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LISA - Rising Hope [OsuMania]

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Topic Starter
gianto
This beatmap was submitted using in-game submission on 26 Maret 2017 at 20:12:31

Artist: LISA
Title: Rising Hope
Source: Mahouka Koukou no Rettousei
Tags: OP Single Mahouka Koukou no Rettousei
BPM: 190
Filesize: 10825kb
Play Time: 01:28
Difficulties Available:
  1. Hard - 4Key (3,09 stars, 724 notes)
Download: LISA - Rising Hope
Download: LISA - Rising Hope (no video)
Information: Scores/Beatmap Listing
---------------
Hi im new mapper
please mod my map
I need your help
I make this map because i love this song

Thankyou
Res
Firstly, I'll start with the things that aimod catches:



If you even if for some reason you don't want OD 7, OD 5 is very low and should be brought up as much as you are comfortable with.

00:00:258 - For a three star song, this pattern is much too difficult. The notes are timed correctly but it feels overmapped. Consider a simpler pattern
00:02:784 - Try and be a little more modest with LNs on this part or remove them entirely. Much like the first part, this has a sectional difficulty much higher than the rest of the song.
00:05:231 - You map the notes around this to the guitar, but add these two single notes to the drum and it plays weirdly.
00:07:836 - make sure you map all columns evenly, first column gets very little for this section
00:08:942 - Too much use of second column notes
00:19:363 - Pattern feels awkward and 4th column is left empty. Would recommend fixing both by simply changing to this pattern instead or something similar.
00:28:679 - What sound are these mapped to?
00:57:415 - There's 4 hits on the drum but you only have three mapped
01:04:836 - You were mapping to the drum hits on this part but skipped over one
01:06:494 - misses drum hit again
01:06:810 - mistimed
01:07:994 - misses drum hit
01:08:468 - Is this LN supposed to be mapped to the vocals? If so, it appears to be mistimed
01:15:731 - misses another drum hit that you mapped earlier
01:18:415 - Again, you're mapping 95% of the drum hits and im not sure if you are leaving out some for difficulty reasons or not, but its worth mentioning
01:22:600 - mistimed, a little early for the drum hit
01:26:468 - Holy diff spike. Even this one got me on my first playthrough :o :o :o


Hope this helps! Despite all this I had a lot of fun playing and I really like the song :)
Topic Starter
gianto

Res wrote:

All fixed
Except
00:05:231 - You map the notes around this to the guitar, but add these two single notes to the drum and it plays weirdly.

Thanks for your mod.
Its really helpfull
John Doe
From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

Generell
- Offset = 288 (go to timing>resnap all notes after changing the offset)
- Put some information in your tags
- Get a background with better resolution

Hard
00:00:288 Add a note here for a double
00:01:393 Move this double since the sound changes
00:09:130 (9130|1,9288|1,9288|3,9445|2,9445|1,9603|3,9603|1,9761|2,9761|1,9919|1,9919|3,10077|2,10077|1,10235|3,10393|1) Only put a double here for the drum or the snare
Example: 00:09:130 This sounds as a double, 00:09:288 this does not
00:12:919 (12919|1,12919|3,13077|3,13235|3,13235|1,13393|3,13551|3,13551|1,13709|3,13866|1,13866|3,14024|3) Move the patterns a bit around, even if col [3] is always the same sound, you should not map it all in this col since it is pretty unconsistant
00:20:498 (20498|3,20498|1,20656|1,20735|2,20814|1,20814|3,20972|1,21051|2,21130|3,21130|1,21288|1,21366|2,21445|3,21445|1,21603|2,21603|1) Col [0] is feeling lonly
00:30:761 Here should be a note (does apply to the following, too)
00:42:288 (42288|2,42524|2,42603|3,42761|2,42919|1,43235|3,43235|1,43393|2,43551|1) balancing is everything
00:47:656 (47656|0,47735|1,47814|2,47893|3,47972|0,48051|1,48130|2,48209|3,48288|1,48288|2) This should be mapped on 1/6th, not 1/4th
01:14:814 If everything in your map is on its most dense part a double, this shouldn't be a tripple

You should focus on balancing your map better and try to figure out where to add a double and where to not put one in before going further with your map. It is not that bad tho, keep on mapping!!!
Topic Starter
gianto
Ok, Beatmap update with 1/6
Thanks
BanchoBot
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