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Katy Perry; Juicy J - Dark Horse

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Astarte
#modreqs
Nice seeing a new vnmese mapper ;>
Some advice only here, not really a full mod

General

  1. Would say offset is 725
  2. Avoid 100% hs level as it's really loud (and annoying)
  3. Set a preview point
  4. Lower mp3 bitrate
  5. Make sure bg is in 16:9 or 4:3 only
  6. Is metadata correct?
  7. 02:12:312 - make sure all your control points are snapped

Normal

  1. 00:19:358 (2) - 00:22:994 (2) - for easy normal, you should keep a constant distance snap
  2. 00:17:085 (1) - for easier diffs, try to nc every measure, consistently. every measure = every 1st and 3rd big white ticks
  3. 00:26:858 (1) - avoid repeating more than once as it's sudden
  4. 00:26:858 (1,2) - you're following vocals consistently, which is nice. But, I'd say following vocals in easier diffs isn't always good, especially with "random" vocals like this song (02:47:994 (1,2,3) - way too hard for a normal). I'd advise you to map white ticks, that is the basic rhythm of the song instead of vocals (unless vocal is extremely important then switch to it)
  5. 00:31:176 (3,1) - overlaps are allowed in normal but avoid ugly ones like these
  6. 00:54:358 (1) - spinner is way too short, try to aim at least half a measure in easy normal and a beat in harder diffs

Hard

Basically same stuff with normal
  1. 00:20:949 (6) - avoid curving short sliders too much cuz they're ugly
  2. 01:12:085 (1,2,3,4,5) - avoid hard streams like this in hard. I'd use ripple sliders instead
  3. 00:15:267 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7) - try to keep some rhythm consistency. if music is the same, your rhythm should be the same (pattern can change however imo)

Insane

  1. 00:15:835 (3,4) - triplets shouldn't end on red ticks, but white ticks only to emphasize that white tick. Also, try not to overmap, especially at intro where it's not as intensive
  2. 02:05:722 (1,2,3,4,5,6,7,8,9) - for harder diffs i'd advise you to break away from ds a bit to emphasize strong notes. otherwise it's boring
generally try to fix what i talked in N and H, also improve you flow and aesthetics too: t/86329
Overall, this song is quite hard to map, but not entirely bad for a new mapper. Gj
I'd recommend you to contact this guy (forum or in-game pm) so he could invite you to our small vnmese mapping group where we could help you more with mapping ;>
GL
Topic Starter
davidminh0111

Astarte wrote:

#modreqs
Nice seeing a new vnmese mapper ;>
Some advice only here, not really a full mod

General

  1. Would say offset is 725
  2. Avoid 100% hs level as it's really loud (and annoying)
  3. Set a preview point
  4. Lower mp3 bitrate
  5. Make sure bg is in 16:9 or 4:3 only
  6. Is metadata correct?
  7. 02:12:312 - make sure all your control points are snapped

Normal

  1. 00:19:358 (2) - 00:22:994 (2) - for easy normal, you should keep a constant distance snap
  2. 00:17:085 (1) - for easier diffs, try to nc every measure, consistently. every measure = every 1st and 3rd big white ticks
  3. 00:26:858 (1) - avoid repeating more than once as it's sudden
  4. 00:26:858 (1,2) - you're following vocals consistently, which is nice. But, I'd say following vocals in easier diffs isn't always good, especially with "random" vocals like this song (02:47:994 (1,2,3) - way too hard for a normal). I'd advise you to map white ticks, that is the basic rhythm of the song instead of vocals (unless vocal is extremely important then switch to it)
  5. 00:31:176 (3,1) - overlaps are allowed in normal but avoid ugly ones like these
  6. 00:54:358 (1) - spinner is way too short, try to aim at least half a measure in easy normal and a beat in harder diffs

Hard

Basically same stuff with normal
  1. 00:20:949 (6) - avoid curving short sliders too much cuz they're ugly
  2. 01:12:085 (1,2,3,4,5) - avoid hard streams like this in hard. I'd use ripple sliders instead
  3. 00:15:267 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7) - try to keep some rhythm consistency. if music is the same, your rhythm should be the same (pattern can change however imo)

Insane

  1. 00:15:835 (3,4) - triplets shouldn't end on red ticks, but white ticks only to emphasize that white tick. Also, try not to overmap, especially at intro where it's not as intensive
  2. 02:05:722 (1,2,3,4,5,6,7,8,9) - for harder diffs i'd advise you to break away from ds a bit to emphasize strong notes. otherwise it's boring
generally try to fix what i talked in N and H, also improve you flow and aesthetics too: t/86329
Overall, this song is quite hard to map, but not entirely bad for a new mapper. Gj
I'd recommend you to contact this guy (forum or in-game pm) so he could invite you to our small vnmese mapping group where we could help you more with mapping ;>
GL

Thanks a lot, I will have a look at it
Topic Starter
davidminh0111
I need everyone help thanks
MikasaSerket
M4M
General
A better resolution for the background could be used. The current one is very pixelated and low quality.
In all difficulties, your map lacks a general sense of structure, a lack of consistent rhythm, a lack of flow in the higher difficulties and personally, a lot of visual work could be done into the map to make it look "neater" but that isn't a concern I am only going to mod Insane because I am really lazy at the moment lol

Insane
00:00:725 - 00:13:452 -
  1. Concerning structure for this specific time stamp, Make use of the entire editorial field, the way it is mapped right now generally speaking takes place in the middle of the map. This is not a bad thing to do, however, a problem occurs when the song is repetitive like yours is, the song repeats the same rhythm and there isn't any organized structure (But rather just circles and sliders placed organized in accordance to the music and nothing else.) For example, 00:02:543 (6) - Curved slider ends like this, in this specific area don't look good, 00:04:361 (1,1) - the way that the first slider transitions into the curved slider look visually awkward, and more slider shapes other than single anchor and linear sliders could be used to differentiate the map to some degree. The lack of basic structures is also an issue that ties in with flow.
  2. Concerning rhythm, there are a lot of sections where the rhythm is repeated, rhythm isn't really that big of a problem in this specific section because subjectively, it will get boring using the same copy and paste sliders every new measure and you did a good job of differentiating it. Let's get something out of the way first.
    For this specific section, a new combo should occur on every new measure, or in this case, every big white tick. So basically in short, new combo on the big white tick like 00:02:543 (6) - and uncombo little tick like 00:02:997 (1) - (Just repeat the process) NC on 00:04:361 (7) - 00:06:179 (6) - 00:07:997 (4) - 00:09:815 (2) -
    Now, getting combos out of the way and making that section look more clean.
    00:09:815 (2,3) - This should be a repeating slider so that it matches the vocals and it is similar to 00:08:452 (6) -
    Other than that, there isn't anything too concerning about the rhythm because it's really basic.
I'm done modding, too tired to continue lol.
Topic Starter
davidminh0111
Ok i will have a look at 5:15 (GMT+7)
Topic Starter
davidminh0111

MikasaSerket wrote:

M4M
General
A better resolution for the background could be used. The current one is very pixelated and low quality.
In all difficulties, your map lacks a general sense of structure, a lack of consistent rhythm, a lack of flow in the higher difficulties and personally, a lot of visual work could be done into the map to make it look "neater" but that isn't a concern I am only going to mod Insane because I am really lazy at the moment lol

Insane
00:00:725 - 00:13:452 -
  1. Concerning structure for this specific time stamp, Make use of the entire editorial field, the way it is mapped right now generally speaking takes place in the middle of the map. This is not a bad thing to do, however, a problem occurs when the song is repetitive like yours is, the song repeats the same rhythm and there isn't any organized structure (But rather just circles and sliders placed organized in accordance to the music and nothing else.) For example, 00:02:543 (6) - Curved slider ends like this, in this specific area don't look good, 00:04:361 (1,1) - the way that the first slider transitions into the curved slider look visually awkward, and more slider shapes other than single anchor and linear sliders could be used to differentiate the map to some degree. The lack of basic structures is also an issue that ties in with flow.
  2. Concerning rhythm, there are a lot of sections where the rhythm is repeated, rhythm isn't really that big of a problem in this specific section because subjectively, it will get boring using the same copy and paste sliders every new measure and you did a good job of differentiating it. Let's get something out of the way first.
    For this specific section, a new combo should occur on every new measure, or in this case, every big white tick. So basically in short, new combo on the big white tick like 00:02:543 (6) - and uncombo little tick like 00:02:997 (1) - (Just repeat the process) NC on 00:04:361 (7) - 00:06:179 (6) - 00:07:997 (4) - 00:09:815 (2) -
    Now, getting combos out of the way and making that section look more clean.
    00:09:815 (2,3) - This should be a repeating slider so that it matches the vocals and it is similar to 00:08:452 (6) -
    Other than that, there isn't anything too concerning about the rhythm because it's really basic.
I'm done modding, too tired to continue lol.

Thanks a lot
Pandize
Needs a remap if you're going for ranked. Full or diagonal, perfectly vertical or horizontal sliders, no jumps, or patterns in insane. Lots of overmapping and way too many obtuse angles. Background is low quality, and no custom hitsounds. Every possible blanket is butchered as well. Sorry for such a harsh comment, but hopefully you'll look out for the things I pointed out next time!

03:21:065 (2,3,4,5) - What are you mapping here? I don't hear anything in the song.
01:04:588 (2) - I think you messed up the slider lol
01:07:997 (2) - Too much curve, doesn't look too great.

Good luck!
Topic Starter
davidminh0111

Bandi wrote:

Needs a remap if you're going for ranked. Full or diagonal, perfectly vertical or horizontal sliders, no jumps, or patterns in insane. Lots of overmapping and way too many obtuse angles. Background is low quality, and no custom hitsounds. Every possible blanket is butchered as well. Sorry for such a harsh comment, but hopefully you'll look out for the things I pointed out next time!

03:21:065 (2,3,4,5) - What are you mapping here? I don't hear anything in the song. According to all levels, this time is for the gearing up for the next one
01:04:588 (2) - I think you messed up the slider lol Did I? OH YES, i will fix
01:07:997 (2) - Too much curve, doesn't look too great.Nah, I think the slider is fast enough and hard for Insane

Good luck!
By the way, thanks for modding
Hollow Delta
From #modreqs
Good song choice btw ;)

I'll just go over the biggest issue I see with the Insane diff.

There's little to no emphasis in the map. The use of sliders and circles is completely random. Generally speaking, sliders are placed on strong beats, and end on weaker sounds.
Some examples that could be fixed:
00:25:043 (5) - This slider starts on a beat that's weaker than the one it ends on. A circle on the red tick and then a 1/2 slider on the white tick would be more accurate.
00:27:088 (2,3) - These are not equal. The use of claps suggest they're both of equal strength, which they're not. A 1/2 slider fits better here.
00:41:406 (1,2,3,4) - 2 and 3 are weaker than 1 and 4, yet all 4 notes have the same distance. This will throw the player off because they can't contrast between what's strong or weak. There are better ways to map this part, but the simplest fix would be to stack 2 and 3, then space out 4 more. The differences in spacing tells the player 'This is weaker than this, so I hit this one at this speed' and so on.

I'd go through the whole diff and find similar issues to the ones I pointed out above. The song is pretty monotonous, so they should stick easily. And if you have the time, see if any similar issues are found in the lower diffs.

Overall there's multiple aspects of the map that need to be rethought, but with practice you'll make it.
Good luck
Topic Starter
davidminh0111
What a very good mod

Bubblun wrote:

From #modreqs
Good song choice btw ;)Thank you Simon the chipmunk 8-)

I'll just go over the biggest issue I see with the Insane diff.

There's little to no emphasis in the map. The use of sliders and circles is completely random. Generally speaking, sliders are placed on strong beats, and end on weaker sounds.
Some examples that could be fixed:
00:25:043 (5) - This slider starts on a beat that's weaker than the one it ends on. A circle on the red tick and then a 1/2 slider on the white tick would be more accurate.Fixed
00:27:088 (2,3) - These are not equal. The use of claps suggest they're both of equal strength, which they're not. A 1/2 slider fits better here.Fixed
00:41:406 (1,2,3,4) - 2 and 3 are weaker than 1 and 4, yet all 4 notes have the same distance. This will throw the player off because they can't contrast between what's strong or weak. There are better ways to map this part, but the simplest fix would be to stack 2 and 3, then space out 4 more. The differences in spacing tells the player 'This is weaker than this, so I hit this one at this speed' and so on.Fixed

I'd go through the whole diff and find similar issues to the ones I pointed out above. The song is pretty monotonous, so they should stick easily. And if you have the time, see if any similar issues are found in the lower diffs.

Overall there's multiple aspects of the map that need to be rethought, but with practice you'll make it.
Good luck
Thanks for the mod
_Meep_
Just saying on behalf of the people in the modding queue subforum
Can you not randomly post your map asking for request in closed queues or queues that have rules ._.
Please read the guidelines and follow it rather than posting your map wherever.
Topic Starter
davidminh0111
Forget about calling a BN to get more atttention in this beatmap
would get delete one day

:(
A r M i N
Remove source "Katy Perry"
Title: Katy Perry ft. Juicy J - Dark Horse
Topic Starter
davidminh0111

A r M i N wrote:

Remove source "Katy Perry"
Title: Katy Perry ft. Juicy J - Dark Horse
Hmm... thanks.
If you want kudos, you'll have to mod my map
Best of luck
Shortthu

davidminh0111 wrote:

If you want kudos, you'll have to mod my map
where is this logic?
where tf is it???

edit: sorry, just too angry when writing this, look at cb and my post below
Topic Starter
davidminh0111
The A r M i N guy. He said remove the source instead modding
CookieBite

davidminh0111 wrote:

The A r M i N guy. He said remove the source instead modding
maybe he don't want to get kd, he just want to help with the metadata - _ -
Shortthu

davidminh0111 wrote:

The A r M i N guy. He said remove the source instead modding
it's just a little check, giving kds is your choice, if you don't want to give the kds just don't, no need to say it right here
oh and look at cb's post ^
Topic Starter
davidminh0111
Ok
Topic Starter
davidminh0111

Hafizi wrote:

General mod:
-The hitsounds are too small
Are you troubling my forum?
Wikozo
From my modding queue ^^ M4M

Normal

  1. 00:15:725 (2) - x:192 y:96, maybe?
  2. on 00:26:179 there is a clear sound. maybe add circle.
  3. on 00:27997 the same ^
  4. 00:31:634 (1) - x:112 y:192 maybe?
  5. 00:54:361 (1) - this spinner is too short. on normal i don't preffered to use short spinners
  6. on 02:26:179 add circle beacuse he is singing "WOAH!"
  7. 02:44:361 (5) - maybe x:128 y:192

Hard

  1. 01:12:088 (1,2,3,4,5) - on every circle add maybe hit sound "Clap"?
  2. 02:17:543 (1,2,3,4,5) - ^
  3. 02:24:361 (1) - maybe x:352 y:96
  4. on 02:26:179 add circle beacuse he is singing "WOAH!"

Insane

  1. 01:12:088 (4,5,6,7,8) - on every circle add maybe hit sound "Clap"?
  2. 02:16:634 (1,2,3,4,5) - ^
  3. 02:17:543 (1,2,3,4,5) - ^

Good map bro. Good luck ^^
- Pika
Heya! I looked over your beatmap! :3

Normal

I think normal is all good, just add a few notes in the beats, drum hits, vocal, claps, etc.

Hard

At 50:952 I think you should add another note, at the part "Falling For" You put a note at the end of "Falling" and a note at "For", I think you should put a note or slider at the beginning of "Falling" so it sounds more with the music itself. :D

In some parts of the beatmap, I can hear an extra beat. I think you should put a note or slider in those extra notes.

Insane

Starting at 02:42:315 ending at 2:53:906 , I think you should add some sliders. I see notes but no sliders. Also I hear beats, but there are no notes for those beats. Maybe add some sliders or notes.

All the streams can be replaced with some sliders. Just don't change all the streams, keep some.

THE WHOLE BEATMAP

Not trying to be rude but... separate the notes from each other instead of putting them in a line. Separating the notes will add more creativity to the beatmap, so players don't have to go in a line after each note or slider.

I think adding a spinner at the end of each beatmap seems like a good ending finish, but its your choice if you want to.

Overall, I think this beatmap is going to be great, just add a few tweaks and your good! :oops:
Topic Starter
davidminh0111

-AsrieLx- wrote:

Heya! I looked over your beatmap! :3

Normal

I think normal is all good, just add a few notes in the beats, drum hits, vocal, claps, etc.

Hard

At 50:952 I think you should add another note, at the part "Falling For" You put a note at the end of "Falling" and a note at "For", I think you should put a note or slider at the beginning of "Falling" so it sounds more with the music itself. :D I think i should do circles to make a rough play

In some parts of the beatmap, I can hear an extra beat. I think you should put a note or slider in those extra notes.

Insane

Starting at 02:42:315 ending at 2:53:906 , I think you should add some sliders. I see notes but no sliders. Also I hear beats, but there are no notes for those beats. Maybe add some sliders or notes.

All the streams can be replaced with some sliders. Just don't change all the streams, keep some.

THE WHOLE BEATMAP

Not trying to be rude but... separate the notes from each other instead of putting them in a line. Separating the notes will add more creativity to the beatmap, so players don't have to go in a line after each note or slider.

I think adding a spinner at the end of each beatmap seems like a good ending finish, but its your choice if you want to.

Overall, I think this beatmap is going to be great, just add a few tweaks and your good! :oops:
A r M i N

davidminh0111 wrote:

Hmm... thanks.
If you want kudos, you'll have to mod my map
Best of luck
Dude I dont want kd and i dont want to mod your map i just want you to fix the metadata....
Also why did you make 2 fake accounts to mod your own map and then shoot the kudosu recieved from that ? 1 http://puu.sh/vvFj8/01e220179c.png ;2 http://puu.sh/vvFjP/8885e9b529.png

fix metadata ty
Topic Starter
davidminh0111

A r M i N wrote:

davidminh0111 wrote:

Hmm... thanks.
If you want kudos, you'll have to mod my map
Best of luck
Dude I dont want kd and i dont want to mod your map i just want you to fix the metadata....
Also why did you make 2 fake accounts to mod your own map and then shoot the kudosu recieved from that ?

fix metadata ty
Like i said i didn't clone myself. If I clone if should be same email, or ban.
Thanks for the metadata
JierYagtama
Let's be Honest

The whole mapset needs a remap
Why?
Because of poor rhythm choice, Inconsistent spacing, and poor aesthetics.
I suggest you watch pishifat's videos and look at other ranked maps to see why they are ranked
Pandano

JeirYagtama wrote:

Let's be Honest

The whole mapset needs a remap
Why?
Because of poor rhythm choice, Inconsistent spacing, and poor aesthetics.
I suggest you watch pishifat's videos and look at other ranked maps to see why they are ranked
Same opinion with you.
This map doesn't quite meet much of the Ranking Criteria. This definitely needs remapping
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