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Dirty Androids - City Never Sleeps [Taiko]

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Topic Starter
Lyawi

Arrival wrote:

lowering the volume to 70 for the pre preview point part then putting it to 90 sounds better to me
lower it here 00:54:410 - again and re 90 for the kiai :arrow: I can't hear any difference but you should know what you're talking about, so I'll just change it LOL

oni

00:42:949 (239,240,241,242,243) - i'd definetly replace this by kkdkd, the kk start flowing better after a dk kd :arrow: oki

01:07:893 - kiai's good although it could have been made a bit more interesting via some pattern differenciation :arrow: there's one thing I don't like in the kiai, maybe you know something better for 01:22:725 (511,512,513,514,515,516,517,518,519,520,521,522) - ? Idk but it's weird to play for me (maybe it's just me and I am stupid or something). I like the rest

in muzukashii i really think breaks after a bicolour triplet should be more important.
it's also lacking a bit in breaks, dont hesitate to give like 2/1 breaks to players before main downbeats. if you have troubles putting some, tell me and i'll help you out. :arrow: mmm yeah maybe I need help with that, otherwise I would make it more worse I guess lol

:idea: by the way, in the muzu, do you think I should make 01:26:433 (385) - as a k?

lower diffs seem good except kiai in futsuu which repeats itself to much, diversif your patterning a bit. with kkd's for exemple. :arrow: did it, hope that's fine now owo?
:D
Stefan
👀
Topic Starter
Lyawi
...
Arrival
some more irc modding
gl
_handholding
owo what's this
Topic Starter
Lyawi
in the end I can say that I've done a lot of selfmodding aswell, the time I've been waiting for Arrival was actually good.
Aurele
add stefan thenutritiousguy in the tags :<
Topic Starter
Lyawi

Gabe wrote:

add stefan thenutritiousguy in the tags :<
how did I forgot this.
Aurele
:3c
Arrival
w
Topic Starter
Lyawi
thanks!
_handholding

Kisses wrote:

owo what's this
Nardoxyribonucleic
Hello, I would like to mention some difficulty/spread issues existing in the lower difficulties of the set.

  • [Stefan's Kantan]

    Ranking Criteria wrote:

    If a 1/2 pattern is used, the patterns must stay simplistic and be followed by a rest moment. For songs that follow a swing beat, this limit is 1/3.
  1. From 01:16:994 to 01:29:466 - there is no 3/1 or longer rest moments within this session while combining 1/2 triplets in the pattern chain, which is in fact quite similar to the difficulty of a typical Futsuu. I would suggest rearranging the pattern like this to allow break between every 1/1+1/2 cluster. (cursor at 01:23:062 - )
  • [Futsuu]
  1. From 00:11:264 to 00:29:972 - this part is rather consecutively mapped without 2/1 or longer breaks and the pattern chain is even longer than those in the kiai. I would suggest you to remove notes like 00:16:994 (47,51) - to crack the chain into smaller ones. This would help emphasize the intensity of the music from 00:18:680 to 00:22:051 - as well.
  • [Muzukashii]
  1. From 01:07:893 to 01:38:736 - despite this session being the difficulty spike, it would be better to use 3/2 rests to avoid consecutive mapping, given Futsuu has certain number of 2/1 breaks. You may delete one or two notes like 01:29:803 (401) - to achieve the said purpose.
Stefan
I do agree that the rule says this and that but considering how immense the differences are between Futsuu/Kantan kiai, makin Kantan easier for the sake of the rule... I feel uncomfortable with that. I can say I could remove 01:09:242 (108) - , 01:12:949 (119) - , 01:14:635 (122) - , 01:18:343 (133) - and preferably change 01:28:624 (158) - to 1/1.
Topic Starter
Lyawi
so what's going to happen now? I'm not familiar with this

Arrival said he'll check around soon
Raiden
it seems you want to make some changes, go ahead

in addition, I think the muzu should have at least some 3/2 break in that kiai as well, lots of 1/2+1/4 grouped together :o
but at the same time Oni is super dense in 1/4 albeit simple patterns huuuuuuuuuhhhhhhhhhhh middle way!!!!
Aurele
let me know if u wanna push forward again
Stefan
I will wait for changes regarding Futsuu/Muzukashii since it's currently counterproductive to do any changes for my difficulty rn.
Stefan
💤
Topic Starter
Lyawi

Stefan wrote:

💤
I decided to take some time so that I can do some selfmodding again soon.

selfmodding changes I did:

[Oni]
  1. 00:00:983 (3) - to d
  2. 00:04:017 (12) - to d
  3. 00:06:376 (19) - to d
  4. 00:09:410 (27) - to d
That part had too many kat's imo. Playing this felt like "uh why would you use so many kat's"
  1. 00:15:477 (58,59,60,61) - changed to d k k d instead (already forgot what I had here before)
  2. 00:28:960 (144,145,146) - to ddk (kkd before)
  3. 00:43:202 (242,243) - ctrl+g
  4. 00:45:646 (258) - to d
  5. 00:46:152 (262) - made this to k
[Muzu]
  1. 00:04:017 (11) - to d
  2. 00:09:410 (26) - to d
  3. 00:34:185 (134) - to k because of the sound
[Futsuu]
  1. 00:57:107 (177) - to d because it's pretty much the same sound as 00:56:433 -
now going to the other things~

Nardoxyribonucleic wrote:

Hello, I would like to mention some difficulty/spread issues existing in the lower difficulties of the set.

  • [Futsuu]
  1. From 00:11:264 to 00:29:972 - this part is rather consecutively mapped without 2/1 or longer breaks and the pattern chain is even longer than those in the kiai. I would suggest you to remove notes like 00:16:994 (47,51) - to crack the chain into smaller ones. This would help emphasize the intensity of the music from 00:18:680 to 00:22:051 - as well. :arrow: okie, I removed those at 00:13:455 - , 00:16:152 - , 00:16:994 - , 00:18:343 - , 00:21:039 - , 00:23:736 - , 00:29:129 -
  • [Muzukashii]
  1. From 01:07:893 to 01:38:736 - despite this session being the difficulty spike, it would be better to use 3/2 rests to avoid consecutive mapping, given Futsuu has certain number of 2/1 breaks. You may delete one or two notes like 01:29:803 (401) - to achieve the said purpose. :arrow: *placeholder*

Raiden wrote:

it seems you want to make some changes, go ahead

in addition, I think the muzu should have at least some 3/2 break in that kiai as well, lots of 1/2+1/4 grouped together :o
but at the same time Oni is super dense in 1/4 albeit simple patterns huuuuuuuuuhhhhhhhhhhh middle way!!!!
*placeholder*

^still need to do changes on the said things I put a *placeholder* on
nyanmi-1828
yey from M4M

sorry for use bad English :o
and can't modding hime hime ;<

General
add tag "konami"? Company that made this game.
Oni
00:03:343 - Delete?
・If you following the piano sound, you must delete this. There is not piano sound.

00:05:365 (13,14,15) - ddk?
・a little same 00:02:837 (6,7,8) - this sound.

00:08:904 - k?
・This sound is higher than before.

00:30:477 - k?
・You placed k at the three before phrase (00:22:388 - 00:25:084 - 00:27:781 - ).
and following clap.

00:30:983 - d?
・There is kick sound.
(00:31:994 - same.)

00:31:742 - Delete?
・I think emphasis this kick sound (00:31:488 (161,162,164) - ) is better than now.

00:38:399 - Delete?
・If change to this, you can make switching phrase and expression piano more strongly than now.
because...the piano is interrupted 00:38:230 - .

00:39:747 - kdkkd?
・I think 00:40:084 - this kdkkd is sounding here.

01:17:500 - k?
・There is clap sound
(and 01:17:837 - d? make difference from 01:17:500 (465,467) - )

01:18:174 - d?
・kick

01:25:758 - k?
・01:25:758 (530,531) - There are stlongly sound... deden den de-n lol

01:30:646 (560,561,562) - kkd?
・Sounds like "kkkkd" at 01:30:477 - .
Muzu
00:21:292 - add d, 00:21:461 - Delete, 00:21:545 - change to d?
・There are many kick sound, should be change to mainly d.
very good map!

good luck! :)

26 stars ★★ :)
BanchoBot
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