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Zebrahead - All For None And None For All

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ReFaller

Kroytz wrote:

[normal]
00:12:865 (4) - maybe this shape can be an angled slider since the sliders surrounding this are more linear i want to have this slider linear with previous objects

00:20:065 (3,4) - would it be stronger with the drums to make these as circles instead? sliders are okay but the drums more louder these could be circles it would be too much circles i think

I guess I'd suggest the same for 00:15:415 (4) - 00:17:665 (5) - and 00:18:115 (6) - because a lot of things are geometric around them. definetely not, i don't imagine using circles especially for last example

00:23:665 (1) - this rhythm sounds good with the vocals imo http://puu.sh/x0UsE/9c87923830.jpg i'm keeping current because hitsounds are saying for what i'm mapping here

looks okay for the most part I think. lots of square patterns tho, and I think that gets old a bit quickly because they don't really add much to the music aside from being a pattern for the sake of being a pattern. If it were me I'd change most of the squares to something more complimentary to the music, or a different type of 4-circle pattern.
thanks for input but seems no fixes
Topic Starter
Mazziv

Kroytz wrote:

w


easy
00:11:665 (1,2) - these two sliders are different than 00:14:065 (1,2) - . not that they need to be similar or complimentary but consistency might be nice here? i dont really see the problem here,i mean i get what youre trying to say but i think that its fine

00:24:865 (1) - same goes here with how 00:22:465 (3) - is treated. If the first slider is repeat shouldn't the second one be too? Music sounds a bit the same. Personally I'd just remove the repeat and do more 1/2 sliders its supposed to emphasize the vocals

00:25:465 (2) - maybe this shape can be flipped so there's a bit more linear motion? nope

00:30:865 (3) - NC probably +

00:34:465 (6) - NC here too if NC above +

00:47:065 (4) - Overlap isn't the nicest here. done on purpose aaa

00:50:065 (1) - Personally to me, it feels a bit odd for this slider to go right where the previous 00:47:665 (1) - was. Very repetitive imothe previous one went to the left,and that one goes to the right sooo?



insane
00:11:665 (1,2,3,4,5,1,2,3,4,1,2,3,4,1) - just from a visual standpoint, this doesn't look very... good because all the space is reused and the objects can't separate from each other well enough. i wanted this diff to be a very simple and clean insane diff,thats why it looks so clusterd i guess
00:15:115 (4) - this overlap is also a bit random to me not visible in gameplay /shrugs

00:17:665 (1) - keep same curve as 00:16:465 (1) - ? would also be nice to see it as a flipped slider of the previous instead of both of them facing the same direction i understand your suggestion but i dont think that would change anything since the sliders before are a pattern and the slider you mentioned is not suppose to be special so it wont really do a lot

00:18:865 (5) - NC i agree!

00:25:315 (2,3) - these two as circle can help separate 00:25:615 (4,5,6) - as vocals. soo? i dont get what youre suggesting :/
also, 00:24:265 (3,4,1) - distance spacing feels odd here too because of how the sliders play into each other. the relationships between them don't feel all that uniformed 3 flows into 4 clockwise because the vocal allows me to do it and 1 has a rather harsh flowchange due to the fact that the vocal is different,i hope that makes sense

00:28:165 (3,1) - blanket is a bit too close to look visual naaa i think it fits just right

00:31:465 (4) - Maybe NC this because the DS seems close like it'd be a 1/2 but it's 1/1. Would separate the vocals from the drums too
00:32:665 (4) -
00:33:865 (4) - gotta agree with this,seperating vocals from drums makes it look better but i dont know bout that nc spam now,i applied it for now but if some people complain gotta change it back

00:37:765 (4,5,1) - this is hard to tell that it's a 1/4 spacing apart because 1/4s like this were never introduced at all yet. should have the sliders be close together or some way. there was no good time to introduce 1/4's like that,so i chose the kiai and since it was only once i think its easily doable

00:48:565 (6,1) - these two are too close to gain any sort of emphasis. in combination with the previous 1/4 you did, this spacing feels a lot like 1/4 but probably better to fix the other one and then could space this out somehow. i put finishes on this to emphasize it because i think bigger spacing doesnt fit here really well
00:49:465 (3) - odd overlap here? not visibile while playing

00:52:990 (3) - maybe place at 0;149 so it makes more of a triangle with the previous objects? yeah
thanks for the mod!
ErunamoJAZZ
[General]
  1. Normal and hard are Guest Diffs, so change that to ReFaller's Normal and DTM9 Nowa's Hard (or how they wanted). This because Its looks like if these diff were made by you :S
  2. I dont understand why don't started in 00:34:765 (2) - :/
  3. And why dont finished in 00:54:865 - (since end could be in a stream)
  4. Hitsounds feels lazy, you can improve them a lot yet.

[Easy]
  1. Looks fine, but aesthetics will improve yet.
  2. 00:17:665 (3) - 00:35:665 (1) - could improve shape for perfect blanket.
  3. 00:18:865 (1) - 00:45:265 (1) - red node could be over slidertick, its more aesthetic:
  4. 00:20:065 (3) - I feel this will be better if remove one repeat and add a circle:
  5. 00:46:465 (3,4) - unique overlap in this diff. Its better if avoid.
  6. 00:49:465 (4,1) - Wrong spacing.
[Normal]
  1. 00:11:665 (1,2) - I wanna do a suggestion to make this a bit more interesting:
  2. 00:39:865 (4,2) - Little overlap.
  3. good.
[Hard]
  1. 00:34:465 (1,2,3,4) - Last slider look inconsistent... My suggestion is Ctrl+J to 00:34:765 (2) - and ->
[Insane]
  1. 00:17:065 (3,4,1) - inconsistent spacing
  2. 00:23:665 (1,2,3) - same here
  3. 00:44:065 (1,2,1,2,1,2) - for me, this flow is not very comfortable.
  4. 00:51:115 (1,2) - This jump felt very annoying, because music does not suggest a jump here. If you wanna a jump, doing that between 00:51:715 (3,4) - could be better, imo.

idk how long is the not cut version, but its very short :(
good look!
ReFaller

ErunamoJAZZ wrote:

[General]
  1. Normal and hard are Guest Diffs, so change that to ReFaller's Normal and DTM9 Nowa's Hard (or how they wanted). This because Its looks like if these diff were made by you :S he put info in description, but very deeply

[Normal]
  1. 00:11:665 (1,2) - I wanna do a suggestion to make this a bit more interesting: i don't like this angle in my style unsless i'm doing slider trains
  2. 00:39:865 (4,2) - Little overlap. not noticeable in stardard playing, it requires directly check in editor
  3. good.

idk how long is the not cut version, but its very short :( it is in tags
good look!
all no's, thx
Noffy
Hey, M4M from PM/#modreqs

As a generic copypaste note, if I mention anything such as overlaps, non-parallel sliders, or blankets, it's my policy to only point out those noticed during testplay. PM me if there are any questions.


[General]
The hitsounds felt a bit lacking to me. When using just defaults, the finishes are quite a lot louder than the soft whistle. The soft whistle is so comparitvely quiet that it nearly sounds like there's no hitsounds besides the finishes..

You already cut a 3 minute song to less than a minute, why not map the intro? :/

At least make the names in the description easier to find (not hidden below a scroll bar) if you're not gonna put the names in the difficulty titles ;-;

It bothers me the bg isn't exactly 16:9 cause that means part of the top and bottom will never be seen in game.
slightly cropped bg

[easy]
00:14:065 (1,2) - Maybe adjust positioning like this instead. As currently, 00:14:665 (2,3) - is a bit of a broken curve and not lookin' too hot.
00:16:465 (1,2) - these stick out when they're the only 1/1 sliders that are curved this much in the difficulty.. :c
00:20:065 (3) - How about making this like 00:34:465 (1,2) - this rhythm instead so both sections end similarly?
00:22:465 (3,1) - ew overlaps :c
00:24:865 (1,2) - Maybe make these a 3/2 reverse slider? 00:22:465 (3) - and 00:27:265 (5) - are similar vocals, but this is the only one mapped differently.
00:46:465 (3,4) - When you dont have any other stylistic overlaps like these in the difficulty, these are just weird. I suggest either changing this to not overlap, or intergrating it in other parts of the difficulty as well.
00:50:065 (1,2,3,4) - Consider adjusting the positioning a bit like so. Currently 1,2,3, form a perfect triangle, but it feels a bit cramped/forced.


[normal]
Uh I have no idea why but every time I open this difficulty in the editor or in play I get this error message

This has never happened to me before, and doesn't occur on the other difficulties either.
u h m.

wow hey just by adding the drum finishes the hitsounds in this difficulty are twice as snazzy than the others. nice!

00:11:665 (1,1,1) - The vocal rhythm in these bars are really similar, so it feels oddly inconsistent that none of them are mapped the same at all.
00:21:265 (1) - The same largely goes for the three combos starting here, it's like you're putting down whichever one works without any consideration for structure or repetition. Some variation I think would be appropriate since they arent 1:1 identical, but the point to which it's done takes away from any emphasis distinct bits could've had, and comes off as the rhythm being kinda random.
The second half of the map, however, is A+ and doesn't really have this problem.

00:38:665 (2) - Possibly curve this so it can match with 00:39:265 (3) - all cute like? :)

The placements on this difficulty and all are fine, but I think the rhythm is a raather important issue :c

[hard]
00:12:865 (1,2) - Possibly ctrl+g? I feel having a held slider before 00:13:315 (3) - could help make it feel even stronger. Like how you did 00:15:265 (1,2) - :D
00:18:115 (2) - Consider extending this to the following white tick, to help emphasize how the constant vocals are taking a very brief break at this point, compared to how they went basically nonstop before :!:
00:26:665 (4,5) - the parallel between these two sliders could be improved
00:27:715 (3,2) - This overlap.. :(
00:41:665 (1,2,3) - I love how you transitioned into this from the similar 1/1 slider rhythms you were using before!
00:49:765 (5) - through to the end, it's dissappointing how you basically saved all the jumps for the very end (except for some 1.7 ds between the 1/1 sliders but that's not enough. I think you could afford to sprinkle a few more smaller ones throughout the kiai beforehand as well.

[insane]
00:15:715 (2,3) - 00:22:915 (3,1) - These two stacks are both ever so slightly off :x
00:44:065 (1,2,1,2,1,2) - This is too much. I can hardly hear anything on the blue ticks for there this to be mapped to, and it feels like a pattern that would belong in a higher difficulty like an extra or somesort rather than this insane.
00:51:565 (2,3,4,5,6) - Maybe position the star this way instead? http://puu.sh/x2JsQ/be77a3926e.jpg . As currently, when you come out of the slider, you have to suddenly, rapidly rotate in the other direction. Of course with repositioning the final note 00:52:315 (1) - to still be an ultrabig jump afterwards.
00:51:115 (1) - I understand what you're doing here but 1.5xsv seems a bit excessive, 1.25 could've had the same effect without going too overboard like this currently does. There aren't any other dramatic sv changes in the map, so this can easily be misread as being longer than a 1/1 slider as well.


Hopefully that was helpful at least somewhat :?
Cool set, good luck!
Topic Starter
Mazziv

ErunamoJAZZ wrote:

[General]
  1. Normal and hard are Guest Diffs, so change that to ReFaller's Normal and DTM9 Nowa's Hard (or how they wanted). This because Its looks like if these diff were made by you :S i think its fine since i linked them in the description
  2. I dont understand why don't started in 00:34:765 (2) - :/ ?
  3. And why dont finished in 00:54:865 - (since end could be in a stream)
  4. Hitsounds feels lazy, you can improve them a lot yet.i made them as simple as possible because i suck at hitsounding

[Easy]-
  1. Looks fine, but aesthetics will improve yet.
  2. 00:17:665 (3) - 00:35:665 (1) - could improve shape for perfect blanket. first one is fixd i guess? and second one looks okay imo
  3. 00:18:865 (1) - 00:45:265 (1) - red node could be over slidertick, its more aesthetic: honestly i dont think that will actually improve the map :(
  4. 00:20:065 (3) - I feel this will be better if remove one repeat and add a circle: i agree! it sounds and looks way better
  5. 00:46:465 (3,4) - unique overlap in this diff. Its better if avoid. this is intended and wont do anything aaa
  6. 00:49:465 (4,1) - Wrong spacing. huh?

[Insane]
  1. 00:17:065 (3,4,1) - inconsistent spacing changing it by 0,5+- wont really change anything
  2. 00:23:665 (1,2,3) - same here ^
  3. 00:44:065 (1,2,1,2,1,2) - for me, this flow is not very comfortable. 4 flows into slider 1 with a clockwise motion and the sliders are just b-f movement
  4. 00:51:115 (1,2) - This jump felt very annoying, because music does not suggest a jump here. If you wanna a jump, doing that between 00:51:715 (3,4) - could be better, imo. its the end of the map and the vocals are a bit louder here so the jump should be fine

idk how long is the not cut version, but its very short :(
good look!

Noffy wrote:

Hey, M4M from PM/#modreqs

As a generic copypaste note, if I mention anything such as overlaps, non-parallel sliders, or blankets, it's my policy to only point out those noticed during testplay. PM me if there are any questions.


[General]
The hitsounds felt a bit lacking to me. When using just defaults, the finishes are quite a lot louder than the soft whistle. The soft whistle is so comparitvely quiet that it nearly sounds like there's no hitsounds besides the finishes.. im bad at hitsounding so i made the hitsounding as simple as i could on an acceptable level,imo the whistles are good audible in comparise to the finishes.

You already cut a 3 minute song to less than a minute, why not map the intro? :/ originally it was mapped but due to the fact that the easy diff intro would be literally slider note spam i decided to remove it in every diff

At least make the names in the description easier to find (not hidden below a scroll bar) if you're not gonna put the names in the difficulty titles ;-; if someone cares,they will look at the whole description duh

It bothers me the bg isn't exactly 16:9 cause that means part of the top and bottom will never be seen in game. i mean you can still see all of dem waifus,wheres the problem exactly? kek
slightly cropped bg

[easy]
00:14:065 (1,2) - Maybe adjust positioning like this instead. As currently, 00:14:665 (2,3) - is a bit of a broken curve and not lookin' too hot. at a easier difficulty this is not really changing everything since you are already pretty slow and this slight angle doesnt really effect gameplay
00:16:465 (1,2) - these stick out when they're the only 1/1 sliders that are curved this much in the difficulty.. :c theyre also the only 1/1 that go upwards so sure they are different
00:20:065 (3) - How about making this like 00:34:465 (1,2) - this rhythm instead so both sections end similarly? fixd in previous mod
00:22:465 (3,1) - ew overlaps :c you will never see this overlap while playing
00:24:865 (1,2) - Maybe make these a 3/2 reverse slider? 00:22:465 (3) - and 00:27:265 (5) - are similar vocals, but this is the only one mapped differently. because you can hear a difference in 00:24:865 (1,2) - and 00:27:265 (5) -
the vocal is different +guitar is different in the background too

00:46:465 (3,4) - When you dont have any other stylistic overlaps like these in the difficulty, these are just weird. I suggest either changing this to not overlap, or intergrating it in other parts of the difficulty as well. intended overlap to make it have that ''drop off'' feeling
00:50:065 (1,2,3,4) - Consider adjusting the positioning a bit like so. Currently 1,2,3, form a perfect triangle, but it feels a bit cramped/forced. its fine like that imo

[insane]
00:15:715 (2,3) - 00:22:915 (3,1) - These two stacks are both ever so slightly off :x should be fixd nao
00:44:065 (1,2,1,2,1,2) - This is too much. I can hardly hear anything on the blue ticks for there this to be mapped to, and it feels like a pattern that would belong in a higher difficulty like an extra or somesort rather than this insane. you can hear the guitar in the background and since this is a build up for the ''drop'' at 00:45:265 - i think its totally fine
00:51:565 (2,3,4,5,6) - Maybe position the star this way instead? http://puu.sh/x2JsQ/be77a3926e.jpg . As currently, when you come out of the slider, you have to suddenly, rapidly rotate in the other direction. Of course with repositioning the final note 00:52:315 (1) - to still be an ultrabig jump afterwards. gotta agree,feels better
00:51:115 (1) - I understand what you're doing here but 1.5xsv seems a bit excessive, 1.25 could've had the same effect without going too overboard like this currently does. There aren't any other dramatic sv changes in the map, so this can easily be misread as being longer than a 1/1 slider as well. i dont think this is a problem because i gave a hint with a different slidershape than the other slider throughout the whole map


Hopefully that was helpful at least somewhat :?
Cool set, good luck!
thanks for the mods guys!
A r M i N
m4m!

Es wär besser wenn du vllt n paar claps einbaust

[insane]

00:14:665 (3) - blanket
00:28:915 (3) - stack
HP6? OD7,5?

[hard]

HP5?

[normal]

00:11:665 (1,2) - flow könnte besser sein hier

[easy]

AR3 CS 2,5 (nicht des selbe cs wie normal)
00:20:065 (3) - sehr confusing für beginners, die sind normalerweise nur einen reverse gewohnt
00:47:065 (4) - overlap

Goodluck :3

map: https://osu.ppy.sh/s/646741
Topic Starter
Mazziv

A r M i N wrote:

m4m!

Es wär besser wenn du vllt n paar claps einbaust

[insane]

00:14:665 (3) - blanket sollte doch passen?
00:28:915 (3) - stack woops
HP6? OD7,5?

[easy]

AR3 CS 2,5 (nicht des selbe cs wie normal) why not?
00:20:065 (3) - sehr confusing für beginners, die sind normalerweise nur einen reverse gewohnt wurde schon gefixxt in nem previous mod,warte nur auf die anderen dann update ich
00:47:065 (4) - overlap ist mit absicht

Goodluck :3

map: https://osu.ppy.sh/s/646741
Sharkie
[General]
Where are the claps? I think the hitsounding can be improved a lot.
00:34:465 - Here, I wouldn't use a Floor tom hitsound. This is a bass drum hit.
The correct hitsounding would be
Image

Where B is Bass Drum hit and S is Snare Hit.

[Easy]
  1. 00:46:465 (3,4) - Not a fan of this overlap. I don't think it looks good.
    It's not bad at all, I actually like it.
[Normal]
  1. 00:16:015 (5) - This note doesn't really exist. I mean the vocal is there but what makes me confused is that this section is more note dense than the kiai.
  2. 00:45:115 - I'd map this note because its a snare hit and I think you could make this section more dense.
[Hard]

  • Hmm, what I keep seeing is really strange rhythms. That's my biggest complaint, I think the structure, flow, and design is pretty cool however. The problem with having the intro section being really note dense is that... there really isn't any percussion to back it up. There are only bass drum hits on each beat. Compared to sections like from here 00:21:265 - to 00:30:865 - there are more consistent snare hits. (Snare hits being on beat 2, the offbeat of 2, and 4)
  1. 00:35:665 (1,2,1,2) - Like this needs a lot more notes, maybe 1/2 sliders instead?
[Insane]
  1. 00:13:765 (4,1,2) - This flow is really strange. The reason that is flow is strange is because you used a very sharp angle 00:13:765 (4,1) - and then use it again here 00:14:515 (2,3) - . Whereas, 00:16:165 (3,1,2,3) - plays just fine because of the angle here 00:16:465 (1,2) - I'd just Ctrl+G 00:14:065 (1) -
  2. 00:45:040 (2,4) - Overmapped.
Good Luck!
ReFaller

Sharkie wrote:

[Normal]
  1. 00:16:015 (5) - This note doesn't really exist. I mean the vocal is there but what makes me confused is that this section is more note dense than the kiai. sometimes kiais are not supposed to be most dense from rest of map, at least i do not apply it
  2. 00:45:115 - I'd map this note because its a snare hit and I think you could make this section more dense. just added a note here

A r M i N wrote:

[normal]
00:11:665 (1,2) - flow könnte besser sein hier was?

Noffy wrote:

[normal]
Uh I have no idea why but every time I open this difficulty in the editor or in play I get this error message

This has never happened to me before, and doesn't occur on the other difficulties either.
u h m. me too, i don't understand it

wow hey just by adding the drum finishes the hitsounds in this difficulty are twice as snazzy than the others. nice!

00:11:665 (1,1,1) - The vocal rhythm in these bars are really similar, so it feels oddly inconsistent that none of them are mapped the same at all. i don't consider vocal as reason for making consistency
00:21:265 (1) - The same largely goes for the three combos starting here, it's like you're putting down whichever one works without any consideration for structure or repetition. Some variation I think would be appropriate since they arent 1:1 identical, but the point to which it's done takes away from any emphasis distinct bits could've had, and comes off as the rhythm being kinda random. my consistency there is based on what you can hear from hitsounds, i do not use exactly same rhythms just to not being bored map as most of ranked normals from other mappers
The second half of the map, however, is A+ and doesn't really have this problem.

00:38:665 (2) - Possibly curve this so it can match with 00:39:265 (3) - all cute like? :) I curved only 00:39:265 (3) to keep some sort of blanket with 00:38:065 (1) , because 00:39:265 (3) initially was supposed to be also straight slider

The placements on this difficulty and all are fine, but I think the rhythm is a raather important issue :c
thanks to all who i replied there

Edit: lol forgot to give my update

My BG is gone from difficulty
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2065,11665,21265,30865,35665,52315
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2065,300,4,2,0,70,1,0
21265,-100,4,2,0,70,0,0
35665,-100,4,2,0,70,0,1
52315,-100,4,2,0,70,0,0


[Colours]
Combo1 : 149,160,189
Combo2 : 84,73,129
Combo3 : 73,107,199
Combo4 : 116,5,22

[HitObjects]
125,95,11665,6,0,L|66:90,2,60,0|0|0,3:0|0:0|3:0,0:0:0:0:
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319,92,16015,1,0,0:0:0:0:
319,92,16165,1,4,0:0:0:0:
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Topic Starter
Mazziv

Sharkie wrote:

[General]
Where are the claps? I think the hitsounding can be improved a lot.i honestly dont know where claps would fit,i tried to replace the claps with whistles because claps are too harssh imo
00:34:465 - Here, I wouldn't use a Floor tom hitsound. This is a bass drum hit.
The correct hitsounding would be fixd (i guess)
Image

Where B is Bass Drum hit and S is Snare Hit.


[Easy]
  1. 00:46:465 (3,4) - Not a fan of this overlap. I don't think it looks good. intended and doesnt really effect anything so no
    It's not bad at all, I actually like it.


[Insane]
  1. 00:13:765 (4,1,2) - This flow is really strange. The reason that is flow is strange is because you used a very sharp angle 00:13:765 (4,1) - and then use it again here 00:14:515 (2,3) - . Whereas, 00:16:165 (3,1,2,3) - plays just fine because of the angle here 00:16:465 (1,2) - I'd just Ctrl+G 00:14:065 (1) - this was originally ctrl+g'd but i changed it so it has the same spacing as 00:16:165 (3,1) -
  2. 00:45:040 (2,4) - Overmapped. idk why this should be overmapped
Good Luck!
thanks for the mod!
Nowaie
Mod shower..

Kroytz wrote:

00:20:065 (1,2) - splitting these up into two more repeats (so there's four total) can help with the vocal too. currently it feels a bit anticlimactic because the map was moving and then these hold for kinda long. fuck hadn't noticed that before.. fix'd'ed'

00:26:965 (5) - the only awkward looking thing so far since it's the only 3/4 slider used this entire time.. probably best as 1/2 slider imo Fixed

00:35:365 (4) - why does (4) have to be different from everyone :c Well there is that cymbal hit :s

00:36:115 - and 00:37:315 - adding circle can make it feel less... empty. sounds good here to me Well i don't doubt that it would sound good but it conflicts with the fact that i'm prioritizing vocals over anything else

00:40:465 (1,2,1,2) - same for these

00:42:565 (3) - I get the vocal emphasis but the finish sound on slider-end is not wise decision. using 1/2 slider there and then either a 1/2 or 3/4 slider for the downbeat could be okay. The finish is just weird on it tbh (well it's generally kinda odd) but i don't see anything wrong with the way it's following the song considering that i prioritize vocals

ErunamoJAZZ wrote:

  1. 00:34:465 (1,2,3,4) - Last slider look inconsistent... My suggestion is Ctrl+J to 00:34:765 (2) - and ->
Well the sound is inconsistent with the other sounds so it makes sense

Noffy wrote:

[hard]
00:12:865 (1,2) - Possibly ctrl+g? I feel having a held slider before 00:13:315 (3) - could help make it feel even stronger. Like how you did 00:15:265 (1,2) - :D Noice idea
00:18:115 (2) - Consider extending this to the following white tick, to help emphasize how the constant vocals are taking a very brief break at this point, compared to how they went basically nonstop before :!: Anotha one
00:26:665 (4,5) - the parallel between these two sliders could be improved Changed because of some other suggestions
00:27:715 (3,2) - This overlap.. :( ^
00:41:665 (1,2,3) - I love how you transitioned into this from the similar 1/1 slider rhythms you were using before! oooookay
00:49:765 (5) - through to the end, it's disappointing how you basically saved all the jumps for the very end (except for some 1.7 ds between the 1/1 sliders but that's not enough. I think you could afford to sprinkle a few more smaller ones throughout the kiai beforehand as well. It's really hard to use them on any other occasion considering i have mapped the song really intensively, If i were to add a ton of jumps here and there the map would be much closer to an insane than a hard

A r M i N wrote:

[hard]

HP5? Sure

Sharkie wrote:

[Hard]

  • Hmm, what I keep seeing is really strange rhythms. That's my biggest complaint, I think the structure, flow, and design is pretty cool however. The problem with having the intro section being really note dense is that... there really isn't any percussion to back it up. There are only bass drum hits on each beat. Compared to sections like from here 00:21:265 - to 00:30:865 - there are more consistent snare hits. (Snare hits being on beat 2, the offbeat of 2, and 4)
  1. 00:35:665 (1,2,1,2) - Like this needs a lot more notes, maybe 1/2 sliders instead?

    I personally find the vocals on the song much, much more prominent than anything else aside few occurrences where i take some aspect of the drums with the vocals such as the hard hit on 00:49:915 (1) - accompanied with the jump. I think 00:35:665 (1,2,1,2) - is the most clear representation of my way of mapping this song since there are not that much vocals which is why it's sparsely mapped ^^
Thanks for the mods y'all. Also added some hitsounds here and there

Upd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33265,34465
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:hard
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1232223
BeatmapSetID:582254

[Difficulty]
HPDrainRate:5
CircleSize:3.4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anime mafia gone wrong.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Alisia
Normal
SPOILER
00:16:015 - 00:16:165 Circles like these are too difficult for beginners.I think it would be better to consider switching to a slider.

Insane

SPOILER
00:44:065 Sliders are dense and hard to see.Therefore, I think that it is necessary to change the arrangement.

I am so experienced that I can only do this.

Good Luck!
ReFaller
@sers zgk i used sliders in begin of this combo so i used in second half circles there

no changes
silvershell
insane
00:44:065 (1) through 00:45:190 (4) - a little too much don't you think? i mean, this diff is only 4.55*
00:22:915 (3) - i'm not sure why, but overlap kinda bugs me, just personal opinion
00:28:165 (3) - pretty close blanket, maybe a little space?
nothing for hard and normal
easy
00:30:865 (1) - in this section i really like the part in the music, so maybe you could do this double circle kind of thing
i actually think you should map the beginning, starting around 00:02:065 cause that has some nice intro parts to it
also, very fitting bg xD
riffy
oh well, since I had some spare time

General
  1. Confirmation, that the metadata is, indeed correct.
  2. Was there a reason to cut the song to the point when map's length is below the recommended minimum of drain time? If so, could you please explain that.
  3. Also, I don't really get how the anime background relevant to the song. That probably should be explained as well. Was there really nothing more relevant to the song? Even a quick google search gave me a couple of decent looking pics wit hthe band's logo.
easy
  1. 00:17:965 - you seem to be following the drums, so I don't quite see the reason to ignore this particular drum beat which is also supported by vocals and the guitar. If anything, I'd just Ctrl+G 00:17:665 (3,4) -
  2. 00:46:465 (3,4) - this appeared to be the only overlap in the entire difficulty. Probably it's better to avoid it, unless it's a part of your style. If it's the latter, then you might want to throw in a couple more, so this one doesn't feel random.
  3. 00:51:265 (3) - since the actual beat is on the red tick before this circle feels really off. Probably I'd try a rhythm like this

    My main issue is the fact that there is no significant difference in the feel of the intro part and the kiai. I really think that the song has a lot more to it than regular 1/1 gap based rhythm.
normal
  1. 00:24:865 (4,5,6) - the guitar and vocals peak at 00:25:315 - so, I would naturally expect this beat to be clickable. try to copy rhytm of 00:22:465 (4,5,6) - it would fit a lot better, I believe.
  2. 00:35:665 (1,2,3,4) - these are following a repetitive part of the song. So, emphasizing different beats does not make much sense.Compare 1-2, and 3-4 and you'll zsee that they highligh different rhythms. Wouldn't it be more logical to use identical rhythm for 1-2 and 3-4? This, perhaps?
    Note: in this case, you'd probably want to change up 00:40:465 (1,2,3) and similar patterns - to match the mood/tempo/pitch of the song. But since the lyrics are different this is entirely up to you.
  3. 00:51:565 - probably needs a circle to highlight the "outro" part of the song. The vocals kick in really strong and they are backed up by pretty much every instrument. like this
    Note: I am also not entirely sure about the overlap since it clearly stands out from the rest of the difficulty, but I guess that was meant to stress the final part.

    I have a thing for your squares like 00:26:065 (1,2,3,4) - those are really hot. Apart from that it was an okay difficulty, though I feel like the rhythm can be slightly improved.
hard
  1. 00:39:265 (1,2) - I'd probably highlight the part with circles. It would just feel more logical to me, as this would contrast with patterns like 00:40:465 (1,2) - and follow the song's line better.

    Love the kiai, love the first part. This is great.
Insane
  1. 00:14:515 (2,3) - why is there a jump on the vocals, but then a similar slider on 00:14:515 (2,3,1,2) - uses regular spacing? Try to keep the jumps consistent. Unless I'm missing out on something, and if that's the case, I'm sorry.
    Note: 00:18:865 (1,2) - the same question "why is there no jump?" needs to be asked here, I believe
  2. 00:23:665 (1) - it's a minor thing, but 1st and 3rd parts of the slider meant to be parallel. Or that's the way this slider shape usually goes. Doesn't this match your vision of this pattern a little better?
  3. 00:34:465 (1,2,3,4) - I'd move 3-4 to the left/right to increase the spacing and make the jump distance more consistent. As I believe these four sliders represent beats of equal strength. Here, try this.

    It feels like a decently mapped Insane, I would probably pay a bit more attention to the vocals, but that is more of a personal preference.
I'd say that my main issue was in the Easy. The rest of the set felt relatively well-made and with a few mods would be really interesting.
ReFaller

Bakari wrote:

normal
  1. 00:24:865 (4,5,6) - the guitar and vocals peak at 00:25:315 - so, I would naturally expect this beat to be clickable. try to copy rhytm of 00:22:465 (4,5,6) - it would fit a lot better, I believe. good think, but rather this rhythm
  2. 00:35:665 (1,2,3,4) - these are following a repetitive part of the song. So, emphasizing different beats does not make much sense.Compare 1-2, and 3-4 and you'll zsee that they highligh different rhythms. Wouldn't it be more logical to use identical rhythm for 1-2 and 3-4? This, perhaps? i never use this rhythm in first measure of some section, it's kinda like one of special rhythms for me
    Note: in this case, you'd probably want to change up 00:40:465 (1,2,3) and similar patterns - to match the mood/tempo/pitch of the song. But since the lyrics are different this is entirely up to you. keeping both with same rhythm
  3. 00:51:565 - probably needs a circle to highlight the "outro" part of the song. The vocals kick in really strong and they are backed up by pretty much every instrument. like this intended to have same lenght as 00:49:915 (1) because of addidional giutar sound
    Note: I am also not entirely sure about the overlap since it clearly stands out from the rest of the difficulty, but I guess that was meant to stress the final part. nope, i didn't have idea for neater placement than current "kappa" :3 lol i can't stop laughing when wrote kappa at first time - it's a ridiculous word

    I have a thing for your squares like 00:26:065 (1,2,3,4) - those are really hot. Apart from that it was an okay difficulty, though I feel like the rhythm can be slightly improved. squares are my friends
Angular update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2065,11665,21265,30865,35665,52315
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anime mafia gone wrong.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2065,300,4,2,0,70,1,0
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35665,-100,4,2,0,70,0,1
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Topic Starter
Mazziv

Bakari wrote:

oh well, since I had some spare time

General
  1. Confirmation, that the metadata is, indeed correct.
  2. Was there a reason to cut the song to the point when map's length is below the recommended minimum of drain time? If so, could you please explain that back when i started this set i didnt have much time but still wanted to map it,so i went with a cut version.
  3. Also, I don't really get how the anime background relevant to the song. That probably should be explained as well. Was there really nothing more relevant to the song? Even a quick google search gave me a couple of decent looking pics wit hthe band's logo.caren_sk mapped this song and used the same background,i just think it fits somehow
easy
  1. 00:17:965 - you seem to be following the drums, so I don't quite see the reason to ignore this particular drum beat which is also supported by vocals and the guitar. If anything, I'd just Ctrl+G 00:17:665 (3,4) - i think following the vocal with a 1/1 sounds better rhythm wise,sure i could also doe a 1/2 reverse slider to follow vocals but i think for sake of simplicity,a 1/1 will do
  2. 00:46:465 (3,4) - this appeared to be the only overlap in the entire difficulty. Probably it's better to avoid it, unless it's a part of your style. If it's the latter, then you might want to throw in a couple more, so this one doesn't feel random. okay i will remove the overlap
  3. 00:51:265 (3) - since the actual beat is on the red tick before this circle feels really off. Probably I'd try a rhythm like this i agree this sounds better

    My main issue is the fact that there is no significant difference in the feel of the intro part and the kiai. I really think that the song has a lot more to it than regular 1/1 gap based rhythm.i dont know where i could change really anything without it looking out of place rhythm wise D:

Insane
  1. 00:14:515 (2,3) - why is there a jump on the vocals, but then a similar slider on 00:14:515 (2,3,1,2) - uses regular spacing? Try to keep the jumps consistent. Unless I'm missing out on something, and if that's the case, I'm sorry. i could adjust the note to the spacing but then it would look a something like this or i just leave it like this and have a blanket with the small reverse slider(also i dont it looks very out of place due to everything being close together already
    Note: 00:18:865 (1,2) - the same question "why is there no jump?" needs to be asked here, I believe as mentioned above i could adjust it but i dont think its really needed
  2. 00:23:665 (1) - it's a minor thing, but 1st and 3rd parts of the slider meant to be parallel. Or that's the way this slider shape usually goes. Doesn't this match your vision of this pattern a little better? it always bugged me but i couldnt tell whats wrong about the slider
  3. 00:34:465 (1,2,3,4) - I'd move 3-4 to the left/right to increase the spacing and make the jump distance more consistent. As I believe these four sliders represent beats of equal strength. Here, try this. i did something like this!

    It feels like a decently mapped Insane, I would probably pay a bit more attention to the vocals, but that is more of a personal preference. thanks!
I'd say that my main issue was in the Easy. The rest of the set felt relatively well-made and with a few mods would be really interesting.
thanks for taking your time bakari and giving us your feedback! i really appreciate it!
Topic Starter
Mazziv

silvershell wrote:

insane
00:44:065 (1) through 00:45:190 (4) - a little too much don't you think? i mean, this diff is only 4.55* this is totally fine
00:22:915 (3) - i'm not sure why, but overlap kinda bugs me, just personal opinion i dont see a problem with it tbh
00:28:165 (3) - pretty close blanket, maybe a little space? if i move the slider it would ruin the stack and if i move the note it ruins the triangle
nothing for hard and normal
easy
00:30:865 (1) - in this section i really like the part in the music, so maybe you could do this double circle kind of thing it wouldnt fit in terms of rhythm imo
i actually think you should map the beginning, starting around 00:02:065 cause that has some nice intro parts to it
also, very fitting bg xD

sers zgk wrote:

Insane

SPOILER
00:44:065 Sliders are dense and hard to see.Therefore, I think that it is necessary to change the arrangement. its totally fine for a build up imo

I am so experienced that I can only do this. no problem everyone starts off small :)

Good Luck!
thanks for the mods guys!

edit: i did add some claps to insane and easy diff
A r M i N
I am sorry @refaller i didnt know your that normal was made by you

normal

00:11:665 (1,2) - flow could be improved here
Affirmation
Q

[Insane]
00:11:665 (1,2,3) - set consistent DS with others.
00:15:715 (2,3) - unstack like 00:13:315 (3,4) -
00:37:990 (5,1) - looks hard to read since you didn't try it well.

[Hard]
00:13:165 - this part's music looks strong, so fill it with clickable beat.
00:14:815 (4,5) - unstack since you didn't try this unstack in this part.
00:30:940 - 00:32:140 - 00:33:340 - delete beat, you didn't add it in insane diff.
00:34:465 (1,2,3,4) - 4 looks weird for seeing, set consistent angle with 1,2,3.
00:35:665 (1,2,1,2) - this part is kiai, but you reduced rhythms, can be weird for music.
00:52:315 (4) - jump for emphasis.

[Normal]
00:44:965 (5,6) - change it into 1/2slider.

GL
ReFaller
@Neoskylove in this cases i don't use sliders

@A r M i N there is no flow between them - 1/2 sliders with reverse in normal are treated like 1/4 sliders in hard

no changes guys
Nowaie
Thanks for checking my diff silvershell (and sers zgk aswell probs xd)

Bakari wrote:

hard
  1. 00:39:265 (1,2) - I'd probably highlight the part with circles. It would just feel more logical to me, as this would contrast with patterns like 00:40:465 (1,2) - and follow the song's line better. I'm not sure if you modded this before i changed that pattern a bit but imo the new one is more logical than the one you might have seen. Lemme know if i still should consider altering the current one

    Love the kiai, love the first part. This is great.

Neoskylove wrote:

[Hard]
00:13:165 - this part's music looks strong, so fill it with clickable beat. Vocals are prioritized
00:14:815 (4,5) - unstack since you didn't try this unstack in this part. ..
00:30:940 - 00:32:140 - 00:33:340 - delete beat, you didn't add it in insane diff. Umm different minds think differently?
00:34:465 (1,2,3,4) - 4 looks weird for seeing, set consistent angle with 1,2,3. Intended, different kind of a beat on the head of it, also a nice way to transition to the kiai
00:35:665 (1,2,1,2) - this part is kiai, but you reduced rhythms, can be weird for music. Well it follows the vocals. I personally would say that this is still emphasizing the kiai since the whole song has been intense and this is the first section where that changes totally so yeah, making it stand out the other way around
00:52:315 (4) - jump for emphasis. Agree, changed
Thanks for modding and feedback y'all~

upd
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Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:hard
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
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Topic Starter
Mazziv

Neoskylove wrote:

Q

[Insane]
00:11:665 (1,2,3) - set consistent DS with others.it doesnt really change anything
00:15:715 (2,3) - unstack like 00:13:315 (3,4) - i see what you mean but i dont think unstacking this would look better
00:37:990 (5,1) - looks hard to read since you didn't try it well. i dont really see the problem here :/



GL
sorry no changes!
Botan
Hello from my modding queue.

Easy
started: 3:15pm
00:20:065 (3) - Angle this slider so it's in line with the approach angle from circle-2, feels more comfortable to play and works well with the circle-4.
00:25:465 (2) - Nothing wrong with this one but I think it would be better if it was curved downwards.
00:27:265 (5,1) - If you're going for symmetry here at least make the sliders the same! Look at the nodes, from afar you can't really notice it but they are not the same. (;´༎ຶД༎ຶ`)
00:29:665 (2) - Slider looks a bit random. Maybe place the second red node where the vocals says "stab me in the BACK". The first red node is fine.
00:38:065 (1) - I think this slider would be perfect if it was CTRL + H.
00:46:465 (3) - Move to x:408 y:240. Flows nicer from the green-2. Make the curve a bit deeper?
---
00:47:065 (4) - I think this slider would work better if it was curving downwards. Nothing wrong with it as it is but the flow from 00:48:865 (3,4) - is very simple smooth so I think it would be nice if both patterns were the same since the music is pretty much identical at these two parts.
---
Overall: I love Easy maps like these, simple and clean. May I suggest you consider doing a bit more advanced hitsounding? This probably happens a few times throughout the map but I'll just use this one point as an example: 00:39:265 (3,4)
Consider adding green ticks to each crash cymbal and alternating the volume. No human drummer in the world can hit a crash or snare at the same velocity and consistency to produce the exact same sound every time. There is always a slight variation. Try making every 2nd crash hit lower volume, it'll help accent the cymbal crashes too instead of feeling robotic and digital. The effect it gives off is very noticeable and in my opinion enhances the music. It's a pain in the butt to do but it pays off!
finished: 3:35pm

Normal
Shouldn't this be called ReFaller's Normal?
00:11:665 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - This whole section puts me off a bit. Just listening to the music we have 3 verses that are pretty much similar in the lyrics and how they sound. You have mapped 3, we can maybe say 2, patterns here. 00:16:465 (1,2,3,4) - This is so different that I wouldn't consider this a variation. I would like to see a bit more consistency here with the patterns, the changes may be a bit too abrupt for this difficulty.
00:15:265 (3,4) - I don't like how this plays at all given what we just played and what we're about to play. Suggest making this a 1/1 slider and putting the circle-4 on the white tick.
00:26:065 (1,2,3,4) - Same here, I think the change in pattern is a bit too abrupt. The mapping style you established at 00:21:265 (1), map it like that!
00:34:465 (1,2,3,4) - I think this pattern plays better if 1 and 3 switched spots.
00:39:265 (3) - This reverse slider feels better to play if it was CTRL + H.
00:44:665 (4) - Move this to the right and up a bit? Flows better at x:392 y:112.
00:44:965 (5,6,1) - This might be too hard for a Normal, although the Normal is barely under the SR for a Hard, consider mapping a slider instead of 5-6 circles?
00:52:165 (5,6) - Change this to a slider. The song ends on a slider in Easy (even though it's a pretty hard slider for Easy).
---
Overall: I think the map is okay. Would like to see less abrupt changes to the mapping style. It feels a bit too hard for me. The Easy difficulty is pretty challenging as it is and this one is borderline Hard with it's SR rating but oh well.
finished: 4:02pm

Hard
Shouldn't this be called DTM9 Nowa's Hard?
00:34:465 (1,2,3,4) - Pattern may be too Hard. First two objects are DS to 2.6, latter two objects are DS to 2.2. I'd like to see this pattern look a bit nicer, for example, making the rotation of each object the same and/or the DS of each object the same at the very least.
---
Overall: Short mod, I couldn't really find anything else worth mentioning to be honest. Very nice map.
finished: 4:11pm

Insane

---
00:20:065 (1,2,3,4) - Make this a stream or at least make half of it a stream. The Easy, Normal and Hard are pretty challenging for their respective difficulties, so why make the Insane "easier" with these sliders. I say unleash havoc and make them streams since it fits with the overall difficulty of the map better. I mean you opted to not do streams there but then you use 00:44:065 (1,2,1,2,1,2,1,2,3,4) which I think is a very difficulty pattern. Don't hold back, let your inner demon unleash itself. 00:51:115 (1,2) - The distance between these objects is insane so make the rest of your map insane as well, I will not accept no streams as an answer!
---
00:15:265 (1) - Move it left a little bit. I think it flows better at x:188 y:132
00:24:115 (2,3) - I don't like how the slider is curved here. Doesn't flow too well. Maybe rotate the slider slightly down?
00:28:765 (2,3) - Same as ^
Overall: I had fun playing it. Couldn't find much else to mention. It flowed very nicely throughout
finished: 4:26pm
Good luck! I don't think a lot needs to be edited to be honest, for the most part they all look ready to go for me. I mentioned maybe trying some advanced hitsounding earlier, that applies to all the difficulties.
https://osu.ppy.sh/ss/8813636 --- RIP ACC
ReFaller

Botan wrote:

Hello from my modding queue.

Normal
Shouldn't this be called ReFaller's Normal?
00:11:665 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - This whole section puts me off a bit. Just listening to the music we have 3 verses that are pretty much similar in the lyrics and how they sound. You have mapped 3, we can maybe say 2, patterns here. 00:16:465 (1,2,3,4) - This is so different that I wouldn't consider this a variation. I would like to see a bit more consistency here with the patterns, the changes may be a bit too abrupt for this difficulty. i don't build consistency rhythms cuz i don't like to play same rhythms over and over even if it may look different, but i can't firbid that anyway
00:15:265 (3,4) - I don't like how this plays at all given what we just played and what we're about to play. Suggest making this a 1/1 slider and putting the circle-4 on the white tick. it conflicts with my way of mapping for vocals
00:26:065 (1,2,3,4) - Same here, I think the change in pattern is a bit too abrupt. The mapping style you established at 00:21:265 (1), map it like that! i don't agree completely with your idea - since i switched here for more vocal rhythm, i will change 00:26:665 (3) into 1/2 slider with reverse
00:34:465 (1,2,3,4) - I think this pattern plays better if 1 and 3 switched spots. it would make unnecessary uncomfortable flow with 00:35:365 (4,1)
00:39:265 (3) - This reverse slider feels better to play if it was CTRL + H. these short sliders like this doeasn't make much difference for me, because i'm playing these by stopping a cursor in one spot
00:44:665 (4) - Move this to the right and up a bit? Flows better at x:392 y:112. i have measured spacings with further objects and it would ruins everything
00:44:965 (5,6,1) - This might be too hard for a Normal, although the Normal is barely under the SR for a Hard, consider mapping a slider instead of 5-6 circles? these circles are typical for normals
00:52:165 (5,6) - Change this to a slider. The song ends on a slider in Easy (even though it's a pretty hard slider for Easy). i don't put sudden 1/2 sliders when ends so weird - it reminds me bad side of old maps
---
Overall: I think the map is okay. Would like to see less abrupt changes to the mapping style. It feels a bit too hard for me. The Easy difficulty is pretty challenging as it is and this one is borderline Hard with it's SR rating but oh well.
finished: 4:02pm
Update is coming
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 0

[Editor]
Bookmarks: 2065,11665,21265,30865,35665,52315
DistanceSpacing: 0.8
BeatDivisor: 2
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[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:normal
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1270085
BeatmapSetID:582254

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anime mafia gone wrong.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2065,300,4,2,0,70,1,0
21265,-100,4,2,0,70,0,0
35665,-100,4,2,0,70,0,1
52315,-100,4,2,0,70,0,0


[Colours]
Combo1 : 149,160,189
Combo2 : 84,73,129
Combo3 : 73,107,199
Combo4 : 116,5,22

[HitObjects]
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Topic Starter
Mazziv

Botan wrote:

Hello from my modding queue.

Easy
started: 3:15pm
00:20:065 (3) - Angle this slider so it's in line with the approach angle from circle-2, feels more comfortable to play and works well with the circle-4. i dont quite get what you mean fam :/
00:25:465 (2) - Nothing wrong with this one but I think it would be better if it was curved downwards. would ruin the symmetry
00:27:265 (5,1) - If you're going for symmetry here at least make the sliders the same! Look at the nodes, from afar you can't really notice it but they are not the same. (;´༎ຶД༎ຶ`) woops fixd
00:29:665 (2) - Slider looks a bit random. Maybe place the second red node where the vocals says "stab me in the BACK". The first red node is fine. first node has the ''in'' the straight part has the ''the'' and the last node has ''back'' so its fine i guess
00:38:065 (1) - I think this slider would be perfect if it was CTRL + H. i dont see why it would be better tbh but it looks better so changed
00:46:465 (3) - Move to x:408 y:240. Flows nicer from the green-2. Make the curve a bit deeper? copy/paste sliders for simplicity
---
00:47:065 (4) - I think this slider would work better if it was curving downwards. Nothing wrong with it as it is but the flow from 00:48:865 (3,4) - is very simple smooth so I think it would be nice if both patterns were the same since the music is pretty much identical at these two parts. making it move downwards would let it have that ''next to'' feeling which doesnt really fit here,i hope you understand what im trying to say
---
Overall: I love Easy maps like these, simple and clean. May I suggest you consider doing a bit more advanced hitsounding? This probably happens a few times throughout the map but I'll just use this one point as an example: 00:39:265 (3,4)
Consider adding green ticks to each crash cymbal and alternating the volume. No human drummer in the world can hit a crash or snare at the same velocity and consistency to produce the exact same sound every time. There is always a slight variation. Try making every 2nd crash hit lower volume, it'll help accent the cymbal crashes too instead of feeling robotic and digital. The effect it gives off is very noticeable and in my opinion enhances the music. It's a pain in the butt to do but it pays off! i see where youre comming from and it surely will sound nice but i dont think it would really change anything major since the things with finishes are the ''important'' parts and they are supposed to be always loud
finished: 3:35pm

Insane

---
00:20:065 (1,2,3,4) - Make this a stream or at least make half of it a stream. The Easy, Normal and Hard are pretty challenging for their respective difficulties, so why make the Insane "easier" with these sliders. I say unleash havoc and make them streams since it fits with the overall difficulty of the map better. I mean you opted to not do streams there but then you use 00:44:065 (1,2,1,2,1,2,1,2,3,4) which I think is a very difficulty pattern. Don't hold back, let your inner demon unleash itself. 00:51:115 (1,2) - The distance between these objects is insane so make the rest of your map insane as well, I will not accept no streams as an answer! no. so a stream would fit here but it doesnt fit quite well,reason 1 being the vocal is there and its easier to follow than streams which are not really necessary.The reason i made a stream in the kiai,is because the kiai is supposed to be the 'highlight'' of the map so it makes sense to put streams there rather than in the intro.Also as i men tioned before this insane diff is supposed to be as simple as possible.
---
00:15:265 (1) - Move it left a little bit. I think it flows better at x:188 y:132 no,i think its totally fine
00:24:115 (2,3) - I don't like how the slider is curved here. Doesn't flow too well. Maybe rotate the slider slightly down? i dont know how this has bad flow lol
00:28:765 (2,3) - Same as ^ dito
Overall: I had fun playing it. Couldn't find much else to mention. It flowed very nicely throughout
finished: 4:26pm
Good luck! I don't think a lot needs to be edited to be honest, for the most part they all look ready to go for me. I mentioned maybe trying some advanced hitsounding earlier, that applies to all the difficulties.
https://osu.ppy.sh/ss/8813636 --- RIP ACC

thanks for the mod! tbh i didnt expect you to help the mapset alot due to your low kds count but i was suprised! good work fam
Shii
You wanted a mod, not sure how much of one I can give, since the difficulty i played through felt pretty clean. Expect me to spend most of my time challenging your mapping concepts and suggesting alternatives.

Insane
00:15:715 (2) - This might disrupt the flow you have set out in this map, but I feel like moving this slider's head downwards to almost follow on from 00:15:265 (1) creates a slightly different dynamic to this bit
00:20:665 (3,4) - Have you tried reversing these reverse-sliders? It doesn't have a huge impact on how the map plays, but the way 00:20:965 (4) ends on 00:21:265 (1) played pretty nicely in my experience. I guess it might look a bit random though, and it might not quite match up perfectly to the visuals, but it's an insane, so I'm pretty sure something like this would be fine!
00:26:065 (1) - I think that rotating this slider so that the actual end of the slider stack onto 00:26:365 (2) keeps that kind of movement you have going on in the song, whilst (my opinion) matching up to the vocals better, as it creates a greater contrast between the two sliders.
00:39:865 (1,2) - These could also be reversed. When i tested it like this, it did kind of change the flow you have going on, but I think it better represents the song, as it contrasts 00:39:265 (1,2) which are mapped to a different vocal pattern (albeit in the same verse).
Really not much I could find that was moddable. Suggest a few tweaks which may or may not help this map. Take them how you want to, since most of them probably won't actually work in the grand scheme of things. I don't expect a kudosu, since it's such a minor and likely useless mod.
Good luck getting this ranked!
If you want me to try and help you in the future, feel free to pm me ingame or on the forums, or repost to my modding queue! It's fun when it's a challenge to mod after all :)
Xiaolin
Q

General

  1. I really agree with Bakari on the BG, there's no doubt that Love Live has NOTHING to do with this. And, just because someone else used this BG for their set, doesn't mean that it'd fit the song, it really doesn't fit plus it's irrelevant. :c
easy

  1. 00:24:865 (1,2) - I'd replace the rhythm here with a rhythm at 00:22:465 -. In such parts, vocals on the red tick are emphasised (which is the reverse), and on 00:25:465 - it's a fading vocal from 00:25:315 -. I really suggest going with this to emphasise the vocals on the red tick. Same on 00:29:665 -.
insane

  1. 00:13:315 (3) - This could be just me, but I hear nothing on the blue tick. From what I hear with 25%, vocals end more accuratley at the red tick, and the blue tick has nothing other than the background noises. Same at 00:15:715 (2).
  2. 00:42:865 (1) - Similar idea to the first point, but here, I'd just replace this with a circle. Because if you listen to this part at 25%, there aren't any vocals at either the red tick or the blue tick. Since vocals pause at this part, I'd just add a circle here to emphasise it.
Welp, there isn't really much to say. Good luck!
Nowaie

Botan wrote:

Hard
Shouldn't this be called DTM9 Nowa's Hard?
00:34:465 (1,2,3,4) - Pattern may be too Hard. First two objects are DS to 2.6, latter two objects are DS to 2.2. I'd like to see this pattern look a bit nicer, for example, making the rotation of each object the same and/or the DS of each object the same at the very least.
I'm thinking about a way to remap it but it's not ready right now. Though i don't think any of your points are problems since slider leniency exists and the rotating pattern has two parts where the divider is the 4th slider which has a cymbal hit under it's head (Pattern 1 00:34:465 (1,2,3) - Pattern 2 00:35:065 (3,4,1) -) but rather that the rhythm currently mapped does not fully support the vocals considering that 95% of the time i'm following them. I think the current pattern is really cool and would work well but it's just conflicting with the other parts too much
Ohwow
m4m

[easy]
00:20:965 (4,1) - DS
00:23:665 (4) - i think u screwed up on NC starting here, this should be NC here, and then 00:24:865 (1) - should delete, etc. because from here 00:11:665 - you've been NCing every 2 measures, but then you started NCing every 3 measures on the 2nd part
00:44:065 (3,4) - mm these 2 aren't exactly mirroring each other perfectly, maybe fix that?
00:46:465 (3,4) - hmm not liking how slider 3 is almost touching the 4's sliderbody.
00:27:265 (5,1) - DS
00:48:865 (3,4) - I feel like the placement of these sliders feel kind of unorganized.

[normal]
00:24:115 (2,3) - I'd recommend to just stack these, cause I feel like they are inconsistent with stacks like 00:29:965 (2,3) - and 00:52:165 (5,6) -
00:25:015 - note should be here to follow vocal (since you're following vocals everywhere else), not 00:25:165 (5) - (I'd recommend just make 00:24:865 (4) - a 1/2 slider
Just sayin, the object density is pretty low in the kiai compared to other non-kiai places like 00:16:015 (5,6,1,2,3,4) - . You have barely any 1/4 beats in the kiai, while you have tons of them everywhere else.

[hard]
00:35:365 (4) - looks out of place because it's not angled consistenly with 00:34:465 (1,2,3) -
00:36:115 - I recommend putting notes at 00:36:115 - 00:36:715 - 00:37:315 - and other similar parts too because it just feels underwhelming without those notes there.
00:43:165 (1) - try to map the drums and stuff because again it feels underwhelming.

[insane]
i'd try to have some kind of jump here instead of a stack to emphasize 00:21:265 (1) -
00:49:765 (5,1) - should have bigger spacing compared to 00:49:615 (4,5) - to emphasize the vocal better.

dat's all, I also recommend putting a spinner at the end for all diffs cause the music fades out and a spinner would be a good way to represent that instead of just an immediate stop at 00:52:315 -

GL
ReFaller

Ohwow wrote:

m4m
[normal]
00:24:115 (2,3) - I'd recommend to just stack these, cause I feel like they are inconsistent with stacks like 00:29:965 (2,3) - and 00:52:165 (5,6) - they have different reasons to be stacked
00:25:015 - note should be here to follow vocal (since you're following vocals everywhere else), not 00:25:165 (5) - (I'd recommend just make 00:24:865 (4) - a 1/2 slider it will be bad to click with 00:25:165 (5,6) - i didn't even apply anywhere this rhythm to be heard
Just sayin, the object density is pretty low in the kiai compared to other non-kiai places like 00:16:015 (5,6,1,2,3,4) - . You have barely any 1/4 beats in the kiai, while you have tons of them everywhere else.
all no's, thank you
Saileach
M4M from my queue, responding map is: https://osu.ppy.sh/s/651721

Cut MP3 :(

Sorry if the mods are brief, not much drain to work with

easy
OD 2? feel OD 3 might be a little more suitable

One thing i noticed is how the notes circle around this one section in the map, if you press control + a i feel some more movements towards the sides could make this feel less cramped
00:25:465 (2) - perhaps control J for more intuitive flow for new players
00:45:265 (1) - maybe have the red node on the slider tick to make it look a little better

normal
00:11:665 (1,2) - The 1/2 here implies you are trying to set the pacing high but you continue it with 1/1 clickable circles which since you havent established what spacing is 1/1 and 1/2 they may misread this as a 1/2.
00:16:465 (1,2,3,4,5) - I feel this may be a little too dense for this section
Not really much else to say

hard
00:20:965 (4) - Could make this 1/4 clickable since it's one of the strongest 1/4 moments in the song yet its simplified so much
00:40:015 - perhaps add a circle here since the previous parts were pretty dense yet this just seems weirdly undermapped so to speak
Well polished and seems good.

insane
00:26:065 (1,2) - at 00:15:715 (2,3) - you establish that this pattern has a perfectly stacked 1/4 on it but later at the first mark mentioned, you break that and stack it on the red anchor of the slider, while this isnt terrible it just breaks structure
00:28:315 (4,2) - I'd tilt these a little bit and maybe reduce the spacing a tiny bit to add more of a gab between 00:28:165 (3) - and 00:28:465 (1) -
00:37:765 (4,5,1) - Spacing between this is arguably a little big though it depends on if you consider the player following the (4) slider or not.

Again, sorry for the short mod, just wasnt much to work with, it was pretty well polished
Sandrew
q
[easy]
00:47:065 (4) - not so close will be better(just advise
[hard]
00:22:465 (1) - why stack on a white line here
00:28:465 (1) - ^
00:34:465 (1,2,3,4) - 4 slider looks not relevant to the previous 123 sliders
00:44:665 (2) - if you follow the vocal, this should be a 1/1 slider
00:40:165 (3,1) - blanket?
[insane]
00:15:715 (2,3) - not stack them will be better, it's the only 1/4 stack between sliders you use
00:37:765 (4,5,1) - 1/4 spacing like a jump, after them you start to use big spacing, it's a little lack in transition

well I think this bg fits this song lol :P
ReFaller

DakiniBrave wrote:

[normal]00:11:665 (1,2) - The 1/2 here implies you are trying to set the pacing high but you continue it with 1/1 clickable circles which since you havent established what spacing is 1/1 and 1/2 they may misread this as a 1/2. i don't understand what do you mean
00:16:465 (1,2,3,4,5) - I feel this may be a little too dense for this section they are only most 1/1 rhythms
Not really much else to say[/box]
decline all, thanks
Nowaie

Ohwow wrote:

[hard]
00:35:365 (4) - looks out of place because it's not angled consistenly with 00:34:465 (1,2,3) - Explained this multiple times already
00:36:115 - I recommend putting notes at 00:36:115 - 00:36:715 - 00:37:315 - and other similar parts too because it just feels underwhelming without those notes there. Same as above. Shortly, i follow the vocals
00:43:165 (1) - try to map the drums and stuff because again it feels underwhelming. ^

DakiniBrave wrote:

00:20:965 (4) - Could make this 1/4 clickable since it's one of the strongest 1/4 moments in the song yet its simplified so much It is already, fixed that after bakari's mod
00:40:015 - perhaps add a circle here since the previous parts were pretty dense yet this just seems weirdly undermapped so to speak Well i do follow the vocals so i think that is justified
Well polished and seems good.

Sandrew wrote:

[hard]
00:22:465 (1) - why stack on a white line here The vocal on the red tick ( 00:22:315 (5) - ) is less significant overall while the vocal on the white tick is really strong so having them stacked emphasizes the strong vocal
00:28:465 (1) - ^
00:34:465 (1,2,3,4) - 4 slider looks not relevant to the previous 123 sliders Explained this too many times already
00:44:665 (2) - if you follow the vocal, this should be a 1/1 slider Imo that echo is pretty insignificant and following the drums for that pattern is a better idea (since there are some snares that are different from most of the rhythm in the map)
00:40:165 (3,1) - blanket? ..
thanks y'all

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33265,34465
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:All For None And None For All
TitleUnicode:All For None And None For All
Artist:Zebrahead
ArtistUnicode:Zebrahead
Creator:Mazziv
Version:hard
Source:
Tags:DTM9 Nowa ReFaller cut version Phoenix
BeatmapID:1232223
BeatmapSetID:582254

[Difficulty]
HPDrainRate:5
CircleSize:3.4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anime mafia gone wrong.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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2065,300,4,2,0,70,1,0
11665,-133.333333333333,4,2,0,70,0,0
21265,-100,4,2,0,70,0,0
30865,-100,4,3,0,70,0,0
35665,-100,4,2,0,70,0,1
52315,-100,4,2,0,70,0,0


[Colours]
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Combo2 : 84,73,129
Combo3 : 73,107,199
Combo4 : 116,5,22

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Arphimigon
Lab Mod!
[easy]
Object at 00:50:965 - should be placed at: [246, 316] currently at: [244, 316] to move in line with slider

[hard]
Object at 00:13:015 - should be placed at: [434, 227] currently at: [435, 228] to move in line with slider
Object at 00:24:265 - should be placed at: [143, 123] currently at: [144, 124] to move in line with slider
Object at 00:40:465 - should be placed at: [156, 206] currently at: [157, 207] to move in line with slider
Object at 00:41:665 - should be placed at: [142, 198] currently at: [143, 199] to move in line with slider

[insane]
Object at 00:19:315 - should be placed at: [150, 355] currently at: [152, 356] to move in line with slider
Object at 00:19:915 - should be placed at: [161, 264] currently at: [161, 261] to blanket slider body
Object at 00:28:165 - should be placed at: [122, 282] currently at: [124, 280] to blanket slider body
Object at 00:46:465 - should be placed at: [212, 249] currently at: [204, 248] to blanket slider body
Object at 00:47:815 - should be placed at: [180, 172] currently at: [184, 172] to blanket slider body

[normal]
Object at 00:28:165 - should be placed at: [208, 48] currently at: [209, 49] to move in line with slider
Object at 00:48:865 - should be placed at: [50, 198] currently at: [51, 199] to move in line with slider

I hope I didn't malfunction! C:

Also personal note, that insane diff is far too easy until the kiai, it's like it's not worth even playing until the end just for a few seconds of aaaaa
(ps: I said I'm not doing direct mods in my queue)
Topic Starter
Mazziv

Xiaolin wrote:

Q

General

  1. I really agree with Bakari on the BG, there's no doubt that Love Live has NOTHING to do with this. And, just because someone else used this BG for their set, doesn't mean that it'd fit the song, it really doesn't fit plus it's irrelevant. :c
easy

  1. 00:24:865 (1,2) - I'd replace the rhythm here with a rhythm at 00:22:465 -. In such parts, vocals on the red tick are emphasised (which is the reverse), and on 00:25:465 - it's a fading vocal from 00:25:315 -. I really suggest going with this to emphasise the vocals on the red tick. Same on 00:29:665 -.
i really like the 1/1 slider because it emphasize the long vocal better,and for such an easy diff i think 1/1 sound better

insane

  1. 00:13:315 (3) - This could be just me, but I hear nothing on the blue tick. From what I hear with 25%, vocals end more accuratley at the red tick, and the blue tick has nothing other than the background noises. Same at 00:15:715 (2). you can still hear the vocal going on so
  2. 00:42:865 (1) - Similar idea to the first point, but here, I'd just replace this with a circle. Because if you listen to this part at 25%, there aren't any vocals at either the red tick or the blue tick. Since vocals pause at this part, I'd just add a circle here to emphasise it. i used 3/4 slider throughout the whole map for long vocals so it would be dumb to change the concept of that kind of part
Welp, there isn't really much to say. Good luck!
thanks!

Ohwow wrote:

m4m

[easy]
00:20:965 (4,1) - DS is fine?
00:23:665 (4) - i think u screwed up on NC starting here, this should be NC here, and then 00:24:865 (1) - should delete, etc. because from here 00:11:665 - you've been NCing every 2 measures, but then you started NCing every 3 measures on the 2nd part woops
00:44:065 (3,4) - mm these 2 aren't exactly mirroring each other perfectly, maybe fix that? they werent supposed to mirror each other but i moved them a bit further away to show that
00:46:465 (3,4) - hmm not liking how slider 3 is almost touching the 4's sliderbody.nothing wrong bout that
00:27:265 (5,1) - DS [color=#FF0000 i dont see the problem here[/color]
00:48:865 (3,4) - I feel like the placement of these sliders feel kind of unorganized. just a regular upwards movement



[insane]
i'd try to have some kind of jump here instead of a stack to emphasize 00:21:265 (1) -
00:49:765 (5,1) - should have bigger spacing compared to 00:49:615 (4,5) - to emphasize the vocal better.

dat's all, I also recommend putting a spinner at the end for all diffs cause the music fades out and a spinner would be a good way to represent that instead of just an immediate stop at 00:52:315 - i dont feel like its needed tbh

GL
thanks!!!!


Dakini:

easy
OD 2? feel OD 3 might be a little more suitable

One thing i noticed is how the notes circle around this one section in the map, if you press control + a i feel some more movements towards the sides could make this feel less cramped i know but thats my mapping,cramped circular movement
00:25:465 (2) - perhaps control J for more intuitive flow for new players was suggested a few times already but i dont like it personally
00:45:265 (1) - maybe have the red node on the slider tick to make it look a little better no cuz id had to change slider and it wont matter anyway


insane
00:26:065 (1,2) - at 00:15:715 (2,3) - you establish that this pattern has a perfectly stacked 1/4 on it but later at the first mark mentioned, you break that and stack it on the red anchor of the slider, while this isnt terrible it just breaks structure i tryed to change it but it just doesnt look as good as before so i gotta decline :/
00:28:315 (4,2) - I'd tilt these a little bit and maybe reduce the spacing a tiny bit to add more of a gab between 00:28:165 (3) - and 00:28:465 (1) -
00:37:765 (4,5,1) - Spacing between this is arguably a little big though it depends on if you consider the player following the (4) slider or not. you got a clockwise motion flowing into it so i think it should be fine


Sandrew:
[easy]
00:47:065 (4) - not so close will be better(just advise) i think its fine like that

[insane]
00:15:715 (2,3) - not stack them will be better, it's the only 1/4 stack between sliders you use as mentioned above,i tried to fix it but i couldnt find a way that makes me like it sorry
00:37:765 (4,5,1) - 1/4 spacing like a jump, after them you start to use big spacing, it's a little lack in transition emphasize of vocal + clockwise flow into it should be fine

well I think this bg fits this song lol :P FINALLY SOMEONE


ShiiTsuin:

00:15:715 (2) - This might disrupt the flow you have set out in this map, but I feel like moving this slider's head downwards to almost follow on from 00:15:265 (1) creates a slightly different dynamic to this bit its a circular motion downwards i dont see a problem with it really :/
00:20:665 (3,4) - Have you tried reversing these reverse-sliders? It doesn't have a huge impact on how the map plays, but the way 00:20:965 (4) ends on 00:21:265 (1) played pretty nicely in my experience. I guess it might look a bit random though, and it might not quite match up perfectly to the visuals, but it's an insane, so I'm pretty sure something like this would be fine! reversed 2 and 4 to make it look like its done on purpose lol
00:26:065 (1) - I think that rotating this slider so that the actual end of the slider stack onto 00:26:365 (2) keeps that kind of movement you have going on in the song, whilst (my opinion) matching up to the vocals better, as it creates a greater contrast between the two sliders. anything that is not 90 degree wouldnt really fit in here since thats what i did throughout the whole map
00:39:865 (1,2) - These could also be reversed. When i tested it like this, it did kind of change the flow you have going on, but I think it better represents the song, as it contrasts 00:39:265 (1,2) which are mapped to a different vocal pattern (albeit in the same verse). i kinda like the idea but it would creat unecessary spacing problems tbh so i gotta decline :/


Really not much I could find that was moddable. Suggest a few tweaks which may or may not help this map. Take them how you want to, since most of them probably won't actually work in the grand scheme of things. I don't expect a kudosu, since it's such a minor and likely useless mod.
Good luck getting this ranked!
If you want me to try and help you in the future, feel free to pm me ingame or on the forums, or repost to my modding queue! It's fun when it's a challenge to mod after all :) thanks for the help! and i surely accept that offer 8-)



Arphibot:

Easy: y e s i d i d f i x i t
Insane: b i b u b f i x e d e v e r y t h i n g t h a t m a d e s e n s e
JiruPiru
Hi there! Here is your mod from my queue.

Easy
00:45:265 (1) - 1 beat too long
00:50:965 (2) - Too hard for an easy

Insane
00:26:365 (2) - Looks a bit ugly, try this: http://osu.ppy.sh/ss/8874407 I have ocd
00:28:165 (3,4,1,2,3) - This last slider is uncomfortable to play, try this: https://osu.ppy.sh/ss/8874423
00:51:115 (1) - Why the raise in sv? Keep sv the same as this sound is no more intense than the rest of the sounds
Vivyanne
ez
consider lowering ar a bit, i dont see why you'd have it so high. would change to 3 or 3,5 cause map has no density
00:12:865 (3) - maybe a thing to consider with these kind of sliders it to perhaps end them on beats like 00:13:315 - . the vocals here are really strong but currently the map shows no emphasis to them so ending sliders here could be a way
00:16:465 (1,2) - why change up the slidershape to this when u used 00:11:665 (1,2,1,2) - before seems a little random
00:18:865 (1) - can this be a 1/1 slider too and then have another at 00:19:465 - (so delet 00:19:765 (2) - ) to keep the rhythm consistency from before? song doesnt sound like it's changing that much up until 00:20:065 (3) - so why not try to keep consistency while you're on it
00:29:665 (2) - this honestly made me a little sad as 1/1 sliders wouldve kept the intensity right with the rest of the section. funny how you simplify your already intensely simplified rhythm
00:39:865 (4,1) - can these not align? visual emphasis on 00:40:465 (1) - is dead rn
00:45:265 (1,2) - lol nice snapping
00:46:465 (3,4) - ew increase visual distance Please
00:48:865 (3,4) - bit skeptical about the hitsounding here as the rhythm of the drums in the background change. would be cool if you showed that with hitsounds too instead of acting it's the same
00:50:965 (2) - fix it
00:52:165 (3) - fix it

insane
00:14:065 (1,4) - can this overlap be avoided
00:15:715 (2,3) - why make the spacing between these completely different from 00:13:315 (3,4) - ? nothing in the song changes that much to throw consistent spacing out of the window
00:14:065 (1,2,3) - sharp angle vs 00:16:465 (1,2,3) - wide angle choose one.
00:19:315 (2) - tbh during testplaying i found that circle-slider feels less awkward of a rhythm to use here as the rest of the upcoming rhythm is more continuous too
00:20:065 (1,2,3,4) - spaced but then 00:20:965 (4,1) - no spacing at all but 00:21:265 (1) - is by far the strongest note
00:21:265 (1,1) - ouch
00:24:565 (4) - rotate slider 90 degrees to have consitent movement with 00:21:865 (3,4) - (also it just plays way nicer and 00:24:865 (1) - gets more emphasis)
00:25:915 (6) - has the lowest pitch in the section so could use some smaller spacing tbh. why not try to stack it on 00:25:465 (3) -
00:26:065 (1) - tbh since the vocals are on 00:26:215 - why not end this slider there like all other sliders
00:28:165 (3,1) - ew visual distance
00:28:465 (1,3) - fix stack
00:30:865 (1,2,3) - i get what youre trying to archieve here however i feel like 00:31:276 - should be clickable too so why not try out a pattern like this for once? i mean movement isnt important in this section so why not show that
00:34:465 (1,2,3,4) - with how the drums get more intense and this being the buildup to kiai i actually foresaw more 1/2 circles. why not try that? creates a more fun momentum towards the climax of the song
00:36:265 (3) - rip in no patterns notes like these stand out eventho they clearly have a vocal and 00:35:965 (2,4) - dont
00:38:665 (4) - make vocals clickable and not 00:39:115 (6) - thanks (so make 00:38:965 (5) - a slider instead cause there is no clear 1/2 here)
00:39:865 (1) - delet nc for nc consistency
00:41:665 (1,4) - fix it
00:44:065 (1,2) - increase spacing and change the rest along with it to not have this look extremely cluttered. overlaps like these make it look really messy and overall no real fun to play as the player suddenly has to do way more reading than before
00:48:265 (5) - why do you skip potential clickable vocals
00:49:915 (1,2,3,4,5) - can this please not have the same flow rotation as 00:48:865 (1,2,3,4,5) - it breaks emphasis
00:51:715 (3,5,1) - make this a perfect triangle

i rly get way too bored while modding
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