAGO TEA TIME
ArtistUnicode:放課後ティータイム
Creator:MashaSG
Version:Fanteer's Extra
Source:けいおん!
Tags:K-ON! Light Music Rice is a Dish J-Pop bice
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"thumb-1920-666088.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 128,64,0
Combo4 : 223,146,0

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posted
Привет
osu file format v14

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Title:Gohan wa Okazu
TitleUnicode:ごはんはおかず
Artist:HO-KAGO TEA TIME
ArtistUnicode:放課後ティータイム
Creator:MashaSG
Version:TheMefisto's Normal!!
Source:けいおん!
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posted
posted
posted

Underforest wrote:

my diff http://puu.sh/vd7uU.rar
Thx, pretty cool though!
posted
15 дифф всего, маловато.
VK request.
[General]
  1. Слишком большой сет ТОЛЬКО из-за бгшек, их можно ужать в два раза, даже с помощью паинта
  2. Не критично, но время конца трека
    00:55:404 - Easy!!
    00:55:404 - TheMefisto's Normal!!
    00:55:405 - Mochi's Hard!!
    00:55:405 - Forest's Hard!!
    00:55:720 - Pata-Mon's Hyper!!
    00:56:036 - vanucik's Insane!!
    00:55:720 - wajinshu's Insane!!
    00:56:036 - Shmik's Insane!!
    00:55:957 - LP's Insane!!
    00:55:562 - Insane!!
    00:55:405 - Karen's Insane!!
    00:55:957 - vanucik's Expert!!
    00:55:562 - Extra!!
    00:55:562 - Slayed's Tea!!
    00:55:720 - Fanteer's Extra!!

[Easy]
  1. АР3 для таких параметров был бы неплох, да и диффа быстровата
  2. 00:22:247 (3,2) - вот этот оверлап не нравится, лучше всего двойку сделать ниже, так и флоу поправится
  3. 00:35:510 (4,1) - бланкет
  4. 00:42:142 (2,1) - третью слайдерточку правее, всё по тем же причинам. И, кстати, стак между 00:42:142 (2,2) - можно и импрувнуть
    Вроде неплохо, только 1/2 в киае настораживает

[Momochikun]
  1. don't think that AR=7.5 is really suitable for this diff since set have another hard, what about AR=7?
  2. 00:11:826 (1) - i feel memed when you make elbows not in middle of the slider
  3. 00:20:194 (3,4) - as for me this sounds is very higher than 00:19:405 (1,2) - but they have different jumps so i think that jump between 00:20:194 (3,4) - should be higher too
  4. 00:23:668 (2,3,4) - maybe blanket here? 00:31:405 (3,4) - and here...
  5. 00:30:773 (1,2) - also this moments looks a bit odd because you didn't make jump here but all further sliders are with jumps, tbh i don't hear differents in music
  6. 00:51:931 (4,1) - the only one place where you breaks flow very high meh... no considers since i have no fantasy

[Underforest]

  • o, heyo
  1. 00:34:563 (1,2) - blanket pls
  2. 00:55:563 - 00:55:721 - unused green lines

[Pata-Mon]
  1. tbh OD=7 seems so high for this diff, 6.5 is enough for fill between hard and insane
  2. 00:20:194 (1,2) - higher than 00:15:142 (1,2) - because guitar, this jump should be higher a bit
  3. 00:45:615 (5) - this or 00:45:300 (4) - this slider can be converted to stream, if you map Hyper diff, i think you can do this

[Karen]
  1. 00:45:931 (1) - aaaaa unsnapped
  2. 00:16:879 (5) - forgot NC here
  3. 00:19:721 (3,4,5) - looks a bit strange that you increase DS here but ignore 00:20:194 (5,1) because guitar attaches importance in this moment... as for me just highlight it with slider isn't enough
  4. 00:36:773 (2,3) - custom stack seems unnecessary, also you don't used it throughout all map
    thanks for free pp

[vanucik (insane)]
  1. 00:14:668 (3) - сколько не играл в это, ни разу не попадал, волшебник сасный
  2. 00:26:984 (1) - если поставить это просто нотой, то это будет очень даже лишним, так что тут два варианта: либо сделать его слайдером, либо удалить. Но так как слайдером ты выделял вокал, то лучше удалить
  3. 00:35:826 (1) - посреди такого большого количества курвнутых слайдеров этот тоже можно загнуть за компанию
  4. 00:55:721 (1) - вот с этим тоже нужно что-нибудь сделать - либо очень сильно заглушить, либо укоротить, либо сделать обычным слайдером, либо вообще заигнорить

[wajinshu]
  1. 00:15:142 (5,6) - было бы немного лучше, если бы стакнуто (или околостакнута, как у ванусика) было именно 00:14:826 (4,5) , как это делалось на 00:20:352 (2,1)
  2. 00:19:879 (1) - конец на x=313 y=206 для лучшего и более приятного стака, а вообще их лучше сделать под одним и тем же углом (могу научить, как). 00:21:773 (1,4) - туда же про углы
  3. 00:38:826 (1) - окай, тут то НК зачем
  4. Место на 00:30:773 - 00:35:352 - выглядит немного странным, так как некоторые хайбиты (н-ер 00:33:300 (1) ) ты выделяешь цирклом, а некоторые (типа 00:33:931 (5) ) - слайдером. По стилю, конечно, но всё-таки
  5. 00:55:563 (5) - я бы НКшнул, не знаю, правда, зачем
    Киаи клёвые. Реально клёвые.

[Insane]
  1. 00:15:142 (5,6) - вот этот джамп выделен практически также, как 00:14:826 (4,5) , так что между 4-5 джамп можно было сделать поменьше, как в остальных диффах
  2. 00:20:194 (1,2) - а вот тут лучше этот момент не оставлять с маленьким джампом, потому что гитара только добавляет интенсивности к треку
  3. 00:25:405 (5,1) - чуть ли не оверлапаются, подвинь что-нибудь из этого
  4. 00:30:142 (5,6,7,8) - стоп, тут реально есть какие-то ноты, которые нужно выделить? Странно, я их не замечаю.
  5. Играется приятно. Хотя, в основном, такие диффы и попадают под нападки.

[Shmiklak]
  1. 00:05:273 (5) - 00:50:746 (5) - но ведь там нет трипла.
  2. 00:10:563 - примерно с этого места ты начал мапать вообще без каких бы то ни было джампов, как будто это нормал. Хоть чуть-чуть бы мог и поразнообразить. 00:18:773 (3,4) - вот это, например, довольно правильно.
  3. 00:20:352 (3) - раз уж начал замедлять, поставь НК тут.
  4. 00:21:773 - вот тут ноту пропустил.
  5. 00:26:984 (6) - тоже самое, что у Ванусика.
  6. 00:30:694 - если уж начал стрим, то лучше его продолжить там, где надо.
  7. 00:43:405 (1) - поздравляю тебя, ты единственный сверхразум, которому не хватило фантазии и который поставил спиннер.
  8. 00:55:562 (3,4,5,6,7,8,1) - тут вообще заглушение идёт и стрима как такового быть не должно, максимум - это слайдер повторяющийся, как у Важи, хотя бы, но уж точно не стрим.
    Вроде как неплохая диффа, даже со своим стилем, но главная проблема (её действительно много) - в 1/4 переходах, которые слишком большие. Ты делаешь джампы, допустим, между 00:03:300 (2) , такими же, как между обычными джампами (типа 00:28:879 (3,4) ). Иногда этот же стиль нарушаешь (например, на 00:25:721 (1,2) , что очень заметно). 00:23:194 (1,2) - вот тут вообще оверджамп, как по мне.

Удачи!
{end of the mod}
posted
[Extra]

00:32:826 (4) - this 1/4 is 0.9x but this 00:13:089 (1) - is 1.2x and this 00:18:458 (2) - is 1.45x
i don't see any reason to make 1/4s so much faster in slow part of the song

[Slayed's tea]

00:30:458 (1,2,1) - this 1/4 is unnecessarily fast, i thought it was 1/2. you can make it slower like 1.3x and it would be good
00:37:879 (4) - what's the point of making this so fast? for example, these sliders 00:35:826 (1,2) - have higher pitch and are louder than 00:37:879 (4) - , yet you only speed up the latter. it makes no real sense to the music
00:45:300 (1,2,3,4,1) - same, should be probs a little slower to make it less like 1/2

[LP's Insane]

00:02:668 (1,1) - do you think this is readable? this looks exactly like a 1/1 slider and a 1/2 circle after that. it's a really bad design. make it simpler to sightread pls
00:26:984 (4) - remove this circle, previous 3 circles matched the vocals, but this one matches nothing
00:30:300 (1) - eh
00:55:642 (1) - a repeating slider starting on a blue tick... yeah...

[шмиклак]

00:03:300 (2) - сильно гигантская дырка между слайдером и кружком для 1/4. сделай это похожим на 1/4, а не на 1/2
00:08:352 (2) - плиз
00:11:036 (2) - а вот это больше похоже на 1/4, чем на 1/2. сделай тут быстрее
00:18:615 (2) - вот это уже лучше скорость для этой части песни, но можно даже чуть быстрее. главное, чтобы слайдеры были медленнее, если хочешь сделать эффект замедления, а дистанс снап лучше сильно не уменьшать
00:21:773 - добавь кружок. очень нужен тут (ты такой же сделал позже вот тут 00:24:300 (3) - )
00:26:984 (6) - убери плиз
00:33:773 (2) - вообще не советую тебе делать в этой части спейсинг 1.0. отстойно играется. лучше 1.2-1.3 минимум

[---]

okay i can't mod it anymore. this set is completely unbalanced: some easier maps have more streams than some harder maps, some easier maps have bigger jumps occasionally than some harder maps, the ending last notes are very inconsistent -- every diff has a different approach to that ending, this is overall not a very good set. additionally, this is a 50 sec ppfarm k-on anime trash song, so yeah. i don't think it will be ranked any time soon unless you find a BN who needs some pp to overcome his friend in ranking
posted

hey :D return m4m
wtf is this extra spread? why not just nerf your extra by like 0.4 stars so fanteer = 5.4, yours = 5.7/8, slayed = 6.1? Spread will be a lot more even that way.

Extra!!

  1. Aesthetics feel a bit lackluster overall, I'll try to go over a few things.
  2. Overlaps like 00:00:773 (2,4) - , 00:03:458 (2,4) - , 00:05:826 (2,3,5,6) - , etc. could be done more consistently, perhaps by angle or distance, etc. they're all too random rn.
  3. You could improve some visual spacing in situations like 00:06:931 (2,5,7) - , where the notes seem a bit too randomly placed, like https://puu.sh/vmuEg/bf0f457c14.jpg
  4. 00:10:089 (8,9,10,11,12,13) - On the top diff, why is a stream like this so.. stacked? It doesn't help your case that this is leaning towards pp mapping. On a strong drum roll like this in the top diff, please make this have more motion.
  5. 00:14:668 (3,4,5,6) - Think about the implications of your spacing here, this is saying that (3,4) is equally as strong, if not weaker than the two small drum noises instead of vocals and melody. I'd reduce 5,6 spacing.
  6. 00:19:879 (4) - this is the same as 00:14:826 (4) - , are you gonna use 1/4 sliders or a circle? If you use the slider, silence the sliderend at least, the sound is pretty jarring.
  7. 00:14:352 (1,2,3,4) - vs 00:19:405 (1,2,3,4) - compare spacing, why are they so radically different? It's the same thing being played again, they should be a lot more similar in spacing than this.
  8. 00:20:352 (2) - Consider increasing SV here, the loop is pretty ugly and would be nicer if increased.
  9. 00:20:352 (2,1) - Maybe stack end onto head instead? c:
  10. 00:25:721 (1,2,3,1,2,3) - The loli says "yunemo." The backup vocalists say "yunemo." On the "mo" bit of it, one is a circle, one is a slider with an arbitrary end without much sound there. It'd better highlight vocals if you made 00:26:826 (3) - a circle.
  11. 00:30:142 (1,2,3,4) - Sliderend silences pls
  12. 00:29:510 (1,2,3,4,1,2,3,4) - I really hate your rhythm choice here, it totally kills the drums. at 00:30:300 - there's a nice drum roll, but you totally ignore it by overemphasizing vocals, imo.
  13. 00:37:089 (6) - Missing NC, you do it every measure.
  14. God the spacing in the ending, why? It's the beginning but with a few more sounds layered in. Does it really justify doubling the spacing? It just feels extremely overdone and ridiculous >_<
  15. This just feels like a PP meme map, tbh. :c By the way, currently your extra is a higher rating than Slayed's diff. https://puu.sh/vmv2L/9bc22c3176.jpg Might wanna nerf your huge jumps at the end a bit, again, for better spread.

Slayed's Tea!!

  1. 00:07:089 (2,3,4,5,6,7) - Does this need to be so abnormally large? It's literally the same thing as 00:05:826 (2,3,4,5,6) - but your spacing is so much bigger.
  2. 00:10:089 (4,5,6) - Given that your diff is the highest in the set, shouldn't you map out this drum roll completely? Even the one in the extra below this has a stronger stream.
  3. 00:10:563 (1) - Not too sure what you're following with this rhythm here, but is 12 1/2 sliders in a row really the way you want to go about this? It completely ignores vocals.
  4. It's also a little disconcerting that in the section after this literally all those rhythms become circles, even though the song has barely changed. Doubling density like that feels pretty awful. Could you instead focus on emphasizing something like vocals perhaps and making the rhythm more consistent?
  5. 00:26:826 (6) - The pause here would be more dramatic in a good way if this was a circle.
  6. 00:37:879 (4) - Shouldn't this end on the red tick? You're mapping to vocals, that's where they end.
  7. 00:37:563 (3) - Silence sliderend? <3
  8. 00:38:984 (1,2,3,4) - Oh, huge buildup, I wonder what's next! 00:39:615 (1,2) - 1/4 the spacing? :[ this could be stronger, at least 3x DS pls.
  9. 00:40:879 (1,2) - If you change ^, make this changed as well to better reflect the intensity.

Fanteer's Extra!!

  1. 00:01:483 (6) - Don't think this note exists in the music :< just do a slider like at 00:06:458 (5) -
  2. 00:10:089 (4,5,6,7,8,9) - Ironically your stream here is the hardest in the top 3 diffs even though it's the lowest out of the 3. Get on their cases and make them buff theirs, pls
  3. 00:46:879 (5,6) - Same dealio
  4. Honestly I feel this'd be the best top diff, 6* just feels excessive. These jumps are already fairly large, but you mapped this nicely, gj
as grumd said, this set has really awful balance. across difficulties, the streams seem to get easier on the drum rolls, even though they should be more intense as you go up, no? this just seems like its been mapped purely for pp, all these diffs are entirely unnecessary. given that, guessing this is gonna be super hard to rank. I really suggest just keeping a simple set of like 5 diffs or something for this song. it really doesn't need so many extras that go so high, either. .-. nevertheless, cute song, good luck!
posted

grumd wrote:

i don't think it will be ranked any time soon unless you find a BN who needs some pp to overcome his friend in ranking
savage

@MashaSG fix issues from 100bit mode for me please
posted
Ranked #?
(mapset by Me, A r M i N, TheMefisto, Momochikun, Underforest, Pata-Mon, Karen, vanucik, wajinshu, Shmiklak, Fanteer and Slayed)
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Difficulties

Easy!! ~ by Me
Normal!! ~ by TheMefisto
Hard!! ~ by Momochikun
Hard!! ~ by Underforest
Hyper!! ~ by Pata-Mon
Insane!! ~ by Karen
Insane!! ~ by vanucik
Insane!! ~ by wajinshu
Insane!! ~ by Me
Insane!! ~ by Shmokrok
Expert!! ~ by vanucik
Extra!! ~ by A r M i N
Extra!! ~ by Fanteer
Extra!! ~ by Me
Tea!! ~ by Slayed
Hitsounds ~ by
Description ~ by A r M i N
MP3 ~ by
Thanks for Icons


posted
This is awesome, thx :o:)
posted

grumd wrote:

okay i can't mod it anymore. this set is completely unbalanced: some easier maps have more streams than some harder maps, some easier maps have bigger jumps occasionally than some harder maps, the ending last notes are very inconsistent -- every diff has a different approach to that ending, this is overall not a very good set. additionally, this is a 50 sec ppfarm k-on anime trash song, so yeah. i don't think it will be ranked any time soon unless you find a BN who needs some pp to overcome his friend in ranking
"this set is completely unbalanced"
"every diff has a different approach to that ending"

oh i see you want every diff in a set to look the same and have the same ideas same rhythm same patterning
In my opinion the beauty in a multi GD set is that so many different Ideas and styles get together to take part in one combined set
As a player you will have a different experience on all the diffs, this is what makes this game so individual and great
I am sorry but i don't agree with your opinion
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