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Mayday Parade - Get Up

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Deif
I'm finally here, MagicPhoenix o/

General:
  1. Add this 2 green Timing Sections: 01:44:961 (no kiai) and 01:45:060 (kiai).
Easy:
  1. 00:38:305 (1) - It seems a bit boring. Convert it into two 2/1 beat sliders like:
  2. 00:41:484 (1) - ^
  3. 02:49:828 (2) - I suggest removing this note and add a 1/1 beat slider in 02:49:431.
Normal:
  1. 01:00:557 (1,2,1,2) - You should follow the same pattern of New Combo as the next "Get up, get up" (01:57:775 (1,2,3,4)).
  2. 01:22:809 (1,2,1,2,1,2,1,2) - Something similar as before. Maybe you should use the same NC pattern as 00:38:305 (1,2,3,1,2,3).
  3. 01:36:120 (2,1) - You should add some notes between those.
  4. 02:16:451 (3) - Convert it into a 1/2 slider.
  5. 02:19:630 (3) - ^
Hard:
  1. 00:28:371 (3) - Quite hard to sightread this note x_x
  2. Overall, it looks more than a light Insane than a Hard for me. Consider renaming it?
Dunskin's Taiko Oni:
  1. 00:03:239 (9,10) - Add a kat in 0:03:140, as it sounds way better a kkd than a -kd.
  2. 00:06:418 (18,19) - ^
  3. 00:09:597 (27,28) - ^
  4. 00:12:775 (36,1) - ^
  5. 01:36:517 (x) - Add a d.
  6. 01:36:716 (21) - d.
  7. 01:49:232 (x) - Add a d.
  8. 01:49:431 (22) - d.
  9. 02:24:795 (51,52,53,54) - K D K D.
  10. 02:37:510 (61,62,63,64) - ^
Pretty solid mapset, though I wanna see those changes in taiko diffy to try it again. Have a star~
Topic Starter
Magicphoenix

Deif wrote:

I'm finally here, MagicPhoenix o/ \o

General:
  1. Add this 2 green Timing Sections: 01:44:961 (no kiai) and 01:45:060 (kiai).
Easy:
  1. 00:38:305 (1) - It seems a bit boring. Convert it into two 2/1 beat sliders like: [attachment=0:89f8c]Captura.PNG[/attachment:89f8c]
  2. 00:41:484 (1) - ^ fix both
  3. 02:49:828 (2) - I suggest removing this note and add a 1/1 beat slider in 02:49:431. ok
Normal:
  1. 01:00:557 (1,2,1,2) - You should follow the same pattern of New Combo as the next "Get up, get up" (01:57:775 (1,2,3,4)). fix
  2. 01:22:809 (1,2,1,2,1,2,1,2) - Something similar as before. Maybe you should use the same NC pattern as 00:38:305 (1,2,3,1,2,3). kay
  3. 01:36:120 (2,1) - You should add some notes between those. nope sry
  4. 02:16:451 (3) - Convert it into a 1/2 slider. in this case i want to highlight the beat, not the "Get up! Get up!" so i refuse sry
  5. 02:19:630 (3) - ^^
Hard:
  1. 00:28:371 (3) - Quite hard to sightread this note x_x i have no problems with it lol
  2. Overall, it looks more than a light Insane than a Hard for me. Consider renaming it?
:(((

Pretty solid mapset, though I wanna see those changes in taiko diffy to try it again. Have a star~
Thank you very much Deif !! www
dkun
EAST COAST, WEST COAST!
but the west coast is where it's at. ;)
great song choice.

I really have nothing to complain about this entire set. AMAZING job. I'd love to see an Insane, though. I had quite a blast testing through Hard.
You baffled me with this map. Have a star! 8-)
Topic Starter
Magicphoenix
wow thank you for liking my map this much :) i appreciate it
MoonShade
This map is great, so I have just a few nazi stuff to tell you:

Easy
02:38:305 (3,1) - little overlapping bothers me

Normal:
00:25:193 (4,2) - they belong on the same spot

Hard:
00:14:265 (5) and 00:15:656 (2) could easily be put on the same location
01:01:749 (2,4) - overlapping, maybe this?
02:03:338 (2) - put it on the same spot as 02:02:345 (3)?

Other:
In your hard diff, your 3. combo colour differs from all the other diffs

As said, great map, have my star :3
Topic Starter
Magicphoenix

MoonShade wrote:

This map is great, so I have just a few nazi stuff to tell you:

Easy
02:38:305 (3,1) - little overlapping bothers me ok

Normal:
00:25:193 (4,2) - they belong on the same spot nope ^^

Hard:
00:14:265 (5) and 00:15:656 (2) could easily be put on the same location ok
01:01:749 (2,4) - overlapping, maybe this? nope sry
02:03:338 (2) - put it on the same spot as 02:02:345 (3)? nope

Other:
In your hard diff, your 3. combo colour differs from all the other diffs lol

As said, great map, have my star :3
Danke Moon :P
DarkDunskin
Taiko Update:

Deif wrote:

Dunskin's Taiko Oni:
  1. 00:03:239 (9,10) - Add a kat in 0:03:140, as it sounds way better a kkd than a -kd. It sure would, but I'm mapping along the drums in
    the background and there're just two beats :/
  2. 01:36:517 (x) - Add a d. fixed
  3. 01:36:716 (21) - d. fixed
  4. 01:49:232 (x) - Add a d. fixed
  5. 01:49:431 (22) - d. fixed
  6. 02:24:795 (51,52,53,54) - K D K D. fixed
  7. 02:37:510 (61,62,63,64) - ^
fixed
- applied both of kuro's suggestions.

Thank you for modding~

Download: Mayday Parade - Get Up (Magicphoenix) [Dunskin's Taiko Oni].osu
The 08 team_Bourdon
ellow~~ :3
*you posted 2 maps on my queue, then i select this map xD*
i think... i can give some suggestion to you~ because you got a Cool Mapset! 8-)


Easy
  1. Slider Velocity is faster, try to lower it?
00:13:272 (2) - make it balance with behind?
00:16:451 (5) - why dont start the New Combo at here?
00:25:987 (3) - ^
01:51:020 (2) - delete this slider? and use the previous slider do a return?
02:37:510 (2,3) - right 1 grid?
02:43:471 (1) - down + left 3 grid?

Normal
  1. too much 1/2 note. try to make it easier?
00:35:325 (1) - start from 00:35:126 to here and do a return?
00:38:305 (1) - dont do any jump at NORMAL~ use back x1.0 distance snap
01:02:941 (4,5,6) - change to the slider?
01:06:914 (1) - delete New Combo?
01:50:623 (1) - ^
02:14:067 (3) - delete this note? follow the lyrics...
02:17:246 (3) - ^

Hard
00:15:458 (1) - delete this New Combo?
00:18:636 (1) - ^
00:43:073 (1) - make it balance with behind
other looks nice!

-----
Cool mapset!
shoot a little star to you~
GoodLuck!~!!! :D
Topic Starter
Magicphoenix

The 08 team_Bourdon wrote:

ellow~~ :3
*you posted 2 maps on my queue, then i select this map xD*
i think... i can give some suggestion to you~ because you got a Cool Mapset! 8-)


Easy
  1. Slider Velocity is faster, try to lower it?
slow enough imo = =
00:13:272 (2) - make it balance with behind? ok
00:16:451 (5) - why dont start the New Combo at here? fix
00:25:987 (3) - ^ no
01:51:020 (2) - delete this slider? and use the previous slider do a return? ok
02:37:510 (2,3) - right 1 grid? kay
02:43:471 (1) - down + left 3 grid? no

Normal
  1. too much 1/2 note. try to make it easier?
...
00:35:325 (1) - start from 00:35:126 to here and do a return? nope
00:38:305 (1) - dont do any jump at NORMAL~ use back x1.0 distance snap :cry: fix
01:02:941 (4,5,6) - change to the slider? ok
01:06:914 (1) - delete New Combo? no
01:50:623 (1) - ^ ok
02:14:067 (3) - delete this note? follow the lyrics...
02:17:246 (3) - ^ the only part where i want to follow the beats..sorry

Hard
00:15:458 (1) - delete this New Combo? ok
00:18:636 (1) - ^ ok
00:43:073 (1) - make it balance with behind kay
other looks nice!

-----
Cool mapset!
shoot a little star to you~
GoodLuck!~!!! :D
Thank you very much for star & mod ! :D
dkun
WHY IS THIS NOT RANKED YET

COME ON GET UP GET UP
GET THIS MAP RANKED!

hit me up if you need help
Astom
o/
Some suggestions

[Easy]
-01:24:398 (2) - Remove finsih
-01:27:577 (2,3) - -^

[Normal]
-00:38:305 (1) - finish at start
-00:41:484 (1) - ^
-01:22:809 (1) - ^
-01:25:987 (1) - ^
-01:29:166 (1) - ^
-01:30:756 (3,4) - whistle instead of finish

[Hard]
-00:38:305 (1) - finish at start
-00:41:484 (1) - ^
-00:44:663 (1) - ^
-01:30:755 (2) - whistle instead of finish at start
-01:30:755 (2) - ^

<3 nice map.
Topic Starter
Magicphoenix
fix'd all, thx Astom =w=b
..................................................
Nyquill
Mod post reserved. Will be doing this once I wake up from a nice nap.

Kind of sad because after this there's a marathon map queued in my queue :/

Alright here I gooooo
I.... am having a hard time find something to complain about. Sorry if I can't make a half page mod post like the others :o
I love the way you make (mapping) it look so easy :/

[General]
Taiko diff has different Kiai times from other diffs :o
Wanna have the end spinner at 02:51:815 instead?

Almost all suggestions:
[Easy]
00:24:398 - Why not have a note here?
00:30:358 (3,4,5) - Having the reverse slider on the lyrics "Off my mind" would make it sound awesome ^^. Suggesting you swap (3) with (4,5) and then arrange it to your liking.
01:30:358 (3,4,5,6) - Move two grids right LOL

[Normal]
00:33:934 - Have a reverse slider here, and a hit circle at 00:34:729
01:20:623 (2) - Two ways you can do this. Decrease length of slider by 2 and create a slider between this slider and the 3 hitcircles after, or
do this:

[Hard]
I was fcing this diff until after the break :/. I don't know, I was expecting a calmer part to be slightly more forgiving on my hands and it throws a jump like 02:16:054 (1,2,3) (Of course, it is probably just because I'm bad at this game :o). The star immediately afterwards at 2:18:438 (1,2,3,4,5,6) is fine but I thought I should hit (6) before (5) so I missed there as well. The positioning of (3) needs to be moved to the left and down a bit to make it look nicer.

00:28:371 (3,4,5,6) - suggesting you swap the positions of (3) and (4,5,6)

Loved this map, sent a kudosu star your way ^^.
Topic Starter
Magicphoenix

Nyquill wrote:

Mod post reserved. Will be doing this once I wake up from a nice nap.

Kind of sad because after this there's a marathon map queued in my queue :/

Alright here I gooooo
I.... am having a hard time find something to complain about. Sorry if I can't make a half page mod post like the others :o
I love the way you make (mapping) it look so easy :/

[General]
Taiko diff has different Kiai times from other diffs :o
Wanna have the end spinner at 02:51:815 instead?

Almost all suggestions:
[Easy]
00:24:398 - Why not have a note here? want a little break there
00:30:358 (3,4,5) - Having the reverse slider on the lyrics "Off my mind" would make it sound awesome ^^. Suggesting you swap (3) with (4,5) and then arrange it to your liking. It's a good idea but i'd have to place the (3) on a red line and I don't want to
01:30:358 (3,4,5,6) - Move two grids right LOL I see what you want to attain by it but no sry, it would cause spacing problems

[Normal]
00:33:934 - Have a reverse slider here, and a hit circle at 00:34:729 ok
01:20:623 (2) - Two ways you can do this. Decrease length of slider by 2 and create a slider between this slider and the 3 hitcircles after, or
do this: 2nd

[Hard]
I was fcing this diff until after the break :/. I don't know, I was expecting a calmer part to be slightly more forgiving on my hands and it throws a jump like 02:16:054 (1,2,3) (Of course, it is probably just because I'm bad at this game :o). The star immediately afterwards at 2:18:438 (1,2,3,4,5,6) is fine but I thought I should hit (6) before (5) so I missed there as well. The positioning of (3) needs to be moved to the left and down a bit to make it look nicer. Changed pattern a bit

00:28:371 (3,4,5,6) - suggesting you swap the positions of (3) and (4,5,6) ok

Loved this map, sent a kudosu star your way ^^.
Thank you very much Nyquill :D
NotShinta
General:
- Should the map still be in WIP/Help? It seems complete enough and you did ask me to mod it, so I would assume it's completed.
- Some reasonable people might say you should use tick rate 2, as it's supposedly technically correct and lands on things in the music. Try it out and see how it sounds to you. I think it sounds slightly better with, but it's up to you.

Hard:
00:18:636 (6,7,8) - While you do seem to use a lot of spacing increases in this difficulty, it seems a bit odd to have one in the middle of a combo; can easily trip one up, as it doesn't seem to be called for musically.
00:28:570 (4,5,6) - This triple feels a bit forced for difficulty, as there doesn't seem to be anything 1/4 at this point to justify it, so this can seem a bit unnatural, rather than epic. (the same can be said for 00:50:623 (3,4,5), 01:36:517 (1,2,3), etc.)
00:38:305 (1,2,3,4) - I'd personally recommend Ctrl+J'ing (flipping vertically) this, as the anti-jumpy nature of 00:38:305 (1) with (3) of the previous combo can be difficult to read quickly. Plus it looks nicer and less clustered that way.
02:03:636 - Perhaps you could add a hitcircle here, adding to the next stream, since this is part of the drum roll the next stream is mapped to; of course, this means you'll have to respace 02:03:736 (3,4,5,6,7) as well, but it may sound better that way.

Normal:
- For future reference, mapping without slight overlaps like you do can generally feel and look quite a bit better. You've got the whole playfield at your advantage. Otherwise, quite nicely mapped.

Easy:
00:49:431 (1) - I think, for an Easy, going 'backwards' compared to the previous combo might feel a bit unnatural (if I don't make sense, I apologise, I'm tired so ask me when the morning comes). You could rearrange 00:48:438 (2) so it flows naturally into this, like so.
02:27:974 (1) - Perhaps remove the new combo here for consistency?

Didn't want to go particularly nitpicky on the mapset. Each difficulty is fun, anyway. Good job!
Topic Starter
Magicphoenix

NotShinta wrote:

General:
- Should the map still be in WIP/Help? It seems complete enough and you did ask me to mod it, so I would assume it's completed. oops
- Some reasonable people might say you should use tick rate 2, as it's supposedly technically correct and lands on things in the music. Try it out and see how it sounds to you. I think it sounds slightly better with, but it's up to you. Don't like TR2 that much, sorry

Hard:
00:18:636 (6,7,8) - While you do seem to use a lot of spacing increases in this difficulty, it seems a bit odd to have one in the middle of a combo; can easily trip one up, as it doesn't seem to be called for musically. It's an easy jump and helps the flow, I added a NC so I hope it'll be okay
00:28:570 (4,5,6) - This triple feels a bit forced for difficulty, as there doesn't seem to be anything 1/4 at this point to justify it, so this can seem a bit unnatural, rather than epic. fix (the same can be said for 00:50:623 (3,4,5) I will keep this one for now - I change if someone points the same out again , 01:36:517 (1,2,3) same , etc. same)
00:38:305 (1,2,3,4) - I'd personally recommend Ctrl+J'ing (flipping vertically) this, as the anti-jumpy nature of 00:38:305 (1) with (3) of the previous combo can be difficult to read quickly. Plus it looks nicer and less clustered that way. i agree
02:03:636 - Perhaps you could add a hitcircle here, adding to the next stream, since this is part of the drum roll the next stream is mapped to; of course, this means you'll have to respace 02:03:736 (3,4,5,6,7) as well, but it may sound better that way. agree

Normal:
- For future reference, mapping without slight overlaps like you do can generally feel and look quite a bit better. You've got the whole playfield at your advantage. Otherwise, quite nicely mapped. I will keep it in mind, thanks ;3

Easy:
00:49:431 (1) - I think, for an Easy, going 'backwards' compared to the previous combo might feel a bit unnatural (if I don't make sense, I apologise, I'm tired so ask me when the morning comes). You could rearrange 00:48:438 (2) so it flows naturally into this, like so. I understand what you're trying to say very good, but I disagree. The next comboes will help you get into the flow very easy again and it's not like the flow will be influenced a lot by that slider
02:27:974 (1) - Perhaps remove the new combo here for consistency? Changed new combo pattern a bit , incl. your suggsetion

Didn't want to go particularly nitpicky on the mapset. Each difficulty is fun, anyway. Good job!
Thank you very much for mod NotShinta ! :D
HellDawn
Easy
Hp drain rate +1
01:24:398- 1 grid left O.O
02:14:861- Move to (256,352) ?
02:27:974- 1 grid left
Get up Get up I love the way you make it look so easy <33

Normal
02:17:246- remove ?
02:51:815- finish

Hard
00:58:967- 2 grid up ?
01:06:914- finish
02:24:795 (1,2)- it would be better if you move to center

Nice mapset I will give kudosu star :3
NotShinta
After another quick look through each difficulty, I think this is ready for a bubble. Go on, have one.
Colin Hou
time to clean the old request~

[Taiko]:
  1. 02:13:570 (T) - unused section
  2. make the lean-in 2000ms with notepad
  3. and cancel the re-KIAI there
[Easy]:
  1. 00:47:047 (3,4,1) - make them more like a perfect trangle?
  2. 01:59:365 (1) - 2 grids right
[Normal]:
  1. 00:26:385 (2) - place this right under 00:25:193 (4)?
nothing really pop worthy but the section thing. contact with me when fixed.

Edit: re-bubbled!
Sakura
[General]
Set slider tick rate to 2 on all difficulties.

[Hard]
00:18:636 (1,2,3) - I dont hear anything in the song as to why these should have higher spacing than 00:19:630 (1,2,3)
00:21:418 (6,1) - Not a good place for a jump.
00:42:279 (2,3,4) - Move these to the bottom for consistence with the previous 2 sliders.
00:43:868 (2,3,4) - Move these to the top for the same reason ^
After you do both of the above flip vertically 00:41:484 (1,2,3,4,1,2,3,4) so to not create an anti-jump.
00:46:650 (1,2) - Once again i dont see a reason for a jump here if there should be a jump it would be at the timeline of 00:46:252 (2,1) these 2.
00:57:378 (1,2,3,4,5,6,7) - If you at least were making a pattern and this was an [Insane] difficulty this would be fine, but at this point i dont see the reason for the inconsistent spacing changes.
00:54:001 (3,1) - Spacing error.
01:33:338 (1,2,3,4,5,6,1,2,3,4) - Why are you accelerating the spacing here? i dont feel anything in the song that hints me to acceleration.
01:40:292 (1) - Reverse selection, for consistence with what you're doing in this section, since hitcircles are near the end of the sliders, not near the start.
02:16:451 (3,4) - Why the anti-jump?
02:18:438 (1,2,3,4,5,6) - Cool pattern, however i think this would be better on an Insane...
02:19:630 (1,2) - Switch new combo.
02:20:822 (4,5) - A jump is fine, but from 5 to 1, not 4 to 5.
02:22:411 (3,4) - Another inconsistence, you increased spacing through 1,2,3 and spacing goes short again on 4.
02:23:206 (1,2,3,4,5,6,7) - Again i dont see a reason for acceleration here.
02:30:557 (3) - New combo.
02:44:067 (2,3) - Once again i dont see why randomly jump, there's nothing in the song that hints to a jump here.

[Dunskin's Taiko Oni]
This feels more like a muzukashii with increased diff settings tbh.
HP5, CS6, AR6 please :<

[Normal]
01:06:914 (1) - Remove new combo, i dont see the need to show 2 Geki/Katu in a row when the strong one is the last note, feels anti-climatic.

I guess most of your problems are centered on Hard, i highly suggest you get more mods on that difficulty, popping for now
Topic Starter
Magicphoenix

Sakura Hana wrote:

[General]
Set slider tick rate to 2 on all difficulties. I do agree , this might fit to the song, but I really dislike Slider Tick Rate 2 because i just don't like the sound at all, sorry but I won't follow this suggestion

[Hard]
00:18:636 (1,2,3) - I dont hear anything in the song as to why these should have higher spacing than 00:19:630 (1,2,3) The song give a falling feeling there so I wanted a drop-down jump there...reduced the distance a bit
00:21:418 (6,1) - Not a good place for a jump. I bet you'd get mad at me but I disagree on this one, because the jump flows perfectly into the pattern and gives a good feeling. Or did I misunderstand "not a good place"? xD
00:42:279 (2,3,4) - Move these to the bottom for consistence with the previous 2 sliders.
00:43:868 (2,3,4) - Move these to the top for the same reason ^
After you do both of the above flip vertically 00:41:484 (1,2,3,4,1,2,3,4) so to not create an anti-jump. I was too lazy to look at this flip no but I did it in a way so it does not create an anti-jump
00:46:650 (1,2) - Once again i dont see a reason for a jump here if there should be a jump it would be at the timeline of 00:46:252 (2,1) these 2. They're falling together...I don't see any problems mapping along to the lyrics, it's actually a pretty cool idea I think xD
00:57:378 (1,2,3,4,5,6,7) - If you at least were making a pattern and this was an [Insane] difficulty this would be fine, but at this point i dont see the reason for the inconsistent spacing changes. This is a jump lol D:_
00:54:001 (3,1) - Spacing error. It's the same as the lesjuh-map, slight jumps, they won't catch much attention or confusion from the player, it just give a nice feeling. I think no one would mistake this for a 1/1 note or something
01:33:338 (1,2,3,4,5,6,1,2,3,4) - Why are you accelerating the spacing here? i dont feel anything in the song that hints me to acceleration. If I'd map my jumps fitting to the song I would have like...~5 in the whole map =A= It's the same reasoning like 00:21:418
01:40:292 (1) - Reverse selection, for consistence with what you're doing in this section, since hitcircles are near the end of the sliders, not near the start. Why would I need consistency in a jump pattern, it's ok IMO
02:16:451 (3,4) - Why the anti-jump? fix
02:18:438 (1,2,3,4,5,6) - Cool pattern, however i think this would be better on an Insane... This plays good and not insane at all IMO, I will keep it for now and think over it
02:19:630 (1,2) - Switch new combo. sure
02:20:822 (4,5) - A jump is fine, but from 5 to 1, not 4 to 5. fix
02:22:411 (3,4) - Another inconsistence, you increased spacing through 1,2,3 and spacing goes short again on 4. It's not inconsistency but normal spacing...I've seen it over 9000 times and don't see any reason to suddenly pick this out
02:23:206 (1,2,3,4,5,6,7) - Again i dont see a reason for acceleration here. It follows the e-guitar and that one is clearly raising the tention leading to the final part to the song, of course I will accelerate to follow the guitar
02:30:557 (3) - New combo. fix
02:44:067 (2,3) - Once again i dont see why randomly jump, there's nothing in the song that hints to a jump here. Once again, it's to give the pattern a good feeling

[Dunskin's Taiko Oni]
This feels more like a muzukashii with increased diff settings tbh.
HP5, CS6, AR6 please :<

[Normal]
01:06:914 (1) - Remove new combo, i dont see the need to show 2 Geki/Katu in a row when the strong one is the last note, feels anti-climatic. huh

I guess most of your problems are centered on Hard, i highly suggest you get more mods on that difficulty, popping for now
Thank you very much Sakura(-sensei XD)
lolcubes
Hey there!

[General]:
  1. Timing: The offset was really early and later on it screws stuff over. Use these settings:
    BPM 151 Offset 172
    BPM 151 Offset 133690 (you don't have this red line, you have a green line around there, just make it into a red one instead of adding a new red one).
    Don't forget to resnap correctly.
  2. Those green combo colors are too similar. You should either remove one or make them have bigger contrast between each other.
[Hard]:
  1. Rename this diff to Insane.
  2. 02:13:681 - This part here felt kinda weird with those claps. If it's intentional, I guess I am okay with that, but I suggest to make it a custom clap instead.
[Normal]:
  1. This is too hard for a normal. Slightly harder normals are ok, but this is more of a Hard. I'll list areas which you should watch out for, and change somehow. That will be in blue. Rename this diff to Hard.
  2. OD-1. It's quite circle heavy, and quite dense on the timeline. Be more forgiving on the new guys. AR+1 so it matches the difficulty better.
  3. 00:33:934 (4) - Move this lower and turn it so it's pointing towards the next note. This could be mistaken for a double repeater. Something like this comes to mind. Also fix any spacing issues that could be created by doing this.
[Easy]:
  1. Rename this to Normal.
  2. AR+1. AR3 feels a bit too slow for the map speed.
  3. 00:29:166 - Map something here.
  4. 00:39:497 - ^
  5. 00:41:087 - ^
  6. 00:42:676 - ^
  7. 00:44:265 - ^
  8. 00:49:034 - ^
  9. 01:01:749 - ^
  10. 01:23:603 (1,2,1,2,3) - To save space, I will just write like this. Map something on the 2nd and 4th white ticks to make it more normal-like. Don't need to map all, just to fill up the emptiness.
  11. 01:33:537 - ^
  12. 01:46:252 - ^
  13. Gonna stop here, you probably know where to add stuff. Just try not go over 3~3.15 stars for this diff, to keep the diff spread acceptable.
The taiko looked fine. The timing is completely off and the diff spread is terrible. You should fix those at all costs.
Once you fix stuff, call me back for a recheck and if everything checks out, I will rebubble.
Topic Starter
Magicphoenix

lolcubes wrote:

Hey there!

[General]:
  1. Timing: The offset was really early and later on it screws stuff over. Use these settings:
    BPM 151 Offset 172
    BPM 151 Offset 133690 (you don't have this red line, you have a green line around there, just make it into a red one instead of adding a new red one).
    Don't forget to resnap correctly.
  2. Those green combo colors are too similar. You should either remove one or make them have bigger contrast between each other.
[Hard]:
  1. Rename this diff to Insane.
  2. 02:13:681 - This part here felt kinda weird with those claps. If it's intentional, I guess I am okay with that, but I suggest to make it a custom clap instead.
[Normal]:
  1. This is too hard for a normal. Slightly harder normals are ok, but this is more of a Hard. I'll list areas which you should watch out for, and change somehow. That will be in blue. Rename this diff to Hard.
  2. OD-1. It's quite circle heavy, and quite dense on the timeline. Be more forgiving on the new guys. AR+1 so it matches the difficulty better.
  3. 00:33:934 (4) - Move this lower and turn it so it's pointing towards the next note. This could be mistaken for a double repeater. Something like this comes to mind. Also fix any spacing issues that could be created by doing this.
[Easy]:
  1. Rename this to Normal.
  2. AR+1. AR3 feels a bit too slow for the map speed.
  3. 00:29:166 - Map something here.
  4. 00:39:497 - ^
  5. 00:41:087 - ^
  6. 00:42:676 - ^
  7. 00:44:265 - ^
  8. 00:49:034 - ^
  9. 01:01:749 - ^
  10. 01:23:603 (1,2,1,2,3) - To save space, I will just write like this. Map something on the 2nd and 4th white ticks to make it more normal-like. Don't need to map all, just to fill up the emptiness.
  11. 01:33:537 - ^
  12. 01:46:252 - ^
  13. Gonna stop here, you probably know where to add stuff. Just try not go over 3~3.15 stars for this diff, to keep the diff spread acceptable.
The taiko looked fine. The timing is completely off and the diff spread is terrible. You should fix those at all costs.
Once you fix stuff, call me back for a recheck and if everything checks out, I will rebubble.
-Fixed Timing + color
-Renamed [Normal] into [Hard] and drastically increased difficulty settings + fixed
-Renamed [Hard] into [Insane]
-The [Easy] is an Easy for me though, no matter how i look at it so I rejected all the suggestions

Thank you very much lolcubes :D
S h i a
nice mapset. :D
hope it's rebubble soon.
lolcubes
Okay then, this makes much more sense now.
Even though this is E H I mapset, the hard is on the easier side, so that makes it okay for the diff spread, especially because you ramped up your Insane a little bit.

Re-Bubbled!
Sakura

Magicphoenix wrote:

Sakura Hana wrote:

[General]
Set slider tick rate to 2 on all difficulties. I do agree , this might fit to the song, but I really dislike Slider Tick Rate 2 because i just don't like the sound at all, sorry but I won't follow this suggestion
Excuse me? something fits the song better but you're ignoring the suggestion over "I dont like it"?
I thought the maps are supposed to follow the song?

Also just because something works on one map doesnt mean it works on every other map in the world, it's case-by-case scenario.

Re-popping because my point still stands

Edit: At this point i dont mind the random jumps anymore, however i just cant accept a reasoning like that for slider tick rate, and no this isn't a gray area, this one case is pretty much black and white. Really how much more obvious can it be ._.
rEdo

Sakura Hana wrote:

Excuse me? something fits the song better but you're ignoring the suggestion over "I dont like it"?
I thought the maps are supposed to follow the song?

Also just because something works on one map doesnt mean it works on every other map in the world, it's case-by-case scenario.

Re-Popping because my point still stands
please, leave
Tenshi-nyan
This is ridiculous. Rules do NOT enforce the use of Tick Rate 2. If the mapper doesn't like it, then just let it be, it's his map, not yours after all.
rEdo
let me post once more, since i don't feel like this is enough. that Sakura Hana person is the another one (out of like 20) to seriously piss me off today.

well, you know what? you're forcing your stuff, you're forcing fucking yourself to the others WAY OFF too much. do you know what suggestion is? a fucking suggestion? he didn't liked it, he didn't liked your suggestion, right? so GET OVER WITH IT. that's not the reason to pop a bubble, just because he has politely rejected your stupid stuff. if you've got a reasoning why should he do that, you should state this ASAP, just to avoid useless drama later. also, take a look what Tenshi-nyan has just wrote, you should consider this too. please, just tell me, why are you nitpicking EVERY single, even most stupid thing, when you actually have no clue about mapping? rules are not everything, because you know, there's something called creativity in beatmapping, and your beatmaps totally lack this. it's like you're mapping them just for yourself, just to boost your ego by 'oh wow i've got a ranked beatmap, i'm so godly', am i right? yeah, they're basically good in terms of being rankable and stuff, but they're not fun to play at all. please be honest with me now, do you consider yourself good at making beatmaps? are they played a lot by people, and do they enjoy it? i don't think so, but that's not what i'm going to. you know, if i could mod your RANKED beatmaps, i'd shit walls of text about them, too. they've got a lot of stuff that people might not like, and that's what i am considering when i mod beatmaps. i'm not being nazi as fuck about stuff, i just try to help people make their the beatmap even more fun to play by suggesting stuff that would actually help the beatmap. you're not doing that, Mrs BAT member. you're just nitpicking useless stuff nobody gives shit about, like 'omgomgomg there's a 2kb unused file in the song folder unrank nao' you know, all i want you to do is just to keep some rationality, you can't nitpick every stupid thing YOU don't like, and force people to change them so badly. maybe i'm totally exaggerating right now, but that's how some of the people see you, as being extremely nazi over stupid and useless stuff. rules are not everything, my lady.

oh, and by the way, i've noticed that there's been a few unranks, just because you've noticed some stupid shit that nobody even cares about.

i guess that's enough of ragetyping, bedtime for me. period.
mm201
Redo: Talking to anyone with that kind of tone is not okay and makes you look like a giant douche. Please show some respect or don't bother. If you continue to show disrespect to anyone in the community, further actions may need to be taken.

Sakura: Mappers are free to keep all the quirks in their maps, even if they are overtly wrong, as long as they don't violate the guidelines. A wrong tick rate doesn't violate the guidelines. You've already done your job by telling them about it.
whymeman
Not going to check that deep into the map, but seriously, better for everyone to stop and think for a second.

Sakura, I know you're trying hard to make sure the map is the best it can be, but it's not that easy to do so. You still have the mapper's style to think about as well to what is okay and not okay.

And Magicphoenix, don't use "Mapper A/B did this in his/her maps" or "I've seen this in other maps" as a reason to use something. You still have your own style too and need to think about what really works better for the map, not just things based on popularity of use. Not saying anything about the map being bad or good. Just letting you know.

rEdo, seriously, work on your attitude or stop posting.

One more thing...... what is this?

Dunskin's Taiko Oni (4,83 stars, 824 notes)
Easy (2,51 stars, 159 notes)
Hard (4,55 stars, 281 notes)
Insane (4,99 stars, 448 notes)
Normal (4,38 stars, 0 notes)
Raging Bull
Hard:
01:04:741 (1) - Sounds better if you remove the slider and add a note at 01:04:940 (x). Doesn't sound as though the vocal started on red tick.
01:36:728 (1) - Add 1/2 slider just like at 00:52:224 (1) for consistency? Up to you though.
01:44:277 (1) - Remove NC for consistency with 00:59:774 (2) and 01:56:993 (2) ?
01:58:781 (1,2) - Remove these two sliders and add a note at downbeat? Sounds better imo since I think you're mapping to the vocals but the 2 sliders don't fit. It will also be more consistent with 01:02:158 (1).
02:25:610 (1) - Same note as 01:44:277 (1). Remove the NC so it will be consistent with 00:59:774 (2) and 01:56:993 (2) ?
02:31:769 (1) - Remove this NC to be consistent with 00:53:019 (3,4) and 01:37:920 (3,4). Plus I think he is still singing on the same line in the chorus, so imo I don't think NC was necessary.
02:37:133 (4) - Change these into 2 1/1 notes? Your current NCing pattern is ruined because how this slider ends at where NC should have happened.

Idk. Just submitting so hopefully it doesn't get ranked yet. Just doing a check through. (Now that I can say I'm slightly better modder than last time I posted :D)

Edit: Yay done.
Topic Starter
Magicphoenix
What's happened here? lol
Topic Starter
Magicphoenix

Raging Bull wrote:

Hard:
01:04:741 (1) - Sounds better if you remove the slider and add a note at 01:04:940 (x). Doesn't sound as though the vocal started on red tick. It's following the beats
01:36:728 (1) - Add 1/2 slider just like at 00:52:224 (1) for consistency? Up to you though. nope sry
01:44:277 (1) - Remove NC for consistency with 00:59:774 (2) and 01:56:993 (2) ? The difference here is these are 4 circles, so i divide each Let's go into 2 combos. It's the same as 02:25:610, you could just as well say 00:59:774 & 01:56:993 needs NC to keep consistency with the other notes. I differ the circle & sliders there
01:58:781 (1,2) - Remove these two sliders and add a note at downbeat? Sounds better imo since I think you're mapping to the vocals but the 2 sliders don't fit. It will also be more consistent with 01:02:158 (1). ok
02:25:610 (1) - Same note as 01:44:277 (1). Remove the NC so it will be consistent with 00:59:774 (2) and 01:56:993 (2) ? nope
02:31:769 (1) - Remove this NC to be consistent with 00:53:019 (3,4) and 01:37:920 (3,4). Plus I think he is still singing on the same line in the chorus, so imo I don't think NC was necessary. ok
02:37:133 (4) - Change these into 2 1/1 notes? Your current NCing pattern is ruined because how this slider ends at where NC should have happened. ok

Idk. Just submitting so hopefully it doesn't get ranked yet. Just doing a check through. (Now that I can say I'm slightly better modder than last time I posted :D)

Edit: Yay done.
~Ty for mod Bull =3
IceBeam
I checked it and it looks fine to me
don't want to nazi much,so..

rebubbled
Shiro
Random bubble check time~

Please reply to this mod saying what you didn't fix (and why).
Also, if you have any question, feel free to ask me in-game. :)

General
  1. I find tick rate 2 to sound better. Also, it will fix the ugly unsymmetriness of the sliders in the Easy diff.
Easy
  1. I'd suggest to rename this to Normal and raise the difficulty settings a bit. The mapping is pretty much what a Normal diff should be, but the difficulty settings are too low. For a better diff spread I'd suggest to just raise this to Normal rather than trying to remap it into Easy.
  2. 00:41:496 (1,2) - Make these symmetrical ? Your previous pattern was symmetrical on both axis, but this one is symmetrical only on one. D:
  3. 01:17:655 (2) - Asymmetric slider.
  4. 01:20:039 (5) - Asymmetric slider.
  5. 01:24:410 (2,1) - Asymmetric sliders.
  6. 01:33:946 (1) - Asymmetric slider.
  7. 01:53:019 (3) - Asymmetric slider.
  8. 02:27:994 (2) - Asymmetric slider.
  9. 02:31:173 (2) - Asymmetric slider.
  10. 02:35:941 (1) - Asymmetric slider.
    Sorry for this naziness, but these sliders really bugged me off. They're obviously aimed at being symmetric, yet they aren't, and it caught my eye even when playing. The map would look really a lot nicer if the sliders were symmetric.
Hard
  1. 00:39:907 (3) - Asymmetric slider.
  2. 00:43:085 (3) - Asymmetric slider.
  3. 01:06:926 (1) - This new combo feels weird. Why is this note a combo on its own ? It'd be better to remove it to finish the pattern before the break.
  4. 01:38:715 (1,2) - and 01:40:304 (1,2) - and 01:51:430 (1,2) - and 01:53:019 (1,2) - : the three finishes sound too busy imo... I think it sounds better to remove the second one, like you did at
  5. 01:56:198 (1,2) - That's really nazi of me, but these sliders' end don't stack perfectly. It caught my eye while playing and would be very easy to fix while making the diff look a lot nicer.
  6. 02:47:862 (2) - I don't undestand why this isn't the same slider as 02:47:067 (1) - ? Wouldn't it look and play better (be it only for consistency) ?
Insane
  1. I must say I completely disagree with these jumps. I fail to see what sense they make according to the song. Just because this is an Insane doesn't mean it needs superdifficult confusing jumps...
Dunskin's Taiko Oni
  • That was pretty good =o
Pay attention to symmetry issues. They can make a map look a lot worse than it should.
Topic Starter
Magicphoenix

Odaril wrote:

Random bubble check time~

Please reply to this mod saying what you didn't fix (and why).
Also, if you have any question, feel free to ask me in-game. :)

General
  1. I find tick rate 2 to sound better. Also, it will fix the ugly unsymmetriness of the sliders in the Easy diff.
Oh goodie..

Easy
  1. I'd suggest to rename this to Normal and raise the difficulty settings a bit. The mapping is pretty much what a Normal diff should be, but the difficulty settings are too low. For a better diff spread I'd suggest to just raise this to Normal rather than trying to remap it into Easy. ..ok
  2. 00:41:496 (1,2) - Make these symmetrical ? Your previous pattern was symmetrical on both axis, but this one is symmetrical only on one. D: No, I don't see any reason to make this symmetric 'cause previous pattern was previous as well. Also, t looks and plays fine/color]
  3. 01:17:655 (2) - Asymmetric slider.
  4. 01:20:039 (5) - Asymmetric slider. I don't think you will notice this at all when playing...also it's so symmetric in my eyes already I'm scared of doing it even more asymmetric
  5. 01:24:410 (2,1) - Asymmetric sliders. fix
  6. 01:33:946 (1) - Asymmetric slider. o_O?
  7. 01:53:019 (3) - Asymmetric slider. fix
  8. 02:27:994 (2) - Asymmetric slider. ^
  9. 02:31:173 (2) - Asymmetric slider. ^
  10. 02:35:941 (1) - Asymmetric slider. ^
    Sorry for this naziness, but these sliders really bugged me off. They're obviously aimed at being symmetric, yet they aren't, and it caught my eye even when playing. The map would look really a lot nicer if the sliders were symmetric.Honestly I don't care for sooooooo symmetric symmetrical sliders 1:1 that much...so I think I wasn't able to fix them all 1-1, but I tried my best...ty =)
Hard
  1. 00:39:907 (3) - Asymmetric slider. fix
  2. 00:43:085 (3) - Asymmetric slider. fix
  3. 01:06:926 (1) - This new combo feels weird. Why is this note a combo on its own ? It'd be better to remove it to finish the pattern before the break.
  4. 01:38:715 (1,2) - and 01:40:304 (1,2) - and 01:51:430 (1,2) - and 01:53:019 (1,2) - : the three finishes sound too busy imo... I think it sounds better to remove the second one, like you did at
  5. 01:56:198 (1,2) - That's really nazi of me, but these sliders' end don't stack perfectly. It caught my eye while playing and would be very easy to fix while making the diff look a lot nicer. ok
  6. 02:47:862 (2) - I don't undestand why this isn't the same slider as 02:47:067 (1) - ? Wouldn't it look and play better (be it only for consistency) ? fix
Insane
  1. I must say I completely disagree with these jumps. I fail to see what sense they make according to the song. Just because this is an Insane doesn't mean it needs superdifficult confusing jumps...
Dunskin's Taiko Oni
  • That was pretty good =o
Pay attention to symmetry issues. They can make a map look a lot worse than it should.
Thank you very much Odaril =3
p3n
I see bananas. And LOTS of 'em.

This is another perfect example of me posting where i shouldnt be

+1
Shiro
This isn't rebubbled yet ? Rechecking then.

mod
General
  • Nothing to point out =o
Normal
  1. 00:55:801 (4) - This is bugging me off, really, but this slider isn't symmetric. >< The middle point isn't on the y axis and the end points aren't symmetric. D:
Hard
  • Nothing to say. Pretty nice diff.
Insane
  • Looks fine.
Dunskin's Taiko Oni
  • Nice Taiko <3

Now this is...


Rebubbled !
Topic Starter
Magicphoenix
some BAT mind modding ? =)
Haruhi_sama
yeah
you're good MPX
narakucrimson
Ok, some irc modding:

SPOILER
16:46 <narakucrimson> : hey
16:46 <Magicphoenix> : yo ~
16:46 <narakucrimson> : I was just checking your map now and
16:47 <Magicphoenix> : oh
16:47 <narakucrimson> : I noticed that the Taiko doesn't have the fountains in the middle of the kiais
16:47 <narakucrimson> : is that intentional or did you forget?
16:47 <Magicphoenix> : that's because
16:47 <Magicphoenix> : something with the score
16:47 <Magicphoenix> : and anyway
16:47 <Magicphoenix> : it was intentional
16:47 <narakucrimson> : hm, ok
16:47 <Magicphoenix> : i don't know XD i just heard from the taiko mapper himself
16:48 <narakucrimson> : it's ok, it's not that it's totally needed to have them anyway
16:48 <Magicphoenix> : :3
16:48 <narakucrimson> : but, consistency, you know
16:48 <narakucrimson> : hehe
16:48 <narakucrimson> : but it's ok
16:48 <Magicphoenix> : yeah xD
16:53 <narakucrimson> : oops
16:53 <narakucrimson> : 01:45:668 (3,4) -
16:53 <narakucrimson> : xD
16:54 <narakucrimson> : they aren't perfectly stacked xD
16:54 <narakucrimson> : it's pretty nazi
16:54 <narakucrimson> : but it's your chance to fix it :P
16:54 <Magicphoenix> : oh sure
16:54 <Magicphoenix> : which diff?
16:54 <Magicphoenix> : ah i see
16:55 <narakucrimson> : oh sorry
16:55 <narakucrimson> : xD
16:55 <narakucrimson> : Hard
16:55 <Magicphoenix> : :D
16:55 <Magicphoenix> : 0,02x
16:55 <Magicphoenix> : okay fixed XD
16:55 <narakucrimson> : ok :3
16:55 <narakucrimson> : mind updating?
16:55 <narakucrimson> : or not
16:55 <Magicphoenix> : sure =D
16:55 <Magicphoenix> : eh ? ^^
16:55 <narakucrimson> : well I said that assuming I wouldn't find anything else xD
16:55 <narakucrimson> : let me check the rest of the map
16:55 <narakucrimson> : :P
16:55 <Magicphoenix> : ah
16:55 <Magicphoenix> : okay
16:59 <Magicphoenix> : do u like Yellowcard/Fall Out Boy/Nickelback/Foo Fighter? :P
17:00 <narakucrimson> : I don't know Yellowcard
17:00 <narakucrimson> : but I like the other three :P
17:00 <Magicphoenix> : hehe
17:01 <Magicphoenix> : you will like yellowcard
17:01 <Magicphoenix> : try 'em out
17:01 <Magicphoenix> : :D
17:03 <narakucrimson> : Insane
17:03 <narakucrimson> : 01:40:900 (2) -
17:03 <narakucrimson> : I felt that this plays weird
17:04 <Magicphoenix> : oh
17:04 <narakucrimson> : could you move it to the right of the screen?
17:04 <Magicphoenix> : u mean
17:04 <Magicphoenix> : fitting the flow ?
17:04 <narakucrimson> : yep
17:04 <Magicphoenix> : in thes ame direction
17:04 <narakucrimson> : no :O
17:04 <narakucrimson> : you have it in a place that totally breaks the flow (imo)
17:05 <Magicphoenix> : i played (2) right on top of the end of (1)
17:05 <Magicphoenix> : is that okay?
17:05 <Magicphoenix> : *placed
17:06 <narakucrimson> : can I have a screenshot? :P
17:06 <narakucrimson> : or
17:06 <Magicphoenix> : sure
17:06 <narakucrimson> : you can update now xD
17:06 <Magicphoenix> : http://osu.ppy.sh/ss/195574
17:06 <Magicphoenix> : ^^ okay
17:06 <Magicphoenix> : submitting !
17:06 <narakucrimson> : allright
17:07 <Magicphoenix> : it's up
17:07 <Magicphoenix> : do i have to save log ?
17:07 <Magicphoenix> : or you will do it
17:07 <narakucrimson> : I will
17:07 <Magicphoenix> : oke
17:08 <narakucrimson> : all right!
17:08 <narakucrimson> : hmm
17:09 <Magicphoenix> : hm hm
17:09 <narakucrimson> : about the name display, do you want something in particular?
17:09 <Magicphoenix> : ..name display ?
17:09 <narakucrimson> : yeah, you know, that stuff that appears when you start playing the map
17:09 <narakucrimson> : the title
17:09 <Magicphoenix> : ah
17:09 <Magicphoenix> : nop :P
17:09 <narakucrimson> : ok!

Aaaand... Ranked! Congratulations!
Tenshi-nyan
It's a magic!
DarkDunskin
What the hoooooof o.0

Just looked into ranked stuff a few minutes ago D:

congratz on ranking this~
IceBeam
aw,finally
gratz bro :3
Suzully
Grats Magic! :D
Shiro
Congratulations ! That's a pretty nice map.
PsychoSkill
graaaatz, magic :3
DarkRingSystem
nice work~
Bless
Congratulations!~
TTTTTTTTTTTT
2 minutes ago
TTTTTTTTTTTT achieved rank #4 on Mayday Parade - Get Up [Hard] (Taiko)



oh i love you
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