tae
Behonkiss wrote:
Firetruck's Normal:
00:17:158 (1): Again, doesn't need to be a new combo.
00:46:878 (4): Make this a new combo instead of the slider after it. There are several other instances of this throughout. i nc on downbeats
01:04:822 (1): Might look better if you curved it to blanket the preceding slider instead of that overlap.
01:47:719 (1): Same here. 01:47:158 (4,1) -
i like the aestethics of the straight slider leading into a curvy, and same with the one above, a curvy leading into a straight
FiddleBlue wrote:
Firetruck's Normal
- 00:52:766 (3,4) - Maybe instead of a 1/2 slider, you put a circle on each half beat to emphasize the loud drum sounds. i think 1/2 sliders emphasize it better
- 00:52:766 (3,4) - Circle here because strong sound. ^
- 01:44:074 (2,3) - Maybe align these directly below the previous slider? they're like this intentionally, i think it looks nice~
danielexus wrote:
Firetruck's Normal01:26:411 (3,1,2) - Blanket? don't wanna ruin the flow from the slider before
01:32:018 (1) - Move the first curving anker just a tiny bit to the left (Sorry, very nit-picky :p)
thanks for modding u all! no reply = appliedMistaken wrote:
Firetruck's Normal:
00:17:158 (1) - I'd make this a reverse or a note and a slider so it can accent the vocal.
I feel as if the spacing could go up by a little bit so the slider ends dont overlap other objects. But probably just me. No issue with doing something like this but i don't like doing higher spacings in normal, it'll feel weird going from an easy with easy rhythm to a normal with high spacing and that uses 1/2 rhythm
osu file format v14
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[Metadata]
Title:Spring Day
TitleUnicode:봄날
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Tae
Version:Firetruck's Normal
Source:
Tags:bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts bighit entertainment wings you never walk alone 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin yoongi k-pop kpop short edit cut lapis aoki firetruck
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no comment = fixedLilyanna wrote:
From KPOP modding queue cuz why not
General
00:13:513 (1) - can add whistle it fits the piano on spinner snapi don't hear a difference between with and without whistle :thinking:
Easy
00:22:485 (4,1) - this the only time i see u dont nc the downbeat if u dont have reason u can fix
00:17:999 (1,1) - and this the only time you nc 2 downbeats in row because in rest of map u nc after 2downbeat just consistent
00:57:252 (1) - 01:02:859 (1) - remove nc
01:23:887 - if u pause here u can see how 01:23:046 (4,1) - almost tail touch(overlap) head its not appealing u can spacing them little
while here they dont touch much 01:25:289 (1,4) -
01:38:747 (6) - the nc here is missing since its 3rd downbeat
Missing You
00:22:485 (1) - would look lot nice if you place it here x454 y128 like this --> http://puu.sh/wnBXB/01983c3942.jpg
00:32:579 (1,2,3) - this rythym also can work http://puu.sh/wnC27/39a988d8d8.jpg if u want avoid weird placement/spacing
00:46:457 (7,8) - i think will make more sense to the concept of that part if u unstack this aswell that way it will have same intensety with 00:45:476 (4,5,6) -
01:09:588 (2,3,4,5) - for this pattern i think this rythym fits more http://puu.sh/wnCdO/1491dfe7cf.jpg try it probably the only thing I'm not gonna change, as the double repeats can be quite awkward to play imo
01:46:598 - ever thought of mapping those drumps if so here a suggestion http://puu.sh/wnClo/fe123932dc.jpg
few blankets and stacks could be fixed in the kiai
hope i helped.. again!
gl
no reply = fixed-Welsh Corgi- wrote:
hello, this is from my modding queue!
aww yess i get to mod kpop kpop is my life xd
EASY
00:19:121 - and 00:19:682 - maybe add notes here? I am not sure about it, or if there is a reason for it but compared to the next combo, it looks a bit weird here not to have notes, since the song does not change or anything the diff maps only vocals to make it easier for newer players to follow, that's why
01:37:626 (5) - this is really minor, but i think this slider would look better you would copy, paste and flip around the slider previous to it.
MISSING YOU
00:26:410 (6) - maybe move this note to the left so that the curve is curvier™
02:01:177 (1,2) - is it possible to space these two objects farther away from each other more? because this is pretty confusing. but maybe that is the point. if this is the point, then its good nvm me lol
Thats all i could find. I hope i helped at least a little bit, and good luck on ranking your map!
Rizen wrote:
EasyMissing You
- Looks like you kinda messed up your NC'ing pattern at the beginning and that transitioned to the rest of the diff pre-kiai. 00:22:485 (5) - NC this then try again so it makes prominent downbeats such as 00:35:943 (4) - NC'd
- 00:57:252 (3) - rather prominent piano sound at the large white tick. Any way to make it clickable? ;; Also, due to mapping this with a long slider repeat, you again kinda messed up your NC;ing pattern as 01:02:859 (3) - should be NC'd hm.. while it would be better if it was clickable, I also have to bear in mind that the rhythm density has to be lowered due to it being a slower section...
- 01:40:990 (1) - remove NC, then fix NC'ing pattern after this
- nothing really wrong besides those things mentioned. the rhythm and patterns are rather basic though
hope this is usefu l good luck!
- 00:21:224 (4,5) - spacing a bit short for 1/2 rhythm. same at 00:26:690 (8,1) -
- 00:33:700 (1,2,3,4,5) - this 'stream' isn't very smooth to play, and doesn't really contrast well in the diff since you usually make your 'streams' smoother like 00:31:878 (2,3,4,5,6) -
- 00:35:943 (1,2) - spacing too shorttt.. please be a bit more consistent with which spacing you use and when. compare this to 00:38:186 (1,2) - which has same intensity and intstrumental density but the spacing is vastly different (this one is actually spaced too much)
- 00:44:915 (1,2) - vs 00:47:158 (1) - both have a held vocal sound that stops on the blue tick, then a vocal sound at the red tick but both are mapped differently. best to stick to one of the mapped rhythms imo
- 00:50:803 (8,9,1) - spacing at 9-1 should be higher than 8-9 since circle 1 has the stronger sound
- 00:57:252 (3,4) - vs 00:59:495 (4) - same sounds in music but different objects used to express them? best to stick to a 1/2 slider for both imo (unless my headphones suck)
- 01:59:495 (2) - missing clap? same at 02:01:738 (2) -
- I reeeeeaaally don't like the spacing usage pre-kiai, it's actually rather inconsistent. e.g. spaced at 01:00:056 (6,7,1) - but not spaced at 00:57:813 (6,7,1) - .
LimePixel wrote:
Late NM from my queue. Hopefully this helps:
[Easy]
-00:20:242 (2,3) - For aesthetics, make the slider body lead into the circle completely. It's slightly lower atm
-01:42:672 (3,4) - Blanket i slightly off
-02:02:859 (3) - In the second half of the song, I think this hitsound that's used on many of the notes is kinda too loud. The song is really calm
[Missing You]
-00:34:541 (5,1) - The way these are stacked, it makes accidentally clicking #1 too early a possibility, because players might see this as 1/4th gap. it originally wasn't stacked like this, but the same effect is intentional - basically because it flows into one another
-00:49:682 (2,3,5,6) - Be consistent with spacing, when there is no change in rhythm intensity the same ideas is consistent throughout the entirety of that section, i think it's fine
-00:52:766 (1,2,3,4) - This shape can be cleaner, it looks messy atm such as...?
-01:48:841 (3) - I think this slider could look better than just straight. ^
Also, in general:
-Image is kinda big, try making it 1366x768. doesn't need to be, the RC changed it so the max size allowed is ~1920x1080
-Difficulties end at different times should be fine tbf, the only reason there's such a difference is because I use a spinner at the end on minewhat i mean02:07:906 - Easy
02:05:663 - Firetruck's Normal
02:06:223 - Xiao's Hard
02:07:906 - Missing You
Really nice map
thanks for helping, even if I didn't accept your points /shrugLittleEndu wrote:
The modEasy
---------------------
Yeah. Looks nice. No problems here.
Firetruck's Normal
---------------------
Same as hard. Should include a spinner.
Also this might get rejected because it doesn't fit in the spread. All other difficulties have 1* difference with previous difficulty. This has 0.3*.
Xiao's Hard
---------------------
Very well made. I seriously can't find anything that's wrong.
Add a spinner in the beginning (pishi vid: https://youtu.be/QEJBY3uwBTg?t=15m2s )
Missing You
---------------------
00:17:158 (2,3,4,5,6) - This sound is constant. Fast slider might work better. This fast clicking doesn't actually represent the song. "bogo shipda" doesn't sound constant to me. the same rhythm is used for the same vocal repeatedly, so it's not an issue.
00:22:204 (9,1) - There's a drum sound between these on blue tick. Should be mapped. the vocals are emphasised here, mapping the drum sound isn't necessary.
00:26:690 (8,1) - Same here. same here.
00:24:168 (6,7) - 7 is less important. Slider might represent song better. they're still individual vocal sounds
00:28:794 (6,7) - Bigger spacing would emphasize singer more. Right now it seems you're trying to follow the drums. it's important to use a consistent spacing
01:04:962 (7) - Nothing in the song. what about the "aaa" vocal
01:50:803 (3) - Reversing slider might fit the song better. not really, the vocal is a constant sound, so it'd be better to have it like this imo
Rizen wrote:
Xiao's Hard
- 00:48:560 (3,4) - ctrl+g rhythm so it's circle then slider? would make snare on white tick clickable
- 01:21:925 (1) - did you accidently NC this?
- 01:44:355 (3,4) - just a bit irked by this pattern since all the other synonymous musical parts to this have these sliders where the second slider tail 'completes' the DS i.e. pseudo constant DS. what I mean is like 01:42:112 (3,4,1) - where the objects are still evenly spaced (but the cursor travel distance isn't). I still don't get it..
- 01:59:495 (2) - missing clap at slider head? same at 02:01:177 (1) - , 02:05:102 (5) -
- 02:05:663 (1) - silence slider tail with a soft sampleset? current custom hitnormal is rather noisy
no reply = fixedLimePixel wrote:
[Xiao's Hard]
-00:21:084 (2,3) - Please be consistent with slider shapes. 00:21:084 (2) has a different anchor layout than 00:21:644 (3) for no reason.
-00:35:102 (4) - I suggest replacing this with a stack of 3 circles, starting from 00:35:102, which are 1/4th of a beat apart.
-01:14:074 (1) - Make this an extended slider like 01:16:317 (1) or 01:18:560 (1) I think it'd be better if I kept this as it is. I want to emphasise the "yo~" sound here.
-01:29:775 (1,2) - Same with above, the sliders are practically mirrored, but they have different anchor points. It's good to use copy-pasting sometimes
Lince Cosmico wrote:
Hallo, as you requested from my queueMissing YouPretty nice diff tho, i'll be modding this one only since the mod is long enough in my criteria, I'd like you to talk me in discord if you have any concern about my mod so we can talk about it calmly: Lince#8723Im not the best at modding 3* but ill try my best x)
General:
- Seems fine
Objects:
• 00:25:570 (3,4) - The spacing here is like the same that you used for 00:19:682 (6,1) - (or similar 1/2 rhythm parts), and it could be confused with an actual 1/2, so i'd recommend you to add at least a bit of spacing until it gets notable ingame (just a bit more like you did 00:22:485 (1,2) - here)
• 00:28:793 (6,7,1) - Even thought you're following vocals, 00:29:074 - there's a hearable and pretty relevant sound here, so i think that you could add a note there and make it a 4 notes stream (that wouldnt be weird since its low bpm)
• 00:31:036 (6,7,1) - It happens the same here
• 00:32:859 (2,3) - This feels weird, since the vocals are loud enough to confuse the rhythm, it would play a lot better like this imo
• 00:33:700 (1,2,3,4,5) - This kinda feels lower (in volume terms) than the parts from before, so why did you add more spacing?... I think that the spacing spike should be here 00:34:822 (1,2,3,4,5) - , since the vocals are actually louder here
• 00:35:662 (5,1) - The spacing here feels kinda low i guess?, adding a bit wont hurt anybody
• 00:37:626 (4,5,3) - Why dont you stack the reverse slider with any of these two sliders?
• 00:40:429 (1) - I think that this should start from a bit up, like x:296 y:132(approximate value) so it would fit the slider shape direction of 00:39:588 (3) -
• 00:41:831 (6,7) - It kinda feels that the emphasis is a bit wrong here, Two sliders would fit better imo
• 00:45:336 (2,3) - You added spacing here and then reduced it here 00:45:897 (4) - , it literally makes no sense so i would recommend you to keep it consistent
• 00:47:579 (2,3) - This two also feels overspaced, maybe you could add them to the slider like this (i used 1.0x spacing for that)
• 00:53:327 (5) - First of all i would move circle 2 a bit to the left to make the patter be like a square, then I would move it a bit to the left to keep the square thing on the pattern (with square thing i mean this), I dont think you will get it because i explained it in a worse way, but well since it isnt that relevant i guess you can ignore this one
• 00:58:934 (2,3,4,5,6,7,1) - and 00:56:691 (2,3,4,5,6,1) - , Why did you make them different? They're actually the same thing. If its to use different rhythms i dont think that it would be great to do that, i mean, different spacing its kinda... better than using another rhythm. The player will be expecting to tap the samme thing (like a repeating), but its very different imo... As my pure suggestion, i think that you should copy the rhythm of the first one (the 2nd that I mentioned) and use it on the second one (using different spacing)
• 01:07:345 (1,2) - It happens the same than the beginning part, the spacing here could make the patterns be confused with an 1/2 rhythm that might be uncomfortable orz confusing for the player
• 01:08:467 (6) - I'd prefer you to use NC here instead of using it in 01:09:168 (1) - a blue line
• 01:09:588 (2) - NC here and feels that this one 01:09:168 (1) - shouldn't be a reverse slider, since there's not any sound and its totally different than 01:09:588 (2,3) - , so putting all of them in the same pattern feels dissapointing
• I would add a note here 01:10:009 - and start the reverse slider here 01:10:149 - ... TRUST ME, It would emphasize A LOT better
• 01:14:074 (1,4) - Why dont you stack them?
• 01:14:915 (3,5) - Fix this stack, it feels pretty weird and its also noticable while playing
• 01:29:775 (1,4) - This one too
• 01:57:532 - If you continue with 1/2 it would feel really repetitive, you could actually make a longer slider here to follow vocals and not being that repetitive
That's all from me and have good luck on ranking
Thanks for helping! I applied all but the two points mentionedRevengeZ wrote:
DO NOT GIVE KUDOSU TO THIS POST Lince Cosmico wrote:
Hallo, as you requested from my queueMissing YouPretty nice diff tho, i'll be modding this one only since the mod is long enough in my criteria, I'd like you to talk me in discord if you have any concern about my mod so we can talk about it calmly: Lince#8723Im not the best at modding 3* but ill try my best x)
General:
- Seems fine
Objects:
• 00:58:934 (2,3,4,5,6,7,1) - and 00:56:691 (2,3,4,5,6,1) - , Why did you make them different? They're actually the same thing. If its to use different rhythms i dont think that it would be great to do that, i mean, different spacing its kinda... better than using another rhythm. The player will be expecting to tap the samme thing (like a repeating), but its very different imo... As my pure suggestion, i think that you should copy the rhythm of the first one (the 2nd that I mentioned) and use it on the second one (using different spacing) In the first, -geun is pronounced at 00:56:691 (2) - which this object covers, while it's shorter in the second, as 00:59:355 (3) - . Other than that I've kept the rhythms the same, I believe.
• 01:09:588 (2) - NC here and feels that this one 01:09:168 (1) - shouldn't be a reverse slider, since there's not any sound and its totally different than 01:09:588 (2,3) - , so putting all of them in the same pattern feels dissapointing There is a sound, and it does make sense to keep some consistency between the three as it changes to the kiai, imo
That's all from me and have good luck on ranking
I'll need to fix a few things before I get Bakari to checkNuolong wrote:
hi
someone rank this b4 other mapset pls thx
my day was very spring- Magic Bomb - wrote:
was your day spring
Bubbled <3
ok but legit ill prob ask bakari to recheck after work tmrw :thinking:Nuolong wrote:
disqUALIFIED ASs BITCHESss sWOOOOOOOOOOOOOOOO
Thanks for helpingNeoskylove wrote:
Q
[Missing you]
00:33:700 (1,1) - you didn't stacked suddenly without any reason? I'm not entirely sure what you mean here, sorry... For the pattern, I've mapped it to match the flow of the song, tell me if I'm understanding you wrong
00:37:766 - no vocal in here, you donh't need to add a beat there's a vocal and instrument covered here, the vocal starts part way through so this rhythm works, I guess
01:19:121 (2,3) - I recommend unstack since you didn't stacked at 01:14:915 (3,4) - the first is a vocal while the second is an instrument though, there's a slight difference
01:26:411 (3,4) - why this part has jump. you don't need to make jump in here. ok, i've lessened this distance
GL
ok i fixed a lot of this stuff ty friendNuolong wrote:
Missing You
00:44:915 (1,2) - I just want to make a comment about this section, because it seems awkward to have a sudden space increase like this during a verse. If you want that kind of spacing, you should begin in 00:34:822 (1) - or 00:35:943 (1) - instead, just not in the middle somewhere, because it would catch someone off guard. (And right after this section it goes back to ordinary spacing during the same verse 00:47:158 (1,2) , tldr I would just make the spacing consistent, whether you want it big or small, throughout the whole verse. You have enough justification to make spacing that big as his rap starts to get the music rolling more.) it is rather awkward when you look in the editor, but there's a definite change in the music here
00:49:682 (2,3,4,5,6) - Same as just previously mentioned. ^
00:55:429 (2,3,4,1) - This is an overmap, referring to the blue ticks here but the vocals are flow-y, so my rhythm reflects that
00:57:252 (3,4,5,6) - Technically this part seems okay, but in my opinion it sounds better removing 00:57:672 (4,6) . but i like this, it works imo
01:50:242 (2) - Try to avoid beginning 1/2 sliders on red ticks. It gives a wrong sense of emphasis. Doing so makes a slider end on a white tick, which is supposed to have more emphasis. The end of a slider does not have that much impact, especially compared to a circle/head of a slider. I would suggest changing this. If anything, one suggestion can be to make 01:49:962 (1) - the head of a 1/2 slider, and putting a circle 01:50:523 - . ok sure
01:57:532 (3) - Just want to point out that this looks like it could be improved, but I'm not good at it so I can't help you with that fuk off my sliders r great fam
Good luck!