Halozy - Paranoid Lost [Taiko]

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Namki
hello, not for a deep modding here but still.
  1. 00:32:710 (25) - it's kinda strange having the same density note for the new measure. Also music there changes a lot, new instrumentals are instroduced, in that case Don fits much better. Also, you may want to reconsider the whole pattern if you change 00:32:710 - to D.
  2. 00:35:437 (33,34,35,36,37,38,39,40) - can't really get the point of this pattern tbh. if would be logical if you had the same pattern with Dons but there... idk, doesn't really fit the structure itself.
    NOTE: 01:40:892 (12,13,14,15,16,17,18,19) - the same and others.
  3. 00:42:937 (77,78,79) - as there's such clap at 00:42:937 - it would be pretty logical to indicate this unlike 00:42:596 (75,76) - .
    NOTE: 01:48:392 (56,57,58) - etc.
  4. 03:16:346 (646,1) - unsure about this one, isn't that better to start spinner from here 03:16:346 - as vocals are prominent.
    01:27:255 (346,1) - the same. 01:29:812 (2,1) - and 03:18:903 (2,1) - . 03:21:801 (3,1) - etc.
  5. 04:58:619 - skipping the new measure first beat isn't a good idea, tbh.


nothing extraordinary, neat
gl
Topic Starter
Greenshell

Namki wrote:

hello, not for a deep modding here but still.
  1. 00:32:710 (25) - it's kinda strange having the same density note for the new measure. Also music there changes a lot, new instrumentals are instroduced, in that case Don fits much better. Also, you may want to reconsider the whole pattern if you change 00:32:710 - to D. I've used this pattern a few times throughout the map, more precisely the parts where the cymbals are the most dominant sound. So eh,
    I don't think this needs to be changed.
  2. 00:35:437 (33,34,35,36,37,38,39,40) - can't really get the point of this pattern tbh. if would be logical if you had the same pattern with Dons but there... idk, doesn't really fit the structure itself. This used to be the same as before, but after some talking with a few people about this I decided to use kats here, 1. for at least a bit of variation and 2. for the rising synth pitch. Unchanged.
    NOTE: 01:40:892 (12,13,14,15,16,17,18,19) - the same and others. Keeping the structure here.
  3. 00:42:937 (77,78,79) - as there's such clap at 00:42:937 - it would be pretty logical to indicate this unlike 00:42:596 (75,76) - .
    NOTE: 01:48:392 (56,57,58) - etc. What. I don't really understand what you mean, I can only explain why I mapped it like this: look, the stream should be clear, 00:42:426 (74,75,76,77,78,79) - is mapped to the piano pitch, and as on 00:42:937 (77) and 00:43:278 (79) there are clearly audible crash cymbals, I mapped them as finishers. If I got you wrong on this, please let me know.
  4. 03:16:346 (646,1) - unsure about this one, isn't that better to start spinner from here 03:16:346 - as vocals are prominent.
    01:27:255 (346,1) - the same. 01:29:812 (2,1) - and 03:18:903 (2,1) - . 03:21:801 (3,1) - etc. this is the weirdest part of the map, I gotta admit that. The main purpose of the spinners is to stretch the vocals which start on 03:16:346 (646) , as you've said. I had it like this before, but after a suggestion from a mod I applied it cause it sounds fine to me. I'm still thinking about whether I should use sliders here instead or not, but for now I'll leave it as it is.
  5. 04:58:619 - skipping the new measure first beat isn't a good idea, tbh. I'm focusing on the new instruments which are playing in this part, so duck the beat.


nothing extraordinary, neat
gl
Wasn't really expecting this, but thank you for trying!
Akemi_Homura
Hi~ M4M. '-'

d = don
D = big don
k = kat
K = big kat

  • [Inner Oni]

  1. 01:51:801 (79, 80) - swap this. so make ddk d.(sound is higher pitch in 01:51:801 than 01:52:142. and I think ddk d kdd is more follow vocal's flexion.)
  2. 02:05:437 (181) ~ 02:07:312 (200) - just suggestion. current pattern is nice imo. but I think this pattern is good too. :3


    'kkddk ddkkd kkddk ddkkd'

  3. 03:05:948 (280, 281, 282) - change to ddk.(vocal has same height (279),(282),(284).)
  4. 03:06:630 (285) - k (vocal is little higher than (284).so change this k, If you apply upper suggestion and this, you can follow drum sound & vocal at once.)
  5. 03:08:676 (295, 296, 297) - same above. change to ddk.
  6. 03:09:358 (300) - k (same above.)
  7. 03:10:721 (308, 309, 310) - kkk (vocal is high at 03:10:892. I think k is fit.)
  8. 03:26:573 (3) - d (vocal is downward from 03:25:551 (1). so kd d is more follow vocal.)
  9. 03:38:676 (58, 59, 60, 61, 62, 63) - kddkkd.(If you follow vocal's pitch)
  10. 03:54:869 - add d here.(why ignore this. ;w;)
  11. 03:57:596 - add k here.(same thing~)
  12. 04:18:392 (243, 244, 245, 246, 247) - kkddk.(consistency with 02:07:483 (201, 202, 203, 204, 205).)
  13. 04:24:358 (291, 292, 293) - change to ddk.(you used kkd at 02:02:539 (160, 161, 162). so using reverse pattern for consistency.)
  14. 04:56:062 (510) - move to 04:55:892.(because we can hear drum sound at this point. but 04:56:062 is not. '-')
  15. 04:58:789 (527) - move to 04:58:619. and change to d.
  16. 05:06:971 (586) - move to 05:06:801.(same thing~)
  17. 05:20:608 - add d here.
  18. 05:26:062 - same above.

Other things are good for me.
I think this is Nice map already.
I hope this ranked soon. GL~! :3
Topic Starter
Greenshell

Akemi_Homura wrote:

Hi~ M4M. '-'

d = don
D = big don
k = kat
K = big kat

  • [Inner Oni]

  1. 01:51:801 (79, 80) - swap this. so make ddk d.(sound is higher pitch in 01:51:801 than 01:52:142. and I think ddk d kdd is more follow vocal's flexion.) I honestly don't like this, as the ddd triplet is making up the bass on the downbeat and it fits the vocal pitch like this, while the kat is placed to keep this an overall consistent pattern.
  2. 02:05:437 (181) ~ 02:07:312 (200) - just suggestion. current pattern is nice imo. but I think this pattern is good too. :3


    'kkddk ddkkd kkddk ddkkd'
    nice idea, but as you said, it should be fine.

  3. 03:05:948 (280, 281, 282) - change to ddk.(vocal has same height (279),(282),(284).) the mentioned points where I put kats are focusing on the snare
  4. 03:06:630 (285) - k (vocal is little higher than (284).so change this k, If you apply upper suggestion and this, you can follow drum sound & vocal at once.) yes
  5. 03:08:676 (295, 296, 297) - same above. change to ddk. same as above
  6. 03:09:358 (300) - k (same above.) yep
  7. 03:10:721 (308, 309, 310) - kkk (vocal is high at 03:10:892. I think k is fit.) I get the point, but the don is emphasizing the bass on the downbeat pretty much throughout the whole map
  8. 03:26:573 (3) - d (vocal is downward from 03:25:551 (1). so kd d is more follow vocal.) it has a higher pitch than 2 tho
  9. 03:38:676 (58, 59, 60, 61, 62, 63) - kddkkd.(If you follow vocal's pitch) you're right, changed
  10. 03:54:869 - add d here.(why ignore this. ;w;) because there's neither a drum sound nor vocals on this
  11. 03:57:596 - add k here.(same thing~) don't really want to do this, though I'll think about it
  12. 04:18:392 (243, 244, 245, 246, 247) - kkddk.(consistency with 02:07:483 (201, 202, 203, 204, 205).) the intent was to keep the flow the same. In the first kiai, I used kkddk cause the previous 5-plet was kdddd. In the second kiai, I used kdddk cause the previous 5-plet was kkddd.
  13. 04:24:358 (291, 292, 293) - change to ddk.(you used kkd at 02:02:539 (160, 161, 162). so using reverse pattern for consistency.) changed to kkd
  14. 04:56:062 (510) - move to 04:55:892.(because we can hear drum sound at this point. but 04:56:062 is not. '-') I'm putting the emphasis in this part on the new instruments
  15. 04:58:789 (527) - move to 04:58:619. and change to d. same as above
  16. 05:06:971 (586) - move to 05:06:801.(same thing~) ^
  17. 05:20:608 - add d here. only going for the strong sounds here
  18. 05:26:062 - same above. same

Other things are good for me.
I think this is Nice map already.
I hope this ranked soon. GL~! :3
Thank you for modding!
Aisha
Hi! mod request from my queue t/579972 . Remember they're just suggestions so feel free to deny :P. Sorry for taking this long ;;

[Inner Oni]
About the bg, I agree with some of comments above, the taiko bar overlap so much the bg, you can move it by using
[Events]
//Background and Video events
0,0,"hw.png",0,(use some number around 120, try them)
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Or simply finding another one, it's kinda nice for me already so i suggest that one first ;;

01:49:073 - why no preview timing point here? i think that blue tick -> white isn't neccesary xD

  1. 00:23:846 (5) - imo a kat here sounds great and makes it fun :P
  2. 01:15:153 (282) - i feel like you here are following some of the vocal, so i feel this note unnecesary even it's a section change (try this)
  3. 01:16:176 (287,288,289,290) - isn't this 1/6 pattern unnecesary? at least i don't even feel a fast sound, i get your idea of making something dynamic so...
  4. if you're making an spinner because that long vocal, then delete 01:27:255 (346) - and move spinner here
  5. 01:29:812 (2) - ^
  6. 01:32:710 (3) - ^
  7. 01:35:267 (2) - ^
  8. 02:06:289 (190) - 02:07:312 (200) - i think if you make them kat they're more playable and fun, just a suggest :P
  9. 02:13:789 (253) - try deleting this :p
  10. 03:05:267 (587,588,589,590) - same comment of the other 1/6
  11. 03:16:346 - same comments of spinners... you can use sliders if you want to keep the sound since almost everyplayers finishes spins before than the normal length
  12. 04:16:687 (225,235) - same as above
  13. 04:53:505 - maybe do a ddddkkkkddkkd to make it different than the first one


what a fun map, it was hard for me to looking if there's any mistake, i hope it's helpful for you and star for you ~ goodluck!
Topic Starter
Greenshell

xfraczynho wrote:

Hi! mod request from my queue t/579972 . Remember they're just suggestions so feel free to deny :P. Sorry for taking this long ;;

[Inner Oni]
About the bg, I agree with some of comments above, the taiko bar overlap so much the bg, you can move it by using huh I already moved it by 125, should be fine
[Events]
//Background and Video events
0,0,"hw.png",0,(use some number around 120, try them)
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Or simply finding another one, it's kinda nice for me already so i suggest that one first ;;

01:49:073 - why no preview timing point here? i think that blue tick -> white isn't neccesary xD doesn't really make a difference yeah but preview sounds better like this imo

  1. 00:23:846 (5) - imo a kat here sounds great and makes it fun :Pdoesn't really make sense to me cause the pitch isn't really changing
  2. 01:15:153 (282) - i feel like you here are following some of the vocal, so i feel this note unnecesary even it's a section change (try this) okay, applied this to the second part as well
  3. 01:16:176 (287,288,289,290) - isn't this 1/6 pattern unnecesary? at least i don't even feel a fast sound, i get your idea of making something dynamic so... this is actually 1/8, using 1/6 here cause 1/8 are stupid on taiko
  4. if you're making an spinner because that long vocal, then delete 01:27:255 (346) - and move spinner here
  5. 01:29:812 (2) - ^
  6. 01:32:710 (3) - ^
  7. 01:35:267 (2) - ^ I should definitely ask some people about this, though I don't really want to change it
  8. 02:06:289 (190) - 02:07:312 (200) - i think if you make them kat they're more playable and fun, just a suggest :Pdoesn't fit the repeating lyrics too well, besides all 3-plets / 5-plets during this secion end on don
  9. 02:13:789 (253) - try deleting this :p structure is similar to the part after the kiai since it sounds similar (every 2nd patterns has a note on mentioned tick)
  10. 03:05:267 (587,588,589,590) - same comment of the other 1/6 same thing
  11. 03:16:346 - same comments of spinners... you can use sliders if you want to keep the sound since almost everyplayers finishes spins before than the normal length
  12. 04:16:687 (225,235) - same as above same
  13. 04:53:505 - maybe do a ddddkkkkddkkd to make it different than the first one nah


what a fun map, it was hard for me to looking if there's any mistake, i hope it's helpful for you and star for you ~ goodluck!
Thank you for the mod and star!
Xay
[General]

- Was hitting early during a testplay, checked offset and changed to -20 (note that this offset was used for this mod).
- Also note that, by definition, tags should be keywords, not whole sentences.


[Inner Oni]

1*) 01:24:354 (332) - d; in accordance to 01:12:592 (270,271,272,273,274,275,276,277,278,279,280,281)

2*) 01:36:456 (1,2) - I feel like I should let you know there were hardly two notes audible listening to the music while playing with hitsounds set to 50% volume. It only made sense when I listened to the song in the editor. Despite that, I still want to suggest making 01:36:456 (1) a d because it's not the same sound as 01:35:092 (1,2)

03:13:445 (632) - see 1*)

03:25:547 (1) - see 2*)

3*) 03:37:648 (54) - Feels empty without a D here when a chorus or whatever is being introduced next.

03:55:035 (109) - You've mapped the voice here as a d on 03:45:149 (80) and 03:46:854 (84) . Consider changing this note to a d as well.

03:57:763 (118) - If you have decided to apply the above suggestion, consider changing this note to a k as it's not the same voice as above. Otherwise leave this as is.

04:10:376 (179) - If you added a D to 3*), please do so here as well to create a nice closure to the end of this part of the song.

04:42:081 (427) - k for voice here as well? Just like at 04:40:547 (416,417)

4* 05:00:319 (538,539,540,541,542,543,544,545,546,547,548,549,550,551) - Pattern suggestion because it feels nicer to play alongside those... sounds that are going on in the music (you have layered them as kdkdkdk right before this spot):


05:11:229 (612,613,614,615,616,617,618,619,620,621,622,623,624) - Same deal as in 4*; if you happened to apply that suggestion, then might as well change 05:11:399 (613,614,615,616,617,618) to kdk dkd and leave the rest as is for variety.

05:37:648 (737) - Same as 3*), but should leave this as is, because you have the D at 05:38:160 (739) already.




That's all I could come up with, there's not much else to say without completely disrupting the pattern flow you have going on throughout the song, which feels satisfying enough to play.

I don't like modding repetitive songs, but I hope at least one suggestion is useful. Otherwise yey kds gachiBALD
Topic Starter
Greenshell

Xay wrote:

[General]

- Was hitting early during a testplay, checked offset and changed to -20 (note that this offset was used for this mod). I'll ask some people about this
- Also note that, by definition, tags should be keywords, not whole sentences. lol


[Inner Oni]

1*) 01:24:354 (332) - d; in accordance to 01:12:592 (270,271,272,273,274,275,276,277,278,279,280,281) focusing on the vocals

2*) 01:36:456 (1,2) - I feel like I should let you know there were hardly two notes audible listening to the music while playing with hitsounds set to 50% volume. It only made sense when I listened to the song in the editor. Despite that, I still want to suggest making 01:36:456 (1) a d because it's not the same sound as 01:35:092 (1,2) okay

03:13:445 (632) - see 1*) same

03:25:547 (1) - see 2*) same

3*) 03:37:648 (54) - Feels empty without a D here when a chorus or whatever is being introduced next. K's are mapped to the cymbals

03:55:035 (109) - You've mapped the voice here as a d on 03:45:149 (80) and 03:46:854 (84) . Consider changing this note to a d as well. okay, fixed

03:57:763 (118) - If you have decided to apply the above suggestion, consider changing this note to a k as it's not the same voice as above. Otherwise leave this as is. nah, sounds better as don

04:10:376 (179) - If you added a D to 3*), please do so here as well to create a nice closure to the end of this part of the song. nah

04:42:081 (427) - k for voice here as well? Just like at 04:40:547 (416,417) okay

4* 05:00:319 (538,539,540,541,542,543,544,545,546,547,548,549,550,551) - Pattern suggestion because it feels nicer to play alongside those... sounds that are going on in the music (you have layered them as kdkdkdk right before this spot):

changed to something slightly different

05:11:229 (612,613,614,615,616,617,618,619,620,621,622,623,624) - Same deal as in 4*; if you happened to apply that suggestion, then might as well change 05:11:399 (613,614,615,616,617,618) to kdk dkd and leave the rest as is for variety. hmm, don't really like this

05:37:648 (737) - Same as 3*), but should leave this as is, because you have the D at 05:38:160 (739) already.




That's all I could come up with, there's not much else to say without completely disrupting the pattern flow you have going on throughout the song, which feels satisfying enough to play.

I don't like modding repetitive songs, but I hope at least one suggestion is useful. Otherwise yey kds gachiBALD
yey mod gachiBALD
gaston_2199
Hi!
Really sorry for the delay :o
M4M from your request~
[ Inner Oni]
  1. This is a sugestion only, it's fine but you can better this: Change the BG resolution to 1366x768 or 1900x1080 for a best quality in the BG.
  2. 00:46:517 (98) - It feels a bit rare because here isn't a destacable sound, I suggest remove and follow consistence with 00:43:619 (80) -
  3. 00:47:284 (103) - Move this to 00:46:943 - for consistence with 00:44:130 (82,83,84) -
  4. 00:51:971 (135) - Same as 00:46:517 (98) -
  5. 01:10:039 (258) - What you follow here? Change to don
  6. 01:26:573 (341,342,343,344,345) - It better if you change to ddkkD imo
  7. 01:50:352 (68) - Remove to follow the vocal. Also this follow better the rhythm
  8. 01:51:715 (78) - kat? Sounds good
  9. 01:53:079 (88) - Same as 01:50:352 (68) -
  10. 02:19:244 (295) - Remove to follow the breaks
  11. 02:37:994 (412) - Remove? Here hasn't a destacable sound
  12. 02:48:647 (490) - don, the sound is better imo
    Since here the rest is almost the same as above, check these points
  13. 03:36:715 (48) - kat to follow the vocal and more confortable to play
  14. 03:38:676 - 03:48:733 - Why not follow a bit the instumental here? Follow the vocal is rare for me. Only is my opinion, maybe is your mapping style
  15. 03:54:528 - I listen snares here 03:54:869 - 03:56:233 - 03:57:596 - , etc.
That's all. Maybe you deny various points because your style don't goes with me :lol: . Anyways overall is fine, nice map!
Good luck~
Topic Starter
Greenshell

gaston_2199 wrote:

Hi!
Really sorry for the delay :o
M4M from your request~
[ Inner Oni]
  1. This is a sugestion only, it's fine but you can better this: Change the BG resolution to 1366x768 or 1900x1080 for a best quality in the BG. If someone can provide me the BG with mentioned resolution, I'll change it.
  2. 00:46:517 (98) - It feels a bit rare because here isn't a destacable sound, I suggest remove and follow consistence with 00:43:619 (80) - this was actually intended, you can see this in the second similar section (after the 1st Kiai) doing the same thing too.
  3. 00:47:284 (103) - Move this to 00:46:943 - for consistence with 00:44:130 (82,83,84) - I think I'll do something different about this,
    not sure yet.
  4. 00:51:971 (135) - Same as 00:46:517 (98) - same
  5. 01:10:039 (258) - What you follow here? Change to don keeping this for variety and vocal pitch
  6. 01:26:573 (341,342,343,344,345) - It better if you change to ddkkD imo nah, I think this follows the vocals just fine and finisher is meh here
  7. 01:50:352 (68) - Remove to follow the vocal. Also this follow better the rhythm hm, seems fine to me and it plays better as it is
  8. 01:51:715 (78) - kat? Sounds good changed to kkd and did some minor adjustments
  9. 01:53:079 (88) - Same as 01:50:352 (68) - same
  10. 02:19:244 (295) - Remove to follow the breaks following a similar structure like the same part which you mentioned before
  11. 02:37:994 (412) - Remove? Here hasn't a destacable sound wut. this is literally the same thing as the rest of the map
  12. 02:48:647 (490) - don, the sound is better imo keeping it for now, might change it if it gets mentioned by more people
    Since here the rest is almost the same as above, check these points yeah
  13. 03:36:715 (48) - kat to follow the vocal and more confortable to play okay
  14. 03:38:676 - 03:48:733 - Why not follow a bit the instumental here? Follow the vocal is rare for me. Only is my opinion, maybe is your mapping style hm yeah, I get the idea but following both synth and vocals doesn't go along well imo
  15. 03:54:528 - I listen snares here 03:54:869 - 03:56:233 - 03:57:596 - , etc.I don't like mapping the snares here too, mostly focusing on vocals and bass. Did a minor change here though.
That's all. Maybe you deny various points because your style don't goes with me :lol: . Anyways overall is fine, nice map!
Good luck~
Thank you for the mod!
Nepuri
Remap pls :^)

---------------------- 00:21:801 - to 00:32:710 -
This section for some reasons completely ignores pitch, and putting to much focus on the phasing out, which is signified by kats here.
I suggest you should try to map to pitch here, it seems like the more prominent thing here.

---------------------- 00:43:619 - to 01:05:437 -
Seeing as the combos in this part focus around following the snare a bit and then deviating over to melody (except for downbeats, which are always d) i have some suggestions to make:

Since you start deviating from the snare every 2 Downbeats, the melody can be emphasized a more at following points:

----> 00:45:664 (94) - changing this note to k will match up with the melody pitch here and is coherent with 00:46:005 (96) - concerning melody pitch.
----> 00:56:573 (170) - the same goes for this note.
----> 01:01:858 (207,208,209,210,211) - making this a ddkkd will follow the melody much more and also match up with 01:02:369 (212) -

Also:

----> 00:57:255 (173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194) - this combo seems a bit out of place, since the pretty long/difficult stream doesnt emphasize anything special, whereas 00:51:801 (134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155) - emphasises the cymbal/halftime of the section.
I suggest you replace this combo with one that looks more like 00:46:346 (97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117) -

--------------------- 01:14:812 (280) - to 01:49:073 -
Is split up into 4 quarters (green lines).

1st quarter:
-> 01:10:039 (258) - why deviate from the snare here? change to d?
-> 01:14:812 (280) - same goes for this, as note placement should be enough to emphasize vocals.

2nd quarter:
-> 01:20:948 (314,315,316) - why this sudden deviation from an 1/2 kat placement? please change it to fit in with it (e.g. ddd)

3rd quarter is fine!

4th quarter is fine aswell!

-------------------- 01:49:073 - to 02:10:892 - (first half of kiai)

The whole vocal emphasis part with the triplets/5lets in the 1st kiai should be mapped with triplets only, and in the 2nd kiai should be mapped with 5lets to give the player a little more of a gentle difficulty curve between the kiais.
You already did this a bit by making 02:39:071 - this section after the kiai a bit harder than the same section before the 1st kiai (00:51:682 - )

Otherwise pretty solid!

------------------- 02:10:892 - to 02:32:710 - (second half of kiai)

Very solid similar to the same section outside of kiai, but
02:18:221 (287,288,289,290,291) - consider making this a kdkkd to incorporate the melody (lying on the 3rd note) into the pattern somehow? (Just as a note, 02:12:767 (246,247,248,249,250) - this is fine for me since the pitch is lower here and fits :3c)
02:21:545 (315) - consider removing this to emphasize the kind of sliding between the pitches the synth does, instead of blurring it out with a d?


------------------- 02:32:710 - to 02:54:528 - (After the kiai)
02:37:738 (410) - consider removing to prevent the yucky pattern and also to emphasize the sliding pitch synth in the 2 k's.
02:42:767 (444,445,446,447,448,449,450) - kdkkddk to emphasize beat/melody properly?

------------------- 02:54:528 - to 03:38:164 -
1st quarter:
-> 02:59:130 (558,559) - & 03:03:903 (580) - ; again placement should be enough for emphasis on vocal, i dont think these k's are neccessary.

2nd quarter:
-> 01:20:948 (314,315,316) - why this sudden deviation from an 1/2 kat placement? please change it to fit in with it (e.g. ddd)

3rd quarter is fine!

4th quarter is fine!

-------------------- 03:38:164 - to 04:10:892 -

03:54:528 (107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125) - This has some weird 3/2 gaps that dont really sound good;
I suggest you map it so it doesnt have any 3/2 gaps, but still emphasizes the vocals.

Something like that or similar.

Else its fine!

------------------- 04:10:892 - to 04:32:710 - (1st half of 2nd kiai)

The whole vocal emphasis should be done with 5lets here!
See my suggestion for the 1st half of 1st kiai!

------------------- 04:32:710 - 04:54:528 - (2nd half of 2nd kiai)

04:37:312 (393,394,395,396,397,398,399) - this pattern looks quite hard and can be simplified to ddkdk k firstly, to give the melody more emphasis since the pitch slides here again, and to make this pattern not unnecessarily hard since its one of the only offhand patterns here.
04:43:363 (442) - remove this note to emphasize melody a bit?

------------------ After 2nd Kiai

05:30:324 (696,698,700,702) - color those to d since theres no pitch rising synth here?

---------------------------------------------------------------------
The Rest actually looks fine!

Good luck with this map, its pretty good, but needs some polish!
Topic Starter
Greenshell

Nepuri wrote:

Remap pls :^) no it's my style xd

---------------------- 00:21:801 - to 00:32:710 -
This section for some reasons completely ignores pitch, and putting to much focus on the phasing out, which is signified by kats here.
I suggest you should try to map to pitch here, it seems like the more prominent thing here. okay, done.

---------------------- 00:43:619 - to 01:05:437 -
Seeing as the combos in this part focus around following the snare a bit and then deviating over to melody (except for downbeats, which are always d) i have some suggestions to make:

Since you start deviating from the snare every 2 Downbeats, the melody can be emphasized a more at following points:

----> 00:45:664 (94) - changing this note to k will match up with the melody pitch here and is coherent with 00:46:005 (96) - concerning melody pitch.
----> 00:56:573 (170) - the same goes for this note. hm looks a bit inconsistent with what I've mapped pattern-wise but let's try it out
----> 01:01:858 (207,208,209,210,211) - making this a ddkkd will follow the melody much more and also match up with 01:02:369 (212) - yeah

Also:

----> 00:57:255 (173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194) - this combo seems a bit out of place, since the pretty long/difficult stream doesnt emphasize anything special, whereas 00:51:801 (134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155) - emphasises the cymbal/halftime of the section.
I suggest you replace this combo with one that looks more like 00:46:346 (97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117) - did something about it


--------------------- 01:14:812 (280) - to 01:49:073 -
Is split up into 4 quarters (green lines).

1st quarter:
-> 01:10:039 (258) - why deviate from the snare here? change to d? nah, I like having slight variety in here, otherwise it would be too monotone
-> 01:14:812 (280) - same goes for this, as note placement should be enough to emphasize vocals. because this follows the vocal pitch better

2nd quarter:
-> 01:20:948 (314,315,316) - why this sudden deviation from an 1/2 kat placement? please change it to fit in with it (e.g. ddd) again,
I personally like this, will change it if people keep pointing this out.


3rd quarter is fine!

4th quarter is fine aswell!

-------------------- 01:49:073 - to 02:10:892 - (first half of kiai)

The whole vocal emphasis part with the triplets/5lets in the 1st kiai should be mapped with triplets only, and in the 2nd kiai should be mapped with 5lets to give the player a little more of a gentle difficulty curve between the kiais.
You already did this a bit by making 02:39:071 - this section after the kiai a bit harder than the same section before the 1st kiai (00:51:682 - ) okay, though I did something different here: going for 1/2 in the first half of the vocal repetition and triplets in the second half, while the 2nd kiai starts the same thing off with triplets changing to 5-plets in the second half. This is also probably the heaviest change about the map.

Otherwise pretty solid!

------------------- 02:10:892 - to 02:32:710 - (second half of kiai)

Very solid similar to the same section outside of kiai, but
02:18:221 (287,288,289,290,291) - consider making this a kdkkd to incorporate the melody (lying on the 3rd note) into the pattern somehow? (Just as a note, 02:12:767 (246,247,248,249,250) - this is fine for me since the pitch is lower here and fits :3c) changed to ddkkd instead
02:21:545 (315) - consider removing this to emphasize the kind of sliding between the pitches the synth does, instead of blurring it out with a d? nah, this is meant to follow the same concept as outside of the kiais, where the longest stream appears before the cymbal


------------------- 02:32:710 - to 02:54:528 - (After the kiai)
02:37:738 (410) - consider removing to prevent the yucky pattern and also to emphasize the sliding pitch synth in the 2 k's. hm, I think with the kdk before this stream players can actually tell how this plays, shouldn't be a big deal. Again, I might change this if people keep pointing this out
02:42:767 (444,445,446,447,448,449,450) - kdkkddk to emphasize beat/melody properly? yeah, I was actually waiting for somebody to say this 8)

------------------- 02:54:528 - to 03:38:164 -
1st quarter:
-> 02:59:130 (558,559) - & 03:03:903 (580) - ; again placement should be enough for emphasis on vocal, i dont think these k's are neccessary.about the first one: compare with the triplet at the same spot, in the first part I use kdd while on this one I use kkd, again with the intention to create slight variety. As for the second one, same deal as in the first section


2nd quarter:
-> 01:20:948 (314,315,316) - why this sudden deviation from an 1/2 kat placement? please change it to fit in with it (e.g. ddd) same as before

3rd quarter is fine!

4th quarter is fine!

-------------------- 03:38:164 - to 04:10:892 -

03:54:528 (107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125) - This has some weird 3/2 gaps that dont really sound good;
I suggest you map it so it doesnt have any 3/2 gaps, but still emphasizes the vocals.

Something like that or similar.
yea I did something here
Else its fine!

------------------- 04:10:892 - to 04:32:710 - (1st half of 2nd kiai)

The whole vocal emphasis should be done with 5lets here!
See my suggestion for the 1st half of 1st kiai!
eeeee

------------------- 04:32:710 - 04:54:528 - (2nd half of 2nd kiai)

04:37:312 (393,394,395,396,397,398,399) - this pattern looks quite hard and can be simplified to ddkdk k firstly, to give the melody more emphasis since the pitch slides here again, and to make this pattern not unnecessarily hard since its one of the only offhand patterns here. changed to ddkdkdk but without the 1/2 gap cause it's the same in the first kiai
04:43:363 (442) - remove this note to emphasize melody a bit? nah

------------------ After 2nd Kiai

05:30:324 (696,698,700,702) - color those to d since theres no pitch rising synth here? nah I want to keep this consistent with the rest

---------------------------------------------------------------------
The Rest actually looks fine!

Good luck with this map, its pretty good, but needs some polish!
Dank u mah frend

edit: added some slight sv stuff at the beginning
Sansheng

SΞCTOR #712

NM Request | ✶ | Taiko

Metadata Check

  • Source
  1. Change the current Source to "東方風神録 ~ Mountain of Faith.", the official game title seems to have the weird intentional spacing with the hyphen.
    Tags
  2. Not entirely sure, but is the tag "Shizuka" referencing to this Touhou character? If so, shouldn't it be "Shizuha" instead?
  3. Add 秋 静葉 in tags, Name of Shizuha Aki in Japanese if you're using that tag. (Double check to see if 秋 静葉 is supposed to be the other way around due to Romanisation.)
  4. Add Team Shanghai Alice in tags, ZUN releases Doujin games/music under this circle.
  5. Add 上海アリス幻楽団 or 上海アリス幻樂団 in tags, Japanese name of "Team Shanghai Alice". Since you seem to have Japanese versions of the English tags, would keep consistency with your tags.
  6. Add 穣子 in tags, Name of Minoriko Aki in Japanese. (I didn't add 秋 to the full name since it's already been mentioned above to avoid duplication of tags.)
  7. Add Stage 1 Boss Theme in tags, since the theme this arrangement was based off of is played during Minoriko Aki's boss fight in the game.
  8. Add Drum & Bass and DnB in tags, to indicate the music genre of the song.
  9. Add Misty in tags, this is another alias that 美里 (Misato) goes by. (Optional)
  10. Add Reitaisai 11 in tags, this song also starred in the album called "Halozy Best vol.2" for the event Reitaisai. (Optional)
  11. Add HLZY-0019 in tags, catalog number of the album "Halozy Best vol.2". (Optional)
  12. Add HLZY-0011 in tags, this is the catalog number of the album "Tonic Triangle". (Optional)

Sources used: 16.big, Tonic Triangle, Mountain of Faith, Halozy Best vol.2, Team Shanghai Alice, ZUN, Lyrics: Paranoid Lost, VGMdb, SoundCloud.
Footnote: Note that I couldn't use information for Metadata on the official Halozy website under its Discography tab, since it's currently being updated and they actually link to the Touhou Wiki instead, so I had to use Touhou Wiki as the alternative for some parts of this Metadata Check.

General Suggestions

  • Background Image
  1. Right now your BG's dimensions aren't exactly the best considering the dimensions are 1200 x 960, so here's some alternatives that you can use: 1920 x 1080, 1920 x 1200. These higher resolution background images should hopefully fit the theme and they're allowed due to recent changes in the Ranking Criteria. But if you can find a higher resolution image of your current BG than that's better.

[Inner Oni]

  1. 00:42:085 (71) - Change to k, could have a Kat note here to show progression in the stream since the music is winding up into the first section of the song here. Unless you wanted to keep this stream here consistent with its patterns.
  2. 01:27:255 (344) - Change to D finisher, it would emphasize the faint bass in the background and the long vocals here as well as introduce the spinner section here.
  3. 02:18:221 (275,277) - CTRL+G these two notes, so the Kat note can represent the higher pitched synths at 02:18:392 much better.
  4. 03:16:346 (633) - Change to D finisher, would represent the bass here and also make the drawn out vocals here more impactful as well as indicate the start of the spinners here.
  5. 03:53:676 (104) - Change to k, the singer here is really loud here and emphasizing that with a Kat would sound better.

Overall Summary

  1. Not much to suggest, solid structure with consistent patterns that emphasized the vocalist and rhythm pretty well. I do feel you could make the map a bit harder and it still would be reasonable and that would allow some variations in the patterns since right now the first half and second half are pretty similar, unless this was the intention when you mapped it.
Best of endeavors with this marathon.
Thanks for requesting from SΞCTOR #712.
Topic Starter
Greenshell

Voyage wrote:

SΞCTOR #712

NM Request | ✶ | Taiko

Metadata Check

  • Source
  1. Change the current Source to "東方風神録 ~ Mountain of Faith.", the official game title seems to have the weird intentional spacing with the hyphen. Changed that one back.
    Tags
  2. Not entirely sure, but is the tag "Shizuka" referencing to this Touhou character? If so, shouldn't it be "Shizuha" instead? lol yeah this was a typo, fixed
  3. Add 秋 静葉 in tags, Name of Shizuha Aki in Japanese if you're using that tag. (Double check to see if 秋 静葉 is supposed to be the other way around due to Romanisation.)
  4. Add Team Shanghai Alice in tags, ZUN releases Doujin games/music under this circle.
  5. Add 上海アリス幻楽団 or 上海アリス幻樂団 in tags, Japanese name of "Team Shanghai Alice". Since you seem to have Japanese versions of the English tags, would keep consistency with your tags.
  6. Add 穣子 in tags, Name of Minoriko Aki in Japanese. (I didn't add 秋 to the full name since it's already been mentioned above to avoid duplication of tags.)
  7. Add Stage 1 Boss Theme in tags, since the theme this arrangement was based off of is played during Minoriko Aki's boss fight in the game.
  8. Add Drum & Bass and DnB in tags, to indicate the music genre of the song.
  9. Add Misty in tags, this is another alias that 美里 (Misato) goes by. (Optional)
  10. Add Reitaisai 11 in tags, this song also starred in the album called "Halozy Best vol.2" for the event Reitaisai. (Optional)
  11. Add HLZY-0019 in tags, catalog number of the album "Halozy Best vol.2". (Optional)
  12. Add HLZY-0011 in tags, this is the catalog number of the album "Tonic Triangle". (Optional)

I highly appreciate the effort you put in for the metadata using several sources, but unfortunately, the character limit of osu restricts me from adding more tags, which is why I had to delete some already (e.g. Team Shanghai Alice). However, I can try rearranging the tags so some less relevant tags get replaced with more relevant ones.
Sources used: 16.big, Tonic Triangle, Mountain of Faith, Halozy Best vol.2, Team Shanghai Alice, ZUN, Lyrics: Paranoid Lost, VGMdb, SoundCloud.
Footnote: Note that I couldn't use information for Metadata on the official Halozy website under its Discography tab, since it's currently being updated and they actually link to the Touhou Wiki instead, so I had to use Touhou Wiki as the alternative for some parts of this Metadata Check.

General Suggestions

  • Background Image
  1. Right now your BG's dimensions aren't exactly the best considering the dimensions are 1200 x 960, so here's some alternatives that you can use: 1920 x 1080, 1920 x 1200. These higher resolution background images should hopefully fit the theme and they're allowed due to recent changes in the Ranking Criteria. But if you can find a higher resolution image of your current BG than that's better. Took me way too long to scale everything by myself, but now the BG has a better resolution, though it's cropped now.

[Inner Oni]

  1. 00:42:085 (71) - Change to k, could have a Kat note here to show progression in the stream since the music is winding up into the first section of the song here. Unless you wanted to keep this stream here consistent with its patterns. Hm, I see your point and I'd normally change that, but I want to keep the pattern consistent here. The kkkdk appears only one time as ddkkkdk on 02:37:312 (393,394,395,396,397,398,399) -, but with the kdk triplet from before introducing this pattern better.
  2. 01:27:255 (344) - Change to D finisher, it would emphasize the faint bass in the background and the long vocals here as well as introduce the spinner section here. That makes sense to me, but I'm still not sure about how I want to do this. In this section I mostly map to the vocal pitch, and a Don would contradict this emphasis. However, a Kat finish wouldn't fit either, as they are only mapped to the cymbals. I won't change this for now, but I'll give it a try if people keep pointing this out.
  3. 02:18:221 (275,277) - CTRL+G these two notes, so the Kat note can represent the higher pitched synths at 02:18:392 much better. Did something different here.
  4. 03:16:346 (633) - Change to D finisher, would represent the bass here and also make the drawn out vocals here more impactful as well as indicate the start of the spinners here. See the explanation above.
  5. 03:53:676 (104) - Change to k, the singer here is really loud here and emphasizing that with a Kat would sound better. Okay, changed.

Overall Summary

  1. Not much to suggest, solid structure with consistent patterns that emphasized the vocalist and rhythm pretty well. I do feel you could make the map a bit harder and it still would be reasonable and that would allow some variations in the patterns since right now the first half and second half are pretty similar, unless this was the intention when you mapped it.
Best of endeavors with this marathon.
Thanks for requesting from SΞCTOR #712.
Thanks a lot for the mod!
Sansheng
By the way, this would be more of an applicable official BG source, compared to the current link in the description.
Topic Starter
Greenshell
Right, fixed that. Thanks a bunch again!
Skylish
From my modding queue.

[Inner Oni]

> 01:04:585 (225,226) - how about d _ to make the structure looks better? I feel like no more than 7-plets should be used in this section since there's no vocal. Meanwhile, 01:04:414 - / 01:04:585 - k k will be too clumsy imo. Removing 01:04:670 - and changing 01:04:585 - to kat can enhance the flow as well.

! 01:49:073 - The kiai itself is quite good, but the overall density flow considering with the 2nd Kiai is expected to be better/ with slightly differences: try to reduce the density of the 1st Kiai a bit, and avoid simple copy&paste work in the 2nd Kiai which is extremely noticeable.

> 01:50:267 (67,68,69,70,71,72,73) - I do think this 7-plets are too heavy for the first Kiai, 1+_+5 would be better, so as to create a better spreading coming up.

> 01:52:994 - ^ same case as above

> 02:10:892 - reduce the coming up density as well, they are too heavy, way too heavy. For example you may try these patterns and spacing effects:

- 02:10:892 (219) -

- 02:12:255 (226) -

(Then you can see that the densities before Kiais are already so high relatively, you should consider reduce the overall density in the whole map too, if needed)

> 02:31:687 - this stream looks boring, at least you can change 02:32:369 - / 02:32:454 - to dd to prevent monotonous spamming of dons and kats over here and there. I know that you try to use kat to fit the vocal sound at 02:32:028 - , but it's definitely not so good to 100% follow it without any variation as it will affect the gameplay effect.

! 02:54:528 - This section is completely a copy&paste work with the one at 01:05:437 - , please do make some VARIATIONS.

! 04:10:892 - another C&P work... In the 2nd Kiai, you may keep those 7-plets (a higher density can be used, and it is more comfortable for its existence at the climax of the music). However, some parts are overdone:

> 04:16:346 - these consecutive 5-plets are so zipped, players can't breathe X_X. Despite poor spacing problem (break/pause), the emphases on vocal/instruments are really blurred.

Let's try some amendments from 04:16:346 - to 04:19:073 - (also apply to any other applicable situations later on):

- Remove 04:16:943 - / 04:17:965 -
- Change 04:18:051 - to kat (prevent repetition)

^ Some spacing is provided, better note spread comparing with the 1st Kiai, very clear vocal and instrumental emphases stated simultaneously.


> 04:53:505 - similar case with 02:31:687 - , but you may use more complicated patterns put in the stream actually.

> 04:59:471 - / 05:10:380 - another monotonous and too simple stream which triggers the players a lot, poor emphases for showing the melody.

Some recommendation for you to polish: 04:58:789 (536) -

- 04:59:556 - remove a note here to provide some spacing. Spacing can be used as supporting focusing work!

- If I remove ^ this note, then the whole structure looks a bit porous, then a note added at 04:59:045 - would be nice to maintain the overall density

- 04:59:471 - more colours are used, matching the melody pitch and enhance the note flow to a large extent

* Of course you can have your own modifications, these are just examples only.

> 05:16:346 - This time, the density drops down even the BGM is not so calm as 03:49:073 - . I dont really understand why you would adopt an easy mapping style right here. This section should be much denser than 03:49:073 - , fix it on your own too! (I guess you have some idea already :> )

[]

That's all for now, the general consistency and patterns are concrete, but they are too rigid. Try variating the patterns and enhancing the note spread, I wish you good luck from now on! Cheers :)
Topic Starter
Greenshell

Skylish wrote:

From my modding queue.

[Inner Oni]

> 01:04:585 (225,226) - how about d _ to make the structure looks better? I feel like no more than 7-plets should be used in this section since there's no vocal. Meanwhile, 01:04:414 - / 01:04:585 - k k will be too clumsy imo. Removing 01:04:670 - and changing 01:04:585 - to kat can enhance the flow as well.
My intention with this 9-plet was to underline the end of this stanza with the longest pattern mapped right before the finish which introduces the new one, but I do agree with you that it might be too dense, especially considering it appears pretty early in the song. Did something here.

! 01:49:073 - The kiai itself is quite good, but the overall density flow considering with the 2nd Kiai is expected to be better/ with slightly differences: try to reduce the density of the 1st Kiai a bit, and avoid simple copy&paste work in the 2nd Kiai which is extremely noticeable.
I'm actually not sure about how I want to arrange that, since nerfing the 1st Kiai would make the way I'm seeing this song as a map feel unnatural to me. I agree with splitting up the 7-plets and doing some density changes here and there, but I don't want to touch what I've mapped too much due to personal preferences. Will do something on my own.

> 01:50:267 (67,68,69,70,71,72,73) - I do think this 7-plets are too heavy for the first Kiai, 1+_+5 would be better, so as to create a better spreading coming up.

> 01:52:994 - ^ same case as above Both fixed.

> 02:10:892 - reduce the coming up density as well, they are too heavy, way too heavy. For example you may try these patterns and spacing effects:

- 02:10:892 (219) -

- 02:12:255 (226) -

(Then you can see that the densities before Kiais are already so high relatively, you should consider reduce the overall density in the whole map too, if needed)
Did something here, I hope this is better now.

> 02:31:687 - this stream looks boring, at least you can change 02:32:369 - / 02:32:454 - to dd to prevent monotonous spamming of dons and kats over here and there. I know that you try to use kat to fit the vocal sound at 02:32:028 - , but it's definitely not so good to 100% follow it without any variation as it will affect the gameplay effect.
did something

! 02:54:528 - This section is completely a copy&paste work with the one at 01:05:437 - , please do make some VARIATIONS.
aaaaa exactly the same rhythm and melody Okay, I'll change some stuff here, but I'm not gonna touch the echo in its coloring because it is apparently the same except for 03:04:073 (559) - which I can make stand out by CTRL+G'ing 558 and 559, other than that special thing it feels awkward to me to have this sound different than the first one.

! 04:10:892 - another C&P work... In the 2nd Kiai, you may keep those 7-plets (a higher density can be used, and it is more comfortable for its existence at the climax of the music). However, some parts are overdone:

> 04:16:346 - these consecutive 5-plets are so zipped, players can't breathe X_X. Despite poor spacing problem (break/pause), the emphases on vocal/instruments are really blurred.
Hm yeah, this is indeed pretty draining

Let's try some amendments from 04:16:346 - to 04:19:073 - (also apply to any other applicable situations later on):

- Remove 04:16:943 - / 04:17:965 -
Removed 04:16:431 - and 04:17:454 - instead, feels way more natural to me. Applied your suggestion to the 2nd one where this applies to,
though, to make it more consistent with the first Kiai.


- Change 04:18:051 - to kat (prevent repetition)
Nope, having repetition on this was totally intended. It may look lazy but I believe that it is the best way to express the repeating vocals/lyrics.

^ Some spacing is provided, better note spread comparing with the 1st Kiai, very clear vocal and instrumental emphases stated simultaneously.


> 04:53:505 - similar case with 02:31:687 - , but you may use more complicated patterns put in the stream actually.
Yep, changed it, but no unnecessary complex patterns, as they'd sound bad.

> 04:59:471 - / 05:10:380 - another monotonous and too simple stream which triggers the players a lot, poor emphases for showing the melody.

Some recommendation for you to polish: 04:58:789 (536) -

- 04:59:556 - remove a note here to provide some spacing. Spacing can be used as supporting focusing work!

- If I remove ^ this note, then the whole structure looks a bit porous, then a note added at 04:59:045 - would be nice to maintain the overall density

- 04:59:471 - more colours are used, matching the melody pitch and enhance the note flow to a large extent

* Of course you can have your own modifications, these are just examples only.
Did some adjustments to this part.

> 05:16:346 - This time, the density drops down even the BGM is not so calm as 03:49:073 - . I dont really understand why you would adopt an easy mapping style right here. This section should be much denser than 03:49:073 - , fix it on your own too! (I guess you have some idea already :> ) Well, I agree with you that this is not nearly as calm as 03:49:073 -, but I do believe that this is still much calmer than the previous part so I decided to make this part as calm as I believe it is. I increased the density here to give a contrast, though.


[]

That's all for now, the general consistency and patterns are concrete, but they are too rigid. Try variating the patterns and enhancing the note spread, I wish you good luck from now on! Cheers :)
Really nice mod, thank you so much! It helped me a lot and made me reconsider some things :)
_yu68
Hello. mod via PM
[Oni]
  1. 00:26:914 (12) - change to k? I heard pitch is higher than 00:26:573 - .
  2. 00:31:517 (22,23) - change to dd? It can emphasis 00:32:710 (25) - .
  3. 00:47:880 (107) - change to k? It will shows the difference of sounds from 00:47:198 (102,103,104) - . I think it will also make ease of hitting.

    • Same as above.
    1. 00:56:062 (165) -
    2. 01:01:517 (203) -
    3. 02:34:244 (360) -
    4. 02:39:698 (399) -
    5. 02:45:153 (438) -
    6. 02:50:608 (479) -
    7. 02:53:335 (499) -
    8. 04:34:244 (370) -
    9. 04:39:698 (411) -
  4. 01:15:153 - add 1/4 dd? I think the next 1/6 will be easier to hit by changing flow with triplet.
  5. 03:04:244 - Same as above.
  6. 01:25:721 (336) - change to d? It will shows the difference of vocals from 01:24:017 (328,329,330,331) - .
  7. 03:14:812 (614) - Same as above.
  8. 01:27:255 - ~ 01:36:801 - Consider changing spinners to sliders. Spinner-effects conceal the map so it hard to read the map.
  9. 03:16:346 - ~ 03:25:892 - Same as above.
  10. 01:39:358 - or 01:39:698 - or 01:40:039 - add d? In order to match the atmosphere of vocals and make diversity.

    • Same as above.
    1. 01:42:085 - or 01:42:426 - or 01:42:767 -
    2. 02:22:994 - or 02:23:335 - or 02:23:676 -
    3. 02:25:721 - or 02:26:062 - or 02:26:403 -
    4. 03:28:448 - or 03:28:789 - or 03:29:130 -
    5. 03:31:176 - or 03:31:517 - or 03:31:858 -
    6. 04:44:812 - or 04:45:153 - or 04:45:494 -
    7. 04:47:539 - or 04:47:880 - or 04:48:221 -
Good luck~ :3
Topic Starter
Greenshell

_yu68 wrote:

Hello. mod via PM
[Oni]
  1. 00:26:914 (12) - change to k? I heard pitch is higher than 00:26:573 - .
    Piano pitch is higher here indeed, but I'm focusing on synth pitch only and it'd lose the impact on 13 of I changed this to kat.
  2. 00:31:517 (22,23) - change to dd? It can emphasis 00:32:710 (25) - .
    Same reason as above, the beginning is fine to me as it is.
  3. 00:47:880 (107) - change to k? It will shows the difference of sounds from 00:47:198 (102,103,104) - . I think it will also make ease of hitting.sure

    • Same as above.
    1. 00:56:062 (165) - I prefer don here to vary between don and kat each 2nd measure
    2. 01:01:517 (203) - did kkk here
    3. 02:34:244 (360) - same as above, I like starting the stanza with ddk here and vary later on.
    4. 02:39:698 (399) -
    5. 02:45:153 (438) - did something different here.
    6. 02:50:608 (479) -
    7. 02:53:335 (499) -
    8. 04:34:244 (370) - nah
    9. 04:39:698 (411) -

    no comment = fixed
  4. 01:15:153 - add 1/4 dd? I think the next 1/6 will be easier to hit by changing flow with triplet.
    I like the current spacing as it gives more impact on vocals. I'll reconsider this is mentioned by other people.
  5. 03:04:244 - Same as above.
  6. 01:25:721 (336) - change to d? It will shows the difference of vocals from 01:24:017 (328,329,330,331) - .
    okay.
  7. 03:14:812 (614) - Same as above.
    CTRL+G'd this with the next note.
  8. 01:27:255 - ~ 01:36:801 - Consider changing spinners to sliders. Spinner-effects conceal the map so it hard to read the map.
  9. 03:16:346 - ~ 03:25:892 - Same as above.
    Fuk this, I'll gather some opinions on it.
  10. 01:39:358 - or 01:39:698 - or 01:40:039 - add d? In order to match the atmosphere of vocals and make diversity.

    • Same as above.
    1. 01:42:085 - or 01:42:426 - or 01:42:767 -
    2. 02:22:994 - or 02:23:335 - or 02:23:676 -
    3. 02:25:721 - or 02:26:062 - or 02:26:403 -
    4. 03:28:448 - or 03:28:789 - or 03:29:130 -
    5. 03:31:176 - or 03:31:517 - or 03:31:858 -
    6. 04:44:812 - or 04:45:153 - or 04:45:494 -
    7. 04:47:539 - or 04:47:880 - or 04:48:221 -

I had that in mind before, but I'm still unsure whether this breaks up the consistency of the map regarding buildup or not. I'll ask some people again. No change for now.
Good luck~ :3
Thank you for the mod!
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