osu! mostly work in dual audio, the left speaker and the right speaker. Whenever you click a hitobject (in gameplay), hitsounds are heard on both sides making it a mono type sound. This FR could uses the dual audio feature nicely. This can be applied on osu!std and osu!catch.
For example if you click a hitobject at x|72 (regardless of y-position), you could hear the hitsound completely at the left side, with the right side on a quite low volume, and vice versa (x|440).
Sample visual:
Any thoughts/suggestions/objections for this feature?
For example if you click a hitobject at x|72 (regardless of y-position), you could hear the hitsound completely at the left side, with the right side on a quite low volume, and vice versa (x|440).
Sample visual:
Any thoughts/suggestions/objections for this feature?