As we all know, there is a rule that the lowest difficulty should be under 2.0 stars. And the purpose of this rule is to provide a difficulty that a newbie can enjoy - thus it implies that the lowest difficulty should be beginner-friendly. I'm pretty sure that regular Normal diffs are not pretty much playable for starters, and I saw that some BNs think that it should just be an Easy diff.
However, lowest difficulties are still a beatmap, which should represent a reasonable amount of beats in the music that can show the uniqueness of that specific music. We don't want a map which only represents the big white ticks for the entire map. In most cases, it is possible to avoid monotony and provide some various rhythms while still being beginner-friendly. But there are cases that cannot achieve both.
First case is when the song is extremely fast. Assume that there is a 270bpm song with full of 1/2 beats. To make an Easy difficulty out of this song, the map should mostly contain 2/1 beats and 4/1 beats only. This means it's missing more than 3 important sounds while it is representing only 1 of them. And this will mostly cause the notes to be on very very basic ticks, which are important in any kind of songs, thus it doesn't represent the uniqueness of the song at all.
Another case is when the song has very tricky rhythms. Most common example of this is when the song is constructed with many anacrusises. We usually don't want that in Easy diffs because it's hard to perceive the beat transition. However, there is no way to avoid it when the song is just like that. If the song is fast, this becomes even worse. If we want to avoid those "polarity issues", the only way is to use like 1 note per measure, which is really dumb. Oh we can also try to use reverse sliders or use different combination of circles/sliders just to avoid this one issue, but we know that it vitally restricts constructing patterns and providing proper emphasis.
Some songs simply don't call for a beginner-friendly diff imo. If we just only care about the minimum rule "SR < 2.0", it's fine in 99.99% cases. But if we start to think about "beginner-friendly" things, we have to see maps that can be hardly said to be "following the music". So, how should be interpret this rule? Do we want to anyway provide an beginner-friendly diff no matter how it accurately follows the music? Or is it fine to have a Normal diff as the lowest diff that maximally simplified the rhythms just enough to represent the very essence of the song?
However, lowest difficulties are still a beatmap, which should represent a reasonable amount of beats in the music that can show the uniqueness of that specific music. We don't want a map which only represents the big white ticks for the entire map. In most cases, it is possible to avoid monotony and provide some various rhythms while still being beginner-friendly. But there are cases that cannot achieve both.
First case is when the song is extremely fast. Assume that there is a 270bpm song with full of 1/2 beats. To make an Easy difficulty out of this song, the map should mostly contain 2/1 beats and 4/1 beats only. This means it's missing more than 3 important sounds while it is representing only 1 of them. And this will mostly cause the notes to be on very very basic ticks, which are important in any kind of songs, thus it doesn't represent the uniqueness of the song at all.
Another case is when the song has very tricky rhythms. Most common example of this is when the song is constructed with many anacrusises. We usually don't want that in Easy diffs because it's hard to perceive the beat transition. However, there is no way to avoid it when the song is just like that. If the song is fast, this becomes even worse. If we want to avoid those "polarity issues", the only way is to use like 1 note per measure, which is really dumb. Oh we can also try to use reverse sliders or use different combination of circles/sliders just to avoid this one issue, but we know that it vitally restricts constructing patterns and providing proper emphasis.
Some songs simply don't call for a beginner-friendly diff imo. If we just only care about the minimum rule "SR < 2.0", it's fine in 99.99% cases. But if we start to think about "beginner-friendly" things, we have to see maps that can be hardly said to be "following the music". So, how should be interpret this rule? Do we want to anyway provide an beginner-friendly diff no matter how it accurately follows the music? Or is it fine to have a Normal diff as the lowest diff that maximally simplified the rhythms just enough to represent the very essence of the song?