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Mayday Parade - Get Up

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Total Posts
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Topic Starter
Magicphoenix
This beatmap was submitted using in-game submission on Donnerstag, 8. Dezember 2011 at 20:06:44

Artist: Mayday Parade
Title: Get Up
Tags: Anywhere But Here DarkDunskin
BPM: 151
Filesize: 5405kb
Play Time: 02:51
Difficulties Available:
  1. Dunskin's Taiko Oni (4,83 stars, 824 notes)
  2. Hard (4,54 stars, 281 notes)
  3. Insane (4,99 stars, 448 notes)
  4. Normal (2,59 stars, 159 notes)
Download: Mayday Parade - Get Up
Information: Scores/Beatmap Listing
---------------
EAAST COAST WEEST COAST , SHOW ME WHAT YOU'VE GOT NOW, LET'S GO LET'S GO

Please note that [Insane] was originally designed for a [Hard] and [Hard] for a [Normal]

Special Thanks :
DarkDunskin, Taiko Difficulty
OnosakiHito, Taiko Background
TTTTTTTTTTTT aka T*12/T12/T^12/12T/12*T/12^T , New MP3
IceBeam
FURST
Jenny
i FUCKIN LOVE THAT SONG + MAP o.O
CAPSLOCK!!!!!1111oneeleven!!!
Topic Starter
Magicphoenix
Thanks lol :)
wowshakhov
Great map :>
DarkDunskin
Everyone will love this Taiko, it's easy (for most people) and give's a high score!
Go~ Magic, Go~ Magic!

Download: Mayday Parade - Get Up (Magicphoenix) [Dunskin's Taiko Oni].osu
OnosakiHito
Bitte schön.

Ich werde die Taiko später modden.

Topic Starter
Magicphoenix
Double Post ftw lol ^^

Wo du schon das Album Cover als Taiko BG nimmst werd ich dann auch mal den osu! standard Hintergrund wechseln ^^
DarkDunskin
Ich bin der größte Dödel, stell die Taiko mal auf Taiko-only-Mode um ja? ^^
Ich vergess das andauernd.
Kim
What a wonderful compilation of your ideas :D
*star :D
OnosakiHito

DarkDunskin wrote:

Ich bin der größte Dödel, stell die Taiko mal auf Taiko-only-Mode um ja? ^^
Ich vergess das andauernd.
Ich glaubs nicht... xD
Ekaru
Hard:

00:16:848 (1,2) - The natural flow here is for (2) to be the length of (1). However, you can't see the sliderpath of (2) because (1) covers it up.

01:28:173 (4,5,6) - This is a pain in the butt to read. That's easily fixed, however. Just move 6's slider path out from under 4 and 5, and it'll be much better.

Also, I would try to keep the "GET UP!" jumps consistent. Some of them feel way too short; try to give all of them a length close to 00:47:842 (1,2,1,2) for the funnest effect.

Some of the jumps feel random, and there are overlaps everywhere, but otherwise it's fine except for those hard-to-read sliders.

Normal:

Again, messy with the overlaps, but nothing unrankable.

Easy:

00:28:768 (6,1,2) - Really weird, inconsistent spacing here.
00:47:842 (1) - Every single small repeat slider like this feels weird. It doesn't put any emphasis on the "GET UP! GET UP!". Try having two hit circles instead, one for each "GET UP!"

That's about it. Star, I guess.
Topic Starter
Magicphoenix

Ekaru wrote:

Hard:

00:16:848 (1,2) - The natural flow here is for (2) to be the length of (1). However, you can't see the sliderpath of (2) because (1) covers it up. Not a major problem imo, you could still anticipate it and see a part of the sliderpath. However , made it a bit clearer anyway

01:28:173 (4,5,6) - This is a pain in the butt to read. That's easily fixed, however. Just move 6's slider path out from under 4 and 5, and it'll be much better. Fix

Also, I would try to keep the "GET UP!" jumps consistent. Some of them feel way too short; try to give all of them a length close to 00:47:842 (1,2,1,2) for the funnest effect. I'll keep it sry.

Some of the jumps feel random, and there are overlaps everywhere, but otherwise it's fine except for those hard-to-read sliders.

That's about it. Star, I guess.
Thank you very much for mod Ekaru
Shael_old
you touch my tralalala
BloodyDeath_old
YEAHHHHHH sowas is immer geil zum zocken respekt magic mach weiter so^^
Muya
- General:
Setting Preview Point (Timing :arrow: Set Current Position as Preview)

- Aqua's Easy:
AR +1
00:29:563 (1,2) - maybe near
01:00:557 - why end here? 01:00:557 - 01:06:914 mapping plz
01:38:703 (4,5) - near
02:50:027 (1) - add finish

- Normal:
od +1 or 2

- Dunskin's Taiko Oni:
some snapping miss


Hard is fine.
Topic Starter
Magicphoenix

Muya wrote:

- General:
Setting Preview Point (Timing :arrow: Set Current Position as Preview) Oops^^



- Normal:
od +1 or 2 +1


Hard is fine.
Thank you very much Muya :D
winber1
General

--Perhaps you could end kiai time at 02:38:703, instead of 02:39:001. I think it makes this kiai burst thing (or whatever u call it) better

Hard

--*nazi*there are lot of notes that aren't really perfectly stacked. do you mind fixing some of them? D:

00:31:749 (3) - change into 2 notes and a slider? possibly like this:
01:00:557 (1,2) - space this further apart. They read as notes 1/2 tick apart to me when they actually aren't
01:27:974 (3) - add clap
02:39:001 (5) - add note?

Normal

00:12:875 (1) - add note? just to be consistent with Hard and Easy.
01:01:153 (3) - new combo, just to keep consistency with the later times that this pattern happens, or you can remove the combos from the later kiai times with this pattern.
01:04:332 (2) - new combo
01:20:623 (2) - possibly you could follow the music a little more, maybe like this?: (it's not all that visually appealing but you can at least follow the rhythm if you want)
02:39:696 (2) - new combo (or as i have said earlier, you can remove the combos from the places with this same pattern)
02:42:875 (2) - new combo

Easy

02:47:047 (2,1) - Spacing


Nice Map! :3

Topic Starter
Magicphoenix

winber1 wrote:

General

--Perhaps you could end kiai time at 02:38:703, instead of 02:39:001. I think it makes this kiai burst thing (or whatever u call it) better

Hard

--*nazi*there are lot of notes that aren't really perfectly stacked. do you mind fixing some of them? D:

00:31:749 (3) - change into 2 notes and a slider? possibly like this: Nope, wanna emphasize the vocal singing "mind"
SPOILER
[attachment=1:c0b19]screenshot089.jpg[/attachment:c0b19]
01:00:557 (1,2) - space this further apart. They read as notes 1/2 tick apart to me when they actually aren't ok
01:27:974 (3) - add clap ok
02:39:001 (5) - add note? Nope > <

Normal

00:12:875 (1) - add note? just to be consistent with Hard and Easy. aye
01:01:153 (3) - new combo, just to keep consistency with the later times that this pattern happens, or you can remove the combos from the later kiai times with this pattern. fix
01:04:332 (2) - new combo ^
01:20:623 (2) - possibly you could follow the music a little more, maybe like this?: (it's not all that visually appealing but you can at least follow the rhythm if you want) Fix'd it another way, thanks for pointing out the doesnt-fit-music
SPOILER
[attachment=0:c0b19]screenshot090.jpg[/attachment:c0b19]
02:39:696 (2) - new combo (or as i have said earlier, you can remove the combos from the places with this same pattern)
02:42:875 (2) - new combo Fix'd both

Easy

02:47:047 (2,1) - Spacing It's fine


Nice Map! :3
Thank you very much winber1 :D
Tenshi-nyan
IRC mod blablub.

Dunno how to get a chatlog, so yeah.
Kurai
General
  1. Your .mp3 file is 320kbps.The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
  2. You have to set a preview point in each difficulty, (it is missed in Normal and Easy)
Easy
  1. 00:13:272 (2,3,4) - The slider has been made to follow the vocals, (because the reverse is on the vocals) but (3) and (4) follow the guitar, that makes the part kinda weird to play, it would be better if this part just follow the vocals. Something like that fits perfectly ;) :
  2. 01:07:312 - This break is short and you use the letterbox during breaks, It is kinda ugly to have a letterbox which appears and disappears the next second :/ Try to remove this break or disable the letterbox (in all difficulties).
  3. 01:58:371 (2) - This slider is hidden by 01:56:981 (4), hidden objects are allowed only in Insane difficulties, because it is confusing for the player to read. (Even more for easy difficulties because those diffs are made for new players.)
  4. 02:39:696 (2) - Same for this slider. Moreover, there is a kiai fountain here which can disturb the eye of the player.
  5. 02:40:689 (1) - This slider is too close from the previous object, so the player will tend to click it earlier than he should.
  6. Nice easy ;)
Normal
  1. 00:14:663 (4,5) - Same remark as [Easy] for the short break.
  2. 01:42:279 (2) - The end and the track of this slider is hide by the track of 01:41:087 (2). It is confusing to read.
  3. 01:58:371 (1,2) - These circles are hidden by the track of 01:56:981 (2), in this case, this is unrankable.
  4. 02:14:067 (3) - This circle is not really appropriate here, even if it his on a beat, it would be more logical to follow the "Get up ! Get up!".
  5. 02:16:848 (1,2,3) - Same here.
Dunskin's Taiko Oni
  1. You have 34 unsnapped object (check the AImod (ctrl+shift+A) to figure out where)
Hard
  1. 00:24:597 (2) - Circles under slidertracks are unrankable (except in Insane difficulties)
  2. 01:07:312 - Same as [Easy] for the short break
  3. 01:12:279 (6) - Same as 00:24:597 (2)
  4. This hard is an insane,The diff has too much big jump to be a Hard. Consider shorting them and remove some or make an easier difficulty.
Cool map ;D
Fix the unrankable issues and I will star :D
Topic Starter
Magicphoenix

KuraiPettan wrote:

General
  1. Your .mp3 file is 320kbps.The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
  2. You have to set a preview point in each difficulty, (it is missed in Normal and Easy)
Easy
  1. 00:13:272 (2,3,4) - The slider has been made to follow the vocals, (because the reverse is on the vocals) but (3) and (4) follow the guitar, that makes the part kinda weird to play, it would be better if this part just follow the vocals. Something like that fits perfectly ;) Fix:
  2. 01:07:312 - This break is short and you use the letterbox during breaks, It is kinda ugly to have a letterbox which appears and disappears the next second :/ Try to remove this break or disable the letterbox (in all difficulties). Disabled letterboxes
  3. 01:58:371 (2) - This slider is hidden by 01:56:981 (4), hidden objects are allowed only in Insane difficulties, because it is confusing for the player to read. (Even more for easy difficulties because those diffs are made for new players.) fixed
  4. 02:39:696 (2) - Same for this slider. Moreover, there is a kiai fountain here which can disturb the eye of the player. Lol^^ fixed
  5. 02:40:689 (1) - This slider is too close from the previous object, so the player will tend to click it earlier than he should. Fix
  6. Nice easy ;) thx >w<
Normal
  1. 00:14:663 (4,5) - Same remark as [Easy] for the short break. fix
  2. 01:42:279 (2) - The end and the track of this slider is hide by the track of 01:41:087 (2). It is confusing to read.
  3. 01:58:371 (1,2) - These circles are hidden by the track of 01:56:981 (2), in this case, this is unrankable.
  4. 02:14:067 (3) - This circle is not really appropriate here, even if it his on a beat, it would be more logical to follow the "Get up ! Get up!".
  5. 02:16:848 (1,2,3) - Same here. I'd like to follow the beat and not the "Get Up!" I made it the same as in [Hard]
Dunskin's Taiko Oni
  1. You have 34 unsnapped object (check the AImod (ctrl+shift+A) to figure out where)
Fix'd myself

Hard
  1. 00:24:597 (2) - Circles under slidertracks are unrankable (except in Insane difficulties) Fix
  2. 01:07:312 - Same as [Easy] for the short break Fix
  3. 01:12:279 (6) - Same as 00:24:597 (2) Fix
  4. This hard is an insane,The diff has too much big jump to be a Hard. Consider shorting them and remove some or make an easier difficulty. Beeh =3=~

Cool map ;D
Fix the unrankable issues and I will star :D

Thank you very much Kurai !! >w<
Kurai
Ok, Here's your star~
Topic Starter
Magicphoenix

KuraiPettan wrote:

Ok, Here's your star~
second kudosu for recheck
Charles445
General

 Your mp3 bitrate is 320kbps! Maximum allowed is 192kbps! Please re-encode your mp3 to 192 kbps and fullsubmit!

Easy
AR +2
00:15:060 (4) - Move this to x 496 y 212, this will fix the spacing error here
01:14:861 (2) - This slider isn't properly symmetrical, it looks lopsided and pretty ugly. Make it more symmetrical
Very nice easy!

Normal
AR +1
The map feels very bunched together. This makes it hard to read. Try using distance snap 0.9 or 1.0 instead of 0.8
Pretty okay normal, it's too cluttered right now

Hard
Stunning, actually. Played it, found nothing I didn't like

Dunskin's Taiko Oni
HP Drain 6?
OD 5 or 6, 4 is too small :(
Solid taiko you have here, you've gotten better dunskin


Really nice and fun mapset you have here, best of luck to you
Topic Starter
Magicphoenix

Charles445 wrote:

General

 Your mp3 bitrate is 320kbps! Maximum allowed is 192kbps! Please re-encode your mp3 to 192 kbps and fullsubmit! I'll fix it soon

Easy
AR +2 I made it +1, +2 would be too fast for me, sorry
00:15:060 (4) - Move this to x 496 y 212, this will fix the spacing error here fix'd
01:14:861 (2) - This slider isn't properly symmetrical, it looks lopsided and pretty ugly. Make it more symmetrical Fix'd
Very nice easy! Thank you :3

Normal
AR +1
The map feels very bunched together. This makes it hard to read. Try using distance snap 0.9 or 1.0 instead of 0.8
Pretty okay normal, it's too cluttered right now Fix'd it with 1.0x

Hard
Stunning, actually. Played it, found nothing I didn't like

Really nice and fun mapset you have here, best of luck to you
Thank you very much Charles445 ! :)
Leorda
Oi

General
* I'm not sure if you using a VBR (like 160kbps, 140kbps), but the windows said that the bit rate of your song is 320kbps, dunno why

-------------------------------------------------------------------------

Easy
* AR +1 or +2?

00:15:060 (4) - The tail slider is overlap the next slider, please move this and make sure it's clean
01:19:630 (x) - Add note here to create a good flow?
02:40:689 (1) - The sliderbody is offscreen in gameplay

-------------------------------------------------------------------------

Normal
* AR +1 or +2?
* I feel this diff is like [Hard] o.o

00:26:385 (2) - Not sure if the tail slider if overlapped by hitbursts, but it's only half
00:30:954 (5) - I don't like the tail slider is overlapped by previous slider, please move it to another place
00:37:908 (7) - Overlapped by previous slider is horrible (I guess.....)
00:43:074 (3) - The tail slider is almost offscreen

-------------------------------------------------------------------------

Hard
* I feel this diff is like [Insane] o.o

00:28:371 (3) - Can you move another place? When I test this map, I always miss this because it's covered by hitburst or I hit 00:28:570 (4)? Not sure about this....
00:32:345 (4) - New combo?
00:32:742 (1) - Remove new combo?
00:57:378 (3) - New combo?
01:14:663 (1) - The tail slider is almost offscreen
01:15:855 (5) - Make sure this slider has a clear path, without covering the 01:15:656 (4)
01:59:365 (1) - The head slider is almost offscreen

-------------------------------------------------------------------------

That's all
Topic Starter
Magicphoenix

Leorda wrote:

Oi Hey :)

General
* I'm not sure if you using a VBR (like 160kbps, 140kbps), but the windows said that the bit rate of your song is 320kbps, dunno why ...give me 1 week and I'll fix

-------------------------------------------------------------------------

Easy
* AR +1 or +2? +1

00:15:060 (4) - The tail slider is overlap the next slider, please move this and make sure it's clean The moment you hit (1) , (4) already disappeared
01:19:630 (x) - Add note here to create a good flow? ok
02:40:689 (1) - The sliderbody is offscreen in gameplay Ahahahaha ^^"

-------------------------------------------------------------------------

Normal
* AR +1 or +2? no sry > <
* I feel this diff is like [Hard] o.o :I

00:26:385 (2) - Not sure if the tail slider if overlapped by hitbursts, but it's only half eh? I don't think so
00:30:954 (5) - I don't like the tail slider is overlapped by previous slider, please move it to another place fix
00:37:908 (7) - Overlapped by previous slider is horrible (I guess.....) If you play it, the slider disappeared already :?
00:43:074 (3) - The tail slider is almost offscreen fix'd

-------------------------------------------------------------------------

Hard
* I feel this diff is like [Insane] o.o _:I

00:28:371 (3) - Can you move another place? When I test this map, I always miss this because it's covered by hitburst or I hit 00:28:570 (4)? Not sure about this.... o3o, I see no reason why, if I play it looks fine
00:32:345 (4) - New combo?
00:32:742 (1) - Remove new combo? ok
00:57:378 (3) - New combo? fix
01:14:663 (1) - The tail slider is almost offscreen I think it's fine
01:15:855 (5) - Make sure this slider has a clear path, without covering the 01:15:656 (4) Screw the new rules
01:59:365 (1) - The head slider is almost offscreen fix

-------------------------------------------------------------------------

That's all
Thank you very much Leorda :D
Numbers 596108
Mod Request from Magicphoenix (Mod Request from TBRT)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:160 151.00 BPM - N - -> OK
00:47:842 1.0x - K - -> OK
01:06:914 1.0x - N - -> OK
01:32:345 1.0x - K - -> OK
02:04:133 1.0x - N - -> OK

02:13:669 1.0x - N - -> Remove
02:23:206 1.0x - N - -> Remove

02:26:385 1.0x - K - -> OK
02:39:001 1.0x - N - -> Remove , don't make it interrupt
02:39:100 1.0x - K - -> Remove
02:51:815 1.0x - N - -> OK


Notes :

This map is too monotonous , remap it or fix some where?
and overmapper in the map , remove some notes


Others :

Song Difficulty -
HP Drain Rate - 5 -> 6~8
Circle Size - 5 -> Max
Approach Rate - 5 -> Max

Overall Difficulty - 4 -> OK
Suzully
:)
FireballFlame
[Hard]
00:44:663 (1,2,3) - Vielleicht das Ende von (1) irgendwie näher an die Mitte heranrücken und den Anfang von (3) auch. Man hat sich so an die 1/1-Abstände gewöhnt, dass die (2) da sonst überraschend kommt.
01:09:596 (2,3) - Der Rhythmus ist schwierig zu verstehen, wenn man die Map nicht kennt. Mach lieber nen Slider draus.
01:25:093 (2,3) - Dito.
01:27:775 (1,2,3) - Warum der 3er-Stapel? Passt nicht zur Musik.
01:36:517 (1,2,3) - Dito.
01:55:391 (4,5,6,7,8,9) und 00:28:570 (4,5,6) eigentlich auch, aber da störts nicht so
02:03:736 (1,2,3,4,5) - Form ist hässlich^^'
02:14:067 (3,1) - Den Sprung etwas entschärfen vielleicht?
02:20:623 (3) - Sowas hab ich an mehreren Stellen gefunden ... sähe schöner aus mit gleichmäßigerem Spacing. Bin jetzt zu faul alle zu suchen, aber schau da vllt noch mal drüber.

[Normal]
00:28:173 (5,1) - Spacing.
00:47:444 (6,1,2,1,2) - Spacing passt nicht ganz, sieht etwas komisch aus.
01:13:669 (1,2,3,4,5) - Die einzige Combo weit und breit, die nicht dem Gesang folgt. Wirkt komisch.
01:20:623 (2) - Würde ich auf dem Tick enden lassen.
02:43:471 (2,3,4) - Das ist ne ziemlich fiese Anordnung für ungeübte Spieler...

[Easy]
Oh, cool.
00:15:060 (4,1) - Spacing.
Sonst nix gefunden.

Topic Starter
Magicphoenix

FireballFlame wrote:

[Hard]
00:44:663 (1,2,3) - Vielleicht das Ende von (1) irgendwie näher an die Mitte heranrücken und den Anfang von (3) auch. Man hat sich so an die 1/1-Abstände gewöhnt, dass die (2) da sonst überraschend kommt. ok
01:09:596 (2,3) - Der Rhythmus ist schwierig zu verstehen, wenn man die Map nicht kennt. Mach lieber nen Slider draus. aye
01:25:093 (2,3) - Dito. Hier geht es eig.
01:27:775 (1,2,3) - Warum der 3er-Stapel? Passt nicht zur Musik. fix
01:36:517 (1,2,3) - Dito. Dient der Spielbarkeit und folgt teilweise dem Sänger
01:55:391 (4,5,6,7,8,9) und 00:28:570 (4,5,6) eigentlich auch, aber da störts nicht so ^
02:03:736 (1,2,3,4,5) - Form ist hässlich^^' schöner gemacht :I
02:14:067 (3,1) - Den Sprung etwas entschärfen vielleicht? hab ihn komplett entfernt
02:20:623 (3) - Sowas hab ich an mehreren Stellen gefunden ... sähe schöner aus mit gleichmäßigerem Spacing. Bin jetzt zu faul alle zu suchen, aber schau da vllt noch mal drüber. .

[Normal]
00:28:173 (5,1) - Spacing. fix
00:47:444 (6,1,2,1,2) - Spacing passt nicht ganz, sieht etwas komisch aus. fix
01:13:669 (1,2,3,4,5) - Die einzige Combo weit und breit, die nicht dem Gesang folgt. Wirkt komisch. (1) i spill (2) my heart (3) from coast (4) to (5) coast ?
01:20:623 (2) - Würde ich auf dem Tick enden lassen. nope sry > <
02:43:471 (2,3,4) - Das ist ne ziemlich fiese Anordnung für ungeübte Spieler... Macht aber echt Spaß wenn man spielt, try 2 gibt es auch noch :3

[Easy]
Oh, cool.
00:15:060 (4,1) - Spacing. schmerzt nicht allzusehr, ich find's ok so
Sonst nix gefunden.

Danke FF :D Ich fühl mich aber echt mies jetzt das du meine map einfach moddest ohne das ich was für dich gemacht hab ^^
sag wenn du was hochgeladen hast, ich kümmer mich drum ;P
DarkDunskin
Here it is:
Fixed timing Issues and applied Numbers recommendations.

Download: Mayday Parade - Get Up (Magicphoenix) [Dunskin's Taiko Oni].osu

But to say that someones diff is monotonous and overmapped without giving examples isn't helpfull at all :/
Especially when I believe that everything's alright here.

Show me the parts you mean and your suggestions and I might change them.

Edit: ... scheiße Taiko-diff vergessen ^^" - Iwie bin ich durcheinander heute.
-kevincela-
As requested in game,here's my mod!

[Easy]

  1. 00:16:451 (5) - Add a note?
  2. 02:34:332 (1) - Remove new combo?
[Normal]

  1. 02:31:749 (4) - Remove new combo?
[Hard]

  1. 00:15:656 (1,2) - Whoa...That's a really big jump for an hard,maybe reduce it a bit?
    Well,there aren't unrankable issues,but I think the layout is a bit ugly,and I think there are too jumps for an hard D:
Really good job,star!
Topic Starter
Magicphoenix

-kevincela- wrote:

As requested in game,here's my mod!

[Easy]

  1. 00:16:451 (5) - Add a note? kay
  2. 02:34:332 (1) - Remove new combo? a'ight
[Normal]

  1. 02:31:749 (4) - Remove new combo? Nope
[Hard]

  1. 00:15:656 (1,2) - Whoa...That's a really big jump for an hard,maybe reduce it a bit? ok
    Well,there aren't unrankable issues,but I think the layout is a bit ugly,and I think there are too jumps for an hard D: _:3
Really good job,star!
Thank u very much kev :D
narakucrimson
Hi there :3

[Easy]
  1. You should reduce AR by at least one tick.AR:4 is kind of high for an Easy.
  2. 00:14:265 (2,3,4) - These 3 objects placed on the middle of beats just... I don't know, I think that they are way too in the beginning of the song, and that it might confuse a new player. I'd try making the slider longer, and removing (3). Like this:
  3. 00:41:484 (2) - Add a new combo here :D It's clearly visible (well, hearable lol) that the music kind of "restarts" a musical pattern, that's the reason for the new combo n.n
  4. Apart from that, everything looks good :D
[Normal]
  1. 00:48:438 (1) - I don't think this new combo is needed. I mean, you didn't use it in Easy :P Consider removing it.
  2. 00:51:616 (1) - And here, too. Since this is repetitive through the song, here are the places where you should remove the new combos:
    Places where you used this combo pattern, and where I think you should remove it
    1. 01:04:332
    2. Lol, I was expecting to find this on 01:32:941, but curiously, you didn't do it here... So no need to correct anything here.
      If for some reason you don't apply this things, you have to add a new combo here. But I really recommend you to take my suggestion.
    3. 01:45:656
    4. 01:48:835
    5. 01:58:371
    6. 02:26:981
    7. 02:30:159
    8. 02:39:696
    9. 02:42:875
    I mean, I really think it's better not having those new combos :D
  3. Again, that's all I have to say. Btw, I like how the hitsounds sound ^^
[Dunskin's Taiko Oni]
  1. It sounds pretty solid :D
[Hard]
  1. 00:21:616 (7) - Consider adding a new combo here, and removing it from the next object, to help make this jump more readable.
  2. 00:22:809 (3) - And if you did that last thing, I'd suggest a new combo here.
  3. 00:48:438 (1) - Well, same things I mentioned in Normal about this new combos in the "Get up! Get up!" verses. You should remove them all (the new combos).
    For example, you don't use a new combo in 01:04:332, which I think is the correct way to do it. And for consistency, you should do as I said earlier :D
  4. 00:52:014 (3) - Aaaand new combo here, for readability :)
Nothing more to say. I like the song :D

Have my star!
BounceBabe
Generally

Mach evtl am Anfang der ersten Kiai time n Springbrunnen ... bissl viel >w<
Du gehst total nach der Stimme q.q /me is a rythm and melodie mapper.. dabei wär das toll dafür gewesen.. naja Hard is eh nahe dran
Wetten.. ich werd fast nix finden?

Easy

Mehr Normal als Easy imo
00:25:590 (5) - Neue combo und nächste raus
(00:33:537 (2) - die punkte^^)

Normal


Mach evtl bei "Get up Get up" nur 1 Combo

Hard

00:15:656 (1) - Combo weg und den circle verschieben q.q
00:18:636 (1) - auch
00:26:981 (4,5) - Circle bissl woanders hinverschieben den übersieht man bissl
00:28:371 (3) - auch q.q
00:33:140 (4) - Reserve arrow sieht man nich.. ausser man hat n X xD, zumindest bei mir
00:50:623 (3,4,5) - mach die bissl weiter rauf
01:50:623 (5) - bissl nach links schieben 6 dann auch
01:55:391 (4,5,6) - verschieben

Achja... da gibts eh nich viel auszusetzen.. tolles Lied schönes Mapset :3 Sternchen
Topic Starter
Magicphoenix

narakucrimson wrote:

Hi there :3

[Easy]
  1. You should reduce AR by at least one tick.AR:4 is kind of high for an Easy. ok
  2. 00:14:265 (2,3,4) - These 3 objects placed on the middle of beats just... I don't know, I think that they are way too in the beginning of the song, and that it might confuse a new player. I'd try making the slider longer, and removing (3). Like this: It's following the vocal, sorry
  3. 00:41:484 (2) - Add a new combo here :D It's clearly visible (well, hearable lol) that the music kind of "restarts" a musical pattern, that's the reason for the new combo n.n k
  4. Apart from that, everything looks good :D
[Normal]
  1. 00:48:438 (1) - I don't think this new combo is needed. I mean, you didn't use it in Easy :P Consider removing it. k
  2. 00:51:616 (1) - And here, too. Since this is repetitive through the song, here are the places where you should remove the new combos: ^
    Places where you used this combo pattern, and where I think you should remove it
    1. 01:04:332
    2. Lol, I was expecting to find this on 01:32:941, but curiously, you didn't do it here... So no need to correct anything here.
      If for some reason you don't apply this things, you have to add a new combo here. But I really recommend you to take my suggestion.
    3. 01:45:656
    4. 01:48:835
    5. 01:58:371
    6. 02:26:981
    7. 02:30:159
    8. 02:39:696
    9. 02:42:875
    I mean, I really think it's better not having those new combos :D Yeah yeah yeah :P
  3. Again, that's all I have to say. Btw, I like how the hitsounds sound ^^
[Dunskin's Taiko Oni]
  1. It sounds pretty solid :D
[Hard]
  1. 00:21:616 (7) - Consider adding a new combo here, and removing it from the next object, to help make this jump more readable.
  2. 00:22:809 (3) - And if you did that last thing, I'd suggest a new combo here. fixd both
  3. 00:48:438 (1) - Well, same things I mentioned in Normal about this new combos in the "Get up! Get up!" verses. You should remove them all (the new combos). yup
    For example, you don't use a new combo in 01:04:332, which I think is the correct way to do it. And for consistency, you should do as I said earlier :D
  4. 00:52:014 (3) - Aaaand new combo here, for readability :) Eh? Nope sry
Nothing more to say. I like the song :D

Have my star!
Thank you very much naraku :)

BounceBabe wrote:

Generally

Mach evtl am Anfang der ersten Kiai time n Springbrunnen ... bissl viel >w< Springbrunnen ?^^
Du gehst total nach der Stimme q.q /me is a rythm and melodie mapper.. dabei wär das toll dafür gewesen.. naja Hard is eh nahe dran
Wetten.. ich werd fast nix finden?

Easy

Mehr Normal als Easy imo :P
00:25:590 (5) - Neue combo und nächste raus So halb-halb gefixed, hast mich auf die Drums aufmerksam gemacht, hab die combo davor schon NC gemacht
(00:33:537 (2) - die punkte^^) Ach was sieht doch super aus :D

Normal


Mach evtl bei "Get up Get up" nur 1 Combo jup

Hard

00:15:656 (1) - Combo weg und den circle verschieben q.q ok
00:18:636 (1) - auch mmh ok
00:26:981 (4,5) - Circle bissl woanders hinverschieben den übersieht man bissl ich seh die wunderbar´^^
00:28:371 (3) - auch q.q ^
00:33:140 (4) - Reserve arrow sieht man nich.. ausser man hat n X xD, zumindest bei mir fixd
00:50:623 (3,4,5) - mach die bissl weiter rauf nope, sry
01:50:623 (5) - bissl nach links schieben 6 dann auch ^
01:55:391 (4,5,6) - verschieben eeeh ? =3=

Achja... da gibts eh nich viel auszusetzen.. tolles Lied schönes Mapset :3 Sternchen
<3 x3
Kurowolfe
Hi there~
Erm, long overdue full mod request from TBRT... /orz Sorry for the late mods, but here you are:

[General]
Colour combo 1 can be hard to differentiate from colour 2, try a lighter shade of green for colour 2.

[Easy]
Maybe HP +1
0;25;193 [1] - Delete new combo here.
0;25;590 [2] - Start here instead.
0;29;563 [7] - Start new combo here.
0;30;358 [1] - And delete the one here.
0;45;855 [2] - Add a clap at the end.
1;04;928 [1] - Add a whistle at the end.
1;25;987 [1] - Move the finish from the end to the beginning of the slider.
1;31;153 [4] - Add a whistle here.
2;48;636 [1] - Replace the clap at the end with a whistle.
2;49;828 [2] - Replace the clap here with a whistle, too.

[Normal]
0;23;802 [2] - Try this pattern ->
0;38;305 [1] - Change the clap at the end to a whistle.
0;39;100 [2] - Same case as ^, but also remove the whistle body.
1;03;140 [5] - Remove the clap here.
1;05;921 [5] - Change the clap at the end to a whistle.
2;49;034 [3] - Change the clap at the beginning with a whistle.

[Hard]
0;38;305 [1] - Change the clap at the end to a whistle.
0;39;497 [4] - Change the clap to a whistle.
0;39;895 [1] - Add a whistle at the end.
0;41;087 [4] - Change the clap to a whistle.
0;44;663 [1] - Add a whistle at the end.
0;45;458 [3] - Add a clap at the end.
0;56;583 [2] - Add a finish at the beginning.
0;59;762 [4] - Add a clap here.
1;02;742 [5] - Remove the clap here.
1;05;921 [1] - Change the clap at the end to a whistle.

Nice diff!

[Dunskin's Taiko Oni]
Lovely~
There are some suggestions, but it's up to you whether you want to follow them.

2;28;371 [10] - k -> d
2;41;782 [15] - d -> k

Sorry bout the rather nazi hitsound mods...
I love the song, and the pace of the maps are really nice, so a star for you all~
All the best in getting this ranked! :)
Zelos
I'm sorry Magicphoenix.
I hate mayday parade.
star anyway because it appears to be nice so far.
Topic Starter
Magicphoenix

Zelos wrote:

I'm sorry Magicphoenix.
I hate mayday parade.
star anyway because it appears to be nice so far.
_:3 Thx 4 Star

kurohacker wrote:

Hi there~
Erm, long overdue full mod request from TBRT... /orz Sorry for the late mods, but here you are:

[General]
Colour combo 1 can be hard to differentiate from colour 2, try a lighter shade of green for colour 2. Colours are fine for me, I will fix it if more people point that out as well

[Easy]
Maybe HP +1 Nope
0;25;193 [1] - Delete new combo here. Nope, the drum kicks in that moment , I'd like to highlight it with a NC
0;25;590 [2] - Start here instead. nope
0;29;563 [7] - Start new combo here.
0;30;358 [1] - And delete the one here. kay
0;45;855 [2] - Add a clap at the end. okay
1;04;928 [1] - Add a whistle at the end. alright
1;25;987 [1] - Move the finish from the end to the beginning of the slider. good
1;31;153 [4] - Add a whistle here. kay
2;48;636 [1] - Replace the clap at the end with a whistle. k
2;49;828 [2] - Replace the clap here with a whistle, too. ^

[Normal]
0;23;802 [2] - Try this pattern ->[attachment=0:ffe4a]getup 1.JPG[/attachment:ffe4a] lol'd @arrow ^^ but no sry
0;38;305 [1] - Change the clap at the end to a whistle. ok
0;39;100 [2] - Same case as ^, but also remove the whistle body. ok
1;03;140 [5] - Remove the clap here. okay
1;05;921 [5] - Change the clap at the end to a whistle. k
2;49;034 [3] - Change the clap at the beginning with a whistle. fix

[Hard]
0;38;305 [1] - Change the clap at the end to a whistle. fix
0;39;497 [4] - Change the clap to a whistle. fix
0;39;895 [1] - Add a whistle at the end. k
0;41;087 [4] - Change the clap to a whistle. ok
0;44;663 [1] - Add a whistle at the end. k
0;45;458 [3] - Add a clap at the end. k
0;56;583 [2] - Add a finish at the beginning. nope
0;59;762 [4] - Add a clap here. k
1;02;742 [5] - Remove the clap here. nope
1;05;921 [1] - Change the clap at the end to a whistle. kay

Nice diff!

[Dunskin's Taiko Oni]
Lovely~
There are some suggestions, but it's up to you whether you want to follow them.

2;28;371 [10] - k -> d
2;41;782 [15] - d -> k

Sorry bout the rather nazi hitsound mods...
I love the song, and the pace of the maps are really nice, so a star for you all~
All the best in getting this ranked! :)
Thank you very much kurohacker :D
Raging Bull
Nice map. From my mod queue 3 weeks ago hahahaha.


General:

Easy:
02:19:630 (x) - Add note here.
02:20:027 (1) - Move the slider here. Make the slider move to the right/east to follow the lyrics.
02:21:219 (2) - Delete note.
02:21:616 (2) - Make this slider move to the left/west to follow lyrics.'
Pretty much okay. Nice sliders!

Normal:
Pretty good.

Hard:
01:40:093 (2,1) - Reduce jump? Biggest jump in the entire map with nothing close enough to compare :L

Good map really. Starred!
Topic Starter
Magicphoenix

Raging Bull wrote:

Nice map. From my mod queue 3 weeks ago hahahaha.


General:

Easy:
02:19:630 (x) - Add note here. fix
02:20:027 (1) - Move the slider here. Make the slider move to the right/east to follow the lyrics. fix
02:21:219 (2) - Delete note.
02:21:616 (2) - Make this slider move to the left/west to follow lyrics.' lol ok good idea
Pretty much okay. Nice sliders! thank you ^^

Normal:
Pretty good.

Hard:
01:40:093 (2,1) - Reduce jump? Biggest jump in the entire map with nothing close enough to compare :L ok

Good map really. Starred!
Thank you very much Raging Bull :D
Deif
I'm finally here, MagicPhoenix o/

General:
  1. Add this 2 green Timing Sections: 01:44:961 (no kiai) and 01:45:060 (kiai).
Easy:
  1. 00:38:305 (1) - It seems a bit boring. Convert it into two 2/1 beat sliders like:
  2. 00:41:484 (1) - ^
  3. 02:49:828 (2) - I suggest removing this note and add a 1/1 beat slider in 02:49:431.
Normal:
  1. 01:00:557 (1,2,1,2) - You should follow the same pattern of New Combo as the next "Get up, get up" (01:57:775 (1,2,3,4)).
  2. 01:22:809 (1,2,1,2,1,2,1,2) - Something similar as before. Maybe you should use the same NC pattern as 00:38:305 (1,2,3,1,2,3).
  3. 01:36:120 (2,1) - You should add some notes between those.
  4. 02:16:451 (3) - Convert it into a 1/2 slider.
  5. 02:19:630 (3) - ^
Hard:
  1. 00:28:371 (3) - Quite hard to sightread this note x_x
  2. Overall, it looks more than a light Insane than a Hard for me. Consider renaming it?
Dunskin's Taiko Oni:
  1. 00:03:239 (9,10) - Add a kat in 0:03:140, as it sounds way better a kkd than a -kd.
  2. 00:06:418 (18,19) - ^
  3. 00:09:597 (27,28) - ^
  4. 00:12:775 (36,1) - ^
  5. 01:36:517 (x) - Add a d.
  6. 01:36:716 (21) - d.
  7. 01:49:232 (x) - Add a d.
  8. 01:49:431 (22) - d.
  9. 02:24:795 (51,52,53,54) - K D K D.
  10. 02:37:510 (61,62,63,64) - ^
Pretty solid mapset, though I wanna see those changes in taiko diffy to try it again. Have a star~
Topic Starter
Magicphoenix

Deif wrote:

I'm finally here, MagicPhoenix o/ \o

General:
  1. Add this 2 green Timing Sections: 01:44:961 (no kiai) and 01:45:060 (kiai).
Easy:
  1. 00:38:305 (1) - It seems a bit boring. Convert it into two 2/1 beat sliders like: [attachment=0:89f8c]Captura.PNG[/attachment:89f8c]
  2. 00:41:484 (1) - ^ fix both
  3. 02:49:828 (2) - I suggest removing this note and add a 1/1 beat slider in 02:49:431. ok
Normal:
  1. 01:00:557 (1,2,1,2) - You should follow the same pattern of New Combo as the next "Get up, get up" (01:57:775 (1,2,3,4)). fix
  2. 01:22:809 (1,2,1,2,1,2,1,2) - Something similar as before. Maybe you should use the same NC pattern as 00:38:305 (1,2,3,1,2,3). kay
  3. 01:36:120 (2,1) - You should add some notes between those. nope sry
  4. 02:16:451 (3) - Convert it into a 1/2 slider. in this case i want to highlight the beat, not the "Get up! Get up!" so i refuse sry
  5. 02:19:630 (3) - ^^
Hard:
  1. 00:28:371 (3) - Quite hard to sightread this note x_x i have no problems with it lol
  2. Overall, it looks more than a light Insane than a Hard for me. Consider renaming it?
:(((

Pretty solid mapset, though I wanna see those changes in taiko diffy to try it again. Have a star~
Thank you very much Deif !! www
dkun
EAST COAST, WEST COAST!
but the west coast is where it's at. ;)
great song choice.

I really have nothing to complain about this entire set. AMAZING job. I'd love to see an Insane, though. I had quite a blast testing through Hard.
You baffled me with this map. Have a star! 8-)
Topic Starter
Magicphoenix
wow thank you for liking my map this much :) i appreciate it
MoonShade
This map is great, so I have just a few nazi stuff to tell you:

Easy
02:38:305 (3,1) - little overlapping bothers me

Normal:
00:25:193 (4,2) - they belong on the same spot

Hard:
00:14:265 (5) and 00:15:656 (2) could easily be put on the same location
01:01:749 (2,4) - overlapping, maybe this?
02:03:338 (2) - put it on the same spot as 02:02:345 (3)?

Other:
In your hard diff, your 3. combo colour differs from all the other diffs

As said, great map, have my star :3
Topic Starter
Magicphoenix

MoonShade wrote:

This map is great, so I have just a few nazi stuff to tell you:

Easy
02:38:305 (3,1) - little overlapping bothers me ok

Normal:
00:25:193 (4,2) - they belong on the same spot nope ^^

Hard:
00:14:265 (5) and 00:15:656 (2) could easily be put on the same location ok
01:01:749 (2,4) - overlapping, maybe this? nope sry
02:03:338 (2) - put it on the same spot as 02:02:345 (3)? nope

Other:
In your hard diff, your 3. combo colour differs from all the other diffs lol

As said, great map, have my star :3
Danke Moon :P
DarkDunskin
Taiko Update:

Deif wrote:

Dunskin's Taiko Oni:
  1. 00:03:239 (9,10) - Add a kat in 0:03:140, as it sounds way better a kkd than a -kd. It sure would, but I'm mapping along the drums in
    the background and there're just two beats :/
  2. 01:36:517 (x) - Add a d. fixed
  3. 01:36:716 (21) - d. fixed
  4. 01:49:232 (x) - Add a d. fixed
  5. 01:49:431 (22) - d. fixed
  6. 02:24:795 (51,52,53,54) - K D K D. fixed
  7. 02:37:510 (61,62,63,64) - ^
fixed
- applied both of kuro's suggestions.

Thank you for modding~

Download: Mayday Parade - Get Up (Magicphoenix) [Dunskin's Taiko Oni].osu
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