1) Hitsounds
Pretty obvious, isn't it? Mappers tend to use same hitsounds for parts with same melody/rhythm, why not save up some pointless work of applying same hitsounds to different patterns then.
Select objects, copy hitsounds, go to the start of the next similiar pattern, paste, hitsounds get pasted to the object that exists at the respective time point (means it's not supposed to matter if it's a circle/slider beginning/end/spinner), if there is no object at the supposed place, the hitsound gets ignored and pasting procedure starts processing next hitsound.
Will the ability to copy-paste the hitsounds make newer maps more boring? Nope, remember how many times you've hit a stream with a single whistle/clap each 4 beats. Was pretty helpful to keep the rhythm.
The above suggestion is pretty basic, it can be developed further to be able to work at multi-bpm maps and I'm sure I'm missing something.
2) Timesections
Even more basic. "Barcode hitsounding" rings a bell? Sure it does. Point is, currently we can select more than one section in the timing window, but if you click the "Add" button, only the first one gets copied.
Select needed sections, click the adding button, timesections get copied with the same intervals between them and selected, click "Use current time", first section from the selection gets placed at the current time, later ones get moved respectively.
3) Copying objects between maps
More controversial feature. Lots of mappers like using the patterns they've seen somewhere else for their maps. This feauture will make it more handy.
Supposed to work same as copy-pasting objects in a single map, object codes get copied in the clipboard, when pasted the timings get changed respectively: intervals remain same (means objects don't go any additional processing because of different Slider Velcity setting/etc).
Would that make maps more boring/repetetive? I can agree that lazy mappers might overuse that on 1/1 mapped Easy difficulties. But for the rest - such factors as different settings and music speed are supposed to limit repetetivity to zero. This is more of an "inspiration" feature. Know some slider shape/jump pattern you like? Get it copied, play around with objects order, reverse some, flip, move few grinds , place some circles on slider beginnings/ends and it's already a completely different map. People do use this way of mapping already, I'm only suggesting to make it more handy.
So.
Pretty obvious, isn't it? Mappers tend to use same hitsounds for parts with same melody/rhythm, why not save up some pointless work of applying same hitsounds to different patterns then.
Select objects, copy hitsounds, go to the start of the next similiar pattern, paste, hitsounds get pasted to the object that exists at the respective time point (means it's not supposed to matter if it's a circle/slider beginning/end/spinner), if there is no object at the supposed place, the hitsound gets ignored and pasting procedure starts processing next hitsound.
Will the ability to copy-paste the hitsounds make newer maps more boring? Nope, remember how many times you've hit a stream with a single whistle/clap each 4 beats. Was pretty helpful to keep the rhythm.
The above suggestion is pretty basic, it can be developed further to be able to work at multi-bpm maps and I'm sure I'm missing something.
2) Timesections
Even more basic. "Barcode hitsounding" rings a bell? Sure it does. Point is, currently we can select more than one section in the timing window, but if you click the "Add" button, only the first one gets copied.
Select needed sections, click the adding button, timesections get copied with the same intervals between them and selected, click "Use current time", first section from the selection gets placed at the current time, later ones get moved respectively.
3) Copying objects between maps
More controversial feature. Lots of mappers like using the patterns they've seen somewhere else for their maps. This feauture will make it more handy.
Supposed to work same as copy-pasting objects in a single map, object codes get copied in the clipboard, when pasted the timings get changed respectively: intervals remain same (means objects don't go any additional processing because of different Slider Velcity setting/etc).
Would that make maps more boring/repetetive? I can agree that lazy mappers might overuse that on 1/1 mapped Easy difficulties. But for the rest - such factors as different settings and music speed are supposed to limit repetetivity to zero. This is more of an "inspiration" feature. Know some slider shape/jump pattern you like? Get it copied, play around with objects order, reverse some, flip, move few grinds , place some circles on slider beginnings/ends and it's already a completely different map. People do use this way of mapping already, I'm only suggesting to make it more handy.
So.