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Choucho - Kawaru Mirai (TV Size)

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ysaitoh
曲も譜面も好きです!
Topic Starter
Fight69

Odaril wrote:

As per your request. Mod in french for the frenchies.

General
  1. Le kiai commence généralement sur des white tick. Le commencer sur un red tick fait... bizarre.
Ouais mais bon, le vocal commence ici >.<

Normal
  1. Beaucoup de notes sous des fins de sliders. C'est pas génial pour une Normal/Easy, parce que c'est moche à cause du stacking, et le rythme est pas toujours clair. J'en ai enlevé quelques un, j'espère que c'est bon
  2. 00:14:814 (1) - Ce spinner est assez court pour une Normal... Essaie de le rendre plus long. J'ai essayé de le rendre un peu plus long, mais ca rend horriblement mal avec la musique je trouve...'fin bon
  3. 00:38:347 (3,4) - Pour les premiers 1/2 de la map, j'ai tendance à préférer des sliders, parce que ça aide à retenir le rythme. Surtout, évite les stacks, parce que le rythme est pas très clair. Bof. J'ai unstacké les deux cercles, mais j'ai pas remplacé par des sliders, parce que les sliders minuscule en 1/2 j'aime pas du tout.
Insane
  1. Vire le spinner de début, comme ça toutes les diffs auront le même point de départ (sauf la Taiko), ce sera mieux. Ok
  2. Cool kids make regularly spaced jumps Meh :<
  3. 01:06:910 (3,4,5) - A cause du stacking, ce stack apparaît moche en jeu J'ai legerement unstack, ca devrait etre bon comme ca
Merci pour le mod o/
Beren
SapphireGhost
Random modding.

[General]
Check your kiai times, some of them are slightly unsnapped.

[Tony's Easy]
This difficulty should use Tick Rate 2 like the other difficulties.

[Insane]
01:02:778 (1,2,3,4,5) - Well, these are the only 1/4 notes in the map and I'm not really sure why they're here.

ANYWAY this was a fail mod, have a star.
Topic Starter
Fight69

SapphireGhost wrote:

Random modding.

[General]
Check your kiai times, some of them are slightly unsnapped. Indeed, fixed.

[Tony's Easy]
This difficulty should use Tick Rate 2 like the other difficulties.

Yeah but :

Odaril wrote:

Tony's Easy
Tick rate 2 ! Cheers. Unfortunately, due to the low slider speed, some ticks become invisible in-game. You need to set tick rate 1 until this is fixed.
[Insane]
01:02:778 (1,2,3,4,5) - Well, these are the only 1/4 notes in the map and I'm not really sure why they're here. Well, I guess I should fix that.

ANYWAY this was a fail mod, have a star.
Thanks ! :)
Makar
Random modding from #modreqs

[Easy]
Good easy~

[Normal]
Slider tick rate 1?
00:08:167 (4,5,1) - (Nazi) move right 1 grid?
Good normal

[Hard]
01:05:113 (6,7,1,2) - (Nazi) move up 1 grid?
01:12:838 (3,4,5) - These back-and-forth circles don't really fit the music here imo
Great hard

[Insane]
00:13:197 (6) - New Combo?
00:17:329 (1) - Remove new combo and put it on the next note?
00:26:131 (8) - New Combo?
00:49:844 (9) - New Combo?
00:50:742 (1) - Remove New combo if the above is done?
00:53:976 (1) - Remove new combo, then at 00:54:874 (8) - New combo,
Fun insane ^^

Nice mapset, star and good luck with the map. Sorry for only Nazi/NC mods :s
Kola
Star *-*
Raffey
Star:)
Candy_old_1
:)
Topic Starter
Fight69
@-Kola, LPRaffi & Candy : Wow, thanks to you for your stars ! <3

Makar8000 wrote:

Random modding from #modreqs

[Normal]
Slider tick rate 1? Nope
00:08:167 (4,5,1) - (Nazi) move right 1 grid? Ok
Good normal Thanks :)

[Insane]
00:13:197 (6) - New Combo?Nope
00:17:329 (1) - Remove new combo and put it on the next note? Nope, I use this new combo so players can see (or not ? :P) that the spacing will change
00:26:131 (8) - New Combo? Ok
00:49:844 (9) - New Combo? Yeah, this combo is a bit too long...
00:50:742 (1) - Remove New combo if the above is done? Nope, since I use a higher spacing, I have to use a new combo
00:53:976 (1) - Remove new combo, then at 00:54:874 (8) - New combo, Done
Fun insane ^^

Nice mapset, star and good luck with the map. Sorry for only Nazi/NC mods :s Don't worry, it was useful ! :)
Thanks for your mod !
Hinacle
:)
Topic Starter
Fight69
Thanks Hinacle ! :D
Pereira006
STAR ! :/

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
^ ffffffffffffffffffff ^
Topic Starter
Fight69
Leorda
It's been a while~

General
* Remove play-warningarrow, since there is no break time on each diff
* Remove star.png, since it's doesn't appear in beatmap
* 01:03:497 (T) - Put this timing sections to 01:03:317 for kiai

------------------------------------------------------------------------

Tony's Easy
00:29:724 (1,2,3,4,5,6,7,8,9) - 9 combos are long and it can disrupt while gameplay
00:48:048 (x) - Add note here, to prevent clicking 00:48:227 (2) earlier for beginners

------------------------------------------------------------------------

Musty's Hard
00:55:413 (2,3) - Change it into slider? The blank note between this seems odd
01:20:113 (6) - This slider are makes no sense. If you following the bass in the music for this slider, it's kinda senseless

------------------------------------------------------------------------

That's all I can find
Tony
all fixed~
SPOILER
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.

Download: Choucho - Kawaru Mirai (TV Size) (Fight69) [Tony's Easy].osu
Topic Starter
Fight69

Leorda wrote:

It's been a while~ Indeed :D

General
* Remove play-warningarrow, since there is no break time on each diff
* Remove star.png, since it's doesn't appear in beatmap
* 01:03:497 (T) - Put this timing sections to 01:03:317 for kiai

Everything has been fixed


That's all I can find Thanks for your mod ! :)
Rodelero
the source should be Kamisama no Memo chou XD

http://puu.sh/58c7
Samah
[Tony's Easy]
00:08:886 (3) - What's with the extra handles on the end of the slider? If you remove the last one and get rid of the red handle (just right click it once) it has the same shape.
00:46:251 (1) - ^
00:48:048 (2) - Too far from the previous slider, and it's probably not a good idea to have a red tick stacked like that for an Easy diff.
00:52:539 (1) - Same deal with the extra handles.
01:03:497 (1) - Handles on this could probably be a bit neater, but it doesn't affect gameplay.

[Normal]
Tick rate is pretty high for SV of 0.80.
00:27:569 (1) - This note seems to be placed somewhat randomly, and I don't think the new combo is a good idea.
01:20:742 (1,2,3,4,5) - Move them all up one so it's properly centred. They aren't quite snapped to the grid though, so I'd do them one at a time.

[Musty's Hard]
Unnecessary timing point: 00:45:025
00:13:197 (8,10) - Are these meant to be symmetrical?
00:16:072 (1) - Down two.
00:16:431 (2) - Down one.
01:05:113 (6) - Up one? The spacing and flow of that combo seems a bit haphazard otherwise.
01:19:844 (6,7) - (7) is too far from (6), which is a little confusing when the repeat slider is on a blue tick.

[Insane]
01:02:778 (8) - This slider doesn't really fit the rhythm or the vocals.
01:06:910 (3,4,5) - If the slight gap between these notes is intentional, I think you should make it a tiny bit farther apart (maybe one grid?) At the moment it looks more like they're just unsnapped.

Lovely maps. <3
Pokie
Hello. Here are some suggestions :)

General
  • - The volume of soft-hitclap is too loud for non-kiai parts. And I suppose slidertick hitsound should include soft-hitnormal.
    - Here are the reduced wavs: http://puu.sh/6rN7

Normal

01:00:622 (3,4) - this pattern may cause confusing imo, suggestion : http://osu.ppy.sh/ss/157087



Musty's

00:44:620 (T) - unused section here
01:00:982 (2,3,4,5,6) - umm it's not a good choice for spamming finish on this part, remove them on (2,4)?
01:03:497 (1,2) - I expect you will place like this XD : http://osu.ppy.sh/ss/157092
01:11:940 (1) - finish at the end point?



Nice map set :D
Garven
Is this still alive? You haven't been online for awhile and this came up in my queue, so I want to make sure that I'm not wasting time. ;p Let me know~
Topic Starter
Fight69
Of course !

I know that I haven't been active for a while, but I still want to rank this map !
I don't know exactely when I'll be back on my computer, maybe the next holidays (in 2 weeks)

Btw, thanks to everyone who modded this map, and sorry for being inactive.
I'll try to be back to fix everything as soon as possible ! :)
Musty
Topic Starter
Fight69

Reky wrote:

the source should be Kamisama no Memo chou XD

http://puu.sh/58c7
Yeah, fixed lol
Thanks :)

Samah wrote:

[Tony's Easy]
00:08:886 (3) - What's with the extra handles on the end of the slider? If you remove the last one and get rid of the red handle (just right click it once) it has the same shape. Well, why not lol
00:46:251 (1) - ^ ^
00:48:048 (2) - Too far from the previous slider, and it's probably not a good idea to have a red tick stacked like that for an Easy diff. Should be ok now
00:52:539 (1) - Same deal with the extra handles. Fixed
01:03:497 (1) - Handles on this could probably be a bit neater, but it doesn't affect gameplay. I won't change that, I think it's okay like that.

[Normal]
Tick rate is pretty high for SV of 0.80. Tick Rate reduced.
00:27:569 (1) - This note seems to be placed somewhat randomly, and I don't think the new combo is a good idea. Added a reverse arrow on the previous slider and deleted this new combo.
01:20:742 (1,2,3,4,5) - Move them all up one so it's properly centred. They aren't quite snapped to the grid though, so I'd do them one at a time. Done.

[Insane]
01:02:778 (8) - This slider doesn't really fit the rhythm or the vocals. It should be better now.
01:06:910 (3,4,5) - If the slight gap between these notes is intentional, I think you should make it a tiny bit farther apart (maybe one grid?) At the moment it looks more like they're just unsnapped. Yeah, it was intentional. I think it's okay now.

Lovely maps. <3 Thanks :)

Pokie wrote:

Hello. Here are some suggestions :)

General
  • - The volume of soft-hitclap is too loud for non-kiai parts. And I suppose slidertick hitsound should include soft-hitnormal.
    - Here are the reduced wavs: http://puu.sh/6rN7 Yeah, they sounds much better, thanks !

Normal

01:00:622 (3,4) - this pattern may cause confusing imo, suggestion : http://osu.ppy.sh/ss/157087 Fixed.



Nice map set :D Thank you :D
Kurai
General :
  1. Les tags ne sont pas dans le même ordre dans la diff à Mustaash que dans les autres diffs.
  2. Tu n'utilises jamais de break, donc désactives les letterboxes
  3. My Anime list dis que le nom de l'anime c'est "Kamisama no Memo-chou" avec un tiret, mais bon, comme toute les autre map de cet anime on la même source que toi, je pense que c'est bon.
  4. Toute les diffs n'ont pas le même tick rate, le tick rate devrait être le même sur chaque diff car il doit être choisis en fonction de la musique et non des difficultés. Met tick 2 sur la normal, par contre sur la easy, je pense qu'il faut laisser tick 1 car la slider velocity est très basse ce qui fait que ça rend les ticks un peu wxfhsdf, surtout sur les sliders qui ne sont long que de 1/1
Tony's Easy :
  1. AR+1, It would be more readable, AR2 is not enough
Normal :
  1. 00:51:820 (1) - Ce slider se termine bizarrement, essaye de suivre quelque chose de plus distinc dans la musique comme les vocales en réduisant le slider de 1/1 et en ajoutant un cercle à 00:52:539 ?
LRJ's Taiko :
  1. Renomme la en "LRJ's Taiko Oni"
  2. Centre les paramètre de difficultés (HPdrain +1)
  3. 01:02:778 - Tu n'as pas le droit de faire ce genre de chose avec le kiai dans les taiko diff
Musty's Hard :
  1. 00:12:658 (7) - Je comprend l'utilisation des clap sur les tick dans la easy, y'avait pas trop le choix, mais dans cette diff, évites quoi .__. On a l'impression que le slider se termine plus tard que ce qu'il ne doit.
    Donc, réduit ce slider de 1/2 et ajoute un cercle là où il se terminait avant.
  2. 00:13:197 (8) - Je pense qu'il y a besoin d'avoir un new combo ici.
  3. 00:26:670 (5) - Même remarque à propos du clap sur le tick. Termine ce slider 1/1 plus tôt et ajoute une note là où il se terminait. De plus le slider est un peu long, c'est pas super.
  4. 00:40:503 (1) - Ca manque de HS dans cette partie, ajoute un whistle
  5. 00:42:658 - Idem
  6. 00:43:377 (5) - Idem, sur le reverse
  7. 00:59:365 (5) - Même remarque pour le clap sur le tick
  8. 01:02:060 (1) - La fin de ce spinner est totalement off ! Il devrait se terminer 1/2 plus tard, même si pour ça tu doit changer le pattern qui suit.
Insane :
  1. 00:14:724 (1) - Le whistle sonne vraiment mal ici. Il anticipe le pattern qui suit ce qui le rend bizarre.
  2. 00:35:652 (4) - Même remarque que dans la diff à Mustaash pour le clap sur le tick
  3. 01:06:910 (3,4,5) - Ce pattern est définitivement trop bizarre ! xD L'antijum avec le cercle au milieu n'est pas franchement intuitif, quand j'ai testplay perso, j'ai direct cru à du lol1/4. Change le please.
Musty
Tony

KuraiPettan wrote:

Tony's Easy :
  1. AR+1, It would be more readable, AR2 is not enough
ok~
[/list]
can you fix that for me Fight69? :D
sorry I didn't fix my diff~ I just forgot to subscribe to this thread..sorry! and good luck :P
Topic Starter
Fight69

KuraiPettan wrote:

General :
  1. Les tags ne sont pas dans le même ordre dans la diff à Mustaash que dans les autres diffs. Done.
  2. Tu n'utilises jamais de break, donc désactives les letterboxes Done.
  3. My Anime list dis que le nom de l'anime c'est "Kamisama no Memo-chou" avec un tiret, mais bon, comme toute les autre map de cet anime on la même source que toi, je pense que c'est bon.
  4. Toute les diffs n'ont pas le même tick rate, le tick rate devrait être le même sur chaque diff car il doit être choisis en fonction de la musique et non des difficultés. Met tick 2 sur la normal, par contre sur la easy, je pense qu'il faut laisser tick 1 car la slider velocity est très basse ce qui fait que ça rend les ticks un peu wxfhsdf, surtout sur les sliders qui ne sont long que de 1/1
En fait, je trouve que y a beaucoup de tick sur la Normal quand je met 2, c'est pour ca que je prefere laisser 1.

Normal :
  1. 00:51:820 (1) - Ce slider se termine bizarrement, essaye de suivre quelque chose de plus distinc dans la musique comme les vocales en réduisant le slider de 1/1 et en ajoutant un cercle à 00:52:539 ?
Okay

LRJ's Taiko :
  1. Renomme la en "LRJ's Taiko Oni"
  2. Centre les paramètre de difficultés (HPdrain +1)
  3. 01:02:778 - Tu n'as pas le droit de faire ce genre de chose avec le kiai dans les taiko diff
Tout est fixé ici.

Insane :
  1. 00:14:724 (1) - Le whistle sonne vraiment mal ici. Il anticipe le pattern qui suit ce qui le rend bizarre. Fixé
  2. 00:35:652 (4) - Même remarque que dans la diff à Mustaash pour le clap sur le tick J'espere avoir fait un truc correct.
  3. 01:06:910 (3,4,5) - Ce pattern est définitivement trop bizarre ! xD L'antijump avec le cercle au milieu n'est pas franchement intuitif, quand j'ai testplay perso, j'ai direct cru à du lol1/4. Change le please. J'ai tenté de faire autre chose, j’espère que c'est mieux lol
Thanks ! :)

Tony wrote:

can you fix that for me Fight69? :D
sorry I didn't fix my diff~ I just forgot to subscribe to this thread..sorry! and good luck :P
Fixed :P
Kurai
Bubbled ~
Gonzvlo
Hello,

[General]
  1. Kiai Time: 2nd Kiai Time [01:03:317] should start here: 01:03:497 - , the current spot is following the vocals while the musical change happens 1/2 later.
[Easy]
  1. 00:48:048 (2,3) - The rhythm used here sounds kinda bad right now, try reducing (3)'s length by 1/2 beat.
  2. 00:52:539 (1) - This post-spinner slider is bugged, the NC needs to be added manually.
  3. 00:52:539 (1) - The start sounds a bit odd, you should make this slider start 1/2 earlier -00:52:359- this shouldn't be a problem because the object would be 1/1 beat apart from the spinner. Sounds way better and it's more intuitive, consider it.
  4. 01:14:994 (1) - The song demands more hit-sounds for this part, try this: [Slider-start: Finish], [Repeat: Whistle] and [Slider-end: Finish].
  5. 01:17:868 (1) - Same for this one. ^
[Normal]
  1. 00:38:347 (3,4) - These 2 circles felt a bit unexpected, perhaps use a slider so it's easier to play?
  2. 00:50:922 (8,1) - Do not use this kind of anti-jumps for this Difficulty Level, please. The easiest way to fix this is using a Vertical Flip from here: 00:51:820 - until the end.
  3. 01:14:994 (1,1) - This one is not as bad as the last one but it'd be great if you increased the spacing between these sliders.
[LRJ's Taiko Onil]
  1. It's highly recommended to remove the videos from Taiko diffs, mainly because they don't look really good. Perhaps, try with a Taiko-BG? Let me know if you need help with this.
[Musty's Hard]
  1. 00:38:886 (1) - This spinner is bugged, the NC needs to be added manually.
  2. 00:51:461 - I'm not sure if using 5% is reaaally necessary... perhaps, try with 15~20%?
  3. 00:55:233 (1) - Perhaps, add a repeat here? The blank after this spinner feels rather odd.
  4. 01:02:778 (K) - This Kiai-end is not properly snapped.
  5. 01:02:060 (1) - I'd strongly suggest to replace this spinner with some sliders, it doesn't fit very well this part and the kiai-end in the middle of it looks rather bad. Here's a suggestion.
[Insane]
  1. Everything looks okay here, just a couple of minor suggestions:
  2. 00:53:796 (4) - Due to the previous hit-bursts, everytime I play the map I find this circle really hard to see. If it's possible try to move this circle somewhere else.
  3. 01:13:197 (3) - Due to the next slider and the video, I find this stacked circle really hard to see, I'm not sure if it's just me tho. Test play this part and use a "colour-hax" to fix this if you agree with me.
That should be all, let me know when you're ready.
Topic Starter
Fight69

Gonzvlo wrote:

Hello,

[General]
  1. Kiai Time: 2nd Kiai Time [01:03:317] should start here: 01:03:497 - , the current spot is following the vocals while the musical change happens 1/2 later. Fixed
[Easy]
  1. 00:48:048 (2,3) - The rhythm used here sounds kinda bad right now, try reducing (3)'s length by 1/2 beat. Fixed
  2. 00:52:539 (1) - This post-spinner slider is bugged, the NC needs to be added manually. Uh ? There's already a NC here, and it looks fine.
  3. 00:52:539 (1) - The start sounds a bit odd, you should make this slider start 1/2 earlier -00:52:359- this shouldn't be a problem because the object would be 1/1 beat apart from the spinner. Sounds way better and it's more intuitive, consider it. Fixed
  4. 01:14:994 (1) - The song demands more hit-sounds for this part, try this: [Slider-start: Finish], [Repeat: Whistle] and [Slider-end: Finish].
  5. 01:17:868 (1) - Same for this one. ^
[Normal]
  1. 00:38:347 (3,4) - These 2 circles felt a bit unexpected, perhaps use a slider so it's easier to play? Fixed
  2. 00:50:922 (8,1) - Do not use this kind of anti-jumps for this Difficulty Level, please. The easiest way to fix this is using a Vertical Flip from here: 00:51:820 - until the end. Done
  3. 01:14:994 (1,1) - This one is not as bad as the last one but it'd be great if you increased the spacing between these sliders. Okay
[LRJ's Taiko Onil]
  1. It's highly recommended to remove the videos from Taiko diffs, mainly because they don't look really good. Perhaps, try with a Taiko-BG? Let me know if you need help with this. I've deleted the "Video,-300,"Kawaru Mirai.avi"" line in the .osu, I guess it's okay
[Musty's Hard]
  1. 00:38:886 (1) - This spinner is bugged, the NC needs to be added manually. ...what ? Seems fine here too.
  2. 00:51:461 - I'm not sure if using 5% is reaaally necessary... perhaps, try with 15~20%? 20% sounds good.
  3. 00:55:233 (1) - Perhaps, add a repeat here? The blank after this spinner feels rather odd. Added.
  4. 01:02:778 (K) - This Kiai-end is not properly snapped. Fixed.
  5. 01:02:060 (1) - I'd strongly suggest to replace this spinner with some sliders, it doesn't fit very well this part and the kiai-end in the middle of it looks rather bad. Here's a suggestion. I haven't followed your suggestion, but I've fixed that.
[Insane]
  1. Everything looks okay here, just a couple of minor suggestions:
  2. 00:53:796 (4) - Due to the previous hit-bursts, everytime I play the map I find this circle really hard to see. If it's possible try to move this circle somewhere else. I've tried to move it somewhere else, I should be fine.
  3. 01:13:197 (3) - Due to the next slider and the video, I find this stacked circle really hard to see, I'm not sure if it's just me tho. Test play this part and use a "colour-hax" to fix this if you agree with me. Well, actually I don't find this circle that hard to see...but that's probably because I'm the mapper, so I'll fix that in case if this happens to someone else.
That should be all, let me know when you're ready.
Thanks you for your mod ! (and sorry for the delay)
Gonzvlo
Quick re-check.

Fight69 wrote:

[Easy]
  1. 00:52:539 (1) - This post-spinner slider is bugged, the NC needs to be added manually. Uh ? There's already a NC here, and it looks fine.
[Musty's Hard]
  1. 00:38:886 (1) - This spinner is bugged, the NC needs to be added manually. ...what ? Seems fine here too.
I know, the objects seem to be alright but they are actually bugged:

Topic Starter
Fight69
Oh, I see.

Well, it should be fixed now, thanks again.
Gonzvlo
Some minor fixes via IRC and that's all. Good luck!

Log
16:48 <Gonzvlo> : Hey, are you there?
16:48 <Fight69> : Yup
16:49 <Gonzvlo> : You didn't fix this one 00:38:886 (1) - [Hard]
16:49 <Gonzvlo> : o3o
16:52 <Fight69> : Oh, a new combo on the spinner ? I thought it was only on the next slider D:
16:52 <Gonzvlo> : In this case, it's the spinner
16:53 <Fight69> : Fixed
16:53 <Gonzvlo> : Okay, I'm ready to bubbled then :P
16:54 <Gonzvlo> : Waaait, just a minor thing
16:54 <Gonzvlo> : [Insane]: 00:51:820 (1) - Isn't this supposed to start with a Finish?
16:55 <Fight69> : Oh, yeah
16:55 <Fight69> : >.<
16:56 <Fight69> : Fixed too
16:56 <Gonzvlo> : [Insane]: I just noticed that this Kiai: 01:03:497 - Starts in the middle of slider, which doesn't look good. You
16:56 <Gonzvlo> : should try something like http://osu.ppy.sh/ss/195062
16:56 <Gonzvlo> : It's up to you tho, let me know if you want to change this :P
16:57 <Fight69> : Let's fix that~
16:58 <Gonzvlo> : You could place a Finish on that Kiai Star too
16:59 <Fight69> : You mean at the start of (2)
16:59 <Fight69> : ?
16:59 <Gonzvlo> : Yes
17:00 <Fight69> : Okay
17:01 <Fight69> : Done
17:01 <Gonzvlo> : Great
17:01 <Fight69> : "Aim the bubble-launcher on the target !"
17:03 <Gonzvlo> : Okaaaay, going to re-download to make sure that the osz was uploaded correctly
17:03 <Gonzvlo> : and...

Re-bubbled.
Shiro
You get my first mod as a BAT~ in french though.

Je me souviens de cette map. =o

General
  1. Le custom clap ne va pas du tout avec le soft sampleset. Il est super bruyant, il y a une réverbération bizarre, et ne va pas trop avec la map, je trouve. Utilise des soft-whistles à la place des claps, je pense que ça sonnera mieux.
Tony's Easy
  1. As I said, the custom clap sounds really bad with the soft sampleset, because it's loud and doesn't really fit the song imo. Try replacing them with soft-whistles, I think it'd sound better.
  2. 00:37:988 (1) - I think you should remove this new combo. It feels quite odd because it cuts a sentence in the song.
  3. 00:43:377 (4) - Although this is intuitive, I think a 3/4 slider would fit better here, because you mapped to the vocals and they go for such rhythm.
  4. 00:49:844 (1) - For consistency with 01:00:622 (1) - make it end 1/2 earlier ?
  5. 01:08:886 (1,2) - Swap the new comboes ? It makes more sense for a combo to start on a big white tick.
Normal
  1. 00:10:323 (2) - Pour avoir un comboing qui reste constant et logique, il faudrait que tu ajoutes un combo sur la fin de ce slider - mais comme c'est pas possible, le mieux reste d'enlever le repeat et d'ajouter un cercle avec un new combo.
  2. 00:23:257 (7,1) - Pour avoir un comboing plus constant, échange les combos ici.
  3. 01:00:622 (3,4,5) - Ce rythme m'a complètement surpris. Je pense que tu devrais enlever le repeat du slider et mettre un cercle 01:01:521 - ici, ça conviendra mieux, je pense
LRJ's Taiko Oni
  • Rien à fire.
Musty's Hard
  1. Pourquoi Musty et pas Mustaash ? D:
  2. 00:22:718 (1) - Par respect pour les paroles, le new combo ne devrait pas être ici...
  3. 00:23:616 (4) - mais là. Et essaie de faire de meilleurs blankets pour 00:22:898 (2,4) - =P
  4. 00:45:353 (1) - Je trouve pas assez illogique de commencer à réutiliser les claps ici. Tu devrais plutôt attendre le kiai - ça lui donnera plus de punch, et ça sonnera mieux, je pense.
  5. 00:50:563 (1) - Il y a assez de spinners dans la map, et celui-là est non seulement surprenant, mais surtout court et est suivi d'une note 1/2 après. Tu ferais mieux de le supprimer et de le remplacer par des cercles/sliders, ça se jouera mieux.
  6. 01:01:880 (6) - Finish à la fin du slider pour les paroles ? =P
  7. 01:09:066 (1) - Fais-le finir 1/2 plus tôt, il ne sera pas plus difficile à terminer, mais la note après lui sera beaucoup moins difficile à attraper.
Insane
  1. 01:03:317 (1) - Ce clap est de trop. Je vois pas trop ce qu'il vient faire ici. o.o
Topic Starter
Fight69

Odaril wrote:

You get my first mod as a BAT~ in french though.

Je me souviens de cette map. =o

General
  1. Le custom clap ne va pas du tout avec le soft sampleset. Il est super bruyant, il y a une réverbération bizarre, et ne va pas trop avec la map, je trouve. Utilise des soft-whistles à la place des claps, je pense que ça sonnera mieux. Meh, actuellement j'aime bien mon custom clap, et puis je ne pense pas que ce n'aille pas avec la map a ce point la, donc je ne le changerai pas.
Tony's Easy
  1. As I said, the custom clap sounds really bad with the soft sampleset, because it's loud and doesn't really fit the song imo. Try replacing them with soft-whistles, I think it'd sound better.
  2. 00:37:988 (1) - I think you should remove this new combo. It feels quite odd because it cuts a sentence in the song. Fixed
  3. 00:43:377 (4) - Although this is intuitive, I think a 3/4 slider would fit better here, because you mapped to the vocals and they go for such rhythm. Fixed
  4. 00:49:844 (1) - For consistency with 01:00:622 (1) - make it end 1/2 earlier ? Nah, I don't really like how it sounds.
  5. 01:08:886 (1,2) - Swap the new comboes ? It makes more sense for a combo to start on a big white tick. Done
Normal
  1. 00:10:323 (2) - Pour avoir un comboing qui reste constant et logique, il faudrait que tu ajoutes un combo sur la fin de ce slider - mais comme c'est pas possible, le mieux reste d'enlever le repeat et d'ajouter un cercle avec un new combo.
  2. 00:23:257 (7,1) - Pour avoir un comboing plus constant, échange les combos ici.
  3. 01:00:622 (3,4,5) - Ce rythme m'a complètement surpris. Je pense que tu devrais enlever le repeat du slider et mettre un cercle 01:01:521 - ici, ça conviendra mieux, je pense

Tout fixed ici


LRJ's Taiko Oni
  • Rien à fire. fire ? o.o
Musty's Hard
  1. Pourquoi Musty et pas Mustaash ? D: Je sais, c'est nul, mais bon. :3
  2. 00:22:718 (1) - Par respect pour les paroles, le new combo ne devrait pas être ici...
  3. 00:23:616 (4) - mais là. Et essaie de faire de meilleurs blankets pour 00:22:898 (2,4) - =P
  4. 00:45:353 (1) - Je trouve pas assez illogique de commencer à réutiliser les claps ici. Tu devrais plutôt attendre le kiai - ça lui donnera plus de punch, et ça sonnera mieux, je pense.
  5. 00:50:563 (1) - Il y a assez de spinners dans la map, et celui-là est non seulement surprenant, mais surtout court et est suivi d'une note 1/2 après. Tu ferais mieux de le supprimer et de le remplacer par des cercles/sliders, ça se jouera mieux.
  6. 01:01:880 (6) - Finish à la fin du slider pour les paroles ? =P
  7. 01:09:066 (1) - Fais-le finir 1/2 plus tôt, il ne sera pas plus difficile à terminer, mais la note après lui sera beaucoup moins difficile à attraper.
Tout fixé ici aussi

Insane
  1. 01:03:317 (1) - Ce clap est de trop. Je vois pas trop ce qu'il vient faire ici. o.o Whoops, j'ai fail, bien vu lol
Shiro
Well, I have nothing to say for that map now. It's good.

Ranked~
threenash
gz!
Tony
Fuuu~ Forgot about this again T_T sorry :(
Big Congraaaats :D
Topic Starter
Fight69
Thanks ! <3
IceBeam
so many nice maps ranked today!
gratz,Fightey <3
Tony

IceBeam wrote:

so many nice maps ranked today!
gratz,Fightey <3
that's because of the new awesome BATs :D
Kurai
jéjé Fighto
Agnes
TAKIN' DOWN ALL THE BUBBLES.
h3k1ru
gratz Fighto!
Noob Man
YES YES YES <3<3


Fight's maps <3
Garven
Aaah you finally replied to Gonz's post and I missed it. ;_; Grats though~
Magical Pokie
Grats
lolcubes
Congrats!

Agnes wrote:

TAKIN' DOWN ALL THE BUBBLES.
Lol.
Ekoro
7th map ranked , grats :3
(also grats² for most played , over 15k plays)
Topic Starter
Fight69
Thanks everyone ! :)
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