When me and my mate play Osu! co-op, the host is always ahead of the other player. This can get really distracting as the music is also out of sync (and I end up getting the sound from both my mate's speakers and my headphones).
What if the mouse input was send (via a seperate thread to reduce the performance impact) to the other player who's game will use the input to move the mouse when the sender is taking their turn and vice versa. I think that would make the tag co-op mode much more 'in sync' and reduce the number of blame-games created by the latency currently present
What if the mouse input was send (via a seperate thread to reduce the performance impact) to the other player who's game will use the input to move the mouse when the sender is taking their turn and vice versa. I think that would make the tag co-op mode much more 'in sync' and reduce the number of blame-games created by the latency currently present