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Unlucky Morpheus - Angreifer

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Topic Starter
Scarsnic
This beatmap was submitted using in-game submission on Tuesday, April 20, 2021 at 5:38:43 PM

Artist: Unlucky Morpheus
Title: Angreifer
Tags: Tenge Fuyuki Fuki Commune Vampir metal rock 天外冬黄 紫煉 森下フミヤ 紫煉 marathon japanese power metal symphonic metal heavy metal Shiren gothic Fumiya Morishita ANKM-0032 ANKM-0021 Change Of Generation Tour Final doujin dojin
BPM: 220
Filesize: 12309kb
Play Time: 07:01
Difficulties Available:
  1. Zeitlos (7.13 stars, 2233 notes)
Download: Unlucky Morpheus - Angreifer
Information: Scores/Beatmap Listing
---------------
New MP3 3/10/17
BG Source: https://www.pixiv.net/en/artworks/59265454
Kaifin
irc
18:50 Kaifin: helo
18:50 Kaifin: sure i will look at your map the song sounds cool
18:50 Scarsnic: Hello :d
18:50 Kaifin: just give me a couple of minutes
18:51 Scarsnic: Thanks for your time~
18:51 Scarsnic: Kroytz told me to buff alot of things ... haha but I felt like it was so hard already so idk
18:58 Kaifin: ok
18:58 *Kaifin is editing [https://osu.ppy.sh/b/1230741 Unlucky Morpheus - Angreifer [Zeitlos]]
18:58 Kaifin: ur stuff is unsnapped
18:58 Kaifin: ai mod
18:59 Scarsnic: Oh jeez... what happened...
18:59 Kaifin: 00:45:262 (6,1) -
18:59 Kaifin: but its not even D:
18:59 Kaifin: 00:47:989 (5,6) - this one is good
18:59 Kaifin: 00:50:989 (1,2,3,4,5,6) -
19:00 Kaifin: this will look a lot better if you make 00:50:989 (1,4) - , 00:51:262 (2,5) - , and 00:51:535 (3,6) - the same amount of overlapped
19:00 Kaifin: 00:52:625 (1,2,3,1) - nice meme
19:00 Scarsnic: Ah yeah .. nice catch
19:00 Kaifin: i like that
19:00 Kaifin: 00:53:443 (1,3) -
19:00 Kaifin: properly stack the 3 though
19:01 Scarsnic: 3? is not stacked?
19:01 Kaifin: 01:02:443 (1,2,3,4,5,6) -
19:01 Kaifin: same as the other one
19:01 Kaifin: yeah its not stacked
19:01 Kaifin: move it and you'll see it stack
19:01 Kaifin: its like a pixel off lol
19:01 Scarsnic: oh yeah got it
19:02 Kaifin: 01:04:080 (1,2,3,4,5,6) - same again
19:02 Kaifin: at least ur consistent
19:02 Scarsnic: :< yeah now that u pointed it out ill recheck all similar parts
19:02 Kaifin: 01:23:171 (1,3,4) -
19:02 Kaifin: this looks off 2 me but i could be wrong
19:03 Scarsnic: off as in?
19:03 Scarsnic: that triangle is sort of independent of other structures
19:03 Kaifin: as in
19:03 Kaifin: its not a proper line
19:03 Kaifin: like the triangle is off cause the 1 3 4 line is off
19:04 Kaifin: at least to me i might be wrong
19:04 Kaifin: if you used grid to make then its right and i dont have eyes
19:04 Kaifin: 01:29:170 -
19:04 Kaifin: so here you ignore the 1/4 and map the 1/2 to emphasize the guitar or whatever that instrument is
19:04 Kaifin: but if you wanted to do that and also transition into the next section you could make these 01:29:171 (1,2,3,4) - 1/4 sliders
19:04 Scarsnic: Not good choice ?
19:04 Kaifin: nah its your choice
19:05 Scarsnic: Yeah 1/4 could work too I see
19:05 Kaifin: what i dont understand is why you selectively ignore some 1/4 afterwards
19:05 Kaifin: 01:29:988 -
19:05 Kaifin: like this is a triple in the music
19:05 Kaifin: 01:29:580 (4,3) - try to avoid barely overlapping notes like this
19:05 Kaifin: your structure has been pretty good up to here so its really jarring
19:06 Scarsnic: Ahh
19:06 Kaifin: 01:34:352 - theres a triple at every one of these in this section
19:06 Scarsnic: Yeah I want to avoid some triples
19:06 Scarsnic: put sliders for vocals I think it felt stronger
19:07 Kaifin: okay
19:08 Kaifin: 02:08:307 (4,5,6) -
19:08 Kaifin: this is really not good
19:08 Kaifin: do you know why?>
19:08 Scarsnic: No not sure why
19:08 Scarsnic: theres no distance for the gap in timing
19:08 Kaifin: 1/2 spacing the same as 1/1 spacing
19:08 Scarsnic: ?
19:08 Kaifin: yes
19:08 Kaifin: 02:17:034 (2,3,4) - this is much better
19:09 Scarsnic: ahh yeah
19:09 Scarsnic: got it
19:10 Kaifin: 03:22:625 (5,6) -
19:10 Kaifin: not a fan of this one either
19:10 Kaifin: either stack or make very far away
19:10 Kaifin: when you have large 1/2 spacing trying to go to 1/1
19:11 Scarsnic: Yeah I will change this for sure now
19:12 Kaifin: 05:12:262 (1,2,3) -
19:12 Kaifin: if these are going to have different hold times
19:12 Kaifin: change the spacing
19:12 Kaifin: same sort of ideas as the 1/1 to 1/2
19:13 Scarsnic: okay, so can just move the 05:12:262 (1) - to make visual notice
19:13 Kaifin: yes
19:13 Kaifin: put 1 closer to 2
19:13 Kaifin: and it will be good
Rieri
냠냠
17:14 Scarsnic: Hello o/
17:14 ProEzreal: hi
17:14 Scarsnic: Your profile says you have queue for modding but I could not find it in forum :( is it still active?
17:15 ProEzreal: uhhh yeah im not using the queue anymore
17:15 ProEzreal: well not for now at least
17:15 ProEzreal: ill probably open it again in the summer
17:15 Scarsnic: ahh, okay. Perhaps I will try my luck then.
17:17 ProEzreal: see if you can find anything else on my profile page
17:17 ProEzreal: lol
17:18 Scarsnic: If I'm lucky to catch you in-game :D, but I see you are editing so I thought maybe you were busy.
17:18 ProEzreal: ah
17:18 ProEzreal: lul
17:18 Scarsnic: If you would be interested though, maybe check out my project I just finished :d
17:18 ProEzreal: it doesnt matter actually
17:18 ProEzreal: xd
17:19 ProEzreal: ah
17:19 ProEzreal: approval
17:19 Scarsnic: Yes quite long map
17:19 ProEzreal: dang 7 minutes
17:19 Scarsnic: People give light mods but no post in forum so nobody knows what I changed haha
17:19 ProEzreal: whats up with the bitrate
17:20 Scarsnic: Hmm? i downsampled from a highbitrate
17:20 Scarsnic: is something wrong?
17:20 ProEzreal: are there any mp3 files with 192 bitrate
17:20 ProEzreal: ?
17:20 ProEzreal: it would be nice to have it at the cap
17:20 ProEzreal: it really doesnt matter tbh but it just triggers me sometimes
17:20 ProEzreal: lol
17:21 Scarsnic: Ahh, I can possibly search again or try different downsampling
17:21 ProEzreal: use audacity
17:21 Scarsnic: Yeah audacity has a 145-185 I used
17:21 ProEzreal: use constant :P
17:22 Scarsnic: It's ok if map size is above 10 mb?
17:22 ProEzreal: its just guidelines
17:22 ProEzreal: i believe
17:22 ProEzreal: if its necessary it can exceed 10 mb
17:25 ProEzreal: lets go for a quick irc
17:25 Scarsnic: Sure, thanks for your time
17:25 ProEzreal: 00:13:352 (1,2,3,4,5,6) - so the thing here is that you sorta map to vocals during the first couple of notes and start to follow the instruments
17:25 ProEzreal: oh
17:26 ProEzreal: other way
17:26 ProEzreal: actually
17:26 ProEzreal: i didnt copy something
17:26 Scarsnic: Yeah I liked the vocals but i still tried to incorporate the piano, each curve in the extended sliders has a vertex on a piano ( i think )
17:26 ProEzreal: nvm
17:26 ProEzreal: yeah its fine the way it is
17:26 ProEzreal: lol
17:27 Scarsnic: Idk if thats even noticable tho but it was tedious haha
17:27 ProEzreal: but
17:28 ProEzreal: i would follow the strong beats instead of having the slider 00:13:898 (2) - landing on the strong beat
17:29 Scarsnic: Ahh yeah the slider ends on strong beat
17:30 ProEzreal: 01:05:716 (1,2,3) - these may be hard to read since they have same spacing but different rhythms
17:30 ProEzreal: most players wont expect a jump from 2 to 3
17:30 ProEzreal: 01:08:989 (1,2,3) - use the spacing you had for this
17:30 ProEzreal: or something similar
17:31 Scarsnic: Yeah I agree with this now.
17:32 ProEzreal: 01:29:716 (1) - i would start kiai here, it seems really awkward to start kiai 01:31:898 (1) - since this part is basically the middle of this particular section
17:32 ProEzreal: where the vocals start
17:32 Scarsnic: Ok, I had some issues deciding what was the start, but it start becoming intense here
17:33 ProEzreal: 01:47:171 (1) - and maybe end here instead of ending 01:44:988 (1) - here since 01:36:262 (1) - the section here was in kiai and that other part is very similar to it
17:34 Scarsnic: Oh nice catch. I didnt notice the similarity
17:37 ProEzreal: 02:08:307 (4,5,6) - so same readablility problem, same spacing but theres a short break after 5, possibly causing players to click 6 early and breaking
17:37 ProEzreal: a good solution would be to rotate 6 by 90 degrees and stacking it on 5
17:37 ProEzreal: or you can use a different solution if you dont like that
17:37 Scarsnic: so either stack or super far away
17:37 ProEzreal: not super far away
17:38 ProEzreal: just enough to distinguish
17:38 Scarsnic: ok gotcha
17:38 ProEzreal: 02:17:171 (3,4) - this is like enough
17:39 ProEzreal: 02:38:171 (8) - for these special sliders, I think having a concept of emphasizing vocals or intruments would be nice
17:39 ProEzreal: otherwise it would just look random and it wouldn't really serve a purpose
17:40 Scarsnic: so use a more generic one here?
17:40 ProEzreal: yes
17:40 ProEzreal: 02:43:897 (1) - kiai
17:40 Scarsnic: but as such 03:13:352 (1) - is fine?
17:41 Scarsnic: Yeah i went through and fixed kiai for rest of song.
17:41 Scarsnic: adjusted to how you mentioned before for rest of map :p
17:41 ProEzreal: 03:07:898 (1,2,3,4) - well for these, you sorta followed the instruments
17:41 ProEzreal: but i can sorta see the emphasis on vocals on 03:13:352 (1) -
17:42 Scarsnic: I felt that one in particular was quite strong
17:42 ProEzreal: yeah
17:42 ProEzreal: so that i think is fine
17:42 ProEzreal: 02:59:170 (1) - no red anchor pls
17:42 ProEzreal: xd
17:42 ProEzreal: and
17:43 ProEzreal: 02:59:170 (1,2) - the spacing here seems super big in comparison to 01:44:988 (1,2) -
17:43 ProEzreal: make it similar since its like literally the same part
17:44 Scarsnic: Okay
17:46 ProEzreal: 04:10:625 (1) - consider moving this in the middle of the triangle 04:10:761 (2,3,4) - here since it isnt a 1/2 beat
17:46 ProEzreal: i thought it was 1/2 for a sec
17:47 Scarsnic: Yeah its weird ... Idk how to handle that part but
17:47 Scarsnic: Perhaps if its too close then people will think its 1/4?
17:47 Scarsnic: Currently all testplay nobody got green on this particular part.
17:49 ProEzreal: hm
17:49 ProEzreal: its closer to 1/4 imo
17:49 ProEzreal: idk your choice tho
17:49 ProEzreal: 04:30:807 (3) - okay for this whole stream here
17:49 ProEzreal: its 1/3
17:49 ProEzreal: sorry to say
17:50 ProEzreal: during the first measure it may not be that distinctive, but at the end you can clearly hear the 1/3
17:50 ProEzreal: so
17:50 ProEzreal: you'll have to redo that part :(
17:51 Scarsnic: Ahh I did not hear it quite well
17:51 Scarsnic: unfortunate
17:51 ProEzreal: rip
17:51 ProEzreal: and it would be nice to have the spacing of the notes decrease and increase following the guitar
17:51 ProEzreal: the pitch of the notes
17:52 Scarsnic: There is slight change in ds
17:52 ProEzreal: yea ive noticed but not like in the middle of the stream tho
17:52 ProEzreal: when it first starts to increase
17:53 Scarsnic: Oh , so maybe 04:33:261 (9,10,11,12,13,14,15,16) - can be larger
17:53 Scarsnic: jeez variable space stream haha idk how to handle that but I can try... but maybe won't turn out so well
17:53 ProEzreal: its okay
17:53 ProEzreal: you dont have to do it, just a suggestion
17:54 Scarsnic: Ok i will consider it :d
17:54 ProEzreal: 05:18:125 (4,5,6) - spacing problems
17:54 ProEzreal: and fix the rest if you see any
17:55 Scarsnic: Yeah i make note of this to fix all similar parts
17:55 ProEzreal: okay
17:56 ProEzreal: 05:57:739 (4) - space it a bit more and nc to differentiate it from the triplet before
17:56 Scarsnic: It was nc'd before but I recieved complaint of nc spam
17:57 ProEzreal: no
17:57 ProEzreal: its not
17:57 ProEzreal: lol
17:57 Scarsnic: But i can increase spacing and try nc, because imo i believe it needs nc
17:57 ProEzreal: it does tbh
17:57 Scarsnic: this is unlike previously
17:59 ProEzreal: 06:15:534 (1) - i wouldn't kiai this part, i see that the vocals are strong, but the drums are like gone so the intensity dies out there
18:00 ProEzreal: 06:52:625 (1) - woah
18:00 Scarsnic: Hmm
18:00 ProEzreal: i believe it should be getting intense here
18:00 ProEzreal: more tension because its repeated
18:01 ProEzreal: it should have same rhythm and maybe a harder pattern
18:01 Scarsnic: I thought it was getting less intense no drums
18:01 ProEzreal: ah
18:01 ProEzreal: i see that
18:01 ProEzreal: yup
18:01 ProEzreal: i erased the notes to check lol
18:02 Scarsnic: But it does still sound intense haha
18:02 ProEzreal: tru
18:02 ProEzreal: but i see what youre going for
18:02 Scarsnic: maybe incerase spacing?
18:02 ProEzreal: although i would give jumps here 06:54:807 (1,2,3,1) -
18:02 ProEzreal: since there are still finishes on the notes
18:02 Scarsnic: oh man :< it was single note instead of slider
18:03 Scarsnic: but changed to such because no distinct notes
18:03 Scarsnic: to fit the vocals better
18:03 ProEzreal: you can give jumps off the sliders
18:03 ProEzreal: 06:55:625 (3) - just ctrl-g this
18:03 ProEzreal: actually
18:03 ProEzreal: no
18:03 ProEzreal: lol
18:03 Scarsnic: :o
18:04 ProEzreal: switch 06:55:216 (2,3) - these two around
18:04 ProEzreal: and you have jumps
18:04 Scarsnic: Oh yeah
18:04 Scarsnic: :p I suppose this is better than before too
18:04 ProEzreal: yeah and it keeps that circular flow going with 06:56:443 (1,2) -
18:05 ProEzreal: and thats probably all
18:05 Scarsnic: Ahh yeah I got notes of this to keep going
18:05 Scarsnic: thank you so much for your time :D
18:05 ProEzreal: no problem
GIDZ
its my d
01:29 - G I D Z -:  I think
01:30 - G I D Z -: the reason I failed is 05:08:580 (3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8) - gives inconsistent spacing which makes me think that there are some changes in the song
01:30 - G I D Z -: even though they are the same lol
01:30 - G I D Z -: 05:10:762 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - This curve is really uncomfortable to play imo
01:30 - G I D Z -: and it looks ugly too xd
01:30 Scarsnic: Ahh.
01:31 Scarsnic: So tweak these distance before and change shape of that stream
01:31 - G I D Z -: I think keeping the stream distances consistent is a good idea with each stanza of streams
01:31 - G I D Z -: I guess u can change spacing after some parts of the song
01:32 - G I D Z -: but within the combos that are continuous, I'd say keep them consistent for less confusion
01:32 Scarsnic: Sure thing, I will tweak this section
01:33 - G I D Z -: 05:11:171 (7,8,9,10,11,12) - This breaks circular flow completely
01:33 Scarsnic: Do you believe a smooth/round stream makes more sense?
01:33 - G I D Z -: yes
01:33 Scarsnic: Alrighty, also one note
01:33 Scarsnic: Somone told me to remap 04:31:489 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -
01:33 Scarsnic: as they believed its 1/3rd but do you agree?
01:34 Scarsnic: Imo i thought the streams worked quite well here
01:34 - G I D Z -: 04:34:625 (9,10) - These should be 1/3
01:34 - G I D Z -: streams are fine
01:34 Scarsnic: so go to the guitar and not drums?
01:34 Scarsnic: oh wait it is 1/3rd
01:34 Scarsnic: thanks for pointing that one out haha
01:34 - G I D Z -: only those reverse
01:35 Scarsnic: Okay
01:35 - G I D Z -: 04:35:171 (1) - lol
01:35 - G I D Z -: I think the shape can be improved
01:35 - G I D Z -: but w/e
01:36 - G I D Z -: 04:41:171 (13,1,2,3) - This part read weirdly
01:36 - G I D Z -: 04:41:171 (13) - NC
01:36 - G I D Z -: 04:41:443 (1) - Remove NC
01:36 - G I D Z -: 04:41:716 (3) - NC
01:36 - G I D Z -: that should fix it
01:36 Scarsnic: okay and
01:37 Scarsnic: same thing for 04:40:080 (9,1) - ?
01:37 - G I D Z -: they're fine imo
01:38 - G I D Z -: 04:48:807 (3,5) - NC maybe?
01:38 - G I D Z -: to emphasize the 4 notes
01:38 - G I D Z -: also one thing generally about the map
01:38 Scarsnic: so for 04:49:898 (5) - as well?
01:39 - G I D Z -: yea
01:39 - G I D Z -: back to my point I think the stacked notes dun play well cuz the song is pretty fast
01:39 Scarsnic: Uncomfortable I suppose
01:39 - G I D Z -: the stacked notes just makes me stop cursor movement unnecessarily imo
01:39 - G I D Z -: ye
01:39 - G I D Z -: momentum suddenly stops
01:39 - G I D Z -: when there are fast jumps everywhere
01:40 - G I D Z -: like 04:53:715 (1,2,3,4,5,6,7,8) -
01:41 - G I D Z -: 05:57:398 (3,1,2,3,1,1,2,3) - lmao
01:41 - G I D Z -: NotLikeThis
01:41 Scarsnic: D:
01:41 - G I D Z -: its rhythmically correct
01:41 Scarsnic: There is some distinct sound that appears there unlike previously seen
01:41 - G I D Z -: but
01:42 - G I D Z -: it plays like uhh
01:42 Scarsnic: but its sort of catch you off guard
01:42 - G I D Z -: ye
01:42 - G I D Z -: its not suppose to happen
01:42 Scarsnic: I did not know how to handle that
01:42 Scarsnic: Maybe just ignore it completely?
01:42 - G I D Z -: actually
01:42 Scarsnic: just 05:57:739 (1) -
01:42 - G I D Z -: the whole part is 1/4
01:43 - G I D Z -: u can just make stream until 1/2 slider
01:43 Scarsnic: Ahhhh true.
01:43 - G I D Z -: 05:57:261 - Reverse hereas well?
01:43 - G I D Z -: 05:57:534 (1,2,3,1,1,2) - Then this becomes a stream?
01:44 Scarsnic: what do you mean by reverse
01:44 Scarsnic: oh 05:57:262 (2,3) - becomes just 1 reverse slider?
01:44 - G I D Z -: Make it like 05:56:989 (1) -
01:44 Scarsnic: Gotcha
01:44 Scarsnic: Yeah I think that could probably work better than how it is now...
01:45 - G I D Z -: I have an example
01:46 - G I D Z -: smth like http://puu.sh/uAvXV/dc4c38d68e.jpg
01:46 Scarsnic: stream blanket around slider (9) aye
01:47 - G I D Z -: 05:58:079 (9) - Forgot to NC
01:47 Scarsnic: Yeah I quite like that idea thanks ^^
01:47 - G I D Z -: sure
01:48 - G I D Z -: 06:15:534 (1,2,3,4) - Why are they so close all of a sudden
01:48 - G I D Z -: after all of 06:13:489 (2,3,4,1,2,3,4,1,2,3,4) -
01:48 Scarsnic: I thought the song became less intense with no drums after this part
01:48 - G I D Z -: and the jumps start to get rly random here lol
01:49 - G I D Z -: but then it gets very uncomfortable to play
01:49 Scarsnic: tho whole 2nd portion of this kiai?
01:49 - G I D Z -: kinda
01:49 - G I D Z -: 06:35:444 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I actually think this spacing is perfect for all ur streams
01:50 - G I D Z -: 06:39:534 (4) - NC
01:50 - G I D Z -: 06:39:671 (1) - Remove NC
01:50 Scarsnic: I use that one quite often,
01:50 Scarsnic: Ahh got it
01:51 - G I D Z -: 06:49:625 (1) - Remove NC so random here lol
01:51 Scarsnic: I thought to make something notice that it was not supposed to be held as long as the others
01:51 Scarsnic: but maybe its unneeded
01:52 - G I D Z -: ye its unneeded
01:52 - G I D Z -: 06:54:534 (1) - Samew for this NC
01:52 Scarsnic: Okay got it Ill change similar parts
01:53 Scarsnic: Say thanks for your time :d
01:53 - G I D Z -: 00:23:171 (1,2,3,4,5,6,1,2,3,4,5,6) - U could NC the start of each triangle
01:53 - G I D Z -: np
01:53 - G I D Z -: lo
01:54 - G I D Z -: 00:52:625 (1,2,3,1) - Might be too far away for 1/4 gaps
01:55 Scarsnic: I did once consider changing this part, but its sort of a maybe rn
01:55 Scarsnic: I agree with too large spacing
01:55 - G I D Z -: 01:05:989 (2,3) - Circle and slider should swap places imo
01:55 - G I D Z -: I mean slider first and then note
01:56 Scarsnic: I see how that one works
01:56 Scarsnic: But i sort of think this way makes more emphasis on (1)
01:56 - G I D Z -: 01:07:625 (2,3,4,5) - This caught me off guard as there wasnt anything before that suggests such pattern
01:57 - G I D Z -: 01:08:171 (1,2,3) - This spacing is way more reasonable
01:57 Scarsnic: Would a farther ds from 01:07:352 (1,2) - needed?
01:57 - G I D Z -: yes
01:58 - G I D Z -: 01:07:625 (2,3) - I suggest u put around 485,194
01:58 - G I D Z -: 01:14:716 (1,2,3,1) - The overlaps look ugle and are really noticeable during gameplay
01:59 Scarsnic: yeah something of that sort does make it more distinct
01:59 Scarsnic: Okay, perhaps I can change sv to keep this idea or just re-do it all
01:59 - G I D Z -: 01:16:352 (2,3) - I would NC these
02:00 - G I D Z -: well
02:00 - G I D Z -: redoing is kinda zzzzz
02:00 - G I D Z -: but if u wanna
02:00 - G I D Z -: I think the map just has some general issues
02:00 - G I D Z -: nothing much more
02:00 - G I D Z -: 01:18:807 (4) - NC
02:00 Scarsnic: Okay :d
02:00 - G I D Z -: tho
02:01 - G I D Z -: I dun get the concept behind the map
02:01 - G I D Z -: like
02:01 - G I D Z -: 01:20:989 (1,2,1,2) - ok I see these sliders 1/2
02:01 - G I D Z -: and then 2 secs later 01:22:352 (3,4,5) - ????
02:01 - G I D Z -: arent they the smae in rhythm but then they look different and also are placed differently
02:01 - G I D Z -: :thinking:
02:01 Scarsnic: The 01:22:352 (3,4,5) - is for that guitar that gains tone
02:02 - G I D Z -: Remove NC
02:02 - G I D Z -: 01:21:534 (3) -
02:02 - G I D Z -: oh
02:02 - G I D Z -: then u should NC01:22:352 (3,4,5) -
02:02 - G I D Z -: since u've also changed SV
02:03 Scarsnic: Alright
02:03 - G I D Z -: well I think thats all from me
02:03 Scarsnic: Thanks so much, hopefully after i run thru these notes it will have less issues
PoNo
01:12 Scarsnic: Heya
01:12 Ponoyoshi: yoo
01:12 Scarsnic: Your profile says mod clear list, but forum says closed :< are you available?
01:12 Ponoyoshi: yes
01:12 Ponoyoshi: I'm open in my userpage
01:13 Ponoyoshi: cause I have too much requests when I open my queue hehe
01:13 Scarsnic: Ahh cool, would you like for me to post on forum or are you available for an irc anytime?
01:13 Ponoyoshi: I can irc right now
01:13 Scarsnic: Oh? thats cool thanks for your time
01:14 Scarsnic: Whenever you'd like to we could go over https://osu.ppy.sh/s/581468
01:14 Ponoyoshi: i'm in
01:14 Ponoyoshi: just looking overall
01:14 Scarsnic: Sure.
01:15 Ponoyoshi: there is some little mistakes
01:15 Ponoyoshi: but globally the map is clean
01:16 Scarsnic: Anything in particular you'd like to point out?
01:16 Ponoyoshi: your jumps are kinda weird sometimes
01:16 Ponoyoshi: 01:23:171 (1,2,3,4,5,6) -
01:16 Ponoyoshi: like this one
01:16 Ponoyoshi: 01:23:171 (1,2,3,4) - 1 to 4
01:16 Ponoyoshi: it's good
01:17 Ponoyoshi: but why 01:23:580 (4,5,6) - are in a totally other way
01:17 Scarsnic: ahh clockwise to counter-clockwise
01:17 Ponoyoshi: you break the flow, thats a little bit pity
01:18 Ponoyoshi: yeah but its too much
01:18 Ponoyoshi: cause
01:18 Ponoyoshi: it's not an anti clockwise
01:18 Ponoyoshi: wait i'll make you a pic
01:18 Scarsnic: I sort of get the idea here tho, theres no change in the music to reflect this change in flow
01:19 Ponoyoshi: https://imgur-archive.ppy.sh/wpTapGm.png
01:19 Ponoyoshi: I know what do you want to make
01:19 Ponoyoshi: but that cannot work in that situation
01:20 Scarsnic: Yeah it needs to be tweaked
01:20 Ponoyoshi: but you can also
01:20 Ponoyoshi: rotate a bit your flow
01:20 Scarsnic: 6 would have to be on the right hand side
01:20 Ponoyoshi: by moving 4 and 5
01:20 Ponoyoshi: like that
01:20 Ponoyoshi: https://imgur-archive.ppy.sh/wpTapGm.png
01:21 Ponoyoshi: and also move the 6
01:21 Scarsnic: same pic :d
01:21 Ponoyoshi: (this is placed fast lol)
01:21 Ponoyoshi: ho
01:21 Ponoyoshi: wut
01:21 Ponoyoshi: https://imgur-archive.ppy.sh/4hHXcEe.png
01:21 Ponoyoshi: sorry
01:21 Ponoyoshi: :D
01:21 Ponoyoshi: something like that with a clean placement could be better
01:22 Scarsnic: ahh yeah that sort of works too
01:22 Ponoyoshi: also
01:22 Ponoyoshi: here
01:22 Ponoyoshi: 01:28:625 (1) -
01:22 Ponoyoshi: A stream
01:22 Ponoyoshi: could be such better with the song
01:22 Scarsnic: Yeah I considered the drums here but
01:22 Scarsnic: I might do kick sliders so I can still follow the guitar
01:22 Ponoyoshi: also if you don't want to kill the player
01:23 Ponoyoshi: make something easy
01:23 Ponoyoshi: with reverse
01:23 Ponoyoshi: I'm agreed with the guitar
01:23 Ponoyoshi: np
01:23 Ponoyoshi: it's a choice but the drums are way more stronger
01:23 Scarsnic: Yeah i can consider this
01:23 Ponoyoshi: and I hear more the drums in this situation
01:24 Ponoyoshi: but your choice
01:24 Ponoyoshi: i'm ok with that
01:24 Ponoyoshi: 01:45:943 (4) - Here same, not really important but a variation
01:25 Ponoyoshi: can be way funnier to play
01:26 Scarsnic: So add some possible streams or triple + kick slider
01:26 Ponoyoshi: yeah
01:26 Ponoyoshi: has you want
01:26 Scarsnic: gotcha
01:27 Ponoyoshi: suggestion
01:27 Ponoyoshi: 02:04:079 (1) - put a kickslider here ?N
01:28 Scarsnic: emphasizes that stream more aye? hm
01:28 Ponoyoshi: yeh
01:28 Ponoyoshi: 02:31:216 (4,5,6) - Thats ultra spaced
01:28 Ponoyoshi: wo
01:29 Scarsnic: Yeah I thought these drum + guitar made it very intense
01:29 Ponoyoshi: mhm
01:29 Ponoyoshi: has you want, imo you should reduce it a little bit
01:30 Scarsnic: Even somone thought to buff this.. but idk about that
01:30 Scarsnic: I thought this was already super hard
01:30 Ponoyoshi: woo
01:30 Ponoyoshi: lol
01:31 Ponoyoshi: 03:31:216 (4,5) - be carefull with the flow here
01:32 Ponoyoshi: thats not a big big problem but that can be hard to hit
01:32 Scarsnic: Yeah its quite sharp but
01:32 Scarsnic: 03:31:353 (5) - to me is quite distinct
01:32 Scarsnic: but is indeed sharp
01:32 Ponoyoshi: kk
01:32 Ponoyoshi: i'm okay with that
01:33 Ponoyoshi: ho
01:33 Ponoyoshi: 03:45:534 (5,6,7,8,1,2) -
01:33 Ponoyoshi: this is such a différent jump
01:33 Ponoyoshi: than the globality of the map
01:33 Ponoyoshi: you should remap this one I think
01:33 Ponoyoshi: honestly
01:33 Scarsnic: pattern wise should be similar
01:33 Scarsnic: to before?
01:34 Ponoyoshi: when you map something
01:34 Scarsnic: sure i can agree to this
01:34 Ponoyoshi: the consistency should be ok on every patterns
01:34 Ponoyoshi: and this one is really out
01:34 Ponoyoshi: and can break the player focus
01:34 Scarsnic: Got it
01:34 Ponoyoshi: by changing the overlaps with other notes etc etc
01:35 Ponoyoshi: 02:30:807 (1) -
01:35 Ponoyoshi: something like that
01:35 Ponoyoshi: is such better
01:35 Ponoyoshi: even if it's a big spacing that one is fitting with the rest of the map
01:36 Scarsnic: Ahh yeah, agreed
01:37 Ponoyoshi: 04:11:171 (1,2) - whats about move this one
01:37 Ponoyoshi: and stack the end with 04:10:625 (1) -
01:37 Ponoyoshi: then move a bit the 4
01:38 Scarsnic: is it wide currently do you think?
01:38 Ponoyoshi: wait
01:38 Ponoyoshi: i'll screen
01:38 Ponoyoshi: https://imgur-archive.ppy.sh/WlRjV45.png
01:38 Ponoyoshi: the flow is pretty weird
01:38 Ponoyoshi: you make a big angle
01:38 Ponoyoshi: thats pretty hard to play tbh
01:39 Ponoyoshi: 04:27:398 (2) - you can make this slider longer to 04:28:352 (3) -
01:40 Ponoyoshi: cause the guitar isn't stopping
01:40 Scarsnic: Hmm I can toy with this but I believe 04:11:852 (4,5) - should stay stack
01:40 Ponoyoshi: let the stack
01:40 Scarsnic: ahh for that I thought to end on some sort of drum but
01:40 Ponoyoshi: its good
01:40 Ponoyoshi: and be carefull with the velocity
01:40 Ponoyoshi: pretty fast tbh
01:41 Scarsnic: yeah poor way to sb uhh
01:41 Ponoyoshi: 04:29:579 (1) - Personally I don't like the shape
01:41 Ponoyoshi: If I had to map this part i'll just put sliders
01:42 Ponoyoshi: not 1 but more
01:42 Ponoyoshi: like a reverse
01:42 Ponoyoshi: or idk
01:42 Scarsnic: Yeah this one is tricky because i mainly wanted to do guitar but
01:42 Ponoyoshi: 04:37:898 (1,2,3,4,1) - that the same problem with the consistency of the map
01:43 Ponoyoshi: continue to make a jump without overlap
01:43 Ponoyoshi: like other ones
01:43 Scarsnic: yeah
01:44 Ponoyoshi: 04:45:398 (1,2,3) - same^^
01:45 Ponoyoshi: 05:33:534 (8,9) - ow the flow
01:45 Ponoyoshi: 05:32:989 (5) - put 8 on that slider end
01:46 Ponoyoshi: 06:14:989 (5) - aaaaaa flow
01:47 Scarsnic: Ahh i changed flow for but not like yours :<
01:47 Ponoyoshi: ok ok
01:47 Scarsnic: 5 06:14:988 (5,6) - can change position?
01:47 Ponoyoshi: 5 and 6
01:47 Ponoyoshi: or
01:47 Ponoyoshi: 06:14:716 (3,4) -
01:47 Ponoyoshi: 3 and 4
01:47 Ponoyoshi: one of them
01:48 Scarsnic: got it
01:48 Ponoyoshi: nice
01:48 Ponoyoshi: thats all for the details
01:49 Ponoyoshi: now i'll just look at the other problems (technicals etc)
01:49 Scarsnic: :d
01:49 Ponoyoshi: remove unlucky morpheus
01:49 Ponoyoshi: on tag
01:50 Scarsnic: mmk
01:50 Ponoyoshi: you already have it
01:50 Ponoyoshi: on artist name
01:50 Ponoyoshi: ^^
01:50 Ponoyoshi: I don't know if stream is a proper tag
01:50 Scarsnic: Haha perhaps not.
01:50 Ponoyoshi: must ask for confirmation
01:50 Scarsnic: maybe marathon tag can be added
01:50 Ponoyoshi: on my dragonforce I just have to remove it
01:51 Ponoyoshi: also idk
01:51 Scarsnic: :o ill remove stream tag
01:51 Ponoyoshi: but i'm not totally sure
01:51 Scarsnic: No worries haha
01:51 Ponoyoshi: mhmm
01:52 Ponoyoshi: your mp3 is 152 kb
01:52 Ponoyoshi: 192 could be better
01:52 Ponoyoshi: I can get you one with 192 if you want
01:52 Scarsnic: Yeah somone mentioned this one
01:52 Scarsnic: I think i downsampled frm 320 kbs but it turned to 152
01:52 Scarsnic: smone said use audacity for 192
01:52 Ponoyoshi: possible
01:53 Ponoyoshi: well thats a suggestion
01:53 Scarsnic: but then rip my timeline lul.
01:53 Ponoyoshi: for a better quality ^^
01:53 Ponoyoshi: thats not an obligation
01:53 Scarsnic: Sure I can look into 192 kbs just for max quality
01:54 Ponoyoshi: cool :)
01:54 Ponoyoshi: also for the hitsounds
01:54 Ponoyoshi: imo you can make them a little bit stronger
01:54 Ponoyoshi: with volume
01:54 Scarsnic: 10% more on all?
01:54 Ponoyoshi: sometimes I just don't hear them
01:54 Ponoyoshi: 15%
01:54 Scarsnic: Gotcha
01:54 Ponoyoshi: cool
01:55 Scarsnic: Say thanks for your time, out of the blue too haha
01:55 Ponoyoshi: ahah
01:55 Scarsnic: Would you like to share on the forum for kudosu :3
01:55 Ponoyoshi: also for the background you can have 1920x1080 but that's really minimal thing ^^
01:56 Scarsnic: Ahh yeah i can waifu2x it
01:56 Ponoyoshi: also for the hitsounds
01:56 Ponoyoshi: i'll not check them
01:56 Ponoyoshi: but be carefull to don't have more than 5ms delay
01:57 Scarsnic: Ok
01:57 Ponoyoshi: And I think thats all for me ^^
01:57 Scarsnic: Thank~~ :D

Really good map, I recommend you to go over for rank this, good luck!
Topic Starter
Scarsnic
New MP3 (192kbps up from 152kbps)
New BG(1920x1080 up from 1600x900)

irc has been applied as of 3/10/17
Affirmation
Q

[asdf]
00:28:080 (5) - NC here
00:48:534 (6) - NC
01:09:534 - should be clickable, not 01:09:398 -
02:05:443 (5) - HP bar touched
03:32:989 (7) - NC
04:12:398 (6,7,1) - Distance looks similar, so players can be hard to read.
04:47:989 (6) - NC for better reading
05:32:989 (5) - NC

GL
Topic Starter
Scarsnic
Neoskylove

Neoskylove wrote:

Q

[asdf]
00:28:080 (5) - NC here
Ok

00:48:534 (6) - NC
Ok

01:09:534 - should be clickable, not 01:09:398 -
I think coming off of the slider 01:09:398 (3) - puts more emphasis on 01:09:807 (1) - strong beat

02:05:443 (5) - HP bar touched
Moved slightly

03:32:989 (7) - NC
I don't agree this one, previously the NC is not used for this, even with the overlap I don't believe it's necessary

04:12:398 (6,7,1) - Distance looks similar, so players can be hard to read.
Changed so distance from 04:12:534 (7,1) - is distinct

04:47:989 (6) - NC for better reading
Ok

05:32:989 (5) - NC
Ok

GL

Thanks for your time~
Seni
map chronostasis wtf
Yusomi

Seni wrote:

map chronostasis wtf
mmmh mm yes prease
Topic Starter
Scarsnic

Seni wrote:

map chronostasis wtf
Maybe when I git gud lul
KnightC0re
I don't understand a single mod before this... (Are they mods or are they just conversations or...)

Okay first of all... equilateral triangles overloaded @_@ (Use other forms of shapes... like isosceles triangles)
Also stack latency a bit brutal...
01:44:988 - This section... I'll handle this
Image
Emphasize the stops


02:59:170 - Do something similar here
06:48:261 - (yes I can't find anything else) You get the point
...
I'm wondering how this is not 8*
Also slider shapes are a bit repetitive... so maybe change some?

I know this is a trash mod but this maps is good enough, I can't mod much more.
Bergy
nm from my queue !

literally the only diff
  1. 01:28:898 (3) - u could map the drum fill starting here - if you want to follow the guitar you could just use kicksliders so you get the 1/4 rhythm but still keep the pulse on 1/2
  2. 01:44:988 (1,2,3,4,5) - i would follow the vocals/guitar for clicks here. example: the clicks would be likei can hear the drums start the roll on these notes, but i feel like it was an accident and just human error from him hitting the cymbal, so he got to the drum late. near the end of this phrase this exact emphasis seems to get clear. i would also argue that the vocal notes are the more important sounds.
  3. 02:04:625 (1) - your NCs in this section are really weird and dont make sense to me. why not just NC every measure? like 02:04:625 (1) - , 02:05:716 (7) - , 02:06:807 (2) - , 02:08:034 (3) - , etc.
  4. stack leniency really presents a problem when 02:06:807 (2,3) - , which are 1/2 rhythms that don't stack, but also 02:08:443 (5,6) - doesn't stack. try to raise it so 1/2 rhythms stack and 1/1 don't so it's easier to read. 3 should be fine.
  5. 02:26:443 (3) - during this section it seems like the triples you decide to map are really random and all over the place. since there are triples reoccurring over and over in the drums, i would try to use these to emphasize some stronger notes. for example, 02:27:466 (8,1) - is good since it emphasizes the (1). however, the triples at 02:28:625 (1,2,3,4,5,6) - aren't emphasizing anything important, and therefore are unnecessary. triples leading into loud downbeats are typically the best place for them.
  6. 02:59:307 (2) - same thing i said before
  7. 03:18:534 (4,5,6) - this rhythm should be like for better emphasis on the drums
  8. 03:49:080 (7) - why do you decide to stop the stream here? if anything the stream should be going since it keeps building up more and more, but this slider makes it feel like it's getting weaker. this doesn't really happen in the other parts so only this time i think it should be changed.
  9. 04:17:716 (1,2,3,4,1,2,1,2,3) - :thinking: 01:20:989 (1,2,3,4,1,2,1,2,3) - :thinking:
  10. 04:29:580 (1) - idk if this is rankable cause it lowkey changes the SV but i mean i don't have a problem with it
  11. 04:30:807 (1) - this whole stream should be 1/3 snapping i think, if not the whole stream then starting at 04:32:989 (5) - should DEFINITELY be 1/3.
  12. 04:39:534 (1) - this is also 1/3, idk about 04:41:716 (1) - since it just sounds like a jumbled mess
  13. 05:48:262 (1,2,3,4,5,6) - ok this really triggers me, all of this should be snapped to 1/3. i would map it something like
  14. 05:52:216 (3) - come on u can make this look better lmao
  15. 05:55:761 - i think there should be a sound here
  16. 06:48:398 (2) - same thing before yeayeayea
  17. 06:52:625 (1,2,3,4,5,6,7,8) - there are a lot of 1/4 sounds here that you could map, this is one of the most intense parts right now
  18. 06:54:534 (4,5,6) - make this just a slider since there are no 1/4 sounds here
  19. 06:56:443 (1) - put a circle before this for extra emphasis?
  20. in general, i think some of your NCs are weird (example: 05:11:580 (1) - this one starting on a red tick, 04:31:489 (1) - this stream is really weird to me, etc.)
  21. just remember that stuff i say applies to the map as a whole, not just individual sections. for example, the NC thing i brought up can also be applied at the parts at 03:18:807 (1) - , 05:14:443 (1) - , etc., i don't want to spend my whole day pointing out examples and explaining them to you, plus it will make you a stronger mapper and modder when you can point out your own mistakes better.
gl dude

if u have questions just pm me xd
Topic Starter
Scarsnic
Thanks for the mods Knightc0re and Bergy,

I will have the time to go over them thoroughly closer to the end of this week or so, so if you're interested in what changes occurred it will probably be during weekend or so~
UndeadCapulet

Zeitlos

ok i know you wanna drop and raise the sv to emphasize the intro vocals but all that really does is make your intro feel super inconsistent. You know how people say shiro's tengaku is "ugly"? Part of that is how the intro sv's keep wildly changing which draws a ton of attention to the random slider designs.

Also tbh your intro is just really inconsistent in rhythming, you randomly switch from 1/1 instrumental rhythming to long vocal holds, but you skip a lot of vocal holds as well. It's especially noticeable in places like 00:40:352 (3,4,5,6,1) - . I really think you should rework your intro in some way.

You should probably silence the sliderends of 3/4 sliderpatterns like 00:52:625 (1,2,3) - .

I think it's really to not fully map the 01:28:625 (1,2,3,4,1,2,3,4) - drumbeats in a 7* map. Especially when the first stream in the map is 01:32:170 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - creating a huge diffspike.

For the drumpatterns like 01:44:988 (1,2,3,4,5) - , I think you should put a circle or 1/4 slider at 01:45:397 - , 01:45:807 - , etc. You go from a ton of motion and clicking to a really slowmoving and slowclicking arrangement. I know it's on purpose for contrast, but I think it's a bit too much contrast as is. Also you have the 1/4 slider at 01:44:988 (1) - to snap into the first repeat slider, it'd feel really nice to have more of those and keep snapping to each individual repeat.

I think the extended scream sliders like 01:56:989 (1) - are really awkward and detract from the hitsounding, for a highbpm song like this it feels a lot better in play to keep the longer sliders on the white/red ticks.

uh i dont rly get why 04:27:398 (2) - has to stop on a drum beat when it didnt matter for 04:26:443 (1) - , you can just continue it for a nice feel imo..

Since 05:40:625 (1,2,3,4) - aren't really in a visual pattern of any sort, it comes off as lazy to use the same sliderdesign twice in a row

---
Think that's all I've got. Good luck with your future mapping!
MrKosiej
Hello, coming from Black Vultures.

[General]
Your map looks solid and very fun to play. Also i love the music choice. Good job.

[Mod]
First thing that i noticed was those loud slider tails that should be silenced. 00:16:625 (1) - i think you really should silence them because it ruins the climate at those parts imo. (slience by adding green line and setting vol to 5%). It happens along the whole map. Just dont make it sound where's no sound. Also i'd play with volume a lil bit more, lower on the intro, make it louder in stronger parts, maybe add a custom hit-normal.

00:19:080 (4,3) - that's something that doesn't need change, but would look better if done. So i suggest moving 00:20:171 (2,3,4,5,6,7) - this whole thing down to make a nice blanketish thing here 00:19:080 (4,3) -. then i think you could start 00:23:171 (1) - this pattern from 00:21:534 (6) - this slider head.

00:36:534 (2) - why would you not put it elegantly on 00:34:625 (6) - this slider. So i'd move a lil bit down the whole next patter to make this moment looking like this https://osu.ppy.sh/ss/7571688

01:03:262 (4) - why did you stop using ncs on these from this moment

01:26:443 (1) - i expected you to start it from this slider tail 01:24:671 (3) -
01:26:988 (4,3) - snap with tail?

01:45:397 - emphasize these points, reverse liders alone feel weird to play cuz there's no feel on strong beats. Maybe add a kickslider like before.
02:59:170 - yeah, same thing here
06:48:261 - and here

02:05:716 (7) - nc? (do as you please, imo its better)
02:06:534 (1,2) - switch ncs (i suggest doing that, it works well with what i wrote above)
same things are later on in the map

05:36:807 (9) - nc cuz sharp turn.
05:37:762 (7) - same

06:56:716 (2) - make it equaly distant from 06:56:034 (4) - as 06:56:443 (1) - from 06:55:625 (3) - . Yes, i have a good eye xd

[Summary]
I really enjoyed your map, but PLEASE silence those slider tails. I'd be grate full :3

Yep, that's it. I hope i helped and good luck on whatever you plan to do with this map in the future.
Topic Starter
Scarsnic
Holy shit I replied to each mod and it took so long that when I went to post my account had logged out and I lost all of my comments.FML

KnightC0re wrote:

I don't understand a single mod before this... (Are they mods or are they just conversations or...)

Okay first of all... equilateral triangles overloaded @_@ (Use other forms of shapes... like isosceles triangles)
Nuu :<

Also stack latency a bit brutal...
Stack leniency changed to 3

01:44:988 - This section... I'll handle this
Image
Emphasize the stops


02:59:170 - Do something similar here
06:48:261 - (yes I can't find anything else) You get the point
Implemented this idea, thanks~
...
I'm wondering how this is not 8*
Also slider shapes are a bit repetitive... so maybe change some?
I use quite a lot of sliders, but I save some special ones for longer or held vocals so this may be hard to change.

I know this is a trash mod but this maps is good enough, I can't mod much more.



Bergy wrote:

nm from my queue !

literally the only diff
  1. 01:28:898 (3) - u could map the drum fill starting here - if you want to follow the guitar you could just use kicksliders so you get the 1/4 rhythm but still keep the pulse on 1/2
    Changed to stream
  2. 01:44:988 (1,2,3,4,5) - i would follow the vocals/guitar for clicks here. example: the clicks would be likeChanged in KnightC0re's mod

    i can hear the drums start the roll on these notes, but i feel like it was an accident and just human error from him hitting the cymbal, so he got to the drum late. near the end of this phrase this exact emphasis seems to get clear. i would also argue that the vocal notes are the more important sounds.
  3. 02:04:625 (1) - your NCs in this section are really weird and dont make sense to me. why not just NC every measure? like 02:04:625 (1) - , 02:05:716 (7) - , 02:06:807 (2) - , 02:08:034 (3) - , etc.
    Uhh idk what I was doing here. Changed NC to each measure like you said
  4. stack leniency really presents a problem when 02:06:807 (2,3) - , which are 1/2 rhythms that don't stack, but also 02:08:443 (5,6) - doesn't stack. try to raise it so 1/2 rhythms stack and 1/1 don't so it's easier to read. 3 should be fine.
    Changed stack leniency to 3 as I agree with this issue
  5. 02:26:443 (3) - during this section it seems like the triples you decide to map are really random and all over the place. since there are triples reoccurring over and over in the drums, i would try to use these to emphasize some stronger notes. for example, 02:27:466 (8,1) - is good since it emphasizes the (1). however, the triples at 02:28:625 (1,2,3,4,5,6) - aren't emphasizing anything important, and therefore are unnecessary. triples leading into loud downbeats are typically the best place for them.
    I can see where you are coming from as to why this could appear random. However, my implementation attempts to map to the vocals while incorporating as many triples as possible. So, while prioritizing some vocals I miss out on triples. Ekoro touched on this and he stated this.
  6. 02:59:307 (2) - same thing i said before
    Changed in KnightC0re's mod
  7. 03:18:534 (4,5,6) - this rhythm should be like for better emphasis on the drums
    Ahh yep yep, changed to your rhythm choice
  8. 03:49:080 (7) - why do you decide to stop the stream here? if anything the stream should be going since it keeps building up more and more, but this slider makes it feel like it's getting weaker. this doesn't really happen in the other parts so only this time i think it should be changed.
    I stop the stream because I like to prioritize vocals quite a bit, also it is to make consistent with 02:34:488 (1,2,3,4,5,6,7) - and 06:06:125 (1,2,3,4,5,6,7) -
  9. 04:17:716 (1,2,3,4,1,2,1,2,3) - :thinking: 01:20:989 (1,2,3,4,1,2,1,2,3) - :thinking:
    :>
  10. 04:29:580 (1) - idk if this is rankable cause it lowkey changes the SV but i mean i don't have a problem with it
    I believe it's rankable but if I get confirmation it isnt I will change it
  11. 04:30:807 (1) - this whole stream should be 1/3 snapping i think, if not the whole stream then starting at 04:32:989 (5) - should DEFINITELY be 1/3.
    04:34:080 (1) - onwards is 1/3 due to lack of drums such as before which allows this to clearly be heard.
  12. 04:39:534 (1) - this is also 1/3, idk about 04:41:716 (1) - since it just sounds like a jumbled mess
    It's quite difficult to tell but in my opinion the guitarist is going crazy on the strings, so I'll keep it 1/4th
  13. 05:48:262 (1,2,3,4,5,6) - ok this really triggers me, all of this should be snapped to 1/3. i would map it something like Dunno how I didn't hear this one, changed to 1/3rd
  14. 05:52:216 (3) - come on u can make this look better lmao
    Not sure what you mean in this one but i moved some anchors a few pixels...?
  15. 05:55:761 - i think there should be a sound here
    Not a powerful sound but there is one, However I like how it makes 05:55:352 (4,5,1) - emphasis on the vocals
  16. 06:48:398 (2) - same thing before yeayeayea
    Changed in KnightC0re's mod
  17. 06:52:625 (1,2,3,4,5,6,7,8) - there are a lot of 1/4 sounds here that you could map, this is one of the most intense parts right now
    Its actually quite hard to tell for me, but this section lacks the intense drums just previously heard, so it's less intense imo
  18. 06:54:534 (4,5,6) - make this just a slider since there are no 1/4 sounds here
    Ok gotcha
  19. 06:56:443 (1) - put a circle before this for extra emphasis?
    Changed the ending a bit, and added a circle before like you said
  20. in general, i think some of your NCs are weird (example: 05:11:580 (1) - this one starting on a red tick, 04:31:489 (1) - this stream is really weird to me, etc.)
    Agreed tweaked some NC's and I'll be on the lookout for more
  21. just remember that stuff i say applies to the map as a whole, not just individual sections. for example, the NC thing i brought up can also be applied at the parts at 03:18:807 (1) - , 05:14:443 (1) - , etc., i don't want to spend my whole day pointing out examples and explaining them to you, plus it will make you a stronger mapper and modder when you can point out your own mistakes better.
gl dude

if u have questions just pm me xd

UndeadCapulet wrote:

Zeitlos

ok i know you wanna drop and raise the sv to emphasize the intro vocals but all that really does is make your intro feel super inconsistent. You know how people say shiro's tengaku is "ugly"? Part of that is how the intro sv's keep wildly changing which draws a ton of attention to the random slider designs.
I disagree with it being inconsistent. The sv's only change by a difference of .1 for the four distinct held vocals so it's not too wild or random.

Also tbh your intro is just really inconsistent in rhythming, you randomly switch from 1/1 instrumental rhythming to long vocal holds, but you skip a lot of vocal holds as well. It's especially noticeable in places like 00:40:352 (3,4,5,6,1) - . I really think you should rework your intro in some way.
Inconsistent in what aspect?00:39:534 (1) - Onwards has a clickable object every drum/snare with the exception of the 00:49:352 (1,2,3) - part to be consistent with 00:23:171 (1) - . This section prioritizes the drum/vocal and piano while previous section was vocal and piano so both sections of the intro are consistent with each other.

You should probably silence the sliderends of 3/4 sliderpatterns like 00:52:625 (1,2,3) - .
Silenced these and similar 3/4 sliders

I think it's really to not fully map the 01:28:625 (1,2,3,4,1,2,3,4) - drumbeats in a 7* map. Especially when the first stream in the map is 01:32:170 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - creating a huge diffspike.
Changed in Bergy's Mod

For the drumpatterns like 01:44:988 (1,2,3,4,5) - , I think you should put a circle or 1/4 slider at 01:45:397 - , 01:45:807 - , etc. You go from a ton of motion and clicking to a really slowmoving and slowclicking arrangement. I know it's on purpose for contrast, but I think it's a bit too much contrast as is. Also you have the 1/4 slider at 01:44:988 (1) - to snap into the first repeat slider, it'd feel really nice to have more of those and keep snapping to each individual repeat.
Changed in KnightC0re's mod

I think the extended scream sliders like 01:56:989 (1) - are really awkward and detract from the hitsounding, for a highbpm song like this it feels a lot better in play to keep the longer sliders on the white/red ticks.
I disagree with this, multiple playtesters never complained about the awkwardness of the extended sliders and because these are such overwhelmingly powerful sounds I choose to keep my implementation

uh i dont rly get why 04:27:398 (2) - has to stop on a drum beat when it didnt matter for 04:26:443 (1) - , you can just continue it for a nice feel imo..
Changed this part a bit and now 04:27:398 (2) - is slightly extended

Since 05:40:625 (1,2,3,4) - aren't really in a visual pattern of any sort, it comes off as lazy to use the same sliderdesign twice in a row
Changed a slider :< my sliderart sucks cmon.

---
Think that's all I've got. Good luck with your future mapping!

MrKOSIEJ wrote:

Hello, coming from Black Vultures.

[General]
Your map looks solid and very fun to play. Also i love the music choice. Good job.
Thanks it took quite a lot of time and effort :D

[Mod]
First thing that i noticed was those loud slider tails that should be silenced. 00:16:625 (1) - i think you really should silence them because it ruins the climate at those parts imo. (slience by adding green line and setting vol to 5%). It happens along the whole map. Just dont make it sound where's no sound. Also i'd play with volume a lil bit more, lower on the intro, make it louder in stronger parts, maybe add a custom hit-normal.
Silenced the tails

00:19:080 (4,3) - that's something that doesn't need change, but would look better if done. So i suggest moving 00:20:171 (2,3,4,5,6,7) - this whole thing down to make a nice blanketish thing here 00:19:080 (4,3) -. then i think you could start 00:23:171 (1) - this pattern from 00:21:534 (6) - this slider head.
Not too sure what I had going but I moved some things slightly, but not exactly how you had imagined.

00:36:534 (2) - why would you not put it elegantly on 00:34:625 (6) - this slider. So i'd move a lil bit down the whole next patter to make this moment looking like this https://osu.ppy.sh/ss/7571688
Ok changed

01:03:262 (4) - why did you stop using ncs on these from this moment
Oops nice catch, added NC

01:26:443 (1) - i expected you to start it from this slider tail 01:24:671 (3) -
Hmm, no, this is fine how it is I believe

01:26:988 (4,3) - snap with tail?
Ok moved to snap with tail

01:45:397 - emphasize these points, reverse liders alone feel weird to play cuz there's no feel on strong beats. Maybe add a kickslider like before.
Changed in KnightC0re's mod
02:59:170 - yeah, same thing here
Changed in KnightC0re's mod
06:48:261 - and here
Changed in KnightC0re's mod

02:05:716 (7) - nc? (do as you please, imo its better)
NC's reworked in Bergy's mod
02:06:534 (1,2) - switch ncs (i suggest doing that, it works well with what i wrote above)
same things are later on in the map
NC's reworked in Bergy's mod

05:36:807 (9) - nc cuz sharp turn.
Ok
05:37:762 (7) - same
Ok

06:56:716 (2) - make it equaly distant from 06:56:034 (4) - as 06:56:443 (1) - from 06:55:625 (3) - . Yes, i have a good eye xd
Changed the ending a bit so its not as bland.

[Summary]
I really enjoyed your map, but PLEASE silence those slider tails. I'd be grate full :3

Yep, that's it. I hope i helped and good luck on whatever you plan to do with this map in the future.
Thanks so much for the mods~
BanchoBot
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