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Kuroha Neko (CV Taneda Risa) feat.Canadian Baka - Sassou Tou

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Total Posts
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Topic Starter
Ashton
This beatmap was submitted using in-game submission on October 18, 2018 at 7:22:14 PM

Artist: Kuroha Neko (CV Taneda Risa) feat.Canadian Baka
Title: Sassou Toujou!Neko-san
Source: 極黒のブリュンヒルデ
Tags: Parachute Rin Desu Whirl Hydrocannon13 -NanoRIPE- Gokukoku no Brynhildr
BPM: 156
Filesize: 2359kb
Play Time: 00:34
Difficulties Available:
  1. Axon's Insane (3.81 stars, 122 notes)
  2. Easy (1.35 stars, 41 notes)
  3. HC's Hard (2.54 stars, 84 notes)
  4. Nano's Normal (1.95 stars, 65 notes)
  5. Neko-san da! (4.52 stars, 144 notes)
  6. ParaRin's Collab Extra (4.14 stars, 140 notes)
Download: Kuroha Neko (CV Taneda Risa) feat.Canadian Baka - Sassou Toujou!Neko-san
Information: Scores/Beatmap Listing
---------------
Finished mapset, ready for mods!!
Banner coming soon!

Huge thanks to everyone who made a GD or collab difficulty for me, and I will try my best to rank this!

#?
Topic Starter
Ashton
first. any memes and i will hurt you.
aetwuns
wew lad

why did i do everything in chat

Axon's Kawaii
17:29 Canadian Baka: can u mod short map for me?
17:29 Smolboi: linkerino
17:29 *Canadian Baka is listening to [https://osu.ppy.sh/b/1244452 Kuroha Neko (CV Taneda Risa) Ft. Canadianbaka - Sassou Toujou!Neko-san (Ft. CanadianBaka)]
17:29 Smolboi: oh
17:29 Smolboi: feat. cbaka
17:29 Smolboi: oh no
17:30 Canadian Baka: i'm great at singing dw
17:31 Smolboi: ok
17:31 Canadian Baka: i'm reuploading it btw
17:31 Canadian Baka: yay ty
17:31 Smolboi: first things first
17:31 Smolboi: sumbit this to a timing queue
17:31 Canadian Baka: ?
17:31 Smolboi: i can imidiately tell the timing is off
17:31 Canadian Baka: like offset?
17:31 Smolboi: or bpm
17:31 Smolboi: idk
17:31 Canadian Baka: i'm using the ranked version's timing
17:32 Smolboi: i don't really do timing
17:32 Smolboi: ooooh
17:32 Smolboi: then they fucked up the timing
17:32 Canadian Baka: just with my vocals over it, which shouldn't change bpm
17:32 *Canadian Baka is listening to [https://osu.ppy.sh/b/987947 Kuroha Neko (CV Taneda Risa) - Sassou Toujou!Neko-san]
17:32 Canadian Baka: it was ranked recently so the timing had to have been correct
17:32 Canadian Baka: also, my map was qualified with the same timing so....
17:33 Smolboi: this deffinately sounds different
17:33 Smolboi: idk what it is
17:33 Smolboi: so timing queue would be a good idea
17:33 Canadian Baka: I;
17:33 Canadian Baka: i'll ask but the worse thing that might be wrong is the offset
17:34 Canadian Baka: yeah the offset is slightly off
17:34 Smolboi: oh
17:34 Smolboi: nvm i just fixed it
17:35 Smolboi: 00:00:427 - moce your red line to here
17:35 Canadian Baka: anyway are you still going to mod it?
17:35 Smolboi: and move all the notes with it
17:35 Smolboi: 2that should fix it
17:35 Canadian Baka: ok
17:35 Smolboi: 00:06:580 (1) - pls don't do this to me
17:36 Smolboi: slayders
17:36 Canadian Baka: wait
17:36 Canadian Baka: what diff?
17:36 Smolboi: top diff
17:36 Canadian Baka: wait i'm fixing timer
17:37 Canadian Baka: yeah a lot of people complained about the shape but I think Axon was going for that sort of look
17:37 Canadian Baka: i'll make it a normal sldier tho
17:37 Canadian Baka: Axon made this like 5 months ago and he's pretty inactive so i'll take mods in for him
17:38 Smolboi: yay
17:38 Smolboi: screenshot isn't working
17:39 Smolboi: 00:23:500 (1) - more slayders
17:39 Smolboi: my only real problem with the top diff

Yamicchi's Hard
17:40 Smolboi: nex one down now
17:40 Canadian Baka: ok
17:41 Canadian Baka: again yamicchi hasn't been online for like 6 days
17:41 Canadian Baka: or a month
17:41 Canadian Baka: idk :C
17:41 Canadian Baka: oh 14 hours ago i just never catch him
17:41 Smolboi: 00:29:855 (2,3,4) - sliders starting on red tics
17:41 Canadian Baka: you can ask HydroCannon13 if you guys want to do irc
17:41 Smolboi: also
17:41 Smolboi: this is probably a problem across all diffs
17:42 Smolboi: i'd shave some of the kiai time off
17:42 Smolboi: i don't think you can have that much
17:42 Canadian Baka: pfft yes i can
17:42 Smolboi: remember to apply timing changes to all diff btw
17:42 Canadian Baka: i did
17:44 Smolboi: 00:17:355 (1,2,3,4,5) - 1/2 sliders would fit nicer here
17:44 Canadian Baka: would you be able to write a modpost for Yamicchi's diff, HC's diff, normal, and mine?
17:44 Canadian Baka: I don't want to take in mods for them without them knowing
17:44 Canadian Baka: I got in trouble last time I did
17:44 Smolboi: i'll just segregate the chatlog
17:44 Canadian Baka: ok

HC's Advanced
17:46 Smolboi: ay, i'm doing a quick mod for cbaka
17:46 Smolboi: he told me to mod your diff in your chat
17:47 Smolboi: so i'm gonna do that if theres no problem
17:47 HydroCannon13: ah ok :)
17:49 Smolboi: 00:00:427 (1) - any reason why the first slider is a 1/1 repeating, while all the following sounds are 1/2 slider?5
17:49 Smolboi: they all sound like the same sound to me, so i'm just curious
17:50 HydroCannon13: for a nice contrast
17:50 HydroCannon13: to have (3) be different since its higher pitched
17:50 Smolboi: 00:00:427 (1,2,3,1,2,3,4) - another note, this whole section is oddly high note density compaired to the rest of the map
17:51 Smolboi: most of the map is intermixed 1/2 and 1/1 with pauses
17:51 Smolboi: but this is a constant 1/2 rhythym
17:51 Smolboi: feels a little out of place
17:52 Smolboi: 00:17:350 (1,2,3,4) - this would be better expressed with 1/2 sliders i feel
17:52 Smolboi: the sounds on the red ticks are much weaker
17:52 Smolboi: and thats about it
17:53 HydroCannon13: listen in slow ;)
17:53 Smolboi: you mean this? 00:17:350 (1,2,3,4) -
17:53 HydroCannon13: yea
17:53 HydroCannon13: i was mapping for the drum thing5
17:53 Smolboi: i know that there are sounds on the red ticks
17:53 Smolboi: but they are weak compared to the vocals
17:54 Smolboi: you could better emphasize the vocals with 1/2 sliders
17:54 Smolboi: anyhow
17:54 Smolboi: thats about it
17:55 Smolboi: gonna go back to cbaka now

Nano's Normal
17:55 Smolboi: nano online?
18:00 Smolboi: 00:11:181 (4,5,6) - this pattern is ignoring some sounds, http://i.imgur.com/SE6d1o3.png somthing like this would likely express it better
18:01 Canadian Baka: no i don't think s/he is
18:01 Smolboi: 00:16:565 (3,4) - there are some more places with questionable note density, like here
18:02 Smolboi: 00:21:950 (1,2,3) - and here
18:02 Smolboi: it seems like you couldn't quite decide on a note density
18:02 Canadian Baka: me?
18:03 Canadian Baka: what diff are you modding?
18:03 Smolboi: i'm writing this for him
18:03 Smolboi: i'll segregate the post
18:03 Canadian Baka: oh yeah
18:03 Canadian Baka: LOL
18:04 Smolboi: i'd go through and try to normalize it, decide for sure what sounds you are and aren't going to express

Easy
18:04 Smolboi: on to the easy
18:04 Smolboi: also
18:04 Smolboi: is this the only one you did?
18:04 Smolboi: lul
18:04 Canadian Baka: yes it's been like that for a while even when ranked so I don't wanna add a diff
18:05 Smolboi: 00:00:412 (1) - i'd break this up into 1/2
18:06 Smolboi: 00:06:565 (1) - same with this
18:06 Smolboi: most of it sounds like it's in 1/2
18:06 Canadian Baka: 1/2 seems very intense for an easy
18:06 Canadian Baka: I made it 1/1 sliders
18:06 Smolboi: well, most of it is already in 1/2
18:06 Smolboi: so it's really not going to affect it
18:06 Smolboi: and it will sound nicer
18:06 Canadian Baka: there is literally no 1/2 in the map
18:07 Smolboi: oh
18:07 Smolboi: oh sorry
18:07 Smolboi: lol
18:07 Canadian Baka: np
18:07 Smolboi: i don't mod easys often
18:07 Smolboi: and this is using the timeline zoom i use for maps in 1/2
18:07 Canadian Baka: thats alright
18:08 Smolboi: replace everything i said about 1/1 and 1/2 with 1/1 and 2/1 and everything makes sense
18:08 Canadian Baka: yeah
18:08 Smolboi: 00:14:258 (3) - another one to break up
18:09 Smolboi: 00:23:488 (3) - heres one where it makes sense
18:09 Smolboi: 00:29:642 (3) - same withg this
18:09 Canadian Baka: woo
18:09 Smolboi: basically, just break up the 2/1 sliders that have strong sounds in the middle
18:09 Smolboi: and leave the ones where it's actually a held sound
18:10 Smolboi: my only real complaint
18:10 Canadian Baka: this set has been in qualified before so I don't think it would need TOO much modding
18:10 Smolboi: what did it get DQd for
18:10 Canadian Baka: hitsounds
18:10 Smolboi: well, these are all legit things i'm pointing out
18:10 Canadian Baka: and the fact Xexxar directly qualified it without bubble maybe
18:11 Canadian Baka: well it did have a bubble but it was popped
18:11 Canadian Baka: as long as nothing major happened between the pop
18:12 Smolboi: apply these and it should be just fine for rank
18:12 Smolboi: i'll go post now
18:12 Canadian Baka: thanks
18:12 Canadian Baka: Thank you for your help :P
18:12 Smolboi: np
Topic Starter
Ashton
Thank you Smolboi, I forum pm'd nano and yamicchi so hopefully they can reply
Gordon
Here is my quick mod though very light on feedback. Hope it helps.

All diffs, Though mainly Axon's
Axon's Kawaii
00:22:542 (2,2) - I'd just make these single notes insane of the quick slider. Might be a bit to hard for players to read even if it is the top diff, newerish ones anyway.
Mainly would just sub out these short sliders to single notes. Watch out for that. Other than that good map!

Yamicchi's Hard
No complaints structured very well. Good map.

HC's Advanced
Very nice diff in general a good mesh leading into the hard diff. :Fire: Advanced.

Nano's Normal
Very clean and has a good sense of flow. Good map.

Easy
Very clean. I'd just watch out for some slider end overlap on following notes. Though it should be much of a problem in the long run. Good map.

Soul~
Topic Starter
Ashton
Thank you [soul] !
Yamicchi
@Smolboi

00:29:848 (2,3,4) - I see nothing wrong here
00:17:348 (1,2,3,4,5) - For intensity, 1/2 sliders are not suitable here.

@Whirl
Nah I've been online almost everyday

No change this time

And wtf is this version...
Izzywing
Do you in 5 years a favor and remove your vocals lol

@Smolboi sliders starting on red ticks is okay if the mapper is properly following the music's melody.

[General]

For all diffs check green lines, looks like you changed offset but didnt change the kiai green lines or anything like that for some of them

Your easy has the lowest drain time but for you to be the host you have to have the most draintime or tie for most drain time, so it's best if you extend the Easy's rhythm by adding a spinner at the end or something. Alternatively, map another diff.

[Axon]

00:21:386 - This vocal is rather prominent, would be better if it's clickable
00:24:559 - and 00:24:944 - feel undermapped to me, music does some audible drum triplet stuff so you could have circles there

[Yamicchi]

00:19:848 (3,4,1,2,3) - could structure this better, looks kinda messy. maybe if 00:20:040 (4,1,2,3) - form a rectangle and then 00:19:848 (3) -is in the center of it?
00:30:905 - maybe use a kickslider here instead to map all the "dudududus" since CB decided to emphasize it in his vocals

also, hey! we haven't spoken in a while :p

[HydroCannon]

00:17:350 (1,2,3,4) - based on how you set up the rest of your rhythm in this area, two sliders would be better. you've been mapping to vocals, adding 1/1 pauses where there hasn't been a vocal. Because of this, there's no reason to make 00:17:542 - and 00:17:927 - clickable. Sliders should be fine here. Alternatively, it would probably fit if you just deleted those objects entirely and and had 1/1 pauses. up to you!

Nice diff

[Nano's Normal]

00:03:886 (2,3) - blanket
00:32:732 (3,4) - only stack in the entire diff being at the very end is just asking for frustration by a new player.

is good

[Ez]

see what i said in the general about drain time

00:31:194 (4) - NC this

gl
Topic Starter
Ashton

Hobbes2 wrote:

Do you in 5 years a favor and remove your vocals lol
my vocals are beautiful, do you wanna die?



I applied everything thanks hobbes
Yamicchi

Hobbes2 wrote:

[Yamicchi]

00:19:848 (3,4,1,2,3) - could structure this better, looks kinda messy. maybe if 00:20:040 (4,1,2,3) - form a rectangle and then 00:19:848 (3) -is in the center of it? kk fixed
00:30:905 - maybe use a kickslider here instead to map all the "dudududus" since CB decided to emphasize it in his vocals well his vocal is in all 5 ticks but it seems I should only map the last 3 as a triple to both represent the drum and the vocal at the same time. Plus this is just a hard diff so...nothing too complicated would be better

also, hey! we haven't spoken in a while :p I'm kinda miss you lol
Thank you :3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18741
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Sassou Toujou!Neko-san (Ft. CanadianBaka)
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa) Ft. Canadianbaka
ArtistUnicode:黒羽寧子(CV 種田梨沙)
Creator:Canadian Baka
Version:Yamicchi's Hard
Source:極黒のブリュンヒルデ
Tags:Whirl Yamicchi Hydrocannon13 -NanoRIPE- Kawaii Gokukoku no Brynhildr
BeatmapID:1244456
BeatmapSetID:587730

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Nekosan+da.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
425,384.615384615385,4,2,1,40,1,0
18645,-100,4,2,1,60,0,0
18837,-100,4,1,0,35,0,1
18933,-100,4,2,1,60,0,1
33068,-100,4,2,1,60,0,0
33164,-100,4,2,1,50,0,0
33260,-100,4,2,1,40,0,0
33356,-100,4,2,1,30,0,0
33452,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 255,128,192

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_handholding
???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ????????????????????????????????????????????????????????????????????????????????????????????

Each question mark represents a confused member of the community.
Topic Starter
Ashton
lol
_handholding
ok since I broke your forum thread I'll mod your map in return

top diff
00:04:847 (6) - Delete finish

00:06:578 (1) - you could have added a finish here since there's one in the actual song lol

00:06:578 (1) to 00:18:886 (1) - the hitsounds are very inconsistent, drum hitsounds especially

00:24:271 (3,4,5) - Either use consistent spacing or stack 4 on top of 5. It would make your map look a lot cleaner

00:32:732 (1,2) - You don't need a normal sampleset and/or finishes on these objects, just a whistle is fine. If you really want to stick with them for what ever reason reduce the hitsound volume
[] GL!
Topic Starter
Ashton
Thanks kisses! Applied all, I tried to fix the hitsounds a little bit in the places you mentioned but I think the way it's hitsounded now follows the music?? IDK i'll see what happen
-NanoRIPE-
@Smallboi all fixed except : 00:21:950 (1,2,3) - cause the pattern emphatize the vocall well,same as 00:18:886 (1,2) -

@Hobbes fixed the blanket but for 00:32:732 (3,4) - keep for now,cause im not want to make it overlap or 1/2 slider here

thanks!

and fixed some stuff

aaaaa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18741
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6529
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Sassou Toujou!Neko-san (Ft. CanadianBaka)
TitleUnicode:颯爽登場!寧子さん
Artist:Kuroha Neko (CV Taneda Risa) Ft. Canadianbaka
ArtistUnicode:种田梨沙(CV 種田梨沙)
Creator:Canadian Baka
Version:Nano's Normal
Source:極黒のブリュンヒルデ
Tags:Whirl Yamicchi Hydrocannon13 -NanoRIPE- Kawaii Gokukoku no Brynhildr
BeatmapID:1244455
BeatmapSetID:587730

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Nekosan+da.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
425,384.615384615385,4,2,0,40,1,0
18645,-100,4,2,1,50,0,0
18837,-100,4,2,1,50,0,1
31145,-100,4,2,1,60,0,0
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Combo2 : 255,128,192

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Topic Starter
Ashton
thank you nano pdated
_Meep_
the fact that this isnt even a song
its just background music played with some voices that go with the song miraculously
the only thing that follows the song is the last line of the vocals :/
gl anyway


edit:
vocals arent fully by you though,should mention that in your description
its more of a cover but with the original song still playing ._.

editedit:
why are you threatening people when they meme lol
its because its a meme,thats why its harmless
_handholding

_Meep_ wrote:

the fact that this isnt even a song
its just background music played with some voices that go with the song miraculously
the only thing that follows the song is the last line of the vocals :/
gl anyway
https://osu.ppy.sh/s/461071 ;)
Topic Starter
Ashton
lol what?



I'm going to try to get this to 12 sp and ask for BN since this map has already been qualified before
Weber
lol just lol
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