曲も譜面も好きです!
Merci pour le mod o/Odaril wrote:
As per your request. Mod in french for the frenchies.
GeneralOuais mais bon, le vocal commence ici >.<
- Le kiai commence généralement sur des white tick. Le commencer sur un red tick fait... bizarre.
NormalInsane
- Beaucoup de notes sous des fins de sliders. C'est pas génial pour une Normal/Easy, parce que c'est moche à cause du stacking, et le rythme est pas toujours clair. J'en ai enlevé quelques un, j'espère que c'est bon
- 00:14:814 (1) - Ce spinner est assez court pour une Normal... Essaie de le rendre plus long. J'ai essayé de le rendre un peu plus long, mais ca rend horriblement mal avec la musique je trouve...'fin bon
- 00:38:347 (3,4) - Pour les premiers 1/2 de la map, j'ai tendance à préférer des sliders, parce que ça aide à retenir le rythme. Surtout, évite les stacks, parce que le rythme est pas très clair. Bof. J'ai unstacké les deux cercles, mais j'ai pas remplacé par des sliders, parce que les sliders minuscule en 1/2 j'aime pas du tout.
- Vire le spinner de début, comme ça toutes les diffs auront le même point de départ (sauf la Taiko), ce sera mieux. Ok
- Cool kids make regularly spaced jumps Meh :<
- 01:06:910 (3,4,5) - A cause du stacking, ce stack apparaît moche en jeu J'ai legerement unstack, ca devrait etre bon comme ca
Thanks !SapphireGhost wrote:
Random modding.
[General]
Check your kiai times, some of them are slightly unsnapped. Indeed, fixed.
[Tony's Easy]
This difficulty should use Tick Rate 2 like the other difficulties.
Yeah but :[Insane]Odaril wrote:
Tony's Easy
Tick rate 2 ! Cheers. Unfortunately, due to the low slider speed, some ticks become invisible in-game. You need to set tick rate 1 until this is fixed.
01:02:778 (1,2,3,4,5) - Well, these are the only 1/4 notes in the map and I'm not really sure why they're here. Well, I guess I should fix that.
ANYWAY this was a fail mod, have a star.
Thanks for your mod !Makar8000 wrote:
Random modding from #modreqs
[Normal]
Slider tick rate 1? Nope
00:08:167 (4,5,1) - (Nazi) move right 1 grid? Ok
Good normal Thanks
[Insane]
00:13:197 (6) - New Combo?Nope
00:17:329 (1) - Remove new combo and put it on the next note? Nope, I use this new combo so players can see (or not ? ) that the spacing will change
00:26:131 (8) - New Combo? Ok
00:49:844 (9) - New Combo? Yeah, this combo is a bit too long...
00:50:742 (1) - Remove New combo if the above is done? Nope, since I use a higher spacing, I have to use a new combo
00:53:976 (1) - Remove new combo, then at 00:54:874 (8) - New combo, Done
Fun insane ^^
Nice mapset, star and good luck with the map. Sorry for only Nazi/NC mods :s Don't worry, it was useful !
Leorda wrote:
It's been a while~ Indeed
General
* Remove play-warningarrow, since there is no break time on each diff
* Remove star.png, since it's doesn't appear in beatmap
* 01:03:497 (T) - Put this timing sections to 01:03:317 for kiai
Everything has been fixed
That's all I can find Thanks for your mod !
Yeah, fixed lolReky wrote:
the source should be Kamisama no Memo chou XD
http://puu.sh/58c7
Samah wrote:
[Tony's Easy]
00:08:886 (3) - What's with the extra handles on the end of the slider? If you remove the last one and get rid of the red handle (just right click it once) it has the same shape. Well, why not lol
00:46:251 (1) - ^ ^
00:48:048 (2) - Too far from the previous slider, and it's probably not a good idea to have a red tick stacked like that for an Easy diff. Should be ok now
00:52:539 (1) - Same deal with the extra handles. Fixed
01:03:497 (1) - Handles on this could probably be a bit neater, but it doesn't affect gameplay. I won't change that, I think it's okay like that.
[Normal]
Tick rate is pretty high for SV of 0.80. Tick Rate reduced.
00:27:569 (1) - This note seems to be placed somewhat randomly, and I don't think the new combo is a good idea. Added a reverse arrow on the previous slider and deleted this new combo.
01:20:742 (1,2,3,4,5) - Move them all up one so it's properly centred. They aren't quite snapped to the grid though, so I'd do them one at a time. Done.
[Insane]
01:02:778 (8) - This slider doesn't really fit the rhythm or the vocals. It should be better now.
01:06:910 (3,4,5) - If the slight gap between these notes is intentional, I think you should make it a tiny bit farther apart (maybe one grid?) At the moment it looks more like they're just unsnapped. Yeah, it was intentional. I think it's okay now.
Lovely maps. <3 Thanks
Pokie wrote:
Hello. Here are some suggestions
General
- - The volume of soft-hitclap is too loud for non-kiai parts. And I suppose slidertick hitsound should include soft-hitnormal.
- Here are the reduced wavs: http://puu.sh/6rN7 Yeah, they sounds much better, thanks !
Normal
01:00:622 (3,4) - this pattern may cause confusing imo, suggestion : http://osu.ppy.sh/ss/157087 Fixed.
Nice map set Thank you
can you fix that for me Fight69?KuraiPettan wrote:
Tony's Easy :ok~
- AR+1, It would be more readable, AR2 is not enough
[/list]
Thanks !KuraiPettan wrote:
General :En fait, je trouve que y a beaucoup de tick sur la Normal quand je met 2, c'est pour ca que je prefere laisser 1.
- Les tags ne sont pas dans le même ordre dans la diff à Mustaash que dans les autres diffs. Done.
- Tu n'utilises jamais de break, donc désactives les letterboxes Done.
- My Anime list dis que le nom de l'anime c'est "Kamisama no Memo-chou" avec un tiret, mais bon, comme toute les autre map de cet anime on la même source que toi, je pense que c'est bon.
- Toute les diffs n'ont pas le même tick rate, le tick rate devrait être le même sur chaque diff car il doit être choisis en fonction de la musique et non des difficultés. Met tick 2 sur la normal, par contre sur la easy, je pense qu'il faut laisser tick 1 car la slider velocity est très basse ce qui fait que ça rend les ticks un peu wxfhsdf, surtout sur les sliders qui ne sont long que de 1/1
Normal :Okay
- 00:51:820 (1) - Ce slider se termine bizarrement, essaye de suivre quelque chose de plus distinc dans la musique comme les vocales en réduisant le slider de 1/1 et en ajoutant un cercle à 00:52:539 ?
LRJ's Taiko :Tout est fixé ici.
- Renomme la en "LRJ's Taiko Oni"
- Centre les paramètre de difficultés (HPdrain +1)
- 01:02:778 - Tu n'as pas le droit de faire ce genre de chose avec le kiai dans les taiko diff
Insane :
- 00:14:724 (1) - Le whistle sonne vraiment mal ici. Il anticipe le pattern qui suit ce qui le rend bizarre. Fixé
- 00:35:652 (4) - Même remarque que dans la diff à Mustaash pour le clap sur le tick J'espere avoir fait un truc correct.
- 01:06:910 (3,4,5) - Ce pattern est définitivement trop bizarre ! xD L'antijump avec le cercle au milieu n'est pas franchement intuitif, quand j'ai testplay perso, j'ai direct cru à du lol1/4. Change le please. J'ai tenté de faire autre chose, j’espère que c'est mieux lol
FixedTony wrote:
can you fix that for me Fight69?
sorry I didn't fix my diff~ I just forgot to subscribe to this thread..sorry! and good luck
Thanks you for your mod ! (and sorry for the delay)Gonzvlo wrote:
Hello,
[General][Easy]
- Kiai Time: 2nd Kiai Time [01:03:317] should start here: 01:03:497 - , the current spot is following the vocals while the musical change happens 1/2 later. Fixed
[Normal]
- 00:48:048 (2,3) - The rhythm used here sounds kinda bad right now, try reducing (3)'s length by 1/2 beat. Fixed
- 00:52:539 (1) - This post-spinner slider is bugged, the NC needs to be added manually. Uh ? There's already a NC here, and it looks fine.
- 00:52:539 (1) - The start sounds a bit odd, you should make this slider start 1/2 earlier -00:52:359- this shouldn't be a problem because the object would be 1/1 beat apart from the spinner. Sounds way better and it's more intuitive, consider it. Fixed
- 01:14:994 (1) - The song demands more hit-sounds for this part, try this: [Slider-start: Finish], [Repeat: Whistle] and [Slider-end: Finish].
- 01:17:868 (1) - Same for this one. ^
[LRJ's Taiko Onil]
- 00:38:347 (3,4) - These 2 circles felt a bit unexpected, perhaps use a slider so it's easier to play? Fixed
- 00:50:922 (8,1) - Do not use this kind of anti-jumps for this Difficulty Level, please. The easiest way to fix this is using a Vertical Flip from here: 00:51:820 - until the end. Done
- 01:14:994 (1,1) - This one is not as bad as the last one but it'd be great if you increased the spacing between these sliders. Okay
[Musty's Hard]
- It's highly recommended to remove the videos from Taiko diffs, mainly because they don't look really good. Perhaps, try with a Taiko-BG? Let me know if you need help with this. I've deleted the "Video,-300,"Kawaru Mirai.avi"" line in the .osu, I guess it's okay
[Insane]
- 00:38:886 (1) - This spinner is bugged, the NC needs to be added manually. ...what ? Seems fine here too.
- 00:51:461 - I'm not sure if using 5% is reaaally necessary... perhaps, try with 15~20%? 20% sounds good.
- 00:55:233 (1) - Perhaps, add a repeat here? The blank after this spinner feels rather odd. Added.
- 01:02:778 (K) - This Kiai-end is not properly snapped. Fixed.
- 01:02:060 (1) - I'd strongly suggest to replace this spinner with some sliders, it doesn't fit very well this part and the kiai-end in the middle of it looks rather bad. Here's a suggestion. I haven't followed your suggestion, but I've fixed that.
That should be all, let me know when you're ready.
- Everything looks okay here, just a couple of minor suggestions:
- 00:53:796 (4) - Due to the previous hit-bursts, everytime I play the map I find this circle really hard to see. If it's possible try to move this circle somewhere else. I've tried to move it somewhere else, I should be fine.
- 01:13:197 (3) - Due to the next slider and the video, I find this stacked circle really hard to see, I'm not sure if it's just me tho. Test play this part and use a "colour-hax" to fix this if you agree with me. Well, actually I don't find this circle that hard to see...but that's probably because I'm the mapper, so I'll fix that in case if this happens to someone else.
I know, the objects seem to be alright but they are actually bugged:Fight69 wrote:
[Easy][Musty's Hard]
- 00:52:539 (1) - This post-spinner slider is bugged, the NC needs to be added manually. Uh ? There's already a NC here, and it looks fine.
- 00:38:886 (1) - This spinner is bugged, the NC needs to be added manually. ...what ? Seems fine here too.
Odaril wrote:
You get my first mod as a BAT~ in french though.
Je me souviens de cette map. =o
GeneralTony's Easy
- Le custom clap ne va pas du tout avec le soft sampleset. Il est super bruyant, il y a une réverbération bizarre, et ne va pas trop avec la map, je trouve. Utilise des soft-whistles à la place des claps, je pense que ça sonnera mieux. Meh, actuellement j'aime bien mon custom clap, et puis je ne pense pas que ce n'aille pas avec la map a ce point la, donc je ne le changerai pas.
Normal
- As I said, the custom clap sounds really bad with the soft sampleset, because it's loud and doesn't really fit the song imo. Try replacing them with soft-whistles, I think it'd sound better.
- 00:37:988 (1) - I think you should remove this new combo. It feels quite odd because it cuts a sentence in the song. Fixed
- 00:43:377 (4) - Although this is intuitive, I think a 3/4 slider would fit better here, because you mapped to the vocals and they go for such rhythm. Fixed
- 00:49:844 (1) - For consistency with 01:00:622 (1) - make it end 1/2 earlier ? Nah, I don't really like how it sounds.
- 01:08:886 (1,2) - Swap the new comboes ? It makes more sense for a combo to start on a big white tick. Done
- 00:10:323 (2) - Pour avoir un comboing qui reste constant et logique, il faudrait que tu ajoutes un combo sur la fin de ce slider - mais comme c'est pas possible, le mieux reste d'enlever le repeat et d'ajouter un cercle avec un new combo.
- 00:23:257 (7,1) - Pour avoir un comboing plus constant, échange les combos ici.
- 01:00:622 (3,4,5) - Ce rythme m'a complètement surpris. Je pense que tu devrais enlever le repeat du slider et mettre un cercle 01:01:521 - ici, ça conviendra mieux, je pense
Tout fixed ici
LRJ's Taiko OniMusty's Hard
- Rien à fire. fire ? o.o
Tout fixé ici aussi
- Pourquoi Musty et pas Mustaash ? D: Je sais, c'est nul, mais bon. :3
- 00:22:718 (1) - Par respect pour les paroles, le new combo ne devrait pas être ici...
- 00:23:616 (4) - mais là. Et essaie de faire de meilleurs blankets pour 00:22:898 (2,4) - =P
- 00:45:353 (1) - Je trouve pas assez illogique de commencer à réutiliser les claps ici. Tu devrais plutôt attendre le kiai - ça lui donnera plus de punch, et ça sonnera mieux, je pense.
- 00:50:563 (1) - Il y a assez de spinners dans la map, et celui-là est non seulement surprenant, mais surtout court et est suivi d'une note 1/2 après. Tu ferais mieux de le supprimer et de le remplacer par des cercles/sliders, ça se jouera mieux.
- 01:01:880 (6) - Finish à la fin du slider pour les paroles ? =P
- 01:09:066 (1) - Fais-le finir 1/2 plus tôt, il ne sera pas plus difficile à terminer, mais la note après lui sera beaucoup moins difficile à attraper.
Insane
- 01:03:317 (1) - Ce clap est de trop. Je vois pas trop ce qu'il vient faire ici. o.o Whoops, j'ai fail, bien vu lol
that's because of the new awesome BATsIceBeam wrote:
so many nice maps ranked today!
gratz,Fightey <3
Lol.Agnes wrote:
TAKIN' DOWN ALL THE BUBBLES.