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NAOKI feat. DDT - SAY IT AGAIN

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Topic Starter
ouranhshc
This beatmap was submitted using in-game submission on Thursday, August 04, 2011 at 8:11:05 PM

Artist: NAOKI feat. DDT
Title: SAY IT AGAIN
Source: Dance Dance Revolution S
Tags: DDR Darwin
BPM: 150
Filesize: 4417kb
Play Time: 01:37
Difficulties Available:
  1. Easy (1.78 stars, 86 notes)
  2. Hard (4.88 stars, 201 notes)
  3. Normal (4.25 stars, 139 notes)
Download: NAOKI feat. DDT - SAY IT AGAIN
Information: Scores/Beatmap Listing
---------------
HAI

these skin parts come from xiao's djmax skin, ztrot and daru. I modified some parts, for example the sliderball.

I HAVE GOTTEN PERMISSION FROM THESE PEOPLE
RobotoRaccoon
8-)
Haneii
~General~
There are two hit50k.png in the beatmap folder, get rid of one of them. (The other hitbursts look like the default, why do you even need them?)

~Normal~
01:26:409 (3) - spacing


~Twinkle twinkle little star~
Charles445
General
Set a preview point!
Many of your skin elements have the wrong dimensions. Make them the same as the template skin.
What is hit50k and why is it in your folder
The animated life bar doesn't loop perfectly, at the left you can see one of the lines go from white to black instantly.

Easy
AR +1
00:04:609 (1,2) - This is a tough start for this easy. I suggest making it easier.
00:24:009 (1) - Remove new combo... yeah
00:28:809 (1) - ^^
01:05:609 (4) - New combo then 01:08:009 (1) - Remove new combo

Normal
AR +1
01:05:609 (1,3) - These sliders are extremely hard to read for a Normal. Make them easier.
01:26:409 (3,4) - Ugly (in my opinion)
01:34:409 (3) - New combo, then 01:35:609 (1) - Remove new combo

Hard
Why is the OD higher than the AR?
OD7 and maybe AR8
There's going to be some game theory modding here since there aren't real mistakes.

00:15:209 (2,3,4) - This sudden offbeat portion is very unexpected. Once the player messes
up here, they will keep in mind that spacing indicates when to hit a beat... so they go on
to the next combo... 00:17:009 (1,2,3) - then fail horribly because of new combo spacing
That one section is going to piss off many people if it's kept the same. Make this more
readable or consistent.

00:28:809 (1,2,3) - Make the spacing 1.00x, same reason as above
00:55:209 (1) - Remove new combo
01:22:209 (3) - This should end on the red tick
Topic Starter
ouranhshc

Charles445 wrote:

General
Set a preview point!
Many of your skin elements have the wrong dimensions. Make them the same as the template skin.
What is hit50k and why is it in your folder
The animated life bar doesn't loop perfectly, at the left you can see one of the lines go from white to black instantly.

Easy
AR +1
00:04:609 (1,2) - This is a tough start for this easy. I suggest making it easier. nope
00:24:009 (1) - Remove new combo... yeahnope
00:28:809 (1) - ^^nope
01:05:609 (4) - New combo then 01:08:009 (1) - Remove new combo nope, every diff has a new combo there >_>

Normal
AR +1
01:05:609 (1,3) - These sliders are extremely hard to read for a Normal. Make them easier. nope
01:26:409 (3,4) - Ugly (in my opinion)nope
01:34:409 (3) - New combo, then 01:35:609 (1) - Remove new combo

Hard
Why is the OD higher than the AR? my bad, i was going to make an insane diff also but i guess i move he wrong tick
OD7 and maybe AR8
There's going to be some game theory modding here since there aren't real mistakes.

00:15:209 (2,3,4) - This sudden offbeat portion is very unexpected. Once the player messes
up here, they will keep in mind that spacing indicates when to hit a beat... so they go on
to the next combo... 00:17:009 (1,2,3) - then fail horribly because of new combo spacing
That one section is going to piss off many people if it's kept the same. Make this more
readable or consistent. nope, and what you say is only what you think and not what others think ^^

00:28:809 (1,2,3) - Make the spacing 1.00x, same reason as above nope
00:55:209 (1) - Remove new combo nope
01:22:209 (3) - This should end on the red tick nope
qinche
o.o/肉丸

offset 4803 sounds better to me

[easy]

00:08:009 (1) - http://osu.ppy.sh/ss/111821?
00:35:209 (3,1,1) - from what i tried, i feel that these sliders end on the blue line instead of the white...i hate offbeat vocal :<
00:44:809 (3) - same rythm as http://osu.ppy.sh/ss/111821

[normal]
sv is kinda high. nothing much.

[hard]

00:25:209 (3) - this is too low, can u make it higher?
00:28:809 (1,2,3) - try this? http://osu.ppy.sh/ss/111817
00:36:809 (1) - finish?
00:38:409 (1) - ^
00:41:609 (6) - ^
01:24:809 (1,2) - i dont feel this is right, the vocal is on white lines only so i dont suggest to make 1/4 with it.
01:40:409 (4,5,1) - i dare u to do this lol http://osu.ppy.sh/ss/111819
Topic Starter
ouranhshc

qinche wrote:

o.o/肉丸

offset 4803 sounds better to me

[easy]

00:08:009 (1) - http://osu.ppy.sh/ss/111821? they both sound good
00:35:209 (3,1,1) - from what i tried, i feel that these sliders end on the blue line instead of the white...i hate offbeat vocal :<sounds early, i'm going to leave it on the red tick
00:44:809 (3) - same rythm as http://osu.ppy.sh/ss/111821 same is earlier

[normal]
sv is kinda high. nothing much.

[hard]

00:25:209 (3) - this is too low, can u make it higher?i tried to move it up a little manually
00:28:809 (1,2,3) - try this? http://osu.ppy.sh/ss/111817 i'm not too sure what you want me to do
00:36:809 (1) - finish? done
00:38:409 (1) - ^^
00:41:609 (6) - ^^
01:24:809 (1,2) - i dont feel this is right, the vocal is on white lines only so i dont suggest to make 1/4 with it.done :)
01:40:409 (4,5,1) - i dare u to do this lol http://osu.ppy.sh/ss/111819[/color]
tsuka
Hard:
01:08:009 (1,2) - Finish on each other?
00:51:909 - I think the rhythm just like this

no preview time point?
Topic Starter
ouranhshc

tsuka wrote:

Hard:
01:08:009 (1,2) - Finish on each other?done
00:51:909 - I think the rhythm just like this
i'll keep this in mind
no preview time point?oops
Verdisphena
Hi, I can make a taiko diff :? ?
subarasikibuta
:)
Flanster
;3 Awesome mappin
bmin11
Nothing out of ordinary. Two things that you can consider or recheck
1. Number 1 on for your skinning doesn't looks like its centered. Check it again please?
2. You could have used kiai to spice this map up a bit like having 01:15:209 (1,2,3) - this part not kiai and other two before and after kiai.

That's all for me.
Crimmi
The source for this song is Dance Dance Revolution S

In other words this map is solid to me so star.
lovhin456
Hi! Random modding ~

General;
- Is kinda weird you start mapping before the metronome starts

Skin;
- I really don't like the "mix" of elements here, doesn't have a concrete theme
- You could reduce the scorebar-bg to a 1x1 png image

Easy;
- 00:17:609 >> Remove whistle and add finish
- 00:30:409 >> ^
- 00:36:809 >> ^
- 00:38:409 >> ^
- 00:40:009 >> ^
- 00:41:609 >> ^
- 00:54:409 >> ^
- 00:56:009 >> ^
- 01:34:509 (3,4) >> ^

Normal;
- I won't repeat all the finish suggestions I made on Easy, now I will focus on other things
- 00:56:809 >> Delete this, instead put a note here and on 00:57:209
- 01:12:609 >> Add a slider like (1) here
- 01:16:809 (1,2) >> Delete (2), add a repeat to (2) and add a note on 01:18:009

Hard;
- 00:43:209 >> New combo
- 00:54:309 >> Start the slider here instead ?
- 01:12:409 >> (5)'s hitburst covers the reverse arrow

* Star ~
MathiasXII
This is awesome!!! You got my full support on this.
arien666
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.

Actually, mapset is fine as well XD
Just worried about skin things but there's no critical errors :3

So whatever ;___;
James2250
All looks nice and organized, no problems that I can see

Ranked~

(Now people can complain the source has an "S" at the end of it which doesn't matter :p)
Mismagius
S on source? what the fuck is that.. at least rank maps with the right source so people can use search.


just kidding, I liked this map <3

kinda turning into a fan of ouran's maps lately :o
OzzyOzrock
IT AGAIN
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