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BL-Records - Midway Colors

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Topic Starter
CXu
This beatmap was submitted using in-game submission on tirsdag 25. juli 2017 at 10.23.09

Artist: BL-Records
Title: Midway Colors
Source: 艦隊これくしょん -艦これ-
Tags: Kantai Collection kanColle 海色 miiro ヲタ Cross Line 3 M3-35 black label pocotan AKINO from bless4 urakaze best waifu
BPM: 180
Filesize: 15646kb
Play Time: 06:45
Difficulties Available:
  1. Urakaze (6,58 stars, 2039 notes)
Download: BL-Records - Midway Colors
Information: Scores/Beatmap Listing
---------------
Objectively the best BG in the game.



~ * T A T O E * ~
MillhioreF
this isn't pokenorsk
Topic Starter
CXu
But it's Urakaze
Spork Lover
i like free KD and nice bg hihihjihihihi
17:25 Spork Lover: btw
17:25 Spork Lover: latency is 15 ms
17:25 Spork Lover: so don't judge me too hard xD
17:25 CXu: oh
17:25 CXu: so that's why'
17:25 CXu: xD
17:31 Spork Lover: holy latency makes playing so much harder
17:31 Spork Lover: like what
17:32 CXu: xD
17:32 Spork Lover: 03:53:934 (2,1,2) - this felt super awkward because I thought the first slider was 1/2
17:33 CXu: huh
17:33 Spork Lover: if the first kickslider made the pattern go counter-clockwise instead, it'd make more sense
17:33 Spork Lover: lemme add an example
17:33 CXu: huh I think you're the first one who thought that xD
17:34 Spork Lover: it's 'cause it's linear xd from 03:53:934 (2) - as well
17:34 Spork Lover: or circular*
17:34 Spork Lover: 03:53:768 (1,2) - this is also pretty low spacing Kappa
17:34 Spork Lover: (;
17:36 CXu: I dunno because of how big and fast the whole thing is in general I feel like counter-clockwise motion breaks flow a lot more
17:36 CXu: like it's supposed to like go in a curve from the 2nd part of the 1/8s into the circlething
17:36 Spork Lover: counter clock-wise makes the pattern feel different, which it should imo
17:36 CXu: xd
17:36 Spork Lover: xd
17:36 Spork Lover: but that's up to you of course :D
17:36 CXu: but it feels different already?
17:37 CXu: also like
17:37 CXu: I dont think 0.5x sliders even turn that short
17:37 CXu: xd
17:37 Spork Lover: https://osu.ppy.sh/ss/7686105 on 03:21:768 (1,2,3) - for more motion?
17:38 CXu: Hmm, I might add more motion on that, but at least there the spacing between (3) and (1) seems a bit too close for me
17:38 Spork Lover: oh, yeah it was just the pattern
17:39 Spork Lover: lemme fix that lol
17:39 CXu: do you think that no motion doesn't fit with how the song sounds there?
17:40 Spork Lover: I'd say that it just feels unhealthy to play, 'cause the transition after is kinda eh - I think it could be improved at least
17:41 CXu: hmm I guess
17:41 CXu: xd
17:42 Spork Lover: the same thing kinda applies to 00:33:768 (1,2,3,4,1,2,3,4) - in terms of the spacing, 'cause it's a little more intense than the beginning xd
17:42 Spork Lover: and it's less spacing
17:42 Spork Lover: it looks good tho
17:42 CXu: oh that
17:42 CXu: that was intentionally smaller spacing actually
17:43 Spork Lover: hmm
17:43 CXu: I dunno sometimes I think doing that makes each slider have more impact xd
17:43 CXu: like
17:43 CXu: it's more intense
17:43 CXu: but the drum beats that are stronger are 1/1
17:43 CXu: so they're slower
17:45 Spork Lover: To me they just feel underwhelming with no-mod - with HR it wouldn't be noticeable tho probs I think
17:45 Spork Lover: 00:35:101 (1,2,3,4,1,2,3,4) - the spacing on those are fine btw
17:46 CXu: I mean it's not supposed to feel overwhelming. Like at least to me it's still a fairly slow buildup, and it introduces a stronger sound, but it's also going slower than the beats before
17:46 CXu: I think I have the same thing at like at the end after the last kiai xD
17:47 Spork Lover: yeah I saw it just now
17:47 Spork Lover: hmm
17:47 Spork Lover: lol it's even lower spacing in that part, but it feels more intuitive
17:47 Spork Lover: probably just me being odd
17:47 Spork Lover: xd
17:47 CXu: xd
17:48 CXu: I dunno I mean there's nothing wrong with just spacing them out too
17:48 CXu: I just dont really think they're less impactful spaced like they are
17:48 CXu: that's me though
17:48 Spork Lover: 00:46:934 (1,2,3,4) - 4 consistent spacing with the others?
17:49 Spork Lover: since you're gonna go full slider leniency on those
17:49 CXu: oh that
17:49 Spork Lover: or put it under 3 or something
17:49 Spork Lover: idk
17:49 Spork Lover: xd
17:50 CXu: I just spaced it so that (3) was evenly spaced between (4,5) xd
17:50 Spork Lover: https://osu.ppy.sh/ss/7686207
17:50 Spork Lover: you could rotate the 1 slider a bit and move 5 a tiny bit too
17:50 Spork Lover: and there you go x]
17:52 CXu: hmm I guess
17:53 Spork Lover: 01:19:768 (1) - make the curve start earlier to avoid overlapping the offset metre (BN's are getting pretty picky regarding stuff like that 'cause it's in the new guidelines lol)
17:53 CXu: I'll def. fix that (1) slider at least, but I dunno visually it doesn't look too close to the (3) slider compared to the other notes there
17:54 CXu: I'll tell them to turn off the offset meter because it's an optional tool that the player can turn on or off if they desire and thus it's their own fault if they think it somehow makes them suck more at the game
17:54 CXu: xd
17:54 Spork Lover: yeah I find it to be kinda dull too xd
17:54 Spork Lover: the overlap the interface thing
17:54 Spork Lover: but just as a heads-up xd
17:55 CXu: I'm okay with it in lower difficulties in general
17:55 Spork Lover: 01:25:268 (1,2,3,4,5,6) - ascend with the note pitch to compliment the descending spacing on 01:24:434 (3,4,5,6,7) - ?
17:55 CXu: but not on the hardest diff
17:55 CXu: especially now when you can just turn everything off
17:55 Spork Lover: https://osu.ppy.sh/ss/7686243 really unpolished version
17:57 CXu: I dont want to add that everywhere since I generally dont think it looks very nice xd
17:57 CXu: 01:03:101 (1,2,3,4,5,6,7,8,1) - I skipped it here too
17:57 CXu: only place I actually used it was 03:11:101 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - which is both up and down so I figured it'd be a cool thing to do xd
17:57 Spork Lover: that's fair xd
17:58 Spork Lover: yeah I mentioned it because of that thing x]
17:59 Spork Lover: 03:25:601 - if you're not following vocals properly here like on the first 4 sliders, at least do two single taps and add the next slider on 03:25:934 - instead?
17:59 Spork Lover: 03:27:768 (1) - especially since you do it here as well
18:00 Spork Lover: 04:16:351 (1,1) - hmmmmmmm
18:01 Spork Lover: xd
18:01 CXu: well probably xd
18:01 CXu: though 01:17:601 - it's like the same rhythm here soo xd
18:01 CXu: and yeah I added that intentionally since I splitted up the other 2 in NCs, and the last NC there is the next pattern
18:01 Spork Lover: i'd do it there too then xd
18:01 CXu: so that was the only thing that kinda worked xD
18:03 Spork Lover: 04:15:601 (2) - lower sv and an NC, and then ascend spacing without the NC's on 04:15:851 (1,1) -
18:03 Spork Lover: or something like that idk
18:04 Spork Lover: SV stuff probably wouldn't even be necessary xd
18:04 CXu: because it's like the same drum thingie sound I think it's fine to just keep the SV since that sounds the whole reason for the spacing and sv increase in the first place
18:05 CXu: as for ascending spacing, it's like the same drumsound so I dont think that fits as well as some other places I dunno
18:05 Spork Lover: 00:32:434 (2) - nc on this tho for sure
18:05 CXu: as for why NCs, well, I did NC spam for parts because whynot
18:05 CXu: there already is? http://i.imgur.com/oOvK11o.png
18:05 CXu: xDDD
18:06 Spork Lover: what
18:06 Spork Lover: i even re-open the map after i add random pattern ideas
18:06 Spork Lover: I'm sad xd
18:06 CXu: dno LOL
18:07 Spork Lover: 06:28:434 (1,2,3,1,2,3) - imo this doesn't look too good
18:07 Spork Lover: compared to the other similar pattern
18:07 Spork Lover: patterns*
18:08 CXu: haha yeah maybe
18:08 Spork Lover: probably because the curves on the sliders don't have any correlation to what the pattern is doing
18:08 CXu: It sounded like a good idea in my head though!
18:08 Spork Lover: LEL :D
18:08 Spork Lover: 06:25:768 (1,2,3,1,2,3) - this is sexi tho
18:08 CXu: it's basically just moving each slider a bit further down while rotating them by like 10 degrees or something
18:09 Spork Lover: like the bg
18:09 CXu: bg best
18:09 Spork Lover: ^
18:10 Spork Lover: just a sec x]
18:10 Spork Lover: i'm gonna gib present
18:11 CXu: xD
18:11 CXu: also post log pls
18:11 Spork Lover: wtf there's no 1920 version of the bg
18:11 Spork Lover: no present for u
18:12 Spork Lover: :(((((((
18:12 Spork Lover: If I had more time I'd have done a mod instead btw
18:12 Spork Lover: but school and tourney zzz xd
18:12 CXu: well
18:12 CXu: still post log pls xd
18:12 Spork Lover: yeah of course
18:12 Spork Lover: lol
18:12 CXu: I like free starpriority
18:12 CXu: also I need it because I havent done any changes yet because I'm hungryyy xD
18:12 Spork Lover: i like free KD for a BN test :^)
18:13 Spork Lover: lol
18:13 Spork Lover: good shit xddd
VINXIS
Topic Starter
CXu
thx
worst fl player

VINXIS wrote:

Topic Starter
CXu

CXu wrote:

thx
MillhioreF
SPOILER

L-a-m-e-y [ B ] wrote:

VINXIS wrote:

CXu wrote:

CXu wrote:

thx

You should add more spinners because boats always spin around when they fire their aircrafts
Topic Starter
CXu
I just made a long spinner instead
Geek1001
I can't find much wrong with this map, but I'm inexperienced so only obvious issues stand out to me.

OD 9.5 seems very high for a map of this bpm and length. I'd drop it to OD 9.

00:13:768 (1,2,1,2) - These sliders break the consistency of each slider pair having the same shape
00:40:767 (1) - This corner in the stream has no emphasis in the music (that I can hear)
01:19:768 (1) - Slider is very close to being off-screen
01:45:768 (1) - I'd move this circle down a bit to fit with the increasing distance between the sliders in the stream
02:28:101 (1) - This corner in the stream has no emphasis in the music (that I can hear)
02:59:601 (1) - This slider breaks flow
03:29:435 (2) - Slider is very close to being off-screen
03:57:101 (4,5,6) - (5) is closer to (6) than the end of (4)
04:13:601 (1) - I don't think that increasing the spacing in this stream so much is warranted by the music.

In other streams with corners, I think they're fine because the streams there are more spaced and in more energetic sections of the song.

Overall, it's a very fun map to play.
-Promise
TATOE!,

From my modding queue.
Insert self advertisement here: p/5928394/

00:40:767 (1,2,3,4) - This random straight part triggers my OCD.
00:42:768 (1) - The kiai part after this has a bit too many hitsounds. 00:59:101 (1) - and you stopped it after here. ohkay. Scratch that, it sounds nice after listening through a couple times.
02:27:851 (2,3,4) - Random straight part in stream triggering OCD again D:
03:59:768 (1,2) - change these to 1/4 jumps like you did for everything else. You never used these again so doesn't make much sense.
04:15:101 (1,2,3,4) - aaa, OCD
05:15:101 (1) - Change volume to 60 or maybe 70. I understand the build-up to the next kiai,but it sounds too loud and it ends up standing out more than the chorus.

Sorry can't offer much. Still new to modding.
<3
Mitkoff
Hello
from my q.
sry for terrible English

[Urakaze]
^ is it her name, right? just interesting

00:16:434 (1,2,3,4) - i might be wrong but it's not square :lol: 4 a bit off 90 degrees

01:03:934 (2) - kind a strange move to slower movement. As follow your stream i expected really big jump and after slow down slider (as it is). Actually i think for this palce really good fits 2 kicksliders. You'll still get decreases an intense as it's less clicable objects, catch weak but noticable blue ticks and follow strong lingering sounds on 01:03:768 - and 01:03:934 -

01:05:768 (1,2,3,4,5,6) - Can You palce it more structurized? If to be honest i didn't get patterns following... Yeah it's strong-weak doubles but why 01:06:768 - two beat here don't stacked and NCed as new part? Follow vocals? Imo it's wierd when You swap to vocals right after kicks follow pattern.

01:05:768 (1,2,3,4) - Also I want to note that there is a good instrumental part, which is quite noticeable, and you can base pattern on it. By using [url] https://puu.sh/vdzqB.jpg [/ url] rhythm and jumping 1,2,3,4 or ... string hmmm. There can be many things: lol :, based on instruments

01:13:768 (1,2,3,1,2,3) - i've got your polarity based NC, but i think 1-2's patterns is more intuitivity variatoin for this part. I'll try to explain... 01:14:268 (3,1) - This 2 beats have pretty similar sound structure with a bit different with other pars (01:13:768 (1,2) - 01:14:684 (2,3) - ) wich make feeling like 01:14:268 (3) - sound goes over to 01:14:434 (1) - mainly because of accompanying noise after beats. And others (01:13:768 (1,2) - 01:14:684 (2,3) - ) feels like independent ones. So this parts more intuvity readable as 1-2 jumps imo. i'm not fan of 1-2 pattern but ... yea https://puu.sh/vdB09.jpg Maybe if You applied this, make sance to restructure pattern a bit as well...

01:32:101 (4,1) - fix blanket xD

01:35:351 (2,3) - make sense to unstack it. Cause it'll be more similar visually with 01:35:768 (5,6,7) - wich sounds equal

01:39:434 (2,3,4,5) - ^ same idea , make sense to do equal visual spacing here

01:41:768 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - It's kind a wierd suggestion but.. Can You make patterns wich makes 2 lines (or mabe 2 double lines) instead of https://puu.sh/vdBGe.jpg like https://puu.sh/vdBNU.jpg for visual equivalent ship's position-attack in kancolle game :lol: https://puu.sh/vdC6J.jpg i did't play but saw it somewhere

02:07:768 (1,2,3,1) - Fix 1,2,3 blanket arond 1. Each circle have different visual spacing.

02:26:268 (4,1) - it's unrankable overlap, nearly unreadable

02:28:101 (1,2,3,4) - i guess if You change flow in stream, it (changes) should be starts from NC like https://puu.sh/vdE40.jpg
05:18:434 (1) - ^

02:45:768 (1,2,3,1,4,5) - Can You make these overlaps have equal spacing to be more neat?

02:48:850 (6,4) - stack?

04:16:434 (2) - any sense for NC here You already base on patterns here so remove it 04:15:851 (1,2,1,2) -

[]

Thats all.
Hope You find smthing helpfull.
Goodluck!
Topic Starter
CXu

LordGeek101 wrote:

I can't find much wrong with this map, but I'm inexperienced so only obvious issues stand out to me.

OD 9.5 seems very high for a map of this bpm and length. I'd drop it to OD 9. - The map is technical enough that I think having a focus on accuracy isn't bad.

00:13:768 (1,2,1,2) - These sliders break the consistency of each slider pair having the same shape - You're... right, but I never intended them to have the same shape, it just kinda happened :P
00:40:767 (1) - This corner in the stream has no emphasis in the music (that I can hear) - It doesn't That was just because I was at the end of the playfield LOL. I don't think it's that weird to play, and the other times I make a straight line stream it's to keep some consistency.
01:19:768 (1) - Slider is very close to being off-screen - As long as it isn't, it's fine.
01:45:768 (1) - I'd move this circle down a bit to fit with the increasing distance between the sliders in the stream - Hmm, I think it fits where it is as it's at the end of where you would move your cursor if you follow the sliders down the mdidle.
02:28:101 (1) - This corner in the stream has no emphasis in the music (that I can hear)
02:59:601 (1) - This slider breaks flow - I understand what you mean, but just for future reference, it's often a good idea to explain why you think something breaks flow, and not just saying it does. Anyhow, ctrl+j'd the whole thing, should be better now.
03:29:435 (2) - Slider is very close to being off-screen - As long as it isn't, it's okay :P
03:57:101 (4,5,6) - (5) is closer to (6) than the end of (4) - How do people even notice a 0.01x difference. I fixed it.
04:13:601 (1) - I don't think that increasing the spacing in this stream so much is warranted by the music. - Not sure if you copied the correct timestamp there, but the stream uses the same spacing as previous streams at the same place. If you mean the one at 04:15:101 (1) - , that's because of the different drum sound.

In other streams with corners, I think they're fine because the streams there are more spaced and in more energetic sections of the song.

Overall, it's a very fun map to play.

-Fluffy wrote:

TATOE!, - T A T O E

From my modding queue.
Insert self advertisement here: p/5928394/

00:40:767 (1,2,3,4) - This random straight part triggers my OCD. - As explained above, the first one is because of playfield space :P The rest are to keep some consistency. I don't think they overall make much of a difference in playability, and provide some variance in aesthetics.
00:42:768 (1) - The kiai part after this has a bit too many hitsounds. 00:59:101 (1) - and you stopped it after here. ohkay. Scratch that, it sounds nice after listening through a couple times. - Yeah, the whistles can be a bit too busy for some I think, but I don't really have any other fitting hitsounds for those parts, and it's important that they're there to add proper emphasis on the actual clicked beats.
02:27:851 (2,3,4) - Random straight part in stream triggering OCD again D:
03:59:768 (1,2) - change these to 1/4 jumps like you did for everything else. You never used these again so doesn't make much sense. - Not sure what you mean here by 1/4 jumps like everything else :P The reason they're 1/4 sliders and not a stream is because of the vocals still being sung, similar to 04:10:434 -
04:15:101 (1,2,3,4) - aaa, OCD
05:15:101 (1) - Change volume to 60 or maybe 70. I understand the build-up to the next kiai,but it sounds too loud and it ends up standing out more than the chorus. - I use 80 for every buildup in the map though, so I think it's fine for now, unless you think that for every build up. Also I think the kiai parts stand out enough with the use of hitsounds and the mapping anyhow.

Sorry can't offer much. Still new to modding.
<3

Mitkoff wrote:

Hello - Hi
from my q.
sry for terrible English

[Urakaze]
^ is it her name, right? just interesting - Yes, the name of best waifu.

00:16:434 (1,2,3,4) - i might be wrong but it's not square :lol: 4 a bit off 90 degrees - I think that's just from the angling. You can try moving 2 of the notes on top of the other two and see that they fit, or check the distance snap for all of them to be equal.

01:03:934 (2) - kind a strange move to slower movement. As follow your stream i expected really big jump and after slow down slider (as it is). Actually i think for this palce really good fits 2 kicksliders. You'll still get decreases an intense as it's less clicable objects, catch weak but noticable blue ticks and follow strong lingering sounds on 01:03:768 - and 01:03:934 - - I think the two strong sounds there should be emphasized much more, which is why I use two notes rather than kicksliders. Since the stream 01:03:101 (1,2,3,4,5,6,7,8) clearly follow the same sound as 01:03:767 (1,2) - , usng kicksliders add two sliderends on parts where that sound isn't present.

01:05:768 (1,2,3,4,5,6) - Can You palce it more structurized? If to be honest i didn't get patterns following... Yeah it's strong-weak doubles but why 01:06:768 - two beat here don't stacked and NCed as new part? Follow vocals? Imo it's wierd when You swap to vocals right after kicks follow pattern. - I use doubles like that when I don't follow vocal, and go to the background beat (like at 01:19:101 (1,2,3,4) - and 03:27:101 (1,2,3,4) - ) The pattern is a zig-zag of doubles with increased spacing, and the nc and the 2 notes not being stacked is because the vocals start up again, yea. I don't think it's too confusing like that.

01:05:768 (1,2,3,4) - Also I want to note that there is a good instrumental part, which is quite noticeable, and you can base pattern on it. By using [url] https://puu.sh/vdzqB.jpg [/ url] rhythm and jumping 1,2,3,4 or ... string hmmm. There can be many things: lol :, based on instruments - Yeah I know, I decided to map the vocals instead since they're more focused in this part than the background instruments :P

01:13:768 (1,2,3,1,2,3) - i've got your polarity based NC, but i think 1-2's patterns is more intuitivity variatoin for this part. I'll try to explain... 01:14:268 (3,1) - This 2 beats have pretty similar sound structure with a bit different with other pars (01:13:768 (1,2) - 01:14:684 (2,3) - ) wich make feeling like 01:14:268 (3) - sound goes over to 01:14:434 (1) - mainly because of accompanying noise after beats. And others (01:13:768 (1,2) - 01:14:684 (2,3) - ) feels like independent ones. So this parts more intuvity readable as 1-2 jumps imo. i'm not fan of 1-2 pattern but ... yea https://puu.sh/vdB09.jpg Maybe if You applied this, make sance to restructure pattern a bit as well... - I think that's gonna be way more confusing, since it'll make people expect all 3 to be using the same rhythm. If you look at other miiro maps, you'll notice that unless they spam NC's, they usually divide them into 3 notes each for this part.

01:32:101 (4,1) - fix blanket xD - lul.

01:35:351 (2,3) - make sense to unstack it. Cause it'll be more similar visually with 01:35:768 (5,6,7) - wich sounds equal - Sure, fixed.

01:39:434 (2,3,4,5) - ^ same idea , make sense to do equal visual spacing here - Not sure what you mean here, but (4) has an emphasis on the vocal going higher in pitch so the spacing is slightly higher.

01:41:768 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - It's kind a wierd suggestion but.. Can You make patterns wich makes 2 lines (or mabe 2 double lines) instead of https://puu.sh/vdBGe.jpg like https://puu.sh/vdBNU.jpg for visual equivalent ship's position-attack in kancolle game :lol: https://puu.sh/vdC6J.jpg i did't play but saw it somewhere - I don't think anyone would ever catch that, and i like showing the slight change in the vocals with the different spacing :P

02:07:768 (1,2,3,1) - Fix 1,2,3 blanket arond 1. Each circle have different visual spacing. - Should be better

02:26:268 (4,1) - it's unrankable overlap, nearly unreadable - These are really common though, and not unreadable since everyone I asked to try it hit it xd

02:28:101 (1,2,3,4) - i guess if You change flow in stream, it (changes) should be starts from NC like https://puu.sh/vdE40.jpg - It changes, but it's still a part of the same stream, so connecting them on the downbeat makes more sense to me imo.
05:18:434 (1) - ^

02:45:768 (1,2,3,1,4,5) - Can You make these overlaps have equal spacing to be more neat? - Done.

02:48:850 (6,4) - stack? - Wouldn't really be possible with the way the curve curves and the spacing.

04:16:434 (2) - any sense for NC here You already base on patterns here so remove it 04:15:851 (1,2,1,2) - - Because it changes into the other NC pattern,
that's why it has a NC again :P


[]

Thats all.
Hope You find smthing helpfull.
Goodluck!
Thanks a lot to everyone! I know I didn't change very much overall, but I did consider all points and tried them out and stuff in the editor.
Enon
d op pp ai
Topic Starter
CXu
oppai
Gokateigo
Hi Shoe Guy o/
Mod (nice bg btw)
  1. 00:04:934 (3,1) - 2x ds between these two sliders, it's too high
  2. 01:14:268 (3,1) - remove nc and remap these triangles, the spacing is too confusing
  3. 01:42:434 (1,2,1,2,1,2,1,2,1,2,1,2) - nerf
  4. 01:55:101 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - make this easier, it's a calm part, remove the stream and add a repeat slider
  5. 02:27:101 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - why this stream isn't curved everywhere, there is a line in the middle, it looks bad
  6. 03:51:101 (1,2,1,2,1,2,1,2) - nerf
  7. 03:54:101 (1,2,3,4) - nerf (x15 ds wow)
gl
Topic Starter
CXu

Gokateigo wrote:

Hi Shoe Guy o/
Mod (nice bg btw)
  1. 00:04:934 (3,1) - 2x ds between these two sliders, it's too high
  2. 01:14:268 (3,1) - remove nc and remap these triangles, the spacing is too confusing
  3. 01:42:434 (1,2,1,2,1,2,1,2,1,2,1,2) - nerf
  4. 01:55:101 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - make this easier, it's a calm part, remove the stream and add a repeat slider
  5. 02:27:101 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - why this stream isn't curved everywhere, there is a line in the middle, it looks bad
  6. 03:51:101 (1,2,1,2,1,2,1,2) - nerf
  7. 03:54:101 (1,2,3,4) - nerf (x15 ds wow)
gl
Hey, thanks for the mod. I looked through it, but it seems like you mostly just want me to nerf a bunch of things just because. The map is already a fairly difficult one, nerfing any of these wouldn't make the map easier to play, and it would overall make the map feel more imbalanced than what it is now.

I appreciate it though.
YokesPai
Modded this cuz I want cookie :P
Also I couldn't find a lot.

Mod
00:33:101 (3,4,1) - Could be better triangle
00:32:434 (1,2,3,4) - Unconsistent spacing (if that's what you're going for here)
00:33:768 (1,2,3,4) - ^ (1 is 0.89x and the rest are 0.88x)
01:13:768 (1,2,3,1,2,3) - 3/4 rhythms haven't come up before this point so I'd suggest to make them sliders so it's easier to read/acc
06:13:434 (1) - This blanket can get fixed
06:16:434 (1) - ^
06:23:101 (1,2,3,4,5,6) - 2, 4 and 6 could be a better triangle (move 6), and 1, the sliderend if 4 and 5 could be a better triangle as well (move 5)
06:34:101 (2,3,4) - Could be better triangle and 06:34:101 (2,3) - could be a better blanket
06:35:768 (1,2) - These sliders are different from the other sliders (like 06:30:434 (1,2)) and I don't see or hear why :(
06:45:101 (3) - This blanket can get fixed

There's a lot of blankets that can be done better, so here's some timestamps:
00:20:434 (1,2) -
00:22:101 (2) - Is this a blanket for 00:21:101 (3) or 00:22:434 (1,2)?
00:31:101 (1,2) -
00:33:101 (3,4) -
00:34:768 (4,1) -
I'd suggest looking through the map again and look for more

Sorry for nitpicking a lot, but I couldn't find anything else
Looks like a great map!
Topic Starter
CXu

YokesPai wrote:

Modded this cuz I want cookie :P
Also I couldn't find a lot.

Mod
00:33:101 (3,4,1) - Could be better triangle - I guess.
00:32:434 (1,2,3,4) - Unconsistent spacing (if that's what you're going for here)
00:33:768 (1,2,3,4) - ^ (1 is 0.89x and the rest are 0.88x) - It's a result of rounding. This is negligible in-game anyway.
01:13:768 (1,2,3,1,2,3) - 3/4 rhythms haven't come up before this point so I'd suggest to make them sliders so it's easier to read/acc - The difficulty of the map (and the intended player audience anyway) probably won't have too much of a problem reading this, considering the high AR and difference in spacing between 01:13:601 (5,1,2) - being clear.
06:13:434 (1) - This blanket can get fixed - I kinda moved the endpoint around a bit, but tbf I think it looks close enough.
06:16:434 (1) - ^ - It's probably negligible really.
06:23:101 (1,2,3,4,5,6) - 2, 4 and 6 could be a better triangle (move 6), and 1, the sliderend if 4 and 5 could be a better triangle as well (move 5) - Oh yeah I wanted to fix this thing the other day and forgot. Done.
06:34:101 (2,3,4) - Could be better triangle and 06:34:101 (2,3) - could be a better blanket - They're not really blankets of the sliderend and more blankets of the slider-body itself. Also it's not supposed to be a triangle.
06:35:768 (1,2) - These sliders are different from the other sliders (like 06:30:434 (1,2)) and I don't see or hear why :( - I don't know what you mean by different. If you mean the hitsounding, then the clap/drum thing stopped playing.
06:45:101 (3) - This blanket can get fixed - I guess.

There's a lot of blankets that can be done better, so here's some timestamps:
00:20:434 (1,2) -
00:22:101 (2) - Is this a blanket for 00:21:101 (3) or 00:22:434 (1,2)?
00:31:101 (1,2) -
00:33:101 (3,4) -
00:34:768 (4,1) -
I'd suggest looking through the map again and look for more - I'm not too interested in looking through to find a bunch of random blankets that are 1-2 pixels off, really.

Sorry for nitpicking a lot, but I couldn't find anything else
Looks like a great map!
Thanks for the mod!
Ohwow
NM from mah q

[Tatoe]
Whistle sound kinda annoying for me :(
00:37:934 (2,1,2,3) - try to line up with 00:38:101 (3,4) -
01:11:268 (2) - ctrl+g for flow?
01:13:768 (1,2,3) & 01:14:434 (1,2,3) - I suggest having smaller jumps on these 3/4 jumps and have a big jump at 01:14:268 (3,1) -
02:08:101 (3,1) - increase spacing cuz it looks like 1/2 beat like 02:07:768 (1,2,3) -
03:44:101 (8,1) - I think it'd be cool if you partially stack these 2
04:16:351 (1) - I think you should delete NC here
05:07:101 (1,1,1,1) - Shouldn't NC spam here, I don't see reason why to do so.
05:08:434 (1,1,1,1,1) - ^
05:39:768 (1,2,3,4,5,6,7,8) - this part of the stream is really clumped up and not looking too good
06:06:600 (2) - AIMod: Object not snapped

I think you can make these streams nicer 02:27:101 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) & 06:21:768 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - - with spacing changes & flow breaks, like the one you did here 02:48:101 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -

Lit song and mapping dude gl
Topic Starter
CXu

Ohwow wrote:

NM from mah q

[Tatoe]
Whistle sound kinda annoying for me :( - Dunno what other hitsound to use for it, and having no hitsounds make the map more awkward to play as you don't get enough feedback to what the objects are following (due to the nature of the song being a bunch of 1/2's), at least imo.
00:37:934 (2,1,2,3) - try to line up with 00:38:101 (3,4) - - Ops, should be better now.
01:11:268 (2) - ctrl+g for flow? - It does flow better, but the current pattern doesn't really play bad even if it doesn't follow circular flow, and I like how it feels disjoint, kind of like how the vocals are fairly syllabic at this point.
01:13:768 (1,2,3) & 01:14:434 (1,2,3) - I suggest having smaller jumps on these 3/4 jumps and have a big jump at 01:14:268 (3,1) - - That wouldn't really make sense spacing wise imo, and also the notes are fairly strong so the jumps indicate that better.
02:08:101 (3,1) - increase spacing cuz it looks like 1/2 beat like 02:07:768 (1,2,3) - - The NC and AR should make this easily readable for most players (unless they purely play on reaction anyway)
03:44:101 (8,1) - I think it'd be cool if you partially stack these 2 - I mean I guess, but I like the general patterning of the next few notes, and I'm kinda lazy to remap parts of it just for this which isn't relaly that significant xd.
04:16:351 (1) - I think you should delete NC here - It's mostly for consistency with the NCs in other "intermissions" between kiai parts.
05:07:101 (1,1,1,1) - Shouldn't NC spam here, I don't see reason why to do so. - Every repeat slider with 1 repeat has a NC on them, while the 2 repeat ones don't. And also I'm NC spamming because I like the colors. The whole map uses a lot of very short combos in general, and I think it fits aethetically as well.
05:08:434 (1,1,1,1,1) - ^
05:39:768 (1,2,3,4,5,6,7,8) - this part of the stream is really clumped up and not looking too good - Eh I like my hexagon :P . I'll think about it, but it's late and I cba to do huge changes right now.
06:06:600 (2) - AIMod: Object not snapped - Rip, fixed.

I think you can make these streams nicer 02:27:101 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) & 06:21:768 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - - with spacing changes & flow breaks, like the one you did here 02:48:101 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - - Hmm, probably. I'll look into maybe reworking some of the streams when I have more time.

Lit song and mapping dude gl
Thanks for modding!
chainpullz
whistle stuff
19:05 chainpullz: 00:59:101 (1) - the whistle isn't bad but the choice of when to transition away from it comes off a bit awkward to me
19:06 CXu: oh yeah
19:06 CXu: that's a thing too
19:06 chainpullz: if you kept it going until the stream?
19:06 CXu: actually
19:06 CXu: good point
19:06 CXu: why did I stop there
19:07 CXu: I was thinking like "oh i changed the rhythm of the notes so the whistle sound wont line up anymore" and I didnt think any more about it
19:08 CXu: 02:47:101 - I have the same problem here though, where that sound starts lining up on blue ticks while I'm not
19:08 CXu: I dunno if I should continue the whistles there too or not
19:11 chainpullz: hmm, maybe the blue ticks are more interesting than w/e else is going on there? :^)
19:12 CXu: they're about as interesting as the rest of the kiai, as in, since it's the same thing for that long, I'd rather vary it where I can
19:12 chainpullz: true
19:13 chainpullz: you could always do some sort of spaced triple there
19:13 CXu: amIdoingitright https://imgur-archive.ppy.sh/PfYmpxU.png
19:13 chainpullz: lol
19:14 CXu: although now that you say it, maybe a 1/4 slider could work
19:14 chainpullz: idk, I prefer doing the edgy hanzer disjoint double triples in my mapping but there's also the clean barely not touching spaced skystar triple
19:15 chainpullz: hitsounding always throws a wrench in things tbh
19:15 CXu: sometimes I have these songs I think are gonna be really cool with good hitsounding
19:15 CXu: then I never begin because hitsounding is way too tedious
19:23 CXu: you know what I'll just remove the few whistles I have in that 1/2 pp jump section xdddd
19:24 chainpullz: would be more consistent at least
19:24 chainpullz: kind of all or nothing sort of thing
pingal1ty
IRC MOD

SPOILER
01:27 pingal1ty: 01:13:768 (1,2,3,1,2,3) - here what are you following?
01:27 pingal1ty: first 1,2,3 sounds like the vocals, second one I'm not sure
01:29 pingal1ty: 01:45:101 (1,2,3,4,5,6,7,8,1) - this is just too crazy, I really had trouble reading this
01:29 CXu: there is this sound that goes in 3/4 there. I dunno what kind of instrument it is, btu try listening to it slower, you should hear it xd
01:30 pingal1ty: no I'm not complaining about timing....
01:30 pingal1ty: I mean, its very hard to read, that's it
01:30 CXu: the 3/4 I was talking about the first one
01:31 pingal1ty: perhaps if you make the slider tails instead of pointing to each other slider, the opposite, make it point where they don't overlap
01:31 CXu: the short 1/8 sliders people only read that part as 1/4 stream
01:31 pingal1ty: so about the first one, why don't you just follow the vocals, its really confusing
01:32 CXu: the other sounds are much stronger imo
01:33 CXu: also the vocals go in a 1/6 rhythm I think, so it's actually kind of harder to follow xd
01:34 pingal1ty: 02:59:101 (1,2,1) -
01:34 pingal1ty: here this one missplaced
01:36 pingal1ty: it does blanket with 02:59:601 (1) -
01:36 pingal1ty: but looks ugly with 02:59:351 (2) -
01:38 pingal1ty: 03:11:101 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - don't understand this ending, it separates, then it merges again
01:38 CXu: I'll see if I can rework those sliders
01:39 CXu: the stream, if you listen, you can hear the pitch rise, then fall again
01:39 pingal1ty: about the previous one at 02:59:101 , look you did this later 03:21:768 (1,2,3) - , can do something similar or more spaced if you wish
01:39 CXu: so that's why the stream gets bigger than smaller
01:39 pingal1ty: oops I messed writting
01:39 pingal1ty: 03:21:768 (1,2,3) -
01:40 pingal1ty: look here
01:40 pingal1ty: 03:53:101 (1,2,3,4,1,2,3,4) -
01:41 pingal1ty: way more readable than 01:45:101 (1,2,3,4,5,6,7,8,1) -
01:42 CXu: hmm, dont think that first one is less readable tbh, and most people I had testplaying it didnt find it hard to read at all either
01:44 pingal1ty: 05:28:434 (1,2,1,2) - not sure about this but looks bit ugly :P
01:44 pingal1ty: well, it depends on who was testplaying
01:44 pingal1ty: you are #23, if the guys doing the test are on your same level, perhaps they don't have trouble
01:45 CXu: most of them were around top 500
01:45 CXu: but it is a 6.6* map, so as long as it's readable for them I think it's fine
01:45 pingal1ty: dafuq, I just noticed, wth #23
01:46 pingal1ty: that's why you don't find that much trouble with the finger control I guess lol
01:46 CXu: also for those sliders (and the previous ones) maybe it's the overlap you dont like so much=?
01:46 pingal1ty: not that much the overlap, but the way the look, the aesthetic in general, I don't like
01:46 pingal1ty: there's also another couple pairs of sliders a few seconds ahead that look way better mapped
01:47 pingal1ty: in the same length, etc
01:47 CXu: hmm
01:47 CXu: I'll see if I can think of something else xd
01:48 pingal1ty: well, that's it, can't find anything more
marshallracer
Topic Starter
CXu
thx
lit120
and so, i'm here

  1. *cough* *cough* the bg res *cough* not even moe enough :v
  2. 00:16:434 (1,2,3,4) - i did a recheck on a square pattern here, but it isn't the constant spacing what i've been expecting though. move 00:17:100 (3) - on 203|79, then (4) on 325|232. should fixed the square pattern there. oh, 00:17:768 (1) - to 189|216 for a middle point of the square too
  3. 00:17:768 (1,2,3,4,1) - the same as above, but u know what to do about it, right? xd
  4. 00:32:101 (1) - clap, not whistle
  5. 00:46:601 (5) - it wouldn't hurt if u want to linear it with 00:45:434 (2,3) - with a constant spacing there by setting it to 229|258 :/
  6. 00:47:518 (3) - nice unintentional whistle here :^)
  7. 01:28:684 (2) - idk what u're trying to map here, since it's an absent note .-.
  8. 01:43:268 (2,1) - 01:43:601 (2,1) - 01:43:934 (2,1) - comparing from the previous notes by its distance, this one's kinda different. let's say as an example that it is an initial beat before going to a chorus part. why not go with like low to high spacing like that from the start until 01:44:434 - instead for the main idea? (a bit similar with a zig zag pattern though)
  9. 01:54:934 - why not use this timing here as a note? it'd be way more cooler to have it clickable on this synth sound like u did the rest. something like 01:59:101 (2,3,1) - for clickable is a perfect example there
  10. 02:47:684 - oh wow, u missed a note here, even that u did it like the other previous notes from 02:46:268 (1,2,3) -
  11. 03:11:767 (1,2,3,4,5,6,7,8,1) - ah shoet, i was expecting that u'd go with such spacing to lower from the streams, since you're following the pitch of the synth sound from high to low, but it isn't .-.
  12. 03:44:434 (1) - optional, u can move it at 450|108 for a triangle pattern, so it'd be better to have a view there in editor view xd
  13. 03:51:101 (1,2,1,2,1) - u know about the spacing as i have mentioned it before
  14. 04:34:268 (2) - u're going to make a jumps there huh? should've set a 1/4 slider to follow the beat on that blue tick as a support from a background music, just like what u did on triplets for this
  15. 04:41:768 (1) - at least u should have a tail clickable rather than using a slider :(
well, guess that's it from me then~

shoe mapper xd
Topic Starter
CXu

lit120 wrote:

and so, i'm here

  1. *cough* *cough* the bg res *cough* not even moe enough :v - Cropped it from a 1000xSomething image to 16:9
  2. 00:16:434 (1,2,3,4) - i did a recheck on a square pattern here, but it isn't the constant spacing what i've been expecting though. move 00:17:100 (3) - on 203|79, then (4) on 325|232. should fixed the square pattern there. oh, 00:17:768 (1) - to 189|216 for a middle point of the square too - Uh afair I created the square in the middle and just rotated it, so any small distance differences are probably only due to rounding. These small changes in DS is negligible though.
    I did move the next square to the middle of the square though.
  3. 00:17:768 (1,2,3,4,1) - the same as above, but u know what to do about it, right? xd
  4. 00:32:101 (1) - clap, not whistle - lolops. fixed
  5. 00:46:601 (5) - it wouldn't hurt if u want to linear it with 00:45:434 (2,3) - with a constant spacing there by setting it to 229|258 :/ - Huh, never noticed that. Fixed
  6. 00:47:518 (3) - nice unintentional whistle here :^) - I dunno what this timestamp even is, but the whistles here are intentional as far as I can tell.
  7. 01:28:684 (2) - idk what u're trying to map here, since it's an absent note .-. - I dunno either lolol. I'll change them if they feel bothersome to play, but I kinda just like them as they are, and it's not uncommon for people to use triples for emphasis and whatnot, so I guess they emphasize the last note :^) I'll change it if people complain/I'm not lazy.
  8. 01:43:268 (2,1) - 01:43:601 (2,1) - 01:43:934 (2,1) - comparing from the previous notes by its distance, this one's kinda different. let's say as an example that it is an initial beat before going to a chorus part. why not go with like low to high spacing like that from the start until 01:44:434 - instead for the main idea? (a bit similar with a zig zag pattern though) - I didn't quite understand what you meant by this.
  9. 01:54:934 - why not use this timing here as a note? it'd be way more cooler to have it clickable on this synth sound like u did the rest. something like 01:59:101 (2,3,1) - for clickable is a perfect example there - I tried doing that, but it feels awkward in junction with 01:55:101 (1,2,3,4) - , and I want that and 01:56:101 (1,2,3,4) - to be similar instead.
  10. 02:47:684 - oh wow, u missed a note here, even that u did it like the other previous notes from 02:46:268 (1,2,3) - - I transition from triangles into 1/2 jumps xd. I do the same later on too. I dunno why but I feel the triple doesnt sound as prominent in that half of the buildup as the first half.
  11. 03:11:767 (1,2,3,4,5,6,7,8,1) - ah shoet, i was expecting that u'd go with such spacing to lower from the streams, since you're following the pitch of the synth sound from high to low, but it isn't .-. - What? xD
  12. 03:44:434 (1) - optional, u can move it at 450|108 for a triangle pattern, so it'd be better to have a view there in editor view xd - Lol sure xd.
  13. 03:51:101 (1,2,1,2,1) - u know about the spacing as i have mentioned it before - Well yes, but I didn't really understand what you meant xd.
  14. 04:34:268 (2) - u're going to make a jumps there huh? should've set a 1/4 slider to follow the beat on that blue tick as a support from a background music, just like what u did on triplets for this - Same as before, but actually, good idea I'll add a 1/4 slider.
  15. 04:41:768 (1) - at least u should have a tail clickable rather than using a slider :( - I think the sliderheads are the more important sounds here, so it works out using a slider imo
well, guess that's it from me then~

shoe mapper xd
Thanks a lot for modding!
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