Taiko diff seems fine. Let me know if STD nominator checks and approves the STD diff, let me know so I can bubble it first, since I'm not allowed to qualify.
Good luck!
Good luck!
Yeaah, thanks a lot!frukoyurdakul wrote:
Taiko diff seems fine. Let me know if STD nominator checks and approves the STD diff, let me know so I can bubble it first, since I'm not allowed to qualify.
Good luck!
Updated~Lince Cosmico wrote:
Thanks for the modGabe wrote:
hello! hello o/
DeceivedReally nice difficulty, I enjoyed it!
- 00:49:697 (1) - since it's the beginning of a new measure, it's always important to emphasize it. it would be very nice if you'd add a normal sampleset to the beginning of this slider. true, this inconsistency is now fixed
- 00:57:973 (1) - the spacing between the previous circle and this slider doesn't represent the intonation from the finish sound pretty well. I'd suggest you to move this slider further away to show the sound difference between these two objects, mainly like you did with your current stream. I think that doing that could end in being an uncomfortable pattern for those who play, I'd prefer to keep the spacing as it is, The slider shape is representative enough in my opinion.
- 01:20:386 (3) - I'd make sure to add a soft addition clap in here to keep your clap consistency. added
- 01:21:766 (5) - to follow the consistency again, make sure to add a soft addition clap to the beginning of this slider fixed (woah how did i miss this one)
- 01:30:214 (3,4,5) - the current position of these objects are making a straight line where the previous slider makes a curve. in my opinion, it feels like it's not following the flow at all and it doesn't anticipate to catch the next circle's emplacement. I would like you to keep the flow similar as 01:28:317 (1,2,3,4,5,6) - , which you could simple do something like this: I understand your statement, and i agree. It looks better and also fits with 01:29:697 (1) - ,
now this 01:29:697 (1,3,4,5) - all makes an effectt as if they were a same shape, i like it and it stills keep the concept of breaking the flow- 01:45:214 (3) - Would be weird if you didn't add a soft addition clap here as well added it
- 01:57:800 (4) - If I try to follow what you did with the previous combo, it would be pretty nice to add one here as well, because it will follow this one combo: 01:56:421 (1,2,3,4) - Yeah, you're right, adding a clap there would emphasize the vocals, added
- 02:06:248 (1,2,1,2) - I see that you copied the previous two combos and made the spacing larger, which is a pretty great idea. what would be great also, is to move both (2) circles in the opposite direction. it will create a larger spacing and a larger jump to represent and follow your main idea. Your idea is good, but i'll keep it as it is now. I feel like the spacing would be notoriously higher in an unnecessary way. I want to keep hte high spacing things to patterns/parts like this 02:57:973 (1,2,1,2,1,2,1,2) -
- 02:23:145 (4) - maybe you should leave this stream on a single combo so the previous 6 notes follows the same pattern. dunno if this is really a problem, i didn't add NC because i wanted to keep the followpoint between the previous circle and the stream (Because i was putting the stream in a different spacing/position than the previous patterns and i didn't want it to be unexpected)
- 02:44:179 (1,2) - this part over here is technically the same as 02:41:421 (1,2) - lyric-wise and intonation-wise. yet, you are not following it differently.
I am suggesting you to take 02:44:179 (1,2) - these and make it similar as 02:41:421 (1,2) - instead. It's because im likely using intensity as base there, to explain myself, I started to use less spacing and less spacing until 02:47:628 - because the song was getting into a "calm" or "slow" part- 03:33:145 (2) - shouldn't you add a new combo here? you're usually adding a new combo to keep the circles and the sliders on different combos. you should do the same thing for 03:44:179 (2) - Yeah, im always putting new combo to keep circles and sliders on different combos, and that's exactly why im not doing it here. If you see this is the only different pattern (exceptuating the obvious 03:42:110 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ) from the whole stream parts, because this is different, I didn't add the New Combo, It's not the start of a new stream but the continuation of the sliders (03:43:490 (1) - ) represented in circles (03:44:179 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - )
- 05:06:593 (2) - I'd add a soft addition clap here to keep your clap consistencies, just like in the beginning. added
- 06:06:938 (1) - I feel like this slider should be stacked with the previous one, it will feel kind of natural since you had many parts with this kind of 'pattern' already. what do you mean, it's already stacked
- 06:22:800 (2) - This slider should have a clap at the beginning, to follow the previous ones. (Example: 06:16:938 (2,3) - , 06:19:697 (2) - ) true added
- 06:25:904 (2) - as a personal taste, I believe this slider should be set a bit further to represent the end of the song. what if you move it to x:408 y:272? sure
Thanks!, during the modding i realized that gaston (or ripple) fucked up a bit with the updates, the point iis that the map wasn't updated so that's why some hitsounds were fucked up (i fixed them 2 days ago lol)
So i did a personal recheck and now fixed them again
I will be back to check the taiko diff!
My friend wrote those. He wanted said that he never ranked a map xDStjpa wrote:
but uh, multiple people already ranked something while being banned...
Yeah, Lince have the permission (that was fast)Ephemeral wrote:
Do you have RLC's permission to use his hitsounding so closely? It's almost 1:1 in some parts. Not really sure if I'm comfortable with that even if you do have his permission.
Thanks for understandingEphemeral wrote:
No worries, then. Hitsounding wasn't as close as I thought after subsequent listens anyway.
LMFAO i love this communityRevengeZ wrote:
i agreePizzarollMC wrote:
LMFAO i love this communityRevengeZ wrote:
I'm hereLince Cosmico wrote:
thanks a lot squirrel :psquirrelpascals wrote:
sorry this is extremely late i dont know what caused me to skip over modding this for so long so i definitely owe it to you iim fucking loving you right now so i don't care about the time i waited ♥lince• 01:04:008 (4,5,6,7,8,1,2) - would like these curves to feel more structured together, 01:04:524 (1,2) - looks justified but this curve 01:04:008 (4,5,6,7,8) - kind of throws that symmetry off take in mind that the symmetry I wanted is on 01:04:524 (1,2,3,4,5,6) - , if you look it like that it feels really neat
• 01:09:007 (1,2) - similar to above, these two different curves look strange together the samee thing here 01:09:352 (2,3,4) -
• 01:31:766 (1) - feels weird that this is the only circle not using normal sampleset totally missed that onee (even thought i rechecked hitsounds like 5 times)
• 02:15:214 (1) - 02:12:455 (1,2) - two very differnet ways of handling this rhythm, causes a bit of inconsistency. i would suggest adding something at 02:15:559 - similar to 02:06:938 (1,2) - to stay with your long hold-rhythm concept fixed
• 02:20:731 - not a fan of how you skip over this downbeat, theres a drum and synth at 02:20:731 - that i dont feel like is justified enough by the slider corner I'm sorry but i can't be agree at all, of course it's a drum and a downbeat and its kinda relevant, but it iisn't strong as 02:12:628 - , also the emphasis right now is really good imo, and it gives a good feeling while playing more than a generic slider circle pattern
• 02:53:490 (1,1) - not as big of an exaggeration here as something like 02:12:110 (1,1) - , i would suggest adding more because this beat had a lot of impact than usual If you mean the spacing, well i can't do that much about it, If i move it then I would lose the spaciing consistency, the stack (02:55:214 (1) - ) and the blanket (02:54:352 (3,4,5,6,7) - ), also, it already gives the feel that i wanted to express, so it should be ok like that
• 03:07:973 (2,3,4,5,6) - the curve compared on the stream compared to the slider is a bit sharper, can you make these look better together i kinda moved it a bit and adjusted it so i could stack this 03:05:904 (8,8,5) -
looked through the second part a lot and you were pretty consistent with how you mapped this hey thanks
call me back for qual
finally :'D, now time to wait gaston to post this lol
a n g e r ysquirrelpascals wrote:
[not the RLC map]
Gabe wrote:
congrats!!
Tyistiana wrote:
Congratz!
Thanks so much ❤My Angel Kanan wrote:
a n g e r ysquirrelpascals wrote:
[not the RLC map]
Congrats~
Thanks anyways~Lince Cosmico wrote:
uwu thanks for checkingMirash wrote:
05:06:248 (1) - was this default normal clap on purpose? you didn't put it first kiai and even if it was on purpose it sounds super out of place here, also 02:22:628 (1) - sounds better without any normal claps on it lol Yes, it was absolutelly on purpose, i wanted to emphasize the vocals more on the last part so i added that even thought i didn't on the previous parts
03:32:455 (1,2) - since 2 has no strong sound like, for example 03:35:214 (1) - it could be spaced closer?? uhh I don't think that it would emphasize it better
05:12:110 (2,3,4,5,6) - drum here even as an introduction for coming part with drum samples sounds not that nice tbh, doing it consistent with 01:53:662 (3,4,5,6,7) - will make more sense ew idk man, i kinda like how is it right now
06:22:800 (2) - missing a clap It's not that i missed it, i removed it cuz i felt that it would feel better to not have it, i focused the emphasis on 06:23:835 - , also it would sound kinda bad if i add it there because 06:22:800 (2,3) - these would work as two consecutive claps and i dont like it at all
Not woof :^)Surono wrote:
not weef
argentina best memer
Hey, thanks so much!Artymis wrote:
Good job! Seeing this qualified put a smile on my face.
Congratulations on the approval!
Plz, talk with Lince via discordStingy wrote:
seen
I have been already?gaston_2199 wrote:
Plz, talk with Lince via discordStingy wrote:
seen
I spoke with Lince and he says he can not get into the game yet. He spoke with a QAT and said there were no problems with the marked pointsStingy wrote:
I have been already?
ok lolgaston_2199 wrote:
I spoke with Lince and he says he can not get into the game yet. He spoke with a QAT and said there were no problems with the marked pointsStingy wrote:
I have been already?