#modreqs
Nice seeing a new vnmese mapper ;>
Some advice only here, not really a full mod
Overall, this song is quite hard to map, but not entirely bad for a new mapper. Gj
I'd recommend you to contact this guy (forum or in-game pm) so he could invite you to oursmall vnmese mapping group where we could help you more with mapping ;>
GL
Nice seeing a new vnmese mapper ;>
Some advice only here, not really a full mod
General
- Would say offset is 725
- Avoid 100% hs level as it's really loud (and annoying)
- Set a preview point
- Lower mp3 bitrate
- Make sure bg is in 16:9 or 4:3 only
- Is metadata correct?
- 02:12:312 - make sure all your control points are snapped
Normal
- 00:19:358 (2) - 00:22:994 (2) - for easy normal, you should keep a constant distance snap
- 00:17:085 (1) - for easier diffs, try to nc every measure, consistently. every measure = every 1st and 3rd big white ticks
- 00:26:858 (1) - avoid repeating more than once as it's sudden
- 00:26:858 (1,2) - you're following vocals consistently, which is nice. But, I'd say following vocals in easier diffs isn't always good, especially with "random" vocals like this song (02:47:994 (1,2,3) - way too hard for a normal). I'd advise you to map white ticks, that is the basic rhythm of the song instead of vocals (unless vocal is extremely important then switch to it)
- 00:31:176 (3,1) - overlaps are allowed in normal but avoid ugly ones like these
- 00:54:358 (1) - spinner is way too short, try to aim at least half a measure in easy normal and a beat in harder diffs
Hard
Basically same stuff with normal- 00:20:949 (6) - avoid curving short sliders too much cuz they're ugly
- 01:12:085 (1,2,3,4,5) - avoid hard streams like this in hard. I'd use ripple sliders instead
- 00:15:267 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7) - try to keep some rhythm consistency. if music is the same, your rhythm should be the same (pattern can change however imo)
Insane
- 00:15:835 (3,4) - triplets shouldn't end on red ticks, but white ticks only to emphasize that white tick. Also, try not to overmap, especially at intro where it's not as intensive
- 02:05:722 (1,2,3,4,5,6,7,8,9) - for harder diffs i'd advise you to break away from ds a bit to emphasize strong notes. otherwise it's boring
I'd recommend you to contact this guy (forum or in-game pm) so he could invite you to our
GL